Added "Atmo" button to compact build engineer
Added "Atmo" button to compact build engineer
Removed title addition and doesn't show sliders

--- a/KerbalEngineer/Editor/BuildAdvanced.cs
+++ b/KerbalEngineer/Editor/BuildAdvanced.cs
@@ -215,7 +215,7 @@
                 }
 
                 // Change the window title based on whether in compact mode or not.
-                title = !compactMode ? "KERBAL ENGINEER REDUX " + EngineerGlobals.AssemblyVersion : "K.E.R. " + EngineerGlobals.AssemblyVersion + (showAtmosphericDetails ? " (ATMOS.)" : String.Empty);
+                title = !compactMode ? "KERBAL ENGINEER REDUX " + EngineerGlobals.AssemblyVersion : "K.E.R. " + EngineerGlobals.AssemblyVersion;
 
                 // Reset the window size when the staging or something else has changed.
                 stagesLength = stages.Length;
@@ -354,7 +354,7 @@
                 GUILayout.Space(5.0f);
 
                 GUILayout.BeginVertical();
-                GUILayout.Label("Mach: " + atmosphericMach.ToString("F1"), settingAtmoStyle, GUILayout.Width(125.0f * GuiDisplaySize.Offset));
+                GUILayout.Label("Mach: " + atmosphericMach.ToString("F2"), settingAtmoStyle, GUILayout.Width(125.0f * GuiDisplaySize.Offset));
                 GUI.skin = HighLogic.Skin;
                 atmosphericMach = GUILayout.HorizontalSlider(Mathf.Clamp(atmosphericMach, 0.0f, maxMach), 0.0f, maxMach);
                 GUI.skin = null;
@@ -823,6 +823,14 @@
                     bodiesListPosition = new Rect(position.width - 452.0f * GuiDisplaySize.Offset, 5.0f, 125.0f * GuiDisplaySize.Offset, 20.0f);
                     bodiesList.enabled = GUI.Toggle(bodiesListPosition, bodiesList.enabled, "BODY: " + CelestialBodies.SelectedBody.Name.ToUpper(), buttonStyle);
                     bodiesList.SetPosition(bodiesListPosition.Translate(position));
+                }
+                else
+                {
+                    if (GUI.Toggle(new Rect(position.width - 133.0f * GuiDisplaySize.Offset, 5.0f, 60.0f * GuiDisplaySize.Offset, 20.0f), showAtmosphericDetails, "ATMO", buttonStyle) != showAtmosphericDetails)
+                    {
+                        hasChanged = true;
+                        showAtmosphericDetails = !showAtmosphericDetails;
+                    }
                 }
 
                 // Draw the main informational display box.
@@ -841,7 +849,7 @@
                     DrawBurnTime();
                     GUILayout.EndHorizontal();
 
-                    if (showAtmosphericDetails)
+                    if (showAtmosphericDetails && !compactMode)
                     {
                         GUILayout.BeginVertical(areaSettingStyle);
                         DrawAtmosphericDetails();

--- a/KerbalEngineer/Flight/Readouts/Vessel/PartCount.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/PartCount.cs
@@ -46,7 +46,7 @@
         {
             if (SimulationProcessor.ShowDetails)
             {
-                this.DrawLine(Units.ConcatF(SimulationProcessor.LastStage.partCount, SimulationProcessor.LastStage.totalPartCount), section.IsHud);
+                this.DrawLine(Units.ConcatF(SimulationProcessor.LastStage.partCount, SimulationProcessor.LastStage.totalPartCount, 0), section.IsHud);
             }
         }
 

--- a/KerbalEngineer/VesselSimulator/Simulation.cs
+++ b/KerbalEngineer/VesselSimulator/Simulation.cs
@@ -147,6 +147,7 @@
             this.atmosphere = theAtmosphere;
             this.mach = theMach;
             this.lastStage = Staging.lastStage;
+            this.maxMach = 1.0f;
             //MonoBehaviour.print("lastStage = " + lastStage);
 
             // Clear the lists for our simulation parts