Fixed issue where HUDs with few or no readouts would get pushed away from the top/bottom edges of the screen. HUDs now clamp fully inside the screen instead allowing overflow with a margin like normal windows.
[VesselSimulator.git] /
-rw-r--r-- 2518 .gitattributes
-rw-r--r-- 1604 .gitignore
drwxr-xr-x Assets
drwxr-xr-x Documents
-rw-r--r-- 989 KerbalEngineer.sln
drwxr-xr-x KerbalEngineer
drwxr-xr-x Output