Fixed issue where HUDs with few or no readouts would get pushed away from the top/bottom edges of the screen. HUDs now clamp fully inside the screen instead allowing overflow with a margin like normal windows.
author cybutek
()
committer cybutek
()
commit 35fe7aa0311ca8ec7bbc4e921186a5bb7015b58c
tree 813ad83db0e7a72dfe4b121dcae865968d98fd29
parent 4dfb42f0b162723906d10de9ab9b9cfdcaf2d591
Fixed issue where HUDs with few or no readouts would get pushed away from the top/bottom edges of the screen. HUDs now clamp fully inside the screen instead allowing overflow with a margin like normal windows.
Documents/CHANGES.txt
KerbalEngineer/Flight/Sections/SectionWindow.cs
Output/KerbalEngineer/KerbalEngineer.dll