Fixed issue with the Staging class being deprecated in favour of StageManager. (fixes issue #79)
Fixed issue with the Staging class being deprecated in favour of StageManager. (fixes issue #79)

 Binary files a/Assets/Plugins/KerbalEngineer.Unity.dll and b/Assets/Plugins/KerbalEngineer.Unity.dll differ
--- a/Documents/CHANGES.txt
+++ b/Documents/CHANGES.txt
@@ -1,3 +1,7 @@
+1.1.0.1
+    Fixed: Heatshields acting as staged decouplers when not set to be staged.
+
+1.1.0.0, 30-03-16
     Added: Asset bundle loading and integration.
     Added: Styling system so that Unity UI objects can use KSP stock styles.
     Added: Unity UI window system.
@@ -6,6 +10,7 @@
     Changed: Flight Engineer toolbar menu recreated using Unity UI.
     Changed: Replaced occurances of IMGUI using RenderingManager to use OnGUI directly.
     Fixed: Toggling the 'Control Bar' now appropriately resizes the display stack.
+    Fixed: Part info tooltips in the editor remaining open when no part is selected.
 
 1.0.19.4, 12-02-16
     Fixed: Only 'STAGE_STACK_FLOW' and 'STAGE_STACK_FLOW_BALANCE' resources include surface mounted parts as fuel targets.

--- a/KerbalEngineer/AppLauncherButton.cs
+++ b/KerbalEngineer/AppLauncherButton.cs
@@ -24,7 +24,7 @@
 
     public class AppLauncherButton : MonoBehaviour
     {
-        private static Texture m_IconTexture;
+        private static Texture s_IconTexture;
         private ApplicationLauncherButton m_Button;
 
         /// <summary>
@@ -124,9 +124,9 @@
         protected virtual void Awake()
         {
             // cache icon texture
-            if (m_IconTexture == null && AssetBundleLoader.Images != null)
-            {
-                m_IconTexture = AssetBundleLoader.Images.LoadAsset<Texture2D>("app-launcher-icon");
+            if (s_IconTexture == null && AssetBundleLoader.Images != null)
+            {
+                s_IconTexture = AssetBundleLoader.Images.LoadAsset<Texture2D>("app-launcher-icon");
             }
 
             // subscribe event listeners
@@ -186,7 +186,7 @@
             // create button
             if (ApplicationLauncher.Instance != null)
             {
-                m_Button = ApplicationLauncher.Instance.AddModApplication(OnTrue, OnFalse, OnHover, OnHoverOut, OnEnable, OnDisable, ApplicationLauncher.AppScenes.ALWAYS, m_IconTexture);
+                m_Button = ApplicationLauncher.Instance.AddModApplication(OnTrue, OnFalse, OnHover, OnHoverOut, OnEnable, OnDisable, ApplicationLauncher.AppScenes.ALWAYS, s_IconTexture);
             }
 
             OnReady();

--- a/KerbalEngineer/AssetBundleLoader.cs
+++ b/KerbalEngineer/AssetBundleLoader.cs
@@ -23,8 +23,8 @@
     [KSPAddon(KSPAddon.Startup.Instantly, false)]
     public class AssetBundleLoader : MonoBehaviour
     {
-        private static AssetBundle m_Images;
-        private static AssetBundle m_Prefabs;
+        private static AssetBundle s_Images;
+        private static AssetBundle s_Prefabs;
 
         /// <summary>
         ///     Gets the loaded images asset bundle.
@@ -33,7 +33,7 @@
         {
             get
             {
-                return m_Images;
+                return s_Images;
             }
         }
 
@@ -44,7 +44,7 @@
         {
             get
             {
-                return m_Prefabs;
+                return s_Prefabs;
             }
         }
 
@@ -52,8 +52,8 @@
         {
             string bundlePath = EngineerGlobals.AssemblyPath;
 
-            m_Images = AssetBundle.CreateFromFile(bundlePath + "/images");
-            m_Prefabs = AssetBundle.CreateFromFile(bundlePath + "/prefabs");
+            s_Images = AssetBundle.CreateFromFile(bundlePath + "/images");
+            s_Prefabs = AssetBundle.CreateFromFile(bundlePath + "/prefabs");
         }
     }
 }

--- a/KerbalEngineer/Editor/BuildAdvanced.cs
+++ b/KerbalEngineer/Editor/BuildAdvanced.cs
@@ -812,15 +812,15 @@
                 // When not in compact mode draw the 'All Stages' and 'Atmospheric' toggles.
                 if (!compactMode)
                 {
-                    if (GUI.Button(new Rect(position.width - 143.0f * GuiDisplaySize.Offset, 5.0f, 70.0f * GuiDisplaySize.Offset, 20.0f), "SETTINGS", buttonStyle))
+                    //if (GUI.Button(new Rect(position.width - 143.0f * GuiDisplaySize.Offset, 5.0f, 70.0f * GuiDisplaySize.Offset, 20.0f), "SETTINGS", buttonStyle))
+                    //{
+                    //    SettingsWindow.Open();
+                    //}
+                    if (GUI.Toggle(new Rect(position.width - 143.0f * GuiDisplaySize.Offset, 5.0f, 70.0f * GuiDisplaySize.Offset, 20.0f), showSettings, "SETTINGS", buttonStyle) != showSettings)
                     {
-                        SettingsWindow.Open();
+                        hasChanged = true;
+                        showSettings = !showSettings;
                     }
-                    //if (GUI.Toggle(new Rect(position.width - 143.0f * GuiDisplaySize.Offset, 5.0f, 70.0f * GuiDisplaySize.Offset, 20.0f), showSettings, "SETTINGS", buttonStyle) != showSettings)
-                    //{
-                    //    hasChanged = true;
-                    //    showSettings = !showSettings;
-                    //}
 
                     if (GUI.Toggle(new Rect(position.width - 226.0f * GuiDisplaySize.Offset, 5.0f, 80.0f * GuiDisplaySize.Offset, 20.0f), showAllStages, "ALL STAGES", buttonStyle) != showAllStages)
                     {

--- a/KerbalEngineer/Editor/BuildOverlayPartInfo.cs
+++ b/KerbalEngineer/Editor/BuildOverlayPartInfo.cs
@@ -1,7 +1,7 @@
 // 
 //     Kerbal Engineer Redux
 // 
-//     Copyright (C) 2014 CYBUTEK
+//     Copyright (C) 2016 CYBUTEK
 // 
 //     This program is free software: you can redistribute it and/or modify
 //     it under the terms of the GNU General Public License as published by
@@ -12,10 +12,9 @@
 //     but WITHOUT ANY WARRANTY; without even the implied warranty of
 //     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 //     GNU General Public License for more details.
-// 
 //     You should have received a copy of the GNU General Public License
 //     along with this program.  If not, see <http://www.gnu.org/licenses/>.
-// 
+//  
 
 namespace KerbalEngineer.Editor
 {
@@ -102,7 +101,7 @@
                     return;
                 }
 
-                position = GUILayout.Window(GetInstanceID(), position, Window, String.Empty, BuildOverlay.WindowStyle);
+                position = GUILayout.Window(GetInstanceID(), position, Window, string.Empty, BuildOverlay.WindowStyle);
             }
             catch (Exception ex)
 
@@ -131,7 +130,16 @@
                     position.x = Input.mousePosition.x - 3 - position.width;
                 }
 
-                part = EditorLogic.fetch.ship.parts.Find(p => p.HighlightActive) ?? EditorLogic.SelectedPart;
+                RaycastHit rayHit;
+                if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out rayHit))
+                {
+                    part = rayHit.transform.GetComponent<Part>();
+                }
+                else
+                {
+                    part = EditorLogic.fetch.ship.parts.Find(p => p.highlighter.highlighted) ?? EditorLogic.SelectedPart;
+                }
+
                 if (part != null)
                 {
                     if (!part.Equals(selectedPart))

--- a/KerbalEngineer/EngineerGlobals.cs
+++ b/KerbalEngineer/EngineerGlobals.cs
@@ -25,7 +25,7 @@
         /// <summary>
         ///     Current version of the Kerbal Engineer assembly.
         /// </summary>
-        public const string ASSEMBLY_VERSION = "1.0.19.4";
+        public const string ASSEMBLY_VERSION = "1.1.0.0";
 
         private static string assemblyFile;
         private static string assemblyName;

--- a/KerbalEngineer/Extensions/PartExtensions.cs
+++ b/KerbalEngineer/Extensions/PartExtensions.cs
@@ -572,6 +572,7 @@
 
             public double EjectionForce { get; private set; }
             public bool IsOmniDecoupler { get; private set; }
+            public bool IsStageEnabled { get; private set; }
 
             private void SetModuleAnchoredDecoupler()
             {
@@ -582,6 +583,7 @@
                 }
 
                 EjectionForce = decoupler.ejectionForce;
+                IsStageEnabled = decoupler.stagingEnabled;
             }
 
             private void SetModuleDecouple()
@@ -594,6 +596,7 @@
 
                 EjectionForce = decoupler.ejectionForce;
                 IsOmniDecoupler = decoupler.isOmniDecoupler;
+                IsStageEnabled = decoupler.stagingEnabled;
             }
         }
 

--- a/KerbalEngineer/Flight/FlightEngineerModule.cs
+++ b/KerbalEngineer/Flight/FlightEngineerModule.cs
@@ -23,8 +23,17 @@
 
 namespace KerbalEngineer.Flight
 {
+    using VesselSimulator;
+
     /// <summary>
     ///     Module that can be attached to parts, giving them FlightEngineerCore management.
     /// </summary>
-    public class FlightEngineerModule : PartModule { }
+    public class FlightEngineerModule : PartModule
+    {
+        [KSPEvent(guiName = "Verbose Simulation Log", guiActive = true, guiActiveEditor = true)]
+        public void SimulationDump()
+        {
+            SimManager.logOutput = true;
+        }
+    }
 }

--- a/KerbalEngineer/Flight/Readouts/Vessel/DeltaVStaged.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/DeltaVStaged.cs
@@ -28,6 +28,8 @@
 
 namespace KerbalEngineer.Flight.Readouts.Vessel
 {
+    using KSP.UI.Screens;
+
     public class DeltaVStaged : ReadoutModule
     {
         #region Constructors
@@ -51,7 +53,7 @@
                 return;
             }
 
-            foreach (var stage in SimulationProcessor.Stages.Where(stage => stage.deltaV > 0 || stage.number == Staging.CurrentStage))
+            foreach (var stage in SimulationProcessor.Stages.Where(stage => stage.deltaV > 0 || stage.number == StageManager.CurrentStage))
             {
                 this.DrawLine("DeltaV (S" + stage.number + ")", stage.deltaV.ToString("N0") + "m/s (" + TimeFormatter.ConvertToString(stage.time) + ")", section.IsHud);
             }

--- a/KerbalEngineer/Flight/Readouts/Vessel/SuicideBurnProcessor.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/SuicideBurnProcessor.cs
@@ -17,32 +17,16 @@
 //     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 // 
 
-#region Using Directives
-
-
-
-#endregion
-
 namespace KerbalEngineer.Flight.Readouts.Vessel
 {
-    #region Using Directives
-
     using System;
-
-    #endregion
 
     public class SuicideBurnProcessor : IUpdatable, IUpdateRequest
     {
-        #region Fields
-
-        private static readonly SuicideBurnProcessor instance = new SuicideBurnProcessor();
-        private double acceleration;
-        private double gravity;
-        private double radarAltitude;
-
-        #endregion
-
-        #region Properties
+        private static readonly SuicideBurnProcessor s_Instance = new SuicideBurnProcessor();
+        private double m_Acceleration;
+        private double m_Gravity;
+        private double m_RadarAltitude;
 
         public static double Altitude { get; private set; }
 
@@ -52,50 +36,48 @@
 
         public static SuicideBurnProcessor Instance
         {
-            get { return instance; }
+            get
+            {
+                return s_Instance;
+            }
         }
 
         public static bool ShowDetails { get; set; }
 
+        public void Update()
+        {
+            if (FlightGlobals.currentMainBody == null || FlightGlobals.ActiveVessel == null || SimulationProcessor.LastStage == null ||
+                FlightGlobals.ship_orbit.PeA >= 0.0 || !SimulationProcessor.ShowDetails)
+            {
+                ShowDetails = false;
+                return;
+            }
+
+            m_Gravity = FlightGlobals.currentMainBody.gravParameter / Math.Pow(FlightGlobals.currentMainBody.Radius, 2.0);
+            m_Acceleration = SimulationProcessor.LastStage.thrust / SimulationProcessor.LastStage.totalMass;
+            m_RadarAltitude = FlightGlobals.ActiveVessel.terrainAltitude > 0.0
+                ? FlightGlobals.ship_altitude - FlightGlobals.ActiveVessel.terrainAltitude
+                : FlightGlobals.ship_altitude;
+
+            DeltaV = Math.Sqrt((2 * m_Gravity * m_RadarAltitude) + Math.Pow(FlightGlobals.ship_verticalSpeed, 2.0));
+            Altitude = Math.Pow(DeltaV, 2.0) / (2.0 * m_Acceleration);
+            Distance = m_RadarAltitude - Altitude;
+
+            ShowDetails = !double.IsInfinity(Distance);
+        }
+
         public bool UpdateRequested { get; set; }
-
-        #endregion
-
-        #region Methods
 
         public static void RequestUpdate()
         {
-            instance.UpdateRequested = true;
+            s_Instance.UpdateRequested = true;
             SimulationProcessor.RequestUpdate();
         }
 
         public static void Reset()
         {
             FlightEngineerCore.Instance.AddUpdatable(SimulationProcessor.Instance);
-            FlightEngineerCore.Instance.AddUpdatable(instance);
+            FlightEngineerCore.Instance.AddUpdatable(s_Instance);
         }
-
-        public void Update()
-        {
-            if (FlightGlobals.ship_orbit.PeA >= 0.0 || !SimulationProcessor.ShowDetails)
-            {
-                ShowDetails = false;
-                return;
-            }
-
-            this.gravity = FlightGlobals.currentMainBody.gravParameter / Math.Pow(FlightGlobals.currentMainBody.Radius, 2.0);
-            this.acceleration = SimulationProcessor.LastStage.thrust / SimulationProcessor.LastStage.totalMass;
-            this.radarAltitude = FlightGlobals.ActiveVessel.terrainAltitude > 0.0
-                ? FlightGlobals.ship_altitude - FlightGlobals.ActiveVessel.terrainAltitude
-                : FlightGlobals.ship_altitude;
-
-            DeltaV = Math.Sqrt((2 * this.gravity * this.radarAltitude) + Math.Pow(FlightGlobals.ship_verticalSpeed, 2.0));
-            Altitude = Math.Pow(DeltaV, 2.0) / (2.0 * this.acceleration);
-            Distance = this.radarAltitude - Altitude;
-
-            ShowDetails = !Double.IsInfinity(Distance);
-        }
-
-        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Vessel/SurfaceThrustToWeight.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/SurfaceThrustToWeight.cs
@@ -1,7 +1,7 @@
 // 
 //     Kerbal Engineer Redux
 // 
-//     Copyright (C) 2014 CYBUTEK
+//     Copyright (C) 2016 CYBUTEK
 // 
 //     This program is free software: you can redistribute it and/or modify
 //     it under the terms of the GNU General Public License as published by
@@ -12,55 +12,41 @@
 //     but WITHOUT ANY WARRANTY; without even the implied warranty of
 //     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 //     GNU General Public License for more details.
-// 
 //     You should have received a copy of the GNU General Public License
 //     along with this program.  If not, see <http://www.gnu.org/licenses/>.
-// 
-
-#region Using Directives
-
-using System;
-
-using KerbalEngineer.Flight.Sections;
-
-#endregion
+//  
 
 namespace KerbalEngineer.Flight.Readouts.Vessel
 {
+    using System;
+    using Sections;
+
     public class SurfaceThrustToWeight : ReadoutModule
     {
-        #region Fields
-
-        private string actual = string.Empty;
-        private double gravity;
-        private string total = string.Empty;
-
-        #endregion
-
-        #region Constructors
+        private string m_Actual = string.Empty;
+        private double m_Gravity;
+        private string m_Total = string.Empty;
 
         public SurfaceThrustToWeight()
         {
-            this.Name = "Surface Thrust to Weight Ratio";
-            this.Category = ReadoutCategory.GetCategory("Vessel");
-            this.HelpString = "Shows the vessel's surface thrust to weight ratio.";
-            this.IsDefault = true;
+            Name = "Surface Thrust to Weight Ratio";
+            Category = ReadoutCategory.GetCategory("Vessel");
+            HelpString = "Shows the vessel's surface thrust to weight ratio.";
+            IsDefault = true;
         }
-
-        #endregion
-
-        #region Methods: public
 
         public override void Draw(SectionModule section)
         {
-            if (!SimulationProcessor.ShowDetails)
+            if (FlightGlobals.currentMainBody == null || SimulationProcessor.LastStage == null ||
+                !SimulationProcessor.ShowDetails)
             {
                 return;
             }
-            this.gravity = FlightGlobals.currentMainBody.gravParameter / Math.Pow(FlightGlobals.currentMainBody.Radius, 2);
-            this.actual = (SimulationProcessor.LastStage.actualThrust / (SimulationProcessor.LastStage.totalMass * this.gravity)).ToString("F2");
-            this.total = (SimulationProcessor.LastStage.thrust / (SimulationProcessor.LastStage.totalMass * this.gravity)).ToString("F2");
-            this.DrawLine("TWR (Surface)", this.actual + " / " + this.total, section.IsHud);
+
+            m_Gravity = FlightGlobals.currentMainBody.gravParameter / Math.Pow(FlightGlobals.currentMainBody.Radius, 2);
+            m_Actual = (SimulationProcessor.LastStage.actualThrust / (SimulationProcessor.LastStage.totalMass * m_Gravity)).ToString("F2");
+            m_Total = (SimulationProcessor.LastStage.thrust / (SimulationProcessor.LastStage.totalMass * m_Gravity)).ToString("F2");
+            DrawLine("TWR (Surface)", m_Actual + " / " + m_Total, section.IsHud);
         }
 
         public override void Reset()
@@ -72,7 +58,5 @@
         {
             SimulationProcessor.RequestUpdate();
         }
-
-        #endregion
     }
 }

--- a/KerbalEngineer/LogMsg.cs
+++ b/KerbalEngineer/LogMsg.cs
@@ -1,6 +1,4 @@
 using System.Text;
-
-using UnityEngine;
 
 namespace KerbalEngineer
 {
@@ -16,7 +14,9 @@
         public void Flush()
         {
             if (this.buf.Length > 0)
-                MonoBehaviour.print(this.buf);
+            {
+                Logger.Log(this.buf);
+            }
             this.buf.Length = 0;
         }
     }

--- a/KerbalEngineer/Logger.cs
+++ b/KerbalEngineer/Logger.cs
@@ -19,31 +19,30 @@
 
 #region Using Directives
 
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.IO;
-using System.Reflection;
-
-using UnityEngine;
-
 #endregion
 
 namespace KerbalEngineer
 {
+    using System;
+    using System.Collections;
+    using System.Collections.Generic;
+    using System.IO;
+    using System.Reflection;
+    using UnityEngine;
+
     [KSPAddon(KSPAddon.Startup.Instantly, false)]
     public class Logger : MonoBehaviour
     {
+        #region Fields
+
+        private static readonly List<string[]> messages = new List<string[]>();
+
+        #endregion
+
         #region Constants
 
         private static readonly string fileName;
         private static readonly AssemblyName assemblyName;
-
-        #endregion
-
-        #region Fields
-
-        private static readonly List<string[]> messages = new List<string[]>();
 
         #endregion
 
@@ -86,58 +85,58 @@
             {
                 try
                 {
-                    if (obj is IEnumerable)
+                    messages.Add(new[] {"Log " + DateTime.Now.TimeOfDay, GetObjString(obj)});
+                }
+                catch (Exception ex)
+                {
+                    Exception(ex);
+                }
+            }
+        }
+
+        public static void Log(string name, object obj)
+        {
+            lock (messages)
+            {
+                try
+                {
+                    messages.Add(new[] {"Log " + DateTime.Now.TimeOfDay, name + "\n" + GetObjString(obj)});
+                }
+                catch (Exception ex)
+                {
+                    Exception(ex);
+                }
+            }
+        }
+
+        private static string GetObjString(object obj, int tabs = 0)
+        {
+            string objString;
+            string tabString = string.Empty;
+            for (int i = 0; i < tabs; i++)
+            {
+                tabString += " ";
+            }
+
+            if (obj != null)
+            {
+                objString = tabString + obj;
+
+                IEnumerable items = obj as IEnumerable;
+                if (items != null)
+                {
+                    foreach (object item in items)
                     {
-                        messages.Add(new[] {"Log " + DateTime.Now.TimeOfDay, obj.ToString()});
-                        foreach (var o in obj as IEnumerable)
-                        {
-                            messages.Add(new[] {"\t", o.ToString()});
-                        }
+                        objString += "\n" + GetObjString(item, tabs + 1);
                     }
-                    else if (obj != null)
-                    {
-                        messages.Add(new[] {"Log " + DateTime.Now.TimeOfDay, obj.ToString()});
-                    }
-                    else
-                    {
-                        messages.Add(new[] { "Log " + DateTime.Now.TimeOfDay, "Null" });
-                    }
-                }
-                catch (Exception ex)
-                {
-                    Exception(ex);
-                }
-            }
-        }
-
-        public static void Log(string name, object obj)
-        {
-            lock (messages)
-            {
-                try
-                {
-                    if (obj is IEnumerable)
-                    {
-                        messages.Add(new[] {"Log " + DateTime.Now.TimeOfDay, name});
-                        foreach (var o in obj as IEnumerable)
-                        {
-                            messages.Add(new[] {"\t", o.ToString()});
-                        }
-                    }
-                    else if (obj != null)
-                    {
-                        messages.Add(new[] {"Log " + DateTime.Now.TimeOfDay, obj.ToString()});
-                    }
-                    else
-                    {
-                        messages.Add(new[] { "Log " + DateTime.Now.TimeOfDay, "Null" });
-                    }
-                }
-                catch (Exception ex)
-                {
-                    Exception(ex);
-                }
-            }
+                }
+            }
+            else
+            {
+                objString = "Null";
+            }
+
+            return objString;
         }
 
         public static void Log(string message)
@@ -194,9 +193,9 @@
             {
                 if (messages.Count > 0)
                 {
-                    using (var file = File.AppendText(fileName))
+                    using (StreamWriter file = File.AppendText(fileName))
                     {
-                        foreach (var message in messages)
+                        foreach (string[] message in messages)
                         {
                             file.WriteLine(message.Length > 0 ? message.Length > 1 ? "[" + message[0] + "]: " + message[1] : message[0] : string.Empty);
                             if (message.Length > 0)

--- a/KerbalEngineer/StyleManager.cs
+++ b/KerbalEngineer/StyleManager.cs
@@ -25,8 +25,8 @@
 
     public static class StyleManager
     {
-        private static GameObject m_WindowPrefab;
-        private static GameObject m_SettingPrefab;
+        private static GameObject s_WindowPrefab;
+        private static GameObject s_SettingPrefab;
 
         /// <summary>
         ///     Creates a setting on the supplied window.
@@ -126,12 +126,12 @@
         /// </summary>
         private static GameObject GetSettingPrefab()
         {
-            if (m_SettingPrefab == null)
-            {
-                m_SettingPrefab = AssetBundleLoader.Prefabs.LoadAsset<GameObject>("Setting");
-            }
-
-            return m_SettingPrefab;
+            if (s_SettingPrefab == null)
+            {
+                s_SettingPrefab = AssetBundleLoader.Prefabs.LoadAsset<GameObject>("Setting");
+            }
+
+            return s_SettingPrefab;
         }
 
         /// <summary>
@@ -161,12 +161,12 @@
         /// </summary>
         private static GameObject GetWindowPrefab()
         {
-            if (m_WindowPrefab == null)
-            {
-                m_WindowPrefab = AssetBundleLoader.Prefabs.LoadAsset<GameObject>("Window");
-            }
-
-            return m_WindowPrefab;
+            if (s_WindowPrefab == null)
+            {
+                s_WindowPrefab = AssetBundleLoader.Prefabs.LoadAsset<GameObject>("Window");
+            }
+
+            return s_WindowPrefab;
         }
 
         /// <summary>

--- a/KerbalEngineer/VesselSimulator/PartSim.cs
+++ b/KerbalEngineer/VesselSimulator/PartSim.cs
@@ -777,8 +777,7 @@
 
         private bool IsDecoupler(Part thePart)
         {
-            return thePart.HasModule<ModuleDecouple>() ||
-                   thePart.HasModule<ModuleAnchoredDecoupler>();
+            return thePart.GetProtoModuleDecoupler()?.IsStageEnabled ?? false;
         }
 
         private bool IsFairing(Part thePart)

--- a/KerbalEngineer/VesselSimulator/Simulation.cs
+++ b/KerbalEngineer/VesselSimulator/Simulation.cs
@@ -34,6 +34,7 @@
     using CompoundParts;
     using Extensions;
     using Helpers;
+    using KSP.UI.Screens;
 
     public class Simulation
     {
@@ -147,7 +148,7 @@
             this.gravity = theGravity;
             this.atmosphere = theAtmosphere;
             this.mach = theMach;
-            this.lastStage = Staging.lastStage;
+            this.lastStage = StageManager.LastStage;
             this.maxMach = 1.0f;
             //MonoBehaviour.print("lastStage = " + lastStage);
 

 Binary files a/Output/KerbalEngineer/KerbalEngineer.Unity.dll and b/Output/KerbalEngineer/KerbalEngineer.Unity.dll differ
 Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ
--- a/Output/KerbalEngineer/KerbalEngineer.version
+++ b/Output/KerbalEngineer/KerbalEngineer.version
@@ -4,9 +4,9 @@
 	"VERSION":
 	{
 		"MAJOR":1,
-		"MINOR":0,
-		"PATCH":19,
-		"BUILD":4
+		"MINOR":1,
+		"PATCH":0,
+		"BUILD":0
 	},
 	"KSP_VERSION":
 	{

--- a/Output/KerbalEngineer/Parts/Engineer7500/part.cfg
+++ b/Output/KerbalEngineer/Parts/Engineer7500/part.cfg
@@ -14,12 +14,13 @@
 	// --- editor parameters ---
 	TechRequired = start
 	entryCost = 0
-	cost = 500
+	cost = 150
 	category = Science
 	subcategory = 0
 	title = ER-7500 Computer Flight Unit
 	manufacturer = CYBUTEK Solutions Ltd.
-	description = The ER-7500 goes back to roots with the Kerbal Engineering System.  This unit has been proven to be at least 1x10^-5 times faster than a standard hard drive.
+	description = The ER-7500 goes back to roots with the Kerbal Engineering System. This unit has been proven to be at least 1x10^-5 times faster than a standard hard drive... Don't tell anyone but it's actually just the chip version in a fancy box with flashing lights and spinny things.
+    tags = ker engi redux compu flight tape
 
 	// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
 	attachRules = 0,1,0,1,1

--- a/Output/KerbalEngineer/Parts/EngineerChip/part.cfg
+++ b/Output/KerbalEngineer/Parts/EngineerChip/part.cfg
@@ -22,12 +22,13 @@
 	// --- editor parameters ---
 	TechRequired = start
   	entryCost = 0
-	cost = 350
+	cost = 100
 	category = Science
 	subcategory = 0
 	title = Kerbal Engineering System
 	manufacturer = CYBUTEK Solutions Ltd.
 	description = The Kerbal Engineering System boasts an impressive 128bits of solid state storage and enough processing power to run at least 3 digital watches.
+    tags = ker engi redux compu flight chip
 
 	// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
 	attachRules = 0,1,0,1,1