CanvasGroupFader should wait for end of frame before starting a fade. This is so that only the last call to fade that frame is honoured.
author cybutek
()
committer cybutek
()
commit 4802046793a14387bca6ca50cbcecf2f0f626d1a
tree 78c6746925d795771e5a0f2db1c77ee97c7107ee
parent 7857b1468cd580624e02504479706526c416aa98
CanvasGroupFader should wait for end of frame before starting a fade. This is so that only the last call to fade that frame is honoured.
KerbalEngineer.Unity/CanvasGroupFader.cs