Added the 'Mach Number' readout to the default surface HUD.
Added the 'Mach Number' readout to the default surface HUD.

--- a/Documents/CHANGES.txt
+++ b/Documents/CHANGES.txt
@@ -1,4 +1,5 @@
 1.0.17.0
+    Added: 'Mach Number' readout and included it on the default surface HUD.
     Changed: Mach on the Build Engineer now accurate to 2 decimal places.
     Changed: Max mach in the Build Engineer defaults to 1.00 even when no jet engines are present.
     Changed: Increased eccentricity readout to 5 decimal places.  
@@ -6,7 +7,6 @@
     Fixed: Physically insignificant part mass is now associated with the parent part.
     Fixed: Longitude and Latitude readouts now use a KER formatter instead of Squad's incorrect implementation.
     Fixed: Possible null reference in the Rendezvous Processor.
-
 
 1.0.16.6, 02-05-15
     Fixed: Separately staged fairing mass jettisons are now calculated in the editor.

--- a/KerbalEngineer/Flight/Sections/SectionLibrary.cs
+++ b/KerbalEngineer/Flight/Sections/SectionLibrary.cs
@@ -101,7 +101,8 @@
                     ReadoutLibrary.GetReadout("AltitudeTerrain"),
                     ReadoutLibrary.GetReadout("VerticalSpeed"),
                     ReadoutLibrary.GetReadout("HorizontalSpeed"),
-                    ReadoutLibrary.GetReadout("Biome")
+                    ReadoutLibrary.GetReadout("Biome"),
+                    ReadoutLibrary.GetReadout("MachNumber")
                 },
             };
             hud2.FloatingPositionX = Screen.width * 0.75f - (hud2.ReadoutModules.First().ContentWidth * 0.5f);

--- a/KerbalEngineer/KerbalEngineer.csproj
+++ b/KerbalEngineer/KerbalEngineer.csproj
@@ -210,6 +210,7 @@
   <ItemGroup>
     <Reference Include="Assembly-CSharp">
       <HintPath>..\Game\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
+      <Private>False</Private>
     </Reference>
     <Reference Include="System">
       <HintPath>..\Game\KSP_Data\Managed\System.dll</HintPath>
@@ -221,6 +222,7 @@
     </Reference>
     <Reference Include="UnityEngine">
       <HintPath>..\Game\KSP_Data\Managed\UnityEngine.dll</HintPath>
+      <Private>False</Private>
     </Reference>
   </ItemGroup>
   <ItemGroup />

 Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ