Toggling the 'Control Bar' now appropriately resizes the display stack.
--- a/.gitignore
+++ b/.gitignore
@@ -1,6 +1,11 @@
# Build Folders (you can keep bin if you'd like, to store dlls and pdbs)
[Bb]in/
[Oo]bj/
+
+# Unity specific
+[Ll]ibrary/
+[Tt]emp/
+*.unityproj
# mstest test results
TestResults
Binary files a/Assets/CurseLogo.png and /dev/null differ
Binary files a/Assets/CurseLogo.psd and /dev/null differ
Binary files a/Assets/DropDownBackground.psd and /dev/null differ
Binary files /dev/null and b/Assets/Images/app-launcher-icon.psd differ
Binary files /dev/null and b/Assets/Images/flight-menu-background.psd differ
Binary files /dev/null and b/Assets/Images/ui-drop-down.psd differ
Binary files /dev/null and b/Assets/Plugins/KerbalEngineer.Unity.dll differ
--- /dev/null
+++ b/Assets/Prefabs/FlightMenu.prefab
@@ -1,1 +1,987 @@
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--- /dev/null
+++ b/Assets/Scripts/Editor/BuildAssetBundles.cs
@@ -1,1 +1,29 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+using UnityEditor;
+using UnityEngine;
+
+public class BuildAssetBundles : MonoBehaviour
+{
+ [MenuItem("Assets/Build Asset Bundles")]
+ public static void Build()
+ {
+ BuildPipeline.BuildAssetBundles(Application.dataPath + "/../Output/KerbalEngineer", BuildAssetBundleOptions.UncompressedAssetBundle);
+ }
+}
Binary files /dev/null and b/Assets/Testing/background-editor.png differ
Binary files /dev/null and b/Assets/Testing/background-flight.png differ
Binary files a/Assets/ToolbarBackground.psd and /dev/null differ
Binary files a/Assets/ToolbarIcon.psd and /dev/null differ
--- a/Documents/CHANGES.txt
+++ b/Documents/CHANGES.txt
@@ -1,3 +1,15 @@
+ Changed: Thermal flux is now correctly indicated in kilowatts.
+
+1.0.19.4, 12-02-16
+ Fixed: Only 'STAGE_STACK_FLOW' and 'STAGE_STACK_FLOW_BALANCE' resources include surface mounted parts as fuel targets.
+ Fixed: Fairing mass being doubled in the VAB (removed workaround for a KSP bug which has been fixed).
+
+1.0.19.3, 09-02-16
+ Fixed: Fuel cross-feed from surface attached parts.
+
+1.0.19.2, 19-11-15
+ Rebuild for KSP 1.0.5.1028 silent update.
+
1.0.19.1, 09-11-15
Added: Key binding editor accessible under 'Settings' on the Build Engineer.
Added: Added current vessel name readout. (antplant)
--- /dev/null
+++ b/KerbalEngineer.CSharp.Editor.csproj
@@ -1,1 +1,124 @@
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+ <Optimize>false</Optimize>
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+ </Reference>
+ <Reference Include="KerbalEngineer.Unity">
+ <HintPath>Assets\Plugins\KerbalEngineer.Unity.dll</HintPath>
+ </Reference>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Assets\Scripts\Editor\BuildAssetBundles.cs" />
+ </ItemGroup>
+ <Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2015\UnityVS.CSharp.targets" />
+</Project>
--- /dev/null
+++ b/KerbalEngineer.CSharp.csproj
@@ -1,1 +1,76 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProductVersion>10.0.20506</ProductVersion>
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+ <ProjectGuid>{26D24EAD-1AF6-6749-D9C8-C47AEC4E6A98}</ProjectGuid>
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+ <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
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+ <UnityProjectType>Game:1</UnityProjectType>
+ <UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
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+ <RootNamespace></RootNamespace>
+ <LangVersion Condition=" '$(VisualStudioVersion)' != '10.0' ">4</LangVersion>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugType>pdbonly</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
+ <IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
+ <ErrorReport>prompt</ErrorReport>
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+ <DefineConstants>DEBUG;TRACE;UNITY_5_3_3;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
+ <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugType>pdbonly</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
+ <IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <DefineConstants>TRACE;UNITY_5_3_3;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
+ <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="mscorlib" />
+ <Reference Include="System" />
+ <Reference Include="System.XML" />
+ <Reference Include="System.Core" />
+ <Reference Include="Boo.Lang" />
+ <Reference Include="UnityScript.Lang" />
+ <Reference Include="System.Runtime.Serialization" />
+ <Reference Include="System.Xml.Linq" />
+ <Reference Include="UnityEngine">
+ <HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.UI">
+ <HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.Networking">
+ <HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.Networking">
+ <HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEngine.UI">
+ <HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
+ </Reference>
+ <Reference Include="UnityEditor">
+ <HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
+ </Reference>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Assets\Scripts\BuildAssetBundles.cs" />
+ </ItemGroup>
+ <Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2015\UnityVS.CSharp.targets" />
+</Project>
--- /dev/null
+++ b/KerbalEngineer.Unity/CanvasGroupFader.cs
@@ -1,1 +1,106 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Unity
+{
+ using System;
+ using System.Collections;
+ using UnityEngine;
+
+ [RequireComponent(typeof(CanvasGroup))]
+ public class CanvasGroupFader : MonoBehaviour
+ {
+ private CanvasGroup m_CanvasGroup;
+ private IEnumerator m_FadeCoroutine;
+
+ public bool fading
+ {
+ get
+ {
+ return m_FadeCoroutine != null;
+ }
+ }
+
+ /// <summary>
+ /// Fades the canvas group to a specified alpha using the supplied blocking state during fade with optional callback.
+ /// </summary>
+ public void FadeTo(float alpha, float duration, Action callback = null)
+ {
+ if (m_CanvasGroup == null)
+ {
+ return;
+ }
+
+ Fade(m_CanvasGroup.alpha, alpha, duration, callback);
+ }
+
+ /// <summary>
+ /// Sets the alpha value of the canvas group.
+ /// </summary>
+ public void SetAlpha(float alpha)
+ {
+ if (m_CanvasGroup == null)
+ {
+ return;
+ }
+
+ alpha = Mathf.Clamp01(alpha);
+ m_CanvasGroup.alpha = alpha;
+ }
+
+ protected virtual void Awake()
+ {
+ // cache components
+ m_CanvasGroup = GetComponent<CanvasGroup>();
+ }
+
+ /// <summary>
+ /// Starts a fade from one alpha value to another with callback.
+ /// </summary>
+ private void Fade(float from, float to, float duration, Action callback)
+ {
+ if (m_FadeCoroutine != null)
+ {
+ StopCoroutine(m_FadeCoroutine);
+ }
+
+ m_FadeCoroutine = FadeCoroutine(from, to, duration, callback);
+ StartCoroutine(m_FadeCoroutine);
+ }
+
+ /// <summary>
+ /// Coroutine that handles the fading.
+ /// </summary>
+ private IEnumerator FadeCoroutine(float from, float to, float duration, Action callback)
+ {
+ float progress = 0.0f;
+
+ while (progress <= 1.0f)
+ {
+ progress += Time.deltaTime / duration;
+ SetAlpha(Mathf.Lerp(from, to, progress));
+ yield return null;
+ }
+
+ print(m_CanvasGroup.alpha);
+ callback?.Invoke();
+
+ m_FadeCoroutine = null;
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer.Unity/Flight/FlightEngineerMenu.cs
@@ -1,1 +1,181 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Unity.Flight
+{
+ using KerbalEngineer.Flight;
+ using UnityEngine;
+ using UnityEngine.EventSystems;
+ using UnityEngine.UI;
+
+ public class FlightEngineerMenu : CanvasGroupFader, IPointerEnterHandler, IPointerExitHandler
+ {
+ [SerializeField]
+ private Toggle m_ShowEngineerToggle = null;
+
+ [SerializeField]
+ private Toggle m_ControlBarToggle = null;
+
+ [SerializeField]
+ private float m_FastFadeDuration = 0.2f;
+
+ [SerializeField]
+ private float m_SlowFadeDuration = 1.0f;
+
+ /// <summary>
+ /// Gets or sets the visibility of the control bar.
+ /// </summary>
+ public bool controlBar
+ {
+ get
+ {
+ if (DisplayStack.Instance != null)
+ {
+ return DisplayStack.Instance.ShowControlBar;
+ }
+
+ return true;
+ }
+ set
+ {
+ if (DisplayStack.Instance != null)
+ {
+ DisplayStack.Instance.ShowControlBar = value;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets the visibility of the flight engineer display stack.
+ /// </summary>
+ public bool showEngineer
+ {
+ get
+ {
+ if (DisplayStack.Instance != null)
+ {
+ return DisplayStack.Instance.Hidden == false;
+ }
+
+ return true;
+ }
+ set
+ {
+ if (DisplayStack.Instance != null)
+ {
+ DisplayStack.Instance.Hidden = !value;
+ }
+ }
+ }
+
+ public void OnPointerEnter(PointerEventData eventData)
+ {
+ FadeIn();
+ }
+
+ public void OnPointerExit(PointerEventData eventData)
+ {
+ // slow-fade out if the application launcher button is off
+ if (FlightAppLauncher.instance != null && FlightAppLauncher.instance.isOn == false)
+ {
+ FadeTo(0.0f, m_SlowFadeDuration, Destroy);
+ }
+ }
+
+ protected override void Awake()
+ {
+ base.Awake();
+
+ // subscribe events
+ FlightAppLauncher.MenuClosed += MenuClosed;
+ FlightAppLauncher.ButtonHover += ButtonHover;
+ }
+
+ protected virtual void OnDestroy()
+ {
+ // unsubscribe events
+ FlightAppLauncher.MenuClosed -= MenuClosed;
+ FlightAppLauncher.ButtonHover -= ButtonHover;
+ }
+
+ protected virtual void OnEnable()
+ {
+ // set starting alpha to zero and fade in
+ SetAlpha(0.0f);
+ FadeIn();
+ }
+
+ protected virtual void Start()
+ {
+ DisplayStackToggles();
+ }
+
+ /// <summary>
+ /// Sets a given toggle to the specified state with null checking.
+ /// </summary>
+ private static void SetToggle(Toggle toggle, bool state)
+ {
+ if (toggle != null)
+ {
+ toggle.isOn = state;
+ }
+ }
+
+ /// <summary>
+ /// Called when the application launcher button is hovered over.
+ /// </summary>
+ private void ButtonHover()
+ {
+ FadeIn();
+ }
+
+ /// <summary>
+ /// Destroys the game object.
+ /// </summary>
+ private void Destroy()
+ {
+ // disable game object first due to an issue within unity 5.2.4f1 that shows a single frame at full opaque alpha just before destruction
+ gameObject.SetActive(false);
+ Destroy(gameObject);
+ }
+
+ /// <summary>
+ /// Called when the display stack has loaded its settings.
+ /// </summary>
+ private void DisplayStackToggles()
+ {
+ if (DisplayStack.Instance == null)
+ {
+ return;
+ }
+
+ SetToggle(m_ShowEngineerToggle, DisplayStack.Instance.Hidden == false);
+ SetToggle(m_ControlBarToggle, DisplayStack.Instance.ShowControlBar);
+ }
+
+ private void FadeIn()
+ {
+ FadeTo(1.0f, m_FastFadeDuration);
+ }
+
+ private void MenuClosed()
+ {
+ FadeTo(0.0f, m_FastFadeDuration, Destroy);
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer.Unity/KerbalEngineer.Unity.csproj
@@ -1,1 +1,70 @@
-
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{5387BB1E-32B1-4BAC-B03F-100570B9554C}</ProjectGuid>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>KerbalEngineer.Unity</RootNamespace>
+ <AssemblyName>KerbalEngineer.Unity</AssemblyName>
+ <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugType>none</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>..\Output\KerbalEngineer\</OutputPath>
+ <DefineConstants>
+ </DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Compile Include="CanvasGroupFader.cs" />
+ <Compile Include="Flight\FlightEngineerMenu.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <Reference Include="System">
+ <HintPath>..\..\game\KSP_Data\Managed\System.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="UnityEngine">
+ <HintPath>..\..\game\KSP_Data\Managed\UnityEngine.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="UnityEngine.UI">
+ <HintPath>..\..\game\KSP_Data\Managed\UnityEngine.UI.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\KerbalEngineer\KerbalEngineer.csproj">
+ <Project>{39806613-e0b7-46e0-89a6-a569ec538cbb}</Project>
+ <Name>KerbalEngineer</Name>
+ <Private>False</Private>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <PropertyGroup>
+ <PostBuildEvent>copy "$(TargetPath)" "$(SolutionDir)Assets\Plugins" /Y</PostBuildEvent>
+ </PropertyGroup>
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
--- /dev/null
+++ b/KerbalEngineer.Unity/Properties/AssemblyInfo.cs
@@ -1,1 +1,10 @@
+using System.Reflection;
+using System.Runtime.InteropServices;
+[assembly: AssemblyTitle("KerbalEngineer.Unity")]
+[assembly: AssemblyProduct("KerbalEngineer.Unity")]
+[assembly: AssemblyCopyright("Copyright © CYBUTEK 2016")]
+[assembly: ComVisible(false)]
+[assembly: Guid("5387bb1e-32b1-4bac-b03f-100570b9554c")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
--- a/KerbalEngineer.sln
+++ b/KerbalEngineer.sln
@@ -1,9 +1,11 @@
Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 2013
-VisualStudioVersion = 12.0.30110.0
-MinimumVisualStudioVersion = 10.0.40219.1
+# Visual Studio 2015
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer.CSharp.Editor", "KerbalEngineer.CSharp.Editor.csproj", "{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}"
+EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer", "KerbalEngineer\KerbalEngineer.csproj", "{39806613-E0B7-46E0-89A6-A569EC538CBB}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer.Unity", "KerbalEngineer.Unity\KerbalEngineer.Unity.csproj", "{5387BB1E-32B1-4BAC-B03F-100570B9554C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -11,10 +13,18 @@
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Release|Any CPU.Build.0 = Release|Any CPU
{39806613-E0B7-46E0-89A6-A569EC538CBB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{39806613-E0B7-46E0-89A6-A569EC538CBB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{39806613-E0B7-46E0-89A6-A569EC538CBB}.Release|Any CPU.ActiveCfg = Release|Any CPU
{39806613-E0B7-46E0-89A6-A569EC538CBB}.Release|Any CPU.Build.0 = Release|Any CPU
+ {5387BB1E-32B1-4BAC-B03F-100570B9554C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {5387BB1E-32B1-4BAC-B03F-100570B9554C}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {5387BB1E-32B1-4BAC-B03F-100570B9554C}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {5387BB1E-32B1-4BAC-B03F-100570B9554C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
--- /dev/null
+++ b/KerbalEngineer/AppLauncherButton.cs
@@ -1,1 +1,206 @@
-
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+
+namespace KerbalEngineer
+{
+ using KSP.UI;
+ using KSP.UI.Screens;
+ using UnityEngine;
+
+ public class AppLauncherButton : MonoBehaviour
+ {
+ private static Texture m_IconTexture;
+ private ApplicationLauncherButton m_Button;
+
+ /// <summary>
+ /// Gets or sets the toggle button state.
+ /// </summary>
+ public bool isOn
+ {
+ get
+ {
+ return m_Button != null &&
+ m_Button.toggleButton.Button.interactable &&
+ m_Button.toggleButton.CurrentState == UIRadioButton.State.True;
+ }
+ set
+ {
+ if (m_Button == null)
+ {
+ return;
+ }
+
+ if (value)
+ {
+ SetOn();
+ }
+ else
+ {
+ SetOff();
+ }
+ }
+ }
+
+ /// <summary>
+ /// Disables the button if not already disabled.
+ /// </summary>
+ public void Disable()
+ {
+ if (m_Button != null && m_Button.toggleButton.Button.interactable)
+ {
+ m_Button.Disable();
+ }
+ }
+
+ /// <summary>
+ /// Enables the button if not already enabled.
+ /// </summary>
+ public void Enable()
+ {
+ if (m_Button != null && m_Button.toggleButton.Button.interactable == false)
+ {
+ m_Button.Enable();
+ }
+ }
+
+ /// <summary>
+ /// Gets the anchor position for pop-up content.
+ /// </summary>
+ public Vector3 GetAnchor()
+ {
+ if (m_Button == null)
+ {
+ return Vector3.zero;
+ }
+
+ Vector3 anchor = m_Button.GetAnchor();
+
+ anchor.x -= 3.0f;
+
+ return anchor;
+ }
+
+ /// <summary>
+ /// Enables and sets the button to off.
+ /// </summary>
+ public void SetOff()
+ {
+ Enable();
+
+ if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.False)
+ {
+ m_Button.SetTrue();
+ }
+ }
+
+ /// <summary>
+ /// Enables and sets the button to on.
+ /// </summary>
+ public void SetOn()
+ {
+ Enable();
+
+ if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.True)
+ {
+ m_Button.SetTrue();
+ }
+ }
+
+ protected virtual void Awake()
+ {
+ // cache icon texture
+ if (m_IconTexture == null && AssetBundleLoader.images != null)
+ {
+ m_IconTexture = AssetBundleLoader.images.LoadAsset<Texture2D>("app-launcher-icon");
+ }
+
+ // subscribe event listeners
+ GameEvents.onGUIApplicationLauncherReady.Add(OnGUIApplicationLauncherReady);
+ GameEvents.onGUIApplicationLauncherUnreadifying.Add(OnGUIApplicationLauncherUnreadifying);
+ }
+
+ protected virtual void OnDestroy()
+ {
+ // unsubscribe event listeners
+ GameEvents.onGUIApplicationLauncherReady.Remove(OnGUIApplicationLauncherReady);
+ GameEvents.onGUIApplicationLauncherUnreadifying.Remove(OnGUIApplicationLauncherUnreadifying);
+ }
+
+ /// <summary>
+ /// Called on button being disabled.
+ /// </summary>
+ protected virtual void OnDisable() { }
+
+ /// <summary>
+ /// Called on button being enabled.
+ /// </summary>
+ protected virtual void OnEnable() { }
+
+ /// <summary>
+ /// Called on button being toggled off.
+ /// </summary>
+ protected virtual void OnFalse() { }
+
+ /// <summary>
+ /// Called on mouse hovering.
+ /// </summary>
+ protected virtual void OnHover() { }
+
+ /// <summary>
+ /// Called on mouse exiting hover.
+ /// </summary>
+ protected virtual void OnHoverOut() { }
+
+ /// <summary>
+ /// Called on button being ready.
+ /// </summary>
+ protected virtual void OnReady() { }
+
+ /// <summary>
+ /// Called after the application launcher is ready and the button created.
+ /// </summary>
+ protected virtual void OnTrue() { }
+
+ /// <summary>
+ /// Called after the application launcher is unreadified and the button removed.
+ /// </summary>
+ protected virtual void OnUnreadifying() { }
+
+ private void OnGUIApplicationLauncherReady()
+ {
+ // create button
+ if (ApplicationLauncher.Instance != null)
+ {
+ m_Button = ApplicationLauncher.Instance.AddModApplication(OnTrue, OnFalse, OnHover, OnHoverOut, OnEnable, OnDisable, ApplicationLauncher.AppScenes.ALWAYS, m_IconTexture);
+ }
+
+ OnReady();
+ }
+
+ private void OnGUIApplicationLauncherUnreadifying(GameScenes scene)
+ {
+ // remove button
+ if (ApplicationLauncher.Instance != null && m_Button != null)
+ {
+ ApplicationLauncher.Instance.RemoveModApplication(m_Button);
+ }
+
+ OnUnreadifying();
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer/AssetBundleLoader.cs
@@ -1,1 +1,59 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer
+{
+ using UnityEngine;
+
+ [KSPAddon(KSPAddon.Startup.Instantly, false)]
+ public class AssetBundleLoader : MonoBehaviour
+ {
+ private static AssetBundle m_Images;
+ private static AssetBundle m_Prefabs;
+
+ /// <summary>
+ /// Gets the loaded images asset bundle.
+ /// </summary>
+ public static AssetBundle images
+ {
+ get
+ {
+ return m_Images;
+ }
+ }
+
+ /// <summary>
+ /// Gets the loaded prefabs asset bundle.
+ /// </summary>
+ public static AssetBundle prefabs
+ {
+ get
+ {
+ return m_Prefabs;
+ }
+ }
+
+ protected virtual void Awake()
+ {
+ string bundlePath = EngineerGlobals.AssemblyPath;
+
+ m_Images = AssetBundle.CreateFromFile(bundlePath + "/images");
+ m_Prefabs = AssetBundle.CreateFromFile(bundlePath + "/prefabs");
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer/Editor/BuildAppLauncher.cs
@@ -1,1 +1,59 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Editor
+{
+ [KSPAddon(KSPAddon.Startup.EditorAny, false)]
+ public class BuildAppLauncher : AppLauncherButton
+ {
+ protected override void OnFalse()
+ {
+ if (BuildAdvanced.Instance != null)
+ {
+ BuildAdvanced.Instance.Visible = false;
+ }
+ }
+
+ protected override void OnTrue()
+ {
+ if (BuildAdvanced.Instance != null)
+ {
+ BuildAdvanced.Instance.Visible = true;
+ }
+ }
+
+ protected virtual void Update()
+ {
+ if (BuildAdvanced.Instance == null)
+ {
+ return;
+ }
+
+ // check if vessel is currently under construction with the presence of a root part
+ if (EditorLogic.RootPart != null)
+ {
+ // set button state based on existing visibility
+ isOn = BuildAdvanced.Instance.Visible;
+ }
+ else
+ {
+ Disable();
+ }
+ }
+ }
+}
--- a/KerbalEngineer/Editor/BuildOverlayPartInfo.cs
+++ b/KerbalEngineer/Editor/BuildOverlayPartInfo.cs
@@ -28,7 +28,7 @@
public class BuildOverlayPartInfo : MonoBehaviour
{
private static bool clickToOpen = true;
- private static ModuleGenerator.GeneratorResource generatorResource;
+ private static ModuleResource generatorResource;
private static ModuleAlternator moduleAlternator;
private static ModuleDataTransmitter moduleDataTransmitter;
private static ModuleDeployableSolarPanel moduleDeployableSolarPanel;
@@ -131,7 +131,7 @@
position.x = Input.mousePosition.x - 3 - position.width;
}
- part = EditorLogic.fetch.ship.parts.Find(p => p.stackIcon.highlightIcon) ?? EditorLogic.SelectedPart;
+ part = EditorLogic.fetch.ship.parts.Find(p => p.stackIcon.Highlighted) ?? EditorLogic.SelectedPart;
if (part != null)
{
if (!part.Equals(selectedPart))
--- a/KerbalEngineer/Editor/BuildToolbar.cs
+++ /dev/null
@@ -1,120 +1,1 @@
-//
-// Kerbal Engineer Redux
-//
-// Copyright (C) 2014 CYBUTEK
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see <http://www.gnu.org/licenses/>.
-//
-#region Using Directives
-
-using System;
-
-using UnityEngine;
-
-#endregion
-
-namespace KerbalEngineer.Editor
-{
- [KSPAddon(KSPAddon.Startup.EditorAny, false)]
- public class BuildToolbar : MonoBehaviour
- {
- #region Fields
-
- private ApplicationLauncherButton button;
-
- #endregion
-
- #region Methods: private
-
- private void Awake()
- {
- GameEvents.onGUIApplicationLauncherReady.Add(this.OnGuiAppLauncherReady);
- Logger.Log("BuildToolbar->Awake");
- }
-
- private void Start()
- {
- if (button == null)
- {
- OnGuiAppLauncherReady();
- }
- }
-
- private void OnDestroy()
- {
- GameEvents.onGUIApplicationLauncherReady.Remove(this.OnGuiAppLauncherReady);
- if (this.button != null)
- {
- ApplicationLauncher.Instance.RemoveModApplication(this.button);
- }
- Logger.Log("BuildToolbar->OnDestroy");
- }
-
- private void OnGuiAppLauncherReady()
- {
- try
- {
- this.button = ApplicationLauncher.Instance.AddModApplication(
- () => BuildAdvanced.Instance.Visible = true,
- () => BuildAdvanced.Instance.Visible = false,
- null,
- null,
- null,
- null,
- ApplicationLauncher.AppScenes.ALWAYS,
- GameDatabase.Instance.GetTexture("KerbalEngineer/Textures/ToolbarIcon", false)
- );
- Logger.Log("BuildToolbar->OnGuiAppLauncherReady");
- }
- catch (Exception ex)
- {
- Logger.Exception(ex, "BuildToolbar->OnGuiAppLauncherReady");
- }
- }
-
- private void Update()
- {
- try
- {
- if (this.button == null)
- {
- return;
- }
-
- if (EditorLogic.fetch != null && EditorLogic.fetch.ship.parts.Count > 0)
- {
- if (BuildAdvanced.Instance.Visible && this.button.State != RUIToggleButton.ButtonState.TRUE)
- {
- this.button.SetTrue();
- }
- else if (!BuildAdvanced.Instance.Visible && this.button.State != RUIToggleButton.ButtonState.FALSE)
- {
- this.button.SetFalse();
- }
- }
- else if (this.button.State != RUIToggleButton.ButtonState.DISABLED)
- {
- this.button.Disable();
- }
- }
- catch (Exception ex)
- {
- Logger.Exception(ex, "BuildToolbar->Update");
- }
- }
-
- #endregion
- }
-}
--- a/KerbalEngineer/EngineerGlobals.cs
+++ b/KerbalEngineer/EngineerGlobals.cs
@@ -25,7 +25,7 @@
/// <summary>
/// Current version of the Kerbal Engineer assembly.
/// </summary>
- public const string ASSEMBLY_VERSION = "1.0.19.2";
+ public const string ASSEMBLY_VERSION = "1.0.19.4";
private static string assemblyFile;
private static string assemblyName;
--- a/KerbalEngineer/Flight/ActionMenu.cs
+++ b/KerbalEngineer/Flight/ActionMenu.cs
@@ -27,10 +27,12 @@
namespace KerbalEngineer.Flight
{
+ using KSP.UI.Screens;
+
/// <summary>
/// Graphical controller for section interaction in the form of a menu system.
/// </summary>
- [KSPAddon(KSPAddon.Startup.Flight, false)]
+ //[KSPAddon(KSPAddon.Startup.Flight, false)]
public class ActionMenu : MonoBehaviour
{
#region Fields
@@ -90,11 +92,11 @@
{
return;
}
- if (FlightEngineerCore.IsDisplayable && this.button.State == RUIToggleButton.ButtonState.DISABLED)
+ if (FlightEngineerCore.IsDisplayable && this.button.toggleButton.Interactable == false)
{
this.button.Enable();
}
- else if (!FlightEngineerCore.IsDisplayable && this.button.State != RUIToggleButton.ButtonState.DISABLED)
+ else if (!FlightEngineerCore.IsDisplayable && this.button.toggleButton.Interactable)
{
this.button.Disable();
}
--- a/KerbalEngineer/Flight/DisplayStack.cs
+++ b/KerbalEngineer/Flight/DisplayStack.cs
@@ -70,7 +70,14 @@
public bool ShowControlBar
{
get { return this.showControlBar; }
- set { this.showControlBar = value; }
+ set
+ {
+ if (showControlBar != value)
+ {
+ this.showControlBar = value;
+ RequestResize();
+ }
+ }
}
#endregion
@@ -121,7 +128,6 @@
try
{
this.Save();
- RenderingManager.RemoveFromPostDrawQueue(0, this.Draw);
}
catch (Exception ex)
{
@@ -140,7 +146,6 @@
this.windowId = this.GetHashCode();
this.InitialiseStyles();
this.Load();
- RenderingManager.AddToPostDrawQueue(0, this.Draw);
Logger.Log("ActionMenu->Start");
}
catch (Exception ex)
@@ -176,7 +181,7 @@
/// <summary>
/// Called to draw the display stack when the UI is enabled.
/// </summary>
- private void Draw()
+ private void OnGUI()
{
try
{
--- /dev/null
+++ b/KerbalEngineer/Flight/FlightAppLauncher.cs
@@ -1,1 +1,124 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Flight
+{
+ using System;
+ using UnityEngine;
+
+ [KSPAddon(KSPAddon.Startup.Flight, false)]
+ public class FlightAppLauncher : AppLauncherButton
+ {
+ private static FlightAppLauncher m_Instance;
+ private GameObject m_MenuObject;
+ private GameObject m_MenuPrefab;
+
+ public static event Action ButtonHover;
+ public static event Action MenuClosed;
+
+ /// <summary>
+ /// Gets the current instance of the FlightAppLauncher object.
+ /// </summary>
+ public static FlightAppLauncher instance
+ {
+ get
+ {
+ return m_Instance;
+ }
+ }
+
+ protected override void Awake()
+ {
+ base.Awake();
+
+ // set singleton instance
+ m_Instance = this;
+
+ // cache menu prefab
+ if (m_MenuPrefab == null && AssetBundleLoader.prefabs != null)
+ {
+ m_MenuPrefab = AssetBundleLoader.prefabs.LoadAsset<GameObject>("FlightMenu");
+ }
+ }
+
+ protected override void OnFalse()
+ {
+ Close();
+ }
+
+ protected override void OnHover()
+ {
+ Open();
+ ButtonHover?.Invoke();
+ }
+
+ protected override void OnHoverOut()
+ {
+ if (isOn == false)
+ {
+ Close();
+ }
+ }
+
+ protected override void OnTrue()
+ {
+ Open();
+ }
+
+ /// <summary>
+ /// Closes the menu.
+ /// </summary>
+ private void Close()
+ {
+ if (m_MenuObject == null)
+ {
+ return;
+ }
+
+ if (MenuClosed != null)
+ {
+ MenuClosed();
+ }
+ else
+ {
+ Destroy(m_MenuObject);
+ }
+ }
+
+ /// <summary>
+ /// Opens the menu.
+ /// </summary>
+ private void Open()
+ {
+ if (m_MenuPrefab == null || m_MenuObject != null)
+ {
+ return;
+ }
+
+ // create object
+ m_MenuObject = Instantiate(m_MenuPrefab, GetAnchor(), Quaternion.identity) as GameObject;
+ if (m_MenuObject == null)
+ {
+ return;
+ }
+
+ // set object as a child of the main canvas
+ m_MenuObject.transform.SetParent(MainCanvasUtil.MainCanvas.transform);
+ }
+ }
+}
--- a/KerbalEngineer/Flight/FlightEngineerCore.cs
+++ b/KerbalEngineer/Flight/FlightEngineerCore.cs
@@ -113,6 +113,11 @@
{
get
{
+ if (MainCanvasUtil.MainCanvas.enabled == false)
+ {
+ return false;
+ }
+
if (isCareerMode)
{
if (isKerbalLimited && FlightGlobals.ActiveVessel.GetVesselCrew().Exists(c => c.experienceTrait.TypeName == "Engineer"))
--- a/KerbalEngineer/Flight/Sections/SectionEditor.cs
+++ b/KerbalEngineer/Flight/Sections/SectionEditor.cs
@@ -103,7 +103,6 @@
{
try
{
- RenderingManager.RemoveFromPostDrawQueue(0, this.Draw);
}
catch (Exception ex)
{
@@ -120,7 +119,6 @@
{
this.InitialiseStyles();
//ReadoutCategory.Selected = ReadoutCategory.GetCategory("Orbital");
- RenderingManager.AddToPostDrawQueue(0, this.Draw);
}
catch (Exception ex)
{
@@ -135,8 +133,13 @@
/// <summary>
/// Called to draw the editor when the UI is enabled.
/// </summary>
- private void Draw()
- {
+ private void OnGUI()
+ {
+ if (FlightEngineerCore.IsDisplayable == false)
+ {
+ return;
+ }
+
this.position = GUILayout.Window(this.GetInstanceID(), this.position, this.Window, "EDIT SECTION - " + this.ParentSection.Name.ToUpper(), this.windowStyle).ClampToScreen();
this.ParentSection.EditorPositionX = this.position.x;
this.ParentSection.EditorPositionY = this.position.y;
--- a/KerbalEngineer/Flight/Sections/SectionWindow.cs
+++ b/KerbalEngineer/Flight/Sections/SectionWindow.cs
@@ -116,7 +116,7 @@
/// <summary>
/// Called to draw the floating section window when the UI is enabled.
/// </summary>
- private void Draw()
+ private void OnGUI()
{
if (this.ParentSection == null || !this.ParentSection.IsVisible || (DisplayStack.Instance.Hidden && !this.ParentSection.IsHud) || !FlightEngineerCore.IsDisplayable)
{
@@ -165,7 +165,6 @@
/// </summary>
private void OnDestroy()
{
- RenderingManager.RemoveFromPostDrawQueue(0, this.Draw);
GuiDisplaySize.OnSizeChanged -= this.OnSizeChanged;
}
@@ -192,7 +191,7 @@
{
this.windowId = this.GetHashCode();
this.InitialiseStyles();
- RenderingManager.AddToPostDrawQueue(0, this.Draw);
+
GuiDisplaySize.OnSizeChanged += this.OnSizeChanged;
}
--- a/KerbalEngineer/Helpers/TimeFormatter.cs
+++ b/KerbalEngineer/Helpers/TimeFormatter.cs
@@ -28,11 +28,11 @@
if (seconds > 0.0)
{
- years = (int)(seconds / KSPUtil.Year);
- seconds -= years * KSPUtil.Year;
+ years = (int)(seconds / KSPUtil.dateTimeFormatter.Year);
+ seconds -= years * KSPUtil.dateTimeFormatter.Year;
- days = (int)(seconds / KSPUtil.Day);
- seconds -= days * KSPUtil.Day;
+ days = (int)(seconds / KSPUtil.dateTimeFormatter.Day);
+ seconds -= days * KSPUtil.dateTimeFormatter.Day;
hours = (int)(seconds / 3600.0);
seconds -= hours * 3600.0;
--- a/KerbalEngineer/Helpers/Units.cs
+++ b/KerbalEngineer/Helpers/Units.cs
@@ -127,7 +127,7 @@
public static string ToFlux(double value)
{
- return value.ToString("#,0.00") + "W";
+ return value.ToString("#,0.00") + "kW";
}
public static string ToForce(double value)
--- a/KerbalEngineer/KerbalEngineer.csproj
+++ b/KerbalEngineer/KerbalEngineer.csproj
@@ -34,22 +34,25 @@
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
+ <Compile Include="AppLauncherButton.cs" />
+ <Compile Include="AssetBundleLoader.cs" />
<Compile Include="Control\IControlPanel.cs" />
<Compile Include="Control\Panels\BuildOverlayPanel.cs" />
<Compile Include="Control\Panels\BuildEngineerPanel.cs" />
<Compile Include="Editor\BuildAdvanced.cs" />
+ <Compile Include="Editor\BuildAppLauncher.cs" />
<Compile Include="Editor\BuildOverlay.cs" />
<Compile Include="CelestialBodies.cs" />
<Compile Include="Editor\BuildOverlayPartInfo.cs" />
<Compile Include="Editor\BuildOverlayResources.cs" />
<Compile Include="Editor\BuildOverlayVessel.cs" />
- <Compile Include="Editor\BuildToolbar.cs" />
<Compile Include="Editor\PartInfoItem.cs" />
<Compile Include="Editor\ResourceInfoItem.cs" />
<Compile Include="Extensions\FloatExtensions.cs" />
<Compile Include="Extensions\OrbitExtensions.cs" />
<Compile Include="Extensions\StringExtensions.cs" />
<Compile Include="Flight\ActionMenuGui.cs" />
+ <Compile Include="Flight\FlightAppLauncher.cs" />
<Compile Include="Flight\Presets\Preset.cs" />
<Compile Include="Flight\Readouts\Miscellaneous\SystemTime.cs" />
<Compile Include="Flight\Readouts\Miscellaneous\VectoredThrustToggle.cs" />
@@ -241,6 +244,22 @@
<HintPath>..\..\Game\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
+ <Reference Include="Assembly-CSharp-firstpass">
+ <HintPath>..\..\game\KSP_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="KSPAssets">
+ <HintPath>..\..\game\KSP_Data\Managed\KSPAssets.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="KSPCore">
+ <HintPath>..\..\game\KSP_Data\Managed\KSPCore.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="KSPUtil">
+ <HintPath>..\..\game\KSP_Data\Managed\KSPUtil.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
<Reference Include="System">
<HintPath>..\Game\KSP_Data\Managed\System.dll</HintPath>
<Private>False</Private>
@@ -251,6 +270,10 @@
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\Game\KSP_Data\Managed\UnityEngine.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="UnityEngine.UI">
+ <HintPath>..\..\game\KSP_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
--- a/KerbalEngineer/KeyBinding/KeyBindPopup.cs
+++ b/KerbalEngineer/KeyBinding/KeyBindPopup.cs
@@ -179,6 +179,10 @@
GUILayout.BeginVertical(HighLogic.Skin.textArea);
GUILayout.Label("Key Bind: " + Name);
GUILayout.Label("Selected: " + Binding);
+ if (GUILayout.Button("Clear", HighLogic.Skin.button))
+ {
+ Binding = KeyCode.None;
+ }
GUILayout.EndVertical();
// Window buttons.
--- a/KerbalEngineer/TapeDriveAnimator.cs
+++ b/KerbalEngineer/TapeDriveAnimator.cs
@@ -83,6 +83,8 @@
private bool sceneIsEditor;
private float speed;
private float targetSpeed;
+ private Renderer renderer;
+ private Light light;
#endregion
@@ -120,6 +122,8 @@
public override void OnStart(StartState state)
{
+ renderer = GetComponent<Renderer>();
+
this.random = new Random();
this.StopBakedAnimation();
@@ -167,37 +171,37 @@
if (this.Lights1 != "")
{
this.lights1Transform = this.part.FindModelTransform(this.Lights1);
- this.lights1ShaderOff = this.lights1Transform.renderer.material.shader;
+ this.lights1ShaderOff = renderer.material.shader;
}
if (this.Lights2 != "")
{
this.lights2Transform = this.part.FindModelTransform(this.Lights2);
- this.lights2ShaderOff = this.lights2Transform.renderer.material.shader;
+ this.lights2ShaderOff = renderer.material.shader;
}
if (this.Lights3 != "")
{
this.lights3Transform = this.part.FindModelTransform(this.Lights3);
- this.lights3ShaderOff = this.lights3Transform.renderer.material.shader;
+ this.lights3ShaderOff = renderer.material.shader;
}
if (this.Lights4 != "")
{
this.lights4Transform = this.part.FindModelTransform(this.Lights4);
- this.lights4ShaderOff = this.lights4Transform.renderer.material.shader;
+ this.lights4ShaderOff = renderer.material.shader;
}
if (this.Lights5 != "")
{
this.lights5Transform = this.part.FindModelTransform(this.Lights5);
- this.lights5ShaderOff = this.lights5Transform.renderer.material.shader;
+ this.lights5ShaderOff = renderer.material.shader;
}
if (this.Lights6 != "")
{
this.lights6Transform = this.part.FindModelTransform(this.Lights6);
- this.lights6ShaderOff = this.lights6Transform.renderer.material.shader;
+ this.lights6ShaderOff = renderer.material.shader;
}
this.lightsShaderOn = Shader.Find("Unlit/Texture");
@@ -381,7 +385,7 @@
lightsOn = (this.speed == 0);
}
- lights.renderer.material.shader = lightsOn ? @on : off;
+ lights.GetComponent<Renderer>().material.shader = lightsOn ? @on : off;
}
#endregion
--- a/KerbalEngineer/VesselSimulator/EngineSim.cs
+++ b/KerbalEngineer/VesselSimulator/EngineSim.cs
@@ -388,6 +388,20 @@
break;
case ResourceFlowMode.STACK_PRIORITY_SEARCH:
+ visited.Clear();
+
+ if (SimManager.logOutput)
+ {
+ log = new LogMsg();
+ log.buf.AppendLine("Find " + ResourceContainer.GetResourceName(type) + " sources for " + partSim.name + ":" + partSim.partId);
+ }
+ partSim.GetSourceSet(type, PhysicsGlobals.Stack_PriUsesSurf, allParts, visited, sourcePartSet, log, "");
+ if (SimManager.logOutput && log != null)
+ {
+ MonoBehaviour.print(log.buf);
+ }
+ break;
+
case ResourceFlowMode.STAGE_STACK_FLOW:
case ResourceFlowMode.STAGE_STACK_FLOW_BALANCE:
visited.Clear();
@@ -397,8 +411,8 @@
log = new LogMsg();
log.buf.AppendLine("Find " + ResourceContainer.GetResourceName(type) + " sources for " + partSim.name + ":" + partSim.partId);
}
- partSim.GetSourceSet(type, allParts, visited, sourcePartSet, log, "");
- if (SimManager.logOutput)
+ partSim.GetSourceSet(type, true, allParts, visited, sourcePartSet, log, "");
+ if (SimManager.logOutput && log != null)
{
MonoBehaviour.print(log.buf);
}
--- a/KerbalEngineer/VesselSimulator/PartSim.cs
+++ b/KerbalEngineer/VesselSimulator/PartSim.cs
@@ -42,6 +42,7 @@
public int decoupledInStage;
public bool fuelCrossFeed;
public List<PartSim> fuelTargets = new List<PartSim>();
+ public List<PartSim> surfaceMountFuelTargets = new List<PartSim>();
public bool hasModuleEngines;
public bool hasMultiModeEngine;
@@ -416,11 +417,7 @@
mass += resources.GetResourceMass(resources.Types[i]);
}
- if (hasVessel == false && isFairing && currentStage > inverseStage)
- {
- mass += fairingMass;
- }
- else if (hasVessel && isFairing && currentStage <= inverseStage)
+ if (isFairing && currentStage <= inverseStage)
{
mass -= fairingMass;
}
@@ -451,7 +448,7 @@
// All functions below this point must not rely on the part member (it may be null)
//
- public void GetSourceSet(int type, List<PartSim> allParts, HashSet<PartSim> visited, HashSet<PartSim> allSources, LogMsg log, String indent)
+ public void GetSourceSet(int type, bool includeSurfaceMountedParts, List<PartSim> allParts, HashSet<PartSim> visited, HashSet<PartSim> allSources, LogMsg log, String indent)
{
if (log != null)
{
@@ -489,7 +486,29 @@
{
if (log != null) log.buf.AppendLine(indent + "Adding fuel target as source (" + partSim.name + ":" + partSim.partId + ")");
- partSim.GetSourceSet(type, allParts, visited, allSources, log, indent);
+ partSim.GetSourceSet(type, includeSurfaceMountedParts, allParts, visited, allSources, log, indent);
+ }
+ }
+ }
+
+ // check surface mounted fuel targets
+ if (includeSurfaceMountedParts)
+ {
+ for (int i = 0; i < surfaceMountFuelTargets.Count; i++)
+ {
+ PartSim partSim = this.surfaceMountFuelTargets[i];
+ if (partSim != null)
+ {
+ if (visited.Contains(partSim))
+ {
+ if (log != null) log.buf.AppendLine(indent + "Fuel target already visited, skipping (" + partSim.name + ":" + partSim.partId + ")");
+ }
+ else
+ {
+ if (log != null) log.buf.AppendLine(indent + "Adding fuel target as source (" + partSim.name + ":" + partSim.partId + ")");
+
+ partSim.GetSourceSet(type, true, allParts, visited, allSources, log, indent);
+ }
}
}
}
@@ -529,7 +548,7 @@
{
if (log != null) log.buf.AppendLine(indent + "Adding attached part as source (" + attachSim.attachedPartSim.name + ":" + attachSim.attachedPartSim.partId + ")");
- attachSim.attachedPartSim.GetSourceSet(type, allParts, visited, allSources, log, indent);
+ attachSim.attachedPartSim.GetSourceSet(type, includeSurfaceMountedParts, allParts, visited, allSources, log, indent);
}
}
}
@@ -576,7 +595,7 @@
else
{
lastCount = allSources.Count;
- this.parent.GetSourceSet(type, allParts, visited, allSources, log, indent);
+ this.parent.GetSourceSet(type, includeSurfaceMountedParts, allParts, visited, allSources, log, indent);
if (allSources.Count > lastCount)
{
if (log != null) log.buf.AppendLine(indent + "Returning " + (allSources.Count - lastCount) + " parent sources (" + this.name + ":" + this.partId + ")");
@@ -679,10 +698,10 @@
if (partSimLookup.TryGetValue(part.parent, out parent))
{
if (log != null) log.buf.AppendLine("Parent part is " + parent.name + ":" + parent.partId);
- if (part.attachMode == AttachModes.SRF_ATTACH && part.attachRules.srfAttach && part.fuelCrossFeed && parent.fuelCrossFeed)
- {
- if (log != null) log.buf.AppendLine("Added " + name + " to " + parent.name + " fuel targets. (srf_attach with crossfeed)");
- parent.fuelTargets.Add(this);
+ if (part.attachMode == AttachModes.SRF_ATTACH && part.attachRules.srfAttach && part.fuelCrossFeed && part.parent.fuelCrossFeed)
+ {
+ if (log != null) log.buf.AppendLine("Added " + name + " to " + parent.name + " surface mounted fuel targets.");
+ parent.surfaceMountFuelTargets.Add(this);
}
}
else
Binary files /dev/null and b/Output/KerbalEngineer/KerbalEngineer differ
Binary files /dev/null and b/Output/KerbalEngineer/KerbalEngineer.Unity.dll differ
Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ
--- /dev/null
+++ b/Output/KerbalEngineer/KerbalEngineer.manifest
@@ -1,1 +1,10 @@
+ManifestFileVersion: 0
+AssetBundleManifest:
+ AssetBundleInfos:
+ Info_0:
+ Name: images
+ Dependencies: {}
+ Info_1:
+ Name: prefabs
+ Dependencies: {}
--- a/Output/KerbalEngineer/KerbalEngineer.version
+++ b/Output/KerbalEngineer/KerbalEngineer.version
@@ -6,13 +6,13 @@
"MAJOR":1,
"MINOR":0,
"PATCH":19,
- "BUILD":2
+ "BUILD":4
},
"KSP_VERSION":
{
"MAJOR":1,
- "MINOR":0,
- "PATCH":5
+ "MINOR":1,
+ "PATCH":0
}
}
Binary files a/Output/KerbalEngineer/Textures/ToolbarIcon.png and /dev/null differ
Binary files /dev/null and b/Output/KerbalEngineer/images differ
--- /dev/null
+++ b/Output/KerbalEngineer/images.manifest
@@ -1,1 +1,21 @@
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+CRC: 2833314722
+Hashes:
+ AssetFileHash:
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+Assets:
+- Assets/Images/ui-drop-down.psd
+- Assets/Images/app-launcher-icon.psd
+- Assets/Images/flight-menu-background.psd
+Dependencies: []
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--- /dev/null
+++ b/Output/KerbalEngineer/prefabs.manifest
@@ -1,1 +1,47 @@
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+CRC: 2067172977
+Hashes:
+ AssetFileHash:
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+ Hash: 8d52da3e0a65874a41c225bd367499c6
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+Assets:
+- Assets/Prefabs/FlightMenu.prefab
+Dependencies: []
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@@ -1,1 +1,16 @@
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+ m_RealVoiceCount: 32
+ m_SpatializerPlugin:
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--- /dev/null
+++ b/ProjectSettings/DynamicsManager.asset
@@ -1,1 +1,16 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!55 &1
+PhysicsManager:
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+ m_DefaultMaterial: {fileID: 0}
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@@ -1,1 +1,8 @@
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+EditorBuildSettings:
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--- /dev/null
+++ b/ProjectSettings/EditorSettings.asset
@@ -1,1 +1,16 @@
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+ m_SpritePackerPaddingPower: 1
+ m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd
+ m_ProjectGenerationRootNamespace:
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@@ -1,1 +1,35 @@
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@@ -1,1 +1,296 @@
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