Switch from Self-Illumin to Unlit shader, as KSP no longer supports Self-Illumin.
Switch from Self-Illumin to Unlit shader, as KSP no longer supports Self-Illumin.

--- a/KerbalEngineer/TapeDriveAnimator.cs
+++ b/KerbalEngineer/TapeDriveAnimator.cs
@@ -185,7 +185,7 @@
                 this.lights6ShaderOff = this.lights6Transform.renderer.material.shader;

             }

 

-            this.lightsShaderOn = Shader.Find("Self-Illumin/Diffuse");

+            this.lightsShaderOn = Shader.Find("Unlit/Texture");

         }

 

         #endregion


 Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ