Fixed issue where HUDs with few or no readouts would get pushed away from the top/bottom edges of the screen. HUDs now clamp fully inside the screen instead allowing overflow with a margin like normal windows.
[VesselSimulator.git] / KerbalEngineer /
-rw-r--r-- 6633 CelestialBodies.cs
drwxr-xr-x Control
drwxr-xr-x Editor
-rw-r--r-- 2230 EngineerGlobals.cs
drwxr-xr-x Extensions
drwxr-xr-x Flight
-rw-r--r-- 3577 GuiDisplaySize.cs
drwxr-xr-x Helpers
-rw-r--r-- 15583 KerbalEngineer.csproj
-rw-r--r-- 1090 KeyBinder.cs
-rw-r--r-- 356 LogMsg.cs
-rw-r--r-- 6292 Logger.cs
drwxr-xr-x Properties
drwxr-xr-x Settings
-rw-r--r-- 12165 TapeDriveAnimator.cs
drwxr-xr-x UIControls
drwxr-xr-x VesselSimulator