Fix for min sim time slider snapping to zero
Fix for min sim time slider snapping to zero

--- a/Documents/CHANGES.txt
+++ b/Documents/CHANGES.txt
@@ -1,5 +1,6 @@
     Added: 'Mach Number' readout under the 'Surface' category and included it on the default surface HUD.
+    Added: Stock sections in the Flight Engineer can now become HUDs.
     Added 'Thermal' readouts category including:
         Internal Flux
         Convection Flux
@@ -19,7 +20,7 @@
     Changed: Max mach in the Build Engineer defaults to 1.00 even when no jet engines are present.
     Changed: Increased eccentricity readout to 5 decimal places.  
     Changed: Implemented Sarbian's object pooling. 
-    Changed: How the default selected body is assigned to 'Planitarium.Home'.
+    Changed: The default selected body is now assigned via 'Planitarium.Home'.
     Changed: HUDs to clamp fully inside the screen instead of allowing them to run off the edge by a certain amount.
     Fixed: Physically insignificant part mass is now associated with the parent part.
     Fixed: Longitude and Latitude readouts now use a KER formatter instead of Squad's incorrect implementation.

--- a/KerbalEngineer/Editor/BuildAdvanced.cs
+++ b/KerbalEngineer/Editor/BuildAdvanced.cs
@@ -563,9 +563,9 @@
-            GUILayout.Label("Minimum delay between simulations: " + SimManager.minSimTime.Milliseconds + "ms", settingStyle);
+            GUILayout.Label("Minimum delay between simulations: " + SimManager.minSimTime.TotalMilliseconds + "ms", settingStyle);
    = HighLogic.Skin;
-            SimManager.minSimTime = new TimeSpan(0, 0, 0, 0, (int)GUILayout.HorizontalSlider(SimManager.minSimTime.Milliseconds, 0, 2000.0f));
+            SimManager.minSimTime = TimeSpan.FromMilliseconds(GUILayout.HorizontalSlider((float)SimManager.minSimTime.TotalMilliseconds, 0, 2000.0f));
    = null;

 Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ