CanvasGroupFader should wait for end of frame before starting a fade. This is so that only the last call to fade that frame is honoured.
[VesselSimulator.git] / KerbalEngineer / AppLauncherButton.cs
cybutek Altered naming convention from Unity Standard to …
cybutek Created basic prefab based in-flight Application …
cybutek The Application Launcher icon is now procured fro…
cybutek Refactored the AppLauncherButton wrapper class fo…
cybutek Created wrapper for handling the Application Laun…