Merge remote-tracking branch 'upstream/master' into for105
Merge remote-tracking branch 'upstream/master' into for105

 Binary files a/Assets/Plugins/KerbalEngineer.Unity.dll and b/Assets/Plugins/KerbalEngineer.Unity.dll differ
%YAML 1.1 %YAML 1.1
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!1 &104452 --- !u!1 &104452
GameObject: GameObject:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 22454998} - 224: {fileID: 22454998}
- 222: {fileID: 22296168} - 222: {fileID: 22296168}
- 114: {fileID: 11459182} - 114: {fileID: 11459182}
m_Layer: 5 m_Layer: 5
m_Name: Selected m_Name: Selected
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!1 &114528 --- !u!1 &114528
GameObject: GameObject:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 22468796} - 224: {fileID: 22468796}
- 222: {fileID: 22254028} - 222: {fileID: 22254028}
- 114: {fileID: 11494262} - 114: {fileID: 11494262}
- 114: {fileID: 11417302} - 114: {fileID: 11417302}
- 114: {fileID: 11415068} - 114: {fileID: 11415068}
m_Layer: 5 m_Layer: 5
m_Name: ToggleControlBar m_Name: ToggleControlBar
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!1 &116014 --- !u!1 &116014
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 22475412} - 224: {fileID: 22475412}
- 222: {fileID: 22223226} - 222: {fileID: 22223226}
- 114: {fileID: 11409704} - 114: {fileID: 11409704}
- 114: {fileID: 11424646} - 114: {fileID: 11424646}
m_Layer: 5 m_Layer: 5
m_Name: Content m_Name: Content
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!1 &122098 --- !u!1 &122098
GameObject: GameObject:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 22401100} - 224: {fileID: 22401100}
- 222: {fileID: 22201528} - 222: {fileID: 22201528}
- 114: {fileID: 11404586} - 114: {fileID: 11404586}
- 114: {fileID: 11461688} - 114: {fileID: 11461688}
- 114: {fileID: 11420706} - 114: {fileID: 11420706}
m_Layer: 5 m_Layer: 5
m_Name: NewCustomSection m_Name: NewCustomSection
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!1 &126098 --- !u!1 &126098
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 22476196} - 224: {fileID: 22476196}
- 222: {fileID: 22270862} - 222: {fileID: 22270862}
- 114: {fileID: 11423044} - 114: {fileID: 11423044}
- 114: {fileID: 11485532} - 114: {fileID: 11485532}
- 225: {fileID: 22567868} - 225: {fileID: 22567868}
- 114: {fileID: 11415294} - 114: {fileID: 11415294}
m_Layer: 5 m_Layer: 5
m_Name: FlightMenu m_Name: FlightMenu
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!1 &133376 --- !u!1 &133376
GameObject: GameObject:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 22478174} - 224: {fileID: 22478174}
- 114: {fileID: 11443382} - 114: {fileID: 11443382}
m_Layer: 5 m_Layer: 5
m_Name: Controls m_Name: Controls
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!1 &137786 --- !u!1 &137786
GameObject: GameObject:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 22444606} - 224: {fileID: 22444606}
- 222: {fileID: 22267348} - 222: {fileID: 22267348}
- 114: {fileID: 11465882} - 114: {fileID: 11465882}
m_Layer: 5 m_Layer: 5
m_Name: Text m_Name: Text
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!1 &138760 --- !u!1 &138760
GameObject: GameObject:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 22409936} - 224: {fileID: 22409936}
- 222: {fileID: 22255938} - 222: {fileID: 22255938}
- 114: {fileID: 11403342} - 114: {fileID: 11403342}
m_Layer: 5 m_Layer: 5
m_Name: Text m_Name: Text
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!1 &150266 --- !u!1 &150266
GameObject: GameObject:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 22463980} - 224: {fileID: 22463980}
- 222: {fileID: 22210360} - 222: {fileID: 22210360}
- 114: {fileID: 11475868} - 114: {fileID: 11475868}
m_Layer: 5 m_Layer: 5
m_Name: Selected m_Name: Selected
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!1 &156848 --- !u!1 &156848
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 22483410} - 224: {fileID: 22483410}
- 222: {fileID: 22267572} - 222: {fileID: 22267572}
- 114: {fileID: 11463504} - 114: {fileID: 11463504}
- 114: {fileID: 11453198} - 114: {fileID: 11453198}
m_Layer: 5 m_Layer: 5
m_Name: Titlebar m_Name: Titlebar
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!1 &157290 --- !u!1 &157290
GameObject: GameObject:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 22435482} - 224: {fileID: 22435482}
- 114: {fileID: 11462752} - 114: {fileID: 11462752}
- 114: {fileID: 11483978} - 114: {fileID: 11483978}
m_Layer: 5 m_Layer: 5
m_Name: Sections m_Name: Sections
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!1 &172308 --- !u!1 &172308
GameObject: GameObject:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 22401786} - 224: {fileID: 22401786}
- 222: {fileID: 22247322} - 222: {fileID: 22247322}
- 114: {fileID: 11439582} - 114: {fileID: 11439582}
m_Layer: 5 m_Layer: 5
m_Name: label m_Name: label
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!1 &193852 --- !u!1 &193852
GameObject: GameObject:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 22411946} - 224: {fileID: 22411946}
- 222: {fileID: 22255200} - 222: {fileID: 22255200}
- 114: {fileID: 11465050} - 114: {fileID: 11465050}
m_Layer: 5 m_Layer: 5
m_Name: Text m_Name: Text
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!1 &194088 --- !u!1 &194088
GameObject: GameObject:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 22469574} - 224: {fileID: 22469574}
- 222: {fileID: 22281674} - 222: {fileID: 22281674}
- 114: {fileID: 11498756} - 114: {fileID: 11498756}
- 114: {fileID: 11451984} - 114: {fileID: 11451984}
- 114: {fileID: 11485338} - 114: {fileID: 11485338}
m_Layer: 5 m_Layer: 5
m_Name: ToggleShowEngineer m_Name: ToggleShowEngineer
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!114 &11403342 --- !u!114 &11403342
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 138760} m_GameObject: {fileID: 138760}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 1} m_Color: {r: 0, g: 0, b: 0, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData: m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 10 m_FontSize: 10
m_FontStyle: 1 m_FontStyle: 1
m_BestFit: 0 m_BestFit: 0
m_MinSize: 10 m_MinSize: 10
m_MaxSize: 40 m_MaxSize: 40
m_Alignment: 4 m_Alignment: 4
m_RichText: 1 m_RichText: 1
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: SHOW ENGINEER m_Text: SHOW ENGINEER
--- !u!114 &11404586 --- !u!114 &11404586
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 122098} m_GameObject: {fileID: 122098}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: .800000072, g: 1, b: 0, a: .501960814} m_Color: {r: .800000072, g: 1, b: 0, a: .501960814}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0} m_Sprite: {fileID: 0}
m_Type: 1 m_Type: 1
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
m_FillMethod: 4 m_FillMethod: 4
m_FillAmount: 1 m_FillAmount: 1
m_FillClockwise: 1 m_FillClockwise: 1
m_FillOrigin: 0 m_FillOrigin: 0
--- !u!114 &11409704 --- !u!114 &11409704
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 116014} m_GameObject: {fileID: 116014}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: .313725501, g: .313725501, b: .313725501, a: .70588237} m_Color: {r: .313725501, g: .313725501, b: .313725501, a: .70588237}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0} m_Sprite: {fileID: 0}
m_Type: 1 m_Type: 1
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
m_FillMethod: 4 m_FillMethod: 4
m_FillAmount: 1 m_FillAmount: 1
m_FillClockwise: 1 m_FillClockwise: 1
m_FillOrigin: 0 m_FillOrigin: 0
--- !u!114 &11415068 --- !u!114 &11415068
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 114528} m_GameObject: {fileID: 114528}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 2109663825, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 2109663825, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Navigation: m_Navigation:
m_Mode: 3 m_Mode: 3
m_SelectOnUp: {fileID: 0} m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0} m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0} m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0} m_SelectOnRight: {fileID: 0}
m_Transition: 1 m_Transition: 1
m_Colors: m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1} m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: .960784316, g: .960784316, b: .960784316, a: 1} m_HighlightedColor: {r: .467545569, g: 1, b: .448529422, a: 1}
m_PressedColor: {r: .784313738, g: .784313738, b: .784313738, a: 1} m_PressedColor: {r: .800000072, g: 1, b: 0, a: 1}
m_DisabledColor: {r: .784313738, g: .784313738, b: .784313738, a: .501960814} m_DisabledColor: {r: .784313738, g: .784313738, b: .784313738, a: .501960814}
m_ColorMultiplier: 1 m_ColorMultiplier: 1
m_FadeDuration: .100000001 m_FadeDuration: .100000001
m_SpriteState: m_SpriteState:
m_HighlightedSprite: {fileID: 0} m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0} m_PressedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0} m_DisabledSprite: {fileID: 0}
m_AnimationTriggers: m_AnimationTriggers:
m_NormalTrigger: Normal m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed m_PressedTrigger: Pressed
m_DisabledTrigger: Disabled m_DisabledTrigger: Disabled
m_Interactable: 1 m_Interactable: 1
m_TargetGraphic: {fileID: 11494262} m_TargetGraphic: {fileID: 11494262}
toggleTransition: 1 toggleTransition: 1
graphic: {fileID: 11459182} graphic: {fileID: 11459182}
m_Group: {fileID: 0} m_Group: {fileID: 0}
onValueChanged: onValueChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: m_Calls:
- m_Target: {fileID: 11415294} - m_Target: {fileID: 11415294}
m_MethodName: SetControlBarVisible m_MethodName: SetControlBarVisible
m_Mode: 0 m_Mode: 0
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0 m_IntArgument: 0
m_FloatArgument: 0 m_FloatArgument: 0
m_StringArgument: m_StringArgument:
m_BoolArgument: 0 m_BoolArgument: 0
m_CallState: 2 m_CallState: 2
m_TypeName: UnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, m_TypeName: UnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null Culture=neutral, PublicKeyToken=null
m_IsOn: 0 m_IsOn: 0
--- !u!114 &11415294 --- !u!114 &11415294
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 126098} m_GameObject: {fileID: 126098}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 571159103, guid: a3a55138b08428847a08c7b48fe72efe, type: 3} m_Script: {fileID: 571159103, guid: a3a55138b08428847a08c7b48fe72efe, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_ShowEngineerToggle: {fileID: 11485338} m_ShowEngineerToggle: {fileID: 11485338}
m_ControlBarToggle: {fileID: 11415068} m_ControlBarToggle: {fileID: 11415068}
m_MenuSectionPrefab: {fileID: 130812, guid: 1755c05344f574d4787a372d34a4e3fb, type: 2} m_MenuSectionPrefab: {fileID: 130812, guid: 1755c05344f574d4787a372d34a4e3fb, type: 2}
m_SectionsTransform: {fileID: 22435482} m_SectionsTransform: {fileID: 22435482}
m_FastFadeDuration: .100000001 m_FastFadeDuration: .100000001
m_SlowFadeDuration: .300000012 m_SlowFadeDuration: .300000012
--- !u!114 &11417302 --- !u!114 &11417302
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 114528} m_GameObject: {fileID: 114528}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 1679637790, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 1679637790, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_IgnoreLayout: 0 m_IgnoreLayout: 0
m_MinWidth: -1 m_MinWidth: -1
m_MinHeight: -1 m_MinHeight: -1
m_PreferredWidth: -1 m_PreferredWidth: -1
m_PreferredHeight: 15 m_PreferredHeight: 15
m_FlexibleWidth: -1 m_FlexibleWidth: -1
m_FlexibleHeight: -1 m_FlexibleHeight: -1
--- !u!114 &11420706 --- !u!114 &11420706
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 122098} m_GameObject: {fileID: 122098}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 1392445389, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 1392445389, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Navigation: m_Navigation:
m_Mode: 3 m_Mode: 3
m_SelectOnUp: {fileID: 0} m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0} m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0} m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0} m_SelectOnRight: {fileID: 0}
m_Transition: 1 m_Transition: 1
m_Colors: m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1} m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: .960784316, g: .960784316, b: .960784316, a: 1} m_HighlightedColor: {r: .467545569, g: 1, b: .448529422, a: 1}
m_PressedColor: {r: .784313738, g: .784313738, b: .784313738, a: 1} m_PressedColor: {r: .800000072, g: 1, b: 0, a: 1}
m_DisabledColor: {r: .784313738, g: .784313738, b: .784313738, a: .501960814} m_DisabledColor: {r: .784313738, g: .784313738, b: .784313738, a: .501960814}
m_ColorMultiplier: 1 m_ColorMultiplier: 1
m_FadeDuration: .100000001 m_FadeDuration: .100000001
m_SpriteState: m_SpriteState:
m_HighlightedSprite: {fileID: 0} m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0} m_PressedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0} m_DisabledSprite: {fileID: 0}
m_AnimationTriggers: m_AnimationTriggers:
m_NormalTrigger: Normal m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed m_PressedTrigger: Pressed
m_DisabledTrigger: Disabled m_DisabledTrigger: Disabled
m_Interactable: 1 m_Interactable: 1
m_TargetGraphic: {fileID: 11404586} m_TargetGraphic: {fileID: 11404586}
m_OnClick: m_OnClick:
m_PersistentCalls: m_PersistentCalls:
m_Calls: m_Calls:
- m_Target: {fileID: 11415294} - m_Target: {fileID: 11415294}
m_MethodName: NewCustomSection m_MethodName: NewCustomSection
m_Mode: 1 m_Mode: 1
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0 m_IntArgument: 0
m_FloatArgument: 0 m_FloatArgument: 0
m_StringArgument: m_StringArgument:
m_BoolArgument: 0 m_BoolArgument: 0
m_CallState: 2 m_CallState: 2
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0, m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null Culture=neutral, PublicKeyToken=null
--- !u!114 &11423044 --- !u!114 &11423044
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 126098} m_GameObject: {fileID: 126098}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 1741964061, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 1741964061, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_HorizontalFit: 0 m_HorizontalFit: 0
m_VerticalFit: 2 m_VerticalFit: 2
--- !u!114 &11424646 --- !u!114 &11424646
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 116014} m_GameObject: {fileID: 116014}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 1297475563, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 1297475563, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Padding: m_Padding:
m_Left: 4 m_Left: 4
m_Right: 4 m_Right: 4
m_Top: 4 m_Top: 4
m_Bottom: 4 m_Bottom: 4
m_ChildAlignment: 0 m_ChildAlignment: 0
m_Spacing: 4 m_Spacing: 4
m_ChildForceExpandWidth: 1 m_ChildForceExpandWidth: 1
m_ChildForceExpandHeight: 0 m_ChildForceExpandHeight: 0
--- !u!114 &11439582 --- !u!114 &11439582
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 172308} m_GameObject: {fileID: 172308}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: .800000072, g: 1, b: 0, a: 1} m_Color: {r: .800000072, g: 1, b: 0, a: 1}
m_RaycastTarget: 0 m_RaycastTarget: 0
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData: m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 12 m_FontSize: 12
m_FontStyle: 1 m_FontStyle: 1
m_BestFit: 0 m_BestFit: 0
m_MinSize: 10 m_MinSize: 10
m_MaxSize: 40 m_MaxSize: 40
m_Alignment: 3 m_Alignment: 3
m_RichText: 0 m_RichText: 0
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: FLIGHT ENGINEER m_Text: FLIGHT ENGINEER
--- !u!114 &11443382 --- !u!114 &11443382
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 133376} m_GameObject: {fileID: 133376}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 1679637790, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 1679637790, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_IgnoreLayout: 0 m_IgnoreLayout: 0
m_MinWidth: -1 m_MinWidth: -1
m_MinHeight: -1 m_MinHeight: -1
m_PreferredWidth: -1 m_PreferredWidth: -1
m_PreferredHeight: 15 m_PreferredHeight: 15
m_FlexibleWidth: -1 m_FlexibleWidth: -1
m_FlexibleHeight: -1 m_FlexibleHeight: -1
--- !u!114 &11451984 --- !u!114 &11451984
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 194088} m_GameObject: {fileID: 194088}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 1679637790, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 1679637790, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_IgnoreLayout: 0 m_IgnoreLayout: 0
m_MinWidth: -1 m_MinWidth: -1
m_MinHeight: -1 m_MinHeight: -1
m_PreferredWidth: -1 m_PreferredWidth: -1
m_PreferredHeight: 15 m_PreferredHeight: 15
m_FlexibleWidth: -1 m_FlexibleWidth: -1
m_FlexibleHeight: -1 m_FlexibleHeight: -1
--- !u!114 &11453198 --- !u!114 &11453198
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 156848} m_GameObject: {fileID: 156848}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 1679637790, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 1679637790, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_IgnoreLayout: 0 m_IgnoreLayout: 0
m_MinWidth: -1 m_MinWidth: -1
m_MinHeight: -1 m_MinHeight: -1
m_PreferredWidth: -1 m_PreferredWidth: -1
m_PreferredHeight: 20 m_PreferredHeight: 20
m_FlexibleWidth: -1 m_FlexibleWidth: -1
m_FlexibleHeight: -1 m_FlexibleHeight: -1
--- !u!114 &11459182 --- !u!114 &11459182
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 104452} m_GameObject: {fileID: 104452}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: .800000072, g: 1, b: 0, a: .784313738} m_Color: {r: .800000072, g: 1, b: 0, a: .784313738}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0} m_Sprite: {fileID: 0}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
m_FillMethod: 4 m_FillMethod: 4
m_FillAmount: 1 m_FillAmount: 1
m_FillClockwise: 1 m_FillClockwise: 1
m_FillOrigin: 0 m_FillOrigin: 0
--- !u!114 &11461688 --- !u!114 &11461688
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 122098} m_GameObject: {fileID: 122098}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 1679637790, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 1679637790, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_IgnoreLayout: 0 m_IgnoreLayout: 0
m_MinWidth: -1 m_MinWidth: -1
m_MinHeight: -1 m_MinHeight: -1
m_PreferredWidth: -1 m_PreferredWidth: -1
m_PreferredHeight: 15 m_PreferredHeight: 15
m_FlexibleWidth: -1 m_FlexibleWidth: -1
m_FlexibleHeight: -1 m_FlexibleHeight: -1
--- !u!114 &11462752 --- !u!114 &11462752
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 157290} m_GameObject: {fileID: 157290}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 1297475563, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 1297475563, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Padding: m_Padding:
m_Left: 0 m_Left: 0
m_Right: 0 m_Right: 0
m_Top: 4 m_Top: 4
m_Bottom: 4 m_Bottom: 4
m_ChildAlignment: 0 m_ChildAlignment: 0
m_Spacing: 4 m_Spacing: 4
m_ChildForceExpandWidth: 1 m_ChildForceExpandWidth: 1
m_ChildForceExpandHeight: 0 m_ChildForceExpandHeight: 0
--- !u!114 &11463504 --- !u!114 &11463504
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 156848} m_GameObject: {fileID: 156848}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: .183823526, g: .183823526, b: .183823526, a: .90196079} m_Color: {r: .183823526, g: .183823526, b: .183823526, a: .90196079}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0} m_Sprite: {fileID: 0}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
m_FillMethod: 4 m_FillMethod: 4
m_FillAmount: 1 m_FillAmount: 1
m_FillClockwise: 1 m_FillClockwise: 1
m_FillOrigin: 0 m_FillOrigin: 0
--- !u!114 &11465050 --- !u!114 &11465050
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 193852} m_GameObject: {fileID: 193852}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 1} m_Color: {r: 0, g: 0, b: 0, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData: m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 10 m_FontSize: 10
m_FontStyle: 1 m_FontStyle: 1
m_BestFit: 0 m_BestFit: 0
m_MinSize: 10 m_MinSize: 10
m_MaxSize: 40 m_MaxSize: 40
m_Alignment: 4 m_Alignment: 4
m_RichText: 1 m_RichText: 1
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: CONTROL BAR m_Text: CONTROL BAR
--- !u!114 &11465882 --- !u!114 &11465882
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 137786} m_GameObject: {fileID: 137786}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 1} m_Color: {r: 0, g: 0, b: 0, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData: m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 10 m_FontSize: 10
m_FontStyle: 1 m_FontStyle: 1
m_BestFit: 0 m_BestFit: 0
m_MinSize: 10 m_MinSize: 10
m_MaxSize: 40 m_MaxSize: 40
m_Alignment: 4 m_Alignment: 4
m_RichText: 1 m_RichText: 1
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: NEW CUSTOM SECTION m_Text: NEW CUSTOM SECTION
--- !u!114 &11475868 --- !u!114 &11475868
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 150266} m_GameObject: {fileID: 150266}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: .800000072, g: 1, b: 0, a: .784313738} m_Color: {r: .800000072, g: 1, b: 0, a: .784313738}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0} m_Sprite: {fileID: 0}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
m_FillMethod: 4 m_FillMethod: 4
m_FillAmount: 1 m_FillAmount: 1
m_FillClockwise: 1 m_FillClockwise: 1
m_FillOrigin: 0 m_FillOrigin: 0
--- !u!114 &11483978 --- !u!114 &11483978
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 157290} m_GameObject: {fileID: 157290}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 1741964061, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 1741964061, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_HorizontalFit: 0 m_HorizontalFit: 0
m_VerticalFit: 2 m_VerticalFit: 2
--- !u!114 &11485338 --- !u!114 &11485338
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 194088} m_GameObject: {fileID: 194088}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 2109663825, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 2109663825, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Navigation: m_Navigation:
m_Mode: 3 m_Mode: 3
m_SelectOnUp: {fileID: 0} m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0} m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0} m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0} m_SelectOnRight: {fileID: 0}
m_Transition: 1 m_Transition: 1
m_Colors: m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1} m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: .960784316, g: .960784316, b: .960784316, a: 1} m_HighlightedColor: {r: .467545569, g: 1, b: .448529422, a: 1}
m_PressedColor: {r: .784313738, g: .784313738, b: .784313738, a: 1} m_PressedColor: {r: .800000072, g: 1, b: 0, a: 1}
m_DisabledColor: {r: .784313738, g: .784313738, b: .784313738, a: .501960814} m_DisabledColor: {r: .784313738, g: .784313738, b: .784313738, a: .501960814}
m_ColorMultiplier: 1 m_ColorMultiplier: 1
m_FadeDuration: .100000001 m_FadeDuration: .100000001
m_SpriteState: m_SpriteState:
m_HighlightedSprite: {fileID: 0} m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0} m_PressedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0} m_DisabledSprite: {fileID: 0}
m_AnimationTriggers: m_AnimationTriggers:
m_NormalTrigger: Normal m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed m_PressedTrigger: Pressed
m_DisabledTrigger: Disabled m_DisabledTrigger: Disabled
m_Interactable: 1 m_Interactable: 1
m_TargetGraphic: {fileID: 11498756} m_TargetGraphic: {fileID: 11498756}
toggleTransition: 1 toggleTransition: 1
graphic: {fileID: 11475868} graphic: {fileID: 11475868}
m_Group: {fileID: 0} m_Group: {fileID: 0}
onValueChanged: onValueChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: m_Calls:
- m_Target: {fileID: 11415294} - m_Target: {fileID: 11415294}
m_MethodName: SetDisplayStackVisible m_MethodName: SetDisplayStackVisible
m_Mode: 0 m_Mode: 0
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0 m_IntArgument: 0
m_FloatArgument: 0 m_FloatArgument: 0
m_StringArgument: m_StringArgument:
m_BoolArgument: 0 m_BoolArgument: 0
m_CallState: 2 m_CallState: 2
m_TypeName: UnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, m_TypeName: UnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null Culture=neutral, PublicKeyToken=null
m_IsOn: 0 m_IsOn: 0
--- !u!114 &11485532 --- !u!114 &11485532
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 126098} m_GameObject: {fileID: 126098}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 1297475563, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 1297475563, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Padding: m_Padding:
m_Left: 0 m_Left: 0
m_Right: 0 m_Right: 0
m_Top: 0 m_Top: 0
m_Bottom: 0 m_Bottom: 0
m_ChildAlignment: 0 m_ChildAlignment: 0
m_Spacing: 0 m_Spacing: 0
m_ChildForceExpandWidth: 1 m_ChildForceExpandWidth: 1
m_ChildForceExpandHeight: 1 m_ChildForceExpandHeight: 1
--- !u!114 &11494262 --- !u!114 &11494262
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 114528} m_GameObject: {fileID: 114528}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: .800000072, g: 1, b: 0, a: .501960814} m_Color: {r: .800000072, g: 1, b: 0, a: .501960814}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0} m_Sprite: {fileID: 0}
m_Type: 1 m_Type: 1
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
m_FillMethod: 4 m_FillMethod: 4
m_FillAmount: 1 m_FillAmount: 1
m_FillClockwise: 1 m_FillClockwise: 1
m_FillOrigin: 0 m_FillOrigin: 0
--- !u!114 &11498756 --- !u!114 &11498756
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 194088} m_GameObject: {fileID: 194088}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: .800000072, g: 1, b: 0, a: .501960814} m_Color: {r: .800000072, g: 1, b: 0, a: .501960814}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0} m_Sprite: {fileID: 0}
m_Type: 1 m_Type: 1
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
m_FillMethod: 4 m_FillMethod: 4
m_FillAmount: 1 m_FillAmount: 1
m_FillClockwise: 1 m_FillClockwise: 1
m_FillOrigin: 0 m_FillOrigin: 0
--- !u!222 &22201528 --- !u!222 &22201528
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 122098} m_GameObject: {fileID: 122098}
--- !u!222 &22210360 --- !u!222 &22210360
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 150266} m_GameObject: {fileID: 150266}
--- !u!222 &22223226 --- !u!222 &22223226
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 116014} m_GameObject: {fileID: 116014}
--- !u!222 &22247322 --- !u!222 &22247322
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 172308} m_GameObject: {fileID: 172308}
--- !u!222 &22254028 --- !u!222 &22254028
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 114528} m_GameObject: {fileID: 114528}
--- !u!222 &22255200 --- !u!222 &22255200
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 193852} m_GameObject: {fileID: 193852}
--- !u!222 &22255938 --- !u!222 &22255938
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 138760} m_GameObject: {fileID: 138760}
--- !u!222 &22267348 --- !u!222 &22267348
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 137786} m_GameObject: {fileID: 137786}
--- !u!222 &22267572 --- !u!222 &22267572
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 156848} m_GameObject: {fileID: 156848}
--- !u!222 &22270862 --- !u!222 &22270862
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 126098} m_GameObject: {fileID: 126098}
--- !u!222 &22281674 --- !u!222 &22281674
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 194088} m_GameObject: {fileID: 194088}
--- !u!222 &22296168 --- !u!222 &22296168
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 104452} m_GameObject: {fileID: 104452}
--- !u!224 &22401100 --- !u!224 &22401100
RectTransform: RectTransform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 122098} m_GameObject: {fileID: 122098}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
- {fileID: 22444606} - {fileID: 22444606}
m_Father: {fileID: 22475412} m_Father: {fileID: 22475412}
m_RootOrder: 2 m_RootOrder: 2
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: .5, y: .5} m_Pivot: {x: .5, y: .5}
--- !u!224 &22401786 --- !u!224 &22401786
RectTransform: RectTransform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 172308} m_GameObject: {fileID: 172308}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 22483410} m_Father: {fileID: 22483410}
m_RootOrder: 0 m_RootOrder: 0
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 2.5, y: 0} m_AnchoredPosition: {x: 2.5, y: 0}
m_SizeDelta: {x: -5, y: 0} m_SizeDelta: {x: -5, y: 0}
m_Pivot: {x: .5, y: .5} m_Pivot: {x: .5, y: .5}
--- !u!224 &22409936 --- !u!224 &22409936
RectTransform: RectTransform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 138760} m_GameObject: {fileID: 138760}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 22469574} m_Father: {fileID: 22469574}
m_RootOrder: 1 m_RootOrder: 1
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: .5, y: .5} m_Pivot: {x: .5, y: .5}
--- !u!224 &22411946 --- !u!224 &22411946
RectTransform: RectTransform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 193852} m_GameObject: {fileID: 193852}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 22468796} m_Father: {fileID: 22468796}
m_RootOrder: 1 m_RootOrder: 1
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: .5, y: .5} m_Pivot: {x: .5, y: .5}
--- !u!224 &22435482 --- !u!224 &22435482
RectTransform: RectTransform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 157290} m_GameObject: {fileID: 157290}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 22475412} m_Father: {fileID: 22475412}
m_RootOrder: 1 m_RootOrder: 1
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: .5, y: .5} m_Pivot: {x: .5, y: .5}
--- !u!224 &22444606 --- !u!224 &22444606
RectTransform: RectTransform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 137786} m_GameObject: {fileID: 137786}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 22401100} m_Father: {fileID: 22401100}
m_RootOrder: 0 m_RootOrder: 0
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: .5, y: .5} m_Pivot: {x: .5, y: .5}
--- !u!224 &22454998 --- !u!224 &22454998
RectTransform: RectTransform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 104452} m_GameObject: {fileID: 104452}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 22468796} m_Father: {fileID: 22468796}
m_RootOrder: 0 m_RootOrder: 0
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: .5, y: .5} m_Pivot: {x: .5, y: .5}
--- !u!224 &22463980 --- !u!224 &22463980
RectTransform: RectTransform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 150266} m_GameObject: {fileID: 150266}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 22469574} m_Father: {fileID: 22469574}
m_RootOrder: 0 m_RootOrder: 0
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: .5, y: .5} m_Pivot: {x: .5, y: .5}
--- !u!224 &22468796 --- !u!224 &22468796
RectTransform: RectTransform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 114528} m_GameObject: {fileID: 114528}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
- {fileID: 22454998} - {fileID: 22454998}
- {fileID: 22411946} - {fileID: 22411946}
m_Father: {fileID: 22478174} m_Father: {fileID: 22478174}
m_RootOrder: 1 m_RootOrder: 1
m_AnchorMin: {x: .5, y: 0} m_AnchorMin: {x: .5, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 1, y: 0} m_AnchoredPosition: {x: 1, y: 0}
m_SizeDelta: {x: -2, y: 0} m_SizeDelta: {x: -2, y: 0}
m_Pivot: {x: .5, y: .5} m_Pivot: {x: .5, y: .5}
--- !u!224 &22469574 --- !u!224 &22469574
RectTransform: RectTransform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 194088} m_GameObject: {fileID: 194088}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
- {fileID: 22463980} - {fileID: 22463980}
- {fileID: 22409936} - {fileID: 22409936}
m_Father: {fileID: 22478174} m_Father: {fileID: 22478174}
m_RootOrder: 0 m_RootOrder: 0
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: .5, y: 1} m_AnchorMax: {x: .5, y: 1}
m_AnchoredPosition: {x: -1, y: 0} m_AnchoredPosition: {x: -1, y: 0}
m_SizeDelta: {x: -2, y: 0} m_SizeDelta: {x: -2, y: 0}
m_Pivot: {x: .5, y: .5} m_Pivot: {x: .5, y: .5}
--- !u!224 &22475412 --- !u!224 &22475412
RectTransform: RectTransform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 116014} m_GameObject: {fileID: 116014}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
- {fileID: 22478174} - {fileID: 22478174}
- {fileID: 22435482} - {fileID: 22435482}
- {fileID: 22401100} - {fileID: 22401100}
m_Father: {fileID: 22476196} m_Father: {fileID: 22476196}
m_RootOrder: 1 m_RootOrder: 1
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: .5, y: .5} m_Pivot: {x: .5, y: .5}
--- !u!224 &22476196 --- !u!224 &22476196
RectTransform: RectTransform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 126098} m_GameObject: {fileID: 126098}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
- {fileID: 22483410} - {fileID: 22483410}
- {fileID: 22475412} - {fileID: 22475412}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0
m_AnchorMin: {x: .5, y: .5} m_AnchorMin: {x: .5, y: .5}
m_AnchorMax: {x: .5, y: .5} m_AnchorMax: {x: .5, y: .5}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 250, y: 0} m_SizeDelta: {x: 250, y: 0}
m_Pivot: {x: 1, y: 0} m_Pivot: {x: 1, y: 0}
--- !u!224 &22478174 --- !u!224 &22478174
RectTransform: RectTransform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 133376} m_GameObject: {fileID: 133376}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
- {fileID: 22469574} - {fileID: 22469574}
- {fileID: 22468796} - {fileID: 22468796}
m_Father: {fileID: 22475412} m_Father: {fileID: 22475412}
m_RootOrder: 0 m_RootOrder: 0
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: .5, y: .5} m_Pivot: {x: .5, y: .5}
--- !u!224 &22483410 --- !u!224 &22483410
RectTransform: RectTransform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 156848} m_GameObject: {fileID: 156848}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
- {fileID: 22401786} - {fileID: 22401786}
m_Father: {fileID: 22476196} m_Father: {fileID: 22476196}
m_RootOrder: 0 m_RootOrder: 0
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: .5, y: 1} m_Pivot: {x: .5, y: 1}
--- !u!225 &22567868 --- !u!225 &22567868
CanvasGroup: CanvasGroup:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 126098} m_GameObject: {fileID: 126098}
m_Enabled: 1 m_Enabled: 1
m_Alpha: 1 m_Alpha: 1
m_Interactable: 1 m_Interactable: 1
m_BlocksRaycasts: 1 m_BlocksRaycasts: 1
m_IgnoreParentGroups: 0 m_IgnoreParentGroups: 0
--- !u!1001 &100100000 --- !u!1001 &100100000
Prefab: Prefab:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
serializedVersion: 2 serializedVersion: 2
m_Modification: m_Modification:
m_TransformParent: {fileID: 0} m_TransformParent: {fileID: 0}
m_Modifications: m_Modifications:
- target: {fileID: 0} - target: {fileID: 0}
propertyPath: m_FastFadeDuration propertyPath: m_FastFadeDuration
value: .100000001 value: .100000001
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 0} - target: {fileID: 0}
propertyPath: m_SlowFadeDuration propertyPath: m_SlowFadeDuration
value: .300000012 value: .200000003
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 0} - target: {fileID: 0}
propertyPath: m_ContentTransform propertyPath: m_ContentTransform
value: value:
objectReference: {fileID: 22475412} objectReference: {fileID: 22475412}
- target: {fileID: 0} - target: {fileID: 0}
propertyPath: m_SectionPrefab propertyPath: m_SectionPrefab
value: value:
objectReference: {fileID: 130812, guid: 1755c05344f574d4787a372d34a4e3fb, type: 2} objectReference: {fileID: 130812, guid: 1755c05344f574d4787a372d34a4e3fb, type: 2}
- target: {fileID: 0} - target: {fileID: 0}
propertyPath: m_MenuSectionPrefab propertyPath: m_MenuSectionPrefab
value: value:
objectReference: {fileID: 130812, guid: 1755c05344f574d4787a372d34a4e3fb, type: 2} objectReference: {fileID: 130812, guid: 1755c05344f574d4787a372d34a4e3fb, type: 2}
m_RemovedComponents: [] m_RemovedComponents: []
m_ParentPrefab: {fileID: 0} m_ParentPrefab: {fileID: 0}
m_RootGameObject: {fileID: 126098} m_RootGameObject: {fileID: 126098}
m_IsPrefabParent: 1 m_IsPrefabParent: 1
   
%YAML 1.1 %YAML 1.1
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!1 &121376 --- !u!1 &121376
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 22409126} - 224: {fileID: 22409126}
- 222: {fileID: 22266612} - 222: {fileID: 22266612}
- 114: {fileID: 11461446} - 114: {fileID: 11461446}
- 114: {fileID: 11496274} - 114: {fileID: 11496274}
- 114: {fileID: 11436568} - 114: {fileID: 11436568}
m_Layer: 5 m_Layer: 5
m_Name: ToggleDisplay m_Name: ToggleDisplay
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!1 &121536 --- !u!1 &121536
GameObject: GameObject:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 22446728} - 224: {fileID: 22446728}
- 222: {fileID: 22259916} - 222: {fileID: 22259916}
- 114: {fileID: 11418436} - 114: {fileID: 11418436}
m_Layer: 5 m_Layer: 5
m_Name: Selected m_Name: Selected
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!1 &130136 --- !u!1 &130136
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 22444842} - 224: {fileID: 22444842}
- 222: {fileID: 22269896} - 222: {fileID: 22269896}
- 114: {fileID: 11449350} - 114: {fileID: 11449350}
- 114: {fileID: 11489918} - 114: {fileID: 11489918}
- 114: {fileID: 11421724} - 114: {fileID: 11421724}
m_Layer: 5 m_Layer: 5
m_Name: ToggleEdit m_Name: ToggleEdit
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!1 &130812 --- !u!1 &130812
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 22478272} - 224: {fileID: 22478272}
- 114: {fileID: 11431788} - 114: {fileID: 11431788}
- 114: {fileID: 11494744} - 114: {fileID: 11494744}
m_Layer: 5 m_Layer: 5
m_Name: FlightMenuSection m_Name: FlightMenuSection
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!1 &151828 --- !u!1 &151828
GameObject: GameObject:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 22485856} - 224: {fileID: 22485856}
- 222: {fileID: 22274980} - 222: {fileID: 22274980}
- 114: {fileID: 11408784} - 114: {fileID: 11408784}
m_Layer: 5 m_Layer: 5
m_Name: Text m_Name: Text
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!1 &172700 --- !u!1 &172700
GameObject: GameObject:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 22483442} - 224: {fileID: 22483442}
- 222: {fileID: 22246486} - 222: {fileID: 22246486}
- 114: {fileID: 11462740} - 114: {fileID: 11462740}
m_Layer: 5 m_Layer: 5
m_Name: Text m_Name: Text
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!1 &178618 --- !u!1 &178618
GameObject: GameObject:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 22469204} - 224: {fileID: 22469204}
- 222: {fileID: 22219086} - 222: {fileID: 22219086}
- 114: {fileID: 11484356} - 114: {fileID: 11484356}
m_Layer: 5 m_Layer: 5
m_Name: Selected m_Name: Selected
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!114 &11408784 --- !u!114 &11408784
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 151828} m_GameObject: {fileID: 151828}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 1} m_Color: {r: 0, g: 0, b: 0, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData: m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 10 m_FontSize: 10
m_FontStyle: 1 m_FontStyle: 1
m_BestFit: 0 m_BestFit: 0
m_MinSize: 10 m_MinSize: 10
m_MaxSize: 40 m_MaxSize: 40
m_Alignment: 4 m_Alignment: 4
m_RichText: 1 m_RichText: 1
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: DISPLAY m_Text: DISPLAY
--- !u!114 &11418436 --- !u!114 &11418436
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 121536} m_GameObject: {fileID: 121536}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: .800000072, g: 1, b: 0, a: .784313738} m_Color: {r: .800000072, g: 1, b: 0, a: .784313738}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0} m_Sprite: {fileID: 0}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
m_FillMethod: 4 m_FillMethod: 4
m_FillAmount: 1 m_FillAmount: 1
m_FillClockwise: 1 m_FillClockwise: 1
m_FillOrigin: 0 m_FillOrigin: 0
--- !u!114 &11421724 --- !u!114 &11421724
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 130136} m_GameObject: {fileID: 130136}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 2109663825, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 2109663825, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Navigation: m_Navigation:
m_Mode: 3 m_Mode: 3
m_SelectOnUp: {fileID: 0} m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0} m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0} m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0} m_SelectOnRight: {fileID: 0}
m_Transition: 1 m_Transition: 1
m_Colors: m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1} m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: .960784316, g: .960784316, b: .960784316, a: 1} m_HighlightedColor: {r: .467545569, g: 1, b: .448529422, a: 1}
m_PressedColor: {r: .784313738, g: .784313738, b: .784313738, a: 1} m_PressedColor: {r: .800000072, g: 1, b: 0, a: 1}
m_DisabledColor: {r: .784313738, g: .784313738, b: .784313738, a: .501960814} m_DisabledColor: {r: .784313738, g: .784313738, b: .784313738, a: .501960814}
m_ColorMultiplier: 1 m_ColorMultiplier: 1
m_FadeDuration: .100000001 m_FadeDuration: .100000001
m_SpriteState: m_SpriteState:
m_HighlightedSprite: {fileID: 0} m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0} m_PressedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0} m_DisabledSprite: {fileID: 0}
m_AnimationTriggers: m_AnimationTriggers:
m_NormalTrigger: Normal m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed m_PressedTrigger: Pressed
m_DisabledTrigger: Disabled m_DisabledTrigger: Disabled
m_Interactable: 1 m_Interactable: 1
m_TargetGraphic: {fileID: 11449350} m_TargetGraphic: {fileID: 11449350}
toggleTransition: 1 toggleTransition: 1
graphic: {fileID: 11484356} graphic: {fileID: 11484356}
m_Group: {fileID: 0} m_Group: {fileID: 0}
onValueChanged: onValueChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: m_Calls:
- m_Target: {fileID: 11494744} - m_Target: {fileID: 11494744}
m_MethodName: SetEditorVisible m_MethodName: SetEditorVisible
m_Mode: 0 m_Mode: 0
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0 m_IntArgument: 0
m_FloatArgument: 0 m_FloatArgument: 0
m_StringArgument: m_StringArgument:
m_BoolArgument: 0 m_BoolArgument: 0
m_CallState: 2 m_CallState: 2
m_TypeName: UnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, m_TypeName: UnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null Culture=neutral, PublicKeyToken=null
m_IsOn: 0 m_IsOn: 0
--- !u!114 &11431788 --- !u!114 &11431788
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 130812} m_GameObject: {fileID: 130812}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 1679637790, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 1679637790, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_IgnoreLayout: 0 m_IgnoreLayout: 0
m_MinWidth: -1 m_MinWidth: -1
m_MinHeight: -1 m_MinHeight: -1
m_PreferredWidth: -1 m_PreferredWidth: -1
m_PreferredHeight: 15 m_PreferredHeight: 15
m_FlexibleWidth: -1 m_FlexibleWidth: -1
m_FlexibleHeight: -1 m_FlexibleHeight: -1
--- !u!114 &11436568 --- !u!114 &11436568
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 121376} m_GameObject: {fileID: 121376}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 2109663825, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 2109663825, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Navigation: m_Navigation:
m_Mode: 3 m_Mode: 3
m_SelectOnUp: {fileID: 0} m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0} m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0} m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0} m_SelectOnRight: {fileID: 0}
m_Transition: 1 m_Transition: 1
m_Colors: m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1} m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: .960784316, g: .960784316, b: .960784316, a: 1} m_HighlightedColor: {r: .467545569, g: 1, b: .448529422, a: 1}
m_PressedColor: {r: .784313738, g: .784313738, b: .784313738, a: 1} m_PressedColor: {r: .800000072, g: 1, b: 0, a: 1}
m_DisabledColor: {r: .784313738, g: .784313738, b: .784313738, a: .501960814} m_DisabledColor: {r: .784313738, g: .784313738, b: .784313738, a: .501960814}
m_ColorMultiplier: 1 m_ColorMultiplier: 1
m_FadeDuration: .100000001 m_FadeDuration: .100000001
m_SpriteState: m_SpriteState:
m_HighlightedSprite: {fileID: 0} m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0} m_PressedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0} m_DisabledSprite: {fileID: 0}
m_AnimationTriggers: m_AnimationTriggers:
m_NormalTrigger: Normal m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed m_PressedTrigger: Pressed
m_DisabledTrigger: Disabled m_DisabledTrigger: Disabled
m_Interactable: 1 m_Interactable: 1
m_TargetGraphic: {fileID: 11461446} m_TargetGraphic: {fileID: 11461446}
toggleTransition: 1 toggleTransition: 1
graphic: {fileID: 11418436} graphic: {fileID: 11418436}
m_Group: {fileID: 0} m_Group: {fileID: 0}
onValueChanged: onValueChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: m_Calls:
- m_Target: {fileID: 11494744} - m_Target: {fileID: 11494744}
m_MethodName: SetDisplayVisible m_MethodName: SetDisplayVisible
m_Mode: 0 m_Mode: 0
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0 m_IntArgument: 0
m_FloatArgument: 0 m_FloatArgument: 0
m_StringArgument: m_StringArgument:
m_BoolArgument: 0 m_BoolArgument: 0
m_CallState: 2 m_CallState: 2
m_TypeName: UnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0, m_TypeName: UnityEngine.UI.Toggle+ToggleEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null Culture=neutral, PublicKeyToken=null
m_IsOn: 0 m_IsOn: 0
--- !u!114 &11449350 --- !u!114 &11449350
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 130136} m_GameObject: {fileID: 130136}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: .800000072, g: 1, b: 0, a: .501960814} m_Color: {r: .800000072, g: 1, b: 0, a: .501960814}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0} m_Sprite: {fileID: 0}
m_Type: 1 m_Type: 1
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
m_FillMethod: 4 m_FillMethod: 4
m_FillAmount: 1 m_FillAmount: 1
m_FillClockwise: 1 m_FillClockwise: 1
m_FillOrigin: 0 m_FillOrigin: 0
--- !u!114 &11461446 --- !u!114 &11461446
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 121376} m_GameObject: {fileID: 121376}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: .800000072, g: 1, b: 0, a: .501960814} m_Color: {r: .800000072, g: 1, b: 0, a: .501960814}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0} m_Sprite: {fileID: 0}
m_Type: 1 m_Type: 1
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
m_FillMethod: 4 m_FillMethod: 4
m_FillAmount: 1 m_FillAmount: 1
m_FillClockwise: 1 m_FillClockwise: 1
m_FillOrigin: 0 m_FillOrigin: 0
--- !u!114 &11462740 --- !u!114 &11462740
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 172700} m_GameObject: {fileID: 172700}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 1} m_Color: {r: 0, g: 0, b: 0, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData: m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 10 m_FontSize: 10
m_FontStyle: 1 m_FontStyle: 1
m_BestFit: 0 m_BestFit: 0
m_MinSize: 10 m_MinSize: 10
m_MaxSize: 40 m_MaxSize: 40
m_Alignment: 4 m_Alignment: 4
m_RichText: 1 m_RichText: 1
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: EDIT m_Text: EDIT
--- !u!114 &11484356 --- !u!114 &11484356
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 178618} m_GameObject: {fileID: 178618}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: .800000072, g: 1, b: 0, a: .784313738} m_Color: {r: .800000072, g: 1, b: 0, a: .784313738}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 0} m_Sprite: {fileID: 0}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
m_FillMethod: 4 m_FillMethod: 4
m_FillAmount: 1 m_FillAmount: 1
m_FillClockwise: 1 m_FillClockwise: 1
m_FillOrigin: 0 m_FillOrigin: 0
--- !u!114 &11489918 --- !u!114 &11489918
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 130136} m_GameObject: {fileID: 130136}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 1679637790, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 1679637790, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_IgnoreLayout: 0 m_IgnoreLayout: 0
m_MinWidth: -1 m_MinWidth: -1
m_MinHeight: -1 m_MinHeight: -1
m_PreferredWidth: -1 m_PreferredWidth: -1
m_PreferredHeight: 20 m_PreferredHeight: 20
m_FlexibleWidth: -1 m_FlexibleWidth: -1
m_FlexibleHeight: -1 m_FlexibleHeight: -1
--- !u!114 &11494744 --- !u!114 &11494744
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 130812} m_GameObject: {fileID: 130812}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: -1842827791, guid: a3a55138b08428847a08c7b48fe72efe, type: 3} m_Script: {fileID: -1842827791, guid: a3a55138b08428847a08c7b48fe72efe, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_DisplayToggle: {fileID: 11436568} m_DisplayToggle: {fileID: 11436568}
m_DisplayText: {fileID: 11408784} m_DisplayText: {fileID: 11408784}
m_EditToggle: {fileID: 11421724} m_EditToggle: {fileID: 11421724}
--- !u!114 &11496274 --- !u!114 &11496274
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 121376} m_GameObject: {fileID: 121376}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 1679637790, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 1679637790, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_IgnoreLayout: 0 m_IgnoreLayout: 0
m_MinWidth: -1 m_MinWidth: -1
m_MinHeight: -1 m_MinHeight: -1
m_PreferredWidth: -1 m_PreferredWidth: -1
m_PreferredHeight: 20 m_PreferredHeight: 20
m_FlexibleWidth: -1 m_FlexibleWidth: -1
m_FlexibleHeight: -1 m_FlexibleHeight: -1
--- !u!222 &22219086 --- !u!222 &22219086
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 178618} m_GameObject: {fileID: 178618}
--- !u!222 &22246486 --- !u!222 &22246486
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 172700} m_GameObject: {fileID: 172700}
--- !u!222 &22259916 --- !u!222 &22259916
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 121536} m_GameObject: {fileID: 121536}
--- !u!222 &22266612 --- !u!222 &22266612
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 121376} m_GameObject: {fileID: 121376}
--- !u!222 &22269896 --- !u!222 &22269896
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 130136} m_GameObject: {fileID: 130136}
--- !u!222 &22274980 --- !u!222 &22274980
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 151828} m_GameObject: {fileID: 151828}
--- !u!224 &22409126 --- !u!224 &22409126
RectTransform: RectTransform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 121376} m_GameObject: {fileID: 121376}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
- {fileID: 22446728} - {fileID: 22446728}
- {fileID: 22485856} - {fileID: 22485856}
m_Father: {fileID: 22478272} m_Father: {fileID: 22478272}
m_RootOrder: 0 m_RootOrder: 0
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: .75, y: 1} m_AnchorMax: {x: .75, y: 1}
m_AnchoredPosition: {x: -1, y: 0} m_AnchoredPosition: {x: -1, y: 0}
m_SizeDelta: {x: -2, y: 0} m_SizeDelta: {x: -2, y: 0}
m_Pivot: {x: .5, y: .5} m_Pivot: {x: .5, y: .5}
--- !u!224 &22444842 --- !u!224 &22444842
RectTransform: RectTransform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 130136} m_GameObject: {fileID: 130136}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
- {fileID: 22469204} - {fileID: 22469204}
- {fileID: 22483442} - {fileID: 22483442}
m_Father: {fileID: 22478272} m_Father: {fileID: 22478272}
m_RootOrder: 1 m_RootOrder: 1
m_AnchorMin: {x: .75, y: 0} m_AnchorMin: {x: .75, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 1, y: 0} m_AnchoredPosition: {x: 1, y: 0}
m_SizeDelta: {x: -2, y: 0} m_SizeDelta: {x: -2, y: 0}
m_Pivot: {x: .5, y: .5} m_Pivot: {x: .5, y: .5}
--- !u!224 &22446728 --- !u!224 &22446728
RectTransform: RectTransform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 121536} m_GameObject: {fileID: 121536}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 22409126} m_Father: {fileID: 22409126}
m_RootOrder: 0 m_RootOrder: 0
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: .5, y: .5} m_Pivot: {x: .5, y: .5}
--- !u!224 &22469204 --- !u!224 &22469204
RectTransform: RectTransform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 178618} m_GameObject: {fileID: 178618}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 22444842} m_Father: {fileID: 22444842}
m_RootOrder: 0 m_RootOrder: 0
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: .5, y: .5} m_Pivot: {x: .5, y: .5}
--- !u!224 &22478272 --- !u!224 &22478272
RectTransform: RectTransform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 130812} m_GameObject: {fileID: 130812}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
- {fileID: 22409126} - {fileID: 22409126}
- {fileID: 22444842} - {fileID: 22444842}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: .5, y: .5} m_Pivot: {x: .5, y: .5}
--- !u!224 &22483442 --- !u!224 &22483442
RectTransform: RectTransform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 172700} m_GameObject: {fileID: 172700}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 22444842} m_Father: {fileID: 22444842}
m_RootOrder: 1 m_RootOrder: 1
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: .5, y: .5} m_Pivot: {x: .5, y: .5}
--- !u!224 &22485856 --- !u!224 &22485856
RectTransform: RectTransform:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 151828} m_GameObject: {fileID: 151828}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 22409126} m_Father: {fileID: 22409126}
m_RootOrder: 1 m_RootOrder: 1
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: .5, y: .5} m_Pivot: {x: .5, y: .5}
--- !u!1001 &100100000 --- !u!1001 &100100000
Prefab: Prefab:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
serializedVersion: 2 serializedVersion: 2
m_Modification: m_Modification:
m_TransformParent: {fileID: 0} m_TransformParent: {fileID: 0}
m_Modifications: m_Modifications:
- target: {fileID: 0} - target: {fileID: 0}
propertyPath: onValueChanged.m_PersistentCalls.m_Calls.Array.data[0].m_Target propertyPath: onValueChanged.m_PersistentCalls.m_Calls.Array.data[0].m_Target
value: value:
objectReference: {fileID: 11494744} objectReference: {fileID: 11494744}
- target: {fileID: 0} - target: {fileID: 0}
propertyPath: onValueChanged.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName propertyPath: onValueChanged.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
value: SetEditorVisible value: SetEditorVisible
objectReference: {fileID: 0} objectReference: {fileID: 0}
  - target: {fileID: 0}
  propertyPath: m_Colors.m_NormalColor.r
  value: 1
  objectReference: {fileID: 0}
  - target: {fileID: 0}
  propertyPath: m_Colors.m_NormalColor.b
  value: 1
  objectReference: {fileID: 0}
  - target: {fileID: 0}
  propertyPath: m_Colors.m_HighlightedColor.r
  value: .467545569
  objectReference: {fileID: 0}
  - target: {fileID: 0}
  propertyPath: m_Colors.m_HighlightedColor.g
  value: 1
  objectReference: {fileID: 0}
  - target: {fileID: 0}
  propertyPath: m_Colors.m_HighlightedColor.b
  value: .448529422
  objectReference: {fileID: 0}
  - target: {fileID: 0}
  propertyPath: m_Colors.m_NormalColor.g
  value: 1
  objectReference: {fileID: 0}
  - target: {fileID: 0}
  propertyPath: m_Colors.m_PressedColor.r
  value: .800000072
  objectReference: {fileID: 0}
  - target: {fileID: 0}
  propertyPath: m_Colors.m_PressedColor.g
  value: 1
  objectReference: {fileID: 0}
  - target: {fileID: 0}
  propertyPath: m_Colors.m_PressedColor.b
  value: 0
  objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_ParentPrefab: {fileID: 0} m_ParentPrefab: {fileID: 0}
m_RootGameObject: {fileID: 130812} m_RootGameObject: {fileID: 130812}
m_IsPrefabParent: 1 m_IsPrefabParent: 1
   
%YAML 1.1 %YAML 1.1
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!29 &1 --- !u!29 &1
SceneSettings: SceneSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PVSData: m_PVSData:
m_PVSObjectsArray: [] m_PVSObjectsArray: []
m_PVSPortalsArray: [] m_PVSPortalsArray: []
m_OcclusionBakeSettings: m_OcclusionBakeSettings:
smallestOccluder: 5 smallestOccluder: 5
smallestHole: .25 smallestHole: .25
backfaceThreshold: 100 backfaceThreshold: 100
--- !u!104 &2 --- !u!104 &2
RenderSettings: RenderSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 6 serializedVersion: 6
m_Fog: 0 m_Fog: 0
m_FogColor: {r: .5, g: .5, b: .5, a: 1} m_FogColor: {r: .5, g: .5, b: .5, a: 1}
m_FogMode: 3 m_FogMode: 3
m_FogDensity: .00999999978 m_FogDensity: .00999999978
m_LinearFogStart: 0 m_LinearFogStart: 0
m_LinearFogEnd: 300 m_LinearFogEnd: 300
m_AmbientSkyColor: {r: .211999997, g: .226999998, b: .259000003, a: 1} m_AmbientSkyColor: {r: .211999997, g: .226999998, b: .259000003, a: 1}
m_AmbientEquatorColor: {r: .114, g: .125, b: .133000001, a: 1} m_AmbientEquatorColor: {r: .114, g: .125, b: .133000001, a: 1}
m_AmbientGroundColor: {r: .0469999984, g: .0430000015, b: .0350000001, a: 1} m_AmbientGroundColor: {r: .0469999984, g: .0430000015, b: .0350000001, a: 1}
m_AmbientIntensity: 1 m_AmbientIntensity: 1
m_AmbientMode: 3 m_AmbientMode: 3
m_SkyboxMaterial: {fileID: 0} m_SkyboxMaterial: {fileID: 0}
m_HaloStrength: .5 m_HaloStrength: .5
m_FlareStrength: 1 m_FlareStrength: 1
m_FlareFadeSpeed: 3 m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0} m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0 m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128 m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1 m_ReflectionBounces: 1
m_ReflectionIntensity: 1 m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0} m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0} m_Sun: {fileID: 0}
--- !u!157 &3 --- !u!157 &3
LightmapSettings: LightmapSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 5 serializedVersion: 5
m_GIWorkflowMode: 1 m_GIWorkflowMode: 1
m_LightmapsMode: 1 m_LightmapsMode: 1
m_GISettings: m_GISettings:
serializedVersion: 2 serializedVersion: 2
m_BounceScale: 1 m_BounceScale: 1
m_IndirectOutputScale: 1 m_IndirectOutputScale: 1
m_AlbedoBoost: 1 m_AlbedoBoost: 1
m_TemporalCoherenceThreshold: 1 m_TemporalCoherenceThreshold: 1
m_EnvironmentLightingMode: 0 m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 0 m_EnableBakedLightmaps: 0
m_EnableRealtimeLightmaps: 0 m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings: m_LightmapEditorSettings:
serializedVersion: 3 serializedVersion: 3
m_Resolution: 2 m_Resolution: 2
m_BakeResolution: 40 m_BakeResolution: 40
m_TextureWidth: 1024 m_TextureWidth: 1024
m_TextureHeight: 1024 m_TextureHeight: 1024
m_AOMaxDistance: 1 m_AOMaxDistance: 1
m_Padding: 2 m_Padding: 2
m_CompAOExponent: 0 m_CompAOExponent: 0
m_LightmapParameters: {fileID: 0} m_LightmapParameters: {fileID: 0}
m_TextureCompression: 1 m_TextureCompression: 1
m_FinalGather: 0 m_FinalGather: 0
m_FinalGatherRayCount: 1024 m_FinalGatherRayCount: 1024
m_ReflectionCompression: 2 m_ReflectionCompression: 2
m_LightmapSnapshot: {fileID: 0} m_LightmapSnapshot: {fileID: 0}
m_RuntimeCPUUsage: 25 m_RuntimeCPUUsage: 25
--- !u!196 &4 --- !u!196 &4
NavMeshSettings: NavMeshSettings:
serializedVersion: 2 serializedVersion: 2
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_BuildSettings: m_BuildSettings:
serializedVersion: 2 serializedVersion: 2
agentRadius: .5 agentRadius: .5
agentHeight: 2 agentHeight: 2
agentSlope: 45 agentSlope: 45
agentClimb: .400000006 agentClimb: .400000006
ledgeDropHeight: 0 ledgeDropHeight: 0
maxJumpAcrossDistance: 0 maxJumpAcrossDistance: 0
accuratePlacement: 0 accuratePlacement: 0
minRegionArea: 2 minRegionArea: 2
cellSize: .166666672 cellSize: .166666672
manualCellSize: 0 manualCellSize: 0
m_NavMeshData: {fileID: 0} m_NavMeshData: {fileID: 0}
--- !u!1 &476101859 --- !u!1 &476101859
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 476101860} - 224: {fileID: 476101860}
- 222: {fileID: 476101862} - 222: {fileID: 476101862}
- 114: {fileID: 476101861} - 114: {fileID: 476101861}
m_Layer: 5 m_Layer: 5
m_Name: Background-Flight m_Name: Background-Flight
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!224 &476101860 --- !u!224 &476101860
RectTransform: RectTransform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 476101859} m_GameObject: {fileID: 476101859}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 1866791882} m_Father: {fileID: 1866791882}
m_RootOrder: 1 m_RootOrder: 1
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: .5, y: .5} m_Pivot: {x: .5, y: .5}
--- !u!114 &476101861 --- !u!114 &476101861
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 476101859} m_GameObject: {fileID: 476101859}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0 m_RaycastTarget: 0
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 0115c816d260a0947976c8ea804febbc, type: 3} m_Sprite: {fileID: 21300000, guid: 0115c816d260a0947976c8ea804febbc, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
m_FillMethod: 4 m_FillMethod: 4
m_FillAmount: 1 m_FillAmount: 1
m_FillClockwise: 1 m_FillClockwise: 1
m_FillOrigin: 0 m_FillOrigin: 0
--- !u!222 &476101862 --- !u!222 &476101862
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 476101859} m_GameObject: {fileID: 476101859}
--- !u!1001 &719682886 --- !u!1001 &719682886
Prefab: Prefab:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 2 serializedVersion: 2
m_Modification: m_Modification:
m_TransformParent: {fileID: 1866791882} m_TransformParent: {fileID: 1866791882}
m_Modifications: m_Modifications:
- target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_LocalPosition.y propertyPath: m_LocalPosition.y
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_LocalPosition.z propertyPath: m_LocalPosition.z
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_LocalRotation.x propertyPath: m_LocalRotation.x
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_LocalRotation.y propertyPath: m_LocalRotation.y
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_LocalRotation.z propertyPath: m_LocalRotation.z
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_LocalRotation.w propertyPath: m_LocalRotation.w
value: 1 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_RootOrder propertyPath: m_RootOrder
value: 2 value: 2
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchoredPosition.x propertyPath: m_AnchoredPosition.x
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchoredPosition.y propertyPath: m_AnchoredPosition.y
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_SizeDelta.x propertyPath: m_SizeDelta.x
value: 250 value: 250
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_SizeDelta.y propertyPath: m_SizeDelta.y
value: 74 value: 74
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchorMin.x propertyPath: m_AnchorMin.x
value: .5 value: .5
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchorMin.y propertyPath: m_AnchorMin.y
value: .5 value: .5
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchorMax.x propertyPath: m_AnchorMax.x
value: .5 value: .5
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchorMax.y propertyPath: m_AnchorMax.y
value: .5 value: .5
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_Pivot.x propertyPath: m_Pivot.x
value: 1 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_Pivot.y propertyPath: m_Pivot.y
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22435482, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22435482, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchorMin.y propertyPath: m_AnchorMin.y
value: 1 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22435482, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22435482, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchorMax.y propertyPath: m_AnchorMax.y
value: 1 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22435482, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22435482, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchoredPosition.x propertyPath: m_AnchoredPosition.x
value: 125 value: 125
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22435482, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22435482, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchoredPosition.y propertyPath: m_AnchoredPosition.y
value: -27 value: -27
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22435482, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22435482, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_SizeDelta.x propertyPath: m_SizeDelta.x
value: 242 value: 242
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22435482, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22435482, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_SizeDelta.y propertyPath: m_SizeDelta.y
value: 8 value: 8
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22478174, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22478174, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchorMin.y propertyPath: m_AnchorMin.y
value: 1 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22478174, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22478174, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchorMax.y propertyPath: m_AnchorMax.y
value: 1 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22478174, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22478174, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchoredPosition.x propertyPath: m_AnchoredPosition.x
value: 125 value: 125
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22478174, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22478174, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchoredPosition.y propertyPath: m_AnchoredPosition.y
value: -11.5 value: -11.5
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22478174, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22478174, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_SizeDelta.x propertyPath: m_SizeDelta.x
value: 242 value: 242
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22478174, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22478174, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_SizeDelta.y propertyPath: m_SizeDelta.y
value: 15 value: 15
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22401100, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22401100, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchorMin.y propertyPath: m_AnchorMin.y
value: 1 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22401100, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22401100, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchorMax.y propertyPath: m_AnchorMax.y
value: 1 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22401100, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22401100, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchoredPosition.x propertyPath: m_AnchoredPosition.x
value: 125 value: 125
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22401100, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22401100, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchoredPosition.y propertyPath: m_AnchoredPosition.y
value: -42.5 value: -42.5
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22401100, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22401100, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_SizeDelta.x propertyPath: m_SizeDelta.x
value: 242 value: 242
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22401100, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22401100, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_SizeDelta.y propertyPath: m_SizeDelta.y
value: 15 value: 15
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22483410, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22483410, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchorMin.y propertyPath: m_AnchorMin.y
value: 1 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22483410, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22483410, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchorMax.y propertyPath: m_AnchorMax.y
value: 1 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22483410, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22483410, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchoredPosition.x propertyPath: m_AnchoredPosition.x
value: 125 value: 125
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22483410, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22483410, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_SizeDelta.x propertyPath: m_SizeDelta.x
value: 250 value: 250
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22483410, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22483410, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_SizeDelta.y propertyPath: m_SizeDelta.y
value: 20 value: 20
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22475412, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22475412, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchorMin.y propertyPath: m_AnchorMin.y
value: 1 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22475412, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22475412, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchorMax.y propertyPath: m_AnchorMax.y
value: 1 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22475412, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22475412, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchoredPosition.x propertyPath: m_AnchoredPosition.x
value: 125 value: 125
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22475412, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22475412, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_AnchoredPosition.y propertyPath: m_AnchoredPosition.y
value: -47 value: -47
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22475412, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22475412, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_SizeDelta.x propertyPath: m_SizeDelta.x
value: 250 value: 250
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 22475412, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 22475412, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: m_SizeDelta.y propertyPath: m_SizeDelta.y
value: 54 value: 54
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 11415068, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 11415068, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: onValueChanged.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName propertyPath: onValueChanged.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
value: SetControlBarVisible value: SetControlBarVisible
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 11485338, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} - target: {fileID: 11485338, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
propertyPath: onValueChanged.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName propertyPath: onValueChanged.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
value: SetDisplayStackVisible value: SetDisplayStackVisible
objectReference: {fileID: 0} objectReference: {fileID: 0}
  - target: {fileID: 11485338, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
  propertyPath: m_Colors.m_HighlightedColor.r
  value: .467545569
  objectReference: {fileID: 0}
  - target: {fileID: 11485338, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
  propertyPath: m_Colors.m_HighlightedColor.g
  value: 1
  objectReference: {fileID: 0}
  - target: {fileID: 11485338, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
  propertyPath: m_Colors.m_HighlightedColor.b
  value: .448529422
  objectReference: {fileID: 0}
  - target: {fileID: 11485338, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
  propertyPath: m_Colors.m_PressedColor.r
  value: .800000072
  objectReference: {fileID: 0}
  - target: {fileID: 11485338, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
  propertyPath: m_Colors.m_PressedColor.g
  value: 1
  objectReference: {fileID: 0}
  - target: {fileID: 11485338, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
  propertyPath: m_Colors.m_PressedColor.b
  value: 0
  objectReference: {fileID: 0}
  - target: {fileID: 11485338, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
  propertyPath: m_Colors.m_PressedColor.a
  value: 1
  objectReference: {fileID: 0}
  - target: {fileID: 11415068, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
  propertyPath: m_Colors.m_HighlightedColor.r
  value: .467545569
  objectReference: {fileID: 0}
  - target: {fileID: 11415068, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
  propertyPath: m_Colors.m_HighlightedColor.g
  value: 1
  objectReference: {fileID: 0}
  - target: {fileID: 11415068, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
  propertyPath: m_Colors.m_HighlightedColor.b
  value: .448529422
  objectReference: {fileID: 0}
  - target: {fileID: 11415068, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
  propertyPath: m_Colors.m_PressedColor.r
  value: .800000072
  objectReference: {fileID: 0}
  - target: {fileID: 11415068, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
  propertyPath: m_Colors.m_PressedColor.g
  value: 1
  objectReference: {fileID: 0}
  - target: {fileID: 11415068, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
  propertyPath: m_Colors.m_PressedColor.b
  value: 0
  objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2} m_ParentPrefab: {fileID: 100100000, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
m_IsPrefabParent: 0 m_IsPrefabParent: 0
--- !u!224 &1026898450 stripped --- !u!224 &1026898450 stripped
RectTransform: RectTransform:
m_PrefabParentObject: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f, m_PrefabParentObject: {fileID: 22476196, guid: a41f85cb0b8964f43947e85b3e833c0f,
type: 2} type: 2}
m_PrefabInternal: {fileID: 719682886} m_PrefabInternal: {fileID: 719682886}
--- !u!1 &1398276586 --- !u!1 &1398276586
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 4: {fileID: 1398276590} - 4: {fileID: 1398276590}
- 114: {fileID: 1398276589} - 114: {fileID: 1398276589}
- 114: {fileID: 1398276588} - 114: {fileID: 1398276588}
- 114: {fileID: 1398276587} - 114: {fileID: 1398276587}
m_Layer: 0 m_Layer: 0
m_Name: EventSystem m_Name: EventSystem
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!114 &1398276587 --- !u!114 &1398276587
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1398276586} m_GameObject: {fileID: 1398276586}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 1997211142, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 1997211142, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_ForceModuleActive: 0 m_ForceModuleActive: 0
--- !u!114 &1398276588 --- !u!114 &1398276588
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1398276586} m_GameObject: {fileID: 1398276586}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 1077351063, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 1077351063, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_HorizontalAxis: Horizontal m_HorizontalAxis: Horizontal
m_VerticalAxis: Vertical m_VerticalAxis: Vertical
m_SubmitButton: Submit m_SubmitButton: Submit
m_CancelButton: Cancel m_CancelButton: Cancel
m_InputActionsPerSecond: 10 m_InputActionsPerSecond: 10
m_RepeatDelay: .5 m_RepeatDelay: .5
m_ForceModuleActive: 0 m_ForceModuleActive: 0
--- !u!114 &1398276589 --- !u!114 &1398276589
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1398276586} m_GameObject: {fileID: 1398276586}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: -619905303, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: -619905303, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_FirstSelected: {fileID: 0} m_FirstSelected: {fileID: 0}
m_sendNavigationEvents: 1 m_sendNavigationEvents: 1
m_DragThreshold: 5 m_DragThreshold: 5
--- !u!4 &1398276590 --- !u!4 &1398276590
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1398276586} m_GameObject: {fileID: 1398276586}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 2 m_RootOrder: 2
--- !u!1 &1866791878 --- !u!1 &1866791878
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 1866791882} - 224: {fileID: 1866791882}
- 223: {fileID: 1866791881} - 223: {fileID: 1866791881}
- 114: {fileID: 1866791880} - 114: {fileID: 1866791880}
- 114: {fileID: 1866791879} - 114: {fileID: 1866791879}
m_Layer: 5 m_Layer: 5
m_Name: Canvas m_Name: Canvas
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!114 &1866791879 --- !u!114 &1866791879
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1866791878} m_GameObject: {fileID: 1866791878}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 1301386320, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 1301386320, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_IgnoreReversedGraphics: 1 m_IgnoreReversedGraphics: 1
m_BlockingObjects: 0 m_BlockingObjects: 0
m_BlockingMask: m_BlockingMask:
serializedVersion: 2 serializedVersion: 2
m_Bits: 4294967295 m_Bits: 4294967295
--- !u!114 &1866791880 --- !u!114 &1866791880
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1866791878} m_GameObject: {fileID: 1866791878}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 1980459831, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: 1980459831, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_UiScaleMode: 0 m_UiScaleMode: 0
m_ReferencePixelsPerUnit: 100 m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1 m_ScaleFactor: 1
m_ReferenceResolution: {x: 800, y: 600} m_ReferenceResolution: {x: 800, y: 600}
m_ScreenMatchMode: 0 m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0 m_MatchWidthOrHeight: 0
m_PhysicalUnit: 3 m_PhysicalUnit: 3
m_FallbackScreenDPI: 96 m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96 m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1 m_DynamicPixelsPerUnit: 1
--- !u!223 &1866791881 --- !u!223 &1866791881
Canvas: Canvas:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1866791878} m_GameObject: {fileID: 1866791878}
m_Enabled: 1 m_Enabled: 1
serializedVersion: 2 serializedVersion: 2
m_RenderMode: 0 m_RenderMode: 0
m_Camera: {fileID: 0} m_Camera: {fileID: 0}
m_PlaneDistance: 100 m_PlaneDistance: 100
m_PixelPerfect: 0 m_PixelPerfect: 0
m_ReceivesEvents: 1 m_ReceivesEvents: 1
m_OverrideSorting: 0 m_OverrideSorting: 0
m_OverridePixelPerfect: 0 m_OverridePixelPerfect: 0
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingOrder: 0 m_SortingOrder: 0
--- !u!224 &1866791882 --- !u!224 &1866791882
RectTransform: RectTransform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1866791878} m_GameObject: {fileID: 1866791878}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0, y: 0, z: 0}
m_Children: m_Children:
- {fileID: 2037475081} - {fileID: 2037475081}
- {fileID: 476101860} - {fileID: 476101860}
- {fileID: 1026898450} - {fileID: 1026898450}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 1 m_RootOrder: 1
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0} m_Pivot: {x: 0, y: 0}
--- !u!1 &2037475080 --- !u!1 &2037475080
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 224: {fileID: 2037475081} - 224: {fileID: 2037475081}
- 222: {fileID: 2037475083} - 222: {fileID: 2037475083}
- 114: {fileID: 2037475082} - 114: {fileID: 2037475082}
m_Layer: 5 m_Layer: 5
m_Name: Background-Editor m_Name: Background-Editor
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!224 &2037475081 --- !u!224 &2037475081
RectTransform: RectTransform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2037475080} m_GameObject: {fileID: 2037475080}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 1866791882} m_Father: {fileID: 1866791882}
m_RootOrder: 0 m_RootOrder: 0
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: .5, y: .5} m_Pivot: {x: .5, y: .5}
--- !u!114 &2037475082 --- !u!114 &2037475082
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2037475080} m_GameObject: {fileID: 2037475080}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} m_Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0 m_RaycastTarget: 0
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: b0e2a09d07dbbcb40b0d4db43cd044f9, type: 3} m_Sprite: {fileID: 21300000, guid: b0e2a09d07dbbcb40b0d4db43cd044f9, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
m_FillMethod: 4 m_FillMethod: 4
m_FillAmount: 1 m_FillAmount: 1
m_FillClockwise: 1 m_FillClockwise: 1
m_FillOrigin: 0 m_FillOrigin: 0
--- !u!222 &2037475083 --- !u!222 &2037475083
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2037475080} m_GameObject: {fileID: 2037475080}
--- !u!1 &2134872726 --- !u!1 &2134872726
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
serializedVersion: 4 serializedVersion: 4
m_Component: m_Component:
- 4: {fileID: 2134872731} - 4: {fileID: 2134872731}
- 20: {fileID: 2134872730} - 20: {fileID: 2134872730}
- 92: {fileID: 2134872729} - 92: {fileID: 2134872729}
- 124: {fileID: 2134872728} - 124: {fileID: 2134872728}
- 81: {fileID: 2134872727} - 81: {fileID: 2134872727}
m_Layer: 0 m_Layer: 0
m_Name: Main Camera m_Name: Main Camera
m_TagString: MainCamera m_TagString: MainCamera
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 1 m_IsActive: 1
--- !u!81 &2134872727 --- !u!81 &2134872727
AudioListener: AudioListener:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2134872726} m_GameObject: {fileID: 2134872726}
m_Enabled: 1 m_Enabled: 1
--- !u!124 &2134872728 --- !u!124 &2134872728
Behaviour: Behaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2134872726} m_GameObject: {fileID: 2134872726}
m_Enabled: 1 m_Enabled: 1
--- !u!92 &2134872729 --- !u!92 &2134872729
Behaviour: Behaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2134872726} m_GameObject: {fileID: 2134872726}
m_Enabled: 1 m_Enabled: 1
--- !u!20 &2134872730 --- !u!20 &2134872730
Camera: Camera:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2134872726} m_GameObject: {fileID: 2134872726}
m_Enabled: 1 m_Enabled: 1
serializedVersion: 2 serializedVersion: 2
m_ClearFlags: 2 m_ClearFlags: 2
m_BackGroundColor: {r: 0, g: 0, b: 0, a: .0196078438} m_BackGroundColor: {r: 0, g: 0, b: 0, a: .0196078438}
m_NormalizedViewPortRect: m_NormalizedViewPortRect:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
y: 0 y: 0
width: 1 width: 1
height: 1 height: 1
near clip plane: .300000012 near clip plane: .300000012
far clip plane: 1000 far clip plane: 1000
field of view: 60 field of view: 60
orthographic: 1 orthographic: 1
orthographic size: 5 orthographic size: 5
m_Depth: -1 m_Depth: -1
m_CullingMask: m_CullingMask:
serializedVersion: 2 serializedVersion: 2
m_Bits: 4294967295 m_Bits: 4294967295
m_RenderingPath: -1 m_RenderingPath: -1
m_TargetTexture: {fileID: 0} m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0 m_TargetDisplay: 0
m_TargetEye: 3 m_TargetEye: 3
m_HDR: 0 m_HDR: 0
m_OcclusionCulling: 1 m_OcclusionCulling: 1
m_StereoConvergence: 10 m_StereoConvergence: 10
m_StereoSeparation: .0219999999 m_StereoSeparation: .0219999999
m_StereoMirrorMode: 0 m_StereoMirrorMode: 0
--- !u!4 &2134872731 --- !u!4 &2134872731
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 2134872726} m_GameObject: {fileID: 2134872726}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -10} m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0
   
// //
// Kerbal Engineer Redux // Kerbal Engineer Redux
// //
// Copyright (C) 2016 CYBUTEK // Copyright (C) 2016 CYBUTEK
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
// //
   
namespace KerbalEngineer namespace KerbalEngineer
{ {
using KSP.UI; using KSP.UI;
using KSP.UI.Screens; using KSP.UI.Screens;
using UnityEngine; using UnityEngine;
   
public class AppLauncherButton : MonoBehaviour public class AppLauncherButton : MonoBehaviour
{ {
private static Texture m_IconTexture; private static Texture m_IconTexture;
private ApplicationLauncherButton m_Button; private ApplicationLauncherButton m_Button;
   
/// <summary> /// <summary>
/// Gets or sets the toggle button state. /// Gets or sets the toggle button state.
/// </summary> /// </summary>
public bool IsOn public bool IsOn
{ {
get get
{ {
return m_Button != null && return m_Button != null &&
m_Button.toggleButton.Button.interactable && m_Button.toggleButton.Button.interactable &&
m_Button.toggleButton.CurrentState == UIRadioButton.State.True; m_Button.toggleButton.CurrentState == UIRadioButton.State.True;
} }
set set
{ {
if (m_Button == null) if (m_Button == null)
{ {
return; return;
} }
   
if (value) if (value)
{ {
SetOn(); SetOn();
} }
else else
{ {
SetOff(); SetOff();
} }
} }
} }
   
/// <summary> /// <summary>
/// Disables the button if not already disabled. /// Disables the button if not already disabled.
/// </summary> /// </summary>
public void Disable() public void Disable()
{ {
if (m_Button != null && m_Button.toggleButton.Button.interactable) if (m_Button != null && m_Button.toggleButton.Button.interactable)
{ {
m_Button.Disable(); m_Button.Disable();
} }
} }
   
/// <summary> /// <summary>
/// Enables the button if not already enabled. /// Enables the button if not already enabled.
/// </summary> /// </summary>
public void Enable() public void Enable()
{ {
if (m_Button != null && m_Button.toggleButton.Button.interactable == false) if (m_Button != null && m_Button.toggleButton.Button.interactable == false)
{ {
m_Button.Enable(); m_Button.Enable();
} }
} }
   
/// <summary> /// <summary>
/// Gets the anchor position for pop-up content. /// Gets the anchor position for pop-up content.
/// </summary> /// </summary>
public Vector3 GetAnchor() public Vector3 GetAnchor()
{ {
if (m_Button == null) if (m_Button == null)
{ {
return Vector3.zero; return Vector3.zero;
} }
   
Vector3 anchor = m_Button.GetAnchor(); Vector3 anchor = m_Button.GetAnchor();
   
anchor.x -= 3.0f; anchor.x -= 3.0f;
   
return anchor; return anchor;
} }
   
/// <summary> /// <summary>
/// Enables and sets the button to off. /// Enables and sets the button to off.
/// </summary> /// </summary>
public void SetOff() public void SetOff()
{ {
Enable(); Enable();
   
if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.False) if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.False)
{ {
m_Button.SetTrue(); m_Button.SetFalse();
} }
} }
   
/// <summary> /// <summary>
/// Enables and sets the button to on. /// Enables and sets the button to on.
/// </summary> /// </summary>
public void SetOn() public void SetOn()
{ {
Enable(); Enable();
   
if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.True) if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.True)
{ {
m_Button.SetTrue(); m_Button.SetTrue();
} }
} }
   
protected virtual void Awake() protected virtual void Awake()
{ {
// cache icon texture // cache icon texture
if (m_IconTexture == null && AssetBundleLoader.Images != null) if (m_IconTexture == null && AssetBundleLoader.Images != null)
{ {
m_IconTexture = AssetBundleLoader.Images.LoadAsset<Texture2D>("app-launcher-icon"); m_IconTexture = AssetBundleLoader.Images.LoadAsset<Texture2D>("app-launcher-icon");
} }
   
// subscribe event listeners // subscribe event listeners
GameEvents.onGUIApplicationLauncherReady.Add(OnGUIApplicationLauncherReady); GameEvents.onGUIApplicationLauncherReady.Add(OnGUIApplicationLauncherReady);
GameEvents.onGUIApplicationLauncherUnreadifying.Add(OnGUIApplicationLauncherUnreadifying); GameEvents.onGUIApplicationLauncherUnreadifying.Add(OnGUIApplicationLauncherUnreadifying);
} }
   
protected virtual void OnDestroy() protected virtual void OnDestroy()
{ {
// unsubscribe event listeners // unsubscribe event listeners
GameEvents.onGUIApplicationLauncherReady.Remove(OnGUIApplicationLauncherReady); GameEvents.onGUIApplicationLauncherReady.Remove(OnGUIApplicationLauncherReady);
GameEvents.onGUIApplicationLauncherUnreadifying.Remove(OnGUIApplicationLauncherUnreadifying); GameEvents.onGUIApplicationLauncherUnreadifying.Remove(OnGUIApplicationLauncherUnreadifying);
} }
   
/// <summary> /// <summary>
/// Called on button being disabled. /// Called on button being disabled.
/// </summary> /// </summary>
protected virtual void OnDisable() { } protected virtual void OnDisable() { }
   
/// <summary> /// <summary>
/// Called on button being enabled. /// Called on button being enabled.
/// </summary> /// </summary>
protected virtual void OnEnable() { } protected virtual void OnEnable() { }
   
/// <summary> /// <summary>
/// Called on button being toggled off. /// Called on button being toggled off.
/// </summary> /// </summary>
protected virtual void OnFalse() { } protected virtual void OnFalse() { }
   
/// <summary> /// <summary>
/// Called on mouse hovering. /// Called on mouse hovering.
/// </summary> /// </summary>
protected virtual void OnHover() { } protected virtual void OnHover() { }
   
/// <summary> /// <summary>
/// Called on mouse exiting hover. /// Called on mouse exiting hover.
/// </summary> /// </summary>
protected virtual void OnHoverOut() { } protected virtual void OnHoverOut() { }
   
/// <summary> /// <summary>
/// Called on button being ready. /// Called on button being ready.
/// </summary> /// </summary>
protected virtual void OnReady() { } protected virtual void OnReady() { }
   
/// <summary> /// <summary>
/// Called after the application launcher is ready and the button created. /// Called after the application launcher is ready and the button created.
/// </summary> /// </summary>
protected virtual void OnTrue() { } protected virtual void OnTrue() { }
   
/// <summary> /// <summary>
/// Called after the application launcher is unreadified and the button removed. /// Called after the application launcher is unreadified and the button removed.
/// </summary> /// </summary>
protected virtual void OnUnreadifying() { } protected virtual void OnUnreadifying() { }
   
private void OnGUIApplicationLauncherReady() private void OnGUIApplicationLauncherReady()
{ {
// create button // create button
if (ApplicationLauncher.Instance != null) if (ApplicationLauncher.Instance != null)
{ {
m_Button = ApplicationLauncher.Instance.AddModApplication(OnTrue, OnFalse, OnHover, OnHoverOut, OnEnable, OnDisable, ApplicationLauncher.AppScenes.ALWAYS, m_IconTexture); m_Button = ApplicationLauncher.Instance.AddModApplication(OnTrue, OnFalse, OnHover, OnHoverOut, OnEnable, OnDisable, ApplicationLauncher.AppScenes.ALWAYS, m_IconTexture);
} }
   
OnReady(); OnReady();
} }
   
private void OnGUIApplicationLauncherUnreadifying(GameScenes scene) private void OnGUIApplicationLauncherUnreadifying(GameScenes scene)
{ {
// remove button // remove button
if (ApplicationLauncher.Instance != null && m_Button != null) if (ApplicationLauncher.Instance != null && m_Button != null)
{ {
ApplicationLauncher.Instance.RemoveModApplication(m_Button); ApplicationLauncher.Instance.RemoveModApplication(m_Button);
} }
   
OnUnreadifying(); OnUnreadifying();
} }
} }
} }
  //
  // Kerbal Engineer Redux
  //
  // Copyright (C) 2014 CYBUTEK
  //
  // This program is free software: you can redistribute it and/or modify
  // it under the terms of the GNU General Public License as published by
  // the Free Software Foundation, either version 3 of the License, or
  // (at your option) any later version.
  //
  // This program is distributed in the hope that it will be useful,
  // but WITHOUT ANY WARRANTY; without even the implied warranty of
  // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  // GNU General Public License for more details.
  //
  // You should have received a copy of the GNU General Public License
  // along with this program. If not, see <http://www.gnu.org/licenses/>.
  //
 
  namespace KerbalEngineer.Flight.Readouts.Miscellaneous
  {
  #region Using Directives
 
  using Sections;
  using UnityEngine;
  using VesselSimulator;
 
  #endregion
 
  public class LogSimToggle : ReadoutModule
  {
  #region Constructors
 
  public LogSimToggle()
  {
  this.Name = "Log Simulation";
  this.Category = ReadoutCategory.GetCategory("Miscellaneous");
  this.HelpString = "Shows a button that allows you to make the next run of the simulation code dump extra debugging output.";
  this.IsDefault = false;
  }
 
  #endregion
 
  #region Methods
 
  public override void Draw(SectionModule section)
  {
  GUILayout.BeginHorizontal();
  GUILayout.Label("Log Simulation: ", this.NameStyle);
  SimManager.logOutput = GUILayout.Toggle(SimManager.logOutput, "ENABLED", this.ButtonStyle);
  GUILayout.EndHorizontal();
  }
 
  #endregion
  }
  }
// //
// Copyright (C) 2015 CYBUTEK // Copyright (C) 2015 CYBUTEK
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
// //
   
namespace KerbalEngineer.Flight.Readouts namespace KerbalEngineer.Flight.Readouts
{ {
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Miscellaneous; using Miscellaneous;
using Orbital; using Orbital;
using Orbital.ManoeuvreNode; using Orbital.ManoeuvreNode;
using Rendezvous; using Rendezvous;
using Settings; using Settings;
using Surface; using Surface;
using Thermal; using Thermal;
using Vessel; using Vessel;
using AltitudeSeaLevel = Surface.AltitudeSeaLevel; using AltitudeSeaLevel = Surface.AltitudeSeaLevel;
using ApoapsisHeight = Orbital.ApoapsisHeight; using ApoapsisHeight = Orbital.ApoapsisHeight;
using OrbitalPeriod = Orbital.OrbitalPeriod; using OrbitalPeriod = Orbital.OrbitalPeriod;
using PeriapsisHeight = Orbital.PeriapsisHeight; using PeriapsisHeight = Orbital.PeriapsisHeight;
using SemiMajorAxis = Orbital.SemiMajorAxis; using SemiMajorAxis = Orbital.SemiMajorAxis;
using SemiMinorAxis = Orbital.SemiMinorAxis; using SemiMinorAxis = Orbital.SemiMinorAxis;
using TimeToApoapsis = Orbital.TimeToApoapsis; using TimeToApoapsis = Orbital.TimeToApoapsis;
using TimeToPeriapsis = Orbital.TimeToPeriapsis; using TimeToPeriapsis = Orbital.TimeToPeriapsis;
   
public static class ReadoutLibrary public static class ReadoutLibrary
{ {
private static List<ReadoutModule> readouts = new List<ReadoutModule>(); private static List<ReadoutModule> readouts = new List<ReadoutModule>();
   
/// <summary> /// <summary>
/// Sets up and populates the readout library with the stock readouts. /// Sets up and populates the readout library with the stock readouts.
/// </summary> /// </summary>
static ReadoutLibrary() static ReadoutLibrary()
{ {
try try
{ {
ReadoutCategory.SetCategory("Orbital", "Readout for orbital manovoeures."); ReadoutCategory.SetCategory("Orbital", "Readout for orbital manovoeures.");
ReadoutCategory.SetCategory("Surface", "Surface and atmospheric readouts."); ReadoutCategory.SetCategory("Surface", "Surface and atmospheric readouts.");
ReadoutCategory.SetCategory("Vessel", "Vessel performance statistics."); ReadoutCategory.SetCategory("Vessel", "Vessel performance statistics.");
ReadoutCategory.SetCategory("Rendezvous", "Readouts for rendezvous manovoeures."); ReadoutCategory.SetCategory("Rendezvous", "Readouts for rendezvous manovoeures.");
ReadoutCategory.SetCategory("Thermal", "Thermal characteristics readouts."); ReadoutCategory.SetCategory("Thermal", "Thermal characteristics readouts.");
ReadoutCategory.SetCategory("Miscellaneous", "Miscellaneous readouts."); ReadoutCategory.SetCategory("Miscellaneous", "Miscellaneous readouts.");
ReadoutCategory.Selected = ReadoutCategory.GetCategory("Orbital"); ReadoutCategory.Selected = ReadoutCategory.GetCategory("Orbital");
   
// Orbital // Orbital
readouts.Add(new ApoapsisHeight()); readouts.Add(new ApoapsisHeight());
readouts.Add(new PeriapsisHeight()); readouts.Add(new PeriapsisHeight());
readouts.Add(new TimeToApoapsis()); readouts.Add(new TimeToApoapsis());
readouts.Add(new TimeToPeriapsis()); readouts.Add(new TimeToPeriapsis());
readouts.Add(new Inclination()); readouts.Add(new Inclination());
readouts.Add(new TimeToEquatorialAscendingNode()); readouts.Add(new TimeToEquatorialAscendingNode());
readouts.Add(new TimeToEquatorialDescendingNode()); readouts.Add(new TimeToEquatorialDescendingNode());
readouts.Add(new AngleToEquatorialAscendingNode()); readouts.Add(new AngleToEquatorialAscendingNode());
readouts.Add(new AngleToEquatorialDescendingNode()); readouts.Add(new AngleToEquatorialDescendingNode());
readouts.Add(new Eccentricity()); readouts.Add(new Eccentricity());
readouts.Add(new OrbitalSpeed()); readouts.Add(new OrbitalSpeed());
readouts.Add(new OrbitalPeriod()); readouts.Add(new OrbitalPeriod());
readouts.Add(new CurrentSoi()); readouts.Add(new CurrentSoi());
readouts.Add(new LongitudeOfAscendingNode()); readouts.Add(new LongitudeOfAscendingNode());
readouts.Add(new LongitudeOfPeriapsis()); readouts.Add(new LongitudeOfPeriapsis());
readouts.Add(new ArgumentOfPeriapsis()); readouts.Add(new ArgumentOfPeriapsis());
readouts.Add(new TrueAnomaly()); readouts.Add(new TrueAnomaly());
readouts.Add(new MeanAnomaly()); readouts.Add(new MeanAnomaly());
readouts.Add(new MeanAnomalyAtEpoc()); readouts.Add(new MeanAnomalyAtEpoc());
readouts.Add(new EccentricAnomaly()); readouts.Add(new EccentricAnomaly());
readouts.Add(new SemiMajorAxis()); readouts.Add(new SemiMajorAxis());
readouts.Add(new SemiMinorAxis()); readouts.Add(new SemiMinorAxis());
readouts.Add(new AngleToPrograde()); readouts.Add(new AngleToPrograde());
readouts.Add(new AngleToRetrograde()); readouts.Add(new AngleToRetrograde());
readouts.Add(new NodeProgradeDeltaV()); readouts.Add(new NodeProgradeDeltaV());
readouts.Add(new NodeNormalDeltaV()); readouts.Add(new NodeNormalDeltaV());
readouts.Add(new NodeRadialDeltaV()); readouts.Add(new NodeRadialDeltaV());
readouts.Add(new NodeTotalDeltaV()); readouts.Add(new NodeTotalDeltaV());
readouts.Add(new NodeBurnTime()); readouts.Add(new NodeBurnTime());
readouts.Add(new NodeHalfBurnTime()); readouts.Add(new NodeHalfBurnTime());
readouts.Add(new NodeTimeToManoeuvre()); readouts.Add(new NodeTimeToManoeuvre());
readouts.Add(new NodeTimeToHalfBurn()); readouts.Add(new NodeTimeToHalfBurn());
readouts.Add(new NodeAngleToPrograde()); readouts.Add(new NodeAngleToPrograde());
readouts.Add(new NodeAngleToRetrograde()); readouts.Add(new NodeAngleToRetrograde());
readouts.Add(new PostBurnApoapsis()); readouts.Add(new PostBurnApoapsis());
readouts.Add(new PostBurnPeriapsis()); readouts.Add(new PostBurnPeriapsis());
readouts.Add(new SpeedAtApoapsis()); readouts.Add(new SpeedAtApoapsis());
readouts.Add(new SpeedAtPeriapsis()); readouts.Add(new SpeedAtPeriapsis());
readouts.Add(new TimeToAtmosphere()); readouts.Add(new TimeToAtmosphere());
   
// Surface // Surface
readouts.Add(new AltitudeSeaLevel()); readouts.Add(new AltitudeSeaLevel());
readouts.Add(new AltitudeTerrain()); readouts.Add(new AltitudeTerrain());
readouts.Add(new VerticalSpeed()); readouts.Add(new VerticalSpeed());
readouts.Add(new VerticalAcceleration()); readouts.Add(new VerticalAcceleration());
readouts.Add(new HorizontalSpeed()); readouts.Add(new HorizontalSpeed());
readouts.Add(new HorizontalAcceleration()); readouts.Add(new HorizontalAcceleration());
readouts.Add(new MachNumber()); readouts.Add(new MachNumber());
readouts.Add(new Latitude()); readouts.Add(new Latitude());
readouts.Add(new Longitude()); readouts.Add(new Longitude());
readouts.Add(new GeeForce()); readouts.Add(new GeeForce());
readouts.Add(new TerminalVelocity()); readouts.Add(new TerminalVelocity());
readouts.Add(new AtmosphericEfficiency()); readouts.Add(new AtmosphericEfficiency());
readouts.Add(new Biome()); readouts.Add(new Biome());
readouts.Add(new Situation()); readouts.Add(new Situation());
readouts.Add(new Slope()); readouts.Add(new Slope());
readouts.Add(new ImpactTime()); readouts.Add(new ImpactTime());
readouts.Add(new ImpactLongitude()); readouts.Add(new ImpactLongitude());
readouts.Add(new ImpactLatitude()); readouts.Add(new ImpactLatitude());
readouts.Add(new ImpactAltitude()); readouts.Add(new ImpactAltitude());
readouts.Add(new ImpactBiome()); readouts.Add(new ImpactBiome());
   
// Vessel // Vessel
readouts.Add(new Name()); readouts.Add(new Name());
readouts.Add(new DeltaVStaged()); readouts.Add(new DeltaVStaged());
readouts.Add(new DeltaVCurrent()); readouts.Add(new DeltaVCurrent());
readouts.Add(new DeltaVTotal()); readouts.Add(new DeltaVTotal());
readouts.Add(new DeltaVCurrentTotal()); readouts.Add(new DeltaVCurrentTotal());
readouts.Add(new SpecificImpulse()); readouts.Add(new SpecificImpulse());
readouts.Add(new Mass()); readouts.Add(new Mass());
readouts.Add(new Thrust()); readouts.Add(new Thrust());
readouts.Add(new ThrustToWeight()); readouts.Add(new ThrustToWeight());
readouts.Add(new ThrustOffsetAngle()); readouts.Add(new ThrustOffsetAngle());
readouts.Add(new ThrustTorque()); readouts.Add(new ThrustTorque());
readouts.Add(new SurfaceThrustToWeight()); readouts.Add(new SurfaceThrustToWeight());
readouts.Add(new Acceleration()); readouts.Add(new Acceleration());
readouts.Add(new SuicideBurnAltitude()); readouts.Add(new SuicideBurnAltitude());
readouts.Add(new SuicideBurnDistance()); readouts.Add(new SuicideBurnDistance());
readouts.Add(new SuicideBurnDeltaV()); readouts.Add(new SuicideBurnDeltaV());
readouts.Add(new IntakeAirUsage()); readouts.Add(new IntakeAirUsage());
readouts.Add(new IntakeAirDemand()); readouts.Add(new IntakeAirDemand());
readouts.Add(new IntakeAirSupply()); readouts.Add(new IntakeAirSupply());
readouts.Add(new IntakeAirDemandSupply()); readouts.Add(new IntakeAirDemandSupply());
readouts.Add(new PartCount()); readouts.Add(new PartCount());
readouts.Add(new Heading()); readouts.Add(new Heading());
readouts.Add(new Pitch()); readouts.Add(new Pitch());
readouts.Add(new Roll()); readouts.Add(new Roll());
readouts.Add(new HeadingRate()); readouts.Add(new HeadingRate());
readouts.Add(new PitchRate()); readouts.Add(new PitchRate());
readouts.Add(new RollRate()); readouts.Add(new RollRate());
   
// Rendezvous // Rendezvous
readouts.Add(new TargetSelector()); readouts.Add(new TargetSelector());
readouts.Add(new PhaseAngle()); readouts.Add(new PhaseAngle());
readouts.Add(new InterceptAngle()); readouts.Add(new InterceptAngle());
readouts.Add(new RelativeVelocity()); readouts.Add(new RelativeVelocity());
readouts.Add(new RelativeSpeed()); readouts.Add(new RelativeSpeed());
readouts.Add(new RelativeInclination()); readouts.Add(new RelativeInclination());
readouts.Add(new TimeToRelativeAscendingNode()); readouts.Add(new TimeToRelativeAscendingNode());
readouts.Add(new TimeToRelativeDescendingNode()); readouts.Add(new TimeToRelativeDescendingNode());
readouts.Add(new AngleToRelativeAscendingNode()); readouts.Add(new AngleToRelativeAscendingNode());
readouts.Add(new AngleToRelativeDescendingNode()); readouts.Add(new AngleToRelativeDescendingNode());
readouts.Add(new Rendezvous.AltitudeSeaLevel()); readouts.Add(new Rendezvous.AltitudeSeaLevel());
readouts.Add(new Rendezvous.ApoapsisHeight()); readouts.Add(new Rendezvous.ApoapsisHeight());
readouts.Add(new Rendezvous.PeriapsisHeight()); readouts.Add(new Rendezvous.PeriapsisHeight());
readouts.Add(new Rendezvous.TimeToApoapsis()); readouts.Add(new Rendezvous.TimeToApoapsis());
readouts.Add(new Rendezvous.TimeToPeriapsis()); readouts.Add(new Rendezvous.TimeToPeriapsis());
readouts.Add(new Distance()); readouts.Add(new Distance());
readouts.Add(new Rendezvous.OrbitalPeriod()); readouts.Add(new Rendezvous.OrbitalPeriod());
readouts.Add(new Rendezvous.SemiMajorAxis()); readouts.Add(new Rendezvous.SemiMajorAxis());
readouts.Add(new Rendezvous.SemiMinorAxis()); readouts.Add(new Rendezvous.SemiMinorAxis());
readouts.Add(new Rendezvous.RelativeRadialVelocity()); readouts.Add(new Rendezvous.RelativeRadialVelocity());
readouts.Add(new Rendezvous.TimeToRendezvous()); readouts.Add(new Rendezvous.TimeToRendezvous());
   
// Thermal // Thermal
readouts.Add(new InternalFlux()); readouts.Add(new InternalFlux());
readouts.Add(new ConvectionFlux()); readouts.Add(new ConvectionFlux());
readouts.Add(new RadiationFlux()); readouts.Add(new RadiationFlux());
readouts.Add(new CriticalPart()); readouts.Add(new CriticalPart());
readouts.Add(new CriticalTemperature()); readouts.Add(new CriticalTemperature());
readouts.Add(new CriticalSkinTemperature()); readouts.Add(new CriticalSkinTemperature());
readouts.Add(new CriticalThermalPercentage()); readouts.Add(new CriticalThermalPercentage());
readouts.Add(new HottestPart()); readouts.Add(new HottestPart());
readouts.Add(new HottestTemperature()); readouts.Add(new HottestTemperature());
readouts.Add(new HottestSkinTemperature()); readouts.Add(new HottestSkinTemperature());
readouts.Add(new CoolestPart()); readouts.Add(new CoolestPart());
readouts.Add(new CoolestTemperature()); readouts.Add(new CoolestTemperature());
readouts.Add(new CoolestSkinTemperature()); readouts.Add(new CoolestSkinTemperature());
   
// Misc // Misc
readouts.Add(new Separator()); readouts.Add(new Separator());
readouts.Add(new GuiSizeAdjustor()); readouts.Add(new GuiSizeAdjustor());
readouts.Add(new SimulationDelay()); readouts.Add(new SimulationDelay());
readouts.Add(new VectoredThrustToggle()); readouts.Add(new VectoredThrustToggle());
readouts.Add(new SystemTime()); readouts.Add(new SystemTime());
  readouts.Add(new LogSimToggle());
   
LoadHelpStrings(); LoadHelpStrings();
} }
catch (Exception ex) catch (Exception ex)
{ {
Logger.Exception(ex); Logger.Exception(ex);
} }
} }
   
/// <summary> /// <summary>
/// Gets and sets the available readout modules. /// Gets and sets the available readout modules.
/// </summary> /// </summary>
public static List<ReadoutModule> Readouts public static List<ReadoutModule> Readouts
{ {
get get
{ {
return readouts; return readouts;
} }
set set
{ {
readouts = value; readouts = value;
} }
} }
   
/// <summary> /// <summary>
/// Gets a list of readout modules which are associated with the specified category. /// Gets a list of readout modules which are associated with the specified category.
/// </summary> /// </summary>
public static List<ReadoutModule> GetCategory(ReadoutCategory category) public static List<ReadoutModule> GetCategory(ReadoutCategory category)
{ {
return readouts.Where(r => r.Category == category).ToList(); return readouts.Where(r => r.Category == category).ToList();
} }
   
/// <summary> /// <summary>
/// Gets a readout module with the specified name or class name. (Returns null if not found.) /// Gets a readout module with the specified name or class name. (Returns null if not found.)
/// </summary> /// </summary>
public static ReadoutModule GetReadout(string name) public static ReadoutModule GetReadout(string name)
{ {
return readouts.FirstOrDefault(r => r.Name == name || r.GetType().Name == name || r.Category + "." + r.GetType().Name == name); return readouts.FirstOrDefault(r => r.Name == name || r.GetType().Name == name || r.Category + "." + r.GetType().Name == name);
} }
   
/// <summary> /// <summary>
/// Resets all the readout modules. /// Resets all the readout modules.
/// </summary> /// </summary>
public static void Reset() public static void Reset()
{ {
foreach (ReadoutModule readout in readouts) foreach (ReadoutModule readout in readouts)
{ {
readout.Reset(); readout.Reset();
} }
} }
   
/// <summary> /// <summary>
/// Loads the help strings from file. /// Loads the help strings from file.
/// </summary> /// </summary>
private static void LoadHelpStrings() private static void LoadHelpStrings()
{ {
try try
{ {
SettingHandler handler = SettingHandler.Load("HelpStrings.xml"); SettingHandler handler = SettingHandler.Load("HelpStrings.xml");
foreach (ReadoutModule readout in readouts) foreach (ReadoutModule readout in readouts)
{ {
readout.HelpString = handler.GetSet(readout.Category + "." + readout.GetType().Name, readout.HelpString); readout.HelpString = handler.GetSet(readout.Category + "." + readout.GetType().Name, readout.HelpString);
} }
handler.Save("HelpStrings.xml"); handler.Save("HelpStrings.xml");
} }
catch (Exception ex) catch (Exception ex)
{ {
Logger.Exception(ex); Logger.Exception(ex);
} }
} }
} }
} }
// //
// Kerbal Engineer Redux // Kerbal Engineer Redux
// //
// Copyright (C) 2014 CYBUTEK // Copyright (C) 2014 CYBUTEK
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
// //
   
#region Using Directives #region Using Directives
   
using KerbalEngineer.Extensions; using KerbalEngineer.Extensions;
using KerbalEngineer.Flight.Sections; using KerbalEngineer.Flight.Sections;
using System; using System;
   
#endregion #endregion
   
namespace KerbalEngineer.Flight.Readouts.Surface namespace KerbalEngineer.Flight.Readouts.Surface
{ {
public class HorizontalSpeed : ReadoutModule public class HorizontalSpeed : ReadoutModule
{ {
#region Constructors #region Constructors
   
public HorizontalSpeed() public HorizontalSpeed()
{ {
this.Name = "Horizontal Speed"; this.Name = "Horizontal Speed";
this.Category = ReadoutCategory.GetCategory("Surface"); this.Category = ReadoutCategory.GetCategory("Surface");
this.HelpString = "Shows the vessel's horizontal speed across a celestial body's surface."; this.HelpString = "Shows the vessel's horizontal speed across a celestial body's surface.";
this.IsDefault = true; this.IsDefault = true;
} }
   
#endregion #endregion
   
#region Methods: public #region Methods: public
   
public override void Draw(SectionModule section) public override void Draw(SectionModule section)
{ {
// Used to do this but the bug-fix to horizontalSrfSpeed in KSP 1.0.3 actually made it worse so workaround this.DrawLine(FlightGlobals.ActiveVessel.horizontalSrfSpeed.ToSpeed(), section.IsHud);
//this.DrawLine(FlightGlobals.ActiveVessel.horizontalSrfSpeed.ToSpeed(), section.IsHud);  
var ves = FlightGlobals.ActiveVessel; // This workaround was used for KSP 1.0.3 and 1.0.4 where horizontalSrfSpeed was really badly broken
double horizSpeed = Math.Sqrt(ves.srfSpeed * ves.srfSpeed - ves.verticalSpeed * ves.verticalSpeed); //var ves = FlightGlobals.ActiveVessel;
this.DrawLine(horizSpeed.ToSpeed(), section.IsHud); //double horizSpeed = Math.Sqrt(ves.srfSpeed * ves.srfSpeed - ves.verticalSpeed * ves.verticalSpeed);
  //this.DrawLine(horizSpeed.ToSpeed(), section.IsHud);
} }
   
#endregion #endregion
} }
} }
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{39806613-E0B7-46E0-89A6-A569EC538CBB}</ProjectGuid> <ProjectGuid>{39806613-E0B7-46E0-89A6-A569EC538CBB}</ProjectGuid>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder> <AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>KerbalEngineer</RootNamespace> <RootNamespace>KerbalEngineer</RootNamespace>
<AssemblyName>KerbalEngineer</AssemblyName> <AssemblyName>KerbalEngineer</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>false</DebugSymbols> <DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType> <DebugType>none</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>..\Output\KerbalEngineer\</OutputPath> <OutputPath>..\Output\KerbalEngineer\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants> <DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess> <UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType> <DebugType>none</DebugType>
<Optimize>true</Optimize> <Optimize>true</Optimize>
<OutputPath>..\Output\KerbalEngineer\</OutputPath> <OutputPath>..\Output\KerbalEngineer\</OutputPath>
<DefineConstants> <DefineConstants>
</DefineConstants> </DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess> <UseVSHostingProcess>false</UseVSHostingProcess>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks> <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Compile Include="AppLauncherButton.cs" /> <Compile Include="AppLauncherButton.cs" />
<Compile Include="AssetBundleLoader.cs" /> <Compile Include="AssetBundleLoader.cs" />
<Compile Include="Control\IControlPanel.cs" /> <Compile Include="Control\IControlPanel.cs" />
<Compile Include="Control\Panels\BuildOverlayPanel.cs" /> <Compile Include="Control\Panels\BuildOverlayPanel.cs" />
<Compile Include="Control\Panels\BuildEngineerPanel.cs" /> <Compile Include="Control\Panels\BuildEngineerPanel.cs" />
<Compile Include="Editor\BuildAdvanced.cs" /> <Compile Include="Editor\BuildAdvanced.cs" />
<Compile Include="Editor\BuildAppLauncher.cs" /> <Compile Include="Editor\BuildAppLauncher.cs" />
<Compile Include="Editor\BuildOverlay.cs" /> <Compile Include="Editor\BuildOverlay.cs" />
<Compile Include="CelestialBodies.cs" /> <Compile Include="CelestialBodies.cs" />
<Compile Include="Editor\BuildOverlayPartInfo.cs" /> <Compile Include="Editor\BuildOverlayPartInfo.cs" />
<Compile Include="Editor\BuildOverlayResources.cs" /> <Compile Include="Editor\BuildOverlayResources.cs" />
<Compile Include="Editor\BuildOverlayVessel.cs" /> <Compile Include="Editor\BuildOverlayVessel.cs" />
<Compile Include="Editor\PartInfoItem.cs" /> <Compile Include="Editor\PartInfoItem.cs" />
<Compile Include="Editor\ResourceInfoItem.cs" /> <Compile Include="Editor\ResourceInfoItem.cs" />
<Compile Include="Extensions\FloatExtensions.cs" /> <Compile Include="Extensions\FloatExtensions.cs" />
<Compile Include="Extensions\OrbitExtensions.cs" /> <Compile Include="Extensions\OrbitExtensions.cs" />
<Compile Include="Extensions\StringExtensions.cs" /> <Compile Include="Extensions\StringExtensions.cs" />
<Compile Include="Flight\ActionMenuGui.cs" /> <Compile Include="Flight\ActionMenuGui.cs" />
<Compile Include="Flight\FlightAppLauncher.cs" /> <Compile Include="Flight\FlightAppLauncher.cs" />
<Compile Include="Flight\Presets\Preset.cs" /> <Compile Include="Flight\Presets\Preset.cs" />
  <Compile Include="Flight\Readouts\Miscellaneous\LogSimToggle.cs" />
<Compile Include="Flight\Readouts\Miscellaneous\SystemTime.cs" /> <Compile Include="Flight\Readouts\Miscellaneous\SystemTime.cs" />
<Compile Include="Flight\Readouts\Miscellaneous\VectoredThrustToggle.cs" /> <Compile Include="Flight\Readouts\Miscellaneous\VectoredThrustToggle.cs" />
<Compile Include="Flight\Readouts\Miscellaneous\Separator.cs" /> <Compile Include="Flight\Readouts\Miscellaneous\Separator.cs" />
<Compile Include="Flight\Readouts\Miscellaneous\GuiSizeAdjustor.cs" /> <Compile Include="Flight\Readouts\Miscellaneous\GuiSizeAdjustor.cs" />
<Compile Include="Flight\Readouts\Orbital\AngleToEquatorialDescendingNode.cs" /> <Compile Include="Flight\Readouts\Orbital\AngleToEquatorialDescendingNode.cs" />
<Compile Include="Flight\Readouts\Orbital\AngleToEquatorialAscendingNode.cs" /> <Compile Include="Flight\Readouts\Orbital\AngleToEquatorialAscendingNode.cs" />
<Compile Include="Flight\Readouts\Orbital\AngleToRetrograde.cs" /> <Compile Include="Flight\Readouts\Orbital\AngleToRetrograde.cs" />
<Compile Include="Flight\Readouts\Orbital\AngleToPrograde.cs" /> <Compile Include="Flight\Readouts\Orbital\AngleToPrograde.cs" />
<Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeRadialDeltaV.cs" /> <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeRadialDeltaV.cs" />
<Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\ManoeuvreProcessor.cs" /> <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\ManoeuvreProcessor.cs" />
<Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeTimeToHalfBurn.cs" /> <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeTimeToHalfBurn.cs" />
<Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeTimeToManoeuvre.cs" /> <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeTimeToManoeuvre.cs" />
<Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeHalfBurnTime.cs" /> <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeHalfBurnTime.cs" />
<Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeBurnTime.cs" /> <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeBurnTime.cs" />
<Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeAngleToRetrograde.cs" /> <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeAngleToRetrograde.cs" />
<Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeNormalDeltaV.cs" /> <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeNormalDeltaV.cs" />
<Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeAngleToPrograde.cs" /> <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeAngleToPrograde.cs" />
<Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeTotalDeltaV.cs" /> <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeTotalDeltaV.cs" />
<Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeProgradeDeltaV.cs" /> <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\NodeProgradeDeltaV.cs" />
<Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\PostBurnApoapsis.cs" /> <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\PostBurnApoapsis.cs" />
<Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\PostBurnPeriapsis.cs" /> <Compile Include="Flight\Readouts\Orbital\ManoeuvreNode\PostBurnPeriapsis.cs" />
<Compile Include="Flight\Readouts\Orbital\MeanAnomalyAtEpoc.cs" /> <Compile Include="Flight\Readouts\Orbital\MeanAnomalyAtEpoc.cs" />
<Compile Include="Flight\Readouts\Orbital\MeanAnomaly.cs" /> <Compile Include="Flight\Readouts\Orbital\MeanAnomaly.cs" />
<Compile Include="Flight\Readouts\Orbital\EccentricAnomaly.cs" /> <Compile Include="Flight\Readouts\Orbital\EccentricAnomaly.cs" />
<Compile Include="Flight\Readouts\Orbital\ArgumentOfPeriapsis.cs" /> <Compile Include="Flight\Readouts\Orbital\ArgumentOfPeriapsis.cs" />
<Compile Include="Flight\Readouts\Orbital\CurrentSoi.cs" /> <Compile Include="Flight\Readouts\Orbital\CurrentSoi.cs" />
<Compile Include="Flight\Readouts\Orbital\SemiMajorAxis.cs"> <Compile Include="Flight\Readouts\Orbital\SemiMajorAxis.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Flight\Readouts\Orbital\SpeedAtApoapsis.cs" /> <Compile Include="Flight\Readouts\Orbital\SpeedAtApoapsis.cs" />
<Compile Include="Flight\Readouts\Orbital\SpeedAtPeriapsis.cs"> <Compile Include="Flight\Readouts\Orbital\SpeedAtPeriapsis.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Flight\Readouts\Orbital\TimeToAtmosphere.cs" /> <Compile Include="Flight\Readouts\Orbital\TimeToAtmosphere.cs" />
<Compile Include="Flight\Readouts\Orbital\TrueAnomaly.cs" /> <Compile Include="Flight\Readouts\Orbital\TrueAnomaly.cs" />
<Compile Include="Flight\Readouts\Orbital\TimeToEquatorialAscendingNode.cs" /> <Compile Include="Flight\Readouts\Orbital\TimeToEquatorialAscendingNode.cs" />
<Compile Include="Flight\Readouts\Orbital\TimeToEquatorialDescendingNode.cs" /> <Compile Include="Flight\Readouts\Orbital\TimeToEquatorialDescendingNode.cs" />
<Compile Include="Flight\Readouts\Rendezvous\RelativeSpeed.cs" /> <Compile Include="Flight\Readouts\Rendezvous\RelativeSpeed.cs" />
<Compile Include="Flight\Readouts\Rendezvous\RelativeVelocity.cs" /> <Compile Include="Flight\Readouts\Rendezvous\RelativeVelocity.cs" />
<Compile Include="Flight\Readouts\Rendezvous\SemiMinorAxis.cs" /> <Compile Include="Flight\Readouts\Rendezvous\SemiMinorAxis.cs" />
<Compile Include="Flight\Readouts\Rendezvous\SemiMajorAxis.cs" /> <Compile Include="Flight\Readouts\Rendezvous\SemiMajorAxis.cs" />
<Compile Include="Flight\Readouts\Rendezvous\TimeToRelativeDescendingNode.cs" /> <Compile Include="Flight\Readouts\Rendezvous\TimeToRelativeDescendingNode.cs" />
<Compile Include="Flight\Readouts\Rendezvous\TimeToRelativeAscendingNode.cs" /> <Compile Include="Flight\Readouts\Rendezvous\TimeToRelativeAscendingNode.cs" />
<Compile Include="Flight\Readouts\Surface\ImpactBiome.cs" /> <Compile Include="Flight\Readouts\Surface\ImpactBiome.cs" />
<Compile Include="Flight\Readouts\Surface\Slope.cs" /> <Compile Include="Flight\Readouts\Surface\Slope.cs" />
<Compile Include="Flight\Readouts\Surface\Biome.cs" /> <Compile Include="Flight\Readouts\Surface\Biome.cs" />
<Compile Include="Flight\Readouts\Surface\HorizontalAcceleration.cs" /> <Compile Include="Flight\Readouts\Surface\HorizontalAcceleration.cs" />
<Compile Include="Flight\Readouts\Surface\VerticalAcceleration.cs" /> <Compile Include="Flight\Readouts\Surface\VerticalAcceleration.cs" />
<Compile Include="Flight\Readouts\Surface\MachNumber.cs" /> <Compile Include="Flight\Readouts\Surface\MachNumber.cs" />
<Compile Include="Flight\Readouts\Thermal\CoolestSkinTemperature.cs" /> <Compile Include="Flight\Readouts\Thermal\CoolestSkinTemperature.cs" />
<Compile Include="Flight\Readouts\Thermal\CriticalPart.cs" /> <Compile Include="Flight\Readouts\Thermal\CriticalPart.cs" />
<Compile Include="Flight\Readouts\Thermal\CoolestPart.cs" /> <Compile Include="Flight\Readouts\Thermal\CoolestPart.cs" />
<Compile Include="Flight\Readouts\Thermal\CoolestTemperature.cs" /> <Compile Include="Flight\Readouts\Thermal\CoolestTemperature.cs" />
<Compile Include="Flight\Readouts\Thermal\CriticalThermalPercentage.cs" /> <Compile Include="Flight\Readouts\Thermal\CriticalThermalPercentage.cs" />
<Compile Include="Flight\Readouts\Thermal\CriticalSkinTemperature.cs" /> <Compile Include="Flight\Readouts\Thermal\CriticalSkinTemperature.cs" />
<Compile Include="Flight\Readouts\Thermal\CriticalTemperature.cs" /> <Compile Include="Flight\Readouts\Thermal\CriticalTemperature.cs" />
<Compile Include="Flight\Readouts\Thermal\HottestSkinTemperature.cs" /> <Compile Include="Flight\Readouts\Thermal\HottestSkinTemperature.cs" />
<Compile Include="Flight\Readouts\Thermal\InternalFlux.cs" /> <Compile Include="Flight\Readouts\Thermal\InternalFlux.cs" />
<Compile Include="Flight\Readouts\Thermal\RadiationFlux.cs" /> <Compile Include="Flight\Readouts\Thermal\RadiationFlux.cs" />
<Compile Include="Flight\Readouts\Thermal\ConvectionFlux.cs" /> <Compile Include="Flight\Readouts\Thermal\ConvectionFlux.cs" />
<Compile Include="Flight\Readouts\Thermal\HottestTemperature.cs" /> <Compile Include="Flight\Readouts\Thermal\HottestTemperature.cs" />
<Compile Include="Flight\Readouts\Thermal\HottestPart.cs" /> <Compile Include="Flight\Readouts\Thermal\HottestPart.cs" />
<Compile Include="Flight\Readouts\Thermal\ThermalProcessor.cs" /> <Compile Include="Flight\Readouts\Thermal\ThermalProcessor.cs" />
<Compile Include="Flight\Readouts\Vessel\Name.cs" /> <Compile Include="Flight\Readouts\Vessel\Name.cs" />
<Compile Include="Flight\Readouts\Vessel\AttitudeProcessor.cs" /> <Compile Include="Flight\Readouts\Vessel\AttitudeProcessor.cs" />
<Compile Include="Flight\Readouts\Vessel\DeltaVCurrentTotal.cs" /> <Compile Include="Flight\Readouts\Vessel\DeltaVCurrentTotal.cs" />
<Compile Include="Flight\Readouts\Vessel\PitchRate.cs" /> <Compile Include="Flight\Readouts\Vessel\PitchRate.cs" />
<Compile Include="Flight\Readouts\Vessel\HeadingRate.cs" /> <Compile Include="Flight\Readouts\Vessel\HeadingRate.cs" />
<Compile Include="Flight\Readouts\Vessel\RollRate.cs" /> <Compile Include="Flight\Readouts\Vessel\RollRate.cs" />
<Compile Include="Flight\Readouts\Vessel\Roll.cs" /> <Compile Include="Flight\Readouts\Vessel\Roll.cs" />
<Compile Include="Flight\Readouts\Vessel\Pitch.cs" /> <Compile Include="Flight\Readouts\Vessel\Pitch.cs" />
<Compile Include="Flight\Readouts\Vessel\Heading.cs" /> <Compile Include="Flight\Readouts\Vessel\Heading.cs" />
<Compile Include="Flight\Readouts\Vessel\PartCount.cs" /> <Compile Include="Flight\Readouts\Vessel\PartCount.cs" />
<Compile Include="Flight\Readouts\Vessel\SuicideBurnDeltaV.cs" /> <Compile Include="Flight\Readouts\Vessel\SuicideBurnDeltaV.cs" />
<Compile Include="Flight\Readouts\Vessel\SuicideBurnAltitude.cs" /> <Compile Include="Flight\Readouts\Vessel\SuicideBurnAltitude.cs" />
<Compile Include="Flight\Readouts\Vessel\SuicideBurnDistance.cs" /> <Compile Include="Flight\Readouts\Vessel\SuicideBurnDistance.cs" />
<Compile Include="Flight\Readouts\Vessel\DeltaVCurrent.cs" /> <Compile Include="Flight\Readouts\Vessel\DeltaVCurrent.cs" />
<Compile Include="Flight\Readouts\Vessel\IntakeAirUsage.cs" /> <Compile Include="Flight\Readouts\Vessel\IntakeAirUsage.cs" />
<Compile Include="Flight\Readouts\Vessel\IntakeAirDemandSupply.cs" /> <Compile Include="Flight\Readouts\Vessel\IntakeAirDemandSupply.cs" />
<Compile Include="Flight\Readouts\Vessel\IntakeAirSupply.cs" /> <Compile Include="Flight\Readouts\Vessel\IntakeAirSupply.cs" />
<Compile Include="Flight\Readouts\Vessel\IntakeAirDemand.cs" /> <Compile Include="Flight\Readouts\Vessel\IntakeAirDemand.cs" />
<Compile Include="Flight\Readouts\Miscellaneous\SimulationDelay.cs" /> <Compile Include="Flight\Readouts\Miscellaneous\SimulationDelay.cs" />
<Compile Include="Flight\Readouts\Vessel\SimulationProcessor.cs" /> <Compile Include="Flight\Readouts\Vessel\SimulationProcessor.cs" />
<Compile Include="Flight\Readouts\Vessel\Acceleration.cs" /> <Compile Include="Flight\Readouts\Vessel\Acceleration.cs" />
<Compile Include="Flight\Presets\PresetLibrary.cs" /> <Compile Include="Flight\Presets\PresetLibrary.cs" />
<Compile Include="Flight\Readouts\Vessel\SuicideBurnProcessor.cs" /> <Compile Include="Flight\Readouts\Vessel\SuicideBurnProcessor.cs" />
<Compile Include="Flight\Readouts\Vessel\SurfaceThrustToWeight.cs" /> <Compile Include="Flight\Readouts\Vessel\SurfaceThrustToWeight.cs" />
<Compile Include="Flight\Readouts\Surface\Situation.cs" /> <Compile Include="Flight\Readouts\Surface\Situation.cs" />
<Compile Include="Flight\Readouts\Vessel\ThrustOffsetAngle.cs" /> <Compile Include="Flight\Readouts\Vessel\ThrustOffsetAngle.cs" />
<Compile Include="Flight\Readouts\Vessel\ThrustTorque.cs" /> <Compile Include="Flight\Readouts\Vessel\ThrustTorque.cs" />
<Compile Include="GuiDisplaySize.cs" /> <Compile Include="GuiDisplaySize.cs" />
<Compile Include="Helpers\AngleHelper.cs" /> <Compile Include="Helpers\AngleHelper.cs" />
<Compile Include="Helpers\Averager.cs" /> <Compile Include="Helpers\Averager.cs" />
<Compile Include="Helpers\ForceAccumulator.cs" /> <Compile Include="Helpers\ForceAccumulator.cs" />
<Compile Include="Helpers\TextureHelper.cs" /> <Compile Include="Helpers\TextureHelper.cs" />
<Compile Include="Helpers\Units.cs" /> <Compile Include="Helpers\Units.cs" />
<Compile Include="Helpers\TimeFormatter.cs" /> <Compile Include="Helpers\TimeFormatter.cs" />
<Compile Include="Helpers\XmlHelper.cs" /> <Compile Include="Helpers\XmlHelper.cs" />
<Compile Include="KeyBinding\KeyBinder.cs" /> <Compile Include="KeyBinding\KeyBinder.cs" />
<Compile Include="Control\ControlCentre.cs" /> <Compile Include="Control\ControlCentre.cs" />
<Compile Include="KeyBinding\KeyBindingsObject.cs" /> <Compile Include="KeyBinding\KeyBindingsObject.cs" />
<Compile Include="UIControls\DropDown.cs" /> <Compile Include="UIControls\DropDown.cs" />
<Compile Include="Logger.cs" /> <Compile Include="Logger.cs" />
<Compile Include="EngineerGlobals.cs" /> <Compile Include="EngineerGlobals.cs" />
<Compile Include="Extensions\DoubleExtensions.cs" /> <Compile Include="Extensions\DoubleExtensions.cs" />
<Compile Include="Extensions\PartExtensions.cs" /> <Compile Include="Extensions\PartExtensions.cs" />
<Compile Include="Extensions\PartResourceExtensions.cs" /> <Compile Include="Extensions\PartResourceExtensions.cs" />
<Compile Include="Extensions\RectExtensions.cs" /> <Compile Include="Extensions\RectExtensions.cs" />
<Compile Include="Flight\ActionMenu.cs" /> <Compile Include="Flight\ActionMenu.cs" />
<Compile Include="Flight\DisplayStack.cs" /> <Compile Include="Flight\DisplayStack.cs" />
<Compile Include="Flight\FlightEngineerCore.cs" /> <Compile Include="Flight\FlightEngineerCore.cs" />
<Compile Include="Flight\FlightEngineerModule.cs" /> <Compile Include="Flight\FlightEngineerModule.cs" />
<Compile Include="Flight\IUpdatable.cs" /> <Compile Include="Flight\IUpdatable.cs" />
<Compile Include="Flight\IUpdateRequest.cs" /> <Compile Include="Flight\IUpdateRequest.cs" />
<Compile Include="Flight\Readouts\Orbital\ApoapsisHeight.cs" /> <Compile Include="Flight\Readouts\Orbital\ApoapsisHeight.cs" />
<Compile Include="Flight\Readouts\Orbital\Eccentricity.cs" /> <Compile Include="Flight\Readouts\Orbital\Eccentricity.cs" />
<Compile Include="Flight\Readouts\Orbital\Inclination.cs" /> <Compile Include="Flight\Readouts\Orbital\Inclination.cs" />
<Compile Include="Flight\Readouts\Orbital\LongitudeOfAscendingNode.cs" /> <Compile Include="Flight\Readouts\Orbital\LongitudeOfAscendingNode.cs" />
<Compile Include="Flight\Readouts\Orbital\LongitudeOfPeriapsis.cs" /> <Compile Include="Flight\Readouts\Orbital\LongitudeOfPeriapsis.cs" />
<Compile Include="Flight\Readouts\Orbital\OrbitalPeriod.cs" /> <Compile Include="Flight\Readouts\Orbital\OrbitalPeriod.cs" />
<Compile Include="Flight\Readouts\Orbital\OrbitalSpeed.cs" /> <Compile Include="Flight\Readouts\Orbital\OrbitalSpeed.cs" />
<Compile Include="Flight\Readouts\Orbital\PeriapsisHeight.cs" /> <Compile Include="Flight\Readouts\Orbital\PeriapsisHeight.cs" />
<Compile Include="Flight\Readouts\Orbital\SemiMinorAxis.cs" /> <Compile Include="Flight\Readouts\Orbital\SemiMinorAxis.cs" />
<Compile Include="Flight\Readouts\Orbital\TimeToApoapsis.cs" /> <Compile Include="Flight\Readouts\Orbital\TimeToApoapsis.cs" />
<Compile Include="Flight\Readouts\Orbital\TimeToPeriapsis.cs" /> <Compile Include="Flight\Readouts\Orbital\TimeToPeriapsis.cs" />
<Compile Include="Flight\Readouts\ReadoutCategory.cs" /> <Compile Include="Flight\Readouts\ReadoutCategory.cs" />
<Compile Include="Flight\Readouts\ReadoutLibrary.cs" /> <Compile Include="Flight\Readouts\ReadoutLibrary.cs" />
<Compile Include="Flight\Readouts\ReadoutModule.cs" /> <Compile Include="Flight\Readouts\ReadoutModule.cs" />
<Compile Include="Flight\Readouts\Rendezvous\TimeToPeriapsis.cs" /> <Compile Include="Flight\Readouts\Rendezvous\TimeToPeriapsis.cs" />
<Compile Include="Flight\Readouts\Rendezvous\TimeToApoapsis.cs" /> <Compile Include="Flight\Readouts\Rendezvous\TimeToApoapsis.cs" />
<Compile Include="Flight\Readouts\Rendezvous\PeriapsisHeight.cs" /> <Compile Include="Flight\Readouts\Rendezvous\PeriapsisHeight.cs" />
<Compile Include="Flight\Readouts\Rendezvous\ApoapsisHeight.cs" /> <Compile Include="Flight\Readouts\Rendezvous\ApoapsisHeight.cs" />
<Compile Include="Flight\Readouts\Rendezvous\InterceptAngle.cs" /> <Compile Include="Flight\Readouts\Rendezvous\InterceptAngle.cs" />
<Compile Include="Flight\Readouts\Rendezvous\OrbitalPeriod.cs" /> <Compile Include="Flight\Readouts\Rendezvous\OrbitalPeriod.cs" />
<Compile Include="Flight\Readouts\Rendezvous\Distance.cs" /> <Compile Include="Flight\Readouts\Rendezvous\Distance.cs" />
<Compile Include="Flight\Readouts\Rendezvous\AltitudeSeaLevel.cs" /> <Compile Include="Flight\Readouts\Rendezvous\AltitudeSeaLevel.cs" />
<Compile Include="Flight\Readouts\Rendezvous\AngleToRelativeDescendingNode.cs" /> <Compile Include="Flight\Readouts\Rendezvous\AngleToRelativeDescendingNode.cs" />
<Compile Include="Flight\Readouts\Rendezvous\AngleToRelativeAscendingNode.cs" /> <Compile Include="Flight\Readouts\Rendezvous\AngleToRelativeAscendingNode.cs" />
<Compile Include="Flight\Readouts\Rendezvous\PhaseAngle.cs" /> <Compile Include="Flight\Readouts\Rendezvous\PhaseAngle.cs" />
<Compile Include="Flight\Readouts\Rendezvous\RelativeInclination.cs" /> <Compile Include="Flight\Readouts\Rendezvous\RelativeInclination.cs" />
<Compile Include="Flight\Readouts\Rendezvous\RendezvousProcessor.cs" /> <Compile Include="Flight\Readouts\Rendezvous\RendezvousProcessor.cs" />
<Compile Include="Flight\Readouts\Rendezvous\TargetSelector.cs" /> <Compile Include="Flight\Readouts\Rendezvous\TargetSelector.cs" />
<Compile Include="Flight\Readouts\Surface\AltitudeSeaLevel.cs" /> <Compile Include="Flight\Readouts\Surface\AltitudeSeaLevel.cs" />
<Compile Include="Flight\Readouts\Surface\AltitudeTerrain.cs" /> <Compile Include="Flight\Readouts\Surface\AltitudeTerrain.cs" />
<Compile Include="Flight\Readouts\Surface\ImpactLatitude.cs" /> <Compile Include="Flight\Readouts\Surface\ImpactLatitude.cs" />
<Compile Include="Flight\Readouts\Surface\ImpactAltitude.cs" /> <Compile Include="Flight\Readouts\Surface\ImpactAltitude.cs" />
<Compile Include="Flight\Readouts\Surface\ImpactLongitude.cs" /> <Compile Include="Flight\Readouts\Surface\ImpactLongitude.cs" />
<Compile Include="Flight\Readouts\Surface\ImpactTime.cs" /> <Compile Include="Flight\Readouts\Surface\ImpactTime.cs" />
<Compile Include="Flight\Readouts\Surface\AtmosphericProcessor.cs" /> <Compile Include="Flight\Readouts\Surface\AtmosphericProcessor.cs" />
<Compile Include="Flight\Readouts\Surface\AtmosphericEfficiency.cs" /> <Compile Include="Flight\Readouts\Surface\AtmosphericEfficiency.cs" />
<Compile Include="Flight\Readouts\Surface\GeeForce.cs" /> <Compile Include="Flight\Readouts\Surface\GeeForce.cs" />
<Compile Include="Flight\Readouts\Surface\HorizontalSpeed.cs" /> <Compile Include="Flight\Readouts\Surface\HorizontalSpeed.cs" />
<Compile Include="Flight\Readouts\Surface\ImpactProcessor.cs" /> <Compile Include="Flight\Readouts\Surface\ImpactProcessor.cs" />
<Compile Include="Flight\Readouts\Surface\Latitude.cs" /> <Compile Include="Flight\Readouts\Surface\Latitude.cs" />
<Compile Include="Flight\Readouts\Surface\Longitude.cs" /> <Compile Include="Flight\Readouts\Surface\Longitude.cs" />
<Compile Include="Flight\Readouts\Surface\TerminalVelocity.cs" /> <Compile Include="Flight\Readouts\Surface\TerminalVelocity.cs" />
<Compile Include="Flight\Readouts\Surface\VerticalSpeed.cs" /> <Compile Include="Flight\Readouts\Surface\VerticalSpeed.cs" />
<Compile Include="Flight\Readouts\Vessel\DeltaVStaged.cs" /> <Compile Include="Flight\Readouts\Vessel\DeltaVStaged.cs" />
<Compile Include="Flight\Readouts\Vessel\DeltaVTotal.cs" /> <Compile Include="Flight\Readouts\Vessel\DeltaVTotal.cs" />
<Compile Include="Flight\Readouts\Vessel\Mass.cs" /> <Compile Include="Flight\Readouts\Vessel\Mass.cs" />
<Compile Include="Flight\Readouts\Vessel\Thrust.cs" /> <Compile Include="Flight\Readouts\Vessel\Thrust.cs" />
<Compile Include="Flight\Readouts\Vessel\SpecificImpulse.cs" /> <Compile Include="Flight\Readouts\Vessel\SpecificImpulse.cs" />
<Compile Include="Flight\Readouts\Vessel\ThrustToWeight.cs" /> <Compile Include="Flight\Readouts\Vessel\ThrustToWeight.cs" />
<Compile Include="Flight\Sections\SectionEditor.cs" /> <Compile Include="Flight\Sections\SectionEditor.cs" />
<Compile Include="Flight\Sections\SectionLibrary.cs" /> <Compile Include="Flight\Sections\SectionLibrary.cs" />
<Compile Include="Flight\Sections\SectionModule.cs" /> <Compile Include="Flight\Sections\SectionModule.cs" />
<Compile Include="Flight\Sections\SectionWindow.cs" /> <Compile Include="Flight\Sections\SectionWindow.cs" />
<Compile Include="LogMsg.cs" /> <Compile Include="LogMsg.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Settings\SettingHandler.cs" /> <Compile Include="Settings\SettingHandler.cs" />
<Compile Include="Settings\SettingItem.cs" /> <Compile Include="Settings\SettingItem.cs" />
<Compile Include="TapeDriveAnimator.cs" /> <Compile Include="TapeDriveAnimator.cs" />
<Compile Include="KeyBinding\KeyBindPopup.cs" /> <Compile Include="KeyBinding\KeyBindPopup.cs" />
<Compile Include="UIControls\WindowObject.cs" /> <Compile Include="UIControls\WindowObject.cs" />
<Compile Include="VesselSimulator\AttachNodeSim.cs" /> <Compile Include="VesselSimulator\AttachNodeSim.cs" />
<Compile Include="VesselSimulator\EngineSim.cs" /> <Compile Include="VesselSimulator\EngineSim.cs" />
<Compile Include="Helpers\Pool.cs" /> <Compile Include="Helpers\Pool.cs" />
<Compile Include="VesselSimulator\PartSim.cs" /> <Compile Include="VesselSimulator\PartSim.cs" />
<Compile Include="VesselSimulator\ResourceContainer.cs" /> <Compile Include="VesselSimulator\ResourceContainer.cs" />
<Compile Include="VesselSimulator\SimManager.cs" /> <Compile Include="VesselSimulator\SimManager.cs" />
<Compile Include="VesselSimulator\Simulation.cs" /> <Compile Include="VesselSimulator\Simulation.cs" />
<Compile Include="VesselSimulator\Stage.cs" /> <Compile Include="VesselSimulator\Stage.cs" />
<Compile Include="Flight\Readouts\Rendezvous\RelativeRadialVelocity.cs" /> <Compile Include="Flight\Readouts\Rendezvous\RelativeRadialVelocity.cs" />
<Compile Include="Flight\Readouts\Rendezvous\TimeToRendezvous.cs" /> <Compile Include="Flight\Readouts\Rendezvous\TimeToRendezvous.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\..\Game\KSP_Data\Managed\Assembly-CSharp.dll</HintPath> <HintPath>..\..\Game\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="Assembly-CSharp-firstpass"> <Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\..\game\KSP_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath> <HintPath>..\..\game\KSP_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="KSPAssets"> <Reference Include="KSPAssets">
<HintPath>..\..\game\KSP_Data\Managed\KSPAssets.dll</HintPath> <HintPath>..\..\game\KSP_Data\Managed\KSPAssets.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="KSPCore"> <Reference Include="KSPCore">
<HintPath>..\..\game\KSP_Data\Managed\KSPCore.dll</HintPath> <HintPath>..\..\game\KSP_Data\Managed\KSPCore.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="KSPUtil"> <Reference Include="KSPUtil">
<HintPath>..\..\game\KSP_Data\Managed\KSPUtil.dll</HintPath> <HintPath>..\..\game\KSP_Data\Managed\KSPUtil.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="System"> <Reference Include="System">
<HintPath>..\Game\KSP_Data\Managed\System.dll</HintPath> <HintPath>..\Game\KSP_Data\Managed\System.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="System.Xml"> <Reference Include="System.Xml">
<HintPath>..\Game\KSP_Data\Managed\System.Xml.dll</HintPath> <HintPath>..\Game\KSP_Data\Managed\System.Xml.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\..\Game\KSP_Data\Managed\UnityEngine.dll</HintPath> <HintPath>..\..\Game\KSP_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>..\..\game\KSP_Data\Managed\UnityEngine.UI.dll</HintPath> <HintPath>..\..\game\KSP_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\KerbalEngineer.Unity\KerbalEngineer.Unity.csproj"> <ProjectReference Include="..\KerbalEngineer.Unity\KerbalEngineer.Unity.csproj">
<Project>{5387bb1e-32b1-4bac-b03f-100570b9554c}</Project> <Project>{5387bb1e-32b1-4bac-b03f-100570b9554c}</Project>
<Name>KerbalEngineer.Unity</Name> <Name>KerbalEngineer.Unity</Name>
<Private>False</Private> <Private>False</Private>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="PostBuildMacros"> <Target Name="PostBuildMacros">
<GetAssemblyIdentity AssemblyFiles="$(TargetPath)"> <GetAssemblyIdentity AssemblyFiles="$(TargetPath)">
<Output TaskParameter="Assemblies" ItemName="Targets" /> <Output TaskParameter="Assemblies" ItemName="Targets" />
</GetAssemblyIdentity> </GetAssemblyIdentity>
<ItemGroup> <ItemGroup>
<VersionNumber Include="@(Targets->'%(Version)')" /> <VersionNumber Include="@(Targets->'%(Version)')" />
</ItemGroup> </ItemGroup>
</Target> </Target>
<PropertyGroup> <PropertyGroup>
<PostBuildEventDependsOn> <PostBuildEventDependsOn>
$(PostBuildEventDependsOn); $(PostBuildEventDependsOn);
PostBuildMacros; PostBuildMacros;
</PostBuildEventDependsOn> </PostBuildEventDependsOn>
<PostBuildEvent>xcopy "$(SolutionDir)Output\*" "$(SolutionDir)..\Game\GameData\*" /E /Y <PostBuildEvent>xcopy "$(SolutionDir)Output\*" "$(SolutionDir)..\Game\GameData\*" /E /Y
del "$(SolutionDir)Release\*" /Q del "$(SolutionDir)Release\*" /Q
xcopy "$(SolutionDir)Documents\*" "$(SolutionDir)Release\Documents\*" /E /Y xcopy "$(SolutionDir)Documents\*" "$(SolutionDir)Release\Documents\*" /E /Y
7z.exe a -tzip -mx3 "$(SolutionDir)Release\$(ProjectName)-@(VersionNumber).zip" "$(SolutionDir)Output\*" 7z.exe a -tzip -mx3 "$(SolutionDir)Release\$(ProjectName)-@(VersionNumber).zip" "$(SolutionDir)Output\*"
7z.exe a -tzip -mx3 "$(SolutionDir)Release\$(ProjectName)-@(VersionNumber).zip" "$(SolutionDir)Documents\*"</PostBuildEvent> 7z.exe a -tzip -mx3 "$(SolutionDir)Release\$(ProjectName)-@(VersionNumber).zip" "$(SolutionDir)Documents\*"</PostBuildEvent>
</PropertyGroup> </PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild"> <Target Name="BeforeBuild">
</Target> </Target>
<Target Name="AfterBuild"> <Target Name="AfterBuild">
</Target> </Target>
--> -->
</Project> </Project>
// //
// Kerbal Engineer Redux // Kerbal Engineer Redux
// //
// Copyright (C) 2014 CYBUTEK // Copyright (C) 2016 CYBUTEK
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
//  
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
// //
   
#region Using Directives  
   
using UnityEngine;  
   
using Random = System.Random;  
   
#endregion  
   
namespace KerbalEngineer namespace KerbalEngineer
{ {
  using UnityEngine;
  using Random = System.Random;
   
public class TapeDriveAnimator : PartModule public class TapeDriveAnimator : PartModule
{ {
#region Public Fields [KSPField]
  public string Lights1 = string.Empty;
[KSPField] public string Lights1 = "";  
[KSPField] public float Lights1Speed = 0; [KSPField]
[KSPField] public string Lights2 = ""; public float Lights1Speed = 0;
[KSPField] public float Lights2Speed = 0;  
[KSPField] public string Lights3 = ""; [KSPField]
[KSPField] public float Lights3Speed = 0; public string Lights2 = string.Empty;
[KSPField] public string Lights4 = "";  
[KSPField] public float Lights4Speed = 0; [KSPField]
[KSPField] public string Lights5 = ""; public float Lights2Speed = 0;
[KSPField] public float Lights5Speed = 0;  
[KSPField] public string Lights6 = ""; [KSPField]
[KSPField] public float Lights6Speed = 0; public string Lights3 = string.Empty;
[KSPField] public int MaxReelSpeed = 0;  
[KSPField] public int MaxRepeatTime = 0; [KSPField]
[KSPField] public int MinReelSpeed = 0; public float Lights3Speed = 0;
[KSPField] public int MinRepeatTime = 0;  
[KSPField] public string Reel1 = ""; [KSPField]
[KSPField] public float Reel1SpeedRatio = 1; public string Lights4 = string.Empty;
[KSPField] public string Reel2 = "";  
[KSPField] public float Reel2SpeedRatio = 1; [KSPField]
[KSPField] public float RepeatTimeDenominator = 1; public float Lights4Speed = 0;
[KSPField] public float SpeedChangeAmount = 0;  
[KSPField] public float SpeedDeadZone = 0; [KSPField]
[KSPField] public float SpeedStopZone = 0; public string Lights5 = string.Empty;
[KSPField] public bool UseBakedAnimation = false;  
  [KSPField]
#endregion public float Lights5Speed = 0;
   
#region Private Fields [KSPField]
  public string Lights6 = string.Empty;
private float currentTime;  
private float deltaTime; [KSPField]
private Shader lights1ShaderOff; public float Lights6Speed = 0;
private Transform lights1Transform;  
private Shader lights2ShaderOff; [KSPField]
private Transform lights2Transform; public int MaxReelSpeed = 0;
private Shader lights3ShaderOff;  
private Transform lights3Transform; [KSPField]
private Shader lights4ShaderOff; public int MaxRepeatTime = 0;
private Transform lights4Transform;  
private Shader lights5ShaderOff; [KSPField]
private Transform lights5Transform; public int MinReelSpeed = 0;
private Shader lights6ShaderOff;  
private Transform lights6Transform; [KSPField]
private Shader lightsShaderOn; public int MinRepeatTime = 0;
private Random random;  
private Transform reel1Transform; [KSPField]
private Transform reel2Transform; public string Reel1 = string.Empty;
private float repeatTime;  
private bool sceneIsEditor; [KSPField]
private float speed; public float Reel1SpeedRatio = 1;
private float targetSpeed;  
private Renderer renderer; [KSPField]
private Light light; public string Reel2 = string.Empty;
   
#endregion [KSPField]
  public float Reel2SpeedRatio = 1;
#region Properties  
  [KSPField]
private bool isRunning; public float RepeatTimeDenominator = 1;
   
  [KSPField]
  public float SpeedChangeAmount = 0;
   
  [KSPField]
  public float SpeedDeadZone = 0;
   
  [KSPField]
  public float SpeedStopZone = 0;
   
  [KSPField]
  public bool UseBakedAnimation = false;
   
  private Shader m_ButtonLightOffShader;
  private Shader m_ButtonLightOnShader;
  private Material m_ButtonSet1Material;
  private Material m_ButtonSet2Material;
  private Material m_ButtonSet3Material;
  private Material m_ButtonSet4Material;
  private Material m_ButtonSet5Material;
  private Material m_ButtonSet6Material;
  private float m_CurrentTime;
  private float m_DeltaTime;
  private bool m_IsRunning;
  private Random m_Random;
  private Transform m_Reel1Transform;
  private Transform m_Reel2Transform;
  private float m_RepeatTime;
  private bool m_SceneIsEditor;
  private float m_Speed;
  private float m_TargetSpeed;
   
public bool IsRunning public bool IsRunning
{ {
get { return this.isRunning; } get
  {
  return m_IsRunning;
  }
set set
{ {
this.isRunning = value; m_IsRunning = value;
   
if (this.isRunning) if (m_IsRunning)
{ {
if (this.UseBakedAnimation) if (UseBakedAnimation)
{ {
this.StartBakedAnimation(); StartBakedAnimation();
} }
} }
else else
{ {
if (this.UseBakedAnimation) if (UseBakedAnimation)
{ {
this.StopBakedAnimation(); StopBakedAnimation();
} }
} }
} }
} }
   
#endregion  
   
#region Initialisation  
   
public override void OnStart(StartState state) public override void OnStart(StartState state)
{ {
renderer = GetComponent<Renderer>(); m_Random = new Random();
   
this.random = new Random(); StopBakedAnimation();
  IsRunning = false;
this.StopBakedAnimation();  
this.IsRunning = false;  
   
if (HighLogic.LoadedSceneIsEditor) if (HighLogic.LoadedSceneIsEditor)
{ {
this.part.OnEditorAttach += this.OnEditorAttach; part.OnEditorAttach += OnEditorAttach;
this.part.OnEditorDetach += this.OnEditorDetach; part.OnEditorDetach += OnEditorDetach;
   
this.sceneIsEditor = true; m_SceneIsEditor = true;
   
if (this.part.parent != null) if (part.parent != null)
{ {
this.IsRunning = true; IsRunning = true;
} }
} }
else if (HighLogic.LoadedSceneIsFlight) else if (HighLogic.LoadedSceneIsFlight)
{ {
this.IsRunning = true; IsRunning = true;
} }
   
if (!this.UseBakedAnimation) if (UseBakedAnimation == false)
{ {
this.InitialiseReels(); InitialiseReels();
this.InitialiseLights(); InitialiseLights();
} }
  }
   
  public override void OnUpdate()
  {
  if (UseBakedAnimation)
  {
  return;
  }
   
  m_DeltaTime = m_SceneIsEditor ? Time.deltaTime : TimeWarp.deltaTime;
   
  if (TimeWarp.CurrentRate != 1.0f && TimeWarp.WarpMode != TimeWarp.Modes.LOW)
  {
  return;
  }
   
  if (IsRunning)
  {
  UpdateTimerCycle();
  UpdateSpeed();
  UpdateReels();
  UpdateLights();
  }
  else
  {
  m_TargetSpeed = 0;
   
  if (m_Speed != 0)
  {
  UpdateSpeed();
  UpdateReels();
  UpdateLights();
  }
  }
  }
   
  private static void SetShaderOnMaterial(Material material, Shader shader)
  {
  if (material != null && shader != null)
  {
  material.shader = shader;
  }
  }
   
  private Material GetMaterialOnModelTransform(string transformName)
  {
  Transform modelTransform = GetModelTransform(transformName);
  if (modelTransform != null)
  {
  Renderer renderer = modelTransform.GetComponent<Renderer>();
  if (renderer != null)
  {
  return renderer.material;
  }
  }
   
  return null;
  }
   
  private Transform GetModelTransform(string transformName)
  {
  if (string.IsNullOrEmpty(transformName) == false)
  {
  return part.FindModelTransform(transformName);
  }
   
  return null;
  }
   
  private void InitialiseLights()
  {
  m_ButtonSet1Material = GetMaterialOnModelTransform(Lights1);
  m_ButtonSet2Material = GetMaterialOnModelTransform(Lights2);
  m_ButtonSet3Material = GetMaterialOnModelTransform(Lights3);
  m_ButtonSet4Material = GetMaterialOnModelTransform(Lights4);
  m_ButtonSet5Material = GetMaterialOnModelTransform(Lights5);
  m_ButtonSet6Material = GetMaterialOnModelTransform(Lights6);
   
  m_ButtonLightOffShader = Shader.Find("KSP/Specular");
  m_ButtonLightOnShader = Shader.Find("KSP/Unlit");
} }
   
private void InitialiseReels() private void InitialiseReels()
{ {
if (this.Reel1 != "") if (string.IsNullOrEmpty(Reel1) == false)
{ {
this.reel1Transform = this.part.FindModelTransform(this.Reel1); m_Reel1Transform = part.FindModelTransform(Reel1);
} }
   
if (this.Reel2 != "") if (string.IsNullOrEmpty(Reel2) == false)
{ {
this.reel2Transform = this.part.FindModelTransform(this.Reel2); m_Reel2Transform = part.FindModelTransform(Reel2);
} }
} }
   
private void InitialiseLights() private void OnEditorAttach()
{ {
if (this.Lights1 != "") IsRunning = true;
{ }
this.lights1Transform = this.part.FindModelTransform(this.Lights1);  
this.lights1ShaderOff = renderer.material.shader; private void OnEditorDetach()
} {
  IsRunning = false;
if (this.Lights2 != "") }
{  
this.lights2Transform = this.part.FindModelTransform(this.Lights2); private void StartBakedAnimation()
this.lights2ShaderOff = renderer.material.shader; {
} foreach (Animation animator in part.FindModelAnimators())
  {
if (this.Lights3 != "") animator.Play();
{ }
this.lights3Transform = this.part.FindModelTransform(this.Lights3); }
this.lights3ShaderOff = renderer.material.shader;  
} private void StopBakedAnimation()
  {
if (this.Lights4 != "") foreach (Animation animator in part.FindModelAnimators())
{ {
this.lights4Transform = this.part.FindModelTransform(this.Lights4); animator.Stop();
this.lights4ShaderOff = renderer.material.shader; }
} }
   
if (this.Lights5 != "") private void Update()
{ {
this.lights5Transform = this.part.FindModelTransform(this.Lights5); if (m_SceneIsEditor)
this.lights5ShaderOff = renderer.material.shader; {
} OnUpdate();
  }
if (this.Lights6 != "") }
{  
this.lights6Transform = this.part.FindModelTransform(this.Lights6); private void UpdateButtonMaterial(Material material, float targetSpeed)
this.lights6ShaderOff = renderer.material.shader; {
} if (material == null)
  {
this.lightsShaderOn = Shader.Find("Unlit/Texture"); return;
} }
   
#endregion bool lightsOn;
   
#region Updating if (targetSpeed > 0)
  {
public override void OnUpdate() lightsOn = (m_Speed > targetSpeed);
{ }
if (!this.UseBakedAnimation) else if (targetSpeed < 0)
{ {
this.deltaTime = this.sceneIsEditor ? Time.deltaTime : TimeWarp.deltaTime; lightsOn = (m_Speed < targetSpeed);
  }
if (TimeWarp.CurrentRate != 1.0f && TimeWarp.WarpMode != TimeWarp.Modes.LOW) else
{ {
return; lightsOn = (m_Speed == 0);
} }
   
if (this.IsRunning) SetShaderOnMaterial(material, lightsOn ? m_ButtonLightOnShader : m_ButtonLightOffShader);
{ }
this.UpdateTimerCycle();  
this.UpdateSpeed(); private void UpdateLights()
this.UpdateReels(); {
this.UpdateLights(); UpdateButtonMaterial(m_ButtonSet1Material, Lights1Speed);
  UpdateButtonMaterial(m_ButtonSet2Material, Lights2Speed);
  UpdateButtonMaterial(m_ButtonSet3Material, Lights3Speed);
  UpdateButtonMaterial(m_ButtonSet4Material, Lights4Speed);
  UpdateButtonMaterial(m_ButtonSet5Material, Lights5Speed);
  UpdateButtonMaterial(m_ButtonSet6Material, Lights6Speed);
  }
   
  private void UpdateReels()
  {
  if (m_Reel1Transform != null && m_Speed != 0)
  {
  m_Reel1Transform.transform.Rotate(Vector3.right, m_Speed * Reel1SpeedRatio);
  }
   
  if (m_Reel2Transform != null && m_Speed != 0)
  {
  m_Reel2Transform.transform.Rotate(Vector3.right, m_Speed * Reel2SpeedRatio);
  }
  }
   
  private void UpdateSpeed()
  {
  if (m_Speed < m_TargetSpeed)
  {
  if (m_Speed < m_TargetSpeed - SpeedDeadZone)
  {
  m_Speed += SpeedChangeAmount * m_DeltaTime;
} }
else else
{ {
this.targetSpeed = 0; m_Speed = m_TargetSpeed;
  }
if (this.speed != 0) }
{ else if (m_Speed > m_TargetSpeed)
this.UpdateSpeed(); {
this.UpdateReels(); if (m_Speed > m_TargetSpeed + SpeedDeadZone)
this.UpdateLights(); {
} m_Speed -= SpeedChangeAmount * m_DeltaTime;
} }
} else
} {
  m_Speed = m_TargetSpeed;
private void Update() }
{  
if (this.sceneIsEditor)  
{  
this.OnUpdate();  
}  
}  
   
private void OnEditorAttach()  
{  
this.IsRunning = true;  
}  
   
private void OnEditorDetach()  
{  
this.IsRunning = false;  
}  
   
private void StopBakedAnimation()  
{  
foreach (var animator in this.part.FindModelAnimators())  
{  
animator.Stop();  
}  
}  
   
private void StartBakedAnimation()  
{  
foreach (var animator in this.part.FindModelAnimators())  
{  
animator.Play();  
} }
} }
   
private void UpdateTimerCycle() private void UpdateTimerCycle()
{ {
this.currentTime += this.deltaTime; m_CurrentTime += m_DeltaTime;
   
if (this.currentTime >= this.repeatTime) if (m_CurrentTime >= m_RepeatTime)
{ {
this.targetSpeed = this.random.Next(this.MinReelSpeed, this.MaxReelSpeed); m_TargetSpeed = m_Random.Next(MinReelSpeed, MaxReelSpeed);
   
if (this.targetSpeed > -this.SpeedStopZone && this.targetSpeed < this.SpeedStopZone) if (m_TargetSpeed > -SpeedStopZone && m_TargetSpeed < SpeedStopZone)
{ {
this.targetSpeed = 0; m_TargetSpeed = 0;
} }
   
this.repeatTime = this.random.Next(this.MinRepeatTime, this.MaxRepeatTime); m_RepeatTime = m_Random.Next(MinRepeatTime, MaxRepeatTime);
   
if (this.RepeatTimeDenominator != 0) if (RepeatTimeDenominator != 0)
{ {
this.repeatTime /= this.RepeatTimeDenominator; m_RepeatTime /= RepeatTimeDenominator;
} }
   
this.currentTime -= this.repeatTime; m_CurrentTime -= m_RepeatTime;
} }
} }
   
private void UpdateSpeed()  
{  
if (this.speed < this.targetSpeed)  
{  
if (this.speed < this.targetSpeed - this.SpeedDeadZone)  
{  
this.speed += this.SpeedChangeAmount * this.deltaTime;  
}  
else  
{  
this.speed = this.targetSpeed;  
}  
}  
else if (this.speed > this.targetSpeed)  
{  
if (this.speed > this.targetSpeed + this.SpeedDeadZone)  
{  
this.speed -= this.SpeedChangeAmount * this.deltaTime;  
}  
else  
{  
this.speed = this.targetSpeed;  
}  
}  
}  
   
private void UpdateReels()  
{  
if (this.reel1Transform != null && this.speed != 0)  
{  
this.reel1Transform.transform.Rotate(Vector3.right, this.speed * this.Reel1SpeedRatio);  
}  
   
if (this.reel2Transform != null && this.speed != 0)  
{  
this.reel2Transform.transform.Rotate(Vector3.right, this.speed * this.Reel2SpeedRatio);  
}  
}  
   
private void UpdateLights()  
{  
if (this.lights1Transform != null)  
{  
this.UpdateLightTransform(this.lights1Transform, this.lightsShaderOn, this.lights1ShaderOff, this.Lights1Speed);  
}  
if (this.lights2Transform != null)  
{  
this.UpdateLightTransform(this.lights2Transform, this.lightsShaderOn, this.lights2ShaderOff, this.Lights2Speed);  
}  
if (this.lights3Transform != null)  
{  
this.UpdateLightTransform(this.lights3Transform, this.lightsShaderOn, this.lights3ShaderOff, this.Lights3Speed);  
}  
if (this.lights4Transform != null)  
{  
this.UpdateLightTransform(this.lights4Transform, this.lightsShaderOn, this.lights4ShaderOff, this.Lights4Speed);  
}  
if (this.lights5Transform != null)  
{  
this.UpdateLightTransform(this.lights5Transform, this.lightsShaderOn, this.lights5ShaderOff, this.Lights5Speed);  
}  
if (this.lights6Transform != null)  
{  
this.UpdateLightTransform(this.lights6Transform, this.lightsShaderOn, this.lights6ShaderOff, this.Lights6Speed);  
}  
}  
   
private void UpdateLightTransform(Component lights, Shader on, Shader off, float targetSpeed)  
{  
bool lightsOn;  
   
if (targetSpeed > 0)  
{  
lightsOn = (this.speed > targetSpeed);  
}  
else if (targetSpeed < 0)  
{  
lightsOn = (this.speed < targetSpeed);  
}  
else  
{  
lightsOn = (this.speed == 0);  
}  
   
lights.GetComponent<Renderer>().material.shader = lightsOn ? @on : off;  
}  
   
#endregion  
} }
} }
// //
// Kerbal Engineer Redux // Kerbal Engineer Redux
// //
// Copyright (C) 2014 CYBUTEK // Copyright (C) 2014 CYBUTEK
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
// //
   
namespace KerbalEngineer.VesselSimulator namespace KerbalEngineer.VesselSimulator
{ {
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using Editor; using Editor;
using Helpers; using Helpers;
using UnityEngine; using UnityEngine;
   
public class EngineSim public class EngineSim
{ {
private static readonly Pool<EngineSim> pool = new Pool<EngineSim>(Create, Reset); private static readonly Pool<EngineSim> pool = new Pool<EngineSim>(Create, Reset);
   
private readonly ResourceContainer resourceConsumptions = new ResourceContainer(); private readonly ResourceContainer resourceConsumptions = new ResourceContainer();
private readonly ResourceContainer resourceFlowModes = new ResourceContainer(); private readonly ResourceContainer resourceFlowModes = new ResourceContainer();
   
public double actualThrust = 0; public double actualThrust = 0;
public bool isActive = false; public bool isActive = false;
public double isp = 0; public double isp = 0;
public PartSim partSim; public PartSim partSim;
public List<AppliedForce> appliedForces = new List<AppliedForce>(); public List<AppliedForce> appliedForces = new List<AppliedForce>();
public float maxMach; public float maxMach;
   
public double thrust = 0; public double thrust = 0;
   
// Add thrust vector to account for directional losses // Add thrust vector to account for directional losses
public Vector3 thrustVec; public Vector3 thrustVec;
   
private static EngineSim Create() private static EngineSim Create()
{ {
return new EngineSim(); return new EngineSim();
} }
   
private static void Reset(EngineSim engineSim) private static void Reset(EngineSim engineSim)
{ {
engineSim.resourceConsumptions.Reset(); engineSim.resourceConsumptions.Reset();
engineSim.resourceFlowModes.Reset(); engineSim.resourceFlowModes.Reset();
engineSim.actualThrust = 0; engineSim.actualThrust = 0;
engineSim.isActive = false; engineSim.isActive = false;
engineSim.isp = 0; engineSim.isp = 0;
for (int i = 0; i < engineSim.appliedForces.Count; i++) for (int i = 0; i < engineSim.appliedForces.Count; i++)
{ {
engineSim.appliedForces[i].Release(); engineSim.appliedForces[i].Release();
} }
engineSim.appliedForces.Clear(); engineSim.appliedForces.Clear();
engineSim.thrust = 0; engineSim.thrust = 0;
engineSim.maxMach = 0f; engineSim.maxMach = 0f;
} }
   
public void Release() public void Release()
{ {
pool.Release(this); pool.Release(this);
} }
   
public static EngineSim New(PartSim theEngine, public static EngineSim New(PartSim theEngine,
double atmosphere, ModuleEngines engineMod,
float machNumber, double atmosphere,
float maxFuelFlow, float machNumber,
float minFuelFlow, bool vectoredThrust,
float thrustPercentage, bool fullThrust,
Vector3 vecThrust, LogMsg log)
FloatCurve atmosphereCurve, {
bool atmChangeFlow, float maxFuelFlow = engineMod.maxFuelFlow;
FloatCurve atmCurve, float minFuelFlow = engineMod.minFuelFlow;
FloatCurve velCurve, float thrustPercentage = engineMod.thrustPercentage;
float currentThrottle, Vector3 vecThrust = CalculateThrustVector(vectoredThrust ? engineMod.thrustTransforms : null, log);
float IspG, FloatCurve atmosphereCurve = engineMod.atmosphereCurve;
bool throttleLocked, bool atmChangeFlow = engineMod.atmChangeFlow;
List<Propellant> propellants, FloatCurve atmCurve = engineMod.useAtmCurve ? engineMod.atmCurve : null;
bool active, FloatCurve velCurve = engineMod.useVelCurve ? engineMod.velCurve : null;
float resultingThrust, float currentThrottle = engineMod.currentThrottle;
List<Transform> thrustTransforms, float IspG = engineMod.g;
LogMsg log) bool throttleLocked = engineMod.throttleLocked || fullThrust;
{ List<Propellant> propellants = engineMod.propellants;
EngineSim engineSim = pool.Borrow(); bool active = engineMod.isOperational;
  float resultingThrust = engineMod.resultingThrust;
  List<Transform> thrustTransforms = engineMod.thrustTransforms;
   
  EngineSim engineSim = pool.Borrow();
   
engineSim.isp = 0.0; engineSim.isp = 0.0;
engineSim.maxMach = 0.0f; engineSim.maxMach = 0.0f;
engineSim.actualThrust = 0.0; engineSim.actualThrust = 0.0;
engineSim.partSim = theEngine; engineSim.partSim = theEngine;
engineSim.isActive = active; engineSim.isActive = active;
engineSim.thrustVec = vecThrust; engineSim.thrustVec = vecThrust;
engineSim.resourceConsumptions.Reset(); engineSim.resourceConsumptions.Reset();
engineSim.resourceFlowModes.Reset(); engineSim.resourceFlowModes.Reset();
engineSim.appliedForces.Clear(); engineSim.appliedForces.Clear();
   
double flowRate = 0.0; double flowRate = 0.0;
if (engineSim.partSim.hasVessel) if (engineSim.partSim.hasVessel)
{ {
if (log != null) log.buf.AppendLine("hasVessel is true"); if (log != null) log.buf.AppendLine("hasVessel is true");
   
float flowModifier = GetFlowModifier(atmChangeFlow, atmCurve, engineSim.partSim.part.atmDensity, velCurve, machNumber, ref engineSim.maxMach); float flowModifier = GetFlowModifier(atmChangeFlow, atmCurve, engineSim.partSim.part.atmDensity, velCurve, machNumber, ref engineSim.maxMach);
engineSim.isp = atmosphereCurve.Evaluate((float)atmosphere); engineSim.isp = atmosphereCurve.Evaluate((float)atmosphere);
engineSim.thrust = GetThrust(Mathf.Lerp(minFuelFlow, maxFuelFlow, GetThrustPercent(thrustPercentage)) * flowModifier, engineSim.isp); engineSim.thrust = GetThrust(Mathf.Lerp(minFuelFlow, maxFuelFlow, GetThrustPercent(thrustPercentage)) * flowModifier, engineSim.isp);
engineSim.actualThrust = engineSim.isActive ? resultingThrust : 0.0; engineSim.actualThrust = engineSim.isActive ? resultingThrust : 0.0;
if (log != null) if (log != null)
{ {
log.buf.AppendFormat("flowMod = {0:g6}\n", flowModifier); log.buf.AppendFormat("flowMod = {0:g6}\n", flowModifier);
log.buf.AppendFormat("isp = {0:g6}\n", engineSim.isp); log.buf.AppendFormat("isp = {0:g6}\n", engineSim.isp);
log.buf.AppendFormat("thrust = {0:g6}\n", engineSim.thrust); log.buf.AppendFormat("thrust = {0:g6}\n", engineSim.thrust);
log.buf.AppendFormat("actual = {0:g6}\n", engineSim.actualThrust); log.buf.AppendFormat("actual = {0:g6}\n", engineSim.actualThrust);
} }
   
if (throttleLocked) if (throttleLocked)
{ {
if (log != null) log.buf.AppendLine("throttleLocked is true, using thrust for flowRate"); if (log != null) log.buf.AppendLine("throttleLocked is true, using thrust for flowRate");
flowRate = GetFlowRate(engineSim.thrust, engineSim.isp); flowRate = GetFlowRate(engineSim.thrust, engineSim.isp);
} }
else else
{ {
if (currentThrottle > 0.0f && engineSim.partSim.isLanded == false) if (currentThrottle > 0.0f && engineSim.partSim.isLanded == false)
{ {
if (log != null) log.buf.AppendLine("throttled up and not landed, using actualThrust for flowRate"); // TODO: This bit doesn't work for RF engines
  if (log != null) log.buf.AppendLine("throttled up and not landed, using actualThrust for flowRate");
flowRate = GetFlowRate(engineSim.actualThrust, engineSim.isp); flowRate = GetFlowRate(engineSim.actualThrust, engineSim.isp);
} }
else else
{ {
if (log != null) log.buf.AppendLine("throttled down or landed, using thrust for flowRate"); if (log != null) log.buf.AppendLine("throttled down or landed, using thrust for flowRate");
flowRate = GetFlowRate(engineSim.thrust, engineSim.isp); flowRate = GetFlowRate(engineSim.thrust, engineSim.isp);
} }
} }
} }
else else
{ {
if (log != null) log.buf.AppendLine("hasVessel is false"); if (log != null) log.buf.AppendLine("hasVessel is false");
float flowModifier = GetFlowModifier(atmChangeFlow, atmCurve, CelestialBodies.SelectedBody.GetDensity(BuildAdvanced.Altitude), velCurve, machNumber, ref engineSim.maxMach); float flowModifier = GetFlowModifier(atmChangeFlow, atmCurve, CelestialBodies.SelectedBody.GetDensity(BuildAdvanced.Altitude), velCurve, machNumber, ref engineSim.maxMach);
engineSim.isp = atmosphereCurve.Evaluate((float)atmosphere); engineSim.isp = atmosphereCurve.Evaluate((float)atmosphere);
engineSim.thrust = GetThrust(Mathf.Lerp(minFuelFlow, maxFuelFlow, GetThrustPercent(thrustPercentage)) * flowModifier, engineSim.isp); engineSim.thrust = GetThrust(Mathf.Lerp(minFuelFlow, maxFuelFlow, GetThrustPercent(thrustPercentage)) * flowModifier, engineSim.isp);
engineSim.actualThrust = 0d; engineSim.actualThrust = 0d;
if (log != null) if (log != null)
{ {
log.buf.AppendFormat("flowMod = {0:g6}\n", flowModifier); log.buf.AppendFormat("flowMod = {0:g6}\n", flowModifier);
log.buf.AppendFormat("isp = {0:g6}\n", engineSim.isp); log.buf.AppendFormat("isp = {0:g6}\n", engineSim.isp);
log.buf.AppendFormat("thrust = {0:g6}\n", engineSim.thrust); log.buf.AppendFormat("thrust = {0:g6}\n", engineSim.thrust);
log.buf.AppendFormat("actual = {0:g6}\n", engineSim.actualThrust); log.buf.AppendFormat("actual = {0:g6}\n", engineSim.actualThrust);
} }
   
if (log != null) log.buf.AppendLine("no vessel, using thrust for flowRate"); if (log != null) log.buf.AppendLine("no vessel, using thrust for flowRate");
flowRate = GetFlowRate(engineSim.thrust, engineSim.isp); flowRate = GetFlowRate(engineSim.thrust, engineSim.isp);
} }
   
if (log != null) log.buf.AppendFormat("flowRate = {0:g6}\n", flowRate); if (log != null) log.buf.AppendFormat("flowRate = {0:g6}\n", flowRate);
   
float flowMass = 0f; float flowMass = 0f;
for (int i = 0; i < propellants.Count; ++i) for (int i = 0; i < propellants.Count; ++i)
{ {
Propellant propellant = propellants[i]; Propellant propellant = propellants[i];
if (!propellant.ignoreForIsp) if (!propellant.ignoreForIsp)
flowMass += propellant.ratio * ResourceContainer.GetResourceDensity(propellant.id); flowMass += propellant.ratio * ResourceContainer.GetResourceDensity(propellant.id);
} }
   
if (log != null) log.buf.AppendFormat("flowMass = {0:g6}\n", flowMass); if (log != null) log.buf.AppendFormat("flowMass = {0:g6}\n", flowMass);
   
for (int i = 0; i < propellants.Count; ++i) for (int i = 0; i < propellants.Count; ++i)
{ {
Propellant propellant = propellants[i]; Propellant propellant = propellants[i];
   
if (propellant.name == "ElectricCharge" || propellant.name == "IntakeAir") if (propellant.name == "ElectricCharge" || propellant.name == "IntakeAir")
{ {
continue; continue;
} }
   
double consumptionRate = propellant.ratio * flowRate / flowMass; double consumptionRate = propellant.ratio * flowRate / flowMass;
if (log != null) log.buf.AppendFormat( if (log != null) log.buf.AppendFormat(
"Add consumption({0}, {1}:{2:d}) = {3:g6}\n", "Add consumption({0}, {1}:{2:d}) = {3:g6}\n",
ResourceContainer.GetResourceName(propellant.id), ResourceContainer.GetResourceName(propellant.id),
theEngine.name, theEngine.name,
theEngine.partId, theEngine.partId,
consumptionRate); consumptionRate);
engineSim.resourceConsumptions.Add(propellant.id, consumptionRate); engineSim.resourceConsumptions.Add(propellant.id, consumptionRate);
engineSim.resourceFlowModes.Add(propellant.id, (double)propellant.GetFlowMode()); engineSim.resourceFlowModes.Add(propellant.id, (double)propellant.GetFlowMode());
} }
   
double thrustPerThrustTransform = engineSim.thrust / thrustTransforms.Count; double thrustPerThrustTransform = engineSim.thrust / thrustTransforms.Count;
for (int i = 0; i < thrustTransforms.Count; i++) for (int i = 0; i < thrustTransforms.Count; i++)
{ {
Transform thrustTransform = thrustTransforms[i]; Transform thrustTransform = thrustTransforms[i];
Vector3d direction = thrustTransform.forward.normalized; Vector3d direction = thrustTransform.forward.normalized;
Vector3d position = thrustTransform.position; Vector3d position = thrustTransform.position;
   
AppliedForce appliedForce = AppliedForce.New(direction * thrustPerThrustTransform, position); AppliedForce appliedForce = AppliedForce.New(direction * thrustPerThrustTransform, position);
engineSim.appliedForces.Add(appliedForce); engineSim.appliedForces.Add(appliedForce);
} }
   
return engineSim; return engineSim;
} }
   
  private static Vector3 CalculateThrustVector(List<Transform> thrustTransforms, LogMsg log)
  {
  if (thrustTransforms == null)
  {
  return Vector3.forward;
  }
   
  Vector3 thrustvec = Vector3.zero;
  for (int i = 0; i < thrustTransforms.Count; ++i)
  {
  Transform trans = thrustTransforms[i];
   
  if (log != null) log.buf.AppendFormat("Transform = ({0:g6}, {1:g6}, {2:g6}) length = {3:g6}\n", trans.forward.x, trans.forward.y, trans.forward.z, trans.forward.magnitude);
   
  thrustvec -= trans.forward;
  }
   
  if (log != null) log.buf.AppendFormat("ThrustVec = ({0:g6}, {1:g6}, {2:g6}) length = {3:g6}\n", thrustvec.x, thrustvec.y, thrustvec.z, thrustvec.magnitude);
   
  thrustvec.Normalize();
   
  if (log != null) log.buf.AppendFormat("ThrustVecN = ({0:g6}, {1:g6}, {2:g6}) length = {3:g6}\n", thrustvec.x, thrustvec.y, thrustvec.z, thrustvec.magnitude);
   
  return thrustvec;
  }
   
public ResourceContainer ResourceConsumptions public ResourceContainer ResourceConsumptions
{ {
get get
{ {
return resourceConsumptions; return resourceConsumptions;
} }
} }
   
public static double GetExhaustVelocity(double isp) public static double GetExhaustVelocity(double isp)
{ {
return isp * Units.GRAVITY; return isp * Units.GRAVITY;
} }
   
public static float GetFlowModifier(bool atmChangeFlow, FloatCurve atmCurve, double atmDensity, FloatCurve velCurve, float machNumber, ref float maxMach) public static float GetFlowModifier(bool atmChangeFlow, FloatCurve atmCurve, double atmDensity, FloatCurve velCurve, float machNumber, ref float maxMach)
{ {
float flowModifier = 1.0f; float flowModifier = 1.0f;
if (atmChangeFlow) if (atmChangeFlow)
{ {
flowModifier = (float)(atmDensity / 1.225); flowModifier = (float)(atmDensity / 1.225);
if (atmCurve != null) if (atmCurve != null)
{ {
flowModifier = atmCurve.Evaluate(flowModifier); flowModifier = atmCurve.Evaluate(flowModifier);
} }
} }
if (velCurve != null) if (velCurve != null)
{ {
flowModifier = flowModifier * velCurve.Evaluate(machNumber); flowModifier = flowModifier * velCurve.Evaluate(machNumber);
maxMach = velCurve.maxTime; maxMach = velCurve.maxTime;
} }
if (flowModifier < float.Epsilon) if (flowModifier < float.Epsilon)
{ {
flowModifier = float.Epsilon; flowModifier = float.Epsilon;
} }
return flowModifier; return flowModifier;
} }
   
public static double GetFlowRate(double thrust, double isp) public static double GetFlowRate(double thrust, double isp)
{ {
return thrust / GetExhaustVelocity(isp); return thrust / GetExhaustVelocity(isp);
} }
   
public static float GetThrottlePercent(float currentThrottle, float thrustPercentage) public static float GetThrottlePercent(float currentThrottle, float thrustPercentage)
{ {
return currentThrottle * GetThrustPercent(thrustPercentage); return currentThrottle * GetThrustPercent(thrustPercentage);
} }
   
public static double GetThrust(double flowRate, double isp) public static double GetThrust(double flowRate, double isp)
{ {
return flowRate * GetExhaustVelocity(isp); return flowRate * GetExhaustVelocity(isp);
} }
   
public static float GetThrustPercent(float thrustPercentage) public static float GetThrustPercent(float thrustPercentage)
{ {
return thrustPercentage * 0.01f; return thrustPercentage * 0.01f;
} }
   
public void DumpEngineToBuffer(StringBuilder buffer, String prefix) public void DumpEngineToBuffer(StringBuilder buffer, String prefix)
{ {
buffer.Append(prefix); buffer.Append(prefix);
buffer.AppendFormat("[thrust = {0:g6}, actual = {1:g6}, isp = {2:g6}\n", thrust, actualThrust, isp); buffer.AppendFormat("[thrust = {0:g6}, actual = {1:g6}, isp = {2:g6}\n", thrust, actualThrust, isp);
} }
   
// A dictionary to hold a set of parts for each resource // A dictionary to hold a set of parts for each resource
Dictionary<int, HashSet<PartSim>> sourcePartSets = new Dictionary<int, HashSet<PartSim>>(); Dictionary<int, HashSet<PartSim>> sourcePartSets = new Dictionary<int, HashSet<PartSim>>();
   
Dictionary<int, HashSet<PartSim>> stagePartSets = new Dictionary<int, HashSet<PartSim>>(); Dictionary<int, HashSet<PartSim>> stagePartSets = new Dictionary<int, HashSet<PartSim>>();
   
HashSet<PartSim> visited = new HashSet<PartSim>(); HashSet<PartSim> visited = new HashSet<PartSim>();
   
public void DumpSourcePartSets(String msg) public void DumpSourcePartSets(String msg)
{ {
MonoBehaviour.print("DumpSourcePartSets " + msg); MonoBehaviour.print("DumpSourcePartSets " + msg);
foreach (int type in sourcePartSets.Keys) foreach (int type in sourcePartSets.Keys)
{ {
MonoBehaviour.print("SourcePartSet for " + ResourceContainer.GetResourceName(type)); MonoBehaviour.print("SourcePartSet for " + ResourceContainer.GetResourceName(type));
HashSet<PartSim> sourcePartSet = sourcePartSets[type]; HashSet<PartSim> sourcePartSet = sourcePartSets[type];
if (sourcePartSet.Count > 0) if (sourcePartSet.Count > 0)
{ {
foreach (PartSim partSim in sourcePartSet) foreach (PartSim partSim in sourcePartSet)
{ {
MonoBehaviour.print("Part " + partSim.name + ":" + partSim.partId); MonoBehaviour.print("Part " + partSim.name + ":" + partSim.partId);
} }
} }
else else
{ {
MonoBehaviour.print("No parts"); MonoBehaviour.print("No parts");
} }
} }
} }
   
public bool SetResourceDrains(List<PartSim> allParts, List<PartSim> allFuelLines, HashSet<PartSim> drainingParts) public bool SetResourceDrains(List<PartSim> allParts, List<PartSim> allFuelLines, HashSet<PartSim> drainingParts)
{ {
LogMsg log = null; LogMsg log = null;
//DumpSourcePartSets("before clear"); //DumpSourcePartSets("before clear");
foreach (HashSet<PartSim> sourcePartSet in sourcePartSets.Values) foreach (HashSet<PartSim> sourcePartSet in sourcePartSets.Values)
{ {
sourcePartSet.Clear(); sourcePartSet.Clear();
} }
//DumpSourcePartSets("after clear"); //DumpSourcePartSets("after clear");
   
for (int index = 0; index < this.resourceConsumptions.Types.Count; index++) for (int index = 0; index < this.resourceConsumptions.Types.Count; index++)
{ {
int type = this.resourceConsumptions.Types[index]; int type = this.resourceConsumptions.Types[index];
   
HashSet<PartSim> sourcePartSet; HashSet<PartSim> sourcePartSet;
if (!sourcePartSets.TryGetValue(type, out sourcePartSet)) if (!sourcePartSets.TryGetValue(type, out sourcePartSet))
{ {
sourcePartSet = new HashSet<PartSim>(); sourcePartSet = new HashSet<PartSim>();
sourcePartSets.Add(type, sourcePartSet); sourcePartSets.Add(type, sourcePartSet);
} }
   
switch ((ResourceFlowMode)this.resourceFlowModes[type]) switch ((ResourceFlowMode)this.resourceFlowModes[type])
{ {
case ResourceFlowMode.NO_FLOW: case ResourceFlowMode.NO_FLOW:
if (partSim.resources[type] > SimManager.RESOURCE_MIN && partSim.resourceFlowStates[type] != 0) if (partSim.resources[type] > SimManager.RESOURCE_MIN && partSim.resourceFlowStates[type] != 0)
{ {
//sourcePartSet = new HashSet<PartSim>(); //sourcePartSet = new HashSet<PartSim>();
//MonoBehaviour.print("SetResourceDrains(" + name + ":" + partId + ") setting sources to just this"); //MonoBehaviour.print("SetResourceDrains(" + name + ":" + partId + ") setting sources to just this");
sourcePartSet.Add(partSim); sourcePartSet.Add(partSim);
} }
break; break;
   
case ResourceFlowMode.ALL_VESSEL: case ResourceFlowMode.ALL_VESSEL:
case ResourceFlowMode.ALL_VESSEL_BALANCE: case ResourceFlowMode.ALL_VESSEL_BALANCE:
for (int i = 0; i < allParts.Count; i++) for (int i = 0; i < allParts.Count; i++)
{ {
PartSim aPartSim = allParts[i]; PartSim aPartSim = allParts[i];
if (aPartSim.resources[type] > SimManager.RESOURCE_MIN && aPartSim.resourceFlowStates[type] != 0) if (aPartSim.resources[type] > SimManager.RESOURCE_MIN && aPartSim.resourceFlowStates[type] != 0)
{ {
sourcePartSet.Add(aPartSim); sourcePartSet.Add(aPartSim);
} }
} }
break; break;
   
case ResourceFlowMode.STAGE_PRIORITY_FLOW: case ResourceFlowMode.STAGE_PRIORITY_FLOW:
case ResourceFlowMode.STAGE_PRIORITY_FLOW_BALANCE: case ResourceFlowMode.STAGE_PRIORITY_FLOW_BALANCE:
   
foreach (HashSet<PartSim> stagePartSet in stagePartSets.Values) foreach (HashSet<PartSim> stagePartSet in stagePartSets.Values)
{ {
stagePartSet.Clear(); stagePartSet.Clear();
} }
var maxStage = -1; var maxStage = -1;
   
//Logger.Log(type); //Logger.Log(type);
for (int i = 0; i < allParts.Count; i++) for (int i = 0; i < allParts.Count; i++)
{ {
var aPartSim = allParts[i]; var aPartSim = allParts[i];
if (aPartSim.resources[type] <= SimManager.RESOURCE_MIN || aPartSim.resourceFlowStates[type] == 0) if (aPartSim.resources[type] <= SimManager.RESOURCE_MIN || aPartSim.resourceFlowStates[type] == 0)
{ {
continue; continue;
} }
   
int stage = aPartSim.DecouplerCount(); int stage = aPartSim.DecouplerCount();
if (stage > maxStage) if (stage > maxStage)
{ {
maxStage = stage; maxStage = stage;
} }
   
HashSet<PartSim> tempPartSet; HashSet<PartSim> tempPartSet;
if (!stagePartSets.TryGetValue(stage, out tempPartSet)) if (!stagePartSets.TryGetValue(stage, out tempPartSet))
{ {
tempPartSet = new HashSet<PartSim>(); tempPartSet = new HashSet<PartSim>();
stagePartSets.Add(stage, tempPartSet); stagePartSets.Add(stage, tempPartSet);
} }
tempPartSet.Add(aPartSim); tempPartSet.Add(aPartSim);
} }
   
for (int j = maxStage; j >= 0; j--) for (int j = maxStage; j >= 0; j--)
{ {
HashSet<PartSim> stagePartSet; HashSet<PartSim> stagePartSet;
if (stagePartSets.TryGetValue(j, out stagePartSet) && stagePartSet.Count > 0) if (stagePartSets.TryGetValue(j, out stagePartSet) && stagePartSet.Count > 0)
{ {
// We have to copy the contents of the set here rather than copying the set reference or // We have to copy the contents of the set here rather than copying the set reference or
// bad things (tm) happen // bad things (tm) happen
foreach (PartSim aPartSim in stagePartSet) foreach (PartSim aPartSim in stagePartSet)
{ {
sourcePartSet.Add(aPartSim); sourcePartSet.Add(aPartSim);
} }
break; break;
} }
} }
break; break;
   
case ResourceFlowMode.STACK_PRIORITY_SEARCH: case ResourceFlowMode.STACK_PRIORITY_SEARCH:
visited.Clear(); visited.Clear();
   
if (SimManager.logOutput) if (SimManager.logOutput)
{ {
log = new LogMsg(); log = new LogMsg();
log.buf.AppendLine("Find " + ResourceContainer.GetResourceName(type) + " sources for " + partSim.name + ":" + partSim.partId); log.buf.AppendLine("Find " + ResourceContainer.GetResourceName(type) + " sources for " + partSim.name + ":" + partSim.partId);
} }
partSim.GetSourceSet(type, PhysicsGlobals.Stack_PriUsesSurf, allParts, visited, sourcePartSet, log, ""); partSim.GetSourceSet(type, PhysicsGlobals.Stack_PriUsesSurf, allParts, visited, sourcePartSet, log, "");
if (SimManager.logOutput && log != null) if (SimManager.logOutput && log != null)
{ {
MonoBehaviour.print(log.buf); MonoBehaviour.print(log.buf);
} }
break; break;
   
case ResourceFlowMode.STAGE_STACK_FLOW: case ResourceFlowMode.STAGE_STACK_FLOW:
case ResourceFlowMode.STAGE_STACK_FLOW_BALANCE: case ResourceFlowMode.STAGE_STACK_FLOW_BALANCE:
visited.Clear(); visited.Clear();
   
if (SimManager.logOutput) if (SimManager.logOutput)
{ {
log = new LogMsg(); log = new LogMsg();
log.buf.AppendLine("Find " + ResourceContainer.GetResourceName(type) + " sources for " + partSim.name + ":" + partSim.partId); log.buf.AppendLine("Find " + ResourceContainer.GetResourceName(type) + " sources for " + partSim.name + ":" + partSim.partId);
} }
partSim.GetSourceSet(type, true, allParts, visited, sourcePartSet, log, ""); partSim.GetSourceSet(type, true, allParts, visited, sourcePartSet, log, "");
if (SimManager.logOutput && log != null) if (SimManager.logOutput && log != null)
{ {
MonoBehaviour.print(log.buf); MonoBehaviour.print(log.buf);
} }
break; break;
   
default: default:
MonoBehaviour.print("SetResourceDrains(" + partSim.name + ":" + partSim.partId + ") Unexpected flow type for " + ResourceContainer.GetResourceName(type) + ")"); MonoBehaviour.print("SetResourceDrains(" + partSim.name + ":" + partSim.partId + ") Unexpected flow type for " + ResourceContainer.GetResourceName(type) + ")");
break; break;
} }
   
if (SimManager.logOutput) if (SimManager.logOutput)
{ {
if (sourcePartSet.Count > 0) if (sourcePartSet.Count > 0)
{ {
log = new LogMsg(); log = new LogMsg();
log.buf.AppendLine("Source parts for " + ResourceContainer.GetResourceName(type) + ":"); log.buf.AppendLine("Source parts for " + ResourceContainer.GetResourceName(type) + ":");
foreach (PartSim partSim in sourcePartSet) foreach (PartSim partSim in sourcePartSet)
{ {
log.buf.AppendLine(partSim.name + ":" + partSim.partId); log.buf.AppendLine(partSim.name + ":" + partSim.partId);
} }
MonoBehaviour.print(log.buf); MonoBehaviour.print(log.buf);
} }
} }
   
//DumpSourcePartSets("after " + ResourceContainer.GetResourceName(type)); //DumpSourcePartSets("after " + ResourceContainer.GetResourceName(type));
} }
// If we don't have sources for all the needed resources then return false without setting up any drains // If we don't have sources for all the needed resources then return false without setting up any drains
for (int i = 0; i < this.resourceConsumptions.Types.Count; i++) for (int i = 0; i < this.resourceConsumptions.Types.Count; i++)
{ {
int type = this.resourceConsumptions.Types[i]; int type = this.resourceConsumptions.Types[i];
HashSet<PartSim> sourcePartSet; HashSet<PartSim> sourcePartSet;
if (!sourcePartSets.TryGetValue(type, out sourcePartSet) || sourcePartSet.Count == 0) if (!sourcePartSets.TryGetValue(type, out sourcePartSet) || sourcePartSet.Count == 0)
{ {
if (SimManager.logOutput) if (SimManager.logOutput)
{ {
MonoBehaviour.print("No source of " + ResourceContainer.GetResourceName(type)); MonoBehaviour.print("No source of " + ResourceContainer.GetResourceName(type));
} }
   
isActive = false; isActive = false;
return false; return false;
} }
} }
   
// Now we set the drains on the members of the sets and update the draining parts set // Now we set the drains on the members of the sets and update the draining parts set
for (int i = 0; i < this.resourceConsumptions.Types.Count; i++) for (int i = 0; i < this.resourceConsumptions.Types.Count; i++)
{ {
int type = this.resourceConsumptions.Types[i]; int type = this.resourceConsumptions.Types[i];
HashSet<PartSim> sourcePartSet = sourcePartSets[type]; HashSet<PartSim> sourcePartSet = sourcePartSets[type];
// Loop through the members of the set // Loop through the members of the set
double amount = resourceConsumptions[type] / sourcePartSet.Count; double amount = resourceConsumptions[type] / sourcePartSet.Count;
foreach (PartSim partSim in sourcePartSet) foreach (PartSim partSim in sourcePartSet)
{ {
if (SimManager.logOutput) if (SimManager.logOutput)
{ {
MonoBehaviour.print( MonoBehaviour.print(
"Adding drain of " + amount + " " + ResourceContainer.GetResourceName(type) + " to " + partSim.name + ":" + "Adding drain of " + amount + " " + ResourceContainer.GetResourceName(type) + " to " + partSim.name + ":" +
partSim.partId); partSim.partId);
} }
   
partSim.resourceDrains.Add(type, amount); partSim.resourceDrains.Add(type, amount);
drainingParts.Add(partSim); drainingParts.Add(partSim);
} }
} }
return true; return true;
} }
} }
} }
// //
// Kerbal Engineer Redux // Kerbal Engineer Redux
// //
// Copyright (C) 2014 CYBUTEK // Copyright (C) 2014 CYBUTEK
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
// //
   
   
namespace KerbalEngineer.VesselSimulator namespace KerbalEngineer.VesselSimulator
{ {
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using CompoundParts; using CompoundParts;
using Extensions; using Extensions;
using UnityEngine; using UnityEngine;
   
public class PartSim public class PartSim
{ {
private static readonly Pool<PartSim> pool = new Pool<PartSim>(Create, Reset); private static readonly Pool<PartSim> pool = new Pool<PartSim>(Create, Reset);
   
private readonly List<AttachNodeSim> attachNodes = new List<AttachNodeSim>(); private readonly List<AttachNodeSim> attachNodes = new List<AttachNodeSim>();
   
public double realMass; public double realMass;
public double baseMass; public double baseMass;
public double baseMassForCoM; public double baseMassForCoM;
public Vector3d centerOfMass; public Vector3d centerOfMass;
public double baseCost; public double baseCost;
public int decoupledInStage; public int decoupledInStage;
public bool fuelCrossFeed; public bool fuelCrossFeed;
public List<PartSim> fuelTargets = new List<PartSim>(); public List<PartSim> fuelTargets = new List<PartSim>();
public List<PartSim> surfaceMountFuelTargets = new List<PartSim>(); public List<PartSim> surfaceMountFuelTargets = new List<PartSim>();
public bool hasModuleEngines; public bool hasModuleEngines;
public bool hasMultiModeEngine; public bool hasMultiModeEngine;
   
public bool hasVessel; public bool hasVessel;
public String initialVesselName; public String initialVesselName;
public int inverseStage; public int inverseStage;
public bool isDecoupler; public bool isDecoupler;
public bool isEngine; public bool isEngine;
public bool isFuelLine; public bool isFuelLine;
public bool isFuelTank; public bool isFuelTank;
public bool isLanded; public bool isLanded;
public bool isNoPhysics; public bool isNoPhysics;
public bool isSepratron; public bool isSepratron;
public bool isFairing; public bool isFairing;
public float fairingMass; public float fairingMass;
public int stageIndex; public int stageIndex;
public String name; public String name;
public String noCrossFeedNodeKey; public String noCrossFeedNodeKey;
public PartSim parent; public PartSim parent;
public AttachModes parentAttach; public AttachModes parentAttach;
public Part part; // This is only set while the data structures are being initialised public Part part; // This is only set while the data structures are being initialised
public int partId = 0; public int partId = 0;
public ResourceContainer resourceDrains = new ResourceContainer(); public ResourceContainer resourceDrains = new ResourceContainer();
public ResourceContainer resourceFlowStates = new ResourceContainer(); public ResourceContainer resourceFlowStates = new ResourceContainer();
public ResourceContainer resources = new ResourceContainer(); public ResourceContainer resources = new ResourceContainer();
public double startMass = 0d; public double startMass = 0d;
public String vesselName; public String vesselName;
public VesselType vesselType; public VesselType vesselType;
   
private static PartSim Create() private static PartSim Create()
{ {
return new PartSim(); return new PartSim();
} }
   
private static void Reset(PartSim partSim) private static void Reset(PartSim partSim)
{ {
for (int i = 0; i < partSim.attachNodes.Count; i++) for (int i = 0; i < partSim.attachNodes.Count; i++)
{ {
partSim.attachNodes[i].Release(); partSim.attachNodes[i].Release();
} }
partSim.attachNodes.Clear(); partSim.attachNodes.Clear();
partSim.fuelTargets.Clear(); partSim.fuelTargets.Clear();
partSim.resourceDrains.Reset(); partSim.resourceDrains.Reset();
partSim.resourceFlowStates.Reset(); partSim.resourceFlowStates.Reset();
partSim.resources.Reset(); partSim.resources.Reset();
partSim.baseCost = 0d; partSim.baseCost = 0d;
partSim.baseMass = 0d; partSim.baseMass = 0d;
partSim.baseMassForCoM = 0d; partSim.baseMassForCoM = 0d;
partSim.startMass = 0d; partSim.startMass = 0d;
} }
   
public void Release() public void Release()
{ {
pool.Release(this); pool.Release(this);
} }
   
public static PartSim New(Part thePart, int id, double atmosphere, LogMsg log) public static PartSim New(Part thePart, int id, double atmosphere, LogMsg log)
{ {
PartSim partSim = pool.Borrow(); PartSim partSim = pool.Borrow();
   
partSim.part = thePart; partSim.part = thePart;
partSim.centerOfMass = thePart.transform.TransformPoint(thePart.CoMOffset); partSim.centerOfMass = thePart.transform.TransformPoint(thePart.CoMOffset);
partSim.partId = id; partSim.partId = id;
partSim.name = partSim.part.partInfo.name; partSim.name = partSim.part.partInfo.name;
   
if (log != null) log.buf.AppendLine("Create PartSim for " + partSim.name); if (log != null) log.buf.AppendLine("Create PartSim for " + partSim.name);
   
partSim.parent = null; partSim.parent = null;
partSim.parentAttach = partSim.part.attachMode; partSim.parentAttach = partSim.part.attachMode;
partSim.fuelCrossFeed = partSim.part.fuelCrossFeed; partSim.fuelCrossFeed = partSim.part.fuelCrossFeed;
partSim.noCrossFeedNodeKey = partSim.part.NoCrossFeedNodeKey; partSim.noCrossFeedNodeKey = partSim.part.NoCrossFeedNodeKey;
partSim.decoupledInStage = partSim.DecoupledInStage(partSim.part); partSim.decoupledInStage = partSim.DecoupledInStage(partSim.part);
partSim.isFuelLine = partSim.part.HasModule<CModuleFuelLine>(); partSim.isFuelLine = partSim.part.HasModule<CModuleFuelLine>();
partSim.isFuelTank = partSim.part is FuelTank; partSim.isFuelTank = partSim.part is FuelTank;
partSim.isSepratron = partSim.IsSepratron(); partSim.isSepratron = partSim.IsSepratron();
partSim.isFairing = partSim.IsFairing(partSim.part); partSim.isFairing = partSim.IsFairing(partSim.part);
partSim.inverseStage = partSim.part.inverseStage; partSim.inverseStage = partSim.part.inverseStage;
//MonoBehaviour.print("inverseStage = " + inverseStage); //MonoBehaviour.print("inverseStage = " + inverseStage);
   
partSim.baseCost = partSim.part.GetCostDry(); partSim.baseCost = partSim.part.GetCostDry();
   
if (log != null) if (log != null)
{ {
log.buf.AppendLine("Parent part = " + (partSim.part.parent == null ? "null" : partSim.part.parent.partInfo.name)); log.buf.AppendLine("Parent part = " + (partSim.part.parent == null ? "null" : partSim.part.parent.partInfo.name));
log.buf.AppendLine("physicalSignificance = " + partSim.part.physicalSignificance); log.buf.AppendLine("physicalSignificance = " + partSim.part.physicalSignificance);
log.buf.AppendLine("PhysicsSignificance = " + partSim.part.PhysicsSignificance); log.buf.AppendLine("PhysicsSignificance = " + partSim.part.PhysicsSignificance);
} }
   
// Work out if the part should have no physical significance // Work out if the part should have no physical significance
// The root part is never "no physics" // The root part is never "no physics"
partSim.isNoPhysics = partSim.part.physicalSignificance == Part.PhysicalSignificance.NONE || partSim.isNoPhysics = partSim.part.physicalSignificance == Part.PhysicalSignificance.NONE ||
partSim.part.PhysicsSignificance == 1; partSim.part.PhysicsSignificance == 1;
   
if (partSim.part.HasModule<LaunchClamp>()) if (partSim.part.HasModule<LaunchClamp>())
{ {
partSim.realMass = 0d; partSim.realMass = 0d;
if (log != null) log.buf.AppendLine("Ignoring mass of launch clamp"); if (log != null) log.buf.AppendLine("Ignoring mass of launch clamp");
} }
else else
{ {
partSim.realMass = partSim.part.mass; partSim.realMass = partSim.part.mass;
if (log != null) log.buf.AppendLine("Using part.mass of " + partSim.part.mass); if (log != null) log.buf.AppendLine("Using part.mass of " + partSim.part.mass);
} }
   
if (partSim.isFairing) if (partSim.isFairing)
{ {
partSim.fairingMass = partSim.part.GetModuleMass((float)partSim.realMass); partSim.fairingMass = partSim.part.GetModuleMass((float)partSim.realMass);
} }
   
for (int i = 0; i < partSim.part.Resources.Count; i++) for (int i = 0; i < partSim.part.Resources.Count; i++)
{ {
PartResource resource = partSim.part.Resources[i]; PartResource resource = partSim.part.Resources[i];
   
// Make sure it isn't NaN as this messes up the part mass and hence most of the values // Make sure it isn't NaN as this messes up the part mass and hence most of the values
// This can happen if a resource capacity is 0 and tweakable // This can happen if a resource capacity is 0 and tweakable
if (!Double.IsNaN(resource.amount)) if (!Double.IsNaN(resource.amount))
{ {
if (log != null) if (log != null)
log.buf.AppendLine(resource.resourceName + " = " + resource.amount); log.buf.AppendLine(resource.resourceName + " = " + resource.amount);
   
partSim.resources.Add(resource.info.id, resource.amount); partSim.resources.Add(resource.info.id, resource.amount);
partSim.resourceFlowStates.Add(resource.info.id, resource.flowState ? 1 : 0); partSim.resourceFlowStates.Add(resource.info.id, resource.flowState ? 1 : 0);
} }
else else
{ {
if (log != null) log.buf.AppendLine(resource.resourceName + " is NaN. Skipping."); if (log != null) log.buf.AppendLine(resource.resourceName + " is NaN. Skipping.");
} }
} }
   
partSim.hasVessel = (partSim.part.vessel != null); partSim.hasVessel = (partSim.part.vessel != null);
partSim.isLanded = partSim.hasVessel && partSim.part.vessel.Landed; partSim.isLanded = partSim.hasVessel && partSim.part.vessel.Landed;
if (partSim.hasVessel) if (partSim.hasVessel)
{ {
partSim.vesselName = partSim.part.vessel.vesselName; partSim.vesselName = partSim.part.vessel.vesselName;
partSim.vesselType = partSim.part.vesselType; partSim.vesselType = partSim.part.vesselType;
} }
partSim.initialVesselName = partSim.part.initialVesselName; partSim.initialVesselName = partSim.part.initialVesselName;
   
partSim.hasMultiModeEngine = partSim.part.HasModule<MultiModeEngine>(); partSim.hasMultiModeEngine = partSim.part.HasModule<MultiModeEngine>();
partSim.hasModuleEngines = partSim.part.HasModule<ModuleEngines>(); partSim.hasModuleEngines = partSim.part.HasModule<ModuleEngines>();
   
partSim.isEngine = partSim.hasMultiModeEngine || partSim.hasModuleEngines; partSim.isEngine = partSim.hasMultiModeEngine || partSim.hasModuleEngines;
   
if (log != null) log.buf.AppendLine("Created " + partSim.name + ". Decoupled in stage " + partSim.decoupledInStage); if (log != null) log.buf.AppendLine("Created " + partSim.name + ". Decoupled in stage " + partSim.decoupledInStage);
   
return partSim; return partSim;
} }
   
public ResourceContainer ResourceDrains public ResourceContainer ResourceDrains
{ {
get get
{ {
return resourceDrains; return resourceDrains;
} }
} }
   
public ResourceContainer Resources public ResourceContainer Resources
{ {
get get
{ {
return resources; return resources;
} }
} }
   
public void CreateEngineSims(List<EngineSim> allEngines, double atmosphere, double mach, bool vectoredThrust, bool fullThrust, LogMsg log) public void CreateEngineSims(List<EngineSim> allEngines, double atmosphere, double mach, bool vectoredThrust, bool fullThrust, LogMsg log)
{ {
if (log != null) if (log != null)
{ {
log.buf.AppendLine("CreateEngineSims for " + this.name); log.buf.AppendLine("CreateEngineSims for " + this.name);
for (int i = 0; i < this.part.Modules.Count; i++) for (int i = 0; i < this.part.Modules.Count; i++)
{ {
PartModule partMod = this.part.Modules[i]; PartModule partMod = this.part.Modules[i];
log.buf.AppendLine("Module: " + partMod.moduleName); log.buf.AppendLine("Module: " + partMod.moduleName);
} }
} }
   
if (hasMultiModeEngine) if (hasMultiModeEngine)
{ {
// A multi-mode engine has multiple ModuleEngines but only one is active at any point // A multi-mode engine has multiple ModuleEngines but only one is active at any point
// The mode of the engine is the engineID of the ModuleEngines that is active // The mode of the engine is the engineID of the ModuleEngines that is active
string mode = part.GetModule<MultiModeEngine>().mode; string mode = part.GetModule<MultiModeEngine>().mode;
   
List<ModuleEngines> engines = part.GetModules<ModuleEngines>(); List<ModuleEngines> engines = part.GetModules<ModuleEngines>();
for (int i = 0; i < engines.Count; ++i) for (int i = 0; i < engines.Count; ++i)
{ {
ModuleEngines engine = engines[i]; ModuleEngines engine = engines[i];
if (engine.engineID == mode) if (engine.engineID == mode)
{ {
if (log != null) log.buf.AppendLine("Module: " + engine.moduleName); if (log != null) log.buf.AppendLine("Module: " + engine.moduleName);
   
Vector3 thrustvec = this.CalculateThrustVector(vectoredThrust ? engine.thrustTransforms : null, log);  
   
EngineSim engineSim = EngineSim.New( EngineSim engineSim = EngineSim.New(
this, this,
atmosphere, engine,
  atmosphere,
(float)mach, (float)mach,
engine.maxFuelFlow, vectoredThrust,
engine.minFuelFlow, fullThrust,
engine.thrustPercentage,  
thrustvec,  
engine.atmosphereCurve,  
engine.atmChangeFlow,  
engine.useAtmCurve ? engine.atmCurve : null,  
engine.useVelCurve ? engine.velCurve : null,  
engine.currentThrottle,  
engine.g,  
engine.throttleLocked || fullThrust,  
engine.propellants,  
engine.isOperational,  
engine.resultingThrust,  
engine.thrustTransforms,  
log); log);
allEngines.Add(engineSim); allEngines.Add(engineSim);
} }
} }
} }
else if (hasModuleEngines) else if (hasModuleEngines)
{ {
List<ModuleEngines> engines = part.GetModules<ModuleEngines>(); List<ModuleEngines> engines = part.GetModules<ModuleEngines>();
for (int i = 0; i < engines.Count; ++i) for (int i = 0; i < engines.Count; ++i)
{ {
ModuleEngines engine = engines[i]; ModuleEngines engine = engines[i];
if (log != null) log.buf.AppendLine("Module: " + engine.moduleName); if (log != null) log.buf.AppendLine("Module: " + engine.moduleName);
   
Vector3 thrustvec = this.CalculateThrustVector(vectoredThrust ? engine.thrustTransforms : null, log);  
   
EngineSim engineSim = EngineSim.New( EngineSim engineSim = EngineSim.New(
this, this,
  engine,
atmosphere, atmosphere,
(float)mach, (float)mach,
engine.maxFuelFlow, vectoredThrust,
engine.minFuelFlow, fullThrust,
engine.thrustPercentage, log);
thrustvec,  
engine.atmosphereCurve,  
engine.atmChangeFlow,  
engine.useAtmCurve ? engine.atmCurve : null,  
engine.useVelCurve ? engine.velCurve : null,  
engine.currentThrottle,  
engine.g,  
engine.throttleLocked || fullThrust,  
engine.propellants,  
engine.isOperational,  
engine.resultingThrust,  
engine.thrustTransforms,  
log);  
allEngines.Add(engineSim); allEngines.Add(engineSim);
} }
} }
   
if (log != null) if (log != null)
{ {
log.Flush(); log.Flush();
} }
} }
   
public int DecouplerCount() public int DecouplerCount()
{ {
int count = 0; int count = 0;
PartSim partSim = this; PartSim partSim = this;
while (partSim != null) while (partSim != null)
{ {
if (partSim.isDecoupler) if (partSim.isDecoupler)
{ {
count++; count++;
} }
   
partSim = partSim.parent; partSim = partSim.parent;
} }
return count; return count;
} }
   
public void DrainResources(double time) public void DrainResources(double time)
{ {
//MonoBehaviour.print("DrainResources(" + name + ":" + partId + ", " + time + ")"); //MonoBehaviour.print("DrainResources(" + name + ":" + partId + ", " + time + ")");
for (int i = 0; i < resourceDrains.Types.Count; ++i) for (int i = 0; i < resourceDrains.Types.Count; ++i)
{ {
int type = resourceDrains.Types[i]; int type = resourceDrains.Types[i];
   
//MonoBehaviour.print("draining " + (time * resourceDrains[type]) + " " + ResourceContainer.GetResourceName(type)); //MonoBehaviour.print("draining " + (time * resourceDrains[type]) + " " + ResourceContainer.GetResourceName(type));
resources.Add(type, -time * resourceDrains[type]); resources.Add(type, -time * resourceDrains[type]);
//MonoBehaviour.print(ResourceContainer.GetResourceName(type) + " left = " + resources[type]); //MonoBehaviour.print(ResourceContainer.GetResourceName(type) + " left = " + resources[type]);
} }
} }
   
public String DumpPartAndParentsToBuffer(StringBuilder buffer, String prefix) public String DumpPartAndParentsToBuffer(StringBuilder buffer, String prefix)
{ {
if (parent != null) if (parent != null)
{ {
prefix = parent.DumpPartAndParentsToBuffer(buffer, prefix) + " "; prefix = parent.DumpPartAndParentsToBuffer(buffer, prefix) + " ";
} }
   
DumpPartToBuffer(buffer, prefix); DumpPartToBuffer(buffer, prefix);
   
return prefix; return prefix;
} }
   
public void DumpPartToBuffer(StringBuilder buffer, String prefix, List<PartSim> allParts = null) public void DumpPartToBuffer(StringBuilder buffer, String prefix, List<PartSim> allParts = null)
{ {
buffer.Append(prefix); buffer.Append(prefix);
buffer.Append(name); buffer.Append(name);
buffer.AppendFormat(":[id = {0:d}, decouple = {1:d}, invstage = {2:d}", partId, decoupledInStage, inverseStage); buffer.AppendFormat(":[id = {0:d}, decouple = {1:d}, invstage = {2:d}", partId, decoupledInStage, inverseStage);
   
//buffer.AppendFormat(", vesselName = '{0}'", vesselName); //buffer.AppendFormat(", vesselName = '{0}'", vesselName);
//buffer.AppendFormat(", vesselType = {0}", SimManager.GetVesselTypeString(vesselType)); //buffer.AppendFormat(", vesselType = {0}", SimManager.GetVesselTypeString(vesselType));
//buffer.AppendFormat(", initialVesselName = '{0}'", initialVesselName); //buffer.AppendFormat(", initialVesselName = '{0}'", initialVesselName);
   
buffer.AppendFormat(", isNoPhys = {0}", isNoPhysics); buffer.AppendFormat(", isNoPhys = {0}", isNoPhysics);
buffer.AppendFormat(", baseMass = {0}", baseMass); buffer.AppendFormat(", baseMass = {0}", baseMass);
buffer.AppendFormat(", baseMassForCoM = {0}", baseMassForCoM); buffer.AppendFormat(", baseMassForCoM = {0}", baseMassForCoM);
   
buffer.AppendFormat(", fuelCF = {0}", fuelCrossFeed); buffer.AppendFormat(", fuelCF = {0}", fuelCrossFeed);
buffer.AppendFormat(", noCFNKey = '{0}'", noCrossFeedNodeKey); buffer.AppendFormat(", noCFNKey = '{0}'", noCrossFeedNodeKey);
   
buffer.AppendFormat(", isSep = {0}", isSepratron); buffer.AppendFormat(", isSep = {0}", isSepratron);
   
for (int i = 0; i < resources.Types.Count; i++) for (int i = 0; i < resources.Types.Count; i++)
{ {
int type = resources.Types[i]; int type = resources.Types[i];
buffer.AppendFormat(", {0} = {1:g6}", ResourceContainer.GetResourceName(type), resources[type]); buffer.AppendFormat(", {0} = {1:g6}", ResourceContainer.GetResourceName(type), resources[type]);
} }
   
if (attachNodes.Count > 0) if (attachNodes.Count > 0)
{ {
buffer.Append(", attached = <"); buffer.Append(", attached = <");
attachNodes[0].DumpToBuffer(buffer); attachNodes[0].DumpToBuffer(buffer);
for (int i = 1; i < attachNodes.Count; i++) for (int i = 1; i < attachNodes.Count; i++)
{ {
buffer.Append(", "); buffer.Append(", ");
attachNodes[i].DumpToBuffer(buffer); attachNodes[i].DumpToBuffer(buffer);
} }
buffer.Append(">"); buffer.Append(">");
} }
   
// Add more info here // Add more info here
   
buffer.Append("]\n"); buffer.Append("]\n");
   
if (allParts != null) if (allParts != null)
{ {
String newPrefix = prefix + " "; String newPrefix = prefix + " ";
for (int i = 0; i < allParts.Count; i++) for (int i = 0; i < allParts.Count; i++)
{ {
PartSim partSim = allParts[i]; PartSim partSim = allParts[i];
if (partSim.parent == this) if (partSim.parent == this)
partSim.DumpPartToBuffer(buffer, newPrefix, allParts); partSim.DumpPartToBuffer(buffer, newPrefix, allParts);
} }
} }
} }
   
public bool EmptyOf(HashSet<int> types) public bool EmptyOf(HashSet<int> types)
{ {
foreach (int type in types) foreach (int type in types)
{ {
if (resources.HasType(type) && resourceFlowStates[type] != 0 && resources[type] > SimManager.RESOURCE_PART_EMPTY_THRESH) if (resources.HasType(type) && resourceFlowStates[type] != 0 && resources[type] > SimManager.RESOURCE_PART_EMPTY_THRESH)
return false; return false;
} }
   
return true; return true;
} }
   
public double GetMass(int currentStage, bool forCoM = false) public double GetMass(int currentStage, bool forCoM = false)
{ {
if (decoupledInStage >= currentStage) if (decoupledInStage >= currentStage)
return 0d; return 0d;
   
double mass = forCoM ? baseMassForCoM : baseMass; double mass = forCoM ? baseMassForCoM : baseMass;
   
for (int i = 0; i < resources.Types.Count; ++i) for (int i = 0; i < resources.Types.Count; ++i)
{ {
mass += resources.GetResourceMass(resources.Types[i]); mass += resources.GetResourceMass(resources.Types[i]);
} }
   
if (isFairing && currentStage <= inverseStage) if (isFairing && currentStage <= inverseStage)
{ {
mass -= fairingMass; mass -= fairingMass;
} }
   
return mass; return mass;
} }
   
public double GetCost(int currentStage) public double GetCost(int currentStage)
{ {
if (decoupledInStage >= currentStage) if (decoupledInStage >= currentStage)
return 0d; return 0d;
   
double cost = baseCost; double cost = baseCost;
   
for (int i = 0; i < resources.Types.Count; ++i) for (int i = 0; i < resources.Types.Count; ++i)
{ {
cost += resources.GetResourceCost(resources.Types[i]); cost += resources.GetResourceCost(resources.Types[i]);
} }
   
return cost; return cost;
} }
   
public void ReleasePart() public void ReleasePart()
{ {
this.part = null; this.part = null;
} }
   
// All functions below this point must not rely on the part member (it may be null) // All functions below this point must not rely on the part member (it may be null)
// //
   
public void GetSourceSet(int type, bool includeSurfaceMountedParts, List<PartSim> allParts, HashSet<PartSim> visited, HashSet<PartSim> allSources, LogMsg log, String indent) public void GetSourceSet(int type, bool includeSurfaceMountedParts, List<PartSim> allParts, HashSet<PartSim> visited, HashSet<PartSim> allSources, LogMsg log, String indent)
{ {
if (log != null) if (log != null)
{ {
log.buf.AppendLine(indent + "GetSourceSet(" + ResourceContainer.GetResourceName(type) + ") for " + name + ":" + partId); log.buf.AppendLine(indent + "GetSourceSet(" + ResourceContainer.GetResourceName(type) + ") for " + name + ":" + partId);
indent += " "; indent += " ";
} }
   
// Rule 1: Each part can be only visited once, If it is visited for second time in particular search it returns as is. // Rule 1: Each part can be only visited once, If it is visited for second time in particular search it returns as is.
if (visited.Contains(this)) if (visited.Contains(this))
{ {
if (log != null) log.buf.AppendLine(indent + "Returning empty set, already visited (" + name + ":" + partId + ")"); if (log != null) log.buf.AppendLine(indent + "Returning empty set, already visited (" + name + ":" + partId + ")");
return; return;
} }
   
if (log != null) log.buf.AppendLine(indent + "Adding this to visited"); if (log != null) log.buf.AppendLine(indent + "Adding this to visited");
   
visited.Add(this); visited.Add(this);
   
// Rule 2: Part performs scan on start of every fuel pipe ending in it. This scan is done in order in which pipes were installed. // Rule 2: Part performs scan on start of every fuel pipe ending in it. This scan is done in order in which pipes were installed.
// Then it makes an union of fuel tank sets each pipe scan returned. If the resulting list is not empty, it is returned as result. // Then it makes an union of fuel tank sets each pipe scan returned. If the resulting list is not empty, it is returned as result.
//MonoBehaviour.print("for each fuel line"); //MonoBehaviour.print("for each fuel line");
   
int lastCount = allSources.Count; int lastCount = allSources.Count;
   
for (int i = 0; i < this.fuelTargets.Count; i++) for (int i = 0; i < this.fuelTargets.Count; i++)
{ {
PartSim partSim = this.fuelTargets[i]; PartSim partSim = this.fuelTargets[i];
if (partSim != null) if (partSim != null)
{ {
if (visited.Contains(partSim)) if (visited.Contains(partSim))
{ {
if (log != null) log.buf.AppendLine(indent + "Fuel target already visited, skipping (" + partSim.name + ":" + partSim.partId + ")"); if (log != null) log.buf.AppendLine(indent + "Fuel target already visited, skipping (" + partSim.name + ":" + partSim.partId + ")");
} }
else else
{ {
if (log != null) log.buf.AppendLine(indent + "Adding fuel target as source (" + partSim.name + ":" + partSim.partId + ")"); if (log != null) log.buf.AppendLine(indent + "Adding fuel target as source (" + partSim.name + ":" + partSim.partId + ")");
   
partSim.GetSourceSet(type, includeSurfaceMountedParts, allParts, visited, allSources, log, indent); partSim.GetSourceSet(type, includeSurfaceMountedParts, allParts, visited, allSources, log, indent);
} }
} }
} }
   
// check surface mounted fuel targets // check surface mounted fuel targets
if (includeSurfaceMountedParts) if (includeSurfaceMountedParts)
{ {
for (int i = 0; i < surfaceMountFuelTargets.Count; i++) for (int i = 0; i < surfaceMountFuelTargets.Count; i++)
{ {
PartSim partSim = this.surfaceMountFuelTargets[i]; PartSim partSim = this.surfaceMountFuelTargets[i];
if (partSim != null) if (partSim != null)
{ {
if (visited.Contains(partSim)) if (visited.Contains(partSim))
{ {
if (log != null) log.buf.AppendLine(indent + "Fuel target already visited, skipping (" + partSim.name + ":" + partSim.partId + ")"); if (log != null) log.buf.AppendLine(indent + "Fuel target already visited, skipping (" + partSim.name + ":" + partSim.partId + ")");
} }
else else
{ {
if (log != null) log.buf.AppendLine(indent + "Adding fuel target as source (" + partSim.name + ":" + partSim.partId + ")"); if (log != null) log.buf.AppendLine(indent + "Adding fuel target as source (" + partSim.name + ":" + partSim.partId + ")");
   
partSim.GetSourceSet(type, true, allParts, visited, allSources, log, indent); partSim.GetSourceSet(type, true, allParts, visited, allSources, log, indent);
} }
} }
} }
} }
   
if (allSources.Count > lastCount) if (allSources.Count > lastCount)
{ {
if (log != null) log.buf.AppendLine(indent + "Returning " + (allSources.Count - lastCount) + " fuel target sources (" + this.name + ":" + this.partId + ")"); if (log != null) log.buf.AppendLine(indent + "Returning " + (allSources.Count - lastCount) + " fuel target sources (" + this.name + ":" + this.partId + ")");
return; return;
} }
   
   
// Rule 3: This rule has been removed and merged with rules 4 and 7 to fix issue with fuel tanks with disabled crossfeed // Rule 3: This rule has been removed and merged with rules 4 and 7 to fix issue with fuel tanks with disabled crossfeed
   
// Rule 4: Part performs scan on each of its axially mounted neighbors. // Rule 4: Part performs scan on each of its axially mounted neighbors.
// Couplers (bicoupler, tricoupler, ...) are an exception, they only scan one attach point on the single attachment side, // Couplers (bicoupler, tricoupler, ...) are an exception, they only scan one attach point on the single attachment side,
// skip the points on the side where multiple points are. [Experiment] // skip the points on the side where multiple points are. [Experiment]
// Again, the part creates union of scan lists from each of its neighbor and if it is not empty, returns this list. // Again, the part creates union of scan lists from each of its neighbor and if it is not empty, returns this list.
// The order in which mount points of a part are scanned appears to be fixed and defined by the part specification file. [Experiment] // The order in which mount points of a part are scanned appears to be fixed and defined by the part specification file. [Experiment]
if (fuelCrossFeed) if (fuelCrossFeed)
{ {
lastCount = allSources.Count; lastCount = allSources.Count;
//MonoBehaviour.print("for each attach node"); //MonoBehaviour.print("for each attach node");
for (int i = 0; i < this.attachNodes.Count; i++) for (int i = 0; i < this.attachNodes.Count; i++)
{ {
AttachNodeSim attachSim = this.attachNodes[i]; AttachNodeSim attachSim = this.attachNodes[i];
if (attachSim.attachedPartSim != null) if (attachSim.attachedPartSim != null)
{ {
if (attachSim.nodeType == AttachNode.NodeType.Stack) if (attachSim.nodeType == AttachNode.NodeType.Stack)
{ {
if ((string.IsNullOrEmpty(noCrossFeedNodeKey) == false && attachSim.id.Contains(noCrossFeedNodeKey)) == false) if ((string.IsNullOrEmpty(noCrossFeedNodeKey) == false && attachSim.id.Contains(noCrossFeedNodeKey)) == false)
{ {
if (visited.Contains(attachSim.attachedPartSim)) if (visited.Contains(attachSim.attachedPartSim))
{ {
if (log != null) log.buf.AppendLine(indent + "Attached part already visited, skipping (" + attachSim.attachedPartSim.name + ":" + attachSim.attachedPartSim.partId + ")"); if (log != null) log.buf.AppendLine(indent + "Attached part already visited, skipping (" + attachSim.attachedPartSim.name + ":" + attachSim.attachedPartSim.partId + ")");
} }
else else
{ {
if (log != null) log.buf.AppendLine(indent + "Adding attached part as source (" + attachSim.attachedPartSim.name + ":" + attachSim.attachedPartSim.partId + ")"); if (log != null) log.buf.AppendLine(indent + "Adding attached part as source (" + attachSim.attachedPartSim.name + ":" + attachSim.attachedPartSim.partId + ")");
   
attachSim.attachedPartSim.GetSourceSet(type, includeSurfaceMountedParts, allParts, visited, allSources, log, indent); attachSim.attachedPartSim.GetSourceSet(type, includeSurfaceMountedParts, allParts, visited, allSources, log, indent);
} }
} }
} }
} }
} }
   
if (allSources.Count > lastCount) if (allSources.Count > lastCount)
{ {
if (log != null) log.buf.AppendLine(indent + "Returning " + (allSources.Count - lastCount) + " attached sources (" + this.name + ":" + this.partId + ")"); if (log != null) log.buf.AppendLine(indent + "Returning " + (allSources.Count - lastCount) + " attached sources (" + this.name + ":" + this.partId + ")");
return; return;
} }
} }
   
// Rule 5: If the part is fuel container for searched type of fuel (i.e. it has capability to contain that type of fuel and the fuel // Rule 5: If the part is fuel container for searched type of fuel (i.e. it has capability to contain that type of fuel and the fuel
// type was not disabled [Experiment]) and it contains fuel, it returns itself. // type was not disabled [Experiment]) and it contains fuel, it returns itself.
// Rule 6: If the part is fuel container for searched type of fuel (i.e. it has capability to contain that type of fuel and the fuel // Rule 6: If the part is fuel container for searched type of fuel (i.e. it has capability to contain that type of fuel and the fuel
// type was not disabled) but it does not contain the requested fuel, it returns empty list. [Experiment] // type was not disabled) but it does not contain the requested fuel, it returns empty list. [Experiment]
if (resources.HasType(type) && resourceFlowStates[type] > 0.0) if (resources.HasType(type) && resourceFlowStates[type] > 0.0)
{ {
if (resources[type] > SimManager.RESOURCE_MIN) if (resources[type] > SimManager.RESOURCE_MIN)
{ {
allSources.Add(this); allSources.Add(this);
   
if (log != null) log.buf.AppendLine(indent + "Returning enabled tank as only source (" + name + ":" + partId + ")"); if (log != null) log.buf.AppendLine(indent + "Returning enabled tank as only source (" + name + ":" + partId + ")");
} }
   
return; return;
} }
else else
{ {
if (log != null) log.buf.AppendLine(indent + "Not fuel tank or disabled. HasType = " + resources.HasType(type) + " FlowState = " + resourceFlowStates[type]); if (log != null) log.buf.AppendLine(indent + "Not fuel tank or disabled. HasType = " + resources.HasType(type) + " FlowState = " + resourceFlowStates[type]);
} }
   
// Rule 7: If the part is radially attached to another part and it is child of that part in the ship's tree structure, it scans its // Rule 7: If the part is radially attached to another part and it is child of that part in the ship's tree structure, it scans its
// parent and returns whatever the parent scan returned. [Experiment] [Experiment] // parent and returns whatever the parent scan returned. [Experiment] [Experiment]
if (parent != null && parentAttach == AttachModes.SRF_ATTACH) if (parent != null && parentAttach == AttachModes.SRF_ATTACH)
{ {
if (fuelCrossFeed) if (fuelCrossFeed)
{ {
if (visited.Contains(parent)) if (visited.Contains(parent))
{ {
if (log != null) log.buf.AppendLine(indent + "Parent part already visited, skipping (" + parent.name + ":" + parent.partId + ")"); if (log != null) log.buf.AppendLine(indent + "Parent part already visited, skipping (" + parent.name + ":" + parent.partId + ")");
} }
else else
{ {
lastCount = allSources.Count; lastCount = allSources.Count;
this.parent.GetSourceSet(type, includeSurfaceMountedParts, allParts, visited, allSources, log, indent); this.parent.GetSourceSet(type, includeSurfaceMountedParts, allParts, visited, allSources, log, indent);
if (allSources.Count > lastCount) if (allSources.Count > lastCount)
{ {
if (log != null) log.buf.AppendLine(indent + "Returning " + (allSources.Count - lastCount) + " parent sources (" + this.name + ":" + this.partId + ")"); if (log != null) log.buf.AppendLine(indent + "Returning " + (allSources.Count - lastCount) + " parent sources (" + this.name + ":" + this.partId + ")");
return; return;
} }
} }
} }
} }
   
// Rule 8: If all preceding rules failed, part returns empty list. // Rule 8: If all preceding rules failed, part returns empty list.
if (log != null) log.buf.AppendLine(indent + "Returning empty set, no sources found (" + name + ":" + partId + ")"); if (log != null) log.buf.AppendLine(indent + "Returning empty set, no sources found (" + name + ":" + partId + ")");
   
return; return;
} }
   
public double GetStartMass() public double GetStartMass()
{ {
return startMass; return startMass;
} }
   
public void RemoveAttachedParts(HashSet<PartSim> partSims) public void RemoveAttachedParts(HashSet<PartSim> partSims)
{ {
// Loop through the attached parts // Loop through the attached parts
for (int i = 0; i < this.attachNodes.Count; i++) for (int i = 0; i < this.attachNodes.Count; i++)
{ {
AttachNodeSim attachSim = this.attachNodes[i]; AttachNodeSim attachSim = this.attachNodes[i];
// If the part is in the set then "remove" it by clearing the PartSim reference // If the part is in the set then "remove" it by clearing the PartSim reference
if (partSims.Contains(attachSim.attachedPartSim)) if (partSims.Contains(attachSim.attachedPartSim))
{ {
attachSim.attachedPartSim = null; attachSim.attachedPartSim = null;
} }
} }
   
// Loop through the fuel targets (fuel line sources) // Loop through the fuel targets (fuel line sources)
for (int i = 0; i < this.fuelTargets.Count; i++) for (int i = 0; i < this.fuelTargets.Count; i++)
{ {
PartSim fuelTargetSim = this.fuelTargets[i]; PartSim fuelTargetSim = this.fuelTargets[i];
// If the part is in the set then "remove" it by clearing the PartSim reference // If the part is in the set then "remove" it by clearing the PartSim reference
if (fuelTargetSim != null && partSims.Contains(fuelTargetSim)) if (fuelTargetSim != null && partSims.Contains(fuelTargetSim))
{ {
this.fuelTargets[i] = null; this.fuelTargets[i] = null;
} }
} }
} }
   
public void SetupAttachNodes(Dictionary<Part, PartSim> partSimLookup, LogMsg log) public void SetupAttachNodes(Dictionary<Part, PartSim> partSimLookup, LogMsg log)
{ {
if (log != null) log.buf.AppendLine("SetupAttachNodes for " + name + ":" + partId + ""); if (log != null) log.buf.AppendLine("SetupAttachNodes for " + name + ":" + partId + "");
   
attachNodes.Clear(); attachNodes.Clear();
   
for (int i = 0; i < part.attachNodes.Count; ++i) for (int i = 0; i < part.attachNodes.Count; ++i)
{ {
AttachNode attachNode = part.attachNodes[i]; AttachNode attachNode = part.attachNodes[i];
   
if (log != null) log.buf.AppendLine("AttachNode " + attachNode.id + " = " + (attachNode.attachedPart != null ? attachNode.attachedPart.partInfo.name : "null")); if (log != null) log.buf.AppendLine("AttachNode " + attachNode.id + " = " + (attachNode.attachedPart != null ? attachNode.attachedPart.partInfo.name : "null"));
   
if (attachNode.attachedPart != null && attachNode.id != "Strut") if (attachNode.attachedPart != null && attachNode.id != "Strut")
{ {
PartSim attachedSim; PartSim attachedSim;
if (partSimLookup.TryGetValue(attachNode.attachedPart, out attachedSim)) if (partSimLookup.TryGetValue(attachNode.attachedPart, out attachedSim))
{ {
if (log != null) log.buf.AppendLine("Adding attached node " + attachedSim.name + ":" + attachedSim.partId + ""); if (log != null) log.buf.AppendLine("Adding attached node " + attachedSim.name + ":" + attachedSim.partId + "");
   
attachNodes.Add(AttachNodeSim.New(attachedSim, attachNode.id, attachNode.nodeType)); attachNodes.Add(AttachNodeSim.New(attachedSim, attachNode.id, attachNode.nodeType));
} }
else else
{ {
if (log != null) log.buf.AppendLine("No PartSim for attached part (" + attachNode.attachedPart.partInfo.name + ")"); if (log != null) log.buf.AppendLine("No PartSim for attached part (" + attachNode.attachedPart.partInfo.name + ")");
} }
} }
} }
   
for (int i = 0; i < part.fuelLookupTargets.Count; ++i) for (int i = 0; i < part.fuelLookupTargets.Count; ++i)
{ {
Part p = part.fuelLookupTargets[i]; Part p = part.fuelLookupTargets[i];
   
if (p != null) if (p != null)
{ {
PartSim targetSim; PartSim targetSim;
if (partSimLookup.TryGetValue(p, out targetSim)) if (partSimLookup.TryGetValue(p, out targetSim))
{ {
if (log != null) log.buf.AppendLine("Fuel target: " + targetSim.name + ":" + targetSim.partId); if (log != null) log.buf.AppendLine("Fuel target: " + targetSim.name + ":" + targetSim.partId);
   
fuelTargets.Add(targetSim); fuelTargets.Add(targetSim);
} }
else else
{ {
if (log != null) log.buf.AppendLine("No PartSim for fuel target (" + p.name + ")"); if (log != null) log.buf.AppendLine("No PartSim for fuel target (" + p.name + ")");
} }
} }
} }
} }
   
public void SetupParent(Dictionary<Part, PartSim> partSimLookup, LogMsg log) public void SetupParent(Dictionary<Part, PartSim> partSimLookup, LogMsg log)
{ {
if (part.parent != null) if (part.parent != null)
{ {
parent = null; parent = null;
if (partSimLookup.TryGetValue(part.parent, out parent)) if (partSimLookup.TryGetValue(part.parent, out parent))
{ {
if (log != null) log.buf.AppendLine("Parent part is " + parent.name + ":" + parent.partId); if (log != null) log.buf.AppendLine("Parent part is " + parent.name + ":" + parent.partId);
if (part.attachMode == AttachModes.SRF_ATTACH && part.attachRules.srfAttach && part.fuelCrossFeed && part.parent.fuelCrossFeed) if (part.attachMode == AttachModes.SRF_ATTACH && part.attachRules.srfAttach && part.fuelCrossFeed && part.parent.fuelCrossFeed)
{ {
if (log != null) log.buf.AppendLine("Added " + name + " to " + parent.name + " surface mounted fuel targets."); if (log != null) log.buf.AppendLine("Added " + name + " to " + parent.name + " surface mounted fuel targets.");
parent.surfaceMountFuelTargets.Add(this); parent.surfaceMountFuelTargets.Add(this);
} }
} }
else else
{ {
if (log != null) log.buf.AppendLine("No PartSim for parent part (" + part.parent.partInfo.name + ")"); if (log != null) log.buf.AppendLine("No PartSim for parent part (" + part.parent.partInfo.name + ")");
} }
} }
} }
   
public double TimeToDrainResource() public double TimeToDrainResource()
{ {
//MonoBehaviour.print("TimeToDrainResource(" + name + ":" + partId + ")"); //MonoBehaviour.print("TimeToDrainResource(" + name + ":" + partId + ")");
double time = double.MaxValue; double time = double.MaxValue;
   
for (int i = 0; i < resourceDrains.Types.Count; ++i) for (int i = 0; i < resourceDrains.Types.Count; ++i)
{ {
int type = resourceDrains.Types[i]; int type = resourceDrains.Types[i];
   
if (resourceDrains[type] > 0) if (resourceDrains[type] > 0)
{ {
time = Math.Min(time, resources[type] / resourceDrains[type]); time = Math.Min(time, resources[type] / resourceDrains[type]);
//MonoBehaviour.print("type = " + ResourceContainer.GetResourceName(type) + " amount = " + resources[type] + " rate = " + resourceDrains[type] + " time = " + time); //MonoBehaviour.print("type = " + ResourceContainer.GetResourceName(type) + " amount = " + resources[type] + " rate = " + resourceDrains[type] + " time = " + time);
} }
} }
   
//if (time < double.MaxValue) //if (time < double.MaxValue)
// MonoBehaviour.print("TimeToDrainResource(" + name + ":" + partId + ") = " + time); // MonoBehaviour.print("TimeToDrainResource(" + name + ":" + partId + ") = " + time);
return time; return time;
} }
   
private Vector3 CalculateThrustVector(List<Transform> thrustTransforms, LogMsg log) private Vector3 CalculateThrustVector(List<Transform> thrustTransforms, LogMsg log)
{ {
if (thrustTransforms == null) if (thrustTransforms == null)
{ {
return Vector3.forward; return Vector3.forward;
} }
   
Vector3 thrustvec = Vector3.zero; Vector3 thrustvec = Vector3.zero;
for (int i = 0; i < thrustTransforms.Count; ++i) for (int i = 0; i < thrustTransforms.Count; ++i)
{ {
Transform trans = thrustTransforms[i]; Transform trans = thrustTransforms[i];
   
if (log != null) log.buf.AppendFormat("Transform = ({0:g6}, {1:g6}, {2:g6}) length = {3:g6}\n", trans.forward.x, trans.forward.y, trans.forward.z, trans.forward.magnitude); if (log != null) log.buf.AppendFormat("Transform = ({0:g6}, {1:g6}, {2:g6}) length = {3:g6}\n", trans.forward.x, trans.forward.y, trans.forward.z, trans.forward.magnitude);
   
thrustvec -= trans.forward; thrustvec -= trans.forward;
} }
   
if (log != null) log.buf.AppendFormat("ThrustVec = ({0:g6}, {1:g6}, {2:g6}) length = {3:g6}\n", thrustvec.x, thrustvec.y, thrustvec.z, thrustvec.magnitude); if (log != null) log.buf.AppendFormat("ThrustVec = ({0:g6}, {1:g6}, {2:g6}) length = {3:g6}\n", thrustvec.x, thrustvec.y, thrustvec.z, thrustvec.magnitude);
   
thrustvec.Normalize(); thrustvec.Normalize();
   
if (log != null) log.buf.AppendFormat("ThrustVecN = ({0:g6}, {1:g6}, {2:g6}) length = {3:g6}\n", thrustvec.x, thrustvec.y, thrustvec.z, thrustvec.magnitude); if (log != null) log.buf.AppendFormat("ThrustVecN = ({0:g6}, {1:g6}, {2:g6}) length = {3:g6}\n", thrustvec.x, thrustvec.y, thrustvec.z, thrustvec.magnitude);
   
return thrustvec; return thrustvec;
} }
   
private int DecoupledInStage(Part thePart, int stage = -1) private int DecoupledInStage(Part thePart, int stage = -1)
{ {
if (IsDecoupler(thePart) && thePart.inverseStage > stage) if (IsDecoupler(thePart) && thePart.inverseStage > stage)
stage = thePart.inverseStage; stage = thePart.inverseStage;
   
if (thePart.parent != null) if (thePart.parent != null)
stage = DecoupledInStage(thePart.parent, stage); stage = DecoupledInStage(thePart.parent, stage);
   
return stage; return stage;
} }
   
private bool IsActiveDecoupler(Part thePart) private bool IsActiveDecoupler(Part thePart)
{ {
return thePart.FindModulesImplementing<ModuleDecouple>().Any(mod => !mod.isDecoupled) || return thePart.FindModulesImplementing<ModuleDecouple>().Any(mod => !mod.isDecoupled) ||
thePart.FindModulesImplementing<ModuleAnchoredDecoupler>().Any(mod => !mod.isDecoupled); thePart.FindModulesImplementing<ModuleAnchoredDecoupler>().Any(mod => !mod.isDecoupled);
} }
   
private bool IsDecoupler(Part thePart) private bool IsDecoupler(Part thePart)
{ {
return thePart.HasModule<ModuleDecouple>() || return thePart.HasModule<ModuleDecouple>() ||
thePart.HasModule<ModuleAnchoredDecoupler>(); thePart.HasModule<ModuleAnchoredDecoupler>();
} }
   
private bool IsFairing(Part thePart) private bool IsFairing(Part thePart)
{ {
return thePart.HasModule<ModuleProceduralFairing>(); return thePart.HasModule<ModuleProceduralFairing>();
} }
   
private bool IsSepratron() private bool IsSepratron()
{ {
if (!part.ActivatesEvenIfDisconnected) if (!part.ActivatesEvenIfDisconnected)
{ {
return false; return false;
} }
   
if (part is SolidRocket) if (part is SolidRocket)
{ {
return true; return true;
} }
   
IEnumerable<ModuleEngines> modList = part.Modules.OfType<ModuleEngines>(); IEnumerable<ModuleEngines> modList = part.Modules.OfType<ModuleEngines>();
if (modList.Count() == 0) if (modList.Count() == 0)
{ {
return false; return false;
} }
   
if (modList.First().throttleLocked) if (modList.First().throttleLocked)
{ {
return true; return true;
} }
   
return false; return false;
} }
} }
} }
 Binary files a/Output/KerbalEngineer/KerbalEngineer and b/Output/KerbalEngineer/KerbalEngineer differ
 Binary files a/Output/KerbalEngineer/KerbalEngineer.Unity.dll and b/Output/KerbalEngineer/KerbalEngineer.Unity.dll differ
 Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ
 Binary files a/Output/KerbalEngineer/prefabs and b/Output/KerbalEngineer/prefabs differ
ManifestFileVersion: 0 ManifestFileVersion: 0
CRC: 2383757940 CRC: 3889460463
Hashes: Hashes:
AssetFileHash: AssetFileHash:
serializedVersion: 2 serializedVersion: 2
Hash: 15fb0b0c3e3051168070ffa1a23b6805 Hash: dc7af1c2d3aa8684359541d179f53bae
TypeTreeHash: TypeTreeHash:
serializedVersion: 2 serializedVersion: 2
Hash: a43c45227b2ed7e5db39229032ceda8b Hash: a43c45227b2ed7e5db39229032ceda8b
HashAppended: 0 HashAppended: 0
ClassTypes: ClassTypes:
- Class: 1 - Class: 1
Script: {instanceID: 0} Script: {instanceID: 0}
- Class: 21 - Class: 21
Script: {instanceID: 0} Script: {instanceID: 0}
- Class: 28 - Class: 28
Script: {instanceID: 0} Script: {instanceID: 0}
- Class: 48 - Class: 48
Script: {instanceID: 0} Script: {instanceID: 0}
- Class: 114 - Class: 114
Script: {fileID: 1392445389, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} Script: {fileID: 1392445389, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
- Class: 114 - Class: 114
Script: {fileID: 1741964061, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} Script: {fileID: 1741964061, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
- Class: 114 - Class: 114
Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
- Class: 114 - Class: 114
Script: {fileID: 1679637790, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} Script: {fileID: 1679637790, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
- Class: 114 - Class: 114
Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
- Class: 114 - Class: 114
Script: {fileID: 2109663825, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} Script: {fileID: 2109663825, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
- Class: 114 - Class: 114
Script: {fileID: 1297475563, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3} Script: {fileID: 1297475563, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
- Class: 114 - Class: 114
Script: {fileID: 571159103, guid: a3a55138b08428847a08c7b48fe72efe, type: 3} Script: {fileID: 571159103, guid: a3a55138b08428847a08c7b48fe72efe, type: 3}
- Class: 114 - Class: 114
Script: {fileID: -1842827791, guid: a3a55138b08428847a08c7b48fe72efe, type: 3} Script: {fileID: -1842827791, guid: a3a55138b08428847a08c7b48fe72efe, type: 3}
- Class: 115 - Class: 115
Script: {instanceID: 0} Script: {instanceID: 0}
- Class: 128 - Class: 128
Script: {instanceID: 0} Script: {instanceID: 0}
- Class: 222 - Class: 222
Script: {instanceID: 0} Script: {instanceID: 0}
- Class: 224 - Class: 224
Script: {instanceID: 0} Script: {instanceID: 0}
- Class: 225 - Class: 225
Script: {instanceID: 0} Script: {instanceID: 0}
Assets: Assets:
- Assets/Prefabs/FlightMenuSection.prefab - Assets/Prefabs/FlightMenuSection.prefab
- Assets/Prefabs/FlightMenu.prefab - Assets/Prefabs/FlightMenu.prefab
Dependencies: [] Dependencies: []