CanvasGroupFader should wait for end of frame before starting a fade. This is so that only the last call to fade that frame is honoured.
[VesselSimulator.git] / KerbalEngineer / Helpers /
-rw-r--r-- 2068 AngleHelper.cs
-rw-r--r-- 1976 Averager.cs
-rw-r--r-- 4556 ForceAccumulator.cs
-rw-r--r-- 1431 Pool.cs
-rw-r--r-- 1235 TextureHelper.cs
-rwxr-xr-x 2199 TimeFormatter.cs
-rw-r--r-- 7604 Units.cs
-rw-r--r-- 1721 XmlHelper.cs