From: cybutek Date: Mon, 07 Mar 2016 02:34:01 +0000 Subject: Display flight engineer menu section names in upper case. X-Git-Url: http://git.toad.homelinux.net/projects/VesselSimulator.git/commitdiff/8cae47f --- Display flight engineer menu section names in upper case. --- --- a/.gitignore +++ b/.gitignore @@ -1,6 +1,11 @@ # Build Folders (you can keep bin if you'd like, to store dlls and pdbs) [Bb]in/ [Oo]bj/ + +# Unity specific +[Ll]ibrary/ +[Tt]emp/ +*.unityproj # mstest test results TestResults --- /dev/null +++ b/Assets/Prefabs/FlightMenu.prefab @@ -1,1 +1,1290 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &104452 +GameObject: + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + serializedVersion: 4 + m_Component: + - 224: {fileID: 22454998} + - 222: {fileID: 22296168} + - 114: {fileID: 11459182} + m_Layer: 5 + m_Name: Selected + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!1 &114528 +GameObject: + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: 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See the +// GNU General Public License for more details. +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . +// +using UnityEditor; +using UnityEngine; + +public class BuildAssetBundles : MonoBehaviour +{ + [MenuItem("Assets/Build Asset Bundles")] + public static void Build() + { + BuildPipeline.BuildAssetBundles(Application.dataPath + "/../Output/KerbalEngineer", BuildAssetBundleOptions.UncompressedAssetBundle); + } +} --- a/Documents/CHANGES.txt +++ b/Documents/CHANGES.txt @@ -1,3 +1,10 @@ + Added: Asset bundle loading and integration. + Changed: Thermal flux is now correctly indicated in kilowatts. + Changed: Complete rewrite of code underpinning the stock toolbar icons. + Changed: Flight Engineer toolbar menu recreated using Unity UI. + Changed: Replaced occurances of IMGUI using RenderingManager to use OnGUI directly. + Fixed: Toggling the 'Control Bar' now appropriately resizes the display stack. + 1.0.19.4, 12-02-16 Fixed: Only 'STAGE_STACK_FLOW' and 'STAGE_STACK_FLOW_BALANCE' resources include surface mounted parts as fuel targets. Fixed: Fairing mass being doubled in the VAB (removed workaround for a KSP bug which has been fixed). --- /dev/null +++ b/KerbalEngineer.CSharp.Editor.csproj @@ -1,1 +1,124 @@ + + + + Debug + AnyCPU + 10.0.20506 + 2.0 + {D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469} + Library + Assembly-CSharp-Editor + 512 + {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + .NETFramework + v3.5 + Unity Full v3.5 + + Editor:5 + StandaloneWindows:5 + 5.2.4f1 + + 4 + + + pdbonly + false + Temp\UnityVS_bin\Debug\ + Temp\UnityVS_obj\Debug\ + prompt + 4 + DEBUG;TRACE;UNITY_5_2_4;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN + false + + + pdbonly + false + Temp\UnityVS_bin\Release\ + Temp\UnityVS_obj\Release\ + prompt + 4 + TRACE;UNITY_5_2_4;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN + false + + + + + + + + + + + + Library\UnityAssemblies\UnityEngine.dll + + + Library\UnityAssemblies\UnityEditor.dll + + + Library\UnityAssemblies\UnityEditor.Advertisements.dll + + + Library\UnityAssemblies\UnityEngine.UI.dll + + + Library\UnityAssemblies\UnityEditor.UI.dll + + + Library\UnityAssemblies\UnityEngine.Networking.dll + + + Library\UnityAssemblies\UnityEditor.Networking.dll + + + Library\UnityAssemblies\UnityEditor.Graphs.dll + + + Library\UnityAssemblies\UnityEditor.Android.Extensions.dll + + + Library\UnityAssemblies\UnityEditor.iOS.Extensions.dll + + + Library\UnityAssemblies\UnityEditor.WP8.Extensions.dll + + + Library\UnityAssemblies\UnityEditor.Metro.Extensions.dll + + + Library\UnityAssemblies\UnityEditor.Tizen.Extensions.dll + + + Library\UnityAssemblies\UnityEditor.SamsungTV.Extensions.dll + + + Library\UnityAssemblies\UnityEditor.WebGL.Extensions.dll + + + Library\UnityAssemblies\UnityEditor.LinuxStandalone.Extensions.dll + + + Library\UnityAssemblies\UnityEditor.WindowsStandalone.Extensions.dll + + + Library\UnityAssemblies\UnityEditor.OSXStandalone.Extensions.dll + + + Library\UnityAssemblies\SyntaxTree.VisualStudio.Unity.Bridge.dll + + + Library\UnityAssemblies\Mono.Cecil.dll + + + Library\UnityAssemblies\UnityEditor.iOS.Extensions.Xcode.dll + + + Assets\Plugins\KerbalEngineer.Unity.dll + + + + + + + --- /dev/null +++ b/KerbalEngineer.CSharp.csproj @@ -1,1 +1,76 @@ + + + + Debug + AnyCPU + 10.0.20506 + 2.0 + {26D24EAD-1AF6-6749-D9C8-C47AEC4E6A98} + Library + Assembly-CSharp + 512 + {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + .NETFramework + v3.5 + Unity Subset v3.5 + + Game:1 + StandaloneWindows:5 + 5.3.3p2 + + 4 + + + pdbonly + false + Temp\UnityVS_bin\Debug\ + Temp\UnityVS_obj\Debug\ + prompt + 4 + DEBUG;TRACE;UNITY_5_3_3;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN + false + + + pdbonly + false + Temp\UnityVS_bin\Release\ + Temp\UnityVS_obj\Release\ + prompt + 4 + TRACE;UNITY_5_3_3;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN + false + + + + + + + + + + + + Library\UnityAssemblies\UnityEngine.dll + + + Library\UnityAssemblies\UnityEngine.UI.dll + + + Library\UnityAssemblies\UnityEngine.Networking.dll + + + Library\UnityAssemblies\UnityEngine.Networking.dll + + + Library\UnityAssemblies\UnityEngine.UI.dll + + + Library\UnityAssemblies\UnityEditor.dll + + + + + + + --- /dev/null +++ b/KerbalEngineer.Unity/CanvasGroupFader.cs @@ -1,1 +1,106 @@ +// +// Kerbal Engineer Redux +// +// Copyright (C) 2016 CYBUTEK +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . +// +namespace KerbalEngineer.Unity +{ + using System; + using System.Collections; + using UnityEngine; + + [RequireComponent(typeof(CanvasGroup))] + public class CanvasGroupFader : MonoBehaviour + { + private CanvasGroup m_CanvasGroup; + private IEnumerator m_FadeCoroutine; + + public bool fading + { + get + { + return m_FadeCoroutine != null; + } + } + + /// + /// Fades the canvas group to a specified alpha using the supplied blocking state during fade with optional callback. + /// + public void FadeTo(float alpha, float duration, Action callback = null) + { + if (m_CanvasGroup == null) + { + return; + } + + Fade(m_CanvasGroup.alpha, alpha, duration, callback); + } + + /// + /// Sets the alpha value of the canvas group. + /// + public void SetAlpha(float alpha) + { + if (m_CanvasGroup == null) + { + return; + } + + alpha = Mathf.Clamp01(alpha); + m_CanvasGroup.alpha = alpha; + } + + protected virtual void Awake() + { + // cache components + m_CanvasGroup = GetComponent(); + } + + /// + /// Starts a fade from one alpha value to another with callback. + /// + private void Fade(float from, float to, float duration, Action callback) + { + if (m_FadeCoroutine != null) + { + StopCoroutine(m_FadeCoroutine); + } + + m_FadeCoroutine = FadeCoroutine(from, to, duration, callback); + StartCoroutine(m_FadeCoroutine); + } + + /// + /// Coroutine that handles the fading. + /// + private IEnumerator FadeCoroutine(float from, float to, float duration, Action callback) + { + float progress = 0.0f; + + while (progress <= 1.0f) + { + progress += Time.deltaTime / duration; + SetAlpha(Mathf.Lerp(from, to, progress)); + yield return null; + } + + print(m_CanvasGroup.alpha); + callback?.Invoke(); + + m_FadeCoroutine = null; + } + } +} --- /dev/null +++ b/KerbalEngineer.Unity/Flight/FlightMenu.cs @@ -1,1 +1,224 @@ - +// +// Kerbal Engineer Redux +// +// Copyright (C) 2016 CYBUTEK +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . +// + +namespace KerbalEngineer.Unity.Flight +{ + using System.Collections.Generic; + using UnityEngine; + using UnityEngine.EventSystems; + using UnityEngine.UI; + + [RequireComponent(typeof(RectTransform))] + public class FlightMenu : CanvasGroupFader, IPointerEnterHandler, IPointerExitHandler + { + [SerializeField] + private Toggle m_ShowEngineerToggle = null; + + [SerializeField] + private Toggle m_ControlBarToggle = null; + + [SerializeField] + private GameObject m_MenuSectionPrefab = null; + + [SerializeField] + private Transform m_SectionsTransform = null; + + [SerializeField] + private float m_FastFadeDuration = 0.2f; + + [SerializeField] + private float m_SlowFadeDuration = 1.0f; + + private IFlightAppLauncher m_FlightAppLauncher; + + private RectTransform m_RectTransform; + + public void OnPointerEnter(PointerEventData eventData) + { + FadeIn(); + } + + public void OnPointerExit(PointerEventData eventData) + { + // slow-fade out if the application launcher button is off + if (m_FlightAppLauncher != null && m_FlightAppLauncher.isOn == false) + { + FadeTo(0.0f, m_SlowFadeDuration, Destroy); + } + } + + /// + /// Fades out and destroys the menu. + /// + public void Close() + { + FadeTo(0.0f, m_FastFadeDuration, Destroy); + } + + /// + /// Fades in the menu. + /// + public void FadeIn() + { + FadeTo(1.0f, m_FastFadeDuration); + } + + /// + /// Creates a new custom section. + /// + public void NewCustomSection() + { + if (m_FlightAppLauncher != null) + { + CreateSectionControl(m_FlightAppLauncher.NewCustomSection()); + } + } + + /// + /// Sets the control bar visiblity. + /// + public void SetControlBar(bool visible) + { + if (m_FlightAppLauncher != null) + { + m_FlightAppLauncher.controlBar = visible; + } + } + + /// + /// Sets a reference to the flight app launcher object. + /// + public void SetFlightAppLauncher(IFlightAppLauncher flightAppLauncher) + { + if (flightAppLauncher == null) + { + return; + } + + m_FlightAppLauncher = flightAppLauncher; + + // create section controls + CreateSectionControls(m_FlightAppLauncher.GetStockSections()); + CreateSectionControls(m_FlightAppLauncher.GetCustomSections()); + } + + /// + /// Sets the display stack visibility. + /// + public void SetShowEngineer(bool visible) + { + if (m_FlightAppLauncher != null) + { + m_FlightAppLauncher.showEngineer = visible; + } + } + + protected override void Awake() + { + base.Awake(); + + // cache components + m_RectTransform = GetComponent(); + } + + protected virtual void Start() + { + // set starting alpha to zero and fade in + SetAlpha(0.0f); + FadeIn(); + } + + protected virtual void Update() + { + if (m_FlightAppLauncher == null) + { + return; + } + + // set toggle states to match the actual states + SetToggle(m_ShowEngineerToggle, m_FlightAppLauncher.showEngineer); + SetToggle(m_ControlBarToggle, m_FlightAppLauncher.controlBar); + + // update anchor position + if (m_RectTransform != null) + { + m_RectTransform.position = m_FlightAppLauncher.GetAnchor(); + m_FlightAppLauncher.ClampToScreen(m_RectTransform); + } + } + + /// + /// Sets a given toggle to the specified state with null checking. + /// + private static void SetToggle(Toggle toggle, bool state) + { + if (toggle != null) + { + toggle.isOn = state; + } + } + + /// + /// Creates a menu section control. + /// + private void CreateSectionControl(ISectionModule section) + { + GameObject menuSectionObject = Instantiate(m_MenuSectionPrefab); + if (menuSectionObject != null) + { + menuSectionObject.transform.SetParent(m_SectionsTransform, false); + + FlightMenuSection menuSection = menuSectionObject.GetComponent(); + if (menuSection != null) + { + menuSection.SetAssignedSection(section); + } + } + } + + /// + /// Creates a list of section controls from a given list of sections. + /// + private void CreateSectionControls(IList sections) + { + if (sections == null || m_MenuSectionPrefab == null || m_SectionsTransform == null) + { + return; + } + + for (int i = 0; i < sections.Count; i++) + { + ISectionModule section = sections[i]; + if (section != null) + { + CreateSectionControl(section); + } + } + } + + /// + /// Destroys the game object. + /// + private void Destroy() + { + // disable game object first due to an issue within unity 5.2.4f1 that shows a single frame at full opaque alpha just before destruction + gameObject.SetActive(false); + Destroy(gameObject); + } + } +} --- /dev/null +++ b/KerbalEngineer.Unity/Flight/FlightMenuSection.cs @@ -1,1 +1,130 @@ +// +// Kerbal Engineer Redux +// +// Copyright (C) 2016 CYBUTEK +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . +// +namespace KerbalEngineer.Unity.Flight +{ + using UnityEngine; + using UnityEngine.UI; + + public class FlightMenuSection : MonoBehaviour + { + [SerializeField] + private Toggle m_DisplayToggle = null; + + [SerializeField] + private Text m_DisplayText = null; + + [SerializeField] + private Toggle m_EditToggle = null; + + private ISectionModule m_Section; + + /// + /// Gets or sets the section's editor visibility. + /// + public bool editorVisible + { + get + { + if (m_EditToggle != null) + { + return m_EditToggle.isOn; + } + + return true; + } + set + { + if (m_EditToggle != null) + { + m_EditToggle.isOn = value; + } + } + } + + /// + /// Sets the assigned section to be handled by the menu object. + /// + public void SetAssignedSection(ISectionModule section) + { + if (section == null) + { + return; + } + + m_Section = section; + } + + /// + /// Sets the section's display visibility. + /// + public void SetDisplayVisible(bool visible) + { + if (m_Section != null) + { + m_Section.IsVisible = visible; + } + } + + /// + /// Sets the section's editor visibility. + /// + public void SetEditorVisible(bool visible) + { + if (m_Section != null) + { + m_Section.IsEditorVisible = visible; + } + } + + protected virtual void Update() + { + UpdateControls(); + } + + /// + /// Updates the menu section's controls. + /// + private void UpdateControls() + { + if (m_Section == null || m_Section.IsDeleted) + { + Destroy(gameObject); + return; + } + + // display visible + if (m_DisplayToggle != null) + { + m_DisplayToggle.isOn = m_Section.IsVisible; + } + + // display name + if (m_DisplayText != null) + { + m_DisplayText.text = m_Section.Name.ToUpperInvariant(); + } + + // editor visible + if (m_EditToggle != null) + { + m_EditToggle.isOn = m_Section.IsEditorVisible; + } + } + } +} --- /dev/null +++ b/KerbalEngineer.Unity/Flight/IFlightAppLauncher.cs @@ -1,1 +1,42 @@ +// +// Kerbal Engineer Redux +// +// Copyright (C) 2016 CYBUTEK +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . +// +namespace KerbalEngineer.Unity.Flight +{ + using System.Collections.Generic; + using UnityEngine; + + public interface IFlightAppLauncher + { + bool controlBar { get; set; } + + bool isOn { get; } + + bool showEngineer { get; set; } + + void ClampToScreen(RectTransform rectTransform); + + Vector3 GetAnchor(); + + IList GetCustomSections(); + + IList GetStockSections(); + + ISectionModule NewCustomSection(); + } +} --- /dev/null +++ b/KerbalEngineer.Unity/Flight/ISectionModule.cs @@ -1,1 +1,31 @@ +// +// Kerbal Engineer Redux +// +// Copyright (C) 2016 CYBUTEK +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . +// +namespace KerbalEngineer.Unity.Flight +{ + public interface ISectionModule + { + bool IsDeleted { get; } + + bool IsEditorVisible { get; set; } + + bool IsVisible { get; set; } + + string Name { get; } + } +} --- /dev/null +++ b/KerbalEngineer.Unity/KerbalEngineer.Unity.csproj @@ -1,1 +1,66 @@ - + + + + + Debug + AnyCPU + {5387BB1E-32B1-4BAC-B03F-100570B9554C} + Library + Properties + KerbalEngineer.Unity + KerbalEngineer.Unity + v3.5 + 512 + + + true + full + false + bin\Debug\ + DEBUG;TRACE + prompt + 4 + + + none + true + ..\Output\KerbalEngineer\ + + + prompt + 4 + + + + + + + + + + + + ..\..\game\KSP_Data\Managed\System.dll + False + + + ..\..\game\KSP_Data\Managed\UnityEngine.dll + False + + + ..\..\game\KSP_Data\Managed\UnityEngine.UI.dll + False + + + + + copy "$(TargetPath)" "$(SolutionDir)Assets\Plugins" /Y + + + --- /dev/null +++ b/KerbalEngineer.Unity/Properties/AssemblyInfo.cs @@ -1,1 +1,10 @@ +using System.Reflection; +using System.Runtime.InteropServices; +[assembly: AssemblyTitle("KerbalEngineer.Unity")] +[assembly: AssemblyProduct("KerbalEngineer.Unity")] +[assembly: AssemblyCopyright("Copyright © CYBUTEK 2016")] +[assembly: ComVisible(false)] +[assembly: Guid("5387bb1e-32b1-4bac-b03f-100570b9554c")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] --- a/KerbalEngineer.sln +++ b/KerbalEngineer.sln @@ -1,9 +1,11 @@  Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio 2013 -VisualStudioVersion = 12.0.30110.0 -MinimumVisualStudioVersion = 10.0.40219.1 +# Visual Studio 2015 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer.CSharp.Editor", "KerbalEngineer.CSharp.Editor.csproj", "{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}" +EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer", "KerbalEngineer\KerbalEngineer.csproj", "{39806613-E0B7-46E0-89A6-A569EC538CBB}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer.Unity", "KerbalEngineer.Unity\KerbalEngineer.Unity.csproj", "{5387BB1E-32B1-4BAC-B03F-100570B9554C}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution @@ -11,10 +13,18 @@ Release|Any CPU = Release|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution + {D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Debug|Any CPU.Build.0 = Debug|Any CPU + {D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Release|Any CPU.ActiveCfg = Release|Any CPU + {D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Release|Any CPU.Build.0 = Release|Any CPU {39806613-E0B7-46E0-89A6-A569EC538CBB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {39806613-E0B7-46E0-89A6-A569EC538CBB}.Debug|Any CPU.Build.0 = Debug|Any CPU {39806613-E0B7-46E0-89A6-A569EC538CBB}.Release|Any CPU.ActiveCfg = Release|Any CPU {39806613-E0B7-46E0-89A6-A569EC538CBB}.Release|Any CPU.Build.0 = Release|Any CPU + {5387BB1E-32B1-4BAC-B03F-100570B9554C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {5387BB1E-32B1-4BAC-B03F-100570B9554C}.Debug|Any CPU.Build.0 = Debug|Any CPU + {5387BB1E-32B1-4BAC-B03F-100570B9554C}.Release|Any CPU.ActiveCfg = Release|Any CPU + {5387BB1E-32B1-4BAC-B03F-100570B9554C}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE --- /dev/null +++ b/KerbalEngineer/AppLauncherButton.cs @@ -1,1 +1,206 @@ - +// +// Kerbal Engineer Redux +// +// Copyright (C) 2016 CYBUTEK +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . +// + +namespace KerbalEngineer +{ + using KSP.UI; + using KSP.UI.Screens; + using UnityEngine; + + public class AppLauncherButton : MonoBehaviour + { + private static Texture m_IconTexture; + private ApplicationLauncherButton m_Button; + + /// + /// Gets or sets the toggle button state. + /// + public bool isOn + { + get + { + return m_Button != null && + m_Button.toggleButton.Button.interactable && + m_Button.toggleButton.CurrentState == UIRadioButton.State.True; + } + set + { + if (m_Button == null) + { + return; + } + + if (value) + { + SetOn(); + } + else + { + SetOff(); + } + } + } + + /// + /// Disables the button if not already disabled. + /// + public void Disable() + { + if (m_Button != null && m_Button.toggleButton.Button.interactable) + { + m_Button.Disable(); + } + } + + /// + /// Enables the button if not already enabled. + /// + public void Enable() + { + if (m_Button != null && m_Button.toggleButton.Button.interactable == false) + { + m_Button.Enable(); + } + } + + /// + /// Gets the anchor position for pop-up content. + /// + public Vector3 GetAnchor() + { + if (m_Button == null) + { + return Vector3.zero; + } + + Vector3 anchor = m_Button.GetAnchor(); + + anchor.x -= 3.0f; + + return anchor; + } + + /// + /// Enables and sets the button to off. + /// + public void SetOff() + { + Enable(); + + if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.False) + { + m_Button.SetTrue(); + } + } + + /// + /// Enables and sets the button to on. + /// + public void SetOn() + { + Enable(); + + if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.True) + { + m_Button.SetTrue(); + } + } + + protected virtual void Awake() + { + // cache icon texture + if (m_IconTexture == null && AssetBundleLoader.images != null) + { + m_IconTexture = AssetBundleLoader.images.LoadAsset("app-launcher-icon"); + } + + // subscribe event listeners + GameEvents.onGUIApplicationLauncherReady.Add(OnGUIApplicationLauncherReady); + GameEvents.onGUIApplicationLauncherUnreadifying.Add(OnGUIApplicationLauncherUnreadifying); + } + + protected virtual void OnDestroy() + { + // unsubscribe event listeners + GameEvents.onGUIApplicationLauncherReady.Remove(OnGUIApplicationLauncherReady); + GameEvents.onGUIApplicationLauncherUnreadifying.Remove(OnGUIApplicationLauncherUnreadifying); + } + + /// + /// Called on button being disabled. + /// + protected virtual void OnDisable() { } + + /// + /// Called on button being enabled. + /// + protected virtual void OnEnable() { } + + /// + /// Called on button being toggled off. + /// + protected virtual void OnFalse() { } + + /// + /// Called on mouse hovering. + /// + protected virtual void OnHover() { } + + /// + /// Called on mouse exiting hover. + /// + protected virtual void OnHoverOut() { } + + /// + /// Called on button being ready. + /// + protected virtual void OnReady() { } + + /// + /// Called after the application launcher is ready and the button created. + /// + protected virtual void OnTrue() { } + + /// + /// Called after the application launcher is unreadified and the button removed. + /// + protected virtual void OnUnreadifying() { } + + private void OnGUIApplicationLauncherReady() + { + // create button + if (ApplicationLauncher.Instance != null) + { + m_Button = ApplicationLauncher.Instance.AddModApplication(OnTrue, OnFalse, OnHover, OnHoverOut, OnEnable, OnDisable, ApplicationLauncher.AppScenes.ALWAYS, m_IconTexture); + } + + OnReady(); + } + + private void OnGUIApplicationLauncherUnreadifying(GameScenes scene) + { + // remove button + if (ApplicationLauncher.Instance != null && m_Button != null) + { + ApplicationLauncher.Instance.RemoveModApplication(m_Button); + } + + OnUnreadifying(); + } + } +} --- /dev/null +++ b/KerbalEngineer/AssetBundleLoader.cs @@ -1,1 +1,59 @@ +// +// Kerbal Engineer Redux +// +// Copyright (C) 2016 CYBUTEK +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . +// +namespace KerbalEngineer +{ + using UnityEngine; + + [KSPAddon(KSPAddon.Startup.Instantly, false)] + public class AssetBundleLoader : MonoBehaviour + { + private static AssetBundle m_Images; + private static AssetBundle m_Prefabs; + + /// + /// Gets the loaded images asset bundle. + /// + public static AssetBundle images + { + get + { + return m_Images; + } + } + + /// + /// Gets the loaded prefabs asset bundle. + /// + public static AssetBundle prefabs + { + get + { + return m_Prefabs; + } + } + + protected virtual void Awake() + { + string bundlePath = EngineerGlobals.AssemblyPath; + + m_Images = AssetBundle.CreateFromFile(bundlePath + "/images"); + m_Prefabs = AssetBundle.CreateFromFile(bundlePath + "/prefabs"); + } + } +} --- /dev/null +++ b/KerbalEngineer/Editor/BuildAppLauncher.cs @@ -1,1 +1,59 @@ +// +// Kerbal Engineer Redux +// +// Copyright (C) 2016 CYBUTEK +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . +// +namespace KerbalEngineer.Editor +{ + [KSPAddon(KSPAddon.Startup.EditorAny, false)] + public class BuildAppLauncher : AppLauncherButton + { + protected override void OnFalse() + { + if (BuildAdvanced.Instance != null) + { + BuildAdvanced.Instance.Visible = false; + } + } + + protected override void OnTrue() + { + if (BuildAdvanced.Instance != null) + { + BuildAdvanced.Instance.Visible = true; + } + } + + protected virtual void Update() + { + if (BuildAdvanced.Instance == null) + { + return; + } + + // check if vessel is currently under construction with the presence of a root part + if (EditorLogic.RootPart != null) + { + // set button state based on existing visibility + isOn = BuildAdvanced.Instance.Visible; + } + else + { + Disable(); + } + } + } +} --- a/KerbalEngineer/Editor/BuildOverlayPartInfo.cs +++ b/KerbalEngineer/Editor/BuildOverlayPartInfo.cs @@ -28,7 +28,7 @@ public class BuildOverlayPartInfo : MonoBehaviour { private static bool clickToOpen = true; - private static ModuleGenerator.GeneratorResource generatorResource; + private static ModuleResource generatorResource; private static ModuleAlternator moduleAlternator; private static ModuleDataTransmitter moduleDataTransmitter; private static ModuleDeployableSolarPanel moduleDeployableSolarPanel; @@ -131,7 +131,7 @@ position.x = Input.mousePosition.x - 3 - position.width; } - part = EditorLogic.fetch.ship.parts.Find(p => p.stackIcon.highlightIcon) ?? EditorLogic.SelectedPart; + part = EditorLogic.fetch.ship.parts.Find(p => p.stackIcon.Highlighted) ?? EditorLogic.SelectedPart; if (part != null) { if (!part.Equals(selectedPart)) --- a/KerbalEngineer/Editor/BuildToolbar.cs +++ /dev/null @@ -1,120 +1,1 @@ -// -// Kerbal Engineer Redux -// -// Copyright (C) 2014 CYBUTEK -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program. If not, see . -// -#region Using Directives - -using System; - -using UnityEngine; - -#endregion - -namespace KerbalEngineer.Editor -{ - [KSPAddon(KSPAddon.Startup.EditorAny, false)] - public class BuildToolbar : MonoBehaviour - { - #region Fields - - private ApplicationLauncherButton button; - - #endregion - - #region Methods: private - - private void Awake() - { - GameEvents.onGUIApplicationLauncherReady.Add(this.OnGuiAppLauncherReady); - Logger.Log("BuildToolbar->Awake"); - } - - private void Start() - { - if (button == null) - { - OnGuiAppLauncherReady(); - } - } - - private void OnDestroy() - { - GameEvents.onGUIApplicationLauncherReady.Remove(this.OnGuiAppLauncherReady); - if (this.button != null) - { - ApplicationLauncher.Instance.RemoveModApplication(this.button); - } - Logger.Log("BuildToolbar->OnDestroy"); - } - - private void OnGuiAppLauncherReady() - { - try - { - this.button = ApplicationLauncher.Instance.AddModApplication( - () => BuildAdvanced.Instance.Visible = true, - () => BuildAdvanced.Instance.Visible = false, - null, - null, - null, - null, - ApplicationLauncher.AppScenes.ALWAYS, - GameDatabase.Instance.GetTexture("KerbalEngineer/Textures/ToolbarIcon", false) - ); - Logger.Log("BuildToolbar->OnGuiAppLauncherReady"); - } - catch (Exception ex) - { - Logger.Exception(ex, "BuildToolbar->OnGuiAppLauncherReady"); - } - } - - private void Update() - { - try - { - if (this.button == null) - { - return; - } - - if (EditorLogic.fetch != null && EditorLogic.fetch.ship.parts.Count > 0) - { - if (BuildAdvanced.Instance.Visible && this.button.State != RUIToggleButton.ButtonState.TRUE) - { - this.button.SetTrue(); - } - else if (!BuildAdvanced.Instance.Visible && this.button.State != RUIToggleButton.ButtonState.FALSE) - { - this.button.SetFalse(); - } - } - else if (this.button.State != RUIToggleButton.ButtonState.DISABLED) - { - this.button.Disable(); - } - } - catch (Exception ex) - { - Logger.Exception(ex, "BuildToolbar->Update"); - } - } - - #endregion - } -} --- a/KerbalEngineer/Flight/ActionMenu.cs +++ b/KerbalEngineer/Flight/ActionMenu.cs @@ -27,10 +27,12 @@ namespace KerbalEngineer.Flight { + using KSP.UI.Screens; + /// /// Graphical controller for section interaction in the form of a menu system. /// - [KSPAddon(KSPAddon.Startup.Flight, false)] + //[KSPAddon(KSPAddon.Startup.Flight, false)] public class ActionMenu : MonoBehaviour { #region Fields @@ -90,11 +92,11 @@ { return; } - if (FlightEngineerCore.IsDisplayable && this.button.State == RUIToggleButton.ButtonState.DISABLED) + if (FlightEngineerCore.IsDisplayable && this.button.toggleButton.Interactable == false) { this.button.Enable(); } - else if (!FlightEngineerCore.IsDisplayable && this.button.State != RUIToggleButton.ButtonState.DISABLED) + else if (!FlightEngineerCore.IsDisplayable && this.button.toggleButton.Interactable) { this.button.Disable(); } --- a/KerbalEngineer/Flight/DisplayStack.cs +++ b/KerbalEngineer/Flight/DisplayStack.cs @@ -70,7 +70,14 @@ public bool ShowControlBar { get { return this.showControlBar; } - set { this.showControlBar = value; } + set + { + if (showControlBar != value) + { + this.showControlBar = value; + RequestResize(); + } + } } #endregion @@ -121,7 +128,6 @@ try { this.Save(); - RenderingManager.RemoveFromPostDrawQueue(0, this.Draw); } catch (Exception ex) { @@ -140,7 +146,6 @@ this.windowId = this.GetHashCode(); this.InitialiseStyles(); this.Load(); - RenderingManager.AddToPostDrawQueue(0, this.Draw); Logger.Log("ActionMenu->Start"); } catch (Exception ex) @@ -176,7 +181,7 @@ /// /// Called to draw the display stack when the UI is enabled. /// - private void Draw() + private void OnGUI() { try { --- /dev/null +++ b/KerbalEngineer/Flight/FlightAppLauncher.cs @@ -1,1 +1,222 @@ - +// +// Kerbal Engineer Redux +// +// Copyright (C) 2016 CYBUTEK +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . +// + +namespace KerbalEngineer.Flight +{ + using System.Collections.Generic; + using KSP.UI; + using Sections; + using Unity.Flight; + using UnityEngine; + + [KSPAddon(KSPAddon.Startup.Flight, false)] + public class FlightAppLauncher : AppLauncherButton, IFlightAppLauncher + { + private static FlightAppLauncher m_Instance; + private FlightMenu m_FlightMenu; + private GameObject m_MenuObject; + private GameObject m_MenuPrefab; + + /// + /// Gets the current instance of the FlightAppLauncher object. + /// + public static FlightAppLauncher instance + { + get + { + return m_Instance; + } + } + + /// + /// Clamps the given rect transform within the screen bounds. + /// + public void ClampToScreen(RectTransform rectTransform) + { + UIMasterController.ClampToScreen(rectTransform, Vector2.zero); + } + + /// + /// Gets or sets the control bar's visibility. + /// + public bool controlBar + { + get + { + if (DisplayStack.Instance != null) + { + return DisplayStack.Instance.ShowControlBar; + } + + return false; + } + set + { + if (DisplayStack.Instance != null) + { + DisplayStack.Instance.ShowControlBar = value; + } + } + } + + /// + /// Gets a list of custom sections. + /// + IList IFlightAppLauncher.GetCustomSections() + { + return new List(SectionLibrary.CustomSections.ToArray()); + } + + /// + /// Gets a list of stock sections. + /// + public IList GetStockSections() + { + return new List(SectionLibrary.StockSections.ToArray()); + } + + /// + /// Gets or sets the display stack's visibility. + /// + public bool showEngineer + { + get + { + if (DisplayStack.Instance != null) + { + return DisplayStack.Instance.Hidden == false; + } + + return false; + } + set + { + if (DisplayStack.Instance != null) + { + DisplayStack.Instance.Hidden = !value; + } + } + } + + /// + /// Creates and initialises a new custom section. + /// + public ISectionModule NewCustomSection() + { + SectionModule section = new SectionModule + { + Name = "Custom " + (SectionLibrary.CustomSections.Count + 1), + Abbreviation = "CUST " + (SectionLibrary.CustomSections.Count + 1), + IsVisible = true, + IsCustom = true, + IsEditorVisible = true + }; + + SectionLibrary.CustomSections.Add(section); + + return section; + } + + protected override void Awake() + { + base.Awake(); + + // set singleton instance + m_Instance = this; + + // cache menu prefab + if (m_MenuPrefab == null && AssetBundleLoader.prefabs != null) + { + m_MenuPrefab = AssetBundleLoader.prefabs.LoadAsset("FlightMenu"); + } + } + + protected override void OnFalse() + { + Close(); + } + + protected override void OnHover() + { + Open(); + } + + protected override void OnHoverOut() + { + if (isOn == false) + { + Close(); + } + } + + protected override void OnTrue() + { + Open(); + } + + /// + /// Closes the menu. + /// + private void Close() + { + if (m_FlightMenu != null) + { + m_FlightMenu.Close(); + } + else + { + Destroy(m_MenuObject); + } + } + + /// + /// Opens the menu. + /// + private void Open() + { + // fade menu in if already open + if (m_FlightMenu != null) + { + m_FlightMenu.FadeIn(); + return; + } + + if (m_MenuPrefab == null || m_MenuObject != null) + { + return; + } + + // create object + m_MenuObject = Instantiate(m_MenuPrefab, GetAnchor(), Quaternion.identity) as GameObject; + if (m_MenuObject == null) + { + return; + } + + // set object as a child of the main canvas + m_MenuObject.transform.SetParent(MainCanvasUtil.MainCanvas.transform); + + // set menu's reference to this object for cross-communication + m_FlightMenu = m_MenuObject.GetComponent(); + if (m_FlightMenu != null) + { + m_FlightMenu.SetFlightAppLauncher(this); + } + } + } +} --- a/KerbalEngineer/Flight/FlightEngineerCore.cs +++ b/KerbalEngineer/Flight/FlightEngineerCore.cs @@ -113,6 +113,11 @@ { get { + if (MainCanvasUtil.MainCanvas.enabled == false) + { + return false; + } + if (isCareerMode) { if (isKerbalLimited && FlightGlobals.ActiveVessel.GetVesselCrew().Exists(c => c.experienceTrait.TypeName == "Engineer")) --- a/KerbalEngineer/Flight/Sections/SectionEditor.cs +++ b/KerbalEngineer/Flight/Sections/SectionEditor.cs @@ -103,7 +103,6 @@ { try { - RenderingManager.RemoveFromPostDrawQueue(0, this.Draw); } catch (Exception ex) { @@ -120,7 +119,6 @@ { this.InitialiseStyles(); //ReadoutCategory.Selected = ReadoutCategory.GetCategory("Orbital"); - RenderingManager.AddToPostDrawQueue(0, this.Draw); } catch (Exception ex) { @@ -135,8 +133,13 @@ /// /// Called to draw the editor when the UI is enabled. /// - private void Draw() - { + private void OnGUI() + { + if (FlightEngineerCore.IsDisplayable == false) + { + return; + } + this.position = GUILayout.Window(this.GetInstanceID(), this.position, this.Window, "EDIT SECTION - " + this.ParentSection.Name.ToUpper(), this.windowStyle).ClampToScreen(); this.ParentSection.EditorPositionX = this.position.x; this.ParentSection.EditorPositionY = this.position.y; @@ -233,6 +236,7 @@ { this.ParentSection.IsFloating = false; this.ParentSection.IsEditorVisible = false; + this.ParentSection.IsDeleted = true; SectionLibrary.CustomSections.Remove(this.ParentSection); DisplayStack.Instance.RequestResize(); } --- a/KerbalEngineer/Flight/Sections/SectionModule.cs +++ b/KerbalEngineer/Flight/Sections/SectionModule.cs @@ -31,10 +31,11 @@ namespace KerbalEngineer.Flight.Sections { + using Unity.Flight; /// /// Object for management and display of readout modules. /// - public class SectionModule + public class SectionModule : ISectionModule { #region Fields @@ -156,6 +157,11 @@ } } } + + /// + /// Gets and sets whether the section module has been deleted. + /// + public bool IsDeleted { get; set; } /// /// Gets and sets whether the section module has a background as a HUD. --- a/KerbalEngineer/Flight/Sections/SectionWindow.cs +++ b/KerbalEngineer/Flight/Sections/SectionWindow.cs @@ -116,7 +116,7 @@ /// /// Called to draw the floating section window when the UI is enabled. /// - private void Draw() + private void OnGUI() { if (this.ParentSection == null || !this.ParentSection.IsVisible || (DisplayStack.Instance.Hidden && !this.ParentSection.IsHud) || !FlightEngineerCore.IsDisplayable) { @@ -165,7 +165,6 @@ /// private void OnDestroy() { - RenderingManager.RemoveFromPostDrawQueue(0, this.Draw); GuiDisplaySize.OnSizeChanged -= this.OnSizeChanged; } @@ -192,7 +191,7 @@ { this.windowId = this.GetHashCode(); this.InitialiseStyles(); - RenderingManager.AddToPostDrawQueue(0, this.Draw); + GuiDisplaySize.OnSizeChanged += this.OnSizeChanged; } --- a/KerbalEngineer/Helpers/TimeFormatter.cs +++ b/KerbalEngineer/Helpers/TimeFormatter.cs @@ -28,11 +28,11 @@ if (seconds > 0.0) { - years = (int)(seconds / KSPUtil.Year); - seconds -= years * KSPUtil.Year; + years = (int)(seconds / KSPUtil.dateTimeFormatter.Year); + seconds -= years * KSPUtil.dateTimeFormatter.Year; - days = (int)(seconds / KSPUtil.Day); - seconds -= days * KSPUtil.Day; + days = (int)(seconds / KSPUtil.dateTimeFormatter.Day); + seconds -= days * KSPUtil.dateTimeFormatter.Day; hours = (int)(seconds / 3600.0); seconds -= hours * 3600.0; --- a/KerbalEngineer/Helpers/Units.cs +++ b/KerbalEngineer/Helpers/Units.cs @@ -127,7 +127,7 @@ public static string ToFlux(double value) { - return value.ToString("#,0.00") + "W"; + return value.ToString("#,0.00") + "kW"; } public static string ToForce(double value) --- a/KerbalEngineer/KerbalEngineer.csproj +++ b/KerbalEngineer/KerbalEngineer.csproj @@ -34,22 +34,25 @@ false + + + - + @@ -241,6 +244,22 @@ ..\..\Game\KSP_Data\Managed\Assembly-CSharp.dll False + + ..\..\game\KSP_Data\Managed\Assembly-CSharp-firstpass.dll + False + + + ..\..\game\KSP_Data\Managed\KSPAssets.dll + False + + + ..\..\game\KSP_Data\Managed\KSPCore.dll + False + + + ..\..\game\KSP_Data\Managed\KSPUtil.dll + False + ..\Game\KSP_Data\Managed\System.dll False @@ -253,8 +272,18 @@ ..\..\Game\KSP_Data\Managed\UnityEngine.dll False + + ..\..\game\KSP_Data\Managed\UnityEngine.UI.dll + False + - + + + {5387bb1e-32b1-4bac-b03f-100570b9554c} + KerbalEngineer.Unity + False + + --- a/KerbalEngineer/KeyBinding/KeyBindPopup.cs +++ b/KerbalEngineer/KeyBinding/KeyBindPopup.cs @@ -179,6 +179,10 @@ GUILayout.BeginVertical(HighLogic.Skin.textArea); GUILayout.Label("Key Bind: " + Name); GUILayout.Label("Selected: " + Binding); + if (GUILayout.Button("Clear", HighLogic.Skin.button)) + { + Binding = KeyCode.None; + } GUILayout.EndVertical(); // Window buttons. --- a/KerbalEngineer/TapeDriveAnimator.cs +++ b/KerbalEngineer/TapeDriveAnimator.cs @@ -83,6 +83,8 @@ private bool sceneIsEditor; private float speed; private float targetSpeed; + private Renderer renderer; + private Light light; #endregion @@ -120,6 +122,8 @@ public override void OnStart(StartState state) { + renderer = GetComponent(); + this.random = new Random(); this.StopBakedAnimation(); @@ -167,37 +171,37 @@ if (this.Lights1 != "") { this.lights1Transform = this.part.FindModelTransform(this.Lights1); - this.lights1ShaderOff = this.lights1Transform.renderer.material.shader; + this.lights1ShaderOff = renderer.material.shader; } if (this.Lights2 != "") { this.lights2Transform = this.part.FindModelTransform(this.Lights2); - this.lights2ShaderOff = this.lights2Transform.renderer.material.shader; + this.lights2ShaderOff = renderer.material.shader; } if (this.Lights3 != "") { this.lights3Transform = this.part.FindModelTransform(this.Lights3); - this.lights3ShaderOff = this.lights3Transform.renderer.material.shader; + this.lights3ShaderOff = renderer.material.shader; } if (this.Lights4 != "") { this.lights4Transform = this.part.FindModelTransform(this.Lights4); - this.lights4ShaderOff = this.lights4Transform.renderer.material.shader; + this.lights4ShaderOff = renderer.material.shader; } if (this.Lights5 != "") { this.lights5Transform = this.part.FindModelTransform(this.Lights5); - this.lights5ShaderOff = this.lights5Transform.renderer.material.shader; + this.lights5ShaderOff = renderer.material.shader; } if 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