Packaged EngineerChip part using Part Tools. This was so the collider can be converted from a dynamically generated MeshCollider (that has convex properties) to a BoxCollider which as a bonus is also more performant. (resolves issue #80) Thanks Sarbian :)
author cybutek
()
committer cybutek
()
commit 5ee5a5133d823955c8b73fd3ac3fdb6dc3fffd5b
tree 60ecf71ee5a0658997c921820551456d36e80e98
parent 860297230c2bae7e6e5f1b2cbafeacfae9c8df49
Packaged EngineerChip part using Part Tools. This was so the collider can be converted from a dynamically generated MeshCollider (that has convex properties) to a BoxCollider which as a bonus is also more performant. (resolves issue #80) Thanks Sarbian :)
13 files changed:
Assets/Parts/EngineerChip/EngineerChip.dae [ moved from Output/KerbalEngineer/Parts/EngineerChip/EngineerChip.dae with 100%% similarity ]
Assets/Parts/EngineerChip/EngineerChip.mat [ new file with mode 0644 ]
Assets/Parts/EngineerChip/EngineerChip.png [ moved from Output/KerbalEngineer/Parts/EngineerChip/textures/EngineerChipHighRes.png with 100%% similarity ]
Assets/Parts/EngineerChip/EngineerChip.prefab [ new file with mode 0644 ]
Assets/Scenes/parts.unity [ new file with mode 0644 ]
Output/KerbalEngineer/Parts/EngineerChip/EngineerChip.cfg [ moved from Output/KerbalEngineer/Parts/EngineerChip/part.cfg with 94%% similarity ]
Output/KerbalEngineer/Parts/EngineerChip/EngineerChip.mu [ new file with mode 0644 ]
Output/KerbalEngineer/Parts/EngineerChip/EngineerChip.png [ new file with mode 0644 ]
Output/KerbalEngineer/Parts/EngineerChip/mesh/mesh1.msh [ deleted file ]
Output/KerbalEngineer/Parts/EngineerChip/mesh/mesh2.msh [ deleted file ]
Output/KerbalEngineer/Parts/EngineerChip/mesh/model.mdl [ deleted file ]
Output/KerbalEngineer/Parts/EngineerChip/mesh/tangents.v4 [ deleted file ]
PartTools.cfg