Reversed 'KerbalEngineer.Unity.dll' dependancy on 'KerbalEngineer.dll'.
--- a/.gitignore
+++ b/.gitignore
@@ -1,6 +1,11 @@
# Build Folders (you can keep bin if you'd like, to store dlls and pdbs)
[Bb]in/
[Oo]bj/
+
+# Unity specific
+[Ll]ibrary/
+[Tt]emp/
+*.unityproj
# mstest test results
TestResults
Binary files a/Assets/CurseLogo.png and /dev/null differ
Binary files a/Assets/CurseLogo.psd and /dev/null differ
Binary files a/Assets/DropDownBackground.psd and /dev/null differ
Binary files /dev/null and b/Assets/Images/app-launcher-icon.psd differ
Binary files /dev/null and b/Assets/Images/flight-menu-background.psd differ
Binary files /dev/null and b/Assets/Images/ui-drop-down.psd differ
Binary files /dev/null and b/Assets/Plugins/KerbalEngineer.Unity.dll differ
--- /dev/null
+++ b/Assets/Prefabs/FlightMenu.prefab
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--- /dev/null
+++ b/Assets/Scripts/Editor/BuildAssetBundles.cs
@@ -1,1 +1,29 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+using UnityEditor;
+using UnityEngine;
+
+public class BuildAssetBundles : MonoBehaviour
+{
+ [MenuItem("Assets/Build Asset Bundles")]
+ public static void Build()
+ {
+ BuildPipeline.BuildAssetBundles(Application.dataPath + "/../Output/KerbalEngineer", BuildAssetBundleOptions.UncompressedAssetBundle);
+ }
+}
Binary files /dev/null and b/Assets/Testing/background-editor.png differ
Binary files /dev/null and b/Assets/Testing/background-flight.png differ
Binary files a/Assets/ToolbarBackground.psd and /dev/null differ
Binary files a/Assets/ToolbarIcon.psd and /dev/null differ
--- a/Documents/CHANGES.txt
+++ b/Documents/CHANGES.txt
@@ -1,9 +1,45 @@
+ Added: Asset bundle loading and integration.
+ Changed: Thermal flux is now correctly indicated in kilowatts.
+ Changed: Complete rewrite of code underpinning the stock toolbar icons.
+ Changed: Flight Engineer toolbar menu recreated using Unity UI.
+ Changed: Replaced occurances of IMGUI using RenderingManager to use OnGUI directly.
+ Fixed: Toggling the 'Control Bar' now appropriately resizes the display stack.
+
+1.0.19.4, 12-02-16
+ Fixed: Only 'STAGE_STACK_FLOW' and 'STAGE_STACK_FLOW_BALANCE' resources include surface mounted parts as fuel targets.
+ Fixed: Fairing mass being doubled in the VAB (removed workaround for a KSP bug which has been fixed).
+
+1.0.19.3, 09-02-16
+ Fixed: Fuel cross-feed from surface attached parts.
+
+1.0.19.2, 19-11-15
+ Rebuild for KSP 1.0.5.1028 silent update.
+
+1.0.19.1, 09-11-15
+ Added: Key binding editor accessible under 'Settings' on the Build Engineer.
+ Added: Added current vessel name readout. (antplant)
+ Added: 'Relative Radial Velocity' and 'Time To Rendezvous' readouts. (itwtx)
+ Added: Readout help strings. (harryyoung)
+ Changed: The 'Torque' value in the editor is now precise to two decimal places.
+ Changed: Time formatting reference (Kerbin/Earth) is now based on the in-game setting.
+ Changed: Eccentric Anomaly, Mean Anomaly and Mean Anomaly At Epoc now display in degrees rather than radians.
+ Fixed: Optimised time formatting. (itwtx)
+ Fixed: TimeToAtmosphere checks that the Apoapsis is outside atmosphere. (Kerbas-ad-astra)
+ Fixed: Issue with stage priority flow. Caused Rapier calculations to fail if LF and O are drawn from different tanks. (Padishar)
+ Fixed: Issue with angle to prograde/retrograde calculations on highly inclined orbits.
+ Fixed: Editor input locks not being reset when a scene change is forced (e.g. via Kerbal Construction Time).
+ Fixed: Roll axis readout now shows the correct sign.
+ Removed: Time Formatter readout as it's not required anymore.
+
1.0.18.0
Added: Orbital readouts - "Speed at Periapsis" and "Speed at Apoapsis". (Padishar)
Added: Manoeuvre readouts - "Post-burn Apoapsis" and "Post-burn Periapsis". (Padishar)
+ Added: Orbital readout - "Time to Atmosphere".
Fixed: Synched the minimum simulation time sliders and stopped them from snapping back after 999ms. (saybur)
Fixed: Added workaround for the bug in Vessel.horizontalSrfSpeed (Padishar)
Fixed: Physically insignificant part mass was not being correctly cascaded down through multiple parent parts.
+ Fixed: Intake air demand calculation not working.
+ Fixed: Some build engineer settings labels do not scale with UI size.
1.0.17.0
Added: 'Mach Number' readout under the 'Surface' category and included it on the default surface HUD.
--- /dev/null
+++ b/KerbalEngineer.CSharp.Editor.csproj
@@ -1,1 +1,124 @@
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+ <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
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+ <UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
+ <UnityVersion>5.2.4f1</UnityVersion>
+ <RootNamespace></RootNamespace>
+ <LangVersion Condition=" '$(VisualStudioVersion)' != '10.0' ">4</LangVersion>
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+ <Optimize>false</Optimize>
+ <OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
+ <IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
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--- /dev/null
+++ b/KerbalEngineer.CSharp.csproj
@@ -1,1 +1,76 @@
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+ <HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
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+</Project>
--- /dev/null
+++ b/KerbalEngineer.Unity/CanvasGroupFader.cs
@@ -1,1 +1,106 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Unity
+{
+ using System;
+ using System.Collections;
+ using UnityEngine;
+
+ [RequireComponent(typeof(CanvasGroup))]
+ public class CanvasGroupFader : MonoBehaviour
+ {
+ private CanvasGroup m_CanvasGroup;
+ private IEnumerator m_FadeCoroutine;
+
+ public bool fading
+ {
+ get
+ {
+ return m_FadeCoroutine != null;
+ }
+ }
+
+ /// <summary>
+ /// Fades the canvas group to a specified alpha using the supplied blocking state during fade with optional callback.
+ /// </summary>
+ public void FadeTo(float alpha, float duration, Action callback = null)
+ {
+ if (m_CanvasGroup == null)
+ {
+ return;
+ }
+
+ Fade(m_CanvasGroup.alpha, alpha, duration, callback);
+ }
+
+ /// <summary>
+ /// Sets the alpha value of the canvas group.
+ /// </summary>
+ public void SetAlpha(float alpha)
+ {
+ if (m_CanvasGroup == null)
+ {
+ return;
+ }
+
+ alpha = Mathf.Clamp01(alpha);
+ m_CanvasGroup.alpha = alpha;
+ }
+
+ protected virtual void Awake()
+ {
+ // cache components
+ m_CanvasGroup = GetComponent<CanvasGroup>();
+ }
+
+ /// <summary>
+ /// Starts a fade from one alpha value to another with callback.
+ /// </summary>
+ private void Fade(float from, float to, float duration, Action callback)
+ {
+ if (m_FadeCoroutine != null)
+ {
+ StopCoroutine(m_FadeCoroutine);
+ }
+
+ m_FadeCoroutine = FadeCoroutine(from, to, duration, callback);
+ StartCoroutine(m_FadeCoroutine);
+ }
+
+ /// <summary>
+ /// Coroutine that handles the fading.
+ /// </summary>
+ private IEnumerator FadeCoroutine(float from, float to, float duration, Action callback)
+ {
+ float progress = 0.0f;
+
+ while (progress <= 1.0f)
+ {
+ progress += Time.deltaTime / duration;
+ SetAlpha(Mathf.Lerp(from, to, progress));
+ yield return null;
+ }
+
+ print(m_CanvasGroup.alpha);
+ callback?.Invoke();
+
+ m_FadeCoroutine = null;
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer.Unity/Flight/FlightMenu.cs
@@ -1,1 +1,139 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Unity.Flight
+{
+ using UnityEngine;
+ using UnityEngine.EventSystems;
+ using UnityEngine.UI;
+
+ public class FlightMenu : CanvasGroupFader, IPointerEnterHandler, IPointerExitHandler
+ {
+ [SerializeField]
+ private Toggle m_ShowEngineerToggle = null;
+
+ [SerializeField]
+ private Toggle m_ControlBarToggle = null;
+
+ [SerializeField]
+ private float m_FastFadeDuration = 0.2f;
+
+ [SerializeField]
+ private float m_SlowFadeDuration = 1.0f;
+
+ private IFlightAppLauncher m_FlightAppLauncher;
+
+ public void OnPointerEnter(PointerEventData eventData)
+ {
+ FadeIn();
+ }
+
+ public void OnPointerExit(PointerEventData eventData)
+ {
+ // slow-fade out if the application launcher button is off
+ if (m_FlightAppLauncher != null && m_FlightAppLauncher.isOn == false)
+ {
+ FadeTo(0.0f, m_SlowFadeDuration, Destroy);
+ }
+ }
+
+ /// <summary>
+ /// Fades out and destroys the menu.
+ /// </summary>
+ public void Close()
+ {
+ FadeTo(0.0f, m_FastFadeDuration, Destroy);
+ }
+
+ /// <summary>
+ /// Fades in the menu.
+ /// </summary>
+ public void FadeIn()
+ {
+ FadeTo(1.0f, m_FastFadeDuration);
+ }
+
+ /// <summary>
+ /// Sets the control bar visiblity.
+ /// </summary>
+ public void SetControlBar(bool visible)
+ {
+ if (m_FlightAppLauncher != null)
+ {
+ m_FlightAppLauncher.controlBar = visible;
+ }
+ }
+
+ /// <summary>
+ /// Sets a reference to the flight app launcher object.
+ /// </summary>
+ public void SetFlightAppLauncher(IFlightAppLauncher flightAppLauncher)
+ {
+ m_FlightAppLauncher = flightAppLauncher;
+ }
+
+ /// <summary>
+ /// Sets the display stack visibility.
+ /// </summary>
+ public void SetShowEngineer(bool visible)
+ {
+ if (m_FlightAppLauncher != null)
+ {
+ m_FlightAppLauncher.showEngineer = visible;
+ }
+ }
+
+ protected virtual void Start()
+ {
+ // set starting alpha to zero and fade in
+ SetAlpha(0.0f);
+ FadeIn();
+ }
+
+ protected virtual void Update()
+ {
+ // set toggle states to match the actual states
+ if (m_FlightAppLauncher != null)
+ {
+ SetToggle(m_ShowEngineerToggle, m_FlightAppLauncher.showEngineer);
+ SetToggle(m_ControlBarToggle, m_FlightAppLauncher.controlBar);
+ }
+ }
+
+ /// <summary>
+ /// Sets a given toggle to the specified state with null checking.
+ /// </summary>
+ private static void SetToggle(Toggle toggle, bool state)
+ {
+ if (toggle != null)
+ {
+ toggle.isOn = state;
+ }
+ }
+
+ /// <summary>
+ /// Destroys the game object.
+ /// </summary>
+ private void Destroy()
+ {
+ // disable game object first due to an issue within unity 5.2.4f1 that shows a single frame at full opaque alpha just before destruction
+ gameObject.SetActive(false);
+ Destroy(gameObject);
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer.Unity/Flight/FlightMenuSection.cs
@@ -1,1 +1,128 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Unity.Flight
+{
+ using UnityEngine;
+ using UnityEngine.UI;
+
+ public class FlightMenuSection : MonoBehaviour
+ {
+ [SerializeField]
+ private Toggle m_DisplayToggle = null;
+
+ [SerializeField]
+ private Text m_DisplayText = null;
+
+ [SerializeField]
+ private Toggle m_EditToggle = null;
+
+ // //private SectionModule m_Section;
+
+ // /// <summary>
+ // /// Gets or sets the section's display visibility.
+ // /// </summary>
+ // public bool displayVisible
+ // {
+ // get
+ // {
+ // if (m_DisplayToggle != null)
+ // {
+ // return m_DisplayToggle.isOn;
+ // }
+
+ // return true;
+ // }
+ // set
+ // {
+ // if (m_DisplayToggle != null)
+ // {
+ // m_DisplayToggle.isOn = value;
+ // }
+ // }
+ // }
+
+ // /// <summary>
+ // /// Gets or sets the section's editor visibility.
+ // /// </summary>
+ // public bool editorVisible
+ // {
+ // get
+ // {
+ // if (m_EditToggle != null)
+ // {
+ // return m_EditToggle.isOn;
+ // }
+
+ // return true;
+ // }
+ // set
+ // {
+ // if (m_EditToggle != null)
+ // {
+ // m_EditToggle.isOn = value;
+ // }
+ // }
+ // }
+
+ // /// <summary>
+ // /// Sets the assigned section to be handled by the menu object.
+ // /// </summary>
+ // public void SetAssignedSection(ISectionModule section)
+ // {
+ // if (section == null)
+ // {
+ // return;
+ // }
+
+ // //m_Section = section;
+
+ // // set initial toggle states
+ // SetDisplayVisible(section.IsVisible);
+ // SetEditorVisible(editorVisible);
+
+ // //display section name
+ // if (m_DisplayText != null)
+ // {
+ // m_DisplayText.text = section.Name;
+ // }
+ // }
+
+ // /// <summary>
+ // /// Sets the visible state of the section.
+ // /// </summary>
+ // public void SetDisplayVisible(bool visible)
+ // {
+ // if (m_DisplayToggle != null)
+ // {
+ // m_DisplayToggle.isOn = visible;
+ // }
+ // }
+
+ // /// <summary>
+ // /// Sets the section's editor visible state.
+ // /// </summary>
+ // public void SetEditorVisible(bool visible)
+ // {
+ // if (m_EditToggle != null)
+ // {
+ // m_EditToggle.isOn = visible;
+ // }
+ // }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer.Unity/Flight/IFlightAppLauncher.cs
@@ -1,1 +1,11 @@
+namespace KerbalEngineer.Unity.Flight
+{
+ public interface IFlightAppLauncher
+ {
+ bool isOn { get; }
+ bool controlBar { get; set; }
+
+ bool showEngineer { get; set; }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer.Unity/KerbalEngineer.Unity.csproj
@@ -1,1 +1,65 @@
-
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{5387BB1E-32B1-4BAC-B03F-100570B9554C}</ProjectGuid>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>KerbalEngineer.Unity</RootNamespace>
+ <AssemblyName>KerbalEngineer.Unity</AssemblyName>
+ <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugType>none</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>..\Output\KerbalEngineer\</OutputPath>
+ <DefineConstants>
+ </DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Compile Include="CanvasGroupFader.cs" />
+ <Compile Include="Flight\FlightMenu.cs" />
+ <Compile Include="Flight\FlightMenuSection.cs" />
+ <Compile Include="Flight\IFlightAppLauncher.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <Reference Include="System">
+ <HintPath>..\..\game\KSP_Data\Managed\System.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="UnityEngine">
+ <HintPath>..\..\game\KSP_Data\Managed\UnityEngine.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="UnityEngine.UI">
+ <HintPath>..\..\game\KSP_Data\Managed\UnityEngine.UI.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <PropertyGroup>
+ <PostBuildEvent>copy "$(TargetPath)" "$(SolutionDir)Assets\Plugins" /Y</PostBuildEvent>
+ </PropertyGroup>
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
--- /dev/null
+++ b/KerbalEngineer.Unity/Properties/AssemblyInfo.cs
@@ -1,1 +1,10 @@
+using System.Reflection;
+using System.Runtime.InteropServices;
+[assembly: AssemblyTitle("KerbalEngineer.Unity")]
+[assembly: AssemblyProduct("KerbalEngineer.Unity")]
+[assembly: AssemblyCopyright("Copyright © CYBUTEK 2016")]
+[assembly: ComVisible(false)]
+[assembly: Guid("5387bb1e-32b1-4bac-b03f-100570b9554c")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
--- a/KerbalEngineer.sln
+++ b/KerbalEngineer.sln
@@ -1,9 +1,11 @@
Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 2013
-VisualStudioVersion = 12.0.30110.0
-MinimumVisualStudioVersion = 10.0.40219.1
+# Visual Studio 2015
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer.CSharp.Editor", "KerbalEngineer.CSharp.Editor.csproj", "{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}"
+EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer", "KerbalEngineer\KerbalEngineer.csproj", "{39806613-E0B7-46E0-89A6-A569EC538CBB}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer.Unity", "KerbalEngineer.Unity\KerbalEngineer.Unity.csproj", "{5387BB1E-32B1-4BAC-B03F-100570B9554C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -11,10 +13,18 @@
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Release|Any CPU.Build.0 = Release|Any CPU
{39806613-E0B7-46E0-89A6-A569EC538CBB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{39806613-E0B7-46E0-89A6-A569EC538CBB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{39806613-E0B7-46E0-89A6-A569EC538CBB}.Release|Any CPU.ActiveCfg = Release|Any CPU
{39806613-E0B7-46E0-89A6-A569EC538CBB}.Release|Any CPU.Build.0 = Release|Any CPU
+ {5387BB1E-32B1-4BAC-B03F-100570B9554C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {5387BB1E-32B1-4BAC-B03F-100570B9554C}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {5387BB1E-32B1-4BAC-B03F-100570B9554C}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {5387BB1E-32B1-4BAC-B03F-100570B9554C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
--- /dev/null
+++ b/KerbalEngineer/AppLauncherButton.cs
@@ -1,1 +1,206 @@
-
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+
+namespace KerbalEngineer
+{
+ using KSP.UI;
+ using KSP.UI.Screens;
+ using UnityEngine;
+
+ public class AppLauncherButton : MonoBehaviour
+ {
+ private static Texture m_IconTexture;
+ private ApplicationLauncherButton m_Button;
+
+ /// <summary>
+ /// Gets or sets the toggle button state.
+ /// </summary>
+ public bool isOn
+ {
+ get
+ {
+ return m_Button != null &&
+ m_Button.toggleButton.Button.interactable &&
+ m_Button.toggleButton.CurrentState == UIRadioButton.State.True;
+ }
+ set
+ {
+ if (m_Button == null)
+ {
+ return;
+ }
+
+ if (value)
+ {
+ SetOn();
+ }
+ else
+ {
+ SetOff();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Disables the button if not already disabled.
+ /// </summary>
+ public void Disable()
+ {
+ if (m_Button != null && m_Button.toggleButton.Button.interactable)
+ {
+ m_Button.Disable();
+ }
+ }
+
+ /// <summary>
+ /// Enables the button if not already enabled.
+ /// </summary>
+ public void Enable()
+ {
+ if (m_Button != null && m_Button.toggleButton.Button.interactable == false)
+ {
+ m_Button.Enable();
+ }
+ }
+
+ /// <summary>
+ /// Gets the anchor position for pop-up content.
+ /// </summary>
+ public Vector3 GetAnchor()
+ {
+ if (m_Button == null)
+ {
+ return Vector3.zero;
+ }
+
+ Vector3 anchor = m_Button.GetAnchor();
+
+ anchor.x -= 3.0f;
+
+ return anchor;
+ }
+
+ /// <summary>
+ /// Enables and sets the button to off.
+ /// </summary>
+ public void SetOff()
+ {
+ Enable();
+
+ if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.False)
+ {
+ m_Button.SetTrue();
+ }
+ }
+
+ /// <summary>
+ /// Enables and sets the button to on.
+ /// </summary>
+ public void SetOn()
+ {
+ Enable();
+
+ if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.True)
+ {
+ m_Button.SetTrue();
+ }
+ }
+
+ protected virtual void Awake()
+ {
+ // cache icon texture
+ if (m_IconTexture == null && AssetBundleLoader.images != null)
+ {
+ m_IconTexture = AssetBundleLoader.images.LoadAsset<Texture2D>("app-launcher-icon");
+ }
+
+ // subscribe event listeners
+ GameEvents.onGUIApplicationLauncherReady.Add(OnGUIApplicationLauncherReady);
+ GameEvents.onGUIApplicationLauncherUnreadifying.Add(OnGUIApplicationLauncherUnreadifying);
+ }
+
+ protected virtual void OnDestroy()
+ {
+ // unsubscribe event listeners
+ GameEvents.onGUIApplicationLauncherReady.Remove(OnGUIApplicationLauncherReady);
+ GameEvents.onGUIApplicationLauncherUnreadifying.Remove(OnGUIApplicationLauncherUnreadifying);
+ }
+
+ /// <summary>
+ /// Called on button being disabled.
+ /// </summary>
+ protected virtual void OnDisable() { }
+
+ /// <summary>
+ /// Called on button being enabled.
+ /// </summary>
+ protected virtual void OnEnable() { }
+
+ /// <summary>
+ /// Called on button being toggled off.
+ /// </summary>
+ protected virtual void OnFalse() { }
+
+ /// <summary>
+ /// Called on mouse hovering.
+ /// </summary>
+ protected virtual void OnHover() { }
+
+ /// <summary>
+ /// Called on mouse exiting hover.
+ /// </summary>
+ protected virtual void OnHoverOut() { }
+
+ /// <summary>
+ /// Called on button being ready.
+ /// </summary>
+ protected virtual void OnReady() { }
+
+ /// <summary>
+ /// Called after the application launcher is ready and the button created.
+ /// </summary>
+ protected virtual void OnTrue() { }
+
+ /// <summary>
+ /// Called after the application launcher is unreadified and the button removed.
+ /// </summary>
+ protected virtual void OnUnreadifying() { }
+
+ private void OnGUIApplicationLauncherReady()
+ {
+ // create button
+ if (ApplicationLauncher.Instance != null)
+ {
+ m_Button = ApplicationLauncher.Instance.AddModApplication(OnTrue, OnFalse, OnHover, OnHoverOut, OnEnable, OnDisable, ApplicationLauncher.AppScenes.ALWAYS, m_IconTexture);
+ }
+
+ OnReady();
+ }
+
+ private void OnGUIApplicationLauncherUnreadifying(GameScenes scene)
+ {
+ // remove button
+ if (ApplicationLauncher.Instance != null && m_Button != null)
+ {
+ ApplicationLauncher.Instance.RemoveModApplication(m_Button);
+ }
+
+ OnUnreadifying();
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer/AssetBundleLoader.cs
@@ -1,1 +1,59 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer
+{
+ using UnityEngine;
+
+ [KSPAddon(KSPAddon.Startup.Instantly, false)]
+ public class AssetBundleLoader : MonoBehaviour
+ {
+ private static AssetBundle m_Images;
+ private static AssetBundle m_Prefabs;
+
+ /// <summary>
+ /// Gets the loaded images asset bundle.
+ /// </summary>
+ public static AssetBundle images
+ {
+ get
+ {
+ return m_Images;
+ }
+ }
+
+ /// <summary>
+ /// Gets the loaded prefabs asset bundle.
+ /// </summary>
+ public static AssetBundle prefabs
+ {
+ get
+ {
+ return m_Prefabs;
+ }
+ }
+
+ protected virtual void Awake()
+ {
+ string bundlePath = EngineerGlobals.AssemblyPath;
+
+ m_Images = AssetBundle.CreateFromFile(bundlePath + "/images");
+ m_Prefabs = AssetBundle.CreateFromFile(bundlePath + "/prefabs");
+ }
+ }
+}
--- a/KerbalEngineer/Editor/BuildAdvanced.cs
+++ b/KerbalEngineer/Editor/BuildAdvanced.cs
@@ -1,7 +1,5 @@
//
-// Kerbal Engineer Redux
-//
-// Copyright (C) 2014 CYBUTEK
+// Copyright (C) 2015 CYBUTEK
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -19,23 +17,26 @@
namespace KerbalEngineer.Editor
{
- #region Using Directives
using System;
using Extensions;
using Flight;
using Helpers;
+ using KeyBinding;
using Settings;
using UIControls;
using UnityEngine;
using VesselSimulator;
- #endregion
-
[KSPAddon(KSPAddon.Startup.EditorAny, false)]
public class BuildAdvanced : MonoBehaviour
{
- #region Fields
- public static float Altitude = 0.0f;
+ public static float Altitude;
+
+ private static Rect compactModeRect = new Rect(0.0f, 5.0f, 0.0f, 20.0f);
+ private static Stage stage;
+ private static int stagesCount;
+ private static int stagesLength;
+ private static string title;
private GUIStyle areaSettingStyle;
private GUIStyle areaStyle;
@@ -64,9 +65,7 @@
private GUIStyle titleStyle;
private bool visible = true;
private GUIStyle windowStyle;
- #endregion
-
- #region Properties
+
/// <summary>
/// Gets the current instance if started or returns null.
/// </summary>
@@ -146,14 +145,6 @@
visible = value;
}
}
- #endregion
-
- #region Methods
- private static Rect compactModeRect = new Rect(0.0f, 5.0f, 0.0f, 20.0f);
- private static Stage stage;
- private static int stagesCount;
- private static int stagesLength;
- private static string title;
protected void Awake()
{
@@ -179,6 +170,8 @@
/// </summary>
protected void OnDestroy()
{
+ Logger.Log("BuildAdvanced->OnDestroy");
+
try
{
SettingHandler handler = new SettingHandler();
@@ -198,6 +191,8 @@
{
Logger.Exception(ex, "BuildAdvanced.OnDestroy()");
}
+
+ EditorLock(false);
}
protected void OnGUI()
@@ -552,6 +547,14 @@
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
+ GUILayout.Label("Key Bindings:", settingStyle);
+ if (GUILayout.Button("EDIT KEY BINDINGS", buttonStyle, GUILayout.Width(200.0f * GuiDisplaySize.Offset)))
+ {
+ KeyBinder.Show();
+ }
+ GUILayout.EndHorizontal();
+
+ GUILayout.BeginHorizontal();
GUILayout.Label("GUI Size: " + GuiDisplaySize.Increment, settingStyle);
if (GUILayout.Button("<", buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset)))
{
@@ -566,6 +569,7 @@
GUILayout.Label("Minimum delay between simulations: " + SimManager.minSimTime.TotalMilliseconds + "ms", settingStyle);
GUI.skin = HighLogic.Skin;
SimManager.minSimTime = TimeSpan.FromMilliseconds(GUILayout.HorizontalSlider((float)SimManager.minSimTime.TotalMilliseconds, 0, 2000.0f));
+
GUI.skin = null;
}
@@ -706,7 +710,7 @@
fontSize = (int)(11 * GuiDisplaySize.Offset),
fontStyle = FontStyle.Bold,
alignment = TextAnchor.MiddleCenter,
- stretchWidth = true,
+ stretchWidth = true
};
infoStyle = new GUIStyle(HighLogic.Skin.label)
@@ -884,6 +888,5 @@
Logger.Exception(ex, "BuildAdvanced.Window()");
}
}
- #endregion
}
}
--- /dev/null
+++ b/KerbalEngineer/Editor/BuildAppLauncher.cs
@@ -1,1 +1,59 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Editor
+{
+ [KSPAddon(KSPAddon.Startup.EditorAny, false)]
+ public class BuildAppLauncher : AppLauncherButton
+ {
+ protected override void OnFalse()
+ {
+ if (BuildAdvanced.Instance != null)
+ {
+ BuildAdvanced.Instance.Visible = false;
+ }
+ }
+
+ protected override void OnTrue()
+ {
+ if (BuildAdvanced.Instance != null)
+ {
+ BuildAdvanced.Instance.Visible = true;
+ }
+ }
+
+ protected virtual void Update()
+ {
+ if (BuildAdvanced.Instance == null)
+ {
+ return;
+ }
+
+ // check if vessel is currently under construction with the presence of a root part
+ if (EditorLogic.RootPart != null)
+ {
+ // set button state based on existing visibility
+ isOn = BuildAdvanced.Instance.Visible;
+ }
+ else
+ {
+ Disable();
+ }
+ }
+ }
+}
--- a/KerbalEngineer/Editor/BuildOverlayPartInfo.cs
+++ b/KerbalEngineer/Editor/BuildOverlayPartInfo.cs
@@ -28,7 +28,7 @@
public class BuildOverlayPartInfo : MonoBehaviour
{
private static bool clickToOpen = true;
- private static ModuleGenerator.GeneratorResource generatorResource;
+ private static ModuleResource generatorResource;
private static ModuleAlternator moduleAlternator;
private static ModuleDataTransmitter moduleDataTransmitter;
private static ModuleDeployableSolarPanel moduleDeployableSolarPanel;
@@ -131,7 +131,7 @@
position.x = Input.mousePosition.x - 3 - position.width;
}
- part = EditorLogic.fetch.ship.parts.Find(p => p.stackIcon.highlightIcon) ?? EditorLogic.SelectedPart;
+ part = EditorLogic.fetch.ship.parts.Find(p => p.stackIcon.Highlighted) ?? EditorLogic.SelectedPart;
if (part != null)
{
if (!part.Equals(selectedPart))
--- a/KerbalEngineer/Editor/BuildToolbar.cs
+++ /dev/null
@@ -1,120 +1,1 @@
-//
-// Kerbal Engineer Redux
-//
-// Copyright (C) 2014 CYBUTEK
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see <http://www.gnu.org/licenses/>.
-//
-#region Using Directives
-
-using System;
-
-using UnityEngine;
-
-#endregion
-
-namespace KerbalEngineer.Editor
-{
- [KSPAddon(KSPAddon.Startup.EditorAny, false)]
- public class BuildToolbar : MonoBehaviour
- {
- #region Fields
-
- private ApplicationLauncherButton button;
-
- #endregion
-
- #region Methods: private
-
- private void Awake()
- {
- GameEvents.onGUIApplicationLauncherReady.Add(this.OnGuiAppLauncherReady);
- Logger.Log("BuildToolbar->Awake");
- }
-
- private void Start()
- {
- if (button == null)
- {
- OnGuiAppLauncherReady();
- }
- }
-
- private void OnDestroy()
- {
- GameEvents.onGUIApplicationLauncherReady.Remove(this.OnGuiAppLauncherReady);
- if (this.button != null)
- {
- ApplicationLauncher.Instance.RemoveModApplication(this.button);
- }
- Logger.Log("BuildToolbar->OnDestroy");
- }
-
- private void OnGuiAppLauncherReady()
- {
- try
- {
- this.button = ApplicationLauncher.Instance.AddModApplication(
- () => BuildAdvanced.Instance.Visible = true,
- () => BuildAdvanced.Instance.Visible = false,
- null,
- null,
- null,
- null,
- ApplicationLauncher.AppScenes.ALWAYS,
- GameDatabase.Instance.GetTexture("KerbalEngineer/Textures/ToolbarIcon", false)
- );
- Logger.Log("BuildToolbar->OnGuiAppLauncherReady");
- }
- catch (Exception ex)
- {
- Logger.Exception(ex, "BuildToolbar->OnGuiAppLauncherReady");
- }
- }
-
- private void Update()
- {
- try
- {
- if (this.button == null)
- {
- return;
- }
-
- if (EditorLogic.fetch != null && EditorLogic.fetch.ship.parts.Count > 0)
- {
- if (BuildAdvanced.Instance.Visible && this.button.State != RUIToggleButton.ButtonState.TRUE)
- {
- this.button.SetTrue();
- }
- else if (!BuildAdvanced.Instance.Visible && this.button.State != RUIToggleButton.ButtonState.FALSE)
- {
- this.button.SetFalse();
- }
- }
- else if (this.button.State != RUIToggleButton.ButtonState.DISABLED)
- {
- this.button.Disable();
- }
- }
- catch (Exception ex)
- {
- Logger.Exception(ex, "BuildToolbar->Update");
- }
- }
-
- #endregion
- }
-}
--- a/KerbalEngineer/EngineerGlobals.cs
+++ b/KerbalEngineer/EngineerGlobals.cs
@@ -25,11 +25,12 @@
/// <summary>
/// Current version of the Kerbal Engineer assembly.
/// </summary>
- public const string ASSEMBLY_VERSION = "1.0.18.0";
+ public const string ASSEMBLY_VERSION = "1.0.19.4";
private static string assemblyFile;
private static string assemblyName;
private static string assemblyPath;
+ private static string settingsPath;
/// <summary>
/// Gets the Kerbal Engineer assembly's path including the file name.
@@ -63,5 +64,20 @@
return assemblyPath ?? (assemblyPath = AssemblyFile.Replace(new FileInfo(AssemblyFile).Name, ""));
}
}
+
+ /// <summary>
+ /// Gets the settings directory path.
+ /// </summary>
+ public static string SettingsPath
+ {
+ get
+ {
+ if (string.IsNullOrEmpty(settingsPath))
+ {
+ settingsPath = Path.Combine(AssemblyPath, "Settings");
+ }
+ return settingsPath;
+ }
+ }
}
}
--- a/KerbalEngineer/Extensions/OrbitExtensions.cs
+++ b/KerbalEngineer/Extensions/OrbitExtensions.cs
@@ -61,12 +61,15 @@
return 0.0;
}
- var angle = AngleHelper.GetAngleBetweenVectors(orbit.getRelativePositionAtUT(universalTime),
- Vector3d.Exclude(orbit.GetOrbitNormal(), orbit.referenceBody.orbit.getRelativePositionAtUT(universalTime)));
+ Vector3d orbitVector = orbit.getRelativePositionAtUT(universalTime);
+ orbitVector.z = 0.0;
- angle = AngleHelper.Clamp360(angle - 90.0);
+ Vector3d bodyVector = orbit.referenceBody.orbit.getOrbitalVelocityAtUT(universalTime);
+ bodyVector.z = 0.0;
- return orbit.inclination > 90.0 ? angle : 360.0 - angle;
+ double angle = AngleHelper.GetAngleBetweenVectors(bodyVector, orbitVector);
+
+ return AngleHelper.Clamp360(orbit.inclination < 90.0 ? angle : 360.0 - angle);
}
public static double GetAngleToRetrograde(this Orbit orbit)
@@ -81,12 +84,15 @@
return 0.0;
}
- var angle = AngleHelper.GetAngleBetweenVectors(orbit.getRelativePositionAtUT(universalTime),
- Vector3d.Exclude(orbit.GetOrbitNormal(), orbit.referenceBody.orbit.getRelativePositionAtUT(universalTime)));
+ Vector3d orbitVector = orbit.getRelativePositionAtUT(universalTime);
+ orbitVector.z = 0.0;
- angle = AngleHelper.Clamp360(angle + 90.0);
+ Vector3d bodyVector = orbit.referenceBody.orbit.getOrbitalVelocityAtUT(universalTime);
+ bodyVector.z = 0.0;
- return orbit.inclination > 90.0 ? angle : 360.0 - angle;
+ double angle = AngleHelper.GetAngleBetweenVectors(-bodyVector, orbitVector);
+
+ return AngleHelper.Clamp360(orbit.inclination < 90.0 ? angle : 360.0 - angle);
}
public static double GetAngleToTrueAnomaly(this Orbit orbit, double trueAnomaly)
--- a/KerbalEngineer/Flight/ActionMenu.cs
+++ b/KerbalEngineer/Flight/ActionMenu.cs
@@ -27,10 +27,12 @@
namespace KerbalEngineer.Flight
{
+ using KSP.UI.Screens;
+
/// <summary>
/// Graphical controller for section interaction in the form of a menu system.
/// </summary>
- [KSPAddon(KSPAddon.Startup.Flight, false)]
+ //[KSPAddon(KSPAddon.Startup.Flight, false)]
public class ActionMenu : MonoBehaviour
{
#region Fields
@@ -90,11 +92,11 @@
{
return;
}
- if (FlightEngineerCore.IsDisplayable && this.button.State == RUIToggleButton.ButtonState.DISABLED)
+ if (FlightEngineerCore.IsDisplayable && this.button.toggleButton.Interactable == false)
{
this.button.Enable();
}
- else if (!FlightEngineerCore.IsDisplayable && this.button.State != RUIToggleButton.ButtonState.DISABLED)
+ else if (!FlightEngineerCore.IsDisplayable && this.button.toggleButton.Interactable)
{
this.button.Disable();
}
--- a/KerbalEngineer/Flight/DisplayStack.cs
+++ b/KerbalEngineer/Flight/DisplayStack.cs
@@ -33,6 +33,7 @@
namespace KerbalEngineer.Flight
{
+ using KeyBinding;
using Upgradeables;
/// <summary>
@@ -69,7 +70,14 @@
public bool ShowControlBar
{
get { return this.showControlBar; }
- set { this.showControlBar = value; }
+ set
+ {
+ if (showControlBar != value)
+ {
+ this.showControlBar = value;
+ RequestResize();
+ }
+ }
}
#endregion
@@ -120,7 +128,6 @@
try
{
this.Save();
- RenderingManager.RemoveFromPostDrawQueue(0, this.Draw);
}
catch (Exception ex)
{
@@ -139,7 +146,6 @@
this.windowId = this.GetHashCode();
this.InitialiseStyles();
this.Load();
- RenderingManager.AddToPostDrawQueue(0, this.Draw);
Logger.Log("ActionMenu->Start");
}
catch (Exception ex)
@@ -175,7 +181,7 @@
/// <summary>
/// Called to draw the display stack when the UI is enabled.
/// </summary>
- private void Draw()
+ private void OnGUI()
{
try
{
--- /dev/null
+++ b/KerbalEngineer/Flight/FlightAppLauncher.cs
@@ -1,1 +1,176 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Flight
+{
+ using Unity.Flight;
+ using UnityEngine;
+
+ [KSPAddon(KSPAddon.Startup.Flight, false)]
+ public class FlightAppLauncher : AppLauncherButton, IFlightAppLauncher
+ {
+ private static FlightAppLauncher m_Instance;
+ private FlightMenu m_FlightMenu;
+ private GameObject m_MenuObject;
+ private GameObject m_MenuPrefab;
+
+ /// <summary>
+ /// Gets the current instance of the FlightAppLauncher object.
+ /// </summary>
+ public static FlightAppLauncher instance
+ {
+ get
+ {
+ return m_Instance;
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets the control bar's visibility.
+ /// </summary>
+ public bool controlBar
+ {
+ get
+ {
+ if (DisplayStack.Instance != null)
+ {
+ return DisplayStack.Instance.ShowControlBar;
+ }
+
+ return false;
+ }
+ set
+ {
+ if (DisplayStack.Instance != null)
+ {
+ DisplayStack.Instance.ShowControlBar = value;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets the display stack's visibility.
+ /// </summary>
+ public bool showEngineer
+ {
+ get
+ {
+ if (DisplayStack.Instance != null)
+ {
+ return DisplayStack.Instance.Hidden == false;
+ }
+
+ return false;
+ }
+ set
+ {
+ if (DisplayStack.Instance != null)
+ {
+ DisplayStack.Instance.Hidden = !value;
+ }
+ }
+ }
+
+ protected override void Awake()
+ {
+ base.Awake();
+
+ // set singleton instance
+ m_Instance = this;
+
+ // cache menu prefab
+ if (m_MenuPrefab == null && AssetBundleLoader.prefabs != null)
+ {
+ m_MenuPrefab = AssetBundleLoader.prefabs.LoadAsset<GameObject>("FlightMenu");
+ }
+ }
+
+ protected override void OnFalse()
+ {
+ Close();
+ }
+
+ protected override void OnHover()
+ {
+ Open();
+ }
+
+ protected override void OnHoverOut()
+ {
+ if (isOn == false)
+ {
+ Close();
+ }
+ }
+
+ protected override void OnTrue()
+ {
+ Open();
+ }
+
+ /// <summary>
+ /// Closes the menu.
+ /// </summary>
+ private void Close()
+ {
+ if (m_FlightMenu != null)
+ {
+ m_FlightMenu.Close();
+ }
+ else
+ {
+ Destroy(m_MenuObject);
+ }
+ }
+
+ /// <summary>
+ /// Opens the menu.
+ /// </summary>
+ private void Open()
+ {
+ // fade menu in if already open
+ if (m_FlightMenu != null)
+ {
+ m_FlightMenu.FadeIn();
+ return;
+ }
+
+ if (m_MenuPrefab == null || m_MenuObject != null)
+ {
+ return;
+ }
+
+ // create object
+ m_MenuObject = Instantiate(m_MenuPrefab, GetAnchor(), Quaternion.identity) as GameObject;
+ if (m_MenuObject == null)
+ {
+ return;
+ }
+
+ // set object as a child of the main canvas
+ m_MenuObject.transform.SetParent(MainCanvasUtil.MainCanvas.transform);
+
+ // set menu's reference to this object for cross-communication
+ m_FlightMenu = m_MenuObject.GetComponent<FlightMenu>();
+ if (m_FlightMenu != null)
+ {
+ m_FlightMenu.SetFlightAppLauncher(this);
+ }
+ }
+ }
+}
--- a/KerbalEngineer/Flight/FlightEngineerCore.cs
+++ b/KerbalEngineer/Flight/FlightEngineerCore.cs
@@ -113,6 +113,11 @@
{
get
{
+ if (MainCanvasUtil.MainCanvas.enabled == false)
+ {
+ return false;
+ }
+
if (isCareerMode)
{
if (isKerbalLimited && FlightGlobals.ActiveVessel.GetVesselCrew().Exists(c => c.experienceTrait.TypeName == "Engineer"))
--- a/KerbalEngineer/Flight/Readouts/Miscellaneous/Separator.cs
+++ b/KerbalEngineer/Flight/Readouts/Miscellaneous/Separator.cs
@@ -45,7 +45,7 @@
{
this.Name = "Separator";
this.Category = ReadoutCategory.GetCategory("Miscellaneous");
- this.HelpString = String.Empty;
+ this.HelpString = "Creats a line to help seperate subsections in a module.";
this.IsDefault = false;
this.Cloneable = true;
--- a/KerbalEngineer/Flight/Readouts/Miscellaneous/SystemTime.cs
+++ b/KerbalEngineer/Flight/Readouts/Miscellaneous/SystemTime.cs
@@ -40,7 +40,7 @@
{
this.Name = "System Time";
this.Category = ReadoutCategory.GetCategory("Miscellaneous");
- this.HelpString = String.Empty;
+ this.HelpString = "Shows the System Time in 12 hour format (AM/PM)";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Miscellaneous/TimeReference.cs
+++ /dev/null
@@ -1,66 +1,1 @@
-//
-// Kerbal Engineer Redux
-//
-// Copyright (C) 2014 CYBUTEK
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see <http://www.gnu.org/licenses/>.
-//
-#region Using Directives
-
-using System;
-
-using KerbalEngineer.Flight.Sections;
-using KerbalEngineer.Helpers;
-
-using UnityEngine;
-
-#endregion
-
-namespace KerbalEngineer.Flight.Readouts.Miscellaneous
-{
- public class TimeReference : ReadoutModule
- {
- #region Constructors
-
- public TimeReference()
- {
- this.Name = "Time Reference Adjuster";
- this.Category = ReadoutCategory.GetCategory("Miscellaneous");
- this.HelpString = String.Empty;
- this.IsDefault = false;
- }
-
- #endregion
-
- #region Methods: public
-
- public override void Draw(SectionModule section)
- {
- GUILayout.BeginHorizontal();
- GUILayout.Label("Time Ref.: " + TimeFormatter.Reference, this.NameStyle);
- if (GUILayout.Button("Earth", this.ButtonStyle))
- {
- TimeFormatter.SetReference();
- }
- if (GUILayout.Button("Kerbin", this.ButtonStyle))
- {
- TimeFormatter.SetReference(PSystemManager.Instance.localBodies.Find(body => body.bodyName.Equals("Kerbin")));
- }
- GUILayout.EndHorizontal();
- }
-
- #endregion
- }
-}
--- a/KerbalEngineer/Flight/Readouts/Orbital/AngleToEquatorialAscendingNode.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/AngleToEquatorialAscendingNode.cs
@@ -34,7 +34,7 @@
{
this.Name = "Angle to Equ. AN";
this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = string.Empty;
+ this.HelpString = "Angular Distance from the vessel to crossing the Equator of the central body, going north of it.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/AngleToEquatorialDescendingNode.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/AngleToEquatorialDescendingNode.cs
@@ -34,7 +34,7 @@
{
this.Name = "Angle to Equ. DN";
this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = string.Empty;
+ this.HelpString = "Angular Distance from the vessel to crossing the Equator of the central body, going south of it.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/AngleToPrograde.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/AngleToPrograde.cs
@@ -36,7 +36,7 @@
{
this.Name = "Angle to Prograde";
this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = String.Empty;
+ this.HelpString = "Angular Distance from the vessel to crossing the Orbit of the central body on it's retrograde side.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/AngleToRetrograde.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/AngleToRetrograde.cs
@@ -36,7 +36,7 @@
{
this.Name = "Angle to Retrograde";
this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = String.Empty;
+ this.HelpString = "Angular Distance from the vessel to crossing the Orbit of the central body on it's retrograde side.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/ApoapsisHeight.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ApoapsisHeight.cs
@@ -34,7 +34,7 @@
{
this.Name = "Apoapsis Height";
this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = "Shows the vessel's apoapsis height relative to sea level. (Apoapsis is the highest point of an orbit.)";
+ this.HelpString = "Shows the vessel's apoapsis height relative to sea level. (Apoapsis is the highest point of an orbit.)";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/EccentricAnomaly.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/EccentricAnomaly.cs
@@ -1,7 +1,7 @@
//
// Kerbal Engineer Redux
//
-// Copyright (C) 2014 CYBUTEK
+// Copyright (C) 2015 CYBUTEK
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -17,38 +17,25 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
-#region Using Directives
-
-using System;
-
-using KerbalEngineer.Extensions;
-using KerbalEngineer.Flight.Sections;
-
-#endregion
-
namespace KerbalEngineer.Flight.Readouts.Orbital
{
+ using Extensions;
+ using Helpers;
+ using Sections;
+
public class EccentricAnomaly : ReadoutModule
{
- #region Constructors
-
public EccentricAnomaly()
{
- this.Name = "Eccentric Anomaly";
- this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = String.Empty;
- this.IsDefault = false;
+ Name = "Eccentric Anomaly";
+ Category = ReadoutCategory.GetCategory("Orbital");
+ HelpString = string.Empty;
+ IsDefault = false;
}
-
- #endregion
-
- #region Methods: public
public override void Draw(SectionModule section)
{
- this.DrawLine(FlightGlobals.ship_orbit.eccentricAnomaly.ToAngle(), section.IsHud);
+ DrawLine((FlightGlobals.ship_orbit.eccentricAnomaly * Units.RAD_TO_DEG).ToAngle(), section.IsHud);
}
-
- #endregion
}
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/Inclination.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/Inclination.cs
@@ -34,7 +34,7 @@
{
this.Name = "Inclination";
this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = "Shows the vessel's orbital inclination.";
+ this.HelpString = "Shows the vessel's orbital inclination relative to the Equator.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeAngleToPrograde.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeAngleToPrograde.cs
@@ -36,7 +36,7 @@
{
this.Name = "Manoeuvre Node Angle to Prograde";
this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = String.Empty;
+ this.HelpString = "Angular Distance from the Node to crossing the Orbit of the central body on it's prograde side.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeAngleToRetrograde.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeAngleToRetrograde.cs
@@ -36,7 +36,7 @@
{
this.Name = "Manoeuvre Node Angle to Retrograde";
this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = String.Empty;
+ this.HelpString = "Angular Distance from the Node to crossing the Orbit of the central body on it's retrograde side.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeBurnTime.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeBurnTime.cs
@@ -36,7 +36,7 @@
{
this.Name = "Manoeuvre Node Burn Time";
this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = String.Empty;
+ this.HelpString = "The burn's total duration.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeHalfBurnTime.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeHalfBurnTime.cs
@@ -36,7 +36,7 @@
{
this.Name = "Manoeuvre Node Half Burn Time";
this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = String.Empty;
+ this.HelpString = "Half of the burn's total duration.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeNormalDeltaV.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeNormalDeltaV.cs
@@ -36,7 +36,7 @@
{
this.Name = "Manoeuvre Node DeltaV (Normal)";
this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = String.Empty;
+ this.HelpString = "Normal component of the total change in velocity.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeProgradeDeltaV.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeProgradeDeltaV.cs
@@ -36,7 +36,7 @@
{
this.Name = "Manoeuvre Node DeltaV (Prograde)";
this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = String.Empty;
+ this.HelpString = "Prograde/Retrograde component of the total change in velocity.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeRadialDeltaV.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeRadialDeltaV.cs
@@ -36,7 +36,7 @@
{
this.Name = "Manoeuvre Node DeltaV (Radial)";
this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = String.Empty;
+ this.HelpString = "Radial component of the total change in velocity.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeTimeToHalfBurn.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeTimeToHalfBurn.cs
@@ -36,7 +36,7 @@
{
this.Name = "Time to Manoeuvre Burn";
this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = String.Empty;
+ this.HelpString = "Time until the Manoeuvre should be started.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeTimeToManoeuvre.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeTimeToManoeuvre.cs
@@ -36,7 +36,7 @@
{
this.Name = "Time to Manoeuvre Node";
this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = String.Empty;
+ this.HelpString = "Time until the vessel reaches the position of the Manoeuvre Node.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeTotalDeltaV.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/NodeTotalDeltaV.cs
@@ -36,7 +36,7 @@
{
this.Name = "Manoeuvre Node DeltaV (Total)";
this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = String.Empty;
+ this.HelpString = "Total change in velocity during the burn.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/PostBurnApoapsis.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/PostBurnApoapsis.cs
@@ -36,7 +36,7 @@
{
this.Name = "Post-burn Apoapsis";
this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = String.Empty;
+ this.HelpString = "Farthest point of the vessel's ofbit after the burn.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/PostBurnPeriapsis.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/PostBurnPeriapsis.cs
@@ -36,7 +36,7 @@
{
this.Name = "Post-burn Periapsis";
this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = String.Empty;
+ this.HelpString = "Closest point of the vessel's ofbit after the burn.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/MeanAnomaly.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/MeanAnomaly.cs
@@ -1,7 +1,7 @@
//
// Kerbal Engineer Redux
//
-// Copyright (C) 2014 CYBUTEK
+// Copyright (C) 2015 CYBUTEK
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -17,38 +17,25 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
-#region Using Directives
-
-using System;
-
-using KerbalEngineer.Extensions;
-using KerbalEngineer.Flight.Sections;
-
-#endregion
-
namespace KerbalEngineer.Flight.Readouts.Orbital
{
+ using Extensions;
+ using Helpers;
+ using Sections;
+
public class MeanAnomaly : ReadoutModule
{
- #region Constructors
-
public MeanAnomaly()
{
- this.Name = "Mean Anomaly";
- this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = String.Empty;
- this.IsDefault = false;
+ Name = "Mean Anomaly";
+ Category = ReadoutCategory.GetCategory("Orbital");
+ HelpString = string.Empty;
+ IsDefault = false;
}
-
- #endregion
-
- #region Methods: public
public override void Draw(SectionModule section)
{
- this.DrawLine(FlightGlobals.ship_orbit.meanAnomaly.ToAngle(), section.IsHud);
+ DrawLine((FlightGlobals.ship_orbit.meanAnomaly * Units.RAD_TO_DEG).ToAngle(), section.IsHud);
}
-
- #endregion
}
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/MeanAnomalyAtEpoc.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/MeanAnomalyAtEpoc.cs
@@ -1,7 +1,7 @@
//
// Kerbal Engineer Redux
//
-// Copyright (C) 2014 CYBUTEK
+// Copyright (C) 2015 CYBUTEK
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -17,38 +17,25 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
-#region Using Directives
-
-using System;
-
-using KerbalEngineer.Extensions;
-using KerbalEngineer.Flight.Sections;
-
-#endregion
-
namespace KerbalEngineer.Flight.Readouts.Orbital
{
+ using Extensions;
+ using Helpers;
+ using Sections;
+
public class MeanAnomalyAtEpoc : ReadoutModule
{
- #region Constructors
-
public MeanAnomalyAtEpoc()
{
- this.Name = "Mean Anomaly at Epoc";
- this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = String.Empty;
- this.IsDefault = false;
+ Name = "Mean Anomaly at Epoc";
+ Category = ReadoutCategory.GetCategory("Orbital");
+ HelpString = string.Empty;
+ IsDefault = false;
}
-
- #endregion
-
- #region Methods: public
public override void Draw(SectionModule section)
{
- this.DrawLine(FlightGlobals.ship_orbit.meanAnomalyAtEpoch.ToAngle(), section.IsHud);
+ DrawLine((FlightGlobals.ship_orbit.meanAnomalyAtEpoch * Units.RAD_TO_DEG).ToAngle(), section.IsHud);
}
-
- #endregion
}
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/PeriapsisHeight.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/PeriapsisHeight.cs
@@ -34,7 +34,7 @@
{
this.Name = "Periapsis Height";
this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = "Shows the vessel's periapsis height relative to sea level. (Periapsis is the lowest point of an orbit.";
+ this.HelpString = "Shows the vessel's periapsis height relative to sea level. (Periapsis is the lowest point of an orbit.)";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/TimeToAtmosphere.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/TimeToAtmosphere.cs
@@ -37,7 +37,7 @@
{
this.Name = "Time to Atmosphere";
this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = "Shows the time until the vessel enters or leaves atmosphere.";
+ this.HelpString = "Shows the time until the vessel enters or leaves the atmosphere.";
this.IsDefault = false;
}
@@ -50,7 +50,7 @@
String str;
Orbit orbit = FlightGlobals.ship_orbit;
- if (orbit.referenceBody.atmosphere && orbit.PeA < orbit.referenceBody.atmosphereDepth)
+ if (orbit.referenceBody.atmosphere && orbit.PeA < orbit.referenceBody.atmosphereDepth && orbit.ApA > orbit.referenceBody.atmosphereDepth)
{
double tA = orbit.TrueAnomalyAtRadius(orbit.referenceBody.atmosphereDepth + orbit.referenceBody.Radius);
//log.buf.AppendFormat("tA = {0}\n", tA);
@@ -87,7 +87,7 @@
else
{
str = "---s";
- //log.buf.AppendLine("no atmosphere or pe > atmosphere");
+ //log.buf.AppendLine("no atmosphere, pe > atmosphere, or ap < atmosphere");
}
//log.Flush();
--- a/KerbalEngineer/Flight/Readouts/Orbital/TimeToEquatorialAscendingNode.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/TimeToEquatorialAscendingNode.cs
@@ -35,7 +35,7 @@
{
this.Name = "Time to Equ. AN";
this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = string.Empty;
+ this.HelpString = "Shows the time until the vessel corsses the Equator, going north of it.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/TimeToEquatorialDescendingNode.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/TimeToEquatorialDescendingNode.cs
@@ -35,7 +35,7 @@
{
this.Name = "Time to Equ. DN";
this.Category = ReadoutCategory.GetCategory("Orbital");
- this.HelpString = string.Empty;
+ this.HelpString = "Shows the time until the vessel corsses the Equator, going south of it.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/ReadoutLibrary.cs
+++ b/KerbalEngineer/Flight/Readouts/ReadoutLibrary.cs
@@ -120,6 +120,7 @@
readouts.Add(new ImpactBiome());
// Vessel
+ readouts.Add(new Name());
readouts.Add(new DeltaVStaged());
readouts.Add(new DeltaVCurrent());
readouts.Add(new DeltaVTotal());
@@ -167,6 +168,8 @@
readouts.Add(new Rendezvous.OrbitalPeriod());
readouts.Add(new Rendezvous.SemiMajorAxis());
readouts.Add(new Rendezvous.SemiMinorAxis());
+ readouts.Add(new Rendezvous.RelativeRadialVelocity());
+ readouts.Add(new Rendezvous.TimeToRendezvous());
// Thermal
readouts.Add(new InternalFlux());
@@ -187,7 +190,6 @@
readouts.Add(new Separator());
readouts.Add(new GuiSizeAdjustor());
readouts.Add(new SimulationDelay());
- readouts.Add(new TimeReference());
readouts.Add(new VectoredThrustToggle());
readouts.Add(new SystemTime());
--- a/KerbalEngineer/Flight/Readouts/Rendezvous/AltitudeSeaLevel.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/AltitudeSeaLevel.cs
@@ -34,7 +34,7 @@
{
this.Name = "Altitude (Sea Level)";
this.Category = ReadoutCategory.GetCategory("Rendezvous");
- this.HelpString = string.Empty;
+ this.HelpString = "Shows the target's altitude above sea level.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Rendezvous/AngleToRelativeAscendingNode.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/AngleToRelativeAscendingNode.cs
@@ -34,7 +34,7 @@
{
this.Name = "Angle to Rel. AN";
this.Category = ReadoutCategory.GetCategory("Rendezvous");
- this.HelpString = string.Empty;
+ this.HelpString = "Angular Distance from the vessel to crossing the orbit of the target object, going north of it.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Rendezvous/AngleToRelativeDescendingNode.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/AngleToRelativeDescendingNode.cs
@@ -34,7 +34,7 @@
{
this.Name = "Angle to Rel. DN";
this.Category = ReadoutCategory.GetCategory("Rendezvous");
- this.HelpString = string.Empty;
+ this.HelpString = "Angular Distance from the vessel to crossing the orbit of the target object, going south of it.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Rendezvous/ApoapsisHeight.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/ApoapsisHeight.cs
@@ -34,7 +34,7 @@
{
this.Name = "Apoapsis Height";
this.Category = ReadoutCategory.GetCategory("Rendezvous");
- this.HelpString = string.Empty;
+ this.HelpString = "Shows the targets's apoapsis height relative to sea level. (Apoapsis is the highest point of an orbit.)";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Rendezvous/Distance.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/Distance.cs
@@ -34,7 +34,7 @@
{
this.Name = "Distance";
this.Category = ReadoutCategory.GetCategory("Rendezvous");
- this.HelpString = string.Empty;
+ this.HelpString = "Current distance between the vessel and the target object.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Rendezvous/OrbitalPeriod.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/OrbitalPeriod.cs
@@ -34,7 +34,7 @@
{
this.Name = "Orbital Period";
this.Category = ReadoutCategory.GetCategory("Rendezvous");
- this.HelpString = string.Empty;
+ this.HelpString = "Shows the amount of time it will take the target object to complete a full orbit.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Rendezvous/PeriapsisHeight.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/PeriapsisHeight.cs
@@ -34,7 +34,7 @@
{
this.Name = "Periapsis Height";
this.Category = ReadoutCategory.GetCategory("Rendezvous");
- this.HelpString = string.Empty;
+ this.HelpString = "Shows the targets's periapsis height relative to sea level. (Periapsis is the lowest point of an orbit.)";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Rendezvous/PhaseAngle.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/PhaseAngle.cs
@@ -34,7 +34,7 @@
{
this.Name = "Phase Angle";
this.Category = ReadoutCategory.GetCategory("Rendezvous");
- this.HelpString = string.Empty;
+ this.HelpString = "Angular distance of the vessel relative to the target object.";
this.IsDefault = true;
}
--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/RelativeRadialVelocity.cs
@@ -1,1 +1,66 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2014 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+#region Using Directives
+
+using KerbalEngineer.Extensions;
+using KerbalEngineer.Flight.Sections;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Rendezvous
+{
+ public class RelativeRadialVelocity : ReadoutModule
+ {
+ #region Constructors
+
+ public RelativeRadialVelocity()
+ {
+ this.Name = "Relative Radial Velocity";
+ this.Category = ReadoutCategory.GetCategory("Rendezvous");
+ this.HelpString = "Relative radial velocity between your vessel and the target object";
+ this.IsDefault = false;
+ }
+
+ #endregion
+
+ #region Methods: public
+
+ public override void Draw(SectionModule section)
+ {
+ if (RendezvousProcessor.ShowDetails)
+ {
+ this.DrawLine(RendezvousProcessor.RelativeRadialVelocity.ToSpeed(), section.IsHud);
+ }
+ }
+
+ public override void Reset()
+ {
+ FlightEngineerCore.Instance.AddUpdatable(RendezvousProcessor.Instance);
+ }
+
+ public override void Update()
+ {
+ RendezvousProcessor.RequestUpdate();
+ }
+
+ #endregion
+ }
+}
+
--- a/KerbalEngineer/Flight/Readouts/Rendezvous/RendezvousProcessor.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/RendezvousProcessor.cs
@@ -135,6 +135,16 @@
/// Gets the target's time to periapsis.
/// </summary>
public static double TimeToPeriapsis { get; private set; }
+
+ /// <summary>
+ /// Gets the relative radial velocity.
+ /// </summary>
+ public static double RelativeRadialVelocity { get; private set; }
+
+ /// <summary>
+ /// Gets approximate (linearly) time to the minimum distance between objects.
+ /// </summary>
+ public static double TimeToRendezvous { get; private set; }
/// <summary>
/// Gets and sets whether the updatable object should be updated.
@@ -193,6 +203,14 @@
Distance = Vector3d.Distance(targetOrbit.pos, originOrbit.pos);
OrbitalPeriod = targetOrbit.period;
+
+ // beware that the order/sign of coordinates is inconsistent across different exposed variables
+ // in particular, v below does not equal to FlightGlobals.ship_tgtVelocity
+ Vector3d x = targetOrbit.pos - originOrbit.pos;
+ Vector3d v = targetOrbit.vel - originOrbit.vel;
+ double xv = Vector3d.Dot(x, v);
+ TimeToRendezvous = - xv / Vector3d.SqrMagnitude(v);
+ RelativeRadialVelocity = xv / Vector3d.Magnitude(x);
}
private double CalcInterceptAngle()
--- a/KerbalEngineer/Flight/Readouts/Rendezvous/SemiMajorAxis.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/SemiMajorAxis.cs
@@ -36,7 +36,7 @@
{
this.Name = "Semi-major Axis";
this.Category = ReadoutCategory.GetCategory("Rendezvous");
- this.HelpString = String.Empty;
+ this.HelpString = "Shows the distance from the centre of the target's orbit to the farthest edge.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Rendezvous/SemiMinorAxis.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/SemiMinorAxis.cs
@@ -36,7 +36,7 @@
{
this.Name = "Semi-minor Axis";
this.Category = ReadoutCategory.GetCategory("Rendezvous");
- this.HelpString = String.Empty;
+ this.HelpString = "Shows the distance from the centre of the target's orbit to the nearest edge.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Rendezvous/TimeToApoapsis.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/TimeToApoapsis.cs
@@ -34,7 +34,7 @@
{
this.Name = "Time to Apoapsis";
this.Category = ReadoutCategory.GetCategory("Rendezvous");
- this.HelpString = string.Empty;
+ this.HelpString = "Shows the time until the target reaches apoapsis, the highest point of the orbit.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Rendezvous/TimeToPeriapsis.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/TimeToPeriapsis.cs
@@ -34,7 +34,7 @@
{
this.Name = "Time to Periapsis";
this.Category = ReadoutCategory.GetCategory("Rendezvous");
- this.HelpString = string.Empty;
+ this.HelpString = "Shows the time until the target reaches periapsis, the lowest point of the orbit.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Rendezvous/TimeToRelativeAscendingNode.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/TimeToRelativeAscendingNode.cs
@@ -34,7 +34,7 @@
{
this.Name = "Time to Rel. AN";
this.Category = ReadoutCategory.GetCategory("Rendezvous");
- this.HelpString = string.Empty;
+ this.HelpString = "Time until the vessel crosses the target's orbit, going north.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Rendezvous/TimeToRelativeDescendingNode.cs
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/TimeToRelativeDescendingNode.cs
@@ -34,7 +34,7 @@
{
this.Name = "Time to Rel. DN";
this.Category = ReadoutCategory.GetCategory("Rendezvous");
- this.HelpString = string.Empty;
+ this.HelpString = "Time until the vessel crosses the target's orbit, going south.";
this.IsDefault = true;
}
--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/TimeToRendezvous.cs
@@ -1,1 +1,65 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2014 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+#region Using Directives
+
+using KerbalEngineer.Flight.Sections;
+using KerbalEngineer.Helpers;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Rendezvous
+{
+ public class TimeToRendezvous : ReadoutModule
+ {
+ #region Constructors
+
+ public TimeToRendezvous()
+ {
+ this.Name = "Time to Rendezvous";
+ this.Category = ReadoutCategory.GetCategory("Rendezvous");
+ this.HelpString = "Approximate (linearly) time to the minimum distance between objects.";
+ this.IsDefault = false;
+ }
+
+ #endregion
+
+ #region Methods: public
+
+ public override void Draw(SectionModule section)
+ {
+ if (RendezvousProcessor.ShowDetails)
+ {
+ this.DrawLine(TimeFormatter.ConvertToString(RendezvousProcessor.TimeToRendezvous), section.IsHud);
+ }
+ }
+
+ public override void Reset()
+ {
+ FlightEngineerCore.Instance.AddUpdatable(RendezvousProcessor.Instance);
+ }
+
+ public override void Update()
+ {
+ RendezvousProcessor.RequestUpdate();
+ }
+
+ #endregion
+ }
+}
--- a/KerbalEngineer/Flight/Readouts/Surface/ImpactAltitude.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/ImpactAltitude.cs
@@ -34,7 +34,7 @@
{
this.Name = "Impact Altitude";
this.Category = ReadoutCategory.GetCategory("Surface");
- this.HelpString = string.Empty;
+ this.HelpString = "Altitude at which the Vessel will impact.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Surface/ImpactBiome.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/ImpactBiome.cs
@@ -33,7 +33,7 @@
{
this.Name = "Impact Biome";
this.Category = ReadoutCategory.GetCategory("Surface");
- this.HelpString = string.Empty;
+ this.HelpString = "Biome the Vessel will impact in.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Surface/ImpactLatitude.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/ImpactLatitude.cs
@@ -34,7 +34,7 @@
{
this.Name = "Impact Latitude";
this.Category = ReadoutCategory.GetCategory("Surface");
- this.HelpString = string.Empty;
+ this.HelpString = "Latitude of the impact position.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Surface/ImpactLongitude.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/ImpactLongitude.cs
@@ -34,7 +34,7 @@
{
this.Name = "Impact Longitude";
this.Category = ReadoutCategory.GetCategory("Surface");
- this.HelpString = string.Empty;
+ this.HelpString = "Longditude of the impact position.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Surface/ImpactTime.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/ImpactTime.cs
@@ -34,7 +34,7 @@
{
this.Name = "Impact Time";
this.Category = ReadoutCategory.GetCategory("Surface");
- this.HelpString = string.Empty;
+ this.HelpString = "Shows time until the vessel impacts the central object.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Surface/Latitude.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/Latitude.cs
@@ -34,7 +34,7 @@
{
this.Name = "Latitude";
this.Category = ReadoutCategory.GetCategory("Surface");
- this.HelpString = "Shows the vessel's latitude position around the celestial body. Latitude is the angle from the equator to poles.";
+ this.HelpString = "Shows the vessel's latitude position around the celestial body. Latitude is the angle from the equator to poles.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Surface/Longitude.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/Longitude.cs
@@ -28,7 +28,7 @@
{
Name = "Longitude";
Category = ReadoutCategory.GetCategory("Surface");
- HelpString = "Shows the vessel's longitude around a celestial body. Longitude is the angle from the bodies prime meridian.";
+ HelpString = "Shows the vessel's longitude around a celestial body. Longitude is the angle from the bodies prime meridian.";
IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Surface/Situation.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/Situation.cs
@@ -33,7 +33,7 @@
{
this.Name = "Situation";
this.Category = ReadoutCategory.GetCategory("Surface");
- this.HelpString = string.Empty;
+ this.HelpString = "Shows the vessel's current scientific situation. (Landed, Splashed, Flying Low/High, In Space Low/High)";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Thermal/CoolestPart.cs
+++ b/KerbalEngineer/Flight/Readouts/Thermal/CoolestPart.cs
@@ -27,7 +27,7 @@
{
Name = "Coolest Part";
Category = ReadoutCategory.GetCategory("Thermal");
- HelpString = string.Empty;
+ HelpString = "The part of the vessel that is enduring the lowest temperature.";
IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Thermal/CoolestSkinTemperature.cs
+++ b/KerbalEngineer/Flight/Readouts/Thermal/CoolestSkinTemperature.cs
@@ -28,7 +28,7 @@
{
Name = "Coolest Skin Temperature";
Category = ReadoutCategory.GetCategory("Thermal");
- HelpString = string.Empty;
+ HelpString = "Lowest external Temperature on the Vessel.";
IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Thermal/CoolestTemperature.cs
+++ b/KerbalEngineer/Flight/Readouts/Thermal/CoolestTemperature.cs
@@ -28,7 +28,7 @@
{
Name = "Coolest Temperature";
Category = ReadoutCategory.GetCategory("Thermal");
- HelpString = string.Empty;
+ HelpString = "Lowest internal Temperature on the Vessel.";
IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Thermal/CriticalPart.cs
+++ b/KerbalEngineer/Flight/Readouts/Thermal/CriticalPart.cs
@@ -27,7 +27,7 @@
{
Name = "Critical Part";
Category = ReadoutCategory.GetCategory("Thermal");
- HelpString = string.Empty;
+ HelpString = "This part is structually most critical. If it endures too high temperature there is a high chance for major structual failure!";
IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Thermal/CriticalSkinTemperature.cs
+++ b/KerbalEngineer/Flight/Readouts/Thermal/CriticalSkinTemperature.cs
@@ -28,7 +28,7 @@
{
Name = "Critical Skin Temperature";
Category = ReadoutCategory.GetCategory("Thermal");
- HelpString = string.Empty;
+ HelpString = "Highest external Temperature on the part of the Vessel that is structually most critical.";
IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Thermal/CriticalTemperature.cs
+++ b/KerbalEngineer/Flight/Readouts/Thermal/CriticalTemperature.cs
@@ -28,7 +28,7 @@
{
Name = "Critical Temperature";
Category = ReadoutCategory.GetCategory("Thermal");
- HelpString = string.Empty;
+ HelpString = "Internal Temperature on the part of the Vessel that is structually most critical.";
IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Thermal/CriticalThermalPercentage.cs
+++ b/KerbalEngineer/Flight/Readouts/Thermal/CriticalThermalPercentage.cs
@@ -28,7 +28,7 @@
{
Name = "Critical Thermal Percentage";
Category = ReadoutCategory.GetCategory("Thermal");
- HelpString = string.Empty;
+ HelpString = "Shows how high a temperature the critical Part is enduring relative to it's maximal temperature.";
IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Thermal/HottestPart.cs
+++ b/KerbalEngineer/Flight/Readouts/Thermal/HottestPart.cs
@@ -27,7 +27,7 @@
{
Name = "Hottest Part";
Category = ReadoutCategory.GetCategory("Thermal");
- HelpString = string.Empty;
+ HelpString = "The part of the vessel that is enduring the highest temperature.";
IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Thermal/HottestSkinTemperature.cs
+++ b/KerbalEngineer/Flight/Readouts/Thermal/HottestSkinTemperature.cs
@@ -28,7 +28,7 @@
{
Name = "Hottest Skin Temperature";
Category = ReadoutCategory.GetCategory("Thermal");
- HelpString = string.Empty;
+ HelpString = "Highest external Temperature on the Vessel.";
IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Thermal/HottestTemperature.cs
+++ b/KerbalEngineer/Flight/Readouts/Thermal/HottestTemperature.cs
@@ -28,7 +28,7 @@
{
Name = "Hottest Temperature";
Category = ReadoutCategory.GetCategory("Thermal");
- HelpString = string.Empty;
+ HelpString = "Highest internal Temperature on the Vessel.";
IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Vessel/Acceleration.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/Acceleration.cs
@@ -34,7 +34,7 @@
{
this.Name = "Acceleration";
this.Category = ReadoutCategory.GetCategory("Vessel");
- this.HelpString = string.Empty;
+ this.HelpString = "Shows the current and maximum acceleration of the craft.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Vessel/AttitudeProcessor.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/AttitudeProcessor.cs
@@ -110,8 +110,8 @@
? 360.0f - this.surfaceRotation.eulerAngles.x
: -this.surfaceRotation.eulerAngles.x;
this.roll = this.surfaceRotation.eulerAngles.z > 180.0f
- ? this.surfaceRotation.eulerAngles.z - 360.0f
- : this.surfaceRotation.eulerAngles.z;
+ ? 360.0f - this.surfaceRotation.eulerAngles.z
+ : -this.surfaceRotation.eulerAngles.z;
this.headingRate = this.heading - this.previousHeading;
this.pitchRate = this.pitch - this.previousPitch;
--- a/KerbalEngineer/Flight/Readouts/Vessel/Heading.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/Heading.cs
@@ -34,7 +34,7 @@
{
this.Name = "Heading";
this.Category = ReadoutCategory.GetCategory("Vessel");
- this.HelpString = string.Empty;
+ this.HelpString = "Shows the current Heading.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Vessel/HeadingRate.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/HeadingRate.cs
@@ -34,7 +34,7 @@
{
this.Name = "Heading Rate";
this.Category = ReadoutCategory.GetCategory("Vessel");
- this.HelpString = string.Empty;
+ this.HelpString = "Shows the current change in Heading.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Vessel/IntakeAirDemand.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/IntakeAirDemand.cs
@@ -39,7 +39,7 @@
{
this.Name = "Intake Air (Demand)";
this.Category = ReadoutCategory.GetCategory("Vessel");
- this.HelpString = string.Empty;
+ this.HelpString = "Displays the Amount of Intake Air required.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Vessel/IntakeAirDemandSupply.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/IntakeAirDemandSupply.cs
@@ -42,7 +42,7 @@
{
this.Name = "Intake Air (D/S)";
this.Category = ReadoutCategory.GetCategory("Vessel");
- this.HelpString = string.Empty;
+ this.HelpString = "Displays the Ration between required and available Intake Air.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Vessel/IntakeAirSupply.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/IntakeAirSupply.cs
@@ -39,7 +39,7 @@
{
this.Name = "Intake Air (Supply)";
this.Category = ReadoutCategory.GetCategory("Vessel");
- this.HelpString = string.Empty;
+ this.HelpString = "Displays the available Intake Air.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Vessel/IntakeAirUsage.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/IntakeAirUsage.cs
@@ -42,7 +42,7 @@
{
this.Name = "Intake Air (Usage)";
this.Category = ReadoutCategory.GetCategory("Vessel");
- this.HelpString = string.Empty;
+ this.HelpString = "Displays the consumption of Intake Air.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Vessel/Mass.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/Mass.cs
@@ -34,7 +34,7 @@
{
this.Name = "Mass";
this.Category = ReadoutCategory.GetCategory("Vessel");
- this.HelpString = string.Empty;
+ this.HelpString = "Displays the total Mass of the Vessel.";
this.IsDefault = true;
}
--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Vessel/Name.cs
@@ -1,1 +1,55 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2014 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+#region Using Directives
+
+using KerbalEngineer.Flight.Sections;
+using KerbalEngineer.Helpers;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Vessel
+{
+ public class Name : ReadoutModule
+ {
+ #region Constructors
+
+ public Name()
+ {
+ Name = "Name";
+ Category = ReadoutCategory.GetCategory("Vessel");
+ HelpString = "Displays the name of the current vessel.";
+ IsDefault = true;
+ }
+
+ #endregion
+
+ #region Methods: public
+
+ public override void Draw(SectionModule section)
+ {
+ if (SimulationProcessor.ShowDetails)
+ {
+ DrawLine(FlightGlobals.ActiveVessel.vesselName);
+ }
+ }
+
+ #endregion
+ }
+}
--- a/KerbalEngineer/Flight/Readouts/Vessel/PartCount.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/PartCount.cs
@@ -34,7 +34,7 @@
{
this.Name = "Part Count";
this.Category = ReadoutCategory.GetCategory("Vessel");
- this.HelpString = string.Empty;
+ this.HelpString = "Shows the total number of Parts the current and next stage.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Readouts/Vessel/Pitch.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/Pitch.cs
@@ -34,7 +34,7 @@
{
this.Name = "Pitch";
this.Category = ReadoutCategory.GetCategory("Vessel");
- this.HelpString = string.Empty;
+ this.HelpString = "Shows the current Pitch angle.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Vessel/PitchRate.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/PitchRate.cs
@@ -34,7 +34,7 @@
{
this.Name = "Pitch Rate";
this.Category = ReadoutCategory.GetCategory("Vessel");
- this.HelpString = string.Empty;
+ this.HelpString = "Shows the current Pitch speed.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Vessel/Roll.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/Roll.cs
@@ -34,7 +34,7 @@
{
this.Name = "Roll";
this.Category = ReadoutCategory.GetCategory("Vessel");
- this.HelpString = string.Empty;
+ this.HelpString = "Shows the current Roll angle.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Vessel/RollRate.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/RollRate.cs
@@ -34,7 +34,7 @@
{
this.Name = "Roll Rate";
this.Category = ReadoutCategory.GetCategory("Vessel");
- this.HelpString = string.Empty;
+ this.HelpString = "Shows the current Roll speed.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Vessel/SpecificImpulse.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/SpecificImpulse.cs
@@ -33,7 +33,7 @@
{
this.Name = "Specific Impulse";
this.Category = ReadoutCategory.GetCategory("Vessel");
- this.HelpString = string.Empty;
+ this.HelpString = "Shows the average Specific Impulse of all engines in the current stage.";
this.IsDefault = false;
}
--- a/KerbalEngineer/Flight/Readouts/Vessel/Thrust.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/Thrust.cs
@@ -34,7 +34,7 @@
{
this.Name = "Thrust";
this.Category = ReadoutCategory.GetCategory("Vessel");
- this.HelpString = string.Empty;
+ this.HelpString = "Shows the current and maximum thrust the vessel can put out.";
this.IsDefault = true;
}
--- a/KerbalEngineer/Flight/Sections/SectionEditor.cs
+++ b/KerbalEngineer/Flight/Sections/SectionEditor.cs
@@ -103,7 +103,6 @@
{
try
{
- RenderingManager.RemoveFromPostDrawQueue(0, this.Draw);
}
catch (Exception ex)
{
@@ -120,7 +119,6 @@
{
this.InitialiseStyles();
//ReadoutCategory.Selected = ReadoutCategory.GetCategory("Orbital");
- RenderingManager.AddToPostDrawQueue(0, this.Draw);
}
catch (Exception ex)
{
@@ -135,8 +133,13 @@
/// <summary>
/// Called to draw the editor when the UI is enabled.
/// </summary>
- private void Draw()
- {
+ private void OnGUI()
+ {
+ if (FlightEngineerCore.IsDisplayable == false)
+ {
+ return;
+ }
+
this.position = GUILayout.Window(this.GetInstanceID(), this.position, this.Window, "EDIT SECTION - " + this.ParentSection.Name.ToUpper(), this.windowStyle).ClampToScreen();
this.ParentSection.EditorPositionX = this.position.x;
this.ParentSection.EditorPositionY = this.position.y;
--- a/KerbalEngineer/Flight/Sections/SectionWindow.cs
+++ b/KerbalEngineer/Flight/Sections/SectionWindow.cs
@@ -116,7 +116,7 @@
/// <summary>
/// Called to draw the floating section window when the UI is enabled.
/// </summary>
- private void Draw()
+ private void OnGUI()
{
if (this.ParentSection == null || !this.ParentSection.IsVisible || (DisplayStack.Instance.Hidden && !this.ParentSection.IsHud) || !FlightEngineerCore.IsDisplayable)
{
@@ -165,7 +165,6 @@
/// </summary>
private void OnDestroy()
{
- RenderingManager.RemoveFromPostDrawQueue(0, this.Draw);
GuiDisplaySize.OnSizeChanged -= this.OnSizeChanged;
}
@@ -192,7 +191,7 @@
{
this.windowId = this.GetHashCode();
this.InitialiseStyles();
- RenderingManager.AddToPostDrawQueue(0, this.Draw);
+
GuiDisplaySize.OnSizeChanged += this.OnSizeChanged;
}
--- a/KerbalEngineer/Helpers/TimeFormatter.cs
+++ b/KerbalEngineer/Helpers/TimeFormatter.cs
@@ -1,7 +1,5 @@
//
-// Kerbal Engineer Redux
-//
-// Copyright (C) 2014 CYBUTEK
+// Copyright (C) 2015 CYBUTEK
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -17,147 +15,46 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
-#region Using Directives
-
-using System;
-
-using KerbalEngineer.Settings;
-
-#endregion
-
namespace KerbalEngineer.Helpers
{
public static class TimeFormatter
{
- #region Constructors
-
- static TimeFormatter()
- {
- SetReference(false);
- Load();
- }
-
- #endregion
-
- #region Properties
-
- public static string Reference { get; set; }
-
- public static double SecondsPerDay { get; set; }
-
- public static double SecondsPerHour { get; set; }
-
- public static double SecondsPerMinute { get; set; }
-
- public static double SecondsPerYear { get; set; }
-
- #endregion
-
- #region Methods: public
-
public static string ConvertToString(double seconds, string format = "F1")
{
- var years = 0;
- while (seconds >= SecondsPerYear)
+ int years = 0;
+ int days = 0;
+ int hours = 0;
+ int minutes = 0;
+
+ if (seconds > 0.0)
{
- years++;
- seconds -= SecondsPerYear;
- }
+ years = (int)(seconds / KSPUtil.dateTimeFormatter.Year);
+ seconds -= years * KSPUtil.dateTimeFormatter.Year;
- var days = 0;
- while (seconds >= SecondsPerDay)
- {
- days++;
- seconds -= SecondsPerDay;
- }
+ days = (int)(seconds / KSPUtil.dateTimeFormatter.Day);
+ seconds -= days * KSPUtil.dateTimeFormatter.Day;
- var hours = 0;
- while (seconds >= SecondsPerHour)
- {
- hours++;
- seconds -= SecondsPerHour;
- }
+ hours = (int)(seconds / 3600.0);
+ seconds -= hours * 3600.0;
- var minutes = 0;
- while (seconds >= SecondsPerMinute)
- {
- minutes++;
- seconds -= SecondsPerMinute;
+ minutes = (int)(seconds / 60.0);
+ seconds -= minutes * 60.0;
}
if (years > 0)
{
- return String.Format("{0}y {1}d {2}h {3}m {4}s", years, days, hours, minutes, seconds.ToString(format));
+ return string.Format("{0}y {1}d {2}h {3}m {4}s", years, days, hours, minutes, seconds.ToString(format));
}
if (days > 0)
{
- return String.Format("{0}d {1}h {2}m {3}s", days, hours, minutes, seconds.ToString(format));
+ return string.Format("{0}d {1}h {2}m {3}s", days, hours, minutes, seconds.ToString(format));
}
if (hours > 0)
{
- return String.Format("{0}h {1}m {2}s", hours, minutes, seconds.ToString(format));
+ return string.Format("{0}h {1}m {2}s", hours, minutes, seconds.ToString(format));
}
- return minutes > 0 ? String.Format("{0}m {1}s", minutes, seconds.ToString(format)) : String.Format("{0}s", seconds.ToString(format));
+ return minutes > 0 ? string.Format("{0}m {1}s", minutes, seconds.ToString(format)) : string.Format("{0}s", seconds.ToString(format));
}
-
- public static void Load()
- {
- var handler = SettingHandler.Load("TimeFormatter.xml");
- SecondsPerMinute = handler.Get("SecondsPerMinute", SecondsPerMinute);
- SecondsPerHour = handler.Get("SecondsPerHour", SecondsPerHour);
- SecondsPerDay = handler.Get("SecondsPerDay", SecondsPerDay);
- SecondsPerYear = handler.Get("SecondsPerYear", SecondsPerYear);
- Reference = handler.Get("Reference", Reference);
- }
-
- public static void Save()
- {
- var handler = SettingHandler.Load("TimeFormatter.xml");
- handler.Set("SecondsPerMinute", SecondsPerMinute);
- handler.Set("SecondsPerHour", SecondsPerHour);
- handler.Set("SecondsPerDay", SecondsPerDay);
- handler.Set("SecondsPerYear", SecondsPerYear);
- handler.Set("Reference", Reference);
- handler.Save("TimeFormatter.xml");
- }
-
- public static void SetReference(bool save = true)
- {
- const double minute = 60.0;
- const double hour = minute * 60.0;
- const double day = hour * 24.0;
- const double year = day * 365.0;
- SetReference(minute, hour, day, year, "Earth", save);
- }
-
- public static void SetReference(CelestialBody body, bool save = true)
- {
- SetReference(SecondsPerMinute, SecondsPerHour, body.rotationPeriod, body.orbit.period, body.bodyName, save);
- }
-
- public static void SetReference(double minute, double hour, double day, double year, string reference, bool save = true)
- {
- SecondsPerMinute = minute;
- SecondsPerHour = hour;
- SecondsPerDay = day;
- SecondsPerYear = year;
- Reference = reference;
-
- if (save)
- {
- Save();
- }
- }
-
- public new static string ToString()
- {
- return String.Format("SecondsPerMinute: {0}", SecondsPerMinute) + Environment.NewLine +
- String.Format("SecondsPerHour: {0}", SecondsPerHour) + Environment.NewLine +
- String.Format("SecondsPerDay: {0}", SecondsPerDay) + Environment.NewLine +
- String.Format("SecondsPerYear: {0}", SecondsPerYear) + Environment.NewLine;
- }
-
- #endregion
}
}
--- a/KerbalEngineer/Helpers/Units.cs
+++ b/KerbalEngineer/Helpers/Units.cs
@@ -24,6 +24,8 @@
public static class Units
{
public const double GRAVITY = 9.80665;
+ public const double RAD_TO_DEG = 180.0 / Math.PI;
+ public const double DEG_TO_RAD = Math.PI / 180.0;
public static string Concat(int value1, int value2)
{
@@ -91,7 +93,7 @@
int min = (int)Math.Floor(rem * 60);
rem -= ((double)min / 60);
int sec = (int)Math.Floor(rem * 3600);
- return String.Format("{0:0}° {1:00}' {2:00}\"", deg, min, sec);
+ return string.Format("{0:0}° {1:00}' {2:00}\"", deg, min, sec);
}
public static string ToDistance(double value, int decimals = 1)
@@ -125,18 +127,18 @@
public static string ToFlux(double value)
{
- return value.ToString("#,0.00") + "W";
+ return value.ToString("#,0.00") + "kW";
}
public static string ToForce(double value)
{
- return value.ToString((value < 100000.0) ? (value < 10000.0) ? (value < 100.0) ? (Math.Abs(value) < Double.Epsilon) ? "N0" : "N3" : "N2" : "N1" : "N0") + "kN";
+ return value.ToString((value < 100000.0) ? (value < 10000.0) ? (value < 100.0) ? (Math.Abs(value) < double.Epsilon) ? "N0" : "N3" : "N2" : "N1" : "N0") + "kN";
}
public static string ToForce(double value1, double value2)
{
- string format1 = (value1 < 100000.0) ? (value1 < 10000.0) ? (value1 < 100.0) ? (Math.Abs(value1) < Double.Epsilon) ? "N0" : "N3" : "N2" : "N1" : "N0";
- string format2 = (value2 < 100000.0) ? (value2 < 10000.0) ? (value2 < 100.0) ? (Math.Abs(value2) < Double.Epsilon) ? "N0" : "N3" : "N2" : "N1" : "N0";
+ string format1 = (value1 < 100000.0) ? (value1 < 10000.0) ? (value1 < 100.0) ? (Math.Abs(value1) < double.Epsilon) ? "N0" : "N3" : "N2" : "N1" : "N0";
+ string format2 = (value2 < 100000.0) ? (value2 < 10000.0) ? (value2 < 100.0) ? (Math.Abs(value2) < double.Epsilon) ? "N0" : "N3" : "N2" : "N1" : "N0";
return value1.ToString(format1) + " / " + value2.ToString(format2) + "kN";
}
@@ -205,7 +207,7 @@
public static string ToTorque(double value)
{
- return value.ToString((value < 100.0) ? (Math.Abs(value) < Double.Epsilon) ? "N0" : "N1" : "N0") + "kNm";
+ return value.ToString((value < 100.0) ? (Math.Abs(value) < double.Epsilon) ? "N0" : "N2" : "N0") + "kNm";
}
}
}
--- /dev/null
+++ b/KerbalEngineer/Helpers/XmlHelper.cs
@@ -1,1 +1,67 @@
+namespace KerbalEngineer.Helpers
+{
+ using System;
+ using System.IO;
+ using System.Text;
+ using System.Xml.Serialization;
+ public static class XmlHelper
+ {
+ /// <summary>
+ /// Loads an object from disk.
+ /// </summary>
+ public static T LoadObject<T>(string path)
+ {
+ T obj = default(T);
+
+ if (File.Exists(path))
+ {
+ try
+ {
+ using (StreamReader stream = new StreamReader(path, Encoding.UTF8))
+ {
+ obj = (T)new XmlSerializer(typeof(T)).Deserialize(stream);
+ }
+ }
+ catch (Exception ex)
+ {
+ Logger.Exception(ex);
+ }
+ }
+
+ return obj;
+ }
+
+ /// <summary>
+ /// Loads and object from disk.
+ /// </summary>
+ public static bool LoadObject<T>(string path, out T obj)
+ {
+ obj = LoadObject<T>(path);
+ return (obj != null);
+ }
+
+ /// <summary>
+ /// Saves an object to disk.
+ /// </summary>
+ public static void SaveObject<T>(string path, T obj)
+ {
+ if (obj == null || string.IsNullOrEmpty(path))
+ {
+ return;
+ }
+
+ try
+ {
+ using (StreamWriter stream = new StreamWriter(path, false, Encoding.UTF8))
+ {
+ new XmlSerializer(typeof(T)).Serialize(stream, obj);
+ }
+ }
+ catch (Exception ex)
+ {
+ Logger.Exception(ex);
+ }
+ }
+ }
+}
--- a/KerbalEngineer/KerbalEngineer.csproj
+++ b/KerbalEngineer/KerbalEngineer.csproj
@@ -34,26 +34,28 @@
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
+ <Compile Include="AppLauncherButton.cs" />
+ <Compile Include="AssetBundleLoader.cs" />
<Compile Include="Control\IControlPanel.cs" />
<Compile Include="Control\Panels\BuildOverlayPanel.cs" />
<Compile Include="Control\Panels\BuildEngineerPanel.cs" />
<Compile Include="Editor\BuildAdvanced.cs" />
+ <Compile Include="Editor\BuildAppLauncher.cs" />
<Compile Include="Editor\BuildOverlay.cs" />
<Compile Include="CelestialBodies.cs" />
<Compile Include="Editor\BuildOverlayPartInfo.cs" />
<Compile Include="Editor\BuildOverlayResources.cs" />
<Compile Include="Editor\BuildOverlayVessel.cs" />
- <Compile Include="Editor\BuildToolbar.cs" />
<Compile Include="Editor\PartInfoItem.cs" />
<Compile Include="Editor\ResourceInfoItem.cs" />
<Compile Include="Extensions\FloatExtensions.cs" />
<Compile Include="Extensions\OrbitExtensions.cs" />
<Compile Include="Extensions\StringExtensions.cs" />
<Compile Include="Flight\ActionMenuGui.cs" />
+ <Compile Include="Flight\FlightAppLauncher.cs" />
<Compile Include="Flight\Presets\Preset.cs" />
<Compile Include="Flight\Readouts\Miscellaneous\SystemTime.cs" />
<Compile Include="Flight\Readouts\Miscellaneous\VectoredThrustToggle.cs" />
- <Compile Include="Flight\Readouts\Miscellaneous\TimeReference.cs" />
<Compile Include="Flight\Readouts\Miscellaneous\Separator.cs" />
<Compile Include="Flight\Readouts\Miscellaneous\GuiSizeAdjustor.cs" />
<Compile Include="Flight\Readouts\Orbital\AngleToEquatorialDescendingNode.cs" />
@@ -115,6 +117,7 @@
<Compile Include="Flight\Readouts\Thermal\HottestTemperature.cs" />
<Compile Include="Flight\Readouts\Thermal\HottestPart.cs" />
<Compile Include="Flight\Readouts\Thermal\ThermalProcessor.cs" />
+ <Compile Include="Flight\Readouts\Vessel\Name.cs" />
<Compile Include="Flight\Readouts\Vessel\AttitudeProcessor.cs" />
<Compile Include="Flight\Readouts\Vessel\DeltaVCurrentTotal.cs" />
<Compile Include="Flight\Readouts\Vessel\PitchRate.cs" />
@@ -148,8 +151,10 @@
<Compile Include="Helpers\TextureHelper.cs" />
<Compile Include="Helpers\Units.cs" />
<Compile Include="Helpers\TimeFormatter.cs" />
- <Compile Include="KeyBinder.cs" />
+ <Compile Include="Helpers\XmlHelper.cs" />
+ <Compile Include="KeyBinding\KeyBinder.cs" />
<Compile Include="Control\ControlCentre.cs" />
+ <Compile Include="KeyBinding\KeyBindingsObject.cs" />
<Compile Include="UIControls\DropDown.cs" />
<Compile Include="Logger.cs" />
<Compile Include="EngineerGlobals.cs" />
@@ -221,6 +226,7 @@
<Compile Include="Settings\SettingHandler.cs" />
<Compile Include="Settings\SettingItem.cs" />
<Compile Include="TapeDriveAnimator.cs" />
+ <Compile Include="KeyBinding\KeyBindPopup.cs" />
<Compile Include="UIControls\WindowObject.cs" />
<Compile Include="VesselSimulator\AttachNodeSim.cs" />
<Compile Include="VesselSimulator\EngineSim.cs" />
@@ -230,10 +236,28 @@
<Compile Include="VesselSimulator\SimManager.cs" />
<Compile Include="VesselSimulator\Simulation.cs" />
<Compile Include="VesselSimulator\Stage.cs" />
+ <Compile Include="Flight\Readouts\Rendezvous\RelativeRadialVelocity.cs" />
+ <Compile Include="Flight\Readouts\Rendezvous\TimeToRendezvous.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
- <HintPath>..\Game\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
+ <HintPath>..\..\Game\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Assembly-CSharp-firstpass">
+ <HintPath>..\..\game\KSP_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="KSPAssets">
+ <HintPath>..\..\game\KSP_Data\Managed\KSPAssets.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="KSPCore">
+ <HintPath>..\..\game\KSP_Data\Managed\KSPCore.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="KSPUtil">
+ <HintPath>..\..\game\KSP_Data\Managed\KSPUtil.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System">
@@ -245,11 +269,21 @@
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
- <HintPath>..\Game\KSP_Data\Managed\UnityEngine.dll</HintPath>
+ <HintPath>..\..\Game\KSP_Data\Managed\UnityEngine.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="UnityEngine.UI">
+ <HintPath>..\..\game\KSP_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
- <ItemGroup />
+ <ItemGroup>
+ <ProjectReference Include="..\KerbalEngineer.Unity\KerbalEngineer.Unity.csproj">
+ <Project>{5387bb1e-32b1-4bac-b03f-100570b9554c}</Project>
+ <Name>KerbalEngineer.Unity</Name>
+ <Private>False</Private>
+ </ProjectReference>
+ </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="PostBuildMacros">
<GetAssemblyIdentity AssemblyFiles="$(TargetPath)">
@@ -264,7 +298,7 @@
$(PostBuildEventDependsOn);
PostBuildMacros;
</PostBuildEventDependsOn>
- <PostBuildEvent>xcopy "$(SolutionDir)Output\*" "$(SolutionDir)Game\GameData\*" /E /Y
+ <PostBuildEvent>xcopy "$(SolutionDir)Output\*" "$(SolutionDir)..\Game\GameData\*" /E /Y
del "$(SolutionDir)Release\*" /Q
xcopy "$(SolutionDir)Documents\*" "$(SolutionDir)Release\Documents\*" /E /Y
7z.exe a -tzip -mx3 "$(SolutionDir)Release\$(ProjectName)-@(VersionNumber).zip" "$(SolutionDir)Output\*"
--- a/KerbalEngineer/KeyBinder.cs
+++ /dev/null
@@ -1,35 +1,1 @@
-//
-// Kerbal Engineer Redux
-//
-// Copyright (C) 2014 CYBUTEK
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see <http://www.gnu.org/licenses/>.
-//
-using UnityEngine;
-
-namespace KerbalEngineer
-{
- public class KeyBinder
- {
- public static KeyCode EditorShowHide { get; set; }
-
- public static KeyCode FlightShowHide { get; set; }
-
- static KeyBinder()
- {
- EditorShowHide = FlightShowHide = KeyCode.Backslash;
- }
- }
-}
--- /dev/null
+++ b/KerbalEngineer/KeyBinding/KeyBindPopup.cs
@@ -1,1 +1,247 @@
-
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2015 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+
+namespace KerbalEngineer.KeyBinding
+{
+ using System;
+ using Extensions;
+ using UnityEngine;
+
+ public class KeyBindPopup : MonoBehaviour
+ {
+ private const string LOCK_ID = "KER_KeyBindPopup";
+ private static Rect position = new Rect(Screen.width, Screen.height, 250.0f, 0.0f);
+ private static bool hasCentred;
+ private static KeyBindPopup instance;
+ private readonly Array availableBindings = Enum.GetValues(typeof(KeyCode));
+
+ /// <summary>
+ /// Gets the delegate to be invoked when accepted button is clicked.
+ /// </summary>
+ public Action<KeyCode> AcceptClicked { get; private set; }
+
+ /// <summary>
+ /// Gets the name of the binding to change.
+ /// </summary>
+ public string Name { get; private set; }
+
+ /// <summary>
+ /// Gets the selected binding.
+ /// </summary>
+ public KeyCode Binding { get; private set; }
+
+ /// <summary>
+ /// Gets whether a key bind popup is already open.
+ /// </summary>
+ public static bool IsOpen
+ {
+ get
+ {
+ return (instance != null);
+ }
+ }
+
+ /// <summary>
+ /// Gets and sets the input lock state.
+ /// </summary>
+ public bool InputLock
+ {
+ get
+ {
+ return InputLockManager.GetControlLock(LOCK_ID) != ControlTypes.None;
+ }
+ set
+ {
+ if (value)
+ {
+ InputLockManager.SetControlLock(ControlTypes.All, LOCK_ID);
+ }
+ else
+ {
+ InputLockManager.SetControlLock(ControlTypes.None, LOCK_ID);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Shows a key bind popup allowing the user to select a key for binding.
+ /// </summary>
+ public static void Show(string name, KeyCode currentBinding, Action<KeyCode> acceptClicked)
+ {
+ if (instance == null)
+ {
+ instance = new GameObject("SelectKeyBind").AddComponent<KeyBindPopup>();
+ }
+
+ instance.Name = name;
+ instance.Binding = currentBinding;
+ instance.AcceptClicked = acceptClicked;
+ }
+
+ /// <summary>
+ /// Handles the accept button click event.
+ /// </summary>
+ public void OnAccept()
+ {
+ if (AcceptClicked != null)
+ {
+ AcceptClicked.Invoke(Binding);
+ }
+ Destroy(gameObject);
+ }
+
+ /// <summary>
+ /// Handles the cancel button click event.
+ /// </summary>
+ public void OnCancel()
+ {
+ Destroy(gameObject);
+ }
+
+ /// <summary>
+ /// Called by unity when the component is created.
+ /// </summary>
+ protected virtual void Awake()
+ {
+ if (instance == null)
+ {
+ instance = this;
+ }
+ else if (instance != this)
+ {
+ OnCancel();
+ }
+ }
+
+ /// <summary>
+ /// Called by unity when the component is destroyed.
+ /// </summary>
+ protected virtual void OnDestroy()
+ {
+ InputLock = false;
+ }
+
+ /// <summary>
+ /// Called by unity each frame to render the GUI.
+ /// </summary>
+ protected virtual void OnGUI()
+ {
+ position = GUILayout.Window(GetInstanceID(), position, RenderWindow, "Select Key Bind", HighLogic.Skin.window).ClampToScreen();
+ CentreWindow();
+ }
+
+ /// <summary>
+ /// Called by unity every frame.
+ /// </summary>
+ protected virtual void Update()
+ {
+ CentreWindow();
+ UpdateBinding();
+ UpdateInputLock();
+ }
+
+ /// <summary>
+ /// Centres the window on the screen.
+ /// </summary>
+ private static void CentreWindow()
+ {
+ if (hasCentred == false && position.width > 0.0f && position.height > 0.0f)
+ {
+ hasCentred = true;
+ position.center = new Vector2(Screen.width * 0.5f, Screen.height * 0.5f);
+ }
+ }
+
+ /// <summary>
+ /// Renders the window content.
+ /// </summary>
+ private void RenderWindow(int id)
+ {
+ GUILayout.Label("Press the desired key to change it.");
+
+ // Binding labels.
+ GUILayout.BeginVertical(HighLogic.Skin.textArea);
+ GUILayout.Label("Key Bind: " + Name);
+ GUILayout.Label("Selected: " + Binding);
+ if (GUILayout.Button("Clear", HighLogic.Skin.button))
+ {
+ Binding = KeyCode.None;
+ }
+ GUILayout.EndVertical();
+
+ // Window buttons.
+ GUILayout.BeginHorizontal();
+ if (GUILayout.Button("Cancel", HighLogic.Skin.button))
+ {
+ OnCancel();
+ }
+
+ if (GUILayout.Button("Accept", HighLogic.Skin.button))
+ {
+ OnAccept();
+ }
+ GUILayout.EndHorizontal();
+
+ // Make the window to be draggable.
+ GUI.DragWindow();
+ }
+
+ /// <summary>
+ /// Updates the binding selected by the user.
+ /// </summary>
+ private void UpdateBinding()
+ {
+ for (int i = 0; i < availableBindings.Length; ++i)
+ {
+ KeyCode keyCode = (KeyCode)availableBindings.GetValue(i);
+
+ if (keyCode == KeyCode.Mouse0)
+ {
+ continue;
+ }
+
+ if (Input.GetKeyDown(keyCode))
+ {
+ if (Input.GetKeyDown(keyCode))
+ {
+ Binding = keyCode;
+ }
+ }
+ }
+ }
+
+ /// <summary>
+ /// Updates the input lock.
+ /// </summary>
+ private void UpdateInputLock()
+ {
+ bool mouseOver = position.MouseIsOver();
+ bool inputLock = InputLock;
+
+ if (mouseOver && inputLock == false)
+ {
+ InputLock = true;
+ }
+ else if (mouseOver == false && inputLock)
+ {
+ InputLock = false;
+ }
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer/KeyBinding/KeyBinder.cs
@@ -1,1 +1,255 @@
-
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2015 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+
+namespace KerbalEngineer.KeyBinding
+{
+ using System;
+ using System.IO;
+ using Extensions;
+ using Helpers;
+ using UnityEngine;
+
+ public class KeyBinder : MonoBehaviour
+ {
+ private const string LOCK_ID = "KER_KeyBinder";
+ private static readonly string filePath = Path.Combine(EngineerGlobals.SettingsPath, "KeyBinds.xml");
+ private static KeyBindingsObject bindings;
+ private static Rect position = new Rect(Screen.width, Screen.height, 500.0f, 0.0f);
+ private static bool hasCentred;
+
+ static KeyBinder()
+ {
+ Load();
+ }
+
+ /// <summary>
+ /// Gets whether the key binder window is open.
+ /// </summary>
+ public static bool IsOpen { get; private set; }
+
+ /// <summary>
+ /// Gets and sets the key bindings object.
+ /// </summary>
+ public static KeyBindingsObject Bindings
+ {
+ get
+ {
+ if (bindings == null)
+ {
+ bindings = new KeyBindingsObject();
+ }
+ return bindings;
+ }
+ private set
+ {
+ if (value != null)
+ {
+ bindings = value;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Gets and sets the editor show/hide binding.
+ /// </summary>
+ public static KeyCode EditorShowHide
+ {
+ get
+ {
+ return Bindings.EditorShowHide;
+ }
+ set
+ {
+ Bindings.EditorShowHide = value;
+ Save();
+ }
+ }
+
+ /// <summary>
+ /// Gets and sets the flight show/hide binding.
+ /// </summary>
+ public static KeyCode FlightShowHide
+ {
+ get
+ {
+ return Bindings.FlightShowHide;
+ }
+ set
+ {
+ Bindings.FlightShowHide = value;
+ Save();
+ }
+ }
+
+ /// <summary>
+ /// Gets and sets the input lock state.
+ /// </summary>
+ public bool InputLock
+ {
+ get
+ {
+ return InputLockManager.GetControlLock(LOCK_ID) != ControlTypes.None;
+ }
+ set
+ {
+ if (value)
+ {
+ InputLockManager.SetControlLock(ControlTypes.All, LOCK_ID);
+ }
+ else
+ {
+ InputLockManager.SetControlLock(ControlTypes.None, LOCK_ID);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Loads the key bindings from disk.
+ /// </summary>
+ public static void Load()
+ {
+ Bindings = XmlHelper.LoadObject<KeyBindingsObject>(filePath);
+ }
+
+ /// <summary>
+ /// Saves the key bindings to disk.
+ /// </summary>
+ public static void Save()
+ {
+ XmlHelper.SaveObject(filePath, Bindings);
+ }
+
+ /// <summary>
+ /// Shows the key binding window.
+ /// </summary>
+ public static void Show()
+ {
+ if (IsOpen)
+ {
+ return;
+ }
+
+ new GameObject("KeyBinder").AddComponent<KeyBinder>();
+ }
+
+ /// <summary>
+ /// Called by unity when component is created.
+ /// </summary>
+ protected virtual void Awake()
+ {
+ if (IsOpen)
+ {
+ Destroy(gameObject);
+ }
+ else
+ {
+ IsOpen = true;
+ position.height = 0.0f;
+ }
+ }
+
+ /// <summary>
+ /// Called by unity when component is destroyed.
+ /// </summary>
+ protected virtual void OnDestroy()
+ {
+ IsOpen = false;
+ InputLock = false;
+ }
+
+ /// <summary>
+ /// Called by unity to draw the GUI.
+ /// </summary>
+ protected virtual void OnGUI()
+ {
+ position = GUILayout.Window(GetInstanceID(), position, RenderWindow, "Kerbal Engineer Redux - Key Bindings", HighLogic.Skin.window).ClampToScreen();
+ CentreWindow();
+ }
+
+ /// <summary>
+ /// Called by unity every frame.
+ /// </summary>
+ protected virtual void Update()
+ {
+ UpdateInputLock();
+ }
+
+ /// <summary>
+ /// Renders a key bind option.
+ /// </summary>
+ private static void RenderKeyBind(string name, KeyCode currentBinding, Action<KeyCode> acceptClicked)
+ {
+ GUILayout.BeginHorizontal();
+ GUILayout.Label(name);
+ if (GUILayout.Button(currentBinding.ToString(), HighLogic.Skin.button, GUILayout.Width(100.0f)))
+ {
+ KeyBindPopup.Show(name, currentBinding, acceptClicked);
+ }
+ GUILayout.EndHorizontal();
+ }
+
+ /// <summary>
+ /// Centres the window on screen.
+ /// </summary>
+ private void CentreWindow()
+ {
+ if (hasCentred == false && position.width > 0.0f && position.height > 0.0f)
+ {
+ hasCentred = true;
+ position.center = new Vector2(Screen.width * 0.5f, Screen.height * 0.5f);
+ }
+ }
+
+ /// <summary>
+ /// Renders the GUI window contents.
+ /// </summary>
+ private void RenderWindow(int id)
+ {
+ GUILayout.BeginVertical(HighLogic.Skin.textArea);
+ RenderKeyBind("Editor Show/Hide", EditorShowHide, binding => EditorShowHide = binding);
+ RenderKeyBind("Flight Show/Hide", FlightShowHide, binding => FlightShowHide = binding);
+ GUILayout.EndVertical();
+
+ if (GUILayout.Button("Close", HighLogic.Skin.button))
+ {
+ Destroy(gameObject);
+ }
+
+ GUI.DragWindow();
+ }
+
+ /// <summary>
+ /// Updates the input lock.
+ /// </summary>
+ private void UpdateInputLock()
+ {
+ bool mouseOver = position.MouseIsOver();
+ bool inputLock = InputLock;
+
+ if (mouseOver && inputLock == false)
+ {
+ InputLock = true;
+ }
+ else if (mouseOver == false && inputLock)
+ {
+ InputLock = false;
+ }
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer/KeyBinding/KeyBindingsObject.cs
@@ -1,1 +1,31 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2015 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.KeyBinding
+{
+ using System.Xml.Serialization;
+ using UnityEngine;
+
+ public class KeyBindingsObject
+ {
+ public KeyCode EditorShowHide { get; set; }
+
+ public KeyCode FlightShowHide { get; set; }
+ }
+}
--- a/KerbalEngineer/TapeDriveAnimator.cs
+++ b/KerbalEngineer/TapeDriveAnimator.cs
@@ -83,6 +83,8 @@
private bool sceneIsEditor;
private float speed;
private float targetSpeed;
+ private Renderer renderer;
+ private Light light;
#endregion
@@ -120,6 +122,8 @@
public override void OnStart(StartState state)
{
+ renderer = GetComponent<Renderer>();
+
this.random = new Random();
this.StopBakedAnimation();
@@ -167,37 +171,37 @@
if (this.Lights1 != "")
{
this.lights1Transform = this.part.FindModelTransform(this.Lights1);
- this.lights1ShaderOff = this.lights1Transform.renderer.material.shader;
+ this.lights1ShaderOff = renderer.material.shader;
}
if (this.Lights2 != "")
{
this.lights2Transform = this.part.FindModelTransform(this.Lights2);
- this.lights2ShaderOff = this.lights2Transform.renderer.material.shader;
+ this.lights2ShaderOff = renderer.material.shader;
}
if (this.Lights3 != "")
{
this.lights3Transform = this.part.FindModelTransform(this.Lights3);
- this.lights3ShaderOff = this.lights3Transform.renderer.material.shader;
+ this.lights3ShaderOff = renderer.material.shader;
}
if (this.Lights4 != "")
{
this.lights4Transform = this.part.FindModelTransform(this.Lights4);
- this.lights4ShaderOff = this.lights4Transform.renderer.material.shader;
+ this.lights4ShaderOff = renderer.material.shader;
}
if (this.Lights5 != "")
{
this.lights5Transform = this.part.FindModelTransform(this.Lights5);
- this.lights5ShaderOff = this.lights5Transform.renderer.material.shader;
+ this.lights5ShaderOff = renderer.material.shader;
}
if (this.Lights6 != "")
{
this.lights6Transform = this.part.FindModelTransform(this.Lights6);
- this.lights6ShaderOff = this.lights6Transform.renderer.material.shader;
+ this.lights6ShaderOff = renderer.material.shader;
}
this.lightsShaderOn = Shader.Find("Unlit/Texture");
@@ -381,7 +385,7 @@
lightsOn = (this.speed == 0);
}
- lights.renderer.material.shader = lightsOn ? @on : off;
+ lights.GetComponent<Renderer>().material.shader = lightsOn ? @on : off;
}
#endregion
--- a/KerbalEngineer/VesselSimulator/EngineSim.cs
+++ b/KerbalEngineer/VesselSimulator/EngineSim.cs
@@ -273,14 +273,36 @@
HashSet<PartSim> visited = new HashSet<PartSim>();
+ public void DumpSourcePartSets(String msg)
+ {
+ MonoBehaviour.print("DumpSourcePartSets " + msg);
+ foreach (int type in sourcePartSets.Keys)
+ {
+ MonoBehaviour.print("SourcePartSet for " + ResourceContainer.GetResourceName(type));
+ HashSet<PartSim> sourcePartSet = sourcePartSets[type];
+ if (sourcePartSet.Count > 0)
+ {
+ foreach (PartSim partSim in sourcePartSet)
+ {
+ MonoBehaviour.print("Part " + partSim.name + ":" + partSim.partId);
+ }
+ }
+ else
+ {
+ MonoBehaviour.print("No parts");
+ }
+ }
+ }
+
public bool SetResourceDrains(List<PartSim> allParts, List<PartSim> allFuelLines, HashSet<PartSim> drainingParts)
{
LogMsg log = null;
-
+ //DumpSourcePartSets("before clear");
foreach (HashSet<PartSim> sourcePartSet in sourcePartSets.Values)
{
sourcePartSet.Clear();
}
+ //DumpSourcePartSets("after clear");
for (int index = 0; index < this.resourceConsumptions.Types.Count; index++)
{
@@ -305,6 +327,7 @@
break;
case ResourceFlowMode.ALL_VESSEL:
+ case ResourceFlowMode.ALL_VESSEL_BALANCE:
for (int i = 0; i < allParts.Count; i++)
{
PartSim aPartSim = allParts[i];
@@ -316,6 +339,7 @@
break;
case ResourceFlowMode.STAGE_PRIORITY_FLOW:
+ case ResourceFlowMode.STAGE_PRIORITY_FLOW_BALANCE:
foreach (HashSet<PartSim> stagePartSet in stagePartSets.Values)
{
@@ -338,20 +362,27 @@
maxStage = stage;
}
- if (!stagePartSets.TryGetValue(stage, out sourcePartSet))
+ HashSet<PartSim> tempPartSet;
+ if (!stagePartSets.TryGetValue(stage, out tempPartSet))
{
- sourcePartSet = new HashSet<PartSim>();
- stagePartSets.Add(stage, sourcePartSet);
+ tempPartSet = new HashSet<PartSim>();
+ stagePartSets.Add(stage, tempPartSet);
}
- sourcePartSet.Add(aPartSim);
- }
-
- for (int j = 0; j <= maxStage; j++)
+ tempPartSet.Add(aPartSim);
+ }
+
+ for (int j = maxStage; j >= 0; j--)
{
HashSet<PartSim> stagePartSet;
if (stagePartSets.TryGetValue(j, out stagePartSet) && stagePartSet.Count > 0)
{
- sourcePartSet = stagePartSet;
+ // We have to copy the contents of the set here rather than copying the set reference or
+ // bad things (tm) happen
+ foreach (PartSim aPartSim in stagePartSet)
+ {
+ sourcePartSet.Add(aPartSim);
+ }
+ break;
}
}
break;
@@ -364,8 +395,24 @@
log = new LogMsg();
log.buf.AppendLine("Find " + ResourceContainer.GetResourceName(type) + " sources for " + partSim.name + ":" + partSim.partId);
}
- partSim.GetSourceSet(type, allParts, visited, sourcePartSet, log, "");
+ partSim.GetSourceSet(type, PhysicsGlobals.Stack_PriUsesSurf, allParts, visited, sourcePartSet, log, "");
+ if (SimManager.logOutput && log != null)
+ {
+ MonoBehaviour.print(log.buf);
+ }
+ break;
+
+ case ResourceFlowMode.STAGE_STACK_FLOW:
+ case ResourceFlowMode.STAGE_STACK_FLOW_BALANCE:
+ visited.Clear();
+
if (SimManager.logOutput)
+ {
+ log = new LogMsg();
+ log.buf.AppendLine("Find " + ResourceContainer.GetResourceName(type) + " sources for " + partSim.name + ":" + partSim.partId);
+ }
+ partSim.GetSourceSet(type, true, allParts, visited, sourcePartSet, log, "");
+ if (SimManager.logOutput && log != null)
{
MonoBehaviour.print(log.buf);
}
@@ -376,11 +423,9 @@
break;
}
-
- if (sourcePartSet.Count > 0)
- {
- sourcePartSets[type] = sourcePartSet;
- if (SimManager.logOutput)
+ if (SimManager.logOutput)
+ {
+ if (sourcePartSet.Count > 0)
{
log = new LogMsg();
log.buf.AppendLine("Source parts for " + ResourceContainer.GetResourceName(type) + ":");
@@ -391,6 +436,8 @@
MonoBehaviour.print(log.buf);
}
}
+
+ //DumpSourcePartSets("after " + ResourceContainer.GetResourceName(type));
}
// If we don't have sources for all the needed resources then return false without setting up any drains
@@ -409,6 +456,7 @@
return false;
}
}
+
// Now we set the drains on the members of the sets and update the draining parts set
for (int i = 0; i < this.resourceConsumptions.Types.Count; i++)
{
--- a/KerbalEngineer/VesselSimulator/PartSim.cs
+++ b/KerbalEngineer/VesselSimulator/PartSim.cs
@@ -42,6 +42,7 @@
public int decoupledInStage;
public bool fuelCrossFeed;
public List<PartSim> fuelTargets = new List<PartSim>();
+ public List<PartSim> surfaceMountFuelTargets = new List<PartSim>();
public bool hasModuleEngines;
public bool hasMultiModeEngine;
@@ -416,11 +417,7 @@
mass += resources.GetResourceMass(resources.Types[i]);
}
- if (hasVessel == false && isFairing && currentStage > inverseStage)
- {
- mass += fairingMass;
- }
- else if (hasVessel && isFairing && currentStage <= inverseStage)
+ if (isFairing && currentStage <= inverseStage)
{
mass -= fairingMass;
}
@@ -451,7 +448,7 @@
// All functions below this point must not rely on the part member (it may be null)
//
- public void GetSourceSet(int type, List<PartSim> allParts, HashSet<PartSim> visited, HashSet<PartSim> allSources, LogMsg log, String indent)
+ public void GetSourceSet(int type, bool includeSurfaceMountedParts, List<PartSim> allParts, HashSet<PartSim> visited, HashSet<PartSim> allSources, LogMsg log, String indent)
{
if (log != null)
{
@@ -489,7 +486,29 @@
{
if (log != null) log.buf.AppendLine(indent + "Adding fuel target as source (" + partSim.name + ":" + partSim.partId + ")");
- partSim.GetSourceSet(type, allParts, visited, allSources, log, indent);
+ partSim.GetSourceSet(type, includeSurfaceMountedParts, allParts, visited, allSources, log, indent);
+ }
+ }
+ }
+
+ // check surface mounted fuel targets
+ if (includeSurfaceMountedParts)
+ {
+ for (int i = 0; i < surfaceMountFuelTargets.Count; i++)
+ {
+ PartSim partSim = this.surfaceMountFuelTargets[i];
+ if (partSim != null)
+ {
+ if (visited.Contains(partSim))
+ {
+ if (log != null) log.buf.AppendLine(indent + "Fuel target already visited, skipping (" + partSim.name + ":" + partSim.partId + ")");
+ }
+ else
+ {
+ if (log != null) log.buf.AppendLine(indent + "Adding fuel target as source (" + partSim.name + ":" + partSim.partId + ")");
+
+ partSim.GetSourceSet(type, true, allParts, visited, allSources, log, indent);
+ }
}
}
}
@@ -519,9 +538,7 @@
{
if (attachSim.nodeType == AttachNode.NodeType.Stack)
{
- if (
- !(this.noCrossFeedNodeKey != null && this.noCrossFeedNodeKey.Length > 0 &&
- attachSim.id.Contains(this.noCrossFeedNodeKey)))
+ if ((string.IsNullOrEmpty(noCrossFeedNodeKey) == false && attachSim.id.Contains(noCrossFeedNodeKey)) == false)
{
if (visited.Contains(attachSim.attachedPartSim))
{
@@ -531,7 +548,7 @@
{
if (log != null) log.buf.AppendLine(indent + "Adding attached part as source (" + attachSim.attachedPartSim.name + ":" + attachSim.attachedPartSim.partId + ")");
- attachSim.attachedPartSim.GetSourceSet(type, allParts, visited, allSources, log, indent);
+ attachSim.attachedPartSim.GetSourceSet(type, includeSurfaceMountedParts, allParts, visited, allSources, log, indent);
}
}
}
@@ -549,7 +566,7 @@
// type was not disabled [Experiment]) and it contains fuel, it returns itself.
// Rule 6: If the part is fuel container for searched type of fuel (i.e. it has capability to contain that type of fuel and the fuel
// type was not disabled) but it does not contain the requested fuel, it returns empty list. [Experiment]
- if (resources.HasType(type) && resourceFlowStates[type] != 0)
+ if (resources.HasType(type) && resourceFlowStates[type] > 0.0)
{
if (resources[type] > SimManager.RESOURCE_MIN)
{
@@ -578,7 +595,7 @@
else
{
lastCount = allSources.Count;
- this.parent.GetSourceSet(type, allParts, visited, allSources, log, indent);
+ this.parent.GetSourceSet(type, includeSurfaceMountedParts, allParts, visited, allSources, log, indent);
if (allSources.Count > lastCount)
{
if (log != null) log.buf.AppendLine(indent + "Returning " + (allSources.Count - lastCount) + " parent sources (" + this.name + ":" + this.partId + ")");
@@ -681,6 +698,11 @@
if (partSimLookup.TryGetValue(part.parent, out parent))
{
if (log != null) log.buf.AppendLine("Parent part is " + parent.name + ":" + parent.partId);
+ if (part.attachMode == AttachModes.SRF_ATTACH && part.attachRules.srfAttach && part.fuelCrossFeed && part.parent.fuelCrossFeed)
+ {
+ if (log != null) log.buf.AppendLine("Added " + name + " to " + parent.name + " surface mounted fuel targets.");
+ parent.surfaceMountFuelTargets.Add(this);
+ }
}
else
{
Binary files /dev/null and b/Output/KerbalEngineer/KerbalEngineer differ
Binary files /dev/null and b/Output/KerbalEngineer/KerbalEngineer.Unity.dll differ
Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ
--- /dev/null
+++ b/Output/KerbalEngineer/KerbalEngineer.manifest
@@ -1,1 +1,10 @@
+ManifestFileVersion: 0
+AssetBundleManifest:
+ AssetBundleInfos:
+ Info_0:
+ Name: images
+ Dependencies: {}
+ Info_1:
+ Name: prefabs
+ Dependencies: {}
--- a/Output/KerbalEngineer/KerbalEngineer.version
+++ b/Output/KerbalEngineer/KerbalEngineer.version
@@ -5,14 +5,14 @@
{
"MAJOR":1,
"MINOR":0,
- "PATCH":18,
- "BUILD":0
+ "PATCH":19,
+ "BUILD":4
},
"KSP_VERSION":
{
"MAJOR":1,
- "MINOR":0,
- "PATCH":4
+ "MINOR":1,
+ "PATCH":0
}
}
Binary files a/Output/KerbalEngineer/Textures/ToolbarIcon.png and /dev/null differ
Binary files /dev/null and b/Output/KerbalEngineer/images differ
--- /dev/null
+++ b/Output/KerbalEngineer/images.manifest
@@ -1,1 +1,21 @@
+ManifestFileVersion: 0
+CRC: 2833314722
+Hashes:
+ AssetFileHash:
+ serializedVersion: 2
+ Hash: b45648c25b082800bed1fc56179dfff5
+ TypeTreeHash:
+ serializedVersion: 2
+ Hash: 00ffc586b3c4c12c72c7fed589b81235
+HashAppended: 0
+ClassTypes:
+- Class: 28
+ Script: {instanceID: 0}
+- Class: 213
+ Script: {instanceID: 0}
+Assets:
+- Assets/Images/ui-drop-down.psd
+- Assets/Images/app-launcher-icon.psd
+- Assets/Images/flight-menu-background.psd
+Dependencies: []
Binary files /dev/null and b/Output/KerbalEngineer/prefabs differ
--- /dev/null
+++ b/Output/KerbalEngineer/prefabs.manifest
@@ -1,1 +1,50 @@
+ManifestFileVersion: 0
+CRC: 606732409
+Hashes:
+ AssetFileHash:
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