Fixed issue where HUDs with few or no readouts would get pushed away from the top/bottom edges of the screen. HUDs now clamp fully inside the screen instead allowing overflow with a margin like normal windows.
[VesselSimulator.git] / KerbalEngineer / Editor /
-rw-r--r-- 32136 BuildAdvanced.cs
-rw-r--r-- 8698 BuildOverlay.cs
-rw-r--r-- 18390 BuildOverlayPartInfo.cs
-rw-r--r-- 6427 BuildOverlayResources.cs
-rw-r--r-- 7456 BuildOverlayVessel.cs
-rw-r--r-- 3644 BuildToolbar.cs
-rw-r--r-- 2310 PartInfoItem.cs
-rw-r--r-- 1506 ResourceInfoItem.cs