Temporary tweak to threshold at which parts are considered empty for staging purposes.
Temporary tweak to threshold at which parts are considered empty for staging purposes.
This needs to be fixed properly as the staging fails if an asparagus booster is tweaked to contain unbalanced resource amounts.

--- a/KerbalEngineer/Editor/BuildAdvanced.cs
+++ b/KerbalEngineer/Editor/BuildAdvanced.cs
@@ -528,6 +528,11 @@
             GUILayout.EndHorizontal();
 
             GUILayout.BeginHorizontal();
+            GUILayout.Label("Verbose Simulation Log:");
+            SimManager.logOutput = GUILayout.Toggle(SimManager.logOutput, "ENABLED", buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset));
+            GUILayout.EndHorizontal();
+
+            GUILayout.BeginHorizontal();
             GUILayout.Label("Build Engineer Overlay:", settingStyle);
             BuildOverlay.Visible = GUILayout.Toggle(BuildOverlay.Visible, "VISIBLE", buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset));
             BuildOverlayPartInfo.NamesOnly = GUILayout.Toggle(BuildOverlayPartInfo.NamesOnly, "NAMES ONLY", buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset));

--- a/KerbalEngineer/Flight/Readouts/Surface/Latitude.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/Latitude.cs
@@ -20,6 +20,7 @@
 #region Using Directives
 
 using KerbalEngineer.Flight.Sections;
+using KerbalEngineer.Helpers;
 
 #endregion
 
@@ -43,7 +44,7 @@
 
         public override void Draw(SectionModule section)
         {
-            this.DrawLine(KSPUtil.PrintLatitude(FlightGlobals.ship_latitude), section.IsHud);
+            this.DrawLine(Units.ToAngleDMS(FlightGlobals.ship_latitude) + (FlightGlobals.ship_latitude < 0 ? " S" : " N"), section.IsHud);
         }
 
         #endregion

--- a/KerbalEngineer/Helpers/Units.cs
+++ b/KerbalEngineer/Helpers/Units.cs
@@ -85,6 +85,17 @@
         public static string ToAngle(double value, int decimals = 5)
         {
             return value.ToString("F" + decimals) + "°";
+        }
+
+        public static string ToAngleDMS(double value)
+        {
+            double absAngle = Math.Abs(value);
+            int deg = (int)Math.Floor(absAngle);
+            double rem = absAngle - deg;
+            int min = (int)Math.Floor(rem * 60);
+            rem -= ((double)min / 60);
+            int sec = (int)Math.Floor(rem * 3600);
+            return String.Format("{0:0}° {1:00}' {2:00}\"", deg, min, sec); 
         }
 
         public static string ToDistance(double value, int decimals = 1)

--- a/KerbalEngineer/VesselSimulator/PartSim.cs
+++ b/KerbalEngineer/VesselSimulator/PartSim.cs
@@ -398,7 +398,7 @@
         {
             foreach (int type in types)
             {
-                if (resources.HasType(type) && resourceFlowStates[type] != 0 && resources[type] > SimManager.RESOURCE_MIN)
+                if (resources.HasType(type) && resourceFlowStates[type] != 0 && resources[type] > SimManager.RESOURCE_PART_EMPTY_THRESH)
                 {
                     return false;
                 }

--- a/KerbalEngineer/VesselSimulator/SimManager.cs
+++ b/KerbalEngineer/VesselSimulator/SimManager.cs
@@ -35,6 +35,7 @@
         #region Constants
 
         public const double RESOURCE_MIN = 0.0001;
+        public const double RESOURCE_PART_EMPTY_THRESH = 0.01;
 
         #endregion