Packaged EngineerChip part using Part Tools. This was so the collider can be converted from a dynamically generated MeshCollider (that has convex properties) to a BoxCollider which as a bonus is also more performant. (resolves issue #80) Thanks Sarbian :)
[VesselSimulator.git] / KerbalEngineer.Unity /
-rw-r--r-- 3276 CanvasGroupFader.cs
drwxr-xr-x Flight
-rw-r--r-- 3065 KerbalEngineer.Unity.csproj
drwxr-xr-x Properties
-rw-r--r-- 4289 Setting.cs
drwxr-xr-x UI