Implemented the 'Show Engineer' and 'Control Bar' buttons in the flight menu.
Implemented the 'Show Engineer' and 'Control Bar' buttons in the flight menu.

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--- /dev/null
+++ b/Assets/Scripts/Editor/BuildAssetBundles.cs
@@ -1,1 +1,11 @@
+using UnityEditor;
+using UnityEngine;
 
+public class BuildAssetBundles : MonoBehaviour
+{
+    [MenuItem("Assets/Build Asset Bundles")]
+    public static void Build()
+    {
+        BuildPipeline.BuildAssetBundles(Application.dataPath + "/../Output/KerbalEngineer", BuildAssetBundleOptions.UncompressedAssetBundle);
+    }
+}

 Binary files /dev/null and b/Assets/Testing/background-editor.png differ
 Binary files /dev/null and b/Assets/Testing/background-flight.png differ
 Binary files a/Assets/ToolbarBackground.psd and /dev/null differ
file:a/Assets/ToolbarIcon.psd (deleted)
 Binary files a/Assets/ToolbarIcon.psd and /dev/null differ
--- /dev/null
+++ b/KerbalEngineer.CSharp.Editor.csproj
@@ -1,1 +1,124 @@
+<?xml version="1.0" encoding="utf-8"?>
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+    <TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
+    <CompilerResponseFile></CompilerResponseFile>
+    <UnityProjectType>Editor:5</UnityProjectType>
+    <UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
+    <UnityVersion>5.2.4f1</UnityVersion>
+    <RootNamespace></RootNamespace>
+    <LangVersion Condition=" '$(VisualStudioVersion)' != '10.0' ">4</LangVersion>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+    <DebugType>pdbonly</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
+    <IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+    <DefineConstants>DEBUG;TRACE;UNITY_5_2_4;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
+    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+    <DebugType>pdbonly</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
+    <IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
+    <ErrorReport>prompt</ErrorReport>
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+  </PropertyGroup>
+  <ItemGroup>
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+    <Reference Include="UnityEditor.UI">
+      <HintPath>Library\UnityAssemblies\UnityEditor.UI.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEngine.Networking">
+      <HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEditor.Networking">
+      <HintPath>Library\UnityAssemblies\UnityEditor.Networking.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEditor.Graphs">
+      <HintPath>Library\UnityAssemblies\UnityEditor.Graphs.dll</HintPath>
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+      <HintPath>Library\UnityAssemblies\UnityEditor.Android.Extensions.dll</HintPath>
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+      <HintPath>Library\UnityAssemblies\UnityEditor.Tizen.Extensions.dll</HintPath>
+    </Reference>
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+      <HintPath>Library\UnityAssemblies\UnityEditor.SamsungTV.Extensions.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEditor.WebGL.Extensions">
+      <HintPath>Library\UnityAssemblies\UnityEditor.WebGL.Extensions.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEditor.LinuxStandalone.Extensions">
+      <HintPath>Library\UnityAssemblies\UnityEditor.LinuxStandalone.Extensions.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEditor.WindowsStandalone.Extensions">
+      <HintPath>Library\UnityAssemblies\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEditor.OSXStandalone.Extensions">
+      <HintPath>Library\UnityAssemblies\UnityEditor.OSXStandalone.Extensions.dll</HintPath>
+    </Reference>
+    <Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
+      <HintPath>Library\UnityAssemblies\SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
+    </Reference>
+    <Reference Include="Mono.Cecil">
+      <HintPath>Library\UnityAssemblies\Mono.Cecil.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEditor.iOS.Extensions.Xcode">
+      <HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
+    </Reference>
+    <Reference Include="KerbalEngineer.Unity">
+      <HintPath>Assets\Plugins\KerbalEngineer.Unity.dll</HintPath>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Assets\Scripts\Editor\BuildAssetBundles.cs" />
+  </ItemGroup>
+  <Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2015\UnityVS.CSharp.targets" />
+</Project>
 

--- /dev/null
+++ b/KerbalEngineer.CSharp.csproj
@@ -1,1 +1,76 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ProductVersion>10.0.20506</ProductVersion>
+    <SchemaVersion>2.0</SchemaVersion>
+    <ProjectGuid>{26D24EAD-1AF6-6749-D9C8-C47AEC4E6A98}</ProjectGuid>
+    <OutputType>Library</OutputType>
+    <AssemblyName>Assembly-CSharp</AssemblyName>
+    <FileAlignment>512</FileAlignment>
+    <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+    <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+    <TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
+    <CompilerResponseFile></CompilerResponseFile>
+    <UnityProjectType>Game:1</UnityProjectType>
+    <UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
+    <UnityVersion>5.3.3p2</UnityVersion>
+    <RootNamespace></RootNamespace>
+    <LangVersion Condition=" '$(VisualStudioVersion)' != '10.0' ">4</LangVersion>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+    <DebugType>pdbonly</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
+    <IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+    <DefineConstants>DEBUG;TRACE;UNITY_5_3_3;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
+    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+    <DebugType>pdbonly</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
+    <IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+    <DefineConstants>TRACE;UNITY_5_3_3;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
+    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="mscorlib" />
+    <Reference Include="System" />
+    <Reference Include="System.XML" />
+    <Reference Include="System.Core" />
+    <Reference Include="Boo.Lang" />
+    <Reference Include="UnityScript.Lang" />
+    <Reference Include="System.Runtime.Serialization" />
+    <Reference Include="System.Xml.Linq" />
+    <Reference Include="UnityEngine">
+      <HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEngine.UI">
+      <HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEngine.Networking">
+      <HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEngine.Networking">
+      <HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEngine.UI">
+      <HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEditor">
+      <HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Assets\Scripts\BuildAssetBundles.cs" />
+  </ItemGroup>
+  <Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2015\UnityVS.CSharp.targets" />
+</Project>
 

--- /dev/null
+++ b/KerbalEngineer.Unity/CanvasGroupFader.cs
@@ -1,1 +1,88 @@
+namespace KerbalEngineer.Unity
+{
+    using System;
+    using System.Collections;
+    using UnityEngine;
 
+    [RequireComponent(typeof(CanvasGroup))]
+    public class CanvasGroupFader : MonoBehaviour
+    {
+        private CanvasGroup m_CanvasGroup;
+        private IEnumerator m_FadeCoroutine;
+
+        public bool fading
+        {
+            get
+            {
+                return m_FadeCoroutine != null;
+            }
+        }
+
+        /// <summary>
+        ///     Fades the canvas group to a specified alpha using the supplied blocking state during fade with optional callback.
+        /// </summary>
+        public void FadeTo(float alpha, float duration, Action callback = null)
+        {
+            if (m_CanvasGroup == null)
+            {
+                return;
+            }
+
+            Fade(m_CanvasGroup.alpha, alpha, duration, callback);
+        }
+
+        /// <summary>
+        ///     Sets the alpha value of the canvas group.
+        /// </summary>
+        public void SetAlpha(float alpha)
+        {
+            if (m_CanvasGroup == null)
+            {
+                return;
+            }
+
+            alpha = Mathf.Clamp01(alpha);
+            m_CanvasGroup.alpha = alpha;
+        }
+
+        protected virtual void Awake()
+        {
+            // cache components
+            m_CanvasGroup = GetComponent<CanvasGroup>();
+        }
+
+        /// <summary>
+        ///     Starts a fade from one alpha value to another with callback.
+        /// </summary>
+        private void Fade(float from, float to, float duration, Action callback)
+        {
+            if (m_FadeCoroutine != null)
+            {
+                StopCoroutine(m_FadeCoroutine);
+            }
+
+            m_FadeCoroutine = FadeCoroutine(from, to, duration, callback);
+            StartCoroutine(m_FadeCoroutine);
+        }
+
+        /// <summary>
+        ///     Coroutine that handles the fading.
+        /// </summary>
+        private IEnumerator FadeCoroutine(float from, float to, float duration, Action callback)
+        {
+            float progress = 0.0f;
+
+            while (progress <= 1.0f)
+            {
+                progress += Time.deltaTime / duration;
+                SetAlpha(Mathf.Lerp(from, to, progress));
+                yield return null;
+            }
+
+            print(m_CanvasGroup.alpha);
+            callback?.Invoke();
+
+            m_FadeCoroutine = null;
+        }
+    }
+}

--- /dev/null
+++ b/KerbalEngineer.Unity/Flight/FlightEngineerMenu.cs
@@ -1,1 +1,178 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
 
+namespace KerbalEngineer.Unity.Flight
+{
+    using KerbalEngineer.Flight;
+    using UnityEngine;
+    using UnityEngine.EventSystems;
+    using UnityEngine.UI;
+
+    public class FlightEngineerMenu : CanvasGroupFader, IPointerEnterHandler, IPointerExitHandler
+    {
+        [SerializeField]
+        private Toggle m_ShowEngineerToggle;
+
+        [SerializeField]
+        private Toggle m_ControlBarToggle;
+
+        [SerializeField]
+        private float m_FastFadeDuration = 0.2f;
+
+        [SerializeField]
+        private float m_SlowFadeDuration = 1.0f;
+
+        /// <summary>
+        ///     Gets or sets the visibility of the control bar.
+        /// </summary>
+        public bool controlBar
+        {
+            get
+            {
+                if (DisplayStack.Instance != null)
+                {
+                    return DisplayStack.Instance.ShowControlBar;
+                }
+
+                return true;
+            }
+            set
+            {
+                if (DisplayStack.Instance != null)
+                {
+                    DisplayStack.Instance.ShowControlBar = value;
+                }
+            }
+        }
+
+        /// <summary>
+        ///     Gets or sets the visibility of the flight engineer display stack.
+        /// </summary>
+        public bool showEngineer
+        {
+            get
+            {
+                if (DisplayStack.Instance != null)
+                {
+                    return DisplayStack.Instance.Hidden == false;
+                }
+
+                return true;
+            }
+            set
+            {
+                if (DisplayStack.Instance != null)
+                {
+                    DisplayStack.Instance.Hidden = !value;
+                }
+            }
+        }
+
+        public void OnPointerEnter(PointerEventData eventData)
+        {
+            FadeIn();
+        }
+
+        public void OnPointerExit(PointerEventData eventData)
+        {
+            // slow-fade out if the application launcher button is off
+            if (FlightAppLauncher.instance != null && FlightAppLauncher.instance.isOn == false)
+            {
+                FadeTo(0.0f, m_SlowFadeDuration, Destroy);
+            }
+        }
+
+        protected override void Awake()
+        {
+            base.Awake();
+
+            // subscribe events
+            FlightAppLauncher.MenuClosed += MenuClosed;
+            FlightAppLauncher.ButtonHover += ButtonHover;
+        }
+
+        protected virtual void OnDestroy()
+        {
+            // unsubscribe events
+            FlightAppLauncher.MenuClosed -= MenuClosed;
+            FlightAppLauncher.ButtonHover -= ButtonHover;
+        }
+
+        protected virtual void OnEnable()
+        {
+            // set starting alpha to zero and fade in
+            SetAlpha(0.0f);
+            FadeIn();
+        }
+
+        protected virtual void Start()
+        {
+            DisplayStackToggles();
+        }
+
+        /// <summary>
+        ///     Called when the application launcher button is hovered over.
+        /// </summary>
+        private void ButtonHover()
+        {
+            FadeIn();
+        }
+
+        /// <summary>
+        ///     Destroys the game object.
+        /// </summary>
+        private void Destroy()
+        {
+            // disable game object first due to an issue within unity 5.2.4f1 that shows a single frame at full opaque alpha just before destruction
+            gameObject.SetActive(false);
+            Destroy(gameObject);
+        }
+
+        /// <summary>
+        ///     Called when the display stack has loaded its settings.
+        /// </summary>
+        private void DisplayStackToggles()
+        {
+            if (DisplayStack.Instance == null)
+            {
+                return;
+            }
+
+            SetToggle(m_ShowEngineerToggle, DisplayStack.Instance.Hidden == false);
+            SetToggle(m_ControlBarToggle, DisplayStack.Instance.ShowControlBar);
+        }
+
+        private void FadeIn()
+        {
+            FadeTo(1.0f, m_FastFadeDuration);
+        }
+
+        private void MenuClosed()
+        {
+            FadeTo(0.0f, m_FastFadeDuration, Destroy);
+        }
+
+        private void SetToggle(Toggle toggle, bool state)
+        {
+            if (toggle != null)
+            {
+                toggle.isOn = state;
+            }
+        }
+    }
+}

--- /dev/null
+++ b/KerbalEngineer.Unity/KerbalEngineer.Unity.csproj
@@ -1,1 +1,70 @@
-
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ProjectGuid>{5387BB1E-32B1-4BAC-B03F-100570B9554C}</ProjectGuid>
+    <OutputType>Library</OutputType>
+    <AppDesignerFolder>Properties</AppDesignerFolder>
+    <RootNamespace>KerbalEngineer.Unity</RootNamespace>
+    <AssemblyName>KerbalEngineer.Unity</AssemblyName>
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+    <FileAlignment>512</FileAlignment>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Debug\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+    <DebugType>none</DebugType>
+    <Optimize>true</Optimize>
+    <OutputPath>..\Output\KerbalEngineer\</OutputPath>
+    <DefineConstants>
+    </DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <ItemGroup>
+    <Compile Include="CanvasGroupFader.cs" />
+    <Compile Include="Flight\FlightEngineerMenu.cs" />
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Include="System">
+      <HintPath>..\..\game\KSP_Data\Managed\System.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="UnityEngine">
+      <HintPath>..\..\game\KSP_Data\Managed\UnityEngine.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="UnityEngine.UI">
+      <HintPath>..\..\game\KSP_Data\Managed\UnityEngine.UI.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\KerbalEngineer\KerbalEngineer.csproj">
+      <Project>{39806613-e0b7-46e0-89a6-a569ec538cbb}</Project>
+      <Name>KerbalEngineer</Name>
+      <Private>False</Private>
+    </ProjectReference>
+  </ItemGroup>
+  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+  <PropertyGroup>
+    <PostBuildEvent>copy "$(TargetPath)" "$(SolutionDir)Assets\Plugins" /Y</PostBuildEvent>
+  </PropertyGroup>
+  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
+       Other similar extension points exist, see Microsoft.Common.targets.
+  <Target Name="BeforeBuild">
+  </Target>
+  <Target Name="AfterBuild">
+  </Target>
+  -->
+</Project>

--- /dev/null
+++ b/KerbalEngineer.Unity/Properties/AssemblyInfo.cs
@@ -1,1 +1,10 @@
+using System.Reflection;
+using System.Runtime.InteropServices;
 
+[assembly: AssemblyTitle("KerbalEngineer.Unity")]
+[assembly: AssemblyProduct("KerbalEngineer.Unity")]
+[assembly: AssemblyCopyright("Copyright © CYBUTEK 2016")]
+[assembly: ComVisible(false)]
+[assembly: Guid("5387bb1e-32b1-4bac-b03f-100570b9554c")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]

--- a/KerbalEngineer.sln
+++ b/KerbalEngineer.sln
@@ -1,9 +1,11 @@
 
 Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 2013
-VisualStudioVersion = 12.0.30110.0
-MinimumVisualStudioVersion = 10.0.40219.1
+# Visual Studio 2015
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer.CSharp.Editor", "KerbalEngineer.CSharp.Editor.csproj", "{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}"
+EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer", "KerbalEngineer\KerbalEngineer.csproj", "{39806613-E0B7-46E0-89A6-A569EC538CBB}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer.Unity", "KerbalEngineer.Unity\KerbalEngineer.Unity.csproj", "{5387BB1E-32B1-4BAC-B03F-100570B9554C}"
 EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -11,10 +13,18 @@
 		Release|Any CPU = Release|Any CPU
 	EndGlobalSection
 	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Release|Any CPU.Build.0 = Release|Any CPU
 		{39806613-E0B7-46E0-89A6-A569EC538CBB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 		{39806613-E0B7-46E0-89A6-A569EC538CBB}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{39806613-E0B7-46E0-89A6-A569EC538CBB}.Release|Any CPU.ActiveCfg = Release|Any CPU
 		{39806613-E0B7-46E0-89A6-A569EC538CBB}.Release|Any CPU.Build.0 = Release|Any CPU
+		{5387BB1E-32B1-4BAC-B03F-100570B9554C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{5387BB1E-32B1-4BAC-B03F-100570B9554C}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{5387BB1E-32B1-4BAC-B03F-100570B9554C}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{5387BB1E-32B1-4BAC-B03F-100570B9554C}.Release|Any CPU.Build.0 = Release|Any CPU
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE

--- a/KerbalEngineer/AppLauncherButton.cs
+++ b/KerbalEngineer/AppLauncherButton.cs
@@ -24,6 +24,7 @@
 
     public class AppLauncherButton : MonoBehaviour
     {
+        private static Texture m_IconTexture;
         private ApplicationLauncherButton m_Button;
 
         /// <summary>
@@ -76,6 +77,23 @@
                 m_Button.Enable();
             }
         }
+        
+        /// <summary>
+        ///     Gets the anchor position for pop-up content.
+        /// </summary>
+        public Vector3 GetAnchor()
+        {
+            if (m_Button == null)
+            {
+                return Vector3.zero;
+            }
+            
+            Vector3 anchor = m_Button.GetAnchor();
+
+            anchor.x -= 3.0f;
+
+            return anchor;
+        }
 
         /// <summary>
         ///     Enables and sets the button to off.
@@ -105,6 +123,12 @@
 
         protected virtual void Awake()
         {
+            // cache icon texture
+            if (m_IconTexture == null && AssetBundleLoader.images != null)
+            {
+                m_IconTexture = AssetBundleLoader.images.LoadAsset<Texture2D>("app-launcher-icon");
+            }
+
             // subscribe event listeners
             GameEvents.onGUIApplicationLauncherReady.Add(OnGUIApplicationLauncherReady);
             GameEvents.onGUIApplicationLauncherUnreadifying.Add(OnGUIApplicationLauncherUnreadifying);
@@ -162,8 +186,7 @@
             // create button
             if (ApplicationLauncher.Instance != null)
             {
-                Texture iconTexture = GameDatabase.Instance.GetTexture("KerbalEngineer/Textures/ToolbarIcon", false);
-                m_Button = ApplicationLauncher.Instance.AddModApplication(OnTrue, OnFalse, OnHover, OnHoverOut, OnEnable, OnDisable, ApplicationLauncher.AppScenes.ALWAYS, iconTexture);
+                m_Button = ApplicationLauncher.Instance.AddModApplication(OnTrue, OnFalse, OnHover, OnHoverOut, OnEnable, OnDisable, ApplicationLauncher.AppScenes.ALWAYS, m_IconTexture);
             }
 
             OnReady();

--- /dev/null
+++ b/KerbalEngineer/AssetBundleLoader.cs
@@ -1,1 +1,41 @@
+namespace KerbalEngineer
+{
+    using UnityEngine;
 
+    [KSPAddon(KSPAddon.Startup.Instantly, false)]
+    public class AssetBundleLoader : MonoBehaviour
+    {
+        private static AssetBundle m_Images;
+        private static AssetBundle m_Prefabs;
+
+        /// <summary>
+        ///     Gets the loaded images asset bundle.
+        /// </summary>
+        public static AssetBundle images
+        {
+            get
+            {
+                return m_Images;
+            }
+        }
+
+        /// <summary>
+        ///     Gets the loaded prefabs asset bundle.
+        /// </summary>
+        public static AssetBundle prefabs
+        {
+            get
+            {
+                return m_Prefabs;
+            }
+        }
+
+        protected virtual void Awake()
+        {
+            string bundlePath = EngineerGlobals.AssemblyPath;
+
+            m_Images = AssetBundle.CreateFromFile(bundlePath + "/images");
+            m_Prefabs = AssetBundle.CreateFromFile(bundlePath + "/prefabs");
+        }
+    }
+}

--- a/KerbalEngineer/Flight/ActionMenu.cs
+++ b/KerbalEngineer/Flight/ActionMenu.cs
@@ -32,7 +32,7 @@
     /// <summary>
     ///     Graphical controller for section interaction in the form of a menu system.
     /// </summary>
-    [KSPAddon(KSPAddon.Startup.Flight, false)]
+    //[KSPAddon(KSPAddon.Startup.Flight, false)]
     public class ActionMenu : MonoBehaviour
     {
         #region Fields

--- a/KerbalEngineer/Flight/DisplayStack.cs
+++ b/KerbalEngineer/Flight/DisplayStack.cs
@@ -121,7 +121,6 @@
             try
             {
                 this.Save();
-                RenderingManager.RemoveFromPostDrawQueue(0, this.Draw);
             }
             catch (Exception ex)
             {
@@ -140,7 +139,6 @@
                 this.windowId = this.GetHashCode();
                 this.InitialiseStyles();
                 this.Load();
-                RenderingManager.AddToPostDrawQueue(0, this.Draw);
                 Logger.Log("ActionMenu->Start");
             }
             catch (Exception ex)
@@ -176,7 +174,7 @@
         /// <summary>
         ///     Called to draw the display stack when the UI is enabled.
         /// </summary>
-        private void Draw()
+        private void OnGUI()
         {
             try
             {

--- /dev/null
+++ b/KerbalEngineer/Flight/FlightAppLauncher.cs
@@ -1,1 +1,106 @@
+namespace KerbalEngineer.Flight
+{
+    using System;
+    using UnityEngine;
 
+    [KSPAddon(KSPAddon.Startup.Flight, false)]
+    public class FlightAppLauncher : AppLauncherButton
+    {
+        private static FlightAppLauncher m_Instance;
+        private GameObject m_MenuObject;
+        private GameObject m_MenuPrefab;
+
+        public static event Action ButtonHover;
+        public static event Action MenuClosed;
+
+        /// <summary>
+        ///     Gets the current instance of the FlightAppLauncher object.
+        /// </summary>
+        public static FlightAppLauncher instance
+        {
+            get
+            {
+                return m_Instance;
+            }
+        }
+
+        protected override void Awake()
+        {
+            base.Awake();
+
+            // set singleton instance
+            m_Instance = this;
+
+            // cache menu prefab
+            if (m_MenuPrefab == null && AssetBundleLoader.prefabs != null)
+            {
+                m_MenuPrefab = AssetBundleLoader.prefabs.LoadAsset<GameObject>("FlightMenu");
+            }
+        }
+
+        protected override void OnFalse()
+        {
+            Close();
+        }
+
+        protected override void OnHover()
+        {
+            Open();
+            ButtonHover?.Invoke();
+        }
+
+        protected override void OnHoverOut()
+        {
+            if (isOn == false)
+            {
+                Close();
+            }
+        }
+
+        protected override void OnTrue()
+        {
+            Open();
+        }
+
+        /// <summary>
+        ///     Closes the menu.
+        /// </summary>
+        private void Close()
+        {
+            if (m_MenuObject == null)
+            {
+                return;
+            }
+
+            if (MenuClosed != null)
+            {
+                MenuClosed();
+            }
+            else
+            {
+                Destroy(m_MenuObject);
+            }
+        }
+
+        /// <summary>
+        ///     Opens the menu.
+        /// </summary>
+        private void Open()
+        {
+            if (m_MenuPrefab == null || m_MenuObject != null)
+            {
+                return;
+            }
+
+            // create object
+            m_MenuObject = Instantiate(m_MenuPrefab, GetAnchor(), Quaternion.identity) as GameObject;
+            if (m_MenuObject == null)
+            {
+                return;
+            }
+
+            // set object as a child of the main canvas
+            m_MenuObject.transform.SetParent(MainCanvasUtil.MainCanvas.transform);
+        }
+    }
+}

--- a/KerbalEngineer/Flight/FlightEngineerCore.cs
+++ b/KerbalEngineer/Flight/FlightEngineerCore.cs
@@ -113,6 +113,11 @@
         {
             get
             {
+                if (MainCanvasUtil.MainCanvas.enabled == false)
+                {
+                    return false;
+                }
+
                 if (isCareerMode)
                 {
                     if (isKerbalLimited && FlightGlobals.ActiveVessel.GetVesselCrew().Exists(c => c.experienceTrait.TypeName == "Engineer"))

--- a/KerbalEngineer/KerbalEngineer.csproj
+++ b/KerbalEngineer/KerbalEngineer.csproj
@@ -34,22 +34,25 @@
     <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
   </PropertyGroup>
   <ItemGroup>
+    <Compile Include="AppLauncherButton.cs" />
+    <Compile Include="AssetBundleLoader.cs" />
     <Compile Include="Control\IControlPanel.cs" />
     <Compile Include="Control\Panels\BuildOverlayPanel.cs" />
     <Compile Include="Control\Panels\BuildEngineerPanel.cs" />
     <Compile Include="Editor\BuildAdvanced.cs" />
+    <Compile Include="Editor\BuildAppLauncher.cs" />
     <Compile Include="Editor\BuildOverlay.cs" />
     <Compile Include="CelestialBodies.cs" />
     <Compile Include="Editor\BuildOverlayPartInfo.cs" />
     <Compile Include="Editor\BuildOverlayResources.cs" />
     <Compile Include="Editor\BuildOverlayVessel.cs" />
-    <Compile Include="Editor\BuildToolbar.cs" />
     <Compile Include="Editor\PartInfoItem.cs" />
     <Compile Include="Editor\ResourceInfoItem.cs" />
     <Compile Include="Extensions\FloatExtensions.cs" />
     <Compile Include="Extensions\OrbitExtensions.cs" />
     <Compile Include="Extensions\StringExtensions.cs" />
     <Compile Include="Flight\ActionMenuGui.cs" />
+    <Compile Include="Flight\FlightAppLauncher.cs" />
     <Compile Include="Flight\Presets\Preset.cs" />
     <Compile Include="Flight\Readouts\Miscellaneous\SystemTime.cs" />
     <Compile Include="Flight\Readouts\Miscellaneous\VectoredThrustToggle.cs" />

 Binary files /dev/null and b/Output/KerbalEngineer/KerbalEngineer differ
 Binary files /dev/null and b/Output/KerbalEngineer/KerbalEngineer.Unity.dll differ
 Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ
--- /dev/null
+++ b/Output/KerbalEngineer/KerbalEngineer.manifest
@@ -1,1 +1,10 @@
+ManifestFileVersion: 0
+AssetBundleManifest:
+  AssetBundleInfos:
+    Info_0:
+      Name: images
+      Dependencies: {}
+    Info_1:
+      Name: prefabs
+      Dependencies: {}
 

--- a/Output/KerbalEngineer/KerbalEngineer.version
+++ b/Output/KerbalEngineer/KerbalEngineer.version
@@ -11,8 +11,8 @@
 	"KSP_VERSION":
 	{
 		"MAJOR":1,
-		"MINOR":0,
-		"PATCH":5
+		"MINOR":1,
+		"PATCH":0
 	}
 }
 

 Binary files a/Output/KerbalEngineer/Textures/ToolbarIcon.png and /dev/null differ
 Binary files /dev/null and b/Output/KerbalEngineer/images differ
--- /dev/null
+++ b/Output/KerbalEngineer/images.manifest
@@ -1,1 +1,21 @@
+ManifestFileVersion: 0
+CRC: 2833314722
+Hashes:
+  AssetFileHash:
+    serializedVersion: 2
+    Hash: b45648c25b082800bed1fc56179dfff5
+  TypeTreeHash:
+    serializedVersion: 2
+    Hash: 00ffc586b3c4c12c72c7fed589b81235
+HashAppended: 0
+ClassTypes:
+- Class: 28
+  Script: {instanceID: 0}
+- Class: 213
+  Script: {instanceID: 0}
+Assets:
+- Assets/Images/ui-drop-down.psd
+- Assets/Images/app-launcher-icon.psd
+- Assets/Images/flight-menu-background.psd
+Dependencies: []
 

 Binary files /dev/null and b/Output/KerbalEngineer/prefabs differ
--- /dev/null
+++ b/Output/KerbalEngineer/prefabs.manifest
@@ -1,1 +1,47 @@
+ManifestFileVersion: 0
+CRC: 2067172977
+Hashes:
+  AssetFileHash:
+    serializedVersion: 2
+    Hash: 8d52da3e0a65874a41c225bd367499c6
+  TypeTreeHash:
+    serializedVersion: 2
+    Hash: 7225837fc006179772eb644685ace9cf
+HashAppended: 0
+ClassTypes:
+- Class: 1
+  Script: {instanceID: 0}
+- Class: 21
+  Script: {instanceID: 0}
+- Class: 28
+  Script: {instanceID: 0}
+- Class: 48
+  Script: {instanceID: 0}
+- Class: 114
+  Script: {fileID: 1741964061, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
+- Class: 114
+  Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
+- Class: 114
+  Script: {fileID: 1679637790, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
+- Class: 114
+  Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
+- Class: 114
+  Script: {fileID: 2109663825, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
+- Class: 114
+  Script: {fileID: 1297475563, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
+- Class: 114
+  Script: {fileID: 2019631361, guid: a3a55138b08428847a08c7b48fe72efe, type: 3}
+- Class: 115
+  Script: {instanceID: 0}
+- Class: 128
+  Script: {instanceID: 0}
+- Class: 222
+  Script: {instanceID: 0}
+- Class: 224
+  Script: {instanceID: 0}
+- Class: 225
+  Script: {instanceID: 0}
+Assets:
+- Assets/Prefabs/FlightMenu.prefab
+Dependencies: []
 

--- a/ProjectSettings/ClusterInputManager.asset
+++ /dev/null
@@ -1,7 +1,1 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!236 &1
-ClusterInputManager:
-  m_ObjectHideFlags: 0
-  m_Inputs: []
 

--- a/ProjectSettings/DynamicsManager.asset
+++ b/ProjectSettings/DynamicsManager.asset
@@ -4,11 +4,11 @@
 PhysicsManager:
   m_ObjectHideFlags: 0
   serializedVersion: 2
-  m_Gravity: {x: 0, y: -9.81, z: 0}
+  m_Gravity: {x: 0, y: -9.81000042, z: 0}
   m_DefaultMaterial: {fileID: 0}
   m_BounceThreshold: 2
-  m_SleepThreshold: 0.005
-  m_DefaultContactOffset: 0.01
+  m_SleepThreshold: .00499999989
+  m_DefaultContactOffset: .00999999978
   m_SolverIterationCount: 6
   m_QueriesHitTriggers: 1
   m_EnableAdaptiveForce: 0

--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -4,7 +4,5 @@
 EditorBuildSettings:
   m_ObjectHideFlags: 0
   serializedVersion: 2
-  m_Scenes:
-  - enabled: 1
-    path: Assets/Scenes/Scene-Main.unity
+  m_Scenes: []
 

--- a/ProjectSettings/GraphicsSettings.asset
+++ b/ProjectSettings/GraphicsSettings.asset
@@ -3,7 +3,7 @@
 --- !u!30 &1
 GraphicsSettings:
   m_ObjectHideFlags: 0
-  serializedVersion: 5
+  serializedVersion: 4
   m_Deferred:
     m_Mode: 1
     m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
@@ -21,17 +21,14 @@
   - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
   - {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0}
   m_PreloadedShaders: []
-  m_ShaderSettings:
-    useScreenSpaceShadows: 1
-  m_BuildTargetShaderSettings: []
   m_LightmapStripping: 0
-  m_FogStripping: 0
   m_LightmapKeepPlain: 1
   m_LightmapKeepDirCombined: 1
   m_LightmapKeepDirSeparate: 1
   m_LightmapKeepDynamicPlain: 1
   m_LightmapKeepDynamicDirCombined: 1
   m_LightmapKeepDynamicDirSeparate: 1
+  m_FogStripping: 0
   m_FogKeepLinear: 1
   m_FogKeepExp: 1
   m_FogKeepExp2: 1

--- a/ProjectSettings/InputManager.asset
+++ b/ProjectSettings/InputManager.asset
@@ -14,7 +14,7 @@
     altNegativeButton: a
     altPositiveButton: d
     gravity: 3
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 3
     snap: 1
     invert: 0
@@ -30,7 +30,7 @@
     altNegativeButton: s
     altPositiveButton: w
     gravity: 3
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 3
     snap: 1
     invert: 0
@@ -46,7 +46,7 @@
     altNegativeButton: 
     altPositiveButton: mouse 0
     gravity: 1000
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 1000
     snap: 0
     invert: 0
@@ -62,7 +62,7 @@
     altNegativeButton: 
     altPositiveButton: mouse 1
     gravity: 1000
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 1000
     snap: 0
     invert: 0
@@ -78,7 +78,7 @@
     altNegativeButton: 
     altPositiveButton: mouse 2
     gravity: 1000
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 1000
     snap: 0
     invert: 0
@@ -94,7 +94,7 @@
     altNegativeButton: 
     altPositiveButton: 
     gravity: 1000
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 1000
     snap: 0
     invert: 0
@@ -111,7 +111,7 @@
     altPositiveButton: 
     gravity: 0
     dead: 0
-    sensitivity: 0.1
+    sensitivity: .100000001
     snap: 0
     invert: 0
     type: 1
@@ -127,7 +127,7 @@
     altPositiveButton: 
     gravity: 0
     dead: 0
-    sensitivity: 0.1
+    sensitivity: .100000001
     snap: 0
     invert: 0
     type: 1
@@ -143,7 +143,7 @@
     altPositiveButton: 
     gravity: 0
     dead: 0
-    sensitivity: 0.1
+    sensitivity: .100000001
     snap: 0
     invert: 0
     type: 1
@@ -158,7 +158,7 @@
     altNegativeButton: 
     altPositiveButton: 
     gravity: 0
-    dead: 0.19
+    dead: .189999998
     sensitivity: 1
     snap: 0
     invert: 0
@@ -174,7 +174,7 @@
     altNegativeButton: 
     altPositiveButton: 
     gravity: 0
-    dead: 0.19
+    dead: .189999998
     sensitivity: 1
     snap: 0
     invert: 1
@@ -190,7 +190,7 @@
     altNegativeButton: 
     altPositiveButton: 
     gravity: 1000
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 1000
     snap: 0
     invert: 0
@@ -206,7 +206,7 @@
     altNegativeButton: 
     altPositiveButton: 
     gravity: 1000
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 1000
     snap: 0
     invert: 0
@@ -222,7 +222,7 @@
     altNegativeButton: 
     altPositiveButton: 
     gravity: 1000
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 1000
     snap: 0
     invert: 0
@@ -238,7 +238,7 @@
     altNegativeButton: 
     altPositiveButton: 
     gravity: 1000
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 1000
     snap: 0
     invert: 0
@@ -254,7 +254,7 @@
     altNegativeButton: 
     altPositiveButton: joystick button 0
     gravity: 1000
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 1000
     snap: 0
     invert: 0
@@ -270,7 +270,7 @@
     altNegativeButton: 
     altPositiveButton: space
     gravity: 1000
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 1000
     snap: 0
     invert: 0
@@ -286,7 +286,7 @@
     altNegativeButton: 
     altPositiveButton: joystick button 1
     gravity: 1000
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 1000
     snap: 0
     invert: 0

--- a/ProjectSettings/Physics2DSettings.asset
+++ b/ProjectSettings/Physics2DSettings.asset
@@ -4,20 +4,20 @@
 Physics2DSettings:
   m_ObjectHideFlags: 0
   serializedVersion: 2
-  m_Gravity: {x: 0, y: -9.81}
+  m_Gravity: {x: 0, y: -9.81000042}
   m_DefaultMaterial: {fileID: 0}
   m_VelocityIterations: 8
   m_PositionIterations: 3
   m_VelocityThreshold: 1
-  m_MaxLinearCorrection: 0.2
+  m_MaxLinearCorrection: .200000003
   m_MaxAngularCorrection: 8
   m_MaxTranslationSpeed: 100
   m_MaxRotationSpeed: 360
-  m_MinPenetrationForPenalty: 0.01
-  m_BaumgarteScale: 0.2
-  m_BaumgarteTimeOfImpactScale: 0.75
-  m_TimeToSleep: 0.5
-  m_LinearSleepTolerance: 0.01
+  m_MinPenetrationForPenalty: .00999999978
+  m_BaumgarteScale: .200000003
+  m_BaumgarteTimeOfImpactScale: .75
+  m_TimeToSleep: .5
+  m_LinearSleepTolerance: .00999999978
   m_AngularSleepTolerance: 2
   m_QueriesHitTriggers: 1
   m_QueriesStartInColliders: 1

--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -3,18 +3,18 @@
 --- !u!129 &1
 PlayerSettings:
   m_ObjectHideFlags: 0
-  serializedVersion: 8
+  serializedVersion: 7
   AndroidProfiler: 0
   defaultScreenOrientation: 4
   targetDevice: 2
+  targetResolution: 0
   useOnDemandResources: 0
   accelerometerFrequency: 60
-  companyName: CYBUTEK Solutions
-  productName: KerbalEngineer
+  companyName: DefaultCompany
+  productName: New Unity Project
   defaultCursor: {fileID: 0}
   cursorHotspot: {x: 0, y: 0}
   m_ShowUnitySplashScreen: 1
-  m_VirtualRealitySplashScreen: {fileID: 0}
   defaultScreenWidth: 1024
   defaultScreenHeight: 768
   defaultScreenWidthWeb: 960
@@ -37,7 +37,7 @@
   useOSAutorotation: 1
   use32BitDisplayBuffer: 1
   disableDepthAndStencilBuffers: 0
-  defaultIsFullScreen: 0
+  defaultIsFullScreen: 1
   defaultIsNativeResolution: 1
   runInBackground: 0
   captureSingleScreen: 0
@@ -56,19 +56,15 @@
   xboxEnableKinectAutoTracking: 0
   xboxEnableFitness: 0
   visibleInBackground: 0
-  allowFullscreenSwitch: 1
   macFullscreenMode: 2
   d3d9FullscreenMode: 1
   d3d11FullscreenMode: 1
   xboxSpeechDB: 0
   xboxEnableHeadOrientation: 0
   xboxEnableGuest: 0
-  xboxEnablePIXSampling: 0
   n3dsDisableStereoscopicView: 0
   n3dsEnableSharedListOpt: 1
   n3dsEnableVSync: 0
-  uiUse16BitDepthBuffer: 0
-  ignoreAlphaClear: 0
   xboxOneResolution: 0
   ps3SplashScreen: {fileID: 0}
   videoMemoryForVertexBuffers: 0
@@ -96,7 +92,7 @@
   metroEnableLowLatencyPresentationAPI: 0
   xboxOneDisableKinectGpuReservation: 0
   virtualRealitySupported: 0
-  productGUID: d4b9966657a10f244b36c2bf33b7aaf5
+  productGUID: affd9915876e7bc42a4bf20f2a215263
   AndroidBundleVersionCode: 1
   AndroidMinSdkVersion: 9
   AndroidPreferredInstallLocation: 1
@@ -133,10 +129,6 @@
   iPadHighResPortraitSplashScreen: {fileID: 0}
   iPadLandscapeSplashScreen: {fileID: 0}
   iPadHighResLandscapeSplashScreen: {fileID: 0}
-  appleTVSplashScreen: {fileID: 0}
-  tvOSSmallIconLayers: []
-  tvOSLargeIconLayers: []
-  tvOSTopShelfImageLayers: []
   iOSLaunchScreenType: 0
   iOSLaunchScreenPortrait: {fileID: 0}
   iOSLaunchScreenLandscape: {fileID: 0}
@@ -169,13 +161,7 @@
     banner: {fileID: 0}
   androidGamepadSupportLevel: 0
   resolutionDialogBanner: {fileID: 0}
-  m_BuildTargetIcons:
-  - m_BuildTarget: 
-    m_Icons:
-    - serializedVersion: 2
-      m_Icon: {fileID: 0}
-      m_Width: 128
-      m_Height: 128
+  m_BuildTargetIcons: []
   m_BuildTargetBatching: []
   m_BuildTargetGraphicsAPIs: []
   webPlayerTemplate: APPLICATION:Default
@@ -270,12 +256,9 @@
   playerPrefsSupport: 0
   ps4ReprojectionSupport: 0
   ps4UseAudio3dBackend: 0
-  ps4SocialScreenEnabled: 0
   ps4Audio3dVirtualSpeakerCount: 14
   ps4attribCpuUsage: 0
-  ps4PatchPkgPath: 
-  ps4PatchLatestPkgPath: 
-  ps4PatchChangeinfoPath: 
+  ps4SocialScreenEnabled: 0
   ps4attribUserManagement: 0
   ps4attribMoveSupport: 0
   ps4attrib3DSupport: 0
@@ -331,15 +314,56 @@
   psmSplashimage: {fileID: 0}
   spritePackerPolicy: 
   scriptingDefineSymbols: {}
-  metroPackageName: KerbalEngineer-Unity
+  metroPackageName: New Unity Project
+  metroPackageLogo: 
+  metroPackageLogo140: 
+  metroPackageLogo180: 
+  metroPackageLogo240: 
   metroPackageVersion: 
   metroCertificatePath: 
   metroCertificatePassword: 
   metroCertificateSubject: 
   metroCertificateIssuer: 
   metroCertificateNotAfter: 0000000000000000
-  metroApplicationDescription: KerbalEngineer-Unity
-  wsaImages: {}
+  metroApplicationDescription: New Unity Project
+  metroStoreTileLogo80: 
+  metroStoreTileLogo: 
+  metroStoreTileLogo140: 
+  metroStoreTileLogo180: 
+  metroStoreTileWideLogo80: 
+  metroStoreTileWideLogo: 
+  metroStoreTileWideLogo140: 
+  metroStoreTileWideLogo180: 
+  metroStoreTileSmallLogo80: 
+  metroStoreTileSmallLogo: 
+  metroStoreTileSmallLogo140: 
+  metroStoreTileSmallLogo180: 
+  metroStoreSmallTile80: 
+  metroStoreSmallTile: 
+  metroStoreSmallTile140: 
+  metroStoreSmallTile180: 
+  metroStoreLargeTile80: 
+  metroStoreLargeTile: 
+  metroStoreLargeTile140: 
+  metroStoreLargeTile180: 
+  metroStoreSplashScreenImage: 
+  metroStoreSplashScreenImage140: 
+  metroStoreSplashScreenImage180: 
+  metroPhoneAppIcon: 
+  metroPhoneAppIcon140: 
+  metroPhoneAppIcon240: 
+  metroPhoneSmallTile: 
+  metroPhoneSmallTile140: 
+  metroPhoneSmallTile240: 
+  metroPhoneMediumTile: 
+  metroPhoneMediumTile140: 
+  metroPhoneMediumTile240: 
+  metroPhoneWideTile: 
+  metroPhoneWideTile140: 
+  metroPhoneWideTile240: 
+  metroPhoneSplashScreenImage: 
+  metroPhoneSplashScreenImage140: 
+  metroPhoneSplashScreenImage240: 
   metroTileShortName: 
   metroCommandLineArgsFile: 
   metroTileShowName: 0
@@ -348,10 +372,9 @@
   metroWideTileShowName: 0
   metroDefaultTileSize: 1
   metroTileForegroundText: 1
-  metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
-  metroSplashScreenBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628,
-    a: 1}
-  metroSplashScreenUseBackgroundColor: 1
+  metroTileBackgroundColor: {r: 0, g: 0, b: 0, a: 1}
+  metroSplashScreenBackgroundColor: {r: 0, g: 0, b: 0, a: 1}
+  metroSplashScreenUseBackgroundColor: 0
   platformCapabilities: {}
   metroFTAName: 
   metroFTAFileTypes: []
@@ -419,6 +442,7 @@
   - Android::ScriptingBackend
   - Metro::ScriptingBackend
   - Standalone::ScriptingBackend
+  - WP8::ScriptingBackend
   - WebGL::ScriptingBackend
   - WebGL::audioCompressionFormat
   - WebGL::exceptionSupport
@@ -427,12 +451,10 @@
   - iOS::Architecture
   - iOS::EnableIncrementalBuildSupportForIl2cpp
   - iOS::ScriptingBackend
-  - tvOS::Architecture
-  - tvOS::EnableIncrementalBuildSupportForIl2cpp
-  - tvOS::ScriptingBackend
   Android::ScriptingBackend: 0
   Metro::ScriptingBackend: 2
   Standalone::ScriptingBackend: 0
+  WP8::ScriptingBackend: 2
   WebGL::ScriptingBackend: 1
   WebGL::audioCompressionFormat: 4
   WebGL::exceptionSupport: 1
@@ -441,9 +463,6 @@
   iOS::Architecture: 2
   iOS::EnableIncrementalBuildSupportForIl2cpp: 1
   iOS::ScriptingBackend: 1
-  tvOS::Architecture: 1
-  tvOS::EnableIncrementalBuildSupportForIl2cpp: 0
-  tvOS::ScriptingBackend: 1
   boolPropertyNames:
   - WebGL::analyzeBuildSize
   - WebGL::dataCaching
@@ -460,6 +479,7 @@
   WebGL::emscriptenArgs: 
   WebGL::template: APPLICATION:Default
   additionalIl2CppArgs::additionalIl2CppArgs: 
+  firstStreamedSceneWithResources: 0
   cloudProjectId: 
   projectName: 
   organizationId: 

--- a/ProjectSettings/ProjectVersion.txt
+++ b/ProjectSettings/ProjectVersion.txt
@@ -1,3 +1,3 @@
-m_EditorVersion: 5.3.3p2
+m_EditorVersion: 5.2.4f1
 m_StandardAssetsVersion: 0
 

--- a/ProjectSettings/QualitySettings.asset
+++ b/ProjectSettings/QualitySettings.asset
@@ -15,8 +15,8 @@
     shadowCascades: 1
     shadowDistance: 15
     shadowNearPlaneOffset: 2
-    shadowCascade2Split: 0.33333334
-    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+    shadowCascade2Split: .333333343
+    shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
     blendWeights: 1
     textureQuality: 1
     anisotropicTextures: 0
@@ -26,11 +26,9 @@
     realtimeReflectionProbes: 0
     billboardsFaceCameraPosition: 0
     vSyncCount: 0
-    lodBias: 0.3
+    lodBias: .300000012
     maximumLODLevel: 0
     particleRaycastBudget: 4
-    asyncUploadTimeSlice: 2
-    asyncUploadBufferSize: 4
     excludedTargetPlatforms: []
   - serializedVersion: 2
     name: Fast
@@ -41,8 +39,8 @@
     shadowCascades: 1
     shadowDistance: 20
     shadowNearPlaneOffset: 2
-    shadowCascade2Split: 0.33333334
-    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+    shadowCascade2Split: .333333343
+    shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
     blendWeights: 2
     textureQuality: 0
     anisotropicTextures: 0
@@ -52,11 +50,9 @@
     realtimeReflectionProbes: 0
     billboardsFaceCameraPosition: 0
     vSyncCount: 0
-    lodBias: 0.4
+    lodBias: .400000006
     maximumLODLevel: 0
     particleRaycastBudget: 16
-    asyncUploadTimeSlice: 2
-    asyncUploadBufferSize: 4
     excludedTargetPlatforms: []
   - serializedVersion: 2
     name: Simple
@@ -67,8 +63,8 @@
     shadowCascades: 1
     shadowDistance: 20
     shadowNearPlaneOffset: 2
-    shadowCascade2Split: 0.33333334
-    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+    shadowCascade2Split: .333333343
+    shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
     blendWeights: 2
     textureQuality: 0
     anisotropicTextures: 1
@@ -78,11 +74,9 @@
     realtimeReflectionProbes: 0
     billboardsFaceCameraPosition: 0
     vSyncCount: 0
-    lodBias: 0.7
+    lodBias: .699999988
     maximumLODLevel: 0
     particleRaycastBudget: 64
-    asyncUploadTimeSlice: 2
-    asyncUploadBufferSize: 4
     excludedTargetPlatforms: []
   - serializedVersion: 2
     name: Good
@@ -93,8 +87,8 @@
     shadowCascades: 2
     shadowDistance: 40
     shadowNearPlaneOffset: 2
-    shadowCascade2Split: 0.33333334
-    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+    shadowCascade2Split: .333333343
+    shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
     blendWeights: 2
     textureQuality: 0
     anisotropicTextures: 1
@@ -107,8 +101,6 @@
     lodBias: 1
     maximumLODLevel: 0
     particleRaycastBudget: 256
-    asyncUploadTimeSlice: 2
-    asyncUploadBufferSize: 4
     excludedTargetPlatforms: []
   - serializedVersion: 2
     name: Beautiful
@@ -119,8 +111,8 @@
     shadowCascades: 2
     shadowDistance: 70
     shadowNearPlaneOffset: 2
-    shadowCascade2Split: 0.33333334
-    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+    shadowCascade2Split: .333333343
+    shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
     blendWeights: 4
     textureQuality: 0
     anisotropicTextures: 2
@@ -133,8 +125,6 @@
     lodBias: 1.5
     maximumLODLevel: 0
     particleRaycastBudget: 1024
-    asyncUploadTimeSlice: 2
-    asyncUploadBufferSize: 4
     excludedTargetPlatforms: []
   - serializedVersion: 2
     name: Fantastic
@@ -145,8 +135,8 @@
     shadowCascades: 4
     shadowDistance: 150
     shadowNearPlaneOffset: 2
-    shadowCascade2Split: 0.33333334
-    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+    shadowCascade2Split: .333333343
+    shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
     blendWeights: 4
     textureQuality: 0
     anisotropicTextures: 2
@@ -159,8 +149,6 @@
     lodBias: 2
     maximumLODLevel: 0
     particleRaycastBudget: 4096
-    asyncUploadTimeSlice: 2
-    asyncUploadBufferSize: 4
     excludedTargetPlatforms: []
   m_PerPlatformDefaultQuality:
     Android: 2
@@ -177,10 +165,9 @@
     WP8: 5
     Web: 5
     WebGL: 3
-    WiiU: 5
+    Wii U: 5
     Windows Store Apps: 5
     XBOX360: 5
     XboxOne: 5
     iPhone: 2
-    tvOS: 5
 

--- a/ProjectSettings/TimeManager.asset
+++ b/ProjectSettings/TimeManager.asset
@@ -3,7 +3,7 @@
 --- !u!5 &1
 TimeManager:
   m_ObjectHideFlags: 0
-  Fixed Timestep: 0.02
-  Maximum Allowed Timestep: 0.33333334
+  Fixed Timestep: .0199999996
+  Maximum Allowed Timestep: .333333343
   m_TimeScale: 1
 

--- /dev/null
+++ b/ProjectSettings/UnityAnalyticsManager.asset
@@ -1,1 +1,11 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!303 &1
+UnityAnalyticsManager:
+  m_ObjectHideFlags: 0
+  m_Enabled: 0
+  m_InitializeOnStartup: 1
+  m_TestMode: 0
+  m_TestEventUrl: 
+  m_TestConfigUrl: 
 

--- a/ProjectSettings/UnityConnectSettings.asset
+++ /dev/null
@@ -1,15 +1,1 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!310 &1
-UnityConnectSettings:
-  m_ObjectHideFlags: 0
-  UnityPurchasingSettings:
-    m_Enabled: 0
-    m_TestMode: 0
-  UnityAnalyticsSettings:
-    m_Enabled: 0
-    m_InitializeOnStartup: 1
-    m_TestMode: 0
-    m_TestEventUrl: 
-    m_TestConfigUrl: 
 

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 Binary files /dev/null and b/Publishing/CurseLogo.psd differ