From: cybutek Date: Fri, 11 Mar 2016 18:34:07 +0000 Subject: Implemented the beginnings of a decoupled 'Settings Window' (i.e. can be accessed in-flight as well). X-Git-Url: http://git.toad.homelinux.net/projects/VesselSimulator.git/commitdiff/ae9293e --- Implemented the beginnings of a decoupled 'Settings Window' (i.e. can be accessed in-flight as well). --- --- a/.gitignore +++ b/.gitignore @@ -1,6 +1,11 @@ # Build Folders (you can keep bin if you'd like, to store dlls and pdbs) [Bb]in/ [Oo]bj/ + +# Unity specific +[Ll]ibrary/ +[Tt]emp/ +*.unityproj # mstest test results TestResults --- /dev/null +++ b/Assets/Prefabs/FlightMenu.prefab @@ -1,1 +1,1317 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &104452 +GameObject: + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + serializedVersion: 4 + m_Component: + - 224: {fileID: 22454998} + - 222: {fileID: 22296168} + - 114: {fileID: 11459182} + m_Layer: 5 + m_Name: Selected + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &114528 +GameObject: + m_ObjectHideFlags: 1 + 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m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 2134872726} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: -10} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 0 --- /dev/null +++ b/Assets/Scripts/Editor/BuildAssetBundles.cs @@ -1,1 +1,29 @@ +// +// Kerbal Engineer Redux +// +// Copyright (C) 2016 CYBUTEK +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . +// +using UnityEditor; +using UnityEngine; + +public class BuildAssetBundles : MonoBehaviour +{ + [MenuItem("Build/Asset Bundles")] + public static void Build() + { + BuildPipeline.BuildAssetBundles(Application.dataPath + "/../Output/KerbalEngineer", BuildAssetBundleOptions.UncompressedAssetBundle); + } +} --- a/Documents/CHANGES.txt +++ b/Documents/CHANGES.txt @@ -1,3 +1,81 @@ + Added: Asset bundle loading and integration. + Added: Styling system so that Unity UI objects can use KSP stock styles. + Added: Unity UI window system. + Changed: Thermal flux is now correctly indicated in kilowatts. + Changed: Complete rewrite of code underpinning the stock toolbar icons. + Changed: Flight Engineer toolbar menu recreated using Unity UI. + Changed: Replaced occurances of IMGUI using RenderingManager to use OnGUI directly. + Fixed: Toggling the 'Control Bar' now appropriately resizes the display stack. + +1.0.19.4, 12-02-16 + Fixed: Only 'STAGE_STACK_FLOW' and 'STAGE_STACK_FLOW_BALANCE' resources include surface mounted parts as fuel targets. + Fixed: Fairing mass being doubled in the VAB (removed workaround for a KSP bug which has been fixed). + +1.0.19.3, 09-02-16 + Fixed: Fuel cross-feed from surface attached parts. + +1.0.19.2, 19-11-15 + Rebuild for KSP 1.0.5.1028 silent update. + +1.0.19.1, 09-11-15 + Added: Key binding editor accessible under 'Settings' on the Build Engineer. + Added: Added current vessel name readout. (antplant) + Added: 'Relative Radial Velocity' and 'Time To Rendezvous' readouts. (itwtx) + Added: Readout help strings. (harryyoung) + Changed: The 'Torque' value in the editor is now precise to two decimal places. + Changed: Time formatting reference (Kerbin/Earth) is now based on the in-game setting. + Changed: Eccentric Anomaly, Mean Anomaly and Mean Anomaly At Epoc now display in degrees rather than radians. + Fixed: Optimised time formatting. (itwtx) + Fixed: TimeToAtmosphere checks that the Apoapsis is outside atmosphere. (Kerbas-ad-astra) + Fixed: Issue with stage priority flow. Caused Rapier calculations to fail if LF and O are drawn from different tanks. (Padishar) + Fixed: Issue with angle to prograde/retrograde calculations on highly inclined orbits. + Fixed: Editor input locks not being reset when a scene change is forced (e.g. via Kerbal Construction Time). + Fixed: Roll axis readout now shows the correct sign. + Removed: Time Formatter readout as it's not required anymore. + +1.0.18.0 + Added: Orbital readouts - "Speed at Periapsis" and "Speed at Apoapsis". (Padishar) + Added: Manoeuvre readouts - "Post-burn Apoapsis" and "Post-burn Periapsis". (Padishar) + Added: Orbital readout - "Time to Atmosphere". + Fixed: Synched the minimum simulation time sliders and stopped them from snapping back after 999ms. (saybur) + Fixed: Added workaround for the bug in Vessel.horizontalSrfSpeed (Padishar) + Fixed: Physically insignificant part mass was not being correctly cascaded down through multiple parent parts. + Fixed: Intake air demand calculation not working. + Fixed: Some build engineer settings labels do not scale with UI size. + +1.0.17.0 + Added: 'Mach Number' readout under the 'Surface' category and included it on the default surface HUD. + Added: Stock sections in the Flight Engineer can now become HUDs. + Added 'Thermal' readouts category including: + Internal Flux + Convection Flux + Radiation Flux + Critical Part Name + Critical Part Temperature + Critical Part Skin Temperature + Critical Part Thermal Percentage of Max Temperature + Hottest Part Name + Hottest Part Temperature + Hottest Part Skin Temperature + Coldest Part Name + Coldest Part Temperature + Coldest Part Skin Temperature + + Changed: Mach on the Build Engineer now accurate to 2 decimal places. + Changed: Max mach in the Build Engineer defaults to 1.00 even when no jet engines are present. + Changed: Increased eccentricity readout to 5 decimal places. + Changed: Implemented Sarbian's object pooling. + Changed: The default selected body is now assigned via 'Planitarium.Home'. + Changed: HUDs to clamp fully inside the screen instead of allowing them to run off the edge by a certain amount. + Fixed: Physically insignificant part mass is now associated with the parent part. + Fixed: Longitude and Latitude readouts now use a KER formatter instead of Squad's incorrect implementation. + Fixed: Possible null reference in the Rendezvous Processor. + Fixed: Fairing mass issues introduced with regards to simulation changes. + Fixed: Use of per-propellant fuel flow mode override. + Fixed: Burn times calculated for jet engines. + Fixed: Thrust issues introduced with Sarbian's simulation alterations. + Fixed: Issue where HUDs positioned close to the top/bottom of the screen could be pushed out of position. + 1.0.16.6, 02-05-15 Fixed: Separately staged fairing mass jettisons are now calculated in the editor. @@ -40,7 +118,7 @@ 1.0.15.1, 13-02-2015 Rebuild - + 1.0.15.0, 08-02-2015 Padishar's Fixes: Added: Support KIDS ISP thrust correction. @@ -50,7 +128,7 @@ 1.0.14.1, 28-12-2014 Fixed: Missing texture on the ER-7500 model. - + 1.0.14.0, 28-12-2014 Added: Career mode that limits the Flight Engineer by: - Requiring an Engineer Kerbal of any level, or placement of an Engineer Chip or ER-7500 part. @@ -170,7 +248,7 @@ Added: New readout to the surface category: - Vertical Acceleration - Horizontal Acceleration - + Changed: Atmospheric efficiency readout now shows as a percentage. Changed: Atmospheric settings (pressure/velocity) in the editor condensed onto a single line. Fixed: Bug where the overlays in the editor would stay open outside of parts screen. @@ -327,6 +405,7 @@ Added: Stock toolbar support in the Flight Engineer. Changed: Orbital Period has higher precision. Fixed: Various NullRefs in editor window and overlay. - + 1.0.0.0, 24-07-2014 Initial release for public testing. + --- /dev/null +++ b/KerbalEngineer.CSharp.Editor.csproj @@ -1,1 +1,124 @@ + + + + Debug + AnyCPU + 10.0.20506 + 2.0 + {D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469} + Library + Assembly-CSharp-Editor + 512 + {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + .NETFramework + v3.5 + Unity Full v3.5 + + Editor:5 + StandaloneWindows:5 + 5.2.4f1 + + 4 + + + pdbonly + false + Temp\UnityVS_bin\Debug\ + Temp\UnityVS_obj\Debug\ + prompt + 4 + DEBUG;TRACE;UNITY_5_2_4;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN + false + + + pdbonly + false + Temp\UnityVS_bin\Release\ + Temp\UnityVS_obj\Release\ + prompt + 4 + TRACE;UNITY_5_2_4;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN + false + + + + + + + + + + + + Library\UnityAssemblies\UnityEngine.dll + + + Library\UnityAssemblies\UnityEditor.dll + + + Library\UnityAssemblies\UnityEditor.Advertisements.dll + + + Library\UnityAssemblies\UnityEngine.UI.dll + + + Library\UnityAssemblies\UnityEditor.UI.dll + + + Library\UnityAssemblies\UnityEngine.Networking.dll + + + Library\UnityAssemblies\UnityEditor.Networking.dll + + + Library\UnityAssemblies\UnityEditor.Graphs.dll + + + Library\UnityAssemblies\UnityEditor.Android.Extensions.dll + + + Library\UnityAssemblies\UnityEditor.iOS.Extensions.dll + + + Library\UnityAssemblies\UnityEditor.WP8.Extensions.dll + + + Library\UnityAssemblies\UnityEditor.Metro.Extensions.dll + + + Library\UnityAssemblies\UnityEditor.Tizen.Extensions.dll + + + Library\UnityAssemblies\UnityEditor.SamsungTV.Extensions.dll + + + Library\UnityAssemblies\UnityEditor.WebGL.Extensions.dll + + + Library\UnityAssemblies\UnityEditor.LinuxStandalone.Extensions.dll + + + Library\UnityAssemblies\UnityEditor.WindowsStandalone.Extensions.dll + + + Library\UnityAssemblies\UnityEditor.OSXStandalone.Extensions.dll + + + Library\UnityAssemblies\SyntaxTree.VisualStudio.Unity.Bridge.dll + + + Library\UnityAssemblies\Mono.Cecil.dll + + + Library\UnityAssemblies\UnityEditor.iOS.Extensions.Xcode.dll + + + Assets\Plugins\KerbalEngineer.Unity.dll + + + + + + + --- /dev/null +++ b/KerbalEngineer.CSharp.csproj @@ -1,1 +1,76 @@ + + + + Debug + AnyCPU + 10.0.20506 + 2.0 + {26D24EAD-1AF6-6749-D9C8-C47AEC4E6A98} + Library + Assembly-CSharp + 512 + {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + .NETFramework + v3.5 + Unity Subset v3.5 + + Game:1 + StandaloneWindows:5 + 5.3.3p2 + + 4 + + + pdbonly + false + Temp\UnityVS_bin\Debug\ + Temp\UnityVS_obj\Debug\ + prompt + 4 + DEBUG;TRACE;UNITY_5_3_3;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN + false + + + pdbonly + false + Temp\UnityVS_bin\Release\ + Temp\UnityVS_obj\Release\ + prompt + 4 + TRACE;UNITY_5_3_3;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN + false + + + + + + + + + + + + Library\UnityAssemblies\UnityEngine.dll + + + Library\UnityAssemblies\UnityEngine.UI.dll + + + Library\UnityAssemblies\UnityEngine.Networking.dll + + + Library\UnityAssemblies\UnityEngine.Networking.dll + + + Library\UnityAssemblies\UnityEngine.UI.dll + + + Library\UnityAssemblies\UnityEditor.dll + + + + + + + --- /dev/null +++ b/KerbalEngineer.Unity/CanvasGroupFader.cs @@ -1,1 +1,108 @@ +// +// Kerbal Engineer Redux +// +// Copyright (C) 2016 CYBUTEK +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . +// +namespace KerbalEngineer.Unity +{ + using System; + using System.Collections; + using UnityEngine; + + [RequireComponent(typeof(CanvasGroup))] + public class CanvasGroupFader : MonoBehaviour + { + private CanvasGroup m_CanvasGroup; + private IEnumerator m_FadeCoroutine; + + public bool IsFading + { + get + { + return m_FadeCoroutine != null; + } + } + + /// + /// Fades the canvas group to a specified alpha using the supplied blocking state during fade with optional callback. + /// + public void FadeTo(float alpha, float duration, Action callback = null) + { + if (m_CanvasGroup == null) + { + return; + } + + Fade(m_CanvasGroup.alpha, alpha, duration, callback); + } + + /// + /// Sets the alpha value of the canvas group. + /// + public void SetAlpha(float alpha) + { + if (m_CanvasGroup == null) + { + return; + } + + alpha = Mathf.Clamp01(alpha); + m_CanvasGroup.alpha = alpha; + } + + protected virtual void Awake() + { + // cache components + m_CanvasGroup = GetComponent(); + } + + /// + /// Starts a fade from one alpha value to another with callback. + /// + private void Fade(float from, float to, float duration, Action callback) + { + if (m_FadeCoroutine != null) + { + StopCoroutine(m_FadeCoroutine); + } + + m_FadeCoroutine = FadeCoroutine(from, to, duration, callback); + StartCoroutine(m_FadeCoroutine); + } + + /// + /// Coroutine that handles the fading. + /// + private IEnumerator FadeCoroutine(float from, float to, float duration, Action callback) + { + // wait for end of frame so that only the last call to fade that frame is honoured. + yield return new WaitForEndOfFrame(); + + float progress = 0.0f; + + while (progress <= 1.0f) + { + progress += Time.deltaTime / duration; + SetAlpha(Mathf.Lerp(from, to, progress)); + yield return null; + } + + callback?.Invoke(); + + m_FadeCoroutine = null; + } + } +} --- /dev/null +++ b/KerbalEngineer.Unity/Flight/FlightMenu.cs @@ -1,1 +1,226 @@ - +// +// Kerbal Engineer Redux +// +// Copyright (C) 2016 CYBUTEK +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . +// + +namespace KerbalEngineer.Unity.Flight +{ + using System.Collections.Generic; + using UnityEngine; + using UnityEngine.EventSystems; + using UnityEngine.UI; + + [RequireComponent(typeof(RectTransform))] + public class FlightMenu : CanvasGroupFader, IPointerEnterHandler, IPointerExitHandler + { + [SerializeField] + private Toggle m_ShowEngineerToggle = null; + + [SerializeField] + private Toggle m_ControlBarToggle = null; + + [SerializeField] + private GameObject m_MenuSectionPrefab = null; + + [SerializeField] + private Transform m_SectionsTransform = null; + + [SerializeField] + private float m_FastFadeDuration = 0.2f; + + [SerializeField] + private float m_SlowFadeDuration = 1.0f; + + private IFlightAppLauncher m_FlightAppLauncher; + private RectTransform m_RectTransform; + + public void OnPointerEnter(PointerEventData eventData) + { + FadeIn(); + } + + public void OnPointerExit(PointerEventData eventData) + { + // slow-fade out if the application launcher button is off + if (m_FlightAppLauncher != null && m_FlightAppLauncher.IsOn == false) + { + FadeTo(0.0f, m_SlowFadeDuration, Destroy); + } + } + + /// + /// Fades out and destroys the menu. + /// + public void Close() + { + FadeTo(0.0f, m_FastFadeDuration, Destroy); + } + + /// + /// Fades in the menu. + /// + public void FadeIn() + { + FadeTo(1.0f, m_FastFadeDuration); + } + + /// + /// Creates a new custom section. + /// + public void NewCustomSection() + { + if (m_FlightAppLauncher != null) + { + CreateSectionControl(m_FlightAppLauncher.NewCustomSection()); + } + } + + /// + /// Sets the control bar visiblity. + /// + public void SetControlBarVisible(bool visible) + { + if (m_FlightAppLauncher != null) + { + m_FlightAppLauncher.IsControlBarVisible = visible; + } + } + + /// + /// Sets the display stack visibility. + /// + public void SetDisplayStackVisible(bool visible) + { + if (m_FlightAppLauncher != null) + { + m_FlightAppLauncher.IsDisplayStackVisible = visible; + } + } + + /// + /// Sets a reference to the flight app launcher object. + /// + public void SetFlightAppLauncher(IFlightAppLauncher flightAppLauncher) + { + if (flightAppLauncher == null) + { + return; + } + + m_FlightAppLauncher = flightAppLauncher; + + // create section controls + CreateSectionControls(m_FlightAppLauncher.GetStockSections()); + CreateSectionControls(m_FlightAppLauncher.GetCustomSections()); + } + + protected override void Awake() + { + base.Awake(); + + // cache components + m_RectTransform = GetComponent(); + } + + protected virtual void Start() + { + // set starting alpha to zero and fade in + SetAlpha(0.0f); + FadeIn(); + } + + protected virtual void Update() + { + if (m_FlightAppLauncher == null) + { + return; + } + + // set toggle states to match the actual states + SetToggle(m_ShowEngineerToggle, m_FlightAppLauncher.IsDisplayStackVisible); + SetToggle(m_ControlBarToggle, m_FlightAppLauncher.IsControlBarVisible); + + // update anchor position + if (m_RectTransform != null) + { + m_RectTransform.position = m_FlightAppLauncher.GetAnchor(); + m_FlightAppLauncher.ClampToScreen(m_RectTransform); + } + } + + /// + /// Sets a given toggle to the specified state with null checking. + /// + private static void SetToggle(Toggle toggle, bool state) + { + if (toggle != null) + { + toggle.isOn = state; + } + } + + /// + /// Creates a menu section control. + /// + private void CreateSectionControl(ISectionModule section) + { + GameObject menuSectionObject = Instantiate(m_MenuSectionPrefab); + if (menuSectionObject != null) + { + // apply ksp theme to the created menu section object + m_FlightAppLauncher.ApplyTheme(menuSectionObject); + + menuSectionObject.transform.SetParent(m_SectionsTransform, false); + + FlightMenuSection menuSection = menuSectionObject.GetComponent(); + if (menuSection != null) + { + menuSection.SetAssignedSection(section); + } + } + } + + /// + /// Creates a list of section controls from a given list of sections. + /// + private void CreateSectionControls(IList sections) + { + if (sections == null || m_MenuSectionPrefab == null || m_SectionsTransform == null) + { + return; + } + + for (int i = 0; i < sections.Count; i++) + { + ISectionModule section = sections[i]; + if (section != null) + { + CreateSectionControl(section); + } + } + } + + /// + /// Destroys the game object. + /// + private void Destroy() + { + // disable game object first due to an issue within unity 5.2.4f1 that shows a single frame at full opaque alpha just before destruction + gameObject.SetActive(false); + Destroy(gameObject); + } + } +} --- /dev/null +++ b/KerbalEngineer.Unity/Flight/FlightMenuSection.cs @@ -1,1 +1,130 @@ +// +// Kerbal Engineer Redux +// +// Copyright (C) 2016 CYBUTEK +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . +// +namespace KerbalEngineer.Unity.Flight +{ + using UnityEngine; + using UnityEngine.UI; + + public class FlightMenuSection : MonoBehaviour + { + [SerializeField] + private Toggle m_DisplayToggle = null; + + [SerializeField] + private Text m_DisplayText = null; + + [SerializeField] + private Toggle m_EditToggle = null; + + private ISectionModule m_Section; + + /// + /// Gets or sets the section's editor visibility. + /// + public bool IsEditorVisible + { + get + { + if (m_EditToggle != null) + { + return m_EditToggle.isOn; + } + + return true; + } + set + { + if (m_EditToggle != null) + { + m_EditToggle.isOn = value; + } + } + } + + /// + /// Sets the assigned section to be handled by the menu object. + /// + public void SetAssignedSection(ISectionModule section) + { + if (section == null) + { + return; + } + + m_Section = section; + } + + /// + /// Sets the section's display visibility. + /// + public void SetDisplayVisible(bool visible) + { + if (m_Section != null) + { + m_Section.IsVisible = visible; + } + } + + /// + /// Sets the section's editor visibility. + /// + public void SetEditorVisible(bool visible) + { + if (m_Section != null) + { + m_Section.IsEditorVisible = visible; + } + } + + protected virtual void Update() + { + UpdateControls(); + } + + /// + /// Updates the menu section's controls. + /// + private void UpdateControls() + { + if (m_Section == null || m_Section.IsDeleted) + { + Destroy(gameObject); + return; + } + + // display visible + if (m_DisplayToggle != null) + { + m_DisplayToggle.isOn = m_Section.IsVisible; + } + + // display name + if (m_DisplayText != null) + { + m_DisplayText.text = m_Section.Name.ToUpperInvariant(); + } + + // editor visible + if (m_EditToggle != null) + { + m_EditToggle.isOn = m_Section.IsEditorVisible; + } + } + } +} --- /dev/null +++ b/KerbalEngineer.Unity/Flight/IFlightAppLauncher.cs @@ -1,1 +1,44 @@ +// +// Kerbal Engineer Redux +// +// Copyright (C) 2016 CYBUTEK +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . +// +namespace KerbalEngineer.Unity.Flight +{ + using System.Collections.Generic; + using UnityEngine; + + public interface IFlightAppLauncher + { + bool IsControlBarVisible { get; set; } + + bool IsDisplayStackVisible { get; set; } + + bool IsOn { get; } + + void ApplyTheme(GameObject gameObject); + + void ClampToScreen(RectTransform rectTransform); + + Vector3 GetAnchor(); + + IList GetCustomSections(); + + IList GetStockSections(); + + ISectionModule NewCustomSection(); + } +} --- /dev/null +++ b/KerbalEngineer.Unity/Flight/ISectionModule.cs @@ -1,1 +1,31 @@ +// +// Kerbal Engineer Redux +// +// Copyright (C) 2016 CYBUTEK +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . +// +namespace KerbalEngineer.Unity.Flight +{ + public interface ISectionModule + { + bool IsDeleted { get; } + + bool IsEditorVisible { get; set; } + + bool IsVisible { get; set; } + + string Name { get; } + } +} --- /dev/null +++ b/KerbalEngineer.Unity/KerbalEngineer.Unity.csproj @@ -1,1 +1,70 @@ - + + + + + Debug + AnyCPU + {5387BB1E-32B1-4BAC-B03F-100570B9554C} + Library + Properties + KerbalEngineer.Unity + KerbalEngineer.Unity + v3.5 + 512 + + + true + full + false + bin\Debug\ + DEBUG;TRACE + prompt + 4 + + + none + true + ..\Output\KerbalEngineer\ + + + prompt + 4 + + + + + + + + + + + + + + + + ..\..\game\KSP_Data\Managed\System.dll + False + + + ..\..\game\KSP_Data\Managed\UnityEngine.dll + False + + + ..\..\game\KSP_Data\Managed\UnityEngine.UI.dll + False + + + + + copy "$(TargetPath)" "$(SolutionDir)Assets\Plugins" /Y + + + --- /dev/null +++ b/KerbalEngineer.Unity/Properties/AssemblyInfo.cs @@ -1,1 +1,10 @@ +using System.Reflection; +using System.Runtime.InteropServices; +[assembly: AssemblyTitle("KerbalEngineer.Unity")] +[assembly: AssemblyProduct("KerbalEngineer.Unity")] +[assembly: AssemblyCopyright("Copyright © CYBUTEK 2016")] +[assembly: ComVisible(false)] +[assembly: Guid("5387bb1e-32b1-4bac-b03f-100570b9554c")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] --- /dev/null +++ b/KerbalEngineer.Unity/Setting.cs @@ -1,1 +1,105 @@ +namespace KerbalEngineer.Unity +{ + using UnityEngine; + using UnityEngine.Events; + using UnityEngine.UI; + public class Setting : MonoBehaviour + { + [SerializeField] + private Text m_Label = null; + + [SerializeField] + private Transform m_ButtonsTransform = null; + + [SerializeField] + private GameObject m_SettingButtonPrefab = null; + + [SerializeField] + private GameObject m_SettingTogglePrefab = null; + + public GameObject AddButton(string text, UnityAction onClick) + { + GameObject buttonObject = null; + + if (m_SettingButtonPrefab != null) + { + buttonObject = Instantiate(m_SettingButtonPrefab); + + SetParentTransform(buttonObject, m_ButtonsTransform); + SetText(buttonObject, text); + SetButton(buttonObject, onClick); + } + + return buttonObject; + } + + public GameObject AddToggle(string text, UnityAction onValueChanged) + { + GameObject toggleObject = null; + + if (m_SettingTogglePrefab != null) + { + toggleObject = Instantiate(m_SettingTogglePrefab); + + SetParentTransform(toggleObject, m_ButtonsTransform); + SetText(toggleObject, text); + SetToggle(toggleObject, onValueChanged); + } + + return toggleObject; + } + + public void SetLabel(string text) + { + if (m_Label != null) + { + m_Label.text = text; + } + } + + private static void SetButton(GameObject buttonObject, UnityAction onClick) + { + if (buttonObject != null) + { + Button button = buttonObject.GetComponent