CanvasGroupFader should wait for end of frame before starting a fade. This is so that only the last call to fade that frame is honoured.
[VesselSimulator.git] / KerbalEngineer.CSharp.Editor.csproj
cybutek Created KerbalEngineer.Unity library project for …
cybutek Fixed issues with the Unity project files not hav…
cybutek Downgraded Unity project to 5.2.4f1, implemented …