Implemented the 'Show Engineer' and 'Control Bar' buttons in the flight menu.
Implemented the 'Show Engineer' and 'Control Bar' buttons in the flight menu.

 Binary files a/Assets/Plugins/KerbalEngineer.Unity.dll and b/Assets/Plugins/KerbalEngineer.Unity.dll differ
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// //
// Kerbal Engineer Redux // Kerbal Engineer Redux
// //
// Copyright (C) 2016 CYBUTEK // Copyright (C) 2016 CYBUTEK
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
// //
   
namespace KerbalEngineer.Unity.Flight namespace KerbalEngineer.Unity.Flight
{ {
using KerbalEngineer.Flight; using KerbalEngineer.Flight;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
  using UnityEngine.UI;
   
public class FlightEngineerMenu : CanvasGroupFader, IPointerEnterHandler, IPointerExitHandler public class FlightEngineerMenu : CanvasGroupFader, IPointerEnterHandler, IPointerExitHandler
{ {
  [SerializeField]
  private Toggle m_ShowEngineerToggle;
   
  [SerializeField]
  private Toggle m_ControlBarToggle;
   
[SerializeField] [SerializeField]
private float m_FastFadeDuration = 0.2f; private float m_FastFadeDuration = 0.2f;
   
[SerializeField] [SerializeField]
private float m_SlowFadeDuration = 1.0f; private float m_SlowFadeDuration = 1.0f;
   
  /// <summary>
  /// Gets or sets the visibility of the control bar.
  /// </summary>
  public bool controlBar
  {
  get
  {
  if (DisplayStack.Instance != null)
  {
  return DisplayStack.Instance.ShowControlBar;
  }
   
  return true;
  }
  set
  {
  if (DisplayStack.Instance != null)
  {
  DisplayStack.Instance.ShowControlBar = value;
  }
  }
  }
   
  /// <summary>
  /// Gets or sets the visibility of the flight engineer display stack.
  /// </summary>
  public bool showEngineer
  {
  get
  {
  if (DisplayStack.Instance != null)
  {
  return DisplayStack.Instance.Hidden == false;
  }
   
  return true;
  }
  set
  {
  if (DisplayStack.Instance != null)
  {
  DisplayStack.Instance.Hidden = !value;
  }
  }
  }
   
public void OnPointerEnter(PointerEventData eventData) public void OnPointerEnter(PointerEventData eventData)
{ {
FadeIn(); FadeIn();
} }
   
public void OnPointerExit(PointerEventData eventData) public void OnPointerExit(PointerEventData eventData)
{ {
// slow-fade out if the application launcher button is off // slow-fade out if the application launcher button is off
if (FlightAppLauncher.instance != null && FlightAppLauncher.instance.isOn == false) if (FlightAppLauncher.instance != null && FlightAppLauncher.instance.isOn == false)
{ {
FadeTo(0.0f, m_SlowFadeDuration, Destroy); FadeTo(0.0f, m_SlowFadeDuration, Destroy);
} }
} }
   
protected override void Awake() protected override void Awake()
{ {
base.Awake(); base.Awake();
   
// subscribe events // subscribe events
FlightAppLauncher.MenuClosed += MenuClosed; FlightAppLauncher.MenuClosed += MenuClosed;
FlightAppLauncher.ButtonHover += ButtonHover; FlightAppLauncher.ButtonHover += ButtonHover;
} }
   
protected virtual void OnDestroy() protected virtual void OnDestroy()
{ {
// unsubscribe events // unsubscribe events
FlightAppLauncher.MenuClosed -= MenuClosed; FlightAppLauncher.MenuClosed -= MenuClosed;
FlightAppLauncher.ButtonHover -= ButtonHover; FlightAppLauncher.ButtonHover -= ButtonHover;
} }
   
protected virtual void OnEnable() protected virtual void OnEnable()
{ {
// set starting alpha to zero and fade in // set starting alpha to zero and fade in
SetAlpha(0.0f); SetAlpha(0.0f);
FadeIn(); FadeIn();
} }
   
  protected virtual void Start()
  {
  DisplayStackToggles();
  }
   
/// <summary> /// <summary>
/// Called when the application launcher button is hovered over. /// Called when the application launcher button is hovered over.
/// </summary> /// </summary>
private void ButtonHover() private void ButtonHover()
{ {
FadeIn(); FadeIn();
} }
   
/// <summary> /// <summary>
/// Destroys the game object. /// Destroys the game object.
/// </summary> /// </summary>
private void Destroy() private void Destroy()
{ {
// disable game object first due to an issue within unity 5.2.4f1 that shows a single frame at full opaque alpha just before destruction // disable game object first due to an issue within unity 5.2.4f1 that shows a single frame at full opaque alpha just before destruction
gameObject.SetActive(false); gameObject.SetActive(false);
Destroy(gameObject); Destroy(gameObject);
} }
   
  /// <summary>
  /// Called when the display stack has loaded its settings.
  /// </summary>
  private void DisplayStackToggles()
  {
  if (DisplayStack.Instance == null)
  {
  return;
  }
   
  SetToggle(m_ShowEngineerToggle, DisplayStack.Instance.Hidden == false);
  SetToggle(m_ControlBarToggle, DisplayStack.Instance.ShowControlBar);
  }
   
private void FadeIn() private void FadeIn()
{ {
FadeTo(1.0f, m_FastFadeDuration); FadeTo(1.0f, m_FastFadeDuration);
} }
   
private void MenuClosed() private void MenuClosed()
{ {
FadeTo(0.0f, m_FastFadeDuration, Destroy); FadeTo(0.0f, m_FastFadeDuration, Destroy);
} }
   
  private void SetToggle(Toggle toggle, bool state)
  {
  if (toggle != null)
  {
  toggle.isOn = state;
  }
  }
} }
} }
namespace KerbalEngineer.Flight namespace KerbalEngineer.Flight
{ {
using System; using System;
using UnityEngine; using UnityEngine;
   
[KSPAddon(KSPAddon.Startup.Flight, false)] [KSPAddon(KSPAddon.Startup.Flight, false)]
public class FlightAppLauncher : AppLauncherButton public class FlightAppLauncher : AppLauncherButton
{ {
private static FlightAppLauncher m_Instance; private static FlightAppLauncher m_Instance;
private GameObject m_MenuObject; private GameObject m_MenuObject;
private GameObject m_MenuPrefab; private GameObject m_MenuPrefab;
   
public static event Action ButtonHover; public static event Action ButtonHover;
public static event Action MenuClosed; public static event Action MenuClosed;
   
/// <summary> /// <summary>
/// Gets the current instance of the FlightAppLauncher object. /// Gets the current instance of the FlightAppLauncher object.
/// </summary> /// </summary>
public static FlightAppLauncher instance public static FlightAppLauncher instance
{ {
get get
{ {
return m_Instance; return m_Instance;
} }
} }
   
protected override void Awake() protected override void Awake()
{ {
base.Awake(); base.Awake();
   
// set singleton instance // set singleton instance
m_Instance = this; m_Instance = this;
   
// cache menu prefab // cache menu prefab
if (m_MenuPrefab == null && AssetBundleLoader.prefabs != null) if (m_MenuPrefab == null && AssetBundleLoader.prefabs != null)
{ {
m_MenuPrefab = AssetBundleLoader.prefabs.LoadAsset<GameObject>("flight-menu"); m_MenuPrefab = AssetBundleLoader.prefabs.LoadAsset<GameObject>("FlightMenu");
} }
} }
   
protected override void OnFalse() protected override void OnFalse()
{ {
Close(); Close();
} }
   
protected override void OnHover() protected override void OnHover()
{ {
Open(); Open();
ButtonHover?.Invoke(); ButtonHover?.Invoke();
} }
   
protected override void OnHoverOut() protected override void OnHoverOut()
{ {
if (isOn == false) if (isOn == false)
{ {
Close(); Close();
} }
} }
   
protected override void OnTrue() protected override void OnTrue()
{ {
Open(); Open();
} }
   
/// <summary> /// <summary>
/// Closes the menu. /// Closes the menu.
/// </summary> /// </summary>
private void Close() private void Close()
{ {
if (m_MenuObject == null) if (m_MenuObject == null)
{ {
return; return;
} }
   
if (MenuClosed != null) if (MenuClosed != null)
{ {
MenuClosed(); MenuClosed();
} }
else else
{ {
Destroy(m_MenuObject); Destroy(m_MenuObject);
} }
} }
   
/// <summary> /// <summary>
/// Opens the menu. /// Opens the menu.
/// </summary> /// </summary>
private void Open() private void Open()
{ {
if (m_MenuPrefab == null || m_MenuObject != null) if (m_MenuPrefab == null || m_MenuObject != null)
{ {
return; return;
} }
   
// create object // create object
m_MenuObject = Instantiate(m_MenuPrefab, GetAnchor(), Quaternion.identity) as GameObject; m_MenuObject = Instantiate(m_MenuPrefab, GetAnchor(), Quaternion.identity) as GameObject;
if (m_MenuObject == null) if (m_MenuObject == null)
{ {
return; return;
} }
   
// set object as a child of the main canvas // set object as a child of the main canvas
m_MenuObject.transform.SetParent(MainCanvasUtil.MainCanvas.transform); m_MenuObject.transform.SetParent(MainCanvasUtil.MainCanvas.transform);
} }
} }
} }
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Info_1:  
Name: images  
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{ {
"NAME":"Kerbal Engineer Redux", "NAME":"Kerbal Engineer Redux",
"URL":"http://ksp-avc.cybutek.net/version.php?id=6", "URL":"http://ksp-avc.cybutek.net/version.php?id=6",
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"MINOR":0, "MINOR":0,
"PATCH":19, "PATCH":19,
"BUILD":4 "BUILD":4
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} }
   
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