Flight Engineer Display Stack now uses the OnGUI render path instead of KSP's RenderingManager.
Flight Engineer Display Stack now uses the OnGUI render path instead of KSP's RenderingManager.

--- a/KerbalEngineer/Flight/DisplayStack.cs
+++ b/KerbalEngineer/Flight/DisplayStack.cs
@@ -121,7 +121,6 @@
             try
             {
                 this.Save();
-                RenderingManager.RemoveFromPostDrawQueue(0, this.Draw);
             }
             catch (Exception ex)
             {
@@ -140,7 +139,6 @@
                 this.windowId = this.GetHashCode();
                 this.InitialiseStyles();
                 this.Load();
-                RenderingManager.AddToPostDrawQueue(0, this.Draw);
                 Logger.Log("ActionMenu->Start");
             }
             catch (Exception ex)
@@ -176,7 +174,7 @@
         /// <summary>
         ///     Called to draw the display stack when the UI is enabled.
         /// </summary>
-        private void Draw()
+        private void OnGUI()
         {
             try
             {