Fix for min sim time slider snapping to zero
Fix for min sim time slider snapping to zero

--- a/Documents/CHANGES.txt
+++ b/Documents/CHANGES.txt
@@ -1,5 +1,6 @@
 1.0.17.0
     Added: 'Mach Number' readout under the 'Surface' category and included it on the default surface HUD.
+    Added: Stock sections in the Flight Engineer can now become HUDs.
     Added 'Thermal' readouts category including:
         Internal Flux
         Convection Flux
@@ -19,7 +20,7 @@
     Changed: Max mach in the Build Engineer defaults to 1.00 even when no jet engines are present.
     Changed: Increased eccentricity readout to 5 decimal places.  
     Changed: Implemented Sarbian's object pooling. 
-    Changed: How the default selected body is assigned to 'Planitarium.Home'.
+    Changed: The default selected body is now assigned via 'Planitarium.Home'.
     Changed: HUDs to clamp fully inside the screen instead of allowing them to run off the edge by a certain amount.
     Fixed: Physically insignificant part mass is now associated with the parent part.
     Fixed: Longitude and Latitude readouts now use a KER formatter instead of Squad's incorrect implementation.

--- a/KerbalEngineer/Editor/BuildAdvanced.cs
+++ b/KerbalEngineer/Editor/BuildAdvanced.cs
@@ -563,9 +563,9 @@
             }
             GUILayout.EndHorizontal();
 
-            GUILayout.Label("Minimum delay between simulations: " + SimManager.minSimTime.Milliseconds + "ms", settingStyle);
+            GUILayout.Label("Minimum delay between simulations: " + SimManager.minSimTime.TotalMilliseconds + "ms", settingStyle);
             GUI.skin = HighLogic.Skin;
-            SimManager.minSimTime = new TimeSpan(0, 0, 0, 0, (int)GUILayout.HorizontalSlider(SimManager.minSimTime.Milliseconds, 0, 2000.0f));
+            SimManager.minSimTime = TimeSpan.FromMilliseconds(GUILayout.HorizontalSlider((float)SimManager.minSimTime.TotalMilliseconds, 0, 2000.0f));
             GUI.skin = null;
         }
 

--- a/KerbalEngineer/Flight/Sections/SectionEditor.cs
+++ b/KerbalEngineer/Flight/Sections/SectionEditor.cs
@@ -215,15 +215,18 @@
             this.ParentSection.Name = GUILayout.TextField(this.ParentSection.Name, this.textStyle);
             var isShowingInControlBar = !string.IsNullOrEmpty(this.ParentSection.Abbreviation);
             this.ParentSection.Abbreviation = GUILayout.TextField(this.ParentSection.Abbreviation, this.textStyle, GUILayout.Width(75.0f));
+
+            ParentSection.IsHud = GUILayout.Toggle(this.ParentSection.IsHud, "HUD", this.readoutButtonStyle, GUILayout.Width(50.0f));
+            if (ParentSection.IsHud)
+            {
+                this.ParentSection.IsHudBackground = GUILayout.Toggle(this.ParentSection.IsHudBackground, "BG", this.readoutButtonStyle, GUILayout.Width(50.0f));
+            }
+
             if (this.ParentSection.IsCustom)
             {
                 if (isShowingInControlBar && string.IsNullOrEmpty(this.ParentSection.Abbreviation))
                 {
                     DisplayStack.Instance.RequestResize();
-                }
-                if (this.ParentSection.IsHud = GUILayout.Toggle(this.ParentSection.IsHud, "HUD", this.readoutButtonStyle, GUILayout.Width(50.0f)))
-                {
-                    this.ParentSection.IsHudBackground = GUILayout.Toggle(this.ParentSection.IsHudBackground, "BG", this.readoutButtonStyle, GUILayout.Width(50.0f));
                 }
 
                 if (GUILayout.Button("DELETE SECTION", this.readoutButtonStyle, GUILayout.Width(150.0f)))

 Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ