Fixed issue where HUDs with few or no readouts would get pushed away from the top/bottom edges of the screen. HUDs now clamp fully inside the screen instead allowing overflow with a margin like normal windows.
[VesselSimulator.git] / Documents /
-rw-r--r-- 16135 CHANGES.txt
-rw-r--r-- 35147 LICENCE.txt
-rw-r--r-- 4238 README.htm