Fixed issue where HUDs with few or no readouts would get pushed away from the top/bottom edges of the screen. HUDs now clamp fully inside the screen instead allowing overflow with a margin like normal windows.
[VesselSimulator.git] / KerbalEngineer / Flight / Sections /
-rw-r--r-- 18570 SectionEditor.cs
-rw-r--r-- 11092 SectionLibrary.cs
-rw-r--r-- 11766 SectionModule.cs
-rw-r--r-- 6009 SectionWindow.cs