Toggling the 'Control Bar' now appropriately resizes the display stack.
Toggling the 'Control Bar' now appropriately resizes the display stack.

 Binary files a/Assets/Plugins/KerbalEngineer.Unity.dll and b/Assets/Plugins/KerbalEngineer.Unity.dll differ
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-  m_GameObject: {fileID: 156848}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children:
-  - {fileID: 22401786}
-  m_Father: {fileID: 22476196}
-  m_RootOrder: 0
-  m_AnchorMin: {x: 0, y: 0}
-  m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 0, y: 0}
-  m_Pivot: {x: .5, y: 1}
---- !u!225 &22567868
-CanvasGroup:
-  m_ObjectHideFlags: 1
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 100100000}
-  m_GameObject: {fileID: 126098}
-  m_Enabled: 1
-  m_Alpha: 1
-  m_Interactable: 1
-  m_BlocksRaycasts: 1
-  m_IgnoreParentGroups: 0
---- !u!1001 &100100000
-Prefab:
-  m_ObjectHideFlags: 1
-  serializedVersion: 2
-  m_Modification:
-    m_TransformParent: {fileID: 0}
-    m_Modifications: []
-    m_RemovedComponents: []
-  m_ParentPrefab: {fileID: 0}
-  m_RootGameObject: {fileID: 126098}
-  m_IsPrefabParent: 1
 

--- a/Assets/Scenes/main.unity
+++ b/Assets/Scenes/main.unity
@@ -304,10 +304,6 @@
       propertyPath: m_SizeDelta.y
       value: 25
       objectReference: {fileID: 0}
-    - target: {fileID: 11439582, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
-      propertyPath: m_Color.a
-      value: .784313738
-      objectReference: {fileID: 0}
     m_RemovedComponents: []
   m_ParentPrefab: {fileID: 100100000, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
   m_IsPrefabParent: 0

--- a/Assets/Scripts/Editor/BuildAssetBundles.cs
+++ b/Assets/Scripts/Editor/BuildAssetBundles.cs
@@ -1,4 +1,22 @@
-using UnityEditor;
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
+
+using UnityEditor;
 using UnityEngine;
 
 public class BuildAssetBundles : MonoBehaviour

--- a/KerbalEngineer.Unity/CanvasGroupFader.cs
+++ b/KerbalEngineer.Unity/CanvasGroupFader.cs
@@ -1,4 +1,22 @@
-namespace KerbalEngineer.Unity
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
+
+namespace KerbalEngineer.Unity
 {
     using System;
     using System.Collections;

--- a/KerbalEngineer.Unity/Flight/FlightEngineerMenu.cs
+++ b/KerbalEngineer.Unity/Flight/FlightEngineerMenu.cs
@@ -21,14 +21,67 @@
     using KerbalEngineer.Flight;
     using UnityEngine;
     using UnityEngine.EventSystems;
+    using UnityEngine.UI;
 
     public class FlightEngineerMenu : CanvasGroupFader, IPointerEnterHandler, IPointerExitHandler
     {
+        [SerializeField]
+        private Toggle m_ShowEngineerToggle = null;
+
+        [SerializeField]
+        private Toggle m_ControlBarToggle = null;
+
         [SerializeField]
         private float m_FastFadeDuration = 0.2f;
 
         [SerializeField]
         private float m_SlowFadeDuration = 1.0f;
+
+        /// <summary>
+        ///     Gets or sets the visibility of the control bar.
+        /// </summary>
+        public bool controlBar
+        {
+            get
+            {
+                if (DisplayStack.Instance != null)
+                {
+                    return DisplayStack.Instance.ShowControlBar;
+                }
+
+                return true;
+            }
+            set
+            {
+                if (DisplayStack.Instance != null)
+                {
+                    DisplayStack.Instance.ShowControlBar = value;
+                }
+            }
+        }
+
+        /// <summary>
+        ///     Gets or sets the visibility of the flight engineer display stack.
+        /// </summary>
+        public bool showEngineer
+        {
+            get
+            {
+                if (DisplayStack.Instance != null)
+                {
+                    return DisplayStack.Instance.Hidden == false;
+                }
+
+                return true;
+            }
+            set
+            {
+                if (DisplayStack.Instance != null)
+                {
+                    DisplayStack.Instance.Hidden = !value;
+                }
+            }
+        }
 
         public void OnPointerEnter(PointerEventData eventData)
         {
@@ -67,6 +120,22 @@
             FadeIn();
         }
 
+        protected virtual void Start()
+        {
+            DisplayStackToggles();
+        }
+
+        /// <summary>
+        ///     Sets a given toggle to the specified state with null checking.
+        /// </summary>
+        private static void SetToggle(Toggle toggle, bool state)
+        {
+            if (toggle != null)
+            {
+                toggle.isOn = state;
+            }
+        }
+
         /// <summary>
         ///     Called when the application launcher button is hovered over.
         /// </summary>
@@ -85,6 +154,20 @@
             Destroy(gameObject);
         }
 
+        /// <summary>
+        ///     Called when the display stack has loaded its settings.
+        /// </summary>
+        private void DisplayStackToggles()
+        {
+            if (DisplayStack.Instance == null)
+            {
+                return;
+            }
+
+            SetToggle(m_ShowEngineerToggle, DisplayStack.Instance.Hidden == false);
+            SetToggle(m_ControlBarToggle, DisplayStack.Instance.ShowControlBar);
+        }
+
         private void FadeIn()
         {
             FadeTo(1.0f, m_FastFadeDuration);

--- a/KerbalEngineer/AssetBundleLoader.cs
+++ b/KerbalEngineer/AssetBundleLoader.cs
@@ -1,4 +1,22 @@
-namespace KerbalEngineer
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
+
+namespace KerbalEngineer
 {
     using UnityEngine;
 

--- a/KerbalEngineer/Flight/DisplayStack.cs
+++ b/KerbalEngineer/Flight/DisplayStack.cs
@@ -70,7 +70,14 @@
         public bool ShowControlBar
         {
             get { return this.showControlBar; }
-            set { this.showControlBar = value; }
+            set
+            {
+                if (showControlBar != value)
+                {
+                    this.showControlBar = value;
+                    RequestResize();
+                }
+            }
         }
 
         #endregion
@@ -121,7 +128,6 @@
             try
             {
                 this.Save();
-                RenderingManager.RemoveFromPostDrawQueue(0, this.Draw);
             }
             catch (Exception ex)
             {
@@ -140,7 +146,6 @@
                 this.windowId = this.GetHashCode();
                 this.InitialiseStyles();
                 this.Load();
-                RenderingManager.AddToPostDrawQueue(0, this.Draw);
                 Logger.Log("ActionMenu->Start");
             }
             catch (Exception ex)
@@ -176,7 +181,7 @@
         /// <summary>
         ///     Called to draw the display stack when the UI is enabled.
         /// </summary>
-        private void Draw()
+        private void OnGUI()
         {
             try
             {

--- a/KerbalEngineer/Flight/FlightAppLauncher.cs
+++ b/KerbalEngineer/Flight/FlightAppLauncher.cs
@@ -1,4 +1,22 @@
-namespace KerbalEngineer.Flight
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
+
+namespace KerbalEngineer.Flight
 {
     using System;
     using UnityEngine;
@@ -34,7 +52,7 @@
             // cache menu prefab
             if (m_MenuPrefab == null && AssetBundleLoader.prefabs != null)
             {
-                m_MenuPrefab = AssetBundleLoader.prefabs.LoadAsset<GameObject>("flight-menu");
+                m_MenuPrefab = AssetBundleLoader.prefabs.LoadAsset<GameObject>("FlightMenu");
             }
         }
 

--- a/KerbalEngineer/Flight/FlightEngineerCore.cs
+++ b/KerbalEngineer/Flight/FlightEngineerCore.cs
@@ -113,6 +113,11 @@
         {
             get
             {
+                if (MainCanvasUtil.MainCanvas.enabled == false)
+                {
+                    return false;
+                }
+
                 if (isCareerMode)
                 {
                     if (isKerbalLimited && FlightGlobals.ActiveVessel.GetVesselCrew().Exists(c => c.experienceTrait.TypeName == "Engineer"))

--- a/KerbalEngineer/Flight/Sections/SectionEditor.cs
+++ b/KerbalEngineer/Flight/Sections/SectionEditor.cs
@@ -103,7 +103,6 @@
         {
             try
             {
-                RenderingManager.RemoveFromPostDrawQueue(0, this.Draw);
             }
             catch (Exception ex)
             {
@@ -120,7 +119,6 @@
             {
                 this.InitialiseStyles();
                 //ReadoutCategory.Selected = ReadoutCategory.GetCategory("Orbital");
-                RenderingManager.AddToPostDrawQueue(0, this.Draw);
             }
             catch (Exception ex)
             {
@@ -135,8 +133,13 @@
         /// <summary>
         ///     Called to draw the editor when the UI is enabled.
         /// </summary>
-        private void Draw()
-        {
+        private void OnGUI()
+        {
+            if (FlightEngineerCore.IsDisplayable == false)
+            {
+                return;
+            }
+
             this.position = GUILayout.Window(this.GetInstanceID(), this.position, this.Window, "EDIT SECTION - " + this.ParentSection.Name.ToUpper(), this.windowStyle).ClampToScreen();
             this.ParentSection.EditorPositionX = this.position.x;
             this.ParentSection.EditorPositionY = this.position.y;

--- a/KerbalEngineer/Flight/Sections/SectionWindow.cs
+++ b/KerbalEngineer/Flight/Sections/SectionWindow.cs
@@ -116,7 +116,7 @@
         /// <summary>
         ///     Called to draw the floating section window when the UI is enabled.
         /// </summary>
-        private void Draw()
+        private void OnGUI()
         {
             if (this.ParentSection == null || !this.ParentSection.IsVisible || (DisplayStack.Instance.Hidden && !this.ParentSection.IsHud) || !FlightEngineerCore.IsDisplayable)
             {
@@ -165,7 +165,6 @@
         /// </summary>
         private void OnDestroy()
         {
-            RenderingManager.RemoveFromPostDrawQueue(0, this.Draw);
             GuiDisplaySize.OnSizeChanged -= this.OnSizeChanged;
         }
 
@@ -192,7 +191,7 @@
         {
             this.windowId = this.GetHashCode();
             this.InitialiseStyles();
-            RenderingManager.AddToPostDrawQueue(0, this.Draw);
+
             GuiDisplaySize.OnSizeChanged += this.OnSizeChanged;
         }
 

 Binary files a/Output/KerbalEngineer/KerbalEngineer and b/Output/KerbalEngineer/KerbalEngineer differ
 Binary files a/Output/KerbalEngineer/KerbalEngineer.Unity.dll and b/Output/KerbalEngineer/KerbalEngineer.Unity.dll differ
 Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ
--- a/Output/KerbalEngineer/KerbalEngineer.manifest
+++ b/Output/KerbalEngineer/KerbalEngineer.manifest
@@ -2,9 +2,9 @@
 AssetBundleManifest:
   AssetBundleInfos:
     Info_0:
+      Name: images
+      Dependencies: {}
+    Info_1:
       Name: prefabs
       Dependencies: {}
-    Info_1:
-      Name: images
-      Dependencies: {}
 

--- a/Output/KerbalEngineer/KerbalEngineer.version
+++ b/Output/KerbalEngineer/KerbalEngineer.version
@@ -11,8 +11,8 @@
 	"KSP_VERSION":
 	{
 		"MAJOR":1,
-		"MINOR":0,
-		"PATCH":5
+		"MINOR":1,
+		"PATCH":0
 	}
 }
 

 Binary files a/Output/KerbalEngineer/prefabs and b/Output/KerbalEngineer/prefabs differ
--- a/Output/KerbalEngineer/prefabs.manifest
+++ b/Output/KerbalEngineer/prefabs.manifest
@@ -1,12 +1,12 @@
 ManifestFileVersion: 0
-CRC: 909216554
+CRC: 2067172977
 Hashes:
   AssetFileHash:
     serializedVersion: 2
-    Hash: dd3575f8562fec685c6a2d3ff59f045e
+    Hash: 8d52da3e0a65874a41c225bd367499c6
   TypeTreeHash:
     serializedVersion: 2
-    Hash: f4aef6f1ae036c4ba7253f0f0b1e7263
+    Hash: 7225837fc006179772eb644685ace9cf
 HashAppended: 0
 ClassTypes:
 - Class: 1
@@ -18,8 +18,6 @@
 - Class: 48
   Script: {instanceID: 0}
 - Class: 114
-  Script: {fileID: 1392445389, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
-- Class: 114
   Script: {fileID: 1741964061, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
 - Class: 114
   Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
@@ -28,14 +26,14 @@
 - Class: 114
   Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
 - Class: 114
+  Script: {fileID: 2109663825, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
+- Class: 114
   Script: {fileID: 1297475563, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
 - Class: 114
   Script: {fileID: 2019631361, guid: a3a55138b08428847a08c7b48fe72efe, type: 3}
 - Class: 115
   Script: {instanceID: 0}
 - Class: 128
-  Script: {instanceID: 0}
-- Class: 213
   Script: {instanceID: 0}
 - Class: 222
   Script: {instanceID: 0}
@@ -44,6 +42,6 @@
 - Class: 225
   Script: {instanceID: 0}
 Assets:
-- Assets/Prefabs/flight-menu.prefab
+- Assets/Prefabs/FlightMenu.prefab
 Dependencies: []