Prp for 1.0.11.0 release.
Prp for 1.0.11.0 release.

--- a/Documents/CHANGES.txt
+++ b/Documents/CHANGES.txt
@@ -1,10 +1,46 @@
-1.0.9.4
-    Added: Switch to function on the Target Selector readout.
+1.0.11.0
+    Added: New readouts to the orbital category:
+        - Current SOI
+        - Manoeuvre Node DeltaV (Prograde)
+        - Manoeuvre Node DeltaV (Normal)
+        - Manoeuvre Node DeltaV (Radial)
+        - Manoeuvre Node DeltaV (Total)
+        - Manoeuvre Node Burn Time
+        - Manoeuvre Node Half Burn Time
+        - Manoeuvre Node Angle to Prograde
+        - Manoeuvre Node Angle to Retrograde
+        - Time to Manoeuvre Node
+        - Time to Manoeuvre Burn
+
+    Added: Readout help strings by ClassyJakey.
+
+    Fixed: Issue with separators in HUDs.
+    Fixed: Issue with HUDs with backgrounds that have no displayed lines.
+
+    Padishar's Fixes:
+        Fixed: Issue with multicouplers when attached to parent by bottom node.
+        Fixed: Issue with sepratrons on solid rocket boosters.
+
+1.0.10.0, 19-10-2014
+    UPDATE NOTICE: If you are updating from a previous version of Kerbal Engineer 1.0, please
+    delete the 'Settings/SectionLibrary.xml' file, or remove the old install first.  This will
+    reset the Flight Engineer sections to their default values and enable the new HUD functionality.
+
+    Added: New reaouts to the vessel category:
+        - Suicide Burn Altitude (height above terrain to start burn)
+        - Suicide Burn Distance (distance to suicide burn altitude)
+        - Suicide Burn DeltaV (velocity change required to zero vertical speed)
+        *** F5 for safety and use at your own risk! ***
+
+    Added: HUD type sections to the Flight Engineer.
+    Added: HUD sections can have a smoked background for easy visibility.
+    Added: 'Switch to Target' button on the Target Selector readout.
+    Changed: The default installed readouts to reduce new user brain melt.
     Fixed: Flight Engineer not saving its hidden state.
     Fixed: Bug in the phase angle calculations.
     Fixed: Bug where the Build Engineer would stay locked after hiding with the shortcut key.
 
-1.0.9.3
+1.0.9.3, 08-10-2014
     Added: Title of the build engineer in compact mode now shows if you are using atmospheric data.
     Added: New readout to the surface category:
         - Vertical Acceleration
@@ -14,16 +50,16 @@
     Changed: Atmospheric settings (pressure/velocity) in the editor condensed onto a single line.
     Fixed: Bug where the overlays in the editor would stay open outside of parts screen.
 
-1.0.9.2
+1.0.9.2, 07-10-2014
     Updated for KSP v0.25.0
     Changed: Prettyfied Latitude and Longitude readouts.
     Changed: ModuleLandingGear now uses the physical significance flag.
     Changed: Updated MiniAVC to 1.0.2.4.
 
-1.0.9.1
+1.0.9.1, 17-09-2014
     Fixed: Part size bug caused by TweakScale's cost calculator.
 
-1.0.9.0
+1.0.9.0, 15-09-2014
     Added: Build Engineer now also implements the '\' backslash show/hide shortcut.
     Added: New readouts to the vessel category:
         - Current Stage DeltaV
@@ -41,10 +77,10 @@
 
     Fixed: Cost calculation now works with mods implementing IPartCostModifier.
 
-1.0.8.1
+1.0.8.1, 06-09-2014
     Fixed: Bug which caused rendezvous readouts to freeze the game or show all zeros.
 
-1.0.8.0
+1.0.8.0, 06-09-2014
     Added: New readouts to the vessel category:
         - Intake Air (Usage)
 
@@ -55,14 +91,14 @@
     Fixed: An issue where deltaV would not be calculated whilst flying.
     Fixed: NullRef whilst loading the in flight Action Menu.
 
-1.0.7.1
+1.0.7.1, 02-09-2014
     Changed: Reversed Intake Air readout from 'S/D' to 'D/S' for easier reading.
     Changed: Increased Intake Air readout precision to 4 decimal places.
     Fixed: Issue where Intake Air supply was not representative of total supply.
     Fixed: Bug where actual thrust does not reset to zero on deactivated engines.
     Fixed: Thrust now scales with velocity for atmospheric engines. (Padishar's fix)
 
-1.0.7.0
+1.0.7.0, 01-09-2014
     Added: Part count information to the Build Engineer.
     Added: Reset button to the G-Force readout.
     Added: Preset system to the Flight Engineer.
@@ -98,7 +134,7 @@
     Fixed: Issues with large value wrap around in the Flight Engineer.
     Fixed: Bug in the phase angle calculation.
 
-1.0.6.0
+1.0.6.0, 23-08-2014
     Added: Time and Angle to equatorial ascending/descending nodes in the orbital display.
     Added: Time and Angle to relative ascending/descending nodes in the rendezvous display.
     Added: Overlay tooltip information delay adjustment slider to the Build Engineer settings.
@@ -108,7 +144,7 @@
     Changed: Licensing and readme structures are now more verbose to satisfy the new add-on rules.
     Fixed: Updated MiniAVC to v1.0.2.1 (fixes remote check bug as well as other minor bugs).
 
-1.0.5.0
+1.0.5.0, 13-08-2014
     Added: Acceleration readout to the Vessel category (current / maximum).
     Added: Category library system for the Flight Engineer readouts.
     Added: Drop-down category selection to better support the new system.
@@ -118,7 +154,7 @@
     Fixed: Flight Engineer toolbar menu now hides when hiding the GUI with F2.
     Fixed: Flight Engineer toolbar button now disables when in module mode and no engineer is running.
 
-1.0.4.0
+1.0.4.0, 12-08-2014
     Added: Better stock toolbar support in the flight engineer.
     Added: Dynamically generated celestial body library for supporting add-ons that modify the star system.
     Changed: Reference bodies are now listed with a nestable menu system.
@@ -128,7 +164,7 @@
     Changed: Increased Semi-major/minor axis precision to 3 decimal places.
     Fixed: Impact altitude was mistakenly formatted as an angle, it is now formatted correctly as a distance.
 
-1.0.3.0
+1.0.3.0, 30-07-2014
     Added: Integrated KSP-AVC support with MiniAVC.
     Added: Setting to change the simulation delay in the Build Engineer.
     Added: Setting to enable and disable the build overlay system.
@@ -139,7 +175,7 @@
     Fixed: Flickering in VAB and Vessel display.
     Fixed: Bug saving the GUI display size.
 
-1.0.2.0
+1.0.2.0, 27-07-2014
     Added: Separator readout module under Misc in the Flight Engineer.
     Added: Adjustable GUI display size.
     Added: Display size can be adjusted in the Build Engineer settings.
@@ -149,7 +185,7 @@
     Fixed: Engines that have a minimum thrust are now calculated properly. (Thanks to nosscire.)
     Fixed: Compact collapse mode is now saved in the Build Engineer.
 
-1.0.1.0
+1.0.1.0, 26-07-2014
     Added: Part-less Flight Engineer.
     Added: Ability to collapse the Build Engineer into compact mode from left or right.
     Added: Settings in Build Engineer for compact collapse mode and partless/module Flight Engineer.
@@ -162,10 +198,10 @@
     Changed: ER7500 part has no physical significance.
     Fixed: ActionMenu and DisplayStack destruction bug.
 
-1.0.0.1
+1.0.0.1, 24-07-2014
     Added: Stock toolbar support in the Flight Engineer.
     Changed: Orbital Period has higher precision.
     Fixed: Various NullRefs in editor window and overlay.
     
-1.0.0.0
+1.0.0.0, 24-07-2014
     Initial release for public testing.

--- /dev/null
+++ b/Documents/LICENCE.txt
@@ -1,1 +1,675 @@
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+  17. Interpretation of Sections 15 and 16.
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+                     END OF TERMS AND CONDITIONS
+
+            How to Apply These Terms to Your New Programs
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+    This is free software, and you are welcome to redistribute it
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+The hypothetical commands `show w' and `show c' should show the appropriate
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+
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+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
+

file:a/Documents/LICENSE.txt (deleted)
--- a/Documents/LICENSE.txt
+++ /dev/null
@@ -1,675 +1,1 @@
-                    GNU GENERAL PUBLIC LICENSE
-                       Version 3, 29 June 2007
 
- Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
- Everyone is permitted to copy and distribute verbatim copies
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-state the exclusion of warranty; and each file should have at least
-the "copyright" line and a pointer to where the full notice is found.
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-    Copyright (C) <year>  <name of author>
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-    it under the terms of the GNU General Public License as published by
-    the Free Software Foundation, either version 3 of the License, or
-    (at your option) any later version.
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-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-    GNU General Public License for more details.
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-    along with this program.  If not, see <http://www.gnu.org/licenses/>.
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-    This is free software, and you are welcome to redistribute it
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-
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-parts of the General Public License.  Of course, your program's commands
-might be different; for a GUI interface, you would use an "about box".
-
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-if any, to sign a "copyright disclaimer" for the program, if necessary.
-For more information on this, and how to apply and follow the GNU GPL, see
-<http://www.gnu.org/licenses/>.
-
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-into proprietary programs.  If your program is a subroutine library, you
-may consider it more useful to permit linking proprietary applications with
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--- a/Documents/README.htm
+++ b/Documents/README.htm
@@ -179,7 +179,7 @@
 		<section>
 			<h3>Software License</h3>
 			<p>
-				Licensed under the <a href='LICENSE.txt'>GNU General Public License v3</a>.
+				Licensed under the <a href='LICENCE.txt'>GNU General Public License v3</a>.
 			</p>
 		</section>
 

--- a/KerbalEngineer/EngineerGlobals.cs
+++ b/KerbalEngineer/EngineerGlobals.cs
@@ -33,7 +33,7 @@
         /// <summary>
         ///     Current version of the Kerbal Engineer assembly.
         /// </summary>
-        public const string AssemblyVersion = "1.0.9.3";
+        public const string AssemblyVersion = "1.0.11";
 
         #endregion
 

--- a/KerbalEngineer/Extensions/OrbitExtensions.cs
+++ b/KerbalEngineer/Extensions/OrbitExtensions.cs
@@ -51,13 +51,18 @@
 
         public static double GetAngleToPrograde(this Orbit orbit)
         {
+            return GetAngleToPrograde(orbit, Planetarium.GetUniversalTime());
+        }
+
+        public static double GetAngleToPrograde(this Orbit orbit, double universalTime)
+        {
             if (orbit.referenceBody == CelestialBodies.SystemBody.CelestialBody)
             {
                 return 0.0;
             }
 
-            var angle = AngleHelper.GetAngleBetweenVectors(orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime()),
-                                                           Vector3d.Exclude(orbit.GetOrbitNormal(), orbit.referenceBody.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime())));
+            var angle = AngleHelper.GetAngleBetweenVectors(orbit.getRelativePositionAtUT(universalTime),
+                                                           Vector3d.Exclude(orbit.GetOrbitNormal(), orbit.referenceBody.orbit.getRelativePositionAtUT(universalTime)));
 
             angle = AngleHelper.Clamp360(angle - 90.0);
 
@@ -66,13 +71,18 @@
 
         public static double GetAngleToRetrograde(this Orbit orbit)
         {
+            return GetAngleToRetrograde(orbit, Planetarium.GetUniversalTime());
+        }
+
+        public static double GetAngleToRetrograde(this Orbit orbit, double universalTime)
+        {
             if (orbit.referenceBody == CelestialBodies.SystemBody.CelestialBody)
             {
                 return 0.0;
             }
 
-            var angle = AngleHelper.GetAngleBetweenVectors(orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime()),
-                                                           Vector3d.Exclude(orbit.GetOrbitNormal(), orbit.referenceBody.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime())));
+            var angle = AngleHelper.GetAngleBetweenVectors(orbit.getRelativePositionAtUT(universalTime),
+                                                           Vector3d.Exclude(orbit.GetOrbitNormal(), orbit.referenceBody.orbit.getRelativePositionAtUT(universalTime)));
 
             angle = AngleHelper.Clamp360(angle + 90.0);
 

--- a/KerbalEngineer/Flight/ActionMenuGui.cs
+++ b/KerbalEngineer/Flight/ActionMenuGui.cs
@@ -42,6 +42,7 @@
         #region Properties
 
         public bool StayOpen { get; set; }
+
         public bool Hovering { get; set; }
 
         public bool Hidden { get; set; }

--- a/KerbalEngineer/Flight/Presets/Preset.cs
+++ b/KerbalEngineer/Flight/Presets/Preset.cs
@@ -37,6 +37,10 @@
             get { return Regex.Replace(this.Name, @"[^\d\w]", string.Empty) + ".xml"; }
         }
 
+        public bool IsHud { get; set; }
+
+        public bool IsHudBackground { get; set; }
+
         public string Name { get; set; }
 
         public string[] ReadoutNames { get; set; }

--- a/KerbalEngineer/Flight/Readouts/Miscellaneous/GuiSizeAdjustor.cs
+++ b/KerbalEngineer/Flight/Readouts/Miscellaneous/GuiSizeAdjustor.cs
@@ -17,12 +17,20 @@
 //     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 // 
 
+#region Using Directives
+
+using KerbalEngineer.Flight.Sections;
+
 using UnityEngine;
+
+#endregion
 
 namespace KerbalEngineer.Flight.Readouts.Miscellaneous
 {
     public class GuiSizeAdjustor : ReadoutModule
     {
+        #region Constructors
+
         public GuiSizeAdjustor()
         {
             this.Name = "GUI Size Adjustor";
@@ -31,7 +39,11 @@
             this.IsDefault = false;
         }
 
-        public override void Draw()
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
         {
             GUILayout.BeginHorizontal();
             GUILayout.Label("GUI Size: " + GuiDisplaySize.Increment, this.NameStyle);
@@ -45,5 +57,7 @@
             }
             GUILayout.EndHorizontal();
         }
+
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Miscellaneous/Separator.cs
+++ b/KerbalEngineer/Flight/Readouts/Miscellaneous/Separator.cs
@@ -19,6 +19,11 @@
 
 #region Using Directives
 
+using System;
+
+using KerbalEngineer.Flight.Sections;
+using KerbalEngineer.Helpers;
+
 using UnityEngine;
 
 #endregion
@@ -27,25 +32,59 @@
 {
     public class Separator : ReadoutModule
     {
-        private readonly Texture2D texture;
+        #region Fields
+
+        private GUIStyle boxStyle;
+        private GUIStyle boxStyleHud;
+
+        #endregion
+
+        #region Constructors
 
         public Separator()
         {
             this.Name = "Separator";
             this.Category = ReadoutCategory.GetCategory("Miscellaneous");
-            this.HelpString = string.Empty;
+            this.HelpString = String.Empty;
             this.IsDefault = false;
             this.Cloneable = true;
 
-            this.texture = new Texture2D(1, 1, TextureFormat.RGBA32, false);
-            this.texture.SetPixel(0, 0, new Color(1.0f, 1.0f, 1.0f, 0.5f));
-            this.texture.Apply();
+            this.InitialiseStyles();
+
+            GuiDisplaySize.OnSizeChanged += this.InitialiseStyles;
         }
 
-        public override void Draw()
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
         {
-            GUILayout.Box(string.Empty, GUIStyle.none, new[] {GUILayout.Width(this.ContentWidth), GUILayout.Height(1.0f)});
-            GUI.DrawTexture(GUILayoutUtility.GetLastRect(), this.texture, ScaleMode.StretchToFill);
+            GUILayout.Box(String.Empty, section.IsHud ? this.boxStyleHud : this.boxStyle);
         }
+
+        #endregion
+
+        #region Methods: private
+
+        private void InitialiseStyles()
+        {
+            this.boxStyle = new GUIStyle
+            {
+                normal =
+                {
+                    background = TextureHelper.CreateTextureFromColour(new Color(1.0f, 1.0f, 1.0f, 0.5f))
+                },
+                fixedHeight = 1.0f,
+                stretchWidth = true
+            };
+
+            this.boxStyleHud = new GUIStyle(this.boxStyle)
+            {
+                margin = new RectOffset(0, 0, (int)(8 * GuiDisplaySize.Offset), 0)
+            };
+        }
+
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Miscellaneous/SimulationDelay.cs
+++ b/KerbalEngineer/Flight/Readouts/Miscellaneous/SimulationDelay.cs
@@ -19,6 +19,7 @@
 
 #region Using Directives
 
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.VesselSimulator;
 
 using UnityEngine;
@@ -29,6 +30,8 @@
 {
     public class SimulationDelay : ReadoutModule
     {
+        #region Constructors
+
         public SimulationDelay()
         {
             this.Name = "Minimum Simulation Delay";
@@ -37,7 +40,11 @@
             this.IsDefault = true;
         }
 
-        public override void Draw()
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
         {
             GUILayout.BeginHorizontal();
             GUILayout.Label("Sim Delay", this.NameStyle);
@@ -46,5 +53,7 @@
             GUI.skin = null;
             GUILayout.EndHorizontal();
         }
+
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Miscellaneous/TimeReference.cs
+++ b/KerbalEngineer/Flight/Readouts/Miscellaneous/TimeReference.cs
@@ -21,6 +21,7 @@
 
 using System;
 
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 using UnityEngine;
@@ -45,7 +46,7 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             GUILayout.BeginHorizontal();
             GUILayout.Label("Time Ref.: " + TimeFormatter.Reference, this.NameStyle);

--- a/KerbalEngineer/Flight/Readouts/Orbital/AngleToEquatorialAscendingNode.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/AngleToEquatorialAscendingNode.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -27,17 +28,25 @@
 {
     public class AngleToEquatorialAscendingNode : ReadoutModule
     {
+        #region Constructors
+
         public AngleToEquatorialAscendingNode()
         {
             this.Name = "Angle to Equ. AN";
             this.Category = ReadoutCategory.GetCategory("Orbital");
             this.HelpString = string.Empty;
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
-        public override void Draw()
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(FlightGlobals.ActiveVessel.orbit.GetAngleToAscendingNode().ToAngle());
+            this.DrawLine(FlightGlobals.ActiveVessel.orbit.GetAngleToAscendingNode().ToAngle(), section.IsHud);
         }
+
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Orbital/AngleToEquatorialDescendingNode.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/AngleToEquatorialDescendingNode.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -27,17 +28,25 @@
 {
     public class AngleToEquatorialDescendingNode : ReadoutModule
     {
+        #region Constructors
+
         public AngleToEquatorialDescendingNode()
         {
             this.Name = "Angle to Equ. DN";
             this.Category = ReadoutCategory.GetCategory("Orbital");
             this.HelpString = string.Empty;
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
-        public override void Draw()
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(FlightGlobals.ActiveVessel.orbit.GetAngleToDescendingNode().ToAngle());
+            this.DrawLine(FlightGlobals.ActiveVessel.orbit.GetAngleToDescendingNode().ToAngle(), section.IsHud);
         }
+
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Orbital/AngleToPrograde.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/AngleToPrograde.cs
@@ -22,6 +22,7 @@
 using System;
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -43,9 +44,9 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(FlightGlobals.ship_orbit.GetAngleToPrograde().ToAngle());
+            this.DrawLine(FlightGlobals.ship_orbit.GetAngleToPrograde().ToAngle(), section.IsHud);
         }
 
         #endregion

--- a/KerbalEngineer/Flight/Readouts/Orbital/AngleToRetrograde.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/AngleToRetrograde.cs
@@ -22,6 +22,7 @@
 using System;
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -43,9 +44,9 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(FlightGlobals.ship_orbit.GetAngleToRetrograde().ToAngle());
+            this.DrawLine(FlightGlobals.ship_orbit.GetAngleToRetrograde().ToAngle(), section.IsHud);
         }
 
         #endregion

--- a/KerbalEngineer/Flight/Readouts/Orbital/ApoapsisHeight.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ApoapsisHeight.cs
@@ -17,12 +17,19 @@
 //     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 // 
 
+#region Using Directives
+
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
+
+#endregion
 
 namespace KerbalEngineer.Flight.Readouts.Orbital
 {
     public class ApoapsisHeight : ReadoutModule
     {
+        #region Constructors
+
         public ApoapsisHeight()
         {
             this.Name = "Apoapsis Height";
@@ -31,9 +38,15 @@
             this.IsDefault = true;
         }
 
-        public override void Draw()
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(FlightGlobals.ship_orbit.ApA.ToDistance());
+            this.DrawLine(FlightGlobals.ship_orbit.ApA.ToDistance(), section.IsHud);
         }
+
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Orbital/ArgumentOfPeriapsis.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ArgumentOfPeriapsis.cs
@@ -22,6 +22,7 @@
 using System;
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -29,17 +30,25 @@
 {
     public class ArgumentOfPeriapsis : ReadoutModule
     {
+        #region Constructors
+
         public ArgumentOfPeriapsis()
         {
             this.Name = "Arg. Of Periapsis";
             this.Category = ReadoutCategory.GetCategory("Orbital");
             this.HelpString = String.Empty;
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
-        public override void Draw()
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(FlightGlobals.ship_orbit.argumentOfPeriapsis.ToAngle());
+            this.DrawLine(FlightGlobals.ship_orbit.argumentOfPeriapsis.ToAngle(), section.IsHud);
         }
+
+        #endregion
     }
 }

--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Orbital/CurrentSoi.cs
@@ -1,1 +1,57 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+#region Using Directives
+
+using System;
+
+using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Orbital
+{
+    public class CurrentSoi : ReadoutModule
+    {
+        #region Constructors
+        
+        public CurrentSoi()
+        {
+            this.Name = "Current SOI";
+            this.Category = ReadoutCategory.GetCategory("Orbital");
+            this.HelpString = "Shows the SOI of the current body the vessel is orbiting.";
+            this.IsDefault = false;
+        }
+
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
+        {
+            if (!Double.IsInfinity(FlightGlobals.currentMainBody.sphereOfInfluence))
+            {
+                this.DrawLine(FlightGlobals.currentMainBody.sphereOfInfluence.ToDistance(), section.IsHud);
+            }
+        }
+
+        #endregion
+    }
+}

--- a/KerbalEngineer/Flight/Readouts/Orbital/EccentricAnomaly.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/EccentricAnomaly.cs
@@ -22,6 +22,7 @@
 using System;
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -29,17 +30,25 @@
 {
     public class EccentricAnomaly : ReadoutModule
     {
+        #region Constructors
+
         public EccentricAnomaly()
         {
             this.Name = "Eccentric Anomaly";
             this.Category = ReadoutCategory.GetCategory("Orbital");
             this.HelpString = String.Empty;
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
-        public override void Draw()
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(FlightGlobals.ship_orbit.eccentricAnomaly.ToAngle());
+            this.DrawLine(FlightGlobals.ship_orbit.eccentricAnomaly.ToAngle(), section.IsHud);
         }
+
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Orbital/Eccentricity.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/Eccentricity.cs
@@ -19,7 +19,7 @@
 
 #region Using Directives
 
-using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -27,6 +27,8 @@
 {
     public class Eccentricity : ReadoutModule
     {
+        #region Constructors
+
         public Eccentricity()
         {
             this.Name = "Eccentricity";
@@ -35,9 +37,15 @@
             this.IsDefault = true;
         }
 
-        public override void Draw()
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(FlightGlobals.ship_orbit.eccentricity.ToString("F3"));
+            this.DrawLine(FlightGlobals.ship_orbit.eccentricity.ToString("F3"), section.IsHud);
         }
+
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Orbital/Inclination.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/Inclination.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -27,6 +28,8 @@
 {
     public class Inclination : ReadoutModule
     {
+        #region Constructors
+
         public Inclination()
         {
             this.Name = "Inclination";
@@ -35,9 +38,15 @@
             this.IsDefault = true;
         }
 
-        public override void Draw()
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(FlightGlobals.ship_orbit.inclination.ToAngle());
+            this.DrawLine(FlightGlobals.ship_orbit.inclination.ToAngle(), section.IsHud);
         }
+
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Orbital/LongitudeOfAscendingNode.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/LongitudeOfAscendingNode.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -27,17 +28,25 @@
 {
     public class LongitudeOfAscendingNode : ReadoutModule
     {
+        #region Constructors
+
         public LongitudeOfAscendingNode()
         {
             this.Name = "Longitude of AN";
             this.Category = ReadoutCategory.GetCategory("Orbital");
             this.HelpString = "Shows the vessel's longitude of the ascending node.";
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
-        public override void Draw()
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(FlightGlobals.ship_orbit.LAN.ToAngle());
+            this.DrawLine(FlightGlobals.ship_orbit.LAN.ToAngle(), section.IsHud);
         }
+
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Orbital/LongitudeOfPeriapsis.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/LongitudeOfPeriapsis.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -27,17 +28,25 @@
 {
     public class LongitudeOfPeriapsis : ReadoutModule
     {
+        #region Constructors
+
         public LongitudeOfPeriapsis()
         {
             this.Name = "Longitude of Pe";
             this.Category = ReadoutCategory.GetCategory("Orbital");
             this.HelpString = "Shows the vessel's longitude of periapsis.";
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
-        public override void Draw()
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine((FlightGlobals.ship_orbit.LAN + FlightGlobals.ship_orbit.argumentOfPeriapsis).ToAngle());
+            this.DrawLine((FlightGlobals.ship_orbit.LAN + FlightGlobals.ship_orbit.argumentOfPeriapsis).ToAngle(), section.IsHud);
         }
+
+        #endregion
     }
 }

--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/ManoeuvreProcessor.cs
@@ -1,1 +1,180 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+#region Using Directives
+
+using System;
+
+using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Readouts.Vessel;
+
+using UnityEngine;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Orbital.ManoeuvreNode
+{
+    public class ManoeuvreProcessor : IUpdatable, IUpdateRequest
+    {
+        #region Fields
+
+        private static readonly ManoeuvreProcessor instance = new ManoeuvreProcessor();
+
+        #endregion
+
+        #region Properties
+
+        public static double AngleToPrograde { get; private set; }
+
+        public static double AngleToRetrograde { get; private set; }
+
+        public static double AvailableDeltaV { get; private set; }
+
+        public static double BurnTime { get; private set; }
+        public static int FinalStage { get; private set; }
+
+        public static double HalfBurnTime { get; private set; }
+
+        public static bool HasDeltaV { get; private set; }
+
+        public static ManoeuvreProcessor Instance
+        {
+            get { return instance; }
+        }
+
+        public static double NormalDeltaV { get; private set; }
+
+        public static double ProgradeDeltaV { get; private set; }
+
+        public static double RadialDeltaV { get; private set; }
+
+        public static bool ShowDetails { get; set; }
+
+        public static double TotalDeltaV { get; private set; }
+
+        public static double UniversalTime { get; private set; }
+
+        public bool UpdateRequested { get; set; }
+
+        #endregion
+
+        #region Methods: public
+
+        public static void RequestUpdate()
+        {
+            instance.UpdateRequested = true;
+            SimulationProcessor.RequestUpdate();
+        }
+
+        public static void Reset()
+        {
+            FlightEngineerCore.Instance.AddUpdatable(SimulationProcessor.Instance);
+            FlightEngineerCore.Instance.AddUpdatable(instance);
+        }
+
+        public void Update()
+        {
+            if (FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes.Count == 0 || !SimulationProcessor.ShowDetails)
+            {
+                ShowDetails = false;
+                return;
+            }
+
+            var node = FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes[0];
+            var deltaV = node.DeltaV;
+
+            ProgradeDeltaV = deltaV.z;
+            NormalDeltaV = deltaV.y;
+            RadialDeltaV = deltaV.x;
+            TotalDeltaV = node.GetBurnVector(FlightGlobals.ship_orbit).magnitude;
+
+            UniversalTime = FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes[0].UT;
+            AngleToPrograde = FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes[0].patch.GetAngleToPrograde(UniversalTime);
+            AngleToRetrograde = FlightGlobals.ActiveVessel.patchedConicSolver.maneuverNodes[0].patch.GetAngleToRetrograde(UniversalTime);
+
+            var burnTime = 0.0;
+            var midPointTime = 0.0;
+            HasDeltaV = GetBurnTime((float)TotalDeltaV, ref burnTime, ref midPointTime);
+            AvailableDeltaV = SimulationProcessor.LastStage.totalDeltaV;
+
+            BurnTime = burnTime;
+            HalfBurnTime = midPointTime;
+
+            ShowDetails = true;
+        }
+
+        #endregion
+
+        #region Methods: private
+
+        private static bool GetBurnTime(float deltaV, ref double burnTime, ref double midPointTime)
+        {
+            var setMidPoint = false;
+            var deltaVMidPoint = deltaV * 0.5f;
+
+            for (var i = SimulationProcessor.Stages.Length - 1; i >= 0; i--)
+            {
+                var stage = SimulationProcessor.Stages[i];
+                var stageDeltaV = (float)stage.deltaV;
+
+                ProcessStageDrain:
+                if (deltaV <= Single.Epsilon)
+                {
+                    FinalStage = ++i;
+                    return true;
+                }
+                if (stageDeltaV <= Single.Epsilon)
+                {
+                    continue;
+                }
+
+                float deltaVDrain;
+                if (deltaVMidPoint > 0.0)
+                {
+                    deltaVDrain = Mathf.Clamp(deltaV, 0.0f, Mathf.Clamp(deltaVMidPoint, 0.0f, stageDeltaV));
+                    deltaVMidPoint -= deltaVDrain;
+                    setMidPoint = deltaVMidPoint <= Single.Epsilon;
+                }
+                else
+                {
+                    deltaVDrain = Mathf.Clamp(deltaV, 0.0f, stageDeltaV);
+                }
+
+                var startMass = stage.totalMass - (stage.resourceMass * (1.0f - (stageDeltaV / stage.deltaV)));
+                var endMass = startMass - (stage.resourceMass * (deltaVDrain / stageDeltaV));
+                var minimumAcceleration = stage.thrust / startMass;
+                var maximumAcceleration = stage.thrust / endMass;
+
+                burnTime += deltaVDrain / ((minimumAcceleration + maximumAcceleration) * 0.5);
+                deltaV -= deltaVDrain;
+                stageDeltaV -= deltaVDrain;
+
+                if (setMidPoint)
+                {
+                    midPointTime = burnTime;
+                    setMidPoint = false;
+                    goto ProcessStageDrain;
+                }
+            }
+            return false;
+        }
+
+        #endregion
+    }
+}

--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeAngleToPrograde.cs
@@ -1,1 +1,69 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+#region Using Directives
+
+using System;
+
+using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Orbital.ManoeuvreNode
+{
+    public class NodeAngleToPrograde : ReadoutModule
+    {
+        #region Constructors
+
+        public NodeAngleToPrograde()
+        {
+            this.Name = "Manoeuvre Node Angle to Prograde";
+            this.Category = ReadoutCategory.GetCategory("Orbital");
+            this.HelpString = String.Empty;
+            this.IsDefault = true;
+        }
+
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
+        {
+            if (!ManoeuvreProcessor.ShowDetails)
+            {
+                return;
+            }
+
+            this.DrawLine("Node Angle to Prograde", ManoeuvreProcessor.AngleToPrograde.ToAngle(), section.IsHud);
+        }
+
+        public override void Reset()
+        {
+            ManoeuvreProcessor.Reset();
+        }
+
+        public override void Update()
+        {
+            ManoeuvreProcessor.RequestUpdate();
+        }
+
+        #endregion
+    }
+}

--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeAngleToRetrograde.cs
@@ -1,1 +1,69 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+#region Using Directives
+
+using System;
+
+using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Orbital.ManoeuvreNode
+{
+    public class NodeAngleToRetrograde : ReadoutModule
+    {
+        #region Constructors
+
+        public NodeAngleToRetrograde()
+        {
+            this.Name = "Manoeuvre Node Angle to Retrograde";
+            this.Category = ReadoutCategory.GetCategory("Orbital");
+            this.HelpString = String.Empty;
+            this.IsDefault = true;
+        }
+
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
+        {
+            if (!ManoeuvreProcessor.ShowDetails)
+            {
+                return;
+            }
+
+            this.DrawLine("Node Angle to Retrograde", ManoeuvreProcessor.AngleToRetrograde.ToAngle(), section.IsHud);
+        }
+
+        public override void Reset()
+        {
+            ManoeuvreProcessor.Reset();
+        }
+
+        public override void Update()
+        {
+            ManoeuvreProcessor.RequestUpdate();
+        }
+
+        #endregion
+    }
+}

--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeBurnTime.cs
@@ -1,1 +1,69 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+#region Using Directives
+
+using System;
+
+using KerbalEngineer.Flight.Sections;
+using KerbalEngineer.Helpers;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Orbital.ManoeuvreNode
+{
+    public class NodeBurnTime : ReadoutModule
+    {
+        #region Constructors
+
+        public NodeBurnTime()
+        {
+            this.Name = "Manoeuvre Node Burn Time";
+            this.Category = ReadoutCategory.GetCategory("Orbital");
+            this.HelpString = String.Empty;
+            this.IsDefault = true;
+        }
+
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
+        {
+            if (!ManoeuvreProcessor.ShowDetails)
+            {
+                return;
+            }
+
+            this.DrawLine("Node Burn Time", TimeFormatter.ConvertToString(ManoeuvreProcessor.BurnTime), section.IsHud);
+        }
+
+        public override void Reset()
+        {
+            ManoeuvreProcessor.Reset();
+        }
+
+        public override void Update()
+        {
+            ManoeuvreProcessor.RequestUpdate();
+        }
+
+        #endregion
+    }
+}

--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeHalfBurnTime.cs
@@ -1,1 +1,69 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+#region Using Directives
+
+using System;
+
+using KerbalEngineer.Flight.Sections;
+using KerbalEngineer.Helpers;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Orbital.ManoeuvreNode
+{
+    public class NodeHalfBurnTime : ReadoutModule
+    {
+        #region Constructors
+
+        public NodeHalfBurnTime()
+        {
+            this.Name = "Manoeuvre Node Half Burn Time";
+            this.Category = ReadoutCategory.GetCategory("Orbital");
+            this.HelpString = String.Empty;
+            this.IsDefault = true;
+        }
+
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
+        {
+            if (!ManoeuvreProcessor.ShowDetails)
+            {
+                return;
+            }
+
+            this.DrawLine("Node Burn Time (½)", TimeFormatter.ConvertToString(ManoeuvreProcessor.HalfBurnTime), section.IsHud);
+        }
+
+        public override void Reset()
+        {
+            ManoeuvreProcessor.Reset();
+        }
+
+        public override void Update()
+        {
+            ManoeuvreProcessor.RequestUpdate();
+        }
+
+        #endregion
+    }
+}

--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeNormalDeltaV.cs
@@ -1,1 +1,69 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+#region Using Directives
+
+using System;
+
+using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Orbital.ManoeuvreNode
+{
+    public class NodeNormalDeltaV : ReadoutModule
+    {
+        #region Constructors
+
+        public NodeNormalDeltaV()
+        {
+            this.Name = "Manoeuvre Node DeltaV (Normal)";
+            this.Category = ReadoutCategory.GetCategory("Orbital");
+            this.HelpString = String.Empty;
+            this.IsDefault = true;
+        }
+
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
+        {
+            if (!ManoeuvreProcessor.ShowDetails)
+            {
+                return;
+            }
+
+            this.DrawLine("Node DeltaV (Normal)", ManoeuvreProcessor.NormalDeltaV.ToSpeed(), section.IsHud);
+        }
+
+        public override void Reset()
+        {
+            ManoeuvreProcessor.Reset();
+        }
+
+        public override void Update()
+        {
+            ManoeuvreProcessor.RequestUpdate();
+        }
+
+        #endregion
+    }
+}

--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeProgradeDeltaV.cs
@@ -1,1 +1,69 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+#region Using Directives
+
+using System;
+
+using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Orbital.ManoeuvreNode
+{
+    public class NodeProgradeDeltaV : ReadoutModule
+    {
+        #region Constructors
+
+        public NodeProgradeDeltaV()
+        {
+            this.Name = "Manoeuvre Node DeltaV (Prograde)";
+            this.Category = ReadoutCategory.GetCategory("Orbital");
+            this.HelpString = String.Empty;
+            this.IsDefault = true;
+        }
+
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
+        {
+            if (!ManoeuvreProcessor.ShowDetails)
+            {
+                return;
+            }
+
+            this.DrawLine("Node DeltaV (Prograde)", ManoeuvreProcessor.ProgradeDeltaV.ToSpeed(), section.IsHud);
+        }
+
+        public override void Reset()
+        {
+            ManoeuvreProcessor.Reset();
+        }
+
+        public override void Update()
+        {
+            ManoeuvreProcessor.RequestUpdate();
+        }
+
+        #endregion
+    }
+}

--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeRadialDeltaV.cs
@@ -1,1 +1,69 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+#region Using Directives
+
+using System;
+
+using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Orbital.ManoeuvreNode
+{
+    public class NodeRadialDeltaV : ReadoutModule
+    {
+        #region Constructors
+
+        public NodeRadialDeltaV()
+        {
+            this.Name = "Manoeuvre Node DeltaV (Radial)";
+            this.Category = ReadoutCategory.GetCategory("Orbital");
+            this.HelpString = String.Empty;
+            this.IsDefault = true;
+        }
+
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
+        {
+            if (!ManoeuvreProcessor.ShowDetails)
+            {
+                return;
+            }
+
+            this.DrawLine("Node DeltaV (Radial)", ManoeuvreProcessor.RadialDeltaV.ToSpeed(), section.IsHud);
+        }
+
+        public override void Reset()
+        {
+            ManoeuvreProcessor.Reset();
+        }
+
+        public override void Update()
+        {
+            ManoeuvreProcessor.RequestUpdate();
+        }
+
+        #endregion
+    }
+}

--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeTimeToHalfBurn.cs
@@ -1,1 +1,69 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+#region Using Directives
+
+using System;
+
+using KerbalEngineer.Flight.Sections;
+using KerbalEngineer.Helpers;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Orbital.ManoeuvreNode
+{
+    public class NodeTimeToHalfBurn : ReadoutModule
+    {
+        #region Constructors
+
+        public NodeTimeToHalfBurn()
+        {
+            this.Name = "Time to Manoeuvre Burn";
+            this.Category = ReadoutCategory.GetCategory("Orbital");
+            this.HelpString = String.Empty;
+            this.IsDefault = true;
+        }
+
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
+        {
+            if (!ManoeuvreProcessor.ShowDetails)
+            {
+                return;
+            }
+
+            this.DrawLine("Time to Node Burn", TimeFormatter.ConvertToString(ManoeuvreProcessor.UniversalTime - ManoeuvreProcessor.HalfBurnTime - Planetarium.GetUniversalTime()), section.IsHud);
+        }
+
+        public override void Reset()
+        {
+            ManoeuvreProcessor.Reset();
+        }
+
+        public override void Update()
+        {
+            ManoeuvreProcessor.RequestUpdate();
+        }
+
+        #endregion
+    }
+}

--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeTimeToManoeuvre.cs
@@ -1,1 +1,69 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+#region Using Directives
+
+using System;
+
+using KerbalEngineer.Flight.Sections;
+using KerbalEngineer.Helpers;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Orbital.ManoeuvreNode
+{
+    public class NodeTimeToManoeuvre : ReadoutModule
+    {
+        #region Constructors
+
+        public NodeTimeToManoeuvre()
+        {
+            this.Name = "Time to Manoeuvre Node";
+            this.Category = ReadoutCategory.GetCategory("Orbital");
+            this.HelpString = String.Empty;
+            this.IsDefault = true;
+        }
+
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
+        {
+            if (!ManoeuvreProcessor.ShowDetails)
+            {
+                return;
+            }
+
+            this.DrawLine("Time to Node", TimeFormatter.ConvertToString(ManoeuvreProcessor.UniversalTime - Planetarium.GetUniversalTime()), section.IsHud);
+        }
+
+        public override void Reset()
+        {
+            ManoeuvreProcessor.Reset();
+        }
+
+        public override void Update()
+        {
+            ManoeuvreProcessor.RequestUpdate();
+        }
+
+        #endregion
+    }
+}

--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeTotalDeltaV.cs
@@ -1,1 +1,69 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+#region Using Directives
+
+using System;
+
+using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Orbital.ManoeuvreNode
+{
+    public class NodeTotalDeltaV : ReadoutModule
+    {
+        #region Constructors
+
+        public NodeTotalDeltaV()
+        {
+            this.Name = "Manoeuvre Node DeltaV (Total)";
+            this.Category = ReadoutCategory.GetCategory("Orbital");
+            this.HelpString = String.Empty;
+            this.IsDefault = true;
+        }
+
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
+        {
+            if (!ManoeuvreProcessor.ShowDetails)
+            {
+                return;
+            }
+
+            this.DrawLine("Node DeltaV (Total)", ManoeuvreProcessor.TotalDeltaV.ToSpeed() + " (" + (ManoeuvreProcessor.HasDeltaV ? "S" + ManoeuvreProcessor.FinalStage : "X") + ")", section.IsHud);
+        }
+
+        public override void Reset()
+        {
+            ManoeuvreProcessor.Reset();
+        }
+
+        public override void Update()
+        {
+            ManoeuvreProcessor.RequestUpdate();
+        }
+
+        #endregion
+    }
+}

--- a/KerbalEngineer/Flight/Readouts/Orbital/MeanAnomaly.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/MeanAnomaly.cs
@@ -22,6 +22,7 @@
 using System;
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -29,17 +30,25 @@
 {
     public class MeanAnomaly : ReadoutModule
     {
+        #region Constructors
+
         public MeanAnomaly()
         {
             this.Name = "Mean Anomaly";
             this.Category = ReadoutCategory.GetCategory("Orbital");
             this.HelpString = String.Empty;
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
-        public override void Draw()
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(FlightGlobals.ship_orbit.meanAnomaly.ToAngle());
+            this.DrawLine(FlightGlobals.ship_orbit.meanAnomaly.ToAngle(), section.IsHud);
         }
+
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Orbital/OrbitalPeriod.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/OrbitalPeriod.cs
@@ -19,6 +19,7 @@
 
 #region Using Directives
 
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 #endregion
@@ -34,16 +35,16 @@
             this.Name = "Orbital Period";
             this.Category = ReadoutCategory.GetCategory("Orbital");
             this.HelpString = "Shows the amount of time it will take to complete a full orbit.";
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
         #endregion
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(TimeFormatter.ConvertToString(FlightGlobals.ship_orbit.period, "F3"));
+            this.DrawLine(TimeFormatter.ConvertToString(FlightGlobals.ship_orbit.period, "F3"), section.IsHud);
         }
 
         #endregion

--- a/KerbalEngineer/Flight/Readouts/Orbital/OrbitalSpeed.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/OrbitalSpeed.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -27,17 +28,25 @@
 {
     public class OrbitalSpeed : ReadoutModule
     {
+        #region Constructors
+
         public OrbitalSpeed()
         {
             this.Name = "Orbital Speed";
             this.Category = ReadoutCategory.GetCategory("Orbital");
             this.HelpString = "Shows the vessel's orbital speed.";
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
-        public override void Draw()
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(FlightGlobals.ship_obtSpeed.ToSpeed());
+            this.DrawLine(FlightGlobals.ship_obtSpeed.ToSpeed(), section.IsHud);
         }
+
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Orbital/PeriapsisHeight.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/PeriapsisHeight.cs
@@ -17,12 +17,19 @@
 //     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 // 
 
+#region Using Directives
+
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
+
+#endregion
 
 namespace KerbalEngineer.Flight.Readouts.Orbital
 {
     public class PeriapsisHeight : ReadoutModule
     {
+        #region Constructors
+
         public PeriapsisHeight()
         {
             this.Name = "Periapsis Height";
@@ -31,9 +38,15 @@
             this.IsDefault = true;
         }
 
-        public override void Draw()
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(FlightGlobals.ship_orbit.PeA.ToDistance());
+            this.DrawLine(FlightGlobals.ship_orbit.PeA.ToDistance(), section.IsHud);
         }
+
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Orbital/SemiMajorAxis.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/SemiMajorAxis.cs
@@ -19,6 +19,7 @@
 
 #region Using Directives
 
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 #endregion
@@ -41,9 +42,9 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(Units.ToDistance(FlightGlobals.ship_orbit.semiMajorAxis, 3));
+            this.DrawLine(Units.ToDistance(FlightGlobals.ship_orbit.semiMajorAxis, 3), section.IsHud);
         }
 
         #endregion

--- a/KerbalEngineer/Flight/Readouts/Orbital/SemiMinorAxis.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/SemiMinorAxis.cs
@@ -19,6 +19,7 @@
 
 #region Using Directives
 
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 #endregion
@@ -34,16 +35,16 @@
             this.Name = "Semi-minor Axis";
             this.Category = ReadoutCategory.GetCategory("Orbital");
             this.HelpString = "Shows the distance from the centre of an orbit to the nearest edge.";
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
         #endregion
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(Units.ToDistance(FlightGlobals.ship_orbit.semiMinorAxis, 3));
+            this.DrawLine(Units.ToDistance(FlightGlobals.ship_orbit.semiMinorAxis, 3), section.IsHud);
         }
 
         #endregion

--- a/KerbalEngineer/Flight/Readouts/Orbital/TimeToApoapsis.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/TimeToApoapsis.cs
@@ -19,6 +19,7 @@
 
 #region Using Directives
 
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 #endregion
@@ -41,9 +42,9 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(TimeFormatter.ConvertToString(FlightGlobals.ship_orbit.timeToAp));
+            this.DrawLine(TimeFormatter.ConvertToString(FlightGlobals.ship_orbit.timeToAp), section.IsHud);
         }
 
         #endregion

--- a/KerbalEngineer/Flight/Readouts/Orbital/TimeToEquatorialAscendingNode.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/TimeToEquatorialAscendingNode.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 #endregion
@@ -35,16 +36,16 @@
             this.Name = "Time to Equ. AN";
             this.Category = ReadoutCategory.GetCategory("Orbital");
             this.HelpString = string.Empty;
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
         #endregion
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(TimeFormatter.ConvertToString(FlightGlobals.ActiveVessel.orbit.GetTimeToAscendingNode()));
+            this.DrawLine(TimeFormatter.ConvertToString(FlightGlobals.ActiveVessel.orbit.GetTimeToAscendingNode()), section.IsHud);
         }
 
         #endregion

--- a/KerbalEngineer/Flight/Readouts/Orbital/TimeToEquatorialDescendingNode.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/TimeToEquatorialDescendingNode.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 #endregion
@@ -35,16 +36,16 @@
             this.Name = "Time to Equ. DN";
             this.Category = ReadoutCategory.GetCategory("Orbital");
             this.HelpString = string.Empty;
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
         #endregion
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(TimeFormatter.ConvertToString(FlightGlobals.ActiveVessel.orbit.GetTimeToDescendingNode()));
+            this.DrawLine(TimeFormatter.ConvertToString(FlightGlobals.ActiveVessel.orbit.GetTimeToDescendingNode()), section.IsHud);
         }
 
         #endregion

--- a/KerbalEngineer/Flight/Readouts/Orbital/TimeToPeriapsis.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/TimeToPeriapsis.cs
@@ -19,6 +19,7 @@
 
 #region Using Directives
 
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 #endregion
@@ -41,9 +42,9 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(TimeFormatter.ConvertToString(FlightGlobals.ship_orbit.timeToPe));
+            this.DrawLine(TimeFormatter.ConvertToString(FlightGlobals.ship_orbit.timeToPe), section.IsHud);
         }
 
         #endregion

--- a/KerbalEngineer/Flight/Readouts/Orbital/TrueAnomaly.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/TrueAnomaly.cs
@@ -22,6 +22,7 @@
 using System;
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -29,17 +30,25 @@
 {
     public class TrueAnomaly : ReadoutModule
     {
+        #region Constructors
+
         public TrueAnomaly()
         {
             this.Name = "True Anomaly";
             this.Category = ReadoutCategory.GetCategory("Orbital");
             this.HelpString = String.Empty;
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
-        public override void Draw()
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(FlightGlobals.ship_orbit.trueAnomaly.ToAngle());
+            this.DrawLine(FlightGlobals.ship_orbit.trueAnomaly.ToAngle(), section.IsHud);
         }
+
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/ReadoutCategory.cs
+++ b/KerbalEngineer/Flight/Readouts/ReadoutCategory.cs
@@ -31,11 +31,6 @@
     {
         #region Constructors
 
-        static ReadoutCategory()
-        {
-            Categories = new List<ReadoutCategory>();
-        }
-
         public ReadoutCategory(string name)
         {
             this.Name = name;
@@ -47,6 +42,11 @@
             this.Description = description;
         }
 
+        static ReadoutCategory()
+        {
+            Categories = new List<ReadoutCategory>();
+        }
+
         #endregion
 
         #region Properties
@@ -55,9 +55,8 @@
 
         public static ReadoutCategory Selected { get; set; }
 
+        public string Description { get; set; }
         public string Name { get; set; }
-
-        public string Description { get; set; }
 
         #endregion
 

--- a/KerbalEngineer/Flight/Readouts/ReadoutLibrary.cs
+++ b/KerbalEngineer/Flight/Readouts/ReadoutLibrary.cs
@@ -25,6 +25,7 @@
 
 using KerbalEngineer.Flight.Readouts.Miscellaneous;
 using KerbalEngineer.Flight.Readouts.Orbital;
+using KerbalEngineer.Flight.Readouts.Orbital.ManoeuvreNode;
 using KerbalEngineer.Flight.Readouts.Rendezvous;
 using KerbalEngineer.Flight.Readouts.Surface;
 using KerbalEngineer.Flight.Readouts.Vessel;
@@ -79,6 +80,7 @@
                 readouts.Add(new Eccentricity());
                 readouts.Add(new OrbitalSpeed());
                 readouts.Add(new OrbitalPeriod());
+                readouts.Add(new CurrentSoi());
                 readouts.Add(new LongitudeOfAscendingNode());
                 readouts.Add(new LongitudeOfPeriapsis());
                 readouts.Add(new ArgumentOfPeriapsis());
@@ -89,6 +91,16 @@
                 readouts.Add(new SemiMinorAxis());
                 readouts.Add(new AngleToPrograde());
                 readouts.Add(new AngleToRetrograde());
+                readouts.Add(new NodeProgradeDeltaV());
+                readouts.Add(new NodeNormalDeltaV());
+                readouts.Add(new NodeRadialDeltaV());
+                readouts.Add(new NodeTotalDeltaV());
+                readouts.Add(new NodeBurnTime());
+                readouts.Add(new NodeHalfBurnTime());
+                readouts.Add(new NodeTimeToManoeuvre());
+                readouts.Add(new NodeTimeToHalfBurn());
+                readouts.Add(new NodeAngleToPrograde());
+                readouts.Add(new NodeAngleToRetrograde());
 
                 // Surface
                 readouts.Add(new AltitudeSeaLevel());
@@ -103,6 +115,7 @@
                 readouts.Add(new TerminalVelocity());
                 readouts.Add(new AtmosphericEfficiency());
                 readouts.Add(new Biome());
+                readouts.Add(new Situation());
                 readouts.Add(new Slope());
                 readouts.Add(new ImpactTime());
                 readouts.Add(new ImpactLongitude());
@@ -114,12 +127,16 @@
                 readouts.Add(new DeltaVStaged());
                 readouts.Add(new DeltaVCurrent());
                 readouts.Add(new DeltaVTotal());
+                readouts.Add(new DeltaVCurrentTotal());
                 readouts.Add(new SpecificImpulse());
                 readouts.Add(new Mass());
                 readouts.Add(new Thrust());
                 readouts.Add(new ThrustToWeight());
                 readouts.Add(new SurfaceThrustToWeight());
                 readouts.Add(new Acceleration());
+                readouts.Add(new SuicideBurnAltitude());
+                readouts.Add(new SuicideBurnDistance());
+                readouts.Add(new SuicideBurnDeltaV());
                 readouts.Add(new IntakeAirUsage());
                 readouts.Add(new IntakeAirDemand());
                 readouts.Add(new IntakeAirSupply());

--- a/KerbalEngineer/Flight/Readouts/ReadoutModule.cs
+++ b/KerbalEngineer/Flight/Readouts/ReadoutModule.cs
@@ -20,6 +20,8 @@
 #region Using Directives
 
 using System;
+
+using KerbalEngineer.Flight.Sections;
 
 using UnityEngine;
 
@@ -87,6 +89,11 @@
         public bool IsDefault { get; set; }
 
         /// <summary>
+        ///     Gets the number of drawn lines.
+        /// </summary>
+        public int LineCount { get; private set; }
+
+        /// <summary>
         ///     Gets and sets the message style.
         /// </summary>
         public GUIStyle MessageStyle { get; set; }
@@ -128,7 +135,7 @@
         /// <summary>
         ///     Called when a readout is asked to draw its self.
         /// </summary>
-        public virtual void Draw() { }
+        public virtual void Draw(SectionModule section) { }
 
         /// <summary>
         ///     Called on each fixed update frame where the readout is visible.
@@ -137,6 +144,7 @@
 
         public void LineCountEnd()
         {
+            this.LineCount = this.lineCountEnd;
             if (this.lineCountEnd.CompareTo(this.lineCountStart) < 0)
             {
                 this.ResizeRequested = true;
@@ -163,32 +171,59 @@
 
         #region Methods: protected
 
-        protected void DrawLine(string name, string value)
+        protected void DrawLine(string value, bool compact = false)
         {
             GUILayout.BeginHorizontal(GUILayout.Width(this.ContentWidth));
-            GUILayout.Label(name, this.NameStyle);
-            GUILayout.FlexibleSpace();
-            GUILayout.Label(value, this.ValueStyle);
+            if (!compact)
+            {
+                GUILayout.Label(this.Name, this.NameStyle);
+                GUILayout.FlexibleSpace();
+                GUILayout.Label(value, this.ValueStyle);
+            }
+            else
+            {
+                GUILayout.Label(this.Name, this.NameStyle, GUILayout.Height(this.NameStyle.fontSize * 1.2f));
+                GUILayout.FlexibleSpace();
+                GUILayout.Label(value, this.ValueStyle, GUILayout.Height(this.ValueStyle.fontSize * 1.2f));
+            }
             GUILayout.EndHorizontal();
+
             this.lineCountEnd++;
         }
 
-        protected void DrawLine(string value)
+        protected void DrawLine(string name, string value, bool compact = false)
         {
             GUILayout.BeginHorizontal(GUILayout.Width(this.ContentWidth));
-            GUILayout.Label(this.Name, this.NameStyle);
-            GUILayout.FlexibleSpace();
-            GUILayout.Label(value, this.ValueStyle);
+            if (!compact)
+            {
+                GUILayout.Label(name, this.NameStyle);
+                GUILayout.FlexibleSpace();
+                GUILayout.Label(value, this.ValueStyle);
+            }
+            else
+            {
+                GUILayout.Label(name, this.NameStyle, GUILayout.Height(this.NameStyle.fontSize * 1.2f));
+                GUILayout.FlexibleSpace();
+                GUILayout.Label(value, this.ValueStyle, GUILayout.Height(this.ValueStyle.fontSize * 1.2f));
+            }
             GUILayout.EndHorizontal();
+
             this.lineCountEnd++;
         }
 
-        protected void DrawLine(Action drawAction, bool showName = true)
+        protected void DrawLine(Action drawAction, bool showName = true, bool compact = false)
         {
             GUILayout.BeginHorizontal(GUILayout.Width(this.ContentWidth));
             if (showName)
             {
-                GUILayout.Label(this.Name, this.NameStyle);
+                if (!compact)
+                {
+                    GUILayout.Label(this.Name, this.NameStyle);
+                }
+                else
+                {
+                    GUILayout.Label(this.Name, this.NameStyle, GUILayout.Height(this.NameStyle.fontSize * 1.2f));
+                }
                 GUILayout.FlexibleSpace();
             }
             drawAction();
@@ -196,10 +231,17 @@
             this.lineCountEnd++;
         }
 
-        protected void DrawMessageLine(string value)
+        protected void DrawMessageLine(string value, bool compact = false)
         {
             GUILayout.BeginHorizontal(GUILayout.Width(this.ContentWidth));
-            GUILayout.Label(value, this.MessageStyle);
+            if (!compact)
+            {
+                GUILayout.Label(value, this.MessageStyle);
+            }
+            else
+            {
+                GUILayout.Label(value, this.MessageStyle, GUILayout.Height(this.MessageStyle.fontSize * 1.2f));
+            }
             GUILayout.EndHorizontal();
             this.lineCountEnd++;
         }

--- a/KerbalEngineer/Flight/Readouts/Rendezvous/AltitudeSeaLevel.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/AltitudeSeaLevel.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -41,11 +42,11 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (RendezvousProcessor.ShowDetails)
             {
-                this.DrawLine(RendezvousProcessor.AltitudeSeaLevel.ToDistance());
+                this.DrawLine(RendezvousProcessor.AltitudeSeaLevel.ToDistance(), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Rendezvous/AngleToRelativeAscendingNode.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/AngleToRelativeAscendingNode.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -34,18 +35,18 @@
             this.Name = "Angle to Rel. AN";
             this.Category = ReadoutCategory.GetCategory("Rendezvous");
             this.HelpString = string.Empty;
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
         #endregion
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (RendezvousProcessor.ShowDetails)
             {
-                this.DrawLine(RendezvousProcessor.AngleToAscendingNode.ToAngle());
+                this.DrawLine(RendezvousProcessor.AngleToAscendingNode.ToAngle(), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Rendezvous/AngleToRelativeDescendingNode.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/AngleToRelativeDescendingNode.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -34,18 +35,18 @@
             this.Name = "Angle to Rel. DN";
             this.Category = ReadoutCategory.GetCategory("Rendezvous");
             this.HelpString = string.Empty;
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
         #endregion
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (RendezvousProcessor.ShowDetails)
             {
-                this.DrawLine(RendezvousProcessor.AngleToDescendingNode.ToAngle());
+                this.DrawLine(RendezvousProcessor.AngleToDescendingNode.ToAngle(), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Rendezvous/ApoapsisHeight.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/ApoapsisHeight.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -41,11 +42,11 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (RendezvousProcessor.ShowDetails)
             {
-                this.DrawLine(RendezvousProcessor.ApoapsisHeight.ToDistance());
+                this.DrawLine(RendezvousProcessor.ApoapsisHeight.ToDistance(), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Rendezvous/Distance.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/Distance.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -41,11 +42,11 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (RendezvousProcessor.ShowDetails)
             {
-                this.DrawLine(RendezvousProcessor.Distance.ToDistance());
+                this.DrawLine(RendezvousProcessor.Distance.ToDistance(), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Rendezvous/InterceptAngle.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/InterceptAngle.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -41,11 +42,11 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (RendezvousProcessor.ShowDetails)
             {
-                this.DrawLine(RendezvousProcessor.InterceptAngle.ToAngle());
+                this.DrawLine(RendezvousProcessor.InterceptAngle.ToAngle(), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Rendezvous/OrbitalPeriod.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/OrbitalPeriod.cs
@@ -19,6 +19,7 @@
 
 #region Using Directives
 
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 #endregion
@@ -34,18 +35,18 @@
             this.Name = "Orbital Period";
             this.Category = ReadoutCategory.GetCategory("Rendezvous");
             this.HelpString = string.Empty;
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
         #endregion
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (RendezvousProcessor.ShowDetails)
             {
-                this.DrawLine(TimeFormatter.ConvertToString(RendezvousProcessor.OrbitalPeriod, "F3"));
+                this.DrawLine(TimeFormatter.ConvertToString(RendezvousProcessor.OrbitalPeriod, "F3"), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Rendezvous/PeriapsisHeight.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/PeriapsisHeight.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -41,11 +42,11 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (RendezvousProcessor.ShowDetails)
             {
-                this.DrawLine(RendezvousProcessor.PeriapsisHeight.ToDistance());
+                this.DrawLine(RendezvousProcessor.PeriapsisHeight.ToDistance(), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Rendezvous/PhaseAngle.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/PhaseAngle.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -41,11 +42,11 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (RendezvousProcessor.ShowDetails)
             {
-                this.DrawLine(RendezvousProcessor.PhaseAngle.ToAngle());
+                this.DrawLine(RendezvousProcessor.PhaseAngle.ToAngle(), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Rendezvous/RelativeInclination.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/RelativeInclination.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -41,11 +42,11 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (RendezvousProcessor.ShowDetails)
             {
-                this.DrawLine(RendezvousProcessor.RelativeInclination.ToAngle());
+                this.DrawLine(RendezvousProcessor.RelativeInclination.ToAngle(), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Rendezvous/RelativeSpeed.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/RelativeSpeed.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -34,18 +35,18 @@
             this.Name = "Relative Speed";
             this.Category = ReadoutCategory.GetCategory("Rendezvous");
             this.HelpString = "Shows the difference in orbital speed between your vessel and the target object.";
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
         #endregion
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (RendezvousProcessor.ShowDetails)
             {
-                this.DrawLine(RendezvousProcessor.RelativeSpeed.ToSpeed());
+                this.DrawLine(RendezvousProcessor.RelativeSpeed.ToSpeed(), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Rendezvous/RelativeVelocity.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/RelativeVelocity.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -34,18 +35,18 @@
             this.Name = "Relative Velocity";
             this.Category = ReadoutCategory.GetCategory("Rendezvous");
             this.HelpString = "Shows the relative velocity between your vessel and the target object.";
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
         #endregion
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (RendezvousProcessor.ShowDetails)
             {
-                this.DrawLine(RendezvousProcessor.RelativeVelocity.ToSpeed());
+                this.DrawLine(RendezvousProcessor.RelativeVelocity.ToSpeed(), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Rendezvous/RendezvousProcessor.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/RendezvousProcessor.cs
@@ -206,8 +206,8 @@
 
         private double CalcInterceptAngle()
         {
-            var originRadius = (originOrbit.semiMinorAxis + originOrbit.semiMajorAxis) * 0.5;
-            var targetRadius = (targetOrbit.semiMinorAxis + targetOrbit.semiMajorAxis) * 0.5;
+            var originRadius = (this.originOrbit.semiMinorAxis + this.originOrbit.semiMajorAxis) * 0.5;
+            var targetRadius = (this.targetOrbit.semiMinorAxis + this.targetOrbit.semiMajorAxis) * 0.5;
             var angle = 180.0 * (1.0 - Math.Pow((originRadius + targetRadius) / (2.0 * targetRadius), 1.5));
             angle = PhaseAngle - angle;
             return RelativeInclination < 90.0 ? AngleHelper.Clamp360(angle) : AngleHelper.Clamp360(360.0 - (180.0 - angle));

--- a/KerbalEngineer/Flight/Readouts/Rendezvous/SemiMajorAxis.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/SemiMajorAxis.cs
@@ -21,6 +21,7 @@
 
 using System;
 
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 #endregion
@@ -43,11 +44,11 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (RendezvousProcessor.ShowDetails)
             {
-                this.DrawLine(Units.ToDistance(RendezvousProcessor.SemiMajorAxis, 3));
+                this.DrawLine(Units.ToDistance(RendezvousProcessor.SemiMajorAxis, 3), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Rendezvous/SemiMinorAxis.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/SemiMinorAxis.cs
@@ -21,6 +21,7 @@
 
 using System;
 
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 #endregion
@@ -36,18 +37,18 @@
             this.Name = "Semi-minor Axis";
             this.Category = ReadoutCategory.GetCategory("Rendezvous");
             this.HelpString = String.Empty;
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
         #endregion
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (RendezvousProcessor.ShowDetails)
             {
-                this.DrawLine(Units.ToDistance(RendezvousProcessor.SemiMajorAxis, 3));
+                this.DrawLine(Units.ToDistance(RendezvousProcessor.SemiMajorAxis, 3), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Rendezvous/TargetSelector.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/TargetSelector.cs
@@ -18,6 +18,8 @@
 // 
 
 #region Using Directives
+
+using KerbalEngineer.Flight.Sections;
 
 using UnityEngine;
 
@@ -59,7 +61,7 @@
         /// <summary>
         ///     Draws the target selector structure.
         /// </summary>
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (FlightGlobals.fetch.VesselTarget == null)
             {
@@ -83,7 +85,7 @@
             }
             else
             {
-                this.DrawTarget();
+                this.DrawTarget(section);
             }
 
             if (this.targetObject != FlightGlobals.fetch.VesselTarget)
@@ -199,7 +201,7 @@
         /// <summary>
         ///     Draws the target information when selected.
         /// </summary>
-        private void DrawTarget()
+        private void DrawTarget(SectionModule section)
         {
             if (GUILayout.Button("Go Back to Target Selection", this.ButtonStyle, GUILayout.Width(this.ContentWidth)))
             {
@@ -215,7 +217,7 @@
 
             GUILayout.Space(3f);
 
-            this.DrawLine("Selected Target", FlightGlobals.fetch.VesselTarget.GetName());
+            this.DrawLine("Selected Target", FlightGlobals.fetch.VesselTarget.GetName(), section.IsHud);
         }
 
         /// <summary>

--- a/KerbalEngineer/Flight/Readouts/Rendezvous/TimeToApoapsis.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/TimeToApoapsis.cs
@@ -19,6 +19,7 @@
 
 #region Using Directives
 
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 #endregion
@@ -34,18 +35,18 @@
             this.Name = "Time to Apoapsis";
             this.Category = ReadoutCategory.GetCategory("Rendezvous");
             this.HelpString = string.Empty;
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
         #endregion
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (RendezvousProcessor.ShowDetails)
             {
-                this.DrawLine(TimeFormatter.ConvertToString(RendezvousProcessor.TimeToApoapsis));
+                this.DrawLine(TimeFormatter.ConvertToString(RendezvousProcessor.TimeToApoapsis), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Rendezvous/TimeToPeriapsis.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/TimeToPeriapsis.cs
@@ -19,6 +19,7 @@
 
 #region Using Directives
 
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 #endregion
@@ -34,18 +35,18 @@
             this.Name = "Time to Periapsis";
             this.Category = ReadoutCategory.GetCategory("Rendezvous");
             this.HelpString = string.Empty;
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
         #endregion
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (RendezvousProcessor.ShowDetails)
             {
-                this.DrawLine(TimeFormatter.ConvertToString(RendezvousProcessor.TimeToPeriapsis));
+                this.DrawLine(TimeFormatter.ConvertToString(RendezvousProcessor.TimeToPeriapsis), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Rendezvous/TimeToRelativeAscendingNode.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/TimeToRelativeAscendingNode.cs
@@ -19,6 +19,7 @@
 
 #region Using Directives
 
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 #endregion
@@ -41,11 +42,11 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (RendezvousProcessor.ShowDetails)
             {
-                this.DrawLine(TimeFormatter.ConvertToString(RendezvousProcessor.TimeToAscendingNode));
+                this.DrawLine(TimeFormatter.ConvertToString(RendezvousProcessor.TimeToAscendingNode), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Rendezvous/TimeToRelativeDescendingNode.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/TimeToRelativeDescendingNode.cs
@@ -19,6 +19,7 @@
 
 #region Using Directives
 
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 #endregion
@@ -41,11 +42,11 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (RendezvousProcessor.ShowDetails)
             {
-                this.DrawLine(TimeFormatter.ConvertToString(RendezvousProcessor.TimeToDescendingNode));
+                this.DrawLine(TimeFormatter.ConvertToString(RendezvousProcessor.TimeToDescendingNode), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Surface/AltitudeSeaLevel.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/AltitudeSeaLevel.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -27,17 +28,25 @@
 {
     public class AltitudeSeaLevel : ReadoutModule
     {
+        #region Constructors
+
         public AltitudeSeaLevel()
         {
             this.Name = "Altitude (Sea Level)";
             this.Category = ReadoutCategory.GetCategory("Surface");
             this.HelpString = "Shows the vessel's altitude above sea level.";
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
-        public override void Draw()
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(FlightGlobals.ship_altitude.ToDistance());
+            this.DrawLine(FlightGlobals.ship_altitude.ToDistance(), section.IsHud);
         }
+
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Surface/AltitudeTerrain.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/AltitudeTerrain.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -27,6 +28,8 @@
 {
     public class AltitudeTerrain : ReadoutModule
     {
+        #region Constructors
+
         public AltitudeTerrain()
         {
             this.Name = "Altitude (Terrain)";
@@ -35,9 +38,15 @@
             this.IsDefault = true;
         }
 
-        public override void Draw()
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine((FlightGlobals.ship_altitude - FlightGlobals.ActiveVessel.terrainAltitude).ToDistance());
+            this.DrawLine((FlightGlobals.ship_altitude - FlightGlobals.ActiveVessel.terrainAltitude).ToDistance(), section.IsHud);
         }
+
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Surface/AtmosphericEfficiency.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/AtmosphericEfficiency.cs
@@ -17,7 +17,12 @@
 //     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 // 
 
+#region Using Directives
+
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
+
+#endregion
 
 namespace KerbalEngineer.Flight.Readouts.Surface
 {
@@ -37,11 +42,11 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (AtmosphericProcessor.ShowDetails)
             {
-                this.DrawLine(AtmosphericProcessor.Efficiency.ToPercent());
+                this.DrawLine(AtmosphericProcessor.Efficiency.ToPercent(), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Surface/AtmosphericProcessor.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/AtmosphericProcessor.cs
@@ -33,7 +33,13 @@
     {
         #region Instance
 
+        #region Fields
+
         private static readonly AtmosphericProcessor instance = new AtmosphericProcessor();
+
+        #endregion
+
+        #region Properties
 
         /// <summary>
         ///     Gets the current instance of the atmospheric processor.
@@ -45,19 +51,26 @@
 
         #endregion
 
+        #endregion
+
         #region Fields
 
+        private MethodInfo farTerminalVelocity;
         private bool hasCheckedAeroMods;
-        private MethodInfo farTerminalVelocity;
 
         #endregion
 
         #region Properties
 
         /// <summary>
-        ///     Gets whether the details are ready to be shown.
+        ///     Gets the deceleration caused by drag.
         /// </summary>
-        public static bool ShowDetails { get; private set; }
+        public static double Deceleration { get; private set; }
+
+        /// <summary>
+        ///     Gets the difference between current velocity and terminal velocity.
+        /// </summary>
+        public static double Efficiency { get; private set; }
 
         /// <summary>
         ///     Gets whether FAR is installed.
@@ -70,19 +83,14 @@
         public static bool NearInstalled { get; private set; }
 
         /// <summary>
+        ///     Gets whether the details are ready to be shown.
+        /// </summary>
+        public static bool ShowDetails { get; private set; }
+
+        /// <summary>
         ///     Gets the terminal velocity of the active vessel.
         /// </summary>
         public static double TerminalVelocity { get; private set; }
-
-        /// <summary>
-        ///     Gets the difference between current velocity and terminal velocity.
-        /// </summary>
-        public static double Efficiency { get; private set; }
-
-        /// <summary>
-        ///     Gets the deceleration caused by drag.
-        /// </summary>
-        public static double Deceleration { get; private set; }
 
         #endregion
 
@@ -142,6 +150,8 @@
 
         #endregion
 
+        #region Methods: public
+
         /// <summary>
         ///     Request an update to calculate the details.
         /// </summary>
@@ -149,6 +159,8 @@
         {
             instance.UpdateRequested = true;
         }
+
+        #endregion
 
         #region Private Methods
 
@@ -163,7 +175,7 @@
                     switch (loadedAssembly.name)
                     {
                         case "FerramAerospaceResearch":
-                            farTerminalVelocity = loadedAssembly.assembly.GetType("ferram4.FARAPI").GetMethod("GetActiveControlSys_TermVel");
+                            this.farTerminalVelocity = loadedAssembly.assembly.GetType("ferram4.FARAPI").GetMethod("GetActiveControlSys_TermVel");
                             FarInstalled = true;
                             Logger.Log("FAR detected!");
                             break;

--- a/KerbalEngineer/Flight/Readouts/Surface/Biome.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/Biome.cs
@@ -19,7 +19,7 @@
 
 #region Using Directives
 
-using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -27,6 +27,8 @@
 {
     public class Biome : ReadoutModule
     {
+        #region Constructors
+
         public Biome()
         {
             this.Name = "Biome";
@@ -35,9 +37,15 @@
             this.IsDefault = true;
         }
 
-        public override void Draw()
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(ScienceUtil.GetExperimentBiome(FlightGlobals.ActiveVessel.mainBody, FlightGlobals.ActiveVessel.latitude, FlightGlobals.ActiveVessel.longitude));
+            this.DrawLine(ScienceUtil.GetExperimentBiome(FlightGlobals.ActiveVessel.mainBody, FlightGlobals.ActiveVessel.latitude, FlightGlobals.ActiveVessel.longitude), section.IsHud);
         }
+
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Surface/GeeForce.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/GeeForce.cs
@@ -17,13 +17,25 @@
 //     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 // 
 
+#region Using Directives
+
+using KerbalEngineer.Flight.Sections;
+
 using UnityEngine;
+
+#endregion
 
 namespace KerbalEngineer.Flight.Readouts.Surface
 {
     public class GeeForce : ReadoutModule
     {
+        #region Fields
+
         private double maxGeeForce;
+
+        #endregion
+
+        #region Constructors
 
         public GeeForce()
         {
@@ -33,7 +45,11 @@
             this.IsDefault = true;
         }
 
-        public override void Draw()
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
         {
             if (FlightGlobals.ship_geeForce > this.maxGeeForce)
             {
@@ -53,5 +69,7 @@
         {
             this.maxGeeForce = 0;
         }
+
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Surface/HorizontalAcceleration.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/HorizontalAcceleration.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -27,14 +28,30 @@
 {
     public class HorizontalAcceleration : ReadoutModule
     {
+        #region Fields
+
+        private double acceleration;
         private double speed;
-        private double acceleration;
+
+        #endregion
+
+        #region Constructors
+
         public HorizontalAcceleration()
         {
             this.Name = "Horizontal Acceleration";
             this.Category = ReadoutCategory.GetCategory("Surface");
             this.HelpString = "Shows the vessel's horizontal acceleration across a celestial body's surface.";
-            this.IsDefault = true;
+            this.IsDefault = false;
+        }
+
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
+        {
+            this.DrawLine(this.acceleration.ToAcceleration(), section.IsHud);
         }
 
         public override void FixedUpdate()
@@ -43,9 +60,6 @@
             this.speed = FlightGlobals.ActiveVessel.horizontalSrfSpeed;
         }
 
-        public override void Draw()
-        {
-            this.DrawLine(this.acceleration.ToAcceleration());
-        }
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Surface/HorizontalSpeed.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/HorizontalSpeed.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -27,6 +28,8 @@
 {
     public class HorizontalSpeed : ReadoutModule
     {
+        #region Constructors
+
         public HorizontalSpeed()
         {
             this.Name = "Horizontal Speed";
@@ -35,9 +38,15 @@
             this.IsDefault = true;
         }
 
-        public override void Draw()
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(FlightGlobals.ActiveVessel.horizontalSrfSpeed.ToSpeed());
+            this.DrawLine(FlightGlobals.ActiveVessel.horizontalSrfSpeed.ToSpeed(), section.IsHud);
         }
+
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Surface/ImpactAltitude.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/ImpactAltitude.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -34,18 +35,18 @@
             this.Name = "Impact Altitude";
             this.Category = ReadoutCategory.GetCategory("Surface");
             this.HelpString = string.Empty;
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
         #endregion
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (ImpactProcessor.ShowDetails)
             {
-                this.DrawLine(ImpactProcessor.Altitude.ToDistance());
+                this.DrawLine(ImpactProcessor.Altitude.ToDistance(), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Surface/ImpactBiome.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/ImpactBiome.cs
@@ -19,7 +19,7 @@
 
 #region Using Directives
 
-
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -41,11 +41,11 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (ImpactProcessor.ShowDetails)
             {
-                this.DrawLine(ImpactProcessor.Biome);
+                this.DrawLine(ImpactProcessor.Biome, section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Surface/ImpactLatitude.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/ImpactLatitude.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -34,18 +35,18 @@
             this.Name = "Impact Latitude";
             this.Category = ReadoutCategory.GetCategory("Surface");
             this.HelpString = string.Empty;
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
         #endregion
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (ImpactProcessor.ShowDetails)
             {
-                this.DrawLine(ImpactProcessor.Latitude.ToAngle());
+                this.DrawLine(ImpactProcessor.Latitude.ToAngle(), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Surface/ImpactLongitude.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/ImpactLongitude.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -34,18 +35,18 @@
             this.Name = "Impact Longitude";
             this.Category = ReadoutCategory.GetCategory("Surface");
             this.HelpString = string.Empty;
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
         #endregion
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (ImpactProcessor.ShowDetails)
             {
-                this.DrawLine(ImpactProcessor.Longitude.ToAngle());
+                this.DrawLine(ImpactProcessor.Longitude.ToAngle(), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Surface/ImpactProcessor.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/ImpactProcessor.cs
@@ -33,8 +33,14 @@
     {
         #region Instance
 
+        #region Fields
+
         private static readonly ImpactProcessor instance = new ImpactProcessor();
 
+        #endregion
+
+        #region Properties
+
         /// <summary>
         ///     Gets the current instance of the impact processor.
         /// </summary>
@@ -42,6 +48,8 @@
         {
             get { return instance; }
         }
+
+        #endregion
 
         #endregion
 
@@ -58,6 +66,26 @@
         #region Properties
 
         /// <summary>
+        ///     Gets the altitude of the impact coordinates.
+        /// </summary>
+        public static double Altitude { get; private set; }
+
+        /// <summary>
+        ///     Gets the biome of the impact coordinates.
+        /// </summary>
+        public static string Biome { get; private set; }
+
+        /// <summary>
+        ///     Gets the latitude of the impact coordinates.
+        /// </summary>
+        public static double Latitude { get; private set; }
+
+        /// <summary>
+        ///     Gets the longitude of the impact coordinates.
+        /// </summary>
+        public static double Longitude { get; private set; }
+
+        /// <summary>
         ///     Gets whether the details are ready to be shown.
         /// </summary>
         public static bool ShowDetails { get; private set; }
@@ -66,26 +94,6 @@
         ///     Gets the time to impact.
         /// </summary>
         public static double Time { get; private set; }
-
-        /// <summary>
-        ///     Gets the longitude of the impact coordinates.
-        /// </summary>
-        public static double Longitude { get; private set; }
-
-        /// <summary>
-        ///     Gets the latitude of the impact coordinates.
-        /// </summary>
-        public static double Latitude { get; private set; }
-
-        /// <summary>
-        ///     Gets the altitude of the impact coordinates.
-        /// </summary>
-        public static double Altitude { get; private set; }
-
-        /// <summary>
-        ///     Gets the biome of the impact coordinates.
-        /// </summary>
-        public static string Biome { get; private set; }
 
         #endregion
 
@@ -196,12 +204,27 @@
 
         #endregion
 
+        #region Methods: public
+
         public static void RequestUpdate()
         {
             instance.UpdateRequested = true;
         }
 
+        #endregion
+
         #region Calculations
+
+        #region Methods: public
+
+        public static double ACosh(double x)
+        {
+            return (Math.Log(x + Math.Sqrt((x * x) - 1.0)));
+        }
+
+        #endregion
+
+        #region Methods: private
 
         private double NormAngle(double ang)
         {
@@ -239,11 +262,6 @@
             return result;
         }
 
-        public static double ACosh(double x)
-        {
-            return (Math.Log(x + Math.Sqrt((x * x) - 1.0)));
-        }
-
         private double TimeToPeriapsis(double theta)
         {
             var e = FlightGlobals.ActiveVessel.orbit.eccentricity;
@@ -278,5 +296,7 @@
         }
 
         #endregion
+
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Surface/ImpactTime.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/ImpactTime.cs
@@ -19,6 +19,7 @@
 
 #region Using Directives
 
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 #endregion
@@ -41,11 +42,11 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (ImpactProcessor.ShowDetails)
             {
-                this.DrawLine(TimeFormatter.ConvertToString(ImpactProcessor.Time));
+                this.DrawLine(TimeFormatter.ConvertToString(ImpactProcessor.Time), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Surface/Latitude.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/Latitude.cs
@@ -19,7 +19,7 @@
 
 #region Using Directives
 
-using KerbalEngineer.Helpers;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -41,9 +41,9 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(KSPUtil.PrintLatitude(FlightGlobals.ship_latitude));
+            this.DrawLine(KSPUtil.PrintLatitude(FlightGlobals.ship_latitude), section.IsHud);
         }
 
         #endregion

--- a/KerbalEngineer/Flight/Readouts/Surface/Longitude.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/Longitude.cs
@@ -19,7 +19,7 @@
 
 #region Using Directives
 
-using KerbalEngineer.Helpers;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -41,9 +41,9 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(KSPUtil.PrintLongitude(FlightGlobals.ship_longitude));
+            this.DrawLine(KSPUtil.PrintLongitude(FlightGlobals.ship_longitude), section.IsHud);
         }
 
         #endregion

--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Surface/Situation.cs
@@ -1,1 +1,90 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+#region Using Directives
+
+using KerbalEngineer.Flight.Sections;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Surface
+{
+    public class Situation : ReadoutModule
+    {
+        #region Constructors
+
+        public Situation()
+        {
+            this.Name = "Situation";
+            this.Category = ReadoutCategory.GetCategory("Surface");
+            this.HelpString = string.Empty;
+            this.IsDefault = true;
+        }
+
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
+        {
+            switch (ScienceUtil.GetExperimentSituation(FlightGlobals.ActiveVessel))
+            {
+                case ExperimentSituations.SrfLanded:
+                    this.DrawLine("Landed");
+                    break;
+
+                case ExperimentSituations.SrfSplashed:
+                    this.DrawLine("Splashed");
+                    break;
+
+                case ExperimentSituations.FlyingLow:
+                    this.DrawLine("Flying Low");
+                    break;
+
+                case ExperimentSituations.FlyingHigh:
+                    this.DrawLine("Flying High");
+                    break;
+
+                case ExperimentSituations.InSpaceLow:
+                    this.DrawLine("In Space Low");
+                    break;
+
+                case ExperimentSituations.InSpaceHigh:
+                    this.DrawLine("In Space High");
+                    break;
+            }
+        }
+
+        #endregion
+
+        #region Methods: private
+
+        private static string GetBiome()
+        {
+            return ScienceUtil.GetExperimentBiome(FlightGlobals.ActiveVessel.mainBody, FlightGlobals.ActiveVessel.latitude, FlightGlobals.ActiveVessel.longitude);
+        }
+
+        private static string GetBodyPlural()
+        {
+            return FlightGlobals.currentMainBody.bodyName.EndsWith("s") ? FlightGlobals.currentMainBody.bodyName + "\'" : FlightGlobals.currentMainBody.bodyName + "\'s";
+        }
+
+        #endregion
+    }
+}

--- a/KerbalEngineer/Flight/Readouts/Surface/Slope.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/Slope.cs
@@ -21,6 +21,7 @@
 
 using System;
 
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 using UnityEngine;
@@ -45,9 +46,9 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(this.GetSlopeAngleAndHeading());
+            this.DrawLine(this.GetSlopeAngleAndHeading(), section.IsHud);
         }
 
         #endregion

--- a/KerbalEngineer/Flight/Readouts/Surface/TerminalVelocity.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/TerminalVelocity.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -34,18 +35,18 @@
             this.Name = "Terminal Velocity";
             this.Category = ReadoutCategory.GetCategory("Surface");
             this.HelpString = "Shows the velocity where the efforts of thrust and drag are equalled out.";
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
         #endregion
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (AtmosphericProcessor.ShowDetails)
             {
-                this.DrawLine(AtmosphericProcessor.TerminalVelocity.ToSpeed());
+                this.DrawLine(AtmosphericProcessor.TerminalVelocity.ToSpeed(), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Surface/VerticalAcceleration.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/VerticalAcceleration.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -27,14 +28,30 @@
 {
     public class VerticalAcceleration : ReadoutModule
     {
+        #region Fields
+
+        private double acceleration;
         private double speed;
-        private double acceleration;
+
+        #endregion
+
+        #region Constructors
+
         public VerticalAcceleration()
         {
             this.Name = "Vertical Acceleration";
             this.Category = ReadoutCategory.GetCategory("Surface");
             this.HelpString = "Shows the vessel's vertical acceleration up and down.";
-            this.IsDefault = true;
+            this.IsDefault = false;
+        }
+
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
+        {
+            this.DrawLine(this.acceleration.ToAcceleration(), section.IsHud);
         }
 
         public override void FixedUpdate()
@@ -43,9 +60,6 @@
             this.speed = FlightGlobals.ship_verticalSpeed;
         }
 
-        public override void Draw()
-        {
-            this.DrawLine(this.acceleration.ToAcceleration());
-        }
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Surface/VerticalSpeed.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/VerticalSpeed.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -27,6 +28,8 @@
 {
     public class VerticalSpeed : ReadoutModule
     {
+        #region Constructors
+
         public VerticalSpeed()
         {
             this.Name = "Vertical Speed";
@@ -35,9 +38,15 @@
             this.IsDefault = true;
         }
 
-        public override void Draw()
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(FlightGlobals.ship_verticalSpeed.ToSpeed());
+            this.DrawLine(FlightGlobals.ship_verticalSpeed.ToSpeed(), section.IsHud);
         }
+
+        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Vessel/Acceleration.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/Acceleration.cs
@@ -19,6 +19,7 @@
 
 #region Using Directives
 
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 #endregion
@@ -41,11 +42,11 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (SimulationProcessor.ShowDetails)
             {
-                this.DrawLine(Units.ToAcceleration(SimulationProcessor.LastStage.actualThrust / SimulationProcessor.LastStage.totalMass, SimulationProcessor.LastStage.thrust / SimulationProcessor.LastStage.totalMass));
+                this.DrawLine(Units.ToAcceleration(SimulationProcessor.LastStage.actualThrust / SimulationProcessor.LastStage.totalMass, SimulationProcessor.LastStage.thrust / SimulationProcessor.LastStage.totalMass), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Vessel/DeltaVCurrent.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/DeltaVCurrent.cs
@@ -19,6 +19,7 @@
 
 #region Using Directives
 
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 #endregion
@@ -34,18 +35,18 @@
             this.Name = "DeltaV Current";
             this.Category = ReadoutCategory.GetCategory("Vessel");
             this.HelpString = "Shows the vessel's current stage delta velocity.";
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
         #endregion
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (SimulationProcessor.ShowDetails)
             {
-                this.DrawLine(SimulationProcessor.LastStage.deltaV.ToString("N0") + "m/s (" + TimeFormatter.ConvertToString(SimulationProcessor.LastStage.time) + ")");
+                this.DrawLine(SimulationProcessor.LastStage.deltaV.ToString("N0") + "m/s (" + TimeFormatter.ConvertToString(SimulationProcessor.LastStage.time) + ")", section.IsHud);
             }
         }
 

--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Vessel/DeltaVCurrentTotal.cs
@@ -1,1 +1,65 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+#region Using Directives
+
+using KerbalEngineer.Flight.Sections;
+using KerbalEngineer.Helpers;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Vessel
+{
+    public class DeltaVCurrentTotal : ReadoutModule
+    {
+        #region Constructors
+
+        public DeltaVCurrentTotal()
+        {
+            this.Name = "DeltaV (C/T)";
+            this.Category = ReadoutCategory.GetCategory("Vessel");
+            this.HelpString = "Shows the vessel's current stage delta velocity and total.";
+            this.IsDefault = false;
+        }
+
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
+        {
+            if (SimulationProcessor.ShowDetails)
+            {
+                this.DrawLine(SimulationProcessor.LastStage.deltaV.ToString("N0") + "m/s" + " / " + SimulationProcessor.LastStage.totalDeltaV.ToString("N0") + "m/s", section.IsHud);
+            }
+        }
+
+        public override void Reset()
+        {
+            FlightEngineerCore.Instance.AddUpdatable(SimulationProcessor.Instance);
+        }
+
+        public override void Update()
+        {
+            SimulationProcessor.RequestUpdate();
+        }
+
+        #endregion
+    }
+}

--- a/KerbalEngineer/Flight/Readouts/Vessel/DeltaVStaged.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/DeltaVStaged.cs
@@ -21,6 +21,7 @@
 
 using System.Linq;
 
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 #endregion
@@ -50,7 +51,7 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (!SimulationProcessor.ShowDetails)
             {
@@ -59,7 +60,7 @@
 
             foreach (var stage in SimulationProcessor.Stages.Where(stage => stage.deltaV > 0 || stage.number == Staging.CurrentStage))
             {
-                this.DrawLine("DeltaV (S" + stage.number + ")", stage.deltaV.ToString("N0") + "m/s (" + TimeFormatter.ConvertToString(stage.time) + ")");
+                this.DrawLine("DeltaV (S" + stage.number + ")", stage.deltaV.ToString("N0") + "m/s (" + TimeFormatter.ConvertToString(stage.time) + ")", section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Vessel/DeltaVTotal.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/DeltaVTotal.cs
@@ -19,6 +19,7 @@
 
 #region Using Directives
 
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 #endregion
@@ -41,11 +42,11 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (SimulationProcessor.ShowDetails)
             {
-                this.DrawLine(SimulationProcessor.LastStage.totalDeltaV.ToString("N0") + "m/s (" + TimeFormatter.ConvertToString(SimulationProcessor.LastStage.totalTime) + ")");
+                this.DrawLine(SimulationProcessor.LastStage.totalDeltaV.ToString("N0") + "m/s (" + TimeFormatter.ConvertToString(SimulationProcessor.LastStage.totalTime) + ")", section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Vessel/IntakeAirDemand.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/IntakeAirDemand.cs
@@ -19,7 +19,7 @@
 
 #region Using Directives
 
-
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -40,16 +40,16 @@
             this.Name = "Intake Air (Demand)";
             this.Category = ReadoutCategory.GetCategory("Vessel");
             this.HelpString = string.Empty;
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
         #endregion
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(this.demand.ToString("F4"));
+            this.DrawLine(this.demand.ToString("F4"), section.IsHud);
         }
 
         public override void Update()

--- a/KerbalEngineer/Flight/Readouts/Vessel/IntakeAirDemandSupply.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/IntakeAirDemandSupply.cs
@@ -21,6 +21,8 @@
 
 using System.Linq;
 
+using KerbalEngineer.Flight.Sections;
+
 #endregion
 
 namespace KerbalEngineer.Flight.Readouts.Vessel
@@ -41,7 +43,7 @@
             this.Name = "Intake Air (D/S)";
             this.Category = ReadoutCategory.GetCategory("Vessel");
             this.HelpString = string.Empty;
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
         #endregion
@@ -84,9 +86,9 @@
                 .Sum(p => p.Resources["IntakeAir"].amount);
         }
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(this.demand.ToString("F4") + " / " + this.supply.ToString("F4"));
+            this.DrawLine(this.demand.ToString("F4") + " / " + this.supply.ToString("F4"), section.IsHud);
         }
 
         public override void Update()

--- a/KerbalEngineer/Flight/Readouts/Vessel/IntakeAirSupply.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/IntakeAirSupply.cs
@@ -19,7 +19,7 @@
 
 #region Using Directives
 
-
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -40,16 +40,16 @@
             this.Name = "Intake Air (Supply)";
             this.Category = ReadoutCategory.GetCategory("Vessel");
             this.HelpString = string.Empty;
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
         #endregion
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(this.supply.ToString("F4"));
+            this.DrawLine(this.supply.ToString("F4"), section.IsHud);
         }
 
         public override void Update()

--- a/KerbalEngineer/Flight/Readouts/Vessel/IntakeAirUsage.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/IntakeAirUsage.cs
@@ -21,12 +21,10 @@
 
 using System;
 
-using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 #endregion
-
-
 
 namespace KerbalEngineer.Flight.Readouts.Vessel
 {
@@ -52,9 +50,9 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
-            this.DrawLine(Units.ToPercent(this.percentage));
+            this.DrawLine(Units.ToPercent(this.percentage), section.IsHud);
         }
 
         public override void Update()

--- a/KerbalEngineer/Flight/Readouts/Vessel/Mass.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/Mass.cs
@@ -19,6 +19,7 @@
 
 #region Using Directives
 
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 #endregion
@@ -47,11 +48,11 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (SimulationProcessor.ShowDetails)
             {
-                this.DrawLine(Units.ToMass(SimulationProcessor.LastStage.mass, SimulationProcessor.LastStage.totalMass));
+                this.DrawLine(Units.ToMass(SimulationProcessor.LastStage.mass, SimulationProcessor.LastStage.totalMass), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/Flight/Readouts/Vessel/SimulationProcessor.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/SimulationProcessor.cs
@@ -1,16 +1,43 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
+
+#region Using Directives
+
+using System;
 
 using KerbalEngineer.VesselSimulator;
+
+#endregion
 
 namespace KerbalEngineer.Flight.Readouts.Vessel
 {
     public class SimulationProcessor : IUpdatable, IUpdateRequest
     {
         #region Instance
+
+        #region Fields
+
         private static readonly SimulationProcessor instance = new SimulationProcessor();
+
+        #endregion
+
+        #region Properties
 
         /// <summary>
         ///     Gets the current instance of the simulation processor.
@@ -19,9 +46,17 @@
         {
             get { return instance; }
         }
+
+        #endregion
+
         #endregion
 
         #region Properties
+
+        /// <summary>
+        ///     Gets the currently active vessel stage.
+        /// </summary>
+        public static Stage LastStage { get; private set; }
 
         /// <summary>
         ///     Gets whether the details are ready to be shown.
@@ -33,16 +68,21 @@
         /// </summary>
         public static Stage[] Stages { get; private set; }
 
-        /// <summary>
-        ///     Gets the currently active vessel stage.
-        /// </summary>
-        public static Stage LastStage { get; private set; }
+        public bool UpdateRequested { get; set; }
 
         #endregion
+
+        #region Methods: public
+
+        public static void RequestUpdate()
+        {
+            instance.UpdateRequested = true;
+        }
 
         public void Update()
         {
             SimManager.RequestSimulation();
+            SimManager.TryStartSimulation();
 
             if (!SimManager.ResultsReady())
             {
@@ -57,25 +97,18 @@
                 ShowDetails = true;
             }
 
-
             if (FlightGlobals.ActiveVessel != null)
             {
                 SimManager.Gravity = FlightGlobals.ActiveVessel.mainBody.gravParameter /
-                                        Math.Pow(FlightGlobals.ActiveVessel.mainBody.Radius +
-                                                    FlightGlobals.ActiveVessel.mainBody.GetAltitude(FlightGlobals.ActiveVessel.CoM), 2);
+                                     Math.Pow(FlightGlobals.ActiveVessel.mainBody.Radius +
+                                              FlightGlobals.ActiveVessel.mainBody.GetAltitude(FlightGlobals.ActiveVessel.CoM), 2);
                 SimManager.Velocity = FlightGlobals.ActiveVessel.srfSpeed;
             }
+
             // Cybutek: We should be allowing this to be set too but not sure where you want to put the control
             //SimManager.vectoredThrust = vectoredThrust; 
-            SimManager.TryStartSimulation();
         }
 
-        public bool UpdateRequested { get; set; }
-
-        public static void RequestUpdate()
-        {
-            instance.UpdateRequested = true;
-        }
+        #endregion
     }
 }
-

--- a/KerbalEngineer/Flight/Readouts/Vessel/SpecificImpulse.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/SpecificImpulse.cs
@@ -19,6 +19,8 @@
 
 #region Using Directives
 
+using KerbalEngineer.Flight.Sections;
+
 #endregion
 
 namespace KerbalEngineer.Flight.Readouts.Vessel
@@ -32,18 +34,18 @@
             this.Name = "Specific Impulse";
             this.Category = ReadoutCategory.GetCategory("Vessel");
             this.HelpString = string.Empty;
-            this.IsDefault = true;
+            this.IsDefault = false;
         }
 
         #endregion
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (SimulationProcessor.ShowDetails)
             {
-                this.DrawLine(SimulationProcessor.LastStage.isp.ToString("F1") + "s");
+                this.DrawLine(SimulationProcessor.LastStage.isp.ToString("F1") + "s", section.IsHud);
             }
         }
 

--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Vessel/SuicideBurnAltitude.cs
@@ -1,1 +1,69 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+#region Using Directives
+
+using System;
+
+using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Vessel
+{
+    public class SuicideBurnAltitude : ReadoutModule
+    {
+        #region Constructors
+
+        public SuicideBurnAltitude()
+        {
+            this.Name = "Suicide Burn (Alt.)";
+            this.Category = ReadoutCategory.GetCategory("Vessel");
+            this.HelpString = "Shows the altitude when to start a suicide burn.";
+            this.IsDefault = false;
+        }
+
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
+        {
+            if (!SimulationProcessor.ShowDetails)
+            {
+                return;
+            }
+
+            this.DrawLine(SuicideBurnProcessor.Altitude.ToDistance(), section.IsHud);
+        }
+
+        public override void Reset()
+        {
+            SuicideBurnProcessor.Reset();
+        }
+
+        public override void Update()
+        {
+            SuicideBurnProcessor.RequestUpdate();
+        }
+
+        #endregion
+    }
+}

--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Vessel/SuicideBurnDeltaV.cs
@@ -1,1 +1,69 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+#region Using Directives
+
+using System;
+
+using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Vessel
+{
+    public class SuicideBurnDeltaV : ReadoutModule
+    {
+        #region Constructors
+
+        public SuicideBurnDeltaV()
+        {
+            this.Name = "Suicide Burn (dV)";
+            this.Category = ReadoutCategory.GetCategory("Vessel");
+            this.HelpString = "Shows the DeltaV of a suicide burn.";
+            this.IsDefault = true;
+        }
+
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
+        {
+            if (!SuicideBurnProcessor.ShowDetails)
+            {
+                return;
+            }
+
+            this.DrawLine(SuicideBurnProcessor.DeltaV.ToString("N1") + "m/s", section.IsHud);
+        }
+
+        public override void Reset()
+        {
+            SuicideBurnProcessor.Reset();
+        }
+
+        public override void Update()
+        {
+            SuicideBurnProcessor.RequestUpdate();
+        }
+
+        #endregion
+    }
+}

--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Vessel/SuicideBurnDistance.cs
@@ -1,1 +1,67 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+#region Using Directives
+
+using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Vessel
+{
+    public class SuicideBurnDistance : ReadoutModule
+    {
+        #region Constructors
+
+        public SuicideBurnDistance()
+        {
+            this.Name = "Suicide Burn (Dist.)";
+            this.Category = ReadoutCategory.GetCategory("Vessel");
+            this.HelpString = "Shows the distance to the point at which to start a suicide burn.";
+            this.IsDefault = true;
+        }
+
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
+        {
+            if (!SuicideBurnProcessor.ShowDetails)
+            {
+                return;
+            }
+
+            this.DrawLine(SuicideBurnProcessor.Distance.ToDistance(), section.IsHud);
+        }
+
+        public override void Reset()
+        {
+            SuicideBurnProcessor.Reset();
+        }
+
+        public override void Update()
+        {
+            SuicideBurnProcessor.RequestUpdate();
+        }
+
+        #endregion
+    }
+}

--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Vessel/SuicideBurnProcessor.cs
@@ -1,1 +1,93 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+#region Using Directives
+
+using System;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Vessel
+{
+    public class SuicideBurnProcessor : IUpdatable, IUpdateRequest
+    {
+        #region Fields
+
+        private static readonly SuicideBurnProcessor instance = new SuicideBurnProcessor();
+        private double acceleration;
+        private double gravity;
+        private double radarAltitude;
+
+        #endregion
+
+        #region Properties
+
+        public static double Altitude { get; private set; }
+
+        public static double DeltaV { get; private set; }
+
+        public static double Distance { get; private set; }
+
+        public static SuicideBurnProcessor Instance
+        {
+            get { return instance; }
+        }
+
+        public static bool ShowDetails { get; set; }
+
+        public bool UpdateRequested { get; set; }
+
+        #endregion
+
+        #region Methods: public
+
+        public static void RequestUpdate()
+        {
+            instance.UpdateRequested = true;
+            SimulationProcessor.RequestUpdate();
+        }
+
+        public static void Reset()
+        {
+            FlightEngineerCore.Instance.AddUpdatable(SimulationProcessor.Instance);
+            FlightEngineerCore.Instance.AddUpdatable(instance);
+        }
+
+        public void Update()
+        {
+            if (FlightGlobals.ship_orbit.PeA >= 0.0 || !SimulationProcessor.ShowDetails)
+            {
+                ShowDetails = false;
+                return;
+            }
+
+            this.gravity = FlightGlobals.currentMainBody.gravParameter / Math.Pow(FlightGlobals.currentMainBody.Radius, 2.0);
+            this.acceleration = SimulationProcessor.LastStage.thrust / SimulationProcessor.LastStage.totalMass;
+            this.radarAltitude = FlightGlobals.ship_altitude - FlightGlobals.ActiveVessel.terrainAltitude;
+
+            DeltaV = Math.Sqrt((2 * this.gravity * this.radarAltitude) + Math.Pow(FlightGlobals.ship_verticalSpeed, 2.0));
+            Altitude = Math.Pow(DeltaV, 2.0) / (2.0 * this.acceleration);
+            Distance = this.radarAltitude - Altitude;
+
+            ShowDetails = !Double.IsInfinity(Distance);
+        }
+
+        #endregion
+    }
+}

--- a/KerbalEngineer/Flight/Readouts/Vessel/SurfaceThrustToWeight.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/SurfaceThrustToWeight.cs
@@ -20,6 +20,8 @@
 #region Using Directives
 
 using System;
+
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -49,7 +51,7 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (!SimulationProcessor.ShowDetails)
             {
@@ -58,7 +60,7 @@
             this.gravity = FlightGlobals.currentMainBody.gravParameter / Math.Pow(FlightGlobals.currentMainBody.Radius, 2);
             this.actual = (SimulationProcessor.LastStage.actualThrust / (SimulationProcessor.LastStage.totalMass * this.gravity)).ToString("F2");
             this.total = (SimulationProcessor.LastStage.thrust / (SimulationProcessor.LastStage.totalMass * this.gravity)).ToString("F2");
-            this.DrawLine("TWR (Surface)", this.actual + " / " + this.total);
+            this.DrawLine("TWR (Surface)", this.actual + " / " + this.total, section.IsHud);
         }
 
         public override void Reset()

--- a/KerbalEngineer/Flight/Readouts/Vessel/Thrust.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/Thrust.cs
@@ -19,6 +19,7 @@
 
 #region Using Directives
 
+using KerbalEngineer.Flight.Sections;
 using KerbalEngineer.Helpers;
 
 #endregion
@@ -27,8 +28,6 @@
 {
     public class Thrust : ReadoutModule
     {
-
-
         #region Constructors
 
         public Thrust()
@@ -43,13 +42,12 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (SimulationProcessor.ShowDetails)
             {
-                this.DrawLine(Units.ToForce(SimulationProcessor.LastStage.actualThrust, SimulationProcessor.LastStage.thrust));
+                this.DrawLine(Units.ToForce(SimulationProcessor.LastStage.actualThrust, SimulationProcessor.LastStage.thrust), section.IsHud);
             }
-
         }
 
         public override void Reset()

--- a/KerbalEngineer/Flight/Readouts/Vessel/ThrustToWeight.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/ThrustToWeight.cs
@@ -18,6 +18,8 @@
 // 
 
 #region Using Directives
+
+using KerbalEngineer.Flight.Sections;
 
 #endregion
 
@@ -47,7 +49,7 @@
 
         #region Methods: public
 
-        public override void Draw()
+        public override void Draw(SectionModule section)
         {
             if (!SimulationProcessor.ShowDetails)
             {
@@ -57,7 +59,7 @@
             this.gravity = FlightGlobals.getGeeForceAtPosition(FlightGlobals.ship_position).magnitude;
             this.actual = (SimulationProcessor.LastStage.actualThrust / (SimulationProcessor.LastStage.totalMass * this.gravity)).ToString("F2");
             this.total = (SimulationProcessor.LastStage.thrust / (SimulationProcessor.LastStage.totalMass * this.gravity)).ToString("F2");
-            this.DrawLine("TWR", this.actual + " / " + this.total);
+            this.DrawLine("TWR", this.actual + " / " + this.total, section.IsHud);
         }
 
         public override void Reset()

--- a/KerbalEngineer/Flight/Sections/SectionEditor.cs
+++ b/KerbalEngineer/Flight/Sections/SectionEditor.cs
@@ -221,6 +221,11 @@
                 {
                     DisplayStack.Instance.RequestResize();
                 }
+                if (this.ParentSection.IsHud = GUILayout.Toggle(this.ParentSection.IsHud, "HUD", this.readoutButtonStyle, GUILayout.Width(50.0f)))
+                {
+                    this.ParentSection.IsHudBackground = GUILayout.Toggle(this.ParentSection.IsHudBackground, "BG", this.readoutButtonStyle, GUILayout.Width(50.0f));
+                }
+
                 if (GUILayout.Button("DELETE SECTION", this.readoutButtonStyle, GUILayout.Width(150.0f)))
                 {
                     this.ParentSection.IsFloating = false;
@@ -296,6 +301,8 @@
             this.ParentSection.Name = preset.Name;
             this.ParentSection.Abbreviation = preset.Abbreviation;
             this.ParentSection.ReadoutModuleNames = preset.ReadoutNames;
+            this.ParentSection.IsHud = preset.IsHud;
+            this.ParentSection.IsHudBackground = preset.IsHudBackground;
             this.presetList.enabled = false;
         }
 
@@ -462,6 +469,8 @@
             preset.Name = this.ParentSection.Name;
             preset.Abbreviation = this.ParentSection.Abbreviation;
             preset.ReadoutNames = this.ParentSection.ReadoutModuleNames;
+            preset.IsHud = this.ParentSection.IsHud;
+            preset.IsHudBackground = this.ParentSection.IsHudBackground;
 
             PresetLibrary.Save(preset);
         }

--- a/KerbalEngineer/Flight/Sections/SectionLibrary.cs
+++ b/KerbalEngineer/Flight/Sections/SectionLibrary.cs
@@ -21,10 +21,11 @@
 
 using System.Collections.Generic;
 using System.Linq;
-using System.Runtime.InteropServices;
 
 using KerbalEngineer.Flight.Readouts;
 using KerbalEngineer.Settings;
+
+using UnityEngine;
 
 #endregion
 
@@ -69,6 +70,44 @@
                 Abbreviation = "RDZV",
                 ReadoutModules = ReadoutLibrary.GetCategory(ReadoutCategory.GetCategory("Rendezvous")).Where(r => r.IsDefault).ToList()
             });
+
+            var hud1 = new SectionModule
+            {
+                Name = "HUD 1",
+                Abbreviation = "HUD 1",
+                IsCustom = true,
+                IsVisible = true,
+                ReadoutModules = new List<ReadoutModule>
+                {
+                    ReadoutLibrary.GetReadout("ApoapsisHeight"),
+                    ReadoutLibrary.GetReadout("TimeToApoapsis"),
+                    ReadoutLibrary.GetReadout("PeriapsisHeight"),
+                    ReadoutLibrary.GetReadout("TimeToPeriapsis")
+                },
+            };
+            hud1.FloatingPositionX = Screen.width * 0.25f - (hud1.ReadoutModules.First().ContentWidth * 0.5f);
+            hud1.FloatingPositionY = 0.0f;
+            hud1.IsHud = true;
+            CustomSections.Add(hud1);
+
+            var hud2 = new SectionModule
+            {
+                Name = "HUD 2",
+                Abbreviation = "HUD 2",
+                IsCustom = true,
+                IsVisible = true,
+                ReadoutModules = new List<ReadoutModule>
+                {
+                    ReadoutLibrary.GetReadout("AltitudeTerrain"),
+                    ReadoutLibrary.GetReadout("VerticalSpeed"),
+                    ReadoutLibrary.GetReadout("HorizontalSpeed"),
+                    ReadoutLibrary.GetReadout("Biome")
+                },
+            };
+            hud2.FloatingPositionX = Screen.width * 0.75f - (hud2.ReadoutModules.First().ContentWidth * 0.5f);
+            hud2.FloatingPositionY = 0.0f;
+            hud2.IsHud = true;
+            CustomSections.Add(hud2);
         }
 
         #endregion
@@ -76,28 +115,30 @@
         #region Properties
 
         /// <summary>
+        ///     Gets and sets a list of custom sections.
+        /// </summary>
+        public static List<SectionModule> CustomSections { get; set; }
+
+        /// <summary>
+        ///     Gets the number of total sections that are stored in the library.
+        /// </summary>
+        public static int NumberOfSections { get; private set; }
+
+        /// <summary>
+        ///     Gets the number of sections that are being drawn on the display stack.
+        /// </summary>
+        public static int NumberOfStackSections { get; private set; }
+
+        /// <summary>
         ///     Gets and sets a list of stock sections
         /// </summary>
         public static List<SectionModule> StockSections { get; set; }
 
-        /// <summary>
-        ///     Gets and sets a list of custom sections.
-        /// </summary>
-        public static List<SectionModule> CustomSections { get; set; }
-
-        /// <summary>
-        ///     Gets the number of sections that are being drawn on the display stack.
-        /// </summary>
-        public static int NumberOfStackSections { get; private set; }
-
-        /// <summary>
-        ///     Gets the number of total sections that are stored in the library.
-        /// </summary>
-        public static int NumberOfSections { get; private set; }
-
         #endregion
 
         #region Updating
+
+        #region Methods: public
 
         /// <summary>
         ///     Fixed update all of the sections.
@@ -107,6 +148,22 @@
             FixedUpdateSections(StockSections);
             FixedUpdateSections(CustomSections);
         }
+
+        /// <summary>
+        ///     Update all of the sections and process section counts.
+        /// </summary>
+        public static void Update()
+        {
+            NumberOfStackSections = 0;
+            NumberOfSections = 0;
+
+            UpdateSections(StockSections);
+            UpdateSections(CustomSections);
+        }
+
+        #endregion
+
+        #region Methods: private
 
         /// <summary>
         ///     Fixed updates a list of sections.
@@ -120,18 +177,6 @@
                     section.FixedUpdate();
                 }
             }
-        }
-
-        /// <summary>
-        ///     Update all of the sections and process section counts.
-        /// </summary>
-        public static void Update()
-        {
-            NumberOfStackSections = 0;
-            NumberOfSections = 0;
-
-            UpdateSections(StockSections);
-            UpdateSections(CustomSections);
         }
 
         /// <summary>
@@ -176,7 +221,37 @@
 
         #endregion
 
+        #endregion
+
         #region Saving and Loading
+
+        /// <summary>
+        ///     Loads the state of all stored sections.
+        /// </summary>
+        public static void Load()
+        {
+            if (!SettingHandler.Exists("SectionLibrary.xml"))
+            {
+                return;
+            }
+
+            GetAllSections().ForEach(s =>
+            {
+                if (s.Window != null)
+                {
+                    Object.Destroy(s.Window);
+                }
+            });
+
+            var handler = SettingHandler.Load("SectionLibrary.xml", new[] {typeof(List<SectionModule>)});
+            StockSections = handler.Get("StockSections", StockSections);
+            CustomSections = handler.Get("CustomSections", CustomSections);
+
+            foreach (var section in GetAllSections())
+            {
+                section.ClearNullReadouts();
+            }
+        }
 
         /// <summary>
         ///     Saves the state of all the stored sections.
@@ -189,26 +264,30 @@
             handler.Save("SectionLibrary.xml");
         }
 
-        /// <summary>
-        ///     Loads the state of all stored sections.
-        /// </summary>
-        public static void Load()
-        {
-            var handler = SettingHandler.Load("SectionLibrary.xml", new[] {typeof(List<SectionModule>)});
-            StockSections = handler.Get("StockSections", StockSections);
-            CustomSections = handler.Get("CustomSections", CustomSections);
-
-            foreach (var section in StockSections)
-            {
-                section.ClearNullReadouts();
-            }
-        }
-
         #endregion
 
         #region Methods
 
         /// <summary>
+        ///     Gets a list containing all section modules.
+        /// </summary>
+        public static List<SectionModule> GetAllSections()
+        {
+            var sections = new List<SectionModule>();
+            sections.AddRange(StockSections);
+            sections.AddRange(CustomSections);
+            return sections;
+        }
+
+        /// <summary>
+        ///     Gets a custom section that has the specified name.
+        /// </summary>
+        public static SectionModule GetCustomSection(string name)
+        {
+            return CustomSections.FirstOrDefault(s => s.Name == name);
+        }
+
+        /// <summary>
         ///     Gets a section that has the specified name.
         /// </summary>
         public static SectionModule GetSection(string name)
@@ -225,11 +304,11 @@
         }
 
         /// <summary>
-        ///     Gets a custom section that has the specified name.
-        /// </summary>
-        public static SectionModule GetCustomSection(string name)
-        {
-            return CustomSections.FirstOrDefault(s => s.Name == name);
+        ///     Removes a custom section witht he specified name.
+        /// </summary>
+        public static bool RemoveCustomSection(string name)
+        {
+            return CustomSections.Remove(GetCustomSection(name));
         }
 
         /// <summary>
@@ -241,19 +320,11 @@
         }
 
         /// <summary>
-        ///     Removes as stock section with the specified name.
+        ///     Removes a stock section with the specified name.
         /// </summary>
         public static bool RemoveStockSection(string name)
         {
             return StockSections.Remove(GetStockSection(name));
-        }
-
-        /// <summary>
-        ///     Removes a custom section witht he specified name.
-        /// </summary>
-        public static bool RemoveCustomSection(string name)
-        {
-            return CustomSections.Remove(GetCustomSection(name));
         }
 
         #endregion

--- a/KerbalEngineer/Flight/Sections/SectionModule.cs
+++ b/KerbalEngineer/Flight/Sections/SectionModule.cs
@@ -39,6 +39,7 @@
         #region Fields
 
         private SectionEditor editor;
+        private bool isHud;
         private int numberOfReadouts;
 
         #endregion
@@ -64,19 +65,29 @@
         #region Properties
 
         /// <summary>
-        ///     Gets and sets the name of the section.
-        /// </summary>
-        public string Name { get; set; }
-
-        /// <summary>
         ///     Gets and sets the abbreviation of the section.
         /// </summary>
         public string Abbreviation { get; set; }
 
         /// <summary>
-        ///     Gets and sets the visibility of the section.
-        /// </summary>
-        public bool IsVisible { get; set; }
+        ///     Gets and sets the X position of the editor window. (Only used for serialisation.)
+        /// </summary>
+        public float EditorPositionX { get; set; }
+
+        /// <summary>
+        ///     Gets and sets the Y position of the editor window. (Only used for serialisation.)
+        /// </summary>
+        public float EditorPositionY { get; set; }
+
+        /// <summary>
+        ///     Gets and sets the X position of the floating window. (Only used for serialisation.)
+        /// </summary>
+        public float FloatingPositionX { get; set; }
+
+        /// <summary>
+        ///     Gets and sets the Y position of the floating window. (Only used for serialisation.)
+        /// </summary>
+        public float FloatingPositionY { get; set; }
 
         /// <summary>
         ///     Gets and sets whether the section is custom.
@@ -84,14 +95,23 @@
         public bool IsCustom { get; set; }
 
         /// <summary>
-        ///     Gets and sets the X position of the floating window. (Only used for serialisation.)
-        /// </summary>
-        public float FloatingPositionX { get; set; }
-
-        /// <summary>
-        ///     Gets and sets the Y position of the floating window. (Only used for serialisation.)
-        /// </summary>
-        public float FloatingPositionY { get; set; }
+        ///     Gets and sets whether the section editor is visible.
+        /// </summary>
+        public bool IsEditorVisible
+        {
+            get { return this.editor != null; }
+            set
+            {
+                if (value && this.editor == null)
+                {
+                    this.editor = FlightEngineerCore.Instance.AddSectionEditor(this);
+                }
+                else if (!value && this.editor != null)
+                {
+                    Object.Destroy(this.editor);
+                }
+            }
+        }
 
         /// <summary>
         ///     Gets and sets whether the section is in a floating state.
@@ -113,33 +133,49 @@
         }
 
         /// <summary>
-        ///     Gets and sets the X position of the editor window. (Only used for serialisation.)
-        /// </summary>
-        public float EditorPositionX { get; set; }
-
-        /// <summary>
-        ///     Gets and sets the Y position of the editor window. (Only used for serialisation.)
-        /// </summary>
-        public float EditorPositionY { get; set; }
-
-        /// <summary>
-        ///     Gets and sets whether the section editor is visible.
-        /// </summary>
-        public bool IsEditorVisible
-        {
-            get { return this.editor != null; }
+        ///     Gets and sets whether the section module is a HUD.
+        /// </summary>
+        public bool IsHud
+        {
+            get { return this.isHud; }
             set
             {
-                if (value && this.editor == null)
-                {
-                    this.editor = FlightEngineerCore.Instance.AddSectionEditor(this);
-                }
-                else if (!value && this.editor != null)
-                {
-                    Object.Destroy(this.editor);
-                }
-            }
-        }
+                if (this.isHud == value)
+                {
+                    return;
+                }
+
+                this.isHud = value;
+                if (this.isHud)
+                {
+                    this.IsFloating = true;
+                }
+                if (this.Window != null)
+                {
+                    this.Window.RequestResize();
+                }
+            }
+        }
+
+        /// <summary>
+        ///     Gets and sets whether the section module has a background as a HUD.
+        /// </summary>
+        public bool IsHudBackground { get; set; }
+
+        /// <summary>
+        ///     Gets and sets the visibility of the section.
+        /// </summary>
+        public bool IsVisible { get; set; }
+
+        /// <summary>
+        ///     Gets the number of drawn readout lines.
+        /// </summary>
+        public int LineCount { get; private set; }
+
+        /// <summary>
+        ///     Gets and sets the name of the section.
+        /// </summary>
+        public string Name { get; set; }
 
         /// <summary>
         ///     Gets and sets the names of the installed readout modules. (Only used with serialisation.)
@@ -153,21 +189,27 @@
         /// <summary>
         ///     Gets and sets the list of readout modules.
         /// </summary>
-        [XmlIgnore] public List<ReadoutModule> ReadoutModules { get; set; }
+        [XmlIgnore]
+        public List<ReadoutModule> ReadoutModules { get; set; }
 
         /// <summary>
         ///     Gets and sets the floating window.
         /// </summary>
-        [XmlIgnore] public SectionWindow Window { get; set; }
+        [XmlIgnore]
+        public SectionWindow Window { get; set; }
 
         #endregion
 
         #region GUIStyles
+
+        #region Fields
 
         private GUIStyle boxStyle;
         private GUIStyle buttonStyle;
         private GUIStyle messageStyle;
         private GUIStyle titleStyle;
+
+        #endregion
 
         /// <summary>
         ///     Initialises all the styles required for this object.
@@ -280,6 +322,8 @@
 
         #region Drawing
 
+        #region Methods: public
+
         /// <summary>
         ///     Draws the section and all of the internal readout modules.
         /// </summary>
@@ -290,8 +334,49 @@
                 return;
             }
 
-            this.DrawSectionTitleBar();
+            if (!this.IsHud)
+            {
+                this.DrawSectionTitleBar();
+            }
+
             this.DrawReadoutModules();
+        }
+
+        #endregion
+
+        #region Methods: private
+
+        /// <summary>
+        ///     Draws all the readout modules.
+        /// </summary>
+        private void DrawReadoutModules()
+        {
+            if (!this.IsHud)
+            {
+                GUILayout.BeginVertical(this.boxStyle);
+            }
+
+            this.LineCount = 0;
+            if (this.ReadoutModules.Count > 0)
+            {
+                foreach (var readout in this.ReadoutModules)
+                {
+                    readout.LineCountStart();
+                    readout.Draw(this);
+                    readout.LineCountEnd();
+                    this.LineCount += readout.LineCount;
+                }
+            }
+            else
+            {
+                GUILayout.Label("No readouts are installed.", this.messageStyle);
+                this.LineCount = 1;
+            }
+
+            if (!this.IsHud)
+            {
+                GUILayout.EndVertical();
+            }
         }
 
         /// <summary>
@@ -306,27 +391,7 @@
             GUILayout.EndHorizontal();
         }
 
-        /// <summary>
-        ///     Draws all the readout modules.
-        /// </summary>
-        private void DrawReadoutModules()
-        {
-            GUILayout.BeginVertical(this.boxStyle);
-            if (this.ReadoutModules.Count > 0)
-            {
-                foreach (var readout in this.ReadoutModules)
-                {
-                    readout.LineCountStart();
-                    readout.Draw();
-                    readout.LineCountEnd();
-                }
-            }
-            else
-            {
-                GUILayout.Label("No readouts are installed.", this.messageStyle);
-            }
-            GUILayout.EndVertical();
-        }
+        #endregion
 
         #endregion
 

--- a/KerbalEngineer/Flight/Sections/SectionWindow.cs
+++ b/KerbalEngineer/Flight/Sections/SectionWindow.cs
@@ -17,9 +17,10 @@
 //     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 // 
 
-#region
+#region Using Directives
 
 using KerbalEngineer.Extensions;
+using KerbalEngineer.Helpers;
 
 using UnityEngine;
 
@@ -34,21 +35,6 @@
         private bool resizeRequested;
         private int windowId;
         private Rect windowPosition;
-
-        #endregion
-
-        #region Constructors
-
-        /// <summary>
-        ///     Initialises the object's state on creation.
-        /// </summary>
-        private void Start()
-        {
-            this.windowId = this.GetHashCode();
-            this.InitialiseStyles();
-            RenderingManager.AddToPostDrawQueue(0, this.Draw);
-            GuiDisplaySize.OnSizeChanged += this.OnSizeChanged;
-        }
 
         #endregion
 
@@ -72,7 +58,13 @@
 
         #region GUIStyles
 
+        #region Fields
+
+        private GUIStyle hudWindowBgStyle;
+        private GUIStyle hudWindowStyle;
         private GUIStyle windowStyle;
+
+        #endregion
 
         /// <summary>
         ///     Initialises all the styles required for this object.
@@ -83,6 +75,31 @@
             {
                 margin = new RectOffset(),
                 padding = new RectOffset(5, 5, 0, 5),
+            };
+
+            this.hudWindowStyle = new GUIStyle(this.windowStyle)
+            {
+                normal =
+                {
+                    background = null
+                },
+                onNormal =
+                {
+                    background = null
+                },
+                padding = new RectOffset(5, 5, 0, 8),
+            };
+
+            this.hudWindowBgStyle = new GUIStyle(this.hudWindowStyle)
+            {
+                normal =
+                {
+                    background = TextureHelper.CreateTextureFromColour(new Color(0.0f, 0.0f, 0.0f, 0.5f))
+                },
+                onNormal =
+                {
+                    background = TextureHelper.CreateTextureFromColour(new Color(0.0f, 0.0f, 0.0f, 0.5f))
+                }
             };
         }
 
@@ -101,19 +118,25 @@
         /// </summary>
         private void Draw()
         {
-            if (!DisplayStack.Instance.Hidden && (this.ParentSection != null && this.ParentSection.IsVisible))
+            if (this.ParentSection == null || !this.ParentSection.IsVisible || (DisplayStack.Instance.Hidden && !this.ParentSection.IsHud))
             {
-                if (this.resizeRequested)
-                {
-                    this.windowPosition.width = 0;
-                    this.windowPosition.height = 0;
-                    this.resizeRequested = false;
-                }
-                GUI.skin = null;
-                this.windowPosition = GUILayout.Window(this.windowId, this.windowPosition, this.Window, string.Empty, this.windowStyle).ClampToScreen();
-                this.ParentSection.FloatingPositionX = this.windowPosition.x;
-                this.ParentSection.FloatingPositionY = this.windowPosition.y;
+                return;
             }
+
+            if (this.resizeRequested)
+            {
+                this.windowPosition.width = 0;
+                this.windowPosition.height = 0;
+                this.resizeRequested = false;
+            }
+            GUI.skin = null;
+            this.windowPosition = GUILayout.Window(this.windowId, this.windowPosition, this.Window, string.Empty,
+                                                   (!this.ParentSection.IsHud || this.ParentSection.IsEditorVisible) ? this.windowStyle
+                                                       : this.ParentSection.IsHudBackground && this.ParentSection.LineCount > 0
+                                                           ? this.hudWindowBgStyle
+                                                           : this.hudWindowStyle).ClampToScreen();
+            this.ParentSection.FloatingPositionX = this.windowPosition.x;
+            this.ParentSection.FloatingPositionY = this.windowPosition.y;
         }
 
         /// <summary>
@@ -123,7 +146,10 @@
         {
             this.ParentSection.Draw();
 
-            GUI.DragWindow();
+            if (!this.ParentSection.IsHud || this.ParentSection.IsEditorVisible)
+            {
+                GUI.DragWindow();
+            }
         }
 
         #endregion
@@ -152,5 +178,20 @@
         }
 
         #endregion
+
+        #region Methods: private
+
+        /// <summary>
+        ///     Initialises the object's state on creation.
+        /// </summary>
+        private void Start()
+        {
+            this.windowId = this.GetHashCode();
+            this.InitialiseStyles();
+            RenderingManager.AddToPostDrawQueue(0, this.Draw);
+            GuiDisplaySize.OnSizeChanged += this.OnSizeChanged;
+        }
+
+        #endregion
     }
 }

--- a/KerbalEngineer/KerbalEngineer.csproj
+++ b/KerbalEngineer/KerbalEngineer.csproj
@@ -58,9 +58,21 @@
     <Compile Include="Flight\Readouts\Orbital\AngleToEquatorialAscendingNode.cs" />
     <Compile Include="Flight\Readouts\Orbital\AngleToRetrograde.cs" />
     <Compile Include="Flight\Readouts\Orbital\AngleToPrograde.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeRadialDeltaV.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\ManoeuvreProcessor.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeTimeToHalfBurn.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeTimeToManoeuvre.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeHalfBurnTime.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeBurnTime.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeAngleToRetrograde.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeNormalDeltaV.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeAngleToPrograde.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeTotalDeltaV.cs" />
+    <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeProgradeDeltaV.cs" />
     <Compile Include="Flight\Readouts\Orbital\MeanAnomaly.cs" />
     <Compile Include="Flight\Readouts\Orbital\EccentricAnomaly.cs" />
     <Compile Include="Flight\Readouts\Orbital\ArgumentOfPeriapsis.cs" />
+    <Compile Include="Flight\Readouts\Orbital\CurrentSoi.cs" />
     <Compile Include="Flight\Readouts\Orbital\TrueAnomaly.cs" />
     <Compile Include="Flight\Readouts\Orbital\TimeToEquatorialAscendingNode.cs" />
     <Compile Include="Flight\Readouts\Orbital\TimeToEquatorialDescendingNode.cs" />
@@ -75,6 +87,10 @@
     <Compile Include="Flight\Readouts\Surface\Biome.cs" />
     <Compile Include="Flight\Readouts\Surface\HorizontalAcceleration.cs" />
     <Compile Include="Flight\Readouts\Surface\VerticalAcceleration.cs" />
+    <Compile Include="Flight\Readouts\Vessel\DeltaVCurrentTotal.cs" />
+    <Compile Include="Flight\Readouts\Vessel\SuicideBurnDeltaV.cs" />
+    <Compile Include="Flight\Readouts\Vessel\SuicideBurnAltitude.cs" />
+    <Compile Include="Flight\Readouts\Vessel\SuicideBurnDistance.cs" />
     <Compile Include="Flight\Readouts\Vessel\DeltaVCurrent.cs" />
     <Compile Include="Flight\Readouts\Vessel\IntakeAirUsage.cs" />
     <Compile Include="Flight\Readouts\Vessel\IntakeAirDemandSupply.cs" />
@@ -84,7 +100,9 @@
     <Compile Include="Flight\Readouts\Vessel\SimulationProcessor.cs" />
     <Compile Include="Flight\Readouts\Vessel\Acceleration.cs" />
     <Compile Include="Flight\Presets\PresetLibrary.cs" />
+    <Compile Include="Flight\Readouts\Vessel\SuicideBurnProcessor.cs" />
     <Compile Include="Flight\Readouts\Vessel\SurfaceThrustToWeight.cs" />
+    <Compile Include="Flight\Readouts\Surface\Situation.cs" />
     <Compile Include="GuiDisplaySize.cs" />
     <Compile Include="Helpers\AngleHelper.cs" />
     <Compile Include="Helpers\TextureHelper.cs" />
@@ -178,10 +196,6 @@
       <HintPath>..\Game\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
       <Private>False</Private>
     </Reference>
-    <Reference Include="Assembly-CSharp-firstpass">
-      <HintPath>..\Game\KSP_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
-      <Private>False</Private>
-    </Reference>
     <Reference Include="System">
       <HintPath>..\Game\KSP_Data\Managed\System.dll</HintPath>
       <Private>False</Private>

--- a/KerbalEngineer/Settings/SettingHandler.cs
+++ b/KerbalEngineer/Settings/SettingHandler.cs
@@ -34,7 +34,7 @@
     /// </summary>
     public class SettingHandler
     {
-        #region Static Fields
+        #region Fields
 
         /// <summary>
         ///     Stores the root settings directory for where all files will be saved.
@@ -46,6 +46,19 @@
         #region Constructors
 
         /// <summary>
+        ///     Creates an empty handler for managing setting items.
+        /// </summary>
+        public SettingHandler()
+        {
+            if (settingsDirectory == null)
+            {
+                settingsDirectory = Path.Combine(EngineerGlobals.AssemblyPath, "Settings");
+            }
+
+            this.Items = new List<SettingItem>();
+        }
+
+        /// <summary>
         ///     Sets the root settings directory if statically loaded.
         /// </summary>
         static SettingHandler()
@@ -56,19 +69,6 @@
             }
         }
 
-        /// <summary>
-        ///     Creates an empty handler for managing setting items.
-        /// </summary>
-        public SettingHandler()
-        {
-            if (settingsDirectory == null)
-            {
-                settingsDirectory = Path.Combine(EngineerGlobals.AssemblyPath, "Settings");
-            }
-
-            this.Items = new List<SettingItem>();
-        }
-
         #endregion
 
         #region Properties
@@ -76,7 +76,10 @@
         /// <summary>
         ///     Gets the directory where settings files are saved/loaded.
         /// </summary>
-        public static string SettingsDirectory { get { return settingsDirectory; } }
+        public static string SettingsDirectory
+        {
+            get { return settingsDirectory; }
+        }
 
         /// <summary>
         ///     Gets and sets the list of items.
@@ -187,6 +190,8 @@
 
         #region Saving
 
+        #region Methods: public
+
         /// <summary>
         ///     Saves all the items in the handler into the specified file.
         /// </summary>
@@ -195,6 +200,22 @@
             fileName = Path.Combine(settingsDirectory, fileName);
 
             this.Serialise(fileName);
+        }
+
+        #endregion
+
+        #region Methods: private
+
+        /// <summary>
+        ///     Creates a directory if it does not already exist.
+        /// </summary>
+        private void CreateDirectory(string fileName)
+        {
+            var filePath = new FileInfo(fileName).DirectoryName;
+            if (!Directory.Exists(filePath))
+            {
+                Directory.CreateDirectory(filePath);
+            }
         }
 
         /// <summary>
@@ -210,21 +231,39 @@
             }
         }
 
-        /// <summary>
-        ///     Creates a directory if it does not already exist.
-        /// </summary>
-        private void CreateDirectory(string fileName)
-        {
-            var filePath = new FileInfo(fileName).DirectoryName;
-            if (!Directory.Exists(filePath))
-            {
-                Directory.CreateDirectory(filePath);
-            }
-        }
+        #endregion
 
         #endregion
 
         #region Loading
+
+        #region Methods: public
+
+        /// <summary>
+        ///     Deletes all the settings files.
+        /// </summary>
+        public static void DeleteSettings()
+        {
+            try
+            {
+                foreach (var file in Directory.GetFiles(settingsDirectory))
+                {
+                    File.Delete(file);
+                }
+            }
+            catch (Exception ex)
+            {
+                Logger.Exception(ex);
+            }
+        }
+
+        /// <summary>
+        ///     Gets whether a settings file exists.
+        /// </summary>
+        public static bool Exists(string fileName)
+        {
+            return File.Exists(Path.Combine(settingsDirectory, fileName));
+        }
 
         /// <summary>
         ///     Returns a SettingHandler object created from the specified file. (Optional extra types are required for
@@ -237,6 +276,10 @@
             return Deserialise(fileName, extraTypes);
         }
 
+        #endregion
+
+        #region Methods: private
+
         /// <summary>
         ///     Returns a SettingHandler object containing items deserialized from the specified file.
         /// </summary>
@@ -257,5 +300,7 @@
         }
 
         #endregion
+
+        #endregion
     }
 }

--- a/KerbalEngineer/VesselSimulator/PartSim.cs
+++ b/KerbalEngineer/VesselSimulator/PartSim.cs
@@ -58,6 +58,7 @@
         public String name;
         public String noCrossFeedNodeKey;
         public PartSim parent;
+        public AttachModes parentAttach;
         public Part part; // This is only set while the data structures are being initialised
         public int partId = 0;
         public ResourceContainer resourceDrains = new ResourceContainer();
@@ -79,6 +80,7 @@
             }
 
             this.parent = null;
+            this.parentAttach = part.attachMode;
             this.fuelCrossFeed = this.part.fuelCrossFeed;
             this.noCrossFeedNodeKey = this.part.NoCrossFeedNodeKey;
             this.decoupledInStage = this.DecoupledInStage(this.part);
@@ -486,7 +488,8 @@
 
             visited.Add(this);
 
-            // Rule 2: Part performs scan on start of every fuel pipe ending in it. This scan is done in order in which pipes were installed. Then it makes an union of fuel tank sets each pipe scan returned. If the resulting list is not empty, it is returned as result.
+            // Rule 2: Part performs scan on start of every fuel pipe ending in it. This scan is done in order in which pipes were installed.
+            // Then it makes an union of fuel tank sets each pipe scan returned. If the resulting list is not empty, it is returned as result.
             //MonoBehaviour.print("foreach fuel line");
 
             foreach (PartSim partSim in this.fuelTargets)
@@ -523,7 +526,8 @@
             // Rule 3: This rule has been removed and merged with rules 4 and 7 to fix issue with fuel tanks with disabled crossfeed
 
             // Rule 4: Part performs scan on each of its axially mounted neighbors. 
-            //  Couplers (bicoupler, tricoupler, ...) are an exception, they only scan one attach point on the single attachment side, skip the points on the side where multiple points are. [Experiment]
+            //  Couplers (bicoupler, tricoupler, ...) are an exception, they only scan one attach point on the single attachment side,
+            //  skip the points on the side where multiple points are. [Experiment]
             //  Again, the part creates union of scan lists from each of its neighbor and if it is not empty, returns this list. 
             //  The order in which mount points of a part are scanned appears to be fixed and defined by the part specification file. [Experiment]
             if (this.fuelCrossFeed)
@@ -533,24 +537,26 @@
                 {
                     if (attachSim.attachedPartSim != null)
                     {
-                        if ( /*attachSim.nodeType != AttachNode.NodeType.Surface &&*/
-                            !(this.noCrossFeedNodeKey != null && this.noCrossFeedNodeKey.Length > 0 && attachSim.id.Contains(this.noCrossFeedNodeKey)))
-                        {
-                            if (visited.Contains(attachSim.attachedPartSim))
+                        if (attachSim.nodeType == AttachNode.NodeType.Stack)
+                        {
+                            if (!(this.noCrossFeedNodeKey != null && this.noCrossFeedNodeKey.Length > 0 && attachSim.id.Contains(this.noCrossFeedNodeKey)))
                             {
-                                //if (log != null)
-                                //    log.buf.AppendLine(indent + "Attached part already visited, skipping (" + attachSim.attachedPartSim.name + ":" + attachSim.attachedPartSim.partId + ")");
-                            }
-                            else
-                            {
-                                //if (log != null)
-                                //    log.buf.AppendLine(indent + "Adding attached part as source (" + attachSim.attachedPartSim.name + ":" + attachSim.attachedPartSim.partId + ")");
-
-                                partSources = attachSim.attachedPartSim.GetSourceSet(type, allParts, visited, log, indent);
-                                if (partSources.Count > 0)
+                                if (visited.Contains(attachSim.attachedPartSim))
                                 {
-                                    allSources.UnionWith(partSources);
-                                    partSources.Clear();
+                                    //if (log != null)
+                                    //    log.buf.AppendLine(indent + "Attached part already visited, skipping (" + attachSim.attachedPartSim.name + ":" + attachSim.attachedPartSim.partId + ")");
+                                }
+                                else
+                                {
+                                    //if (log != null)
+                                    //    log.buf.AppendLine(indent + "Adding attached part as source (" + attachSim.attachedPartSim.name + ":" + attachSim.attachedPartSim.partId + ")");
+
+                                    partSources = attachSim.attachedPartSim.GetSourceSet(type, allParts, visited, log, indent);
+                                    if (partSources.Count > 0)
+                                    {
+                                        allSources.UnionWith(partSources);
+                                        partSources.Clear();
+                                    }
                                 }
                             }
                         }
@@ -568,8 +574,10 @@
                 }
             }
 
-            // Rule 5: If the part is fuel container for searched type of fuel (i.e. it has capability to contain that type of fuel and the fuel type was not disabled [Experiment]) and it contains fuel, it returns itself.
-            // Rule 6: If the part is fuel container for searched type of fuel (i.e. it has capability to contain that type of fuel and the fuel type was not disabled) but it does not contain the requested fuel, it returns empty list. [Experiment]
+            // Rule 5: If the part is fuel container for searched type of fuel (i.e. it has capability to contain that type of fuel and the fuel 
+            // type was not disabled [Experiment]) and it contains fuel, it returns itself.
+            // Rule 6: If the part is fuel container for searched type of fuel (i.e. it has capability to contain that type of fuel and the fuel 
+            // type was not disabled) but it does not contain the requested fuel, it returns empty list. [Experiment]
             if (this.resources.HasType(type) && this.resourceFlowStates[type] != 0)
             {
                 if (this.resources[type] > SimManager.RESOURCE_MIN)
@@ -585,8 +593,9 @@
                 return allSources;
             }
 
-            // Rule 7: If the part is radially attached to another part and it is child of that part in the ship's tree structure, it scans its parent and returns whatever the parent scan returned. [Experiment] [Experiment]
-            if (this.parent != null)
+            // Rule 7: If the part is radially attached to another part and it is child of that part in the ship's tree structure, it scans its 
+            // parent and returns whatever the parent scan returned. [Experiment] [Experiment]
+            if (this.parent != null && this.parentAttach == AttachModes.SRF_ATTACH)
             {
                 if (this.fuelCrossFeed)
                 {

--- a/KerbalEngineer/VesselSimulator/Simulation.cs
+++ b/KerbalEngineer/VesselSimulator/Simulation.cs
@@ -344,6 +344,7 @@
             // Create the array of stages that will be returned
             Stage[] stages = new Stage[this.currentStage + 1];
 
+
             // Loop through the stages
             while (this.currentStage >= 0)
             {
@@ -495,6 +496,7 @@
 
                 // Store the magnitude of the deltaV vector
                 stage.deltaV = this.vecStageDeltaV.magnitude;
+                stage.resourceMass = this.stepStartMass - this.stepEndMass;
 
                 // Recalculate effective stage isp from the stage deltaV (flip the standard deltaV calculation around)
                 // Note: If the mass doesn't change then this is a divide by zero
@@ -740,7 +742,7 @@
                     }
                     //buffer.AppendFormat("isSepratron = {0}\n", partSim.isSepratron ? "true" : "false");
 
-                    if (!partSim.Resources.EmptyOf(this.drainingResources))
+                    if (!partSim.isSepratron && !partSim.Resources.EmptyOf(this.drainingResources))
                     {
                         if (SimManager.logOutput)
                         {

--- a/KerbalEngineer/VesselSimulator/Stage.cs
+++ b/KerbalEngineer/VesselSimulator/Stage.cs
@@ -46,6 +46,7 @@
         public double totalMass = 0f;
         public double totalTime = 0f;
         public int partCount = 0;
+        public double resourceMass = 0.0;
 
         public void Dump()
         {

 Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ
--- a/Output/KerbalEngineer/KerbalEngineer.version
+++ b/Output/KerbalEngineer/KerbalEngineer.version
@@ -5,8 +5,8 @@
 	{
 		"MAJOR":1,
 		"MINOR":0,
-		"PATCH":9,
-		"BUILD":3
+		"PATCH":11,
+		"BUILD":0
 	},
 	"KSP_VERSION":
 	{

 Binary files a/Output/KerbalEngineer/MiniAVC.dll and b/Output/KerbalEngineer/MiniAVC.dll differ
--- /dev/null
+++ b/Output/KerbalEngineer/Settings/HelpStrings.xml
@@ -1,1 +1,319 @@
-
+<?xml version="1.0" encoding="utf-8"?>
+<ArrayOfSettingItem xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
+  <SettingItem>
+    <Name>Orbital.ApoapsisHeight</Name>
+    <Value xsi:type="string">Shows the vessel's apoapsis height relative to sea level.  (Apoapsis is the highest point of an orbit.)</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Orbital.PeriapsisHeight</Name>
+    <Value xsi:type="string">Shows the vessel's periapsis height relative to sea level. (Periapsis is the lowest point of an orbit.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Orbital.TimeToApoapsis</Name>
+    <Value xsi:type="string">Shows the time until the vessel reaches apoapsis, the highest point of the orbit.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Orbital.TimeToPeriapsis</Name>
+    <Value xsi:type="string">Shows the time until the vessel reaches periapsis, the lowest point of the orbit.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Orbital.Inclination</Name>
+    <Value xsi:type="string">Shows the vessel's orbital inclination.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Orbital.TimeToEquatorialAscendingNode</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Orbital.TimeToEquatorialDescendingNode</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Orbital.AngleToEquatorialAscendingNode</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Orbital.AngleToEquatorialDescendingNode</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Orbital.Eccentricity</Name>
+    <Value xsi:type="string">Shows the vessel's orbital eccentricity.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Orbital.OrbitalSpeed</Name>
+    <Value xsi:type="string">Shows the vessel's orbital speed.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Orbital.OrbitalPeriod</Name>
+    <Value xsi:type="string">Shows the amount of time it will take to complete a full orbit.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Orbital.LongitudeOfAscendingNode</Name>
+    <Value xsi:type="string">Shows the vessel's longitude of the ascending node.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Orbital.LongitudeOfPeriapsis</Name>
+    <Value xsi:type="string">Shows the vessel's longitude of periapsis.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Orbital.ArgumentOfPeriapsis</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Orbital.TrueAnomaly</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Orbital.MeanAnomaly</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Orbital.EccentricAnomaly</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Orbital.SemiMajorAxis</Name>
+    <Value xsi:type="string">Shows the distance from the centre of an orbit to the farthest edge.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Orbital.SemiMinorAxis</Name>
+    <Value xsi:type="string">Shows the distance from the centre of an orbit to the nearest edge.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Orbital.AngleToPrograde</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Orbital.AngleToRetrograde</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Surface.AltitudeSeaLevel</Name>
+    <Value xsi:type="string">Shows the vessel's altitude above sea level.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Surface.AltitudeTerrain</Name>
+    <Value xsi:type="string">Shows the vessel's altitude above the terrain.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Surface.VerticalSpeed</Name>
+    <Value xsi:type="string">Shows the vessel's vertical speed up and down.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Surface.VerticalAcceleration</Name>
+    <Value xsi:type="string">Shows the vessel's vertical acceleration up and down.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Surface.HorizontalSpeed</Name>
+    <Value xsi:type="string">Shows the vessel's horizontal speed across a celestial body's surface.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Surface.HorizontalAcceleration</Name>
+    <Value xsi:type="string">Shows the vessel's horizontal acceleration across a celestial body's surface.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Surface.Latitude</Name>
+    <Value xsi:type="string">Shows the vessel's latitude position around the celestial body.  Latitude is the angle from the equator to poles.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Surface.Longitude</Name>
+    <Value xsi:type="string">Shows the vessel's longitude around a celestial body.  Longitude is the angle from the bodies prime meridian.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Surface.GeeForce</Name>
+    <Value xsi:type="string">Shows the current g-force and maximum g-force experienced.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Surface.TerminalVelocity</Name>
+    <Value xsi:type="string">Shows the velocity where the efforts of thrust and drag are equalled out.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Surface.AtmosphericEfficiency</Name>
+    <Value xsi:type="string">Shows you vessel's efficiency as a ratio of the current velocity and terminal velocity.  Less than 1 means that you are losing efficiency due to gravity and greater than 1 is due to drag.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Surface.Biome</Name>
+    <Value xsi:type="string">Shows the biome which the vessel is currently flying over.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Surface.Slope</Name>
+    <Value xsi:type="string">Shows the slope of the terrain below your vessel.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Surface.ImpactTime</Name>
+    <Value xsi:type="string">Shows how much time until your ship impacts the surface.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Surface.ImpactLongitude</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Surface.ImpactLatitude</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Surface.ImpactAltitude</Name>
+    <Value xsi:type="string">The altitude of which you will impact the surface.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Surface.ImpactBiome</Name>
+    <Value xsi:type="string">Shows the biome you will impact in.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Vessel.DeltaVStaged</Name>
+    <Value xsi:type="string">Shows the vessel's delta velocity for each stage.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Vessel.DeltaVCurrent</Name>
+    <Value xsi:type="string">Shows the vessel's current stage delta velocity.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Vessel.DeltaVTotal</Name>
+    <Value xsi:type="string">Shows the vessel's total delta velocity.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Vessel.SpecificImpulse</Name>
+    <Value xsi:type="string">The ISP of your vessel.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Vessel.Mass</Name>
+    <Value xsi:type="string">The total mass of your vessel.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Vessel.Thrust</Name>
+    <Value xsi:type="string">The thrust of your vessel.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Vessel.ThrustToWeight</Name>
+    <Value xsi:type="string">Shows the vessel's actual and total thrust to weight ratio.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Vessel.SurfaceThrustToWeight</Name>
+    <Value xsi:type="string">Shows the vessel's surface thrust to weight ratio.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Vessel.Acceleration</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Vessel.SuicideBurnAltitude</Name>
+    <Value xsi:type="string">Shows the altitude when to start a suicide burn.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Vessel.SuicideBurnDistance</Name>
+    <Value xsi:type="string">Shows the distance to the point at which to start a suicide burn.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Vessel.SuicideBurnDeltaV</Name>
+    <Value xsi:type="string">Shows the DeltaV of a suicide burn.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Vessel.IntakeAirUsage</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Vessel.IntakeAirDemand</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Vessel.IntakeAirSupply</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Vessel.IntakeAirDemandSupply</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Rendezvous.TargetSelector</Name>
+    <Value xsi:type="string">A tool to allow easy browsing, searching and selection of targets.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Rendezvous.PhaseAngle</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Rendezvous.InterceptAngle</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Rendezvous.RelativeVelocity</Name>
+    <Value xsi:type="string">Shows the relative velocity between your vessel and the target object.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Rendezvous.RelativeSpeed</Name>
+    <Value xsi:type="string">Shows the difference in orbital speed between your vessel and the target object.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Rendezvous.RelativeInclination</Name>
+    <Value xsi:type="string">Shows the relative inclination between your vessel and the target object.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Rendezvous.TimeToRelativeAscendingNode</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Rendezvous.TimeToRelativeDescendingNode</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Rendezvous.AngleToRelativeAscendingNode</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Rendezvous.AngleToRelativeDescendingNode</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Rendezvous.AltitudeSeaLevel</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Rendezvous.ApoapsisHeight</Name>
+    <Value xsi:type="string">Shows the altitude of your apoapsis</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Rendezvous.PeriapsisHeight</Name>
+    <Value xsi:type="string">Shows the altitude of your periapsis</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Rendezvous.TimeToApoapsis</Name>
+    <Value xsi:type="string">The time until you reach your apoapsis</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Rendezvous.TimeToPeriapsis</Name>
+    <Value xsi:type="string">The time until you reach your periapsis</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Rendezvous.Distance</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Rendezvous.OrbitalPeriod</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Rendezvous.SemiMajorAxis</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Rendezvous.SemiMinorAxis</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Miscellaneous.Separator</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Miscellaneous.GuiSizeAdjustor</Name>
+    <Value xsi:type="string">Shows a control that will allow you to adjust the GUI size.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Miscellaneous.SimulationDelay</Name>
+    <Value xsi:type="string">Controls the minimum delay between processing vessel simulations.</Value>
+  </SettingItem>
+  <SettingItem>
+    <Name>Miscellaneous.TimeReference</Name>
+    <Value xsi:type="string"></Value>
+  </SettingItem>
+</ArrayOfSettingItem>