Fixed bug where actual thrust does not update to 0 for deactivated atmospheric engines.
Fixed bug where actual thrust does not update to 0 for deactivated atmospheric engines.

--- a/KerbalEngineer/VesselSimulator/EngineSim.cs
+++ b/KerbalEngineer/VesselSimulator/EngineSim.cs
@@ -80,7 +80,7 @@
             if (this.partSim.hasVessel)
             {
                 //MonoBehaviour.print("hasVessel is true");
-                this.actualThrust = requestedThrust;
+                this.actualThrust = isActive ? requestedThrust : 0.0;
                 if (velocityCurve != null)
                 {
                     this.actualThrust *= velocityCurve.Evaluate((float)velocity);

 Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ