Fixed the Application Launcher button in the VAB/SPH by making use of the new AppLauncherButton wrapper class.
--- a/Documents/CHANGES.txt
+++ b/Documents/CHANGES.txt
@@ -1,3 +1,15 @@
+ Changed: Thermal flux is now correctly indicated in kilowatts.
+
+1.0.19.4, 12-02-16
+ Fixed: Only 'STAGE_STACK_FLOW' and 'STAGE_STACK_FLOW_BALANCE' resources include surface mounted parts as fuel targets.
+ Fixed: Fairing mass being doubled in the VAB (removed workaround for a KSP bug which has been fixed).
+
+1.0.19.3, 09-02-16
+ Fixed: Fuel cross-feed from surface attached parts.
+
+1.0.19.2, 19-11-15
+ Rebuild for KSP 1.0.5.1028 silent update.
+
1.0.19.1, 09-11-15
Added: Key binding editor accessible under 'Settings' on the Build Engineer.
Added: Added current vessel name readout. (antplant)
--- /dev/null
+++ b/KerbalEngineer/AppLauncherButton.cs
@@ -1,1 +1,162 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer
+{
+ using KSP.UI.Screens;
+ using UnityEngine;
+
+ public class AppLauncherButton : MonoBehaviour
+ {
+ public enum ButtonState
+ {
+ Disabled,
+ On,
+ Off
+ }
+
+ private ApplicationLauncherButton m_Button;
+
+ /// <summary>
+ /// Sets the state of the button.
+ /// </summary>
+ public void SetState(ButtonState state)
+ {
+ if (m_Button == null)
+ {
+ return;
+ }
+
+ switch (state)
+ {
+ case ButtonState.Disabled:
+ Disable();
+ break;
+
+ case ButtonState.On:
+ Enable();
+ m_Button.SetTrue();
+ break;
+
+ case ButtonState.Off:
+ Enable();
+ m_Button.SetFalse();
+ break;
+ }
+ }
+
+ protected virtual void Awake()
+ {
+ // subscribe event listeners
+ GameEvents.onGUIApplicationLauncherReady.Add(OnGUIApplicationLauncherReady);
+ GameEvents.onGUIApplicationLauncherUnreadifying.Add(OnGUIApplicationLauncherUnreadifying);
+ }
+
+ protected virtual void OnDestroy()
+ {
+ // unsubscribe event listeners
+ GameEvents.onGUIApplicationLauncherReady.Remove(OnGUIApplicationLauncherReady);
+ GameEvents.onGUIApplicationLauncherUnreadifying.Remove(OnGUIApplicationLauncherUnreadifying);
+ }
+
+ /// <summary>
+ /// Called on button being disabled.
+ /// </summary>
+ protected virtual void OnDisable() { }
+
+ /// <summary>
+ /// Called on button being enabled.
+ /// </summary>
+ protected virtual void OnEnable() { }
+
+ /// <summary>
+ /// Called on button being toggled off.
+ /// </summary>
+ protected virtual void OnFalse() { }
+
+ /// <summary>
+ /// Called on mouse hovering.
+ /// </summary>
+ protected virtual void OnHover() { }
+
+ /// <summary>
+ /// Called on mouse exiting hover.
+ /// </summary>
+ protected virtual void OnHoverOut() { }
+
+ /// <summary>
+ /// Called on button being ready.
+ /// </summary>
+ protected virtual void OnReady() { }
+
+ /// <summary>
+ /// Called after the application launcher is ready and the button created.
+ /// </summary>
+ protected virtual void OnTrue() { }
+
+ /// <summary>
+ /// Called after the application launcher is unreadified and the button removed.
+ /// </summary>
+ protected virtual void OnUnreadifying() { }
+
+ /// <summary>
+ /// Disables the button if not already disabled.
+ /// </summary>
+ private void Disable()
+ {
+ if (m_Button != null && m_Button.toggleButton.Button.interactable)
+ {
+ m_Button.Disable();
+ }
+ }
+
+ /// <summary>
+ /// Enables the button if not already enabled.
+ /// </summary>
+ private void Enable()
+ {
+ if (m_Button != null && m_Button.toggleButton.Button.interactable == false)
+ {
+ m_Button.Enable();
+ }
+ }
+
+ private void OnGUIApplicationLauncherReady()
+ {
+ // create button
+ if (ApplicationLauncher.Instance != null)
+ {
+ Texture iconTexture = GameDatabase.Instance.GetTexture("KerbalEngineer/Textures/ToolbarIcon", false);
+ m_Button = ApplicationLauncher.Instance.AddModApplication(OnTrue, OnFalse, OnHover, OnHoverOut, OnEnable, OnDisable, ApplicationLauncher.AppScenes.ALWAYS, iconTexture);
+ }
+
+ OnReady();
+ }
+
+ private void OnGUIApplicationLauncherUnreadifying(GameScenes scene)
+ {
+ // remove button
+ if (ApplicationLauncher.Instance != null && m_Button != null)
+ {
+ ApplicationLauncher.Instance.RemoveModApplication(m_Button);
+ }
+
+ OnUnreadifying();
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer/Editor/BuildAppLauncher.cs
@@ -1,1 +1,67 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Editor
+{
+ [KSPAddon(KSPAddon.Startup.EditorAny, false)]
+ public class BuildAppLauncher : AppLauncherButton
+ {
+ protected override void OnFalse()
+ {
+ if (BuildAdvanced.Instance != null)
+ {
+ BuildAdvanced.Instance.Visible = false;
+ }
+ }
+
+ protected override void OnTrue()
+ {
+ if (BuildAdvanced.Instance != null)
+ {
+ BuildAdvanced.Instance.Visible = true;
+ }
+ }
+
+ protected virtual void Update()
+ {
+ if (BuildAdvanced.Instance == null)
+ {
+ return;
+ }
+
+ // check if vessel is currently under construction with the presence of a root part
+ if (EditorLogic.RootPart != null)
+ {
+ // set button state based on existing visibility
+ if (BuildAdvanced.Instance.Visible)
+ {
+ SetState(ButtonState.On);
+ }
+ else
+ {
+ SetState(ButtonState.Off);
+ }
+ }
+ else
+ {
+ // disable button
+ SetState(ButtonState.Disabled);
+ }
+ }
+ }
+}
--- a/KerbalEngineer/Editor/BuildOverlayPartInfo.cs
+++ b/KerbalEngineer/Editor/BuildOverlayPartInfo.cs
@@ -28,7 +28,7 @@
public class BuildOverlayPartInfo : MonoBehaviour
{
private static bool clickToOpen = true;
- private static ModuleGenerator.GeneratorResource generatorResource;
+ private static ModuleResource generatorResource;
private static ModuleAlternator moduleAlternator;
private static ModuleDataTransmitter moduleDataTransmitter;
private static ModuleDeployableSolarPanel moduleDeployableSolarPanel;
@@ -131,7 +131,7 @@
position.x = Input.mousePosition.x - 3 - position.width;
}
- part = EditorLogic.fetch.ship.parts.Find(p => p.stackIcon.highlightIcon) ?? EditorLogic.SelectedPart;
+ part = EditorLogic.fetch.ship.parts.Find(p => p.stackIcon.Highlighted) ?? EditorLogic.SelectedPart;
if (part != null)
{
if (!part.Equals(selectedPart))
--- a/KerbalEngineer/Editor/BuildToolbar.cs
+++ /dev/null
@@ -1,120 +1,1 @@
-//
-// Kerbal Engineer Redux
-//
-// Copyright (C) 2014 CYBUTEK
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see <http://www.gnu.org/licenses/>.
-//
-#region Using Directives
-
-using System;
-
-using UnityEngine;
-
-#endregion
-
-namespace KerbalEngineer.Editor
-{
- [KSPAddon(KSPAddon.Startup.EditorAny, false)]
- public class BuildToolbar : MonoBehaviour
- {
- #region Fields
-
- private ApplicationLauncherButton button;
-
- #endregion
-
- #region Methods: private
-
- private void Awake()
- {
- GameEvents.onGUIApplicationLauncherReady.Add(this.OnGuiAppLauncherReady);
- Logger.Log("BuildToolbar->Awake");
- }
-
- private void Start()
- {
- if (button == null)
- {
- OnGuiAppLauncherReady();
- }
- }
-
- private void OnDestroy()
- {
- GameEvents.onGUIApplicationLauncherReady.Remove(this.OnGuiAppLauncherReady);
- if (this.button != null)
- {
- ApplicationLauncher.Instance.RemoveModApplication(this.button);
- }
- Logger.Log("BuildToolbar->OnDestroy");
- }
-
- private void OnGuiAppLauncherReady()
- {
- try
- {
- this.button = ApplicationLauncher.Instance.AddModApplication(
- () => BuildAdvanced.Instance.Visible = true,
- () => BuildAdvanced.Instance.Visible = false,
- null,
- null,
- null,
- null,
- ApplicationLauncher.AppScenes.ALWAYS,
- GameDatabase.Instance.GetTexture("KerbalEngineer/Textures/ToolbarIcon", false)
- );
- Logger.Log("BuildToolbar->OnGuiAppLauncherReady");
- }
- catch (Exception ex)
- {
- Logger.Exception(ex, "BuildToolbar->OnGuiAppLauncherReady");
- }
- }
-
- private void Update()
- {
- try
- {
- if (this.button == null)
- {
- return;
- }
-
- if (EditorLogic.fetch != null && EditorLogic.fetch.ship.parts.Count > 0)
- {
- if (BuildAdvanced.Instance.Visible && this.button.State != RUIToggleButton.ButtonState.TRUE)
- {
- this.button.SetTrue();
- }
- else if (!BuildAdvanced.Instance.Visible && this.button.State != RUIToggleButton.ButtonState.FALSE)
- {
- this.button.SetFalse();
- }
- }
- else if (this.button.State != RUIToggleButton.ButtonState.DISABLED)
- {
- this.button.Disable();
- }
- }
- catch (Exception ex)
- {
- Logger.Exception(ex, "BuildToolbar->Update");
- }
- }
-
- #endregion
- }
-}
--- a/KerbalEngineer/EngineerGlobals.cs
+++ b/KerbalEngineer/EngineerGlobals.cs
@@ -25,7 +25,7 @@
/// <summary>
/// Current version of the Kerbal Engineer assembly.
/// </summary>
- public const string ASSEMBLY_VERSION = "1.0.19.3";
+ public const string ASSEMBLY_VERSION = "1.0.19.4";
private static string assemblyFile;
private static string assemblyName;
--- a/KerbalEngineer/Flight/ActionMenu.cs
+++ b/KerbalEngineer/Flight/ActionMenu.cs
@@ -27,6 +27,8 @@
namespace KerbalEngineer.Flight
{
+ using KSP.UI.Screens;
+
/// <summary>
/// Graphical controller for section interaction in the form of a menu system.
/// </summary>
@@ -90,11 +92,11 @@
{
return;
}
- if (FlightEngineerCore.IsDisplayable && this.button.State == RUIToggleButton.ButtonState.DISABLED)
+ if (FlightEngineerCore.IsDisplayable && this.button.toggleButton.Interactable == false)
{
this.button.Enable();
}
- else if (!FlightEngineerCore.IsDisplayable && this.button.State != RUIToggleButton.ButtonState.DISABLED)
+ else if (!FlightEngineerCore.IsDisplayable && this.button.toggleButton.Interactable)
{
this.button.Disable();
}
--- a/KerbalEngineer/Helpers/TimeFormatter.cs
+++ b/KerbalEngineer/Helpers/TimeFormatter.cs
@@ -28,11 +28,11 @@
if (seconds > 0.0)
{
- years = (int)(seconds / KSPUtil.Year);
- seconds -= years * KSPUtil.Year;
+ years = (int)(seconds / KSPUtil.dateTimeFormatter.Year);
+ seconds -= years * KSPUtil.dateTimeFormatter.Year;
- days = (int)(seconds / KSPUtil.Day);
- seconds -= days * KSPUtil.Day;
+ days = (int)(seconds / KSPUtil.dateTimeFormatter.Day);
+ seconds -= days * KSPUtil.dateTimeFormatter.Day;
hours = (int)(seconds / 3600.0);
seconds -= hours * 3600.0;
--- a/KerbalEngineer/Helpers/Units.cs
+++ b/KerbalEngineer/Helpers/Units.cs
@@ -127,7 +127,7 @@
public static string ToFlux(double value)
{
- return value.ToString("#,0.00") + "W";
+ return value.ToString("#,0.00") + "kW";
}
public static string ToForce(double value)
--- a/KerbalEngineer/KerbalEngineer.csproj
+++ b/KerbalEngineer/KerbalEngineer.csproj
@@ -241,6 +241,22 @@
<HintPath>..\..\Game\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
+ <Reference Include="Assembly-CSharp-firstpass">
+ <HintPath>..\..\game\KSP_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="KSPAssets">
+ <HintPath>..\..\game\KSP_Data\Managed\KSPAssets.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="KSPCore">
+ <HintPath>..\..\game\KSP_Data\Managed\KSPCore.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="KSPUtil">
+ <HintPath>..\..\game\KSP_Data\Managed\KSPUtil.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
<Reference Include="System">
<HintPath>..\Game\KSP_Data\Managed\System.dll</HintPath>
<Private>False</Private>
@@ -251,6 +267,10 @@
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\Game\KSP_Data\Managed\UnityEngine.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="UnityEngine.UI">
+ <HintPath>..\..\game\KSP_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
--- a/KerbalEngineer/KeyBinding/KeyBindPopup.cs
+++ b/KerbalEngineer/KeyBinding/KeyBindPopup.cs
@@ -179,6 +179,10 @@
GUILayout.BeginVertical(HighLogic.Skin.textArea);
GUILayout.Label("Key Bind: " + Name);
GUILayout.Label("Selected: " + Binding);
+ if (GUILayout.Button("Clear", HighLogic.Skin.button))
+ {
+ Binding = KeyCode.None;
+ }
GUILayout.EndVertical();
// Window buttons.
--- a/KerbalEngineer/TapeDriveAnimator.cs
+++ b/KerbalEngineer/TapeDriveAnimator.cs
@@ -83,6 +83,8 @@
private bool sceneIsEditor;
private float speed;
private float targetSpeed;
+ private Renderer renderer;
+ private Light light;
#endregion
@@ -120,6 +122,8 @@
public override void OnStart(StartState state)
{
+ renderer = GetComponent<Renderer>();
+
this.random = new Random();
this.StopBakedAnimation();
@@ -167,37 +171,37 @@
if (this.Lights1 != "")
{
this.lights1Transform = this.part.FindModelTransform(this.Lights1);
- this.lights1ShaderOff = this.lights1Transform.renderer.material.shader;
+ this.lights1ShaderOff = renderer.material.shader;
}
if (this.Lights2 != "")
{
this.lights2Transform = this.part.FindModelTransform(this.Lights2);
- this.lights2ShaderOff = this.lights2Transform.renderer.material.shader;
+ this.lights2ShaderOff = renderer.material.shader;
}
if (this.Lights3 != "")
{
this.lights3Transform = this.part.FindModelTransform(this.Lights3);
- this.lights3ShaderOff = this.lights3Transform.renderer.material.shader;
+ this.lights3ShaderOff = renderer.material.shader;
}
if (this.Lights4 != "")
{
this.lights4Transform = this.part.FindModelTransform(this.Lights4);
- this.lights4ShaderOff = this.lights4Transform.renderer.material.shader;
+ this.lights4ShaderOff = renderer.material.shader;
}
if (this.Lights5 != "")
{
this.lights5Transform = this.part.FindModelTransform(this.Lights5);
- this.lights5ShaderOff = this.lights5Transform.renderer.material.shader;
+ this.lights5ShaderOff = renderer.material.shader;
}
if (this.Lights6 != "")
{
this.lights6Transform = this.part.FindModelTransform(this.Lights6);
- this.lights6ShaderOff = this.lights6Transform.renderer.material.shader;
+ this.lights6ShaderOff = renderer.material.shader;
}
this.lightsShaderOn = Shader.Find("Unlit/Texture");
@@ -381,7 +385,7 @@
lightsOn = (this.speed == 0);
}
- lights.renderer.material.shader = lightsOn ? @on : off;
+ lights.GetComponent<Renderer>().material.shader = lightsOn ? @on : off;
}
#endregion
--- a/KerbalEngineer/VesselSimulator/EngineSim.cs
+++ b/KerbalEngineer/VesselSimulator/EngineSim.cs
@@ -388,6 +388,20 @@
break;
case ResourceFlowMode.STACK_PRIORITY_SEARCH:
+ visited.Clear();
+
+ if (SimManager.logOutput)
+ {
+ log = new LogMsg();
+ log.buf.AppendLine("Find " + ResourceContainer.GetResourceName(type) + " sources for " + partSim.name + ":" + partSim.partId);
+ }
+ partSim.GetSourceSet(type, PhysicsGlobals.Stack_PriUsesSurf, allParts, visited, sourcePartSet, log, "");
+ if (SimManager.logOutput && log != null)
+ {
+ MonoBehaviour.print(log.buf);
+ }
+ break;
+
case ResourceFlowMode.STAGE_STACK_FLOW:
case ResourceFlowMode.STAGE_STACK_FLOW_BALANCE:
visited.Clear();
@@ -397,8 +411,8 @@
log = new LogMsg();
log.buf.AppendLine("Find " + ResourceContainer.GetResourceName(type) + " sources for " + partSim.name + ":" + partSim.partId);
}
- partSim.GetSourceSet(type, allParts, visited, sourcePartSet, log, "");
- if (SimManager.logOutput)
+ partSim.GetSourceSet(type, true, allParts, visited, sourcePartSet, log, "");
+ if (SimManager.logOutput && log != null)
{
MonoBehaviour.print(log.buf);
}
--- a/KerbalEngineer/VesselSimulator/PartSim.cs
+++ b/KerbalEngineer/VesselSimulator/PartSim.cs
@@ -42,6 +42,7 @@
public int decoupledInStage;
public bool fuelCrossFeed;
public List<PartSim> fuelTargets = new List<PartSim>();
+ public List<PartSim> surfaceMountFuelTargets = new List<PartSim>();
public bool hasModuleEngines;
public bool hasMultiModeEngine;
@@ -416,11 +417,7 @@
mass += resources.GetResourceMass(resources.Types[i]);
}
- if (hasVessel == false && isFairing && currentStage > inverseStage)
- {
- mass += fairingMass;
- }
- else if (hasVessel && isFairing && currentStage <= inverseStage)
+ if (isFairing && currentStage <= inverseStage)
{
mass -= fairingMass;
}
@@ -451,7 +448,7 @@
// All functions below this point must not rely on the part member (it may be null)
//
- public void GetSourceSet(int type, List<PartSim> allParts, HashSet<PartSim> visited, HashSet<PartSim> allSources, LogMsg log, String indent)
+ public void GetSourceSet(int type, bool includeSurfaceMountedParts, List<PartSim> allParts, HashSet<PartSim> visited, HashSet<PartSim> allSources, LogMsg log, String indent)
{
if (log != null)
{
@@ -489,7 +486,29 @@
{
if (log != null) log.buf.AppendLine(indent + "Adding fuel target as source (" + partSim.name + ":" + partSim.partId + ")");
- partSim.GetSourceSet(type, allParts, visited, allSources, log, indent);
+ partSim.GetSourceSet(type, includeSurfaceMountedParts, allParts, visited, allSources, log, indent);
+ }
+ }
+ }
+
+ // check surface mounted fuel targets
+ if (includeSurfaceMountedParts)
+ {
+ for (int i = 0; i < surfaceMountFuelTargets.Count; i++)
+ {
+ PartSim partSim = this.surfaceMountFuelTargets[i];
+ if (partSim != null)
+ {
+ if (visited.Contains(partSim))
+ {
+ if (log != null) log.buf.AppendLine(indent + "Fuel target already visited, skipping (" + partSim.name + ":" + partSim.partId + ")");
+ }
+ else
+ {
+ if (log != null) log.buf.AppendLine(indent + "Adding fuel target as source (" + partSim.name + ":" + partSim.partId + ")");
+
+ partSim.GetSourceSet(type, true, allParts, visited, allSources, log, indent);
+ }
}
}
}
@@ -529,7 +548,7 @@
{
if (log != null) log.buf.AppendLine(indent + "Adding attached part as source (" + attachSim.attachedPartSim.name + ":" + attachSim.attachedPartSim.partId + ")");
- attachSim.attachedPartSim.GetSourceSet(type, allParts, visited, allSources, log, indent);
+ attachSim.attachedPartSim.GetSourceSet(type, includeSurfaceMountedParts, allParts, visited, allSources, log, indent);
}
}
}
@@ -576,7 +595,7 @@
else
{
lastCount = allSources.Count;
- this.parent.GetSourceSet(type, allParts, visited, allSources, log, indent);
+ this.parent.GetSourceSet(type, includeSurfaceMountedParts, allParts, visited, allSources, log, indent);
if (allSources.Count > lastCount)
{
if (log != null) log.buf.AppendLine(indent + "Returning " + (allSources.Count - lastCount) + " parent sources (" + this.name + ":" + this.partId + ")");
@@ -679,10 +698,10 @@
if (partSimLookup.TryGetValue(part.parent, out parent))
{
if (log != null) log.buf.AppendLine("Parent part is " + parent.name + ":" + parent.partId);
- if (part.attachMode == AttachModes.SRF_ATTACH && part.attachRules.srfAttach && part.fuelCrossFeed && parent.fuelCrossFeed)
- {
- if (log != null) log.buf.AppendLine("Added " + name + " to " + parent.name + " fuel targets. (srf_attach with crossfeed)");
- parent.fuelTargets.Add(this);
+ if (part.attachMode == AttachModes.SRF_ATTACH && part.attachRules.srfAttach && part.fuelCrossFeed && part.parent.fuelCrossFeed)
+ {
+ if (log != null) log.buf.AppendLine("Added " + name + " to " + parent.name + " surface mounted fuel targets.");
+ parent.surfaceMountFuelTargets.Add(this);
}
}
else
Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ
--- a/Output/KerbalEngineer/KerbalEngineer.version
+++ b/Output/KerbalEngineer/KerbalEngineer.version
@@ -6,7 +6,7 @@
"MAJOR":1,
"MINOR":0,
"PATCH":19,
- "BUILD":3
+ "BUILD":4
},
"KSP_VERSION":
{