Modified no physics handling again to display mass in correct stage but still calculate torque correctly and cope correctly when a part's state changes due to staging
[VesselSimulator.git] / KerbalEngineer / VesselSimulator / Simulation.cs
Gerry1135 Modified no physics handling again to display mas…
Gerry1135 Default maxMach to 1.0 so the slider still shows …
cybutek Merged Sarbian's 1.0 fixes to vessel simulator
cybutek Separately staged fairing mass jettisons are now …
cybutek ForceAccumulator is now resettable.
cybutek Converted foreach into for loops in the Simulatio…
cybutek AttachNodeSim objects are now pooled.
cybutek PartSim objects are now pooled.
cybutek EngineSim objects are now pooled.
cybutek Simulation object made re-usable and parts lists …
cybutek Added mach scaling and flow modification based on…
cybutek Sarbian's patches for the fuel simulation.
Gerry1135 Latest tweaks from Sarbian
Gerry1135 Sarbians changes to use object pooling and other …
Gerry1135 Fixed calculation of per-stage resource mass
Gerry1135 Fixed locked tanks from preventing simulation fro…
cybutek FuelLines now go by the module, not the part type.
cybutek Fixed editor overlay loading and added heading/pi…
cybutek Fixed some issues with the vessel simulation.
Michael Ensslin Simulation.cs: removed unused property ShipStartM…
Michael Ensslin Added Thrust Torque readout to Editor and Flight
CYBUTEK Changed conversions of Isp to exhaust velocity us…
CYBUTEK Fixed bug in manoeuvre node burn times.
CYBUTEK Enhanced editor data in the vessel tab and part c…
CYBUTEK Completed implementation of all basic manoeuvre n…
Gerry1135 Fixed issue with sepratrons on solid boosters
CYBUTEK Updated simulation & added part count to overlay.
CYBUTEK Fixed crlf issue
CYBUTEK Updated simulation logic.