Added sim speed slider.
Added sim speed slider.

--- a/KerbalEngineer/Flight/ActionMenu.cs
+++ b/KerbalEngineer/Flight/ActionMenu.cs
@@ -8,6 +8,7 @@
 

 using KerbalEngineer.Flight.Sections;

 using KerbalEngineer.Settings;

+using KerbalEngineer.Simulation;

 

 using UnityEngine;

 

@@ -155,7 +156,10 @@
         private void DrawNewButton()

         {

             GUILayout.BeginHorizontal();

-            GUILayout.FlexibleSpace();

+            GUI.skin = HighLogic.Skin;

+            SimManager.minSimTime = (long)GUILayout.HorizontalSlider(SimManager.minSimTime, 0, 1000.0f);

+            GUI.skin = null;

+

             if (GUILayout.Button("NEW", this.buttonStyle, GUILayout.Width(50.0f)))

             {

                 SectionLibrary.Instance.CustomSections.Add(new SectionModule


--- a/KerbalEngineer/Flight/FlightEngineerModule.cs
+++ b/KerbalEngineer/Flight/FlightEngineerModule.cs
@@ -17,16 +17,6 @@
     /// </summary>

     public sealed class FlightEngineerModule : PartModule

     {

-        #region KSP Fields

-

-        /// <summary>

-        ///     The minimum time in ms from the start of one simulation to the start of the next.

-        /// </summary>

-        [KSPField(isPersistant = true, guiActive = true, guiActiveEditor = false, guiName = "Sim time limit"),

-         UI_FloatRange(minValue = 0.0f, maxValue = 1000.0f, stepIncrement = 10.0f, scene = UI_Scene.Flight)] public float minFESimTime = 200.0f;

-

-        #endregion

-

         #region Fields

 

         /// <summary>

@@ -47,8 +37,6 @@
             {

                 return;

             }

-

-            SimManager.minSimTime = (long)this.minFESimTime;

 

             if (this.vessel == FlightGlobals.ActiveVessel)

             {


 Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ