CanvasGroupFader should wait for end of frame before starting a fade. This is so that only the last call to fade that frame is honoured.
[VesselSimulator.git] / Assets /
drwxr-xr-x Images
drwxr-xr-x Plugins
drwxr-xr-x Prefabs
drwxr-xr-x Scenes
drwxr-xr-x Scripts
drwxr-xr-x Testing