Packaged EngineerChip part using Part Tools. This was so the collider can be converted from a dynamically generated MeshCollider (that has convex properties) to a BoxCollider which as a bonus is also more performant. (resolves issue #80) Thanks Sarbian :)
[VesselSimulator.git] / KerbalEngineer /
-rw-r--r-- 6155 AppLauncherButton.cs
-rw-r--r-- 1776 AssetBundleLoader.cs
-rw-r--r-- 6633 CelestialBodies.cs
drwxr-xr-x Control
drwxr-xr-x Editor
-rw-r--r-- 2605 EngineerGlobals.cs
drwxr-xr-x Extensions
drwxr-xr-x Flight
-rw-r--r-- 3577 GuiDisplaySize.cs
drwxr-xr-x Helpers
-rw-r--r-- 17900 KerbalEngineer.csproj
drwxr-xr-x KeyBinding
-rw-r--r-- 396 LogMsg.cs
-rw-r--r-- 6261 Logger.cs
drwxr-xr-x Properties
drwxr-xr-x Settings
-rw-r--r-- 6949 StyleManager.cs
-rw-r--r-- 10995 TapeDriveAnimator.cs
drwxr-xr-x UIControls
drwxr-xr-x VesselSimulator