Merge branch 'Gerry1135-horizspeedfix' #45
--- a/Documents/CHANGES.txt
+++ b/Documents/CHANGES.txt
@@ -1,12 +1,39 @@
+1.0.17.1
+ Fixed: Synched the minimum simulation time sliders and stopped them from snapping back after 999ms. (saybur)
+ Fixed: Added workaround for the bug in Vessel.horizontalSrfSpeed (Padishar)
+
1.0.17.0
+ Added: 'Mach Number' readout under the 'Surface' category and included it on the default surface HUD.
+ Added: Stock sections in the Flight Engineer can now become HUDs.
+ Added 'Thermal' readouts category including:
+ Internal Flux
+ Convection Flux
+ Radiation Flux
+ Critical Part Name
+ Critical Part Temperature
+ Critical Part Skin Temperature
+ Critical Part Thermal Percentage of Max Temperature
+ Hottest Part Name
+ Hottest Part Temperature
+ Hottest Part Skin Temperature
+ Coldest Part Name
+ Coldest Part Temperature
+ Coldest Part Skin Temperature
+
Changed: Mach on the Build Engineer now accurate to 2 decimal places.
Changed: Max mach in the Build Engineer defaults to 1.00 even when no jet engines are present.
- Changed: Increased eccentricity readout to 5 decimal places.
- Changed: Implemented Sarbian's object pooling.
+ Changed: Increased eccentricity readout to 5 decimal places.
+ Changed: Implemented Sarbian's object pooling.
+ Changed: The default selected body is now assigned via 'Planitarium.Home'.
+ Changed: HUDs to clamp fully inside the screen instead of allowing them to run off the edge by a certain amount.
Fixed: Physically insignificant part mass is now associated with the parent part.
Fixed: Longitude and Latitude readouts now use a KER formatter instead of Squad's incorrect implementation.
Fixed: Possible null reference in the Rendezvous Processor.
-
+ Fixed: Fairing mass issues introduced with regards to simulation changes.
+ Fixed: Use of per-propellant fuel flow mode override.
+ Fixed: Burn times calculated for jet engines.
+ Fixed: Thrust issues introduced with Sarbian's simulation alterations.
+ Fixed: Issue where HUDs positioned close to the top/bottom of the screen could be pushed out of position.
1.0.16.6, 02-05-15
Fixed: Separately staged fairing mass jettisons are now calculated in the editor.
@@ -50,7 +77,7 @@
1.0.15.1, 13-02-2015
Rebuild
-
+
1.0.15.0, 08-02-2015
Padishar's Fixes:
Added: Support KIDS ISP thrust correction.
@@ -60,7 +87,7 @@
1.0.14.1, 28-12-2014
Fixed: Missing texture on the ER-7500 model.
-
+
1.0.14.0, 28-12-2014
Added: Career mode that limits the Flight Engineer by:
- Requiring an Engineer Kerbal of any level, or placement of an Engineer Chip or ER-7500 part.
@@ -180,7 +207,7 @@
Added: New readout to the surface category:
- Vertical Acceleration
- Horizontal Acceleration
-
+
Changed: Atmospheric efficiency readout now shows as a percentage.
Changed: Atmospheric settings (pressure/velocity) in the editor condensed onto a single line.
Fixed: Bug where the overlays in the editor would stay open outside of parts screen.
@@ -337,6 +364,7 @@
Added: Stock toolbar support in the Flight Engineer.
Changed: Orbital Period has higher precision.
Fixed: Various NullRefs in editor window and overlay.
-
+
1.0.0.0, 24-07-2014
Initial release for public testing.
+
--- a/KerbalEngineer/CelestialBodies.cs
+++ b/KerbalEngineer/CelestialBodies.cs
@@ -37,7 +37,8 @@
try
{
SystemBody = new BodyInfo(PSystemManager.Instance.localBodies.Find(b => b.referenceBody == null || b.referenceBody == b));
- if (!SetSelectedBody("Kerbin"))
+ String homeCBName = Planetarium.fetch.Home.bodyName;
+ if (!SetSelectedBody(homeCBName))
{
SelectedBody = SystemBody;
SelectedBody.SetSelected(true);
--- a/KerbalEngineer/Control/ControlCentre.cs
+++ b/KerbalEngineer/Control/ControlCentre.cs
@@ -142,7 +142,7 @@
try
{
GUI.skin = null;
- this.position = GUILayout.Window(this.GetInstanceID(), this.position, this.Window, "KERBAL ENGINEER REDUX " + EngineerGlobals.AssemblyVersion + " - CONTROL CENTRE", HighLogic.Skin.window);
+ this.position = GUILayout.Window(this.GetInstanceID(), this.position, this.Window, "KERBAL ENGINEER REDUX " + EngineerGlobals.ASSEMBLY_VERSION + " - CONTROL CENTRE", HighLogic.Skin.window);
this.CentreWindow();
}
catch (Exception ex)
--- a/KerbalEngineer/Editor/BuildAdvanced.cs
+++ b/KerbalEngineer/Editor/BuildAdvanced.cs
@@ -215,7 +215,7 @@
}
// Change the window title based on whether in compact mode or not.
- title = !compactMode ? "KERBAL ENGINEER REDUX " + EngineerGlobals.AssemblyVersion : "K.E.R. " + EngineerGlobals.AssemblyVersion;
+ title = !compactMode ? "KERBAL ENGINEER REDUX " + EngineerGlobals.ASSEMBLY_VERSION : "K.E.R. " + EngineerGlobals.ASSEMBLY_VERSION;
// Reset the window size when the staging or something else has changed.
stagesLength = stages.Length;
@@ -523,12 +523,12 @@
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
- GUILayout.Label("Simulate using vectored thrust values:");
+ GUILayout.Label("Simulate using vectored thrust values:", settingStyle);
SimManager.vectoredThrust = GUILayout.Toggle(SimManager.vectoredThrust, "ENABLED", buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
- GUILayout.Label("Verbose Simulation Log:");
+ GUILayout.Label("Verbose Simulation Log:", settingStyle);
SimManager.logOutput = GUILayout.Toggle(SimManager.logOutput, "ENABLED", buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset));
GUILayout.EndHorizontal();
@@ -563,9 +563,9 @@
}
GUILayout.EndHorizontal();
- GUILayout.Label("Minimum delay between simulations: " + SimManager.minSimTime.Milliseconds + "ms", settingStyle);
+ GUILayout.Label("Minimum delay between simulations: " + SimManager.minSimTime.TotalMilliseconds + "ms", settingStyle);
GUI.skin = HighLogic.Skin;
- SimManager.minSimTime = new TimeSpan(0, 0, 0, 0, (int)GUILayout.HorizontalSlider(SimManager.minSimTime.Milliseconds, 0, 2000.0f));
+ SimManager.minSimTime = TimeSpan.FromMilliseconds(GUILayout.HorizontalSlider((float)SimManager.minSimTime.TotalMilliseconds, 0, 2000.0f));
GUI.skin = null;
}
--- a/KerbalEngineer/EngineerGlobals.cs
+++ b/KerbalEngineer/EngineerGlobals.cs
@@ -1,7 +1,5 @@
//
-// Kerbal Engineer Redux
-//
-// Copyright (C) 2014 CYBUTEK
+// Copyright (C) 2015 CYBUTEK
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -17,42 +15,31 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
-#region Using Directives
-
-using System.IO;
-using System.Reflection;
-
-#endregion
-
namespace KerbalEngineer
{
- public class EngineerGlobals
+ using System.IO;
+ using System.Reflection;
+
+ public static class EngineerGlobals
{
- #region Constants
-
/// <summary>
/// Current version of the Kerbal Engineer assembly.
/// </summary>
- public const string AssemblyVersion = "1.0.16.6";
-
- #endregion
-
- #region Fields
+ public const string ASSEMBLY_VERSION = "1.0.17.0";
private static string assemblyFile;
private static string assemblyName;
private static string assemblyPath;
-
- #endregion
-
- #region Properties
/// <summary>
/// Gets the Kerbal Engineer assembly's path including the file name.
/// </summary>
public static string AssemblyFile
{
- get { return assemblyFile ?? (assemblyFile = Assembly.GetExecutingAssembly().Location); }
+ get
+ {
+ return assemblyFile ?? (assemblyFile = Assembly.GetExecutingAssembly().Location);
+ }
}
/// <summary>
@@ -60,7 +47,10 @@
/// </summary>
public static string AssemblyName
{
- get { return assemblyName ?? (assemblyName = new FileInfo(AssemblyFile).Name); }
+ get
+ {
+ return assemblyName ?? (assemblyName = new FileInfo(AssemblyFile).Name);
+ }
}
/// <summary>
@@ -68,9 +58,10 @@
/// </summary>
public static string AssemblyPath
{
- get { return assemblyPath ?? (assemblyPath = AssemblyFile.Replace(new FileInfo(AssemblyFile).Name, "")); }
+ get
+ {
+ return assemblyPath ?? (assemblyPath = AssemblyFile.Replace(new FileInfo(AssemblyFile).Name, ""));
+ }
}
-
- #endregion
}
}
--- a/KerbalEngineer/Extensions/DoubleExtensions.cs
+++ b/KerbalEngineer/Extensions/DoubleExtensions.cs
@@ -43,6 +43,11 @@
return Units.ToDistance(value);
}
+ public static string ToFlux(this double value)
+ {
+ return Units.ToFlux(value);
+ }
+
public static string ToForce(this double value)
{
return Units.ToForce(value);
@@ -73,6 +78,11 @@
return Units.ToSpeed(value);
}
+ public static string ToTemperature(this double value)
+ {
+ return Units.ToTemperature(value);
+ }
+
public static string ToTorque(this double value)
{
return Units.ToTorque(value);
--- a/KerbalEngineer/Extensions/FloatExtensions.cs
+++ b/KerbalEngineer/Extensions/FloatExtensions.cs
@@ -38,6 +38,11 @@
return Units.ToDistance(value);
}
+ public static string ToFlux(this float value)
+ {
+ return Units.ToFlux(value);
+ }
+
public static string ToForce(this float value)
{
return Units.ToForce(value);
@@ -68,6 +73,11 @@
return Units.ToSpeed(value);
}
+ public static string ToTemperature(this float value)
+ {
+ return Units.ToTemperature(value);
+ }
+
public static string ToTorque(this float value)
{
return Units.ToTorque(value);
--- a/KerbalEngineer/Extensions/PartExtensions.cs
+++ b/KerbalEngineer/Extensions/PartExtensions.cs
@@ -55,6 +55,7 @@
/// <summary>
/// Gets whether the part has fuel.
/// </summary>
+ /* not used
public static bool EngineHasFuel(this Part part)
{
PartModule cachePartModule = GetModule<ModuleEngines>(part);
@@ -71,7 +72,7 @@
return false;
}
-
+ */
/// <summary>
/// Gets the cost of the part excluding resources.
/// </summary>
@@ -123,6 +124,7 @@
/// <summary>
/// Gets the maximum thrust of the part if it's an engine.
/// </summary>
+ /* not used
public static double GetMaxThrust(this Part part)
{
PartModule cachePartModule = GetModule<ModuleEngines>(part);
@@ -139,6 +141,7 @@
return 0.0;
}
+ */
/// <summary>
/// Gets the first typed PartModule in the part's module list.
@@ -194,10 +197,10 @@
return GetModule<ModuleEngines>(part);
}
- public static ModuleEnginesFX GetModuleEnginesFx(this Part part)
+/* public static ModuleEnginesFX GetModuleEnginesFx(this Part part)
{
return GetModule<ModuleEnginesFX>(part);
- }
+ }*/
/// <summary>
/// Gets a ModuleGenerator typed PartModule.
@@ -218,16 +221,20 @@
/// <summary>
/// Gets the current selected ModuleEnginesFX.
/// </summary>
- public static ModuleEnginesFX GetModuleMultiModeEngine(this Part part)
- {
- ModuleEnginesFX moduleEngineFx;
- string mode = GetModule<MultiModeEngine>(part).mode;
- for (int i = 0; i < part.Modules.Count; ++i)
- {
- moduleEngineFx = part.Modules[i] as ModuleEnginesFX;
- if (moduleEngineFx != null && moduleEngineFx.engineID == mode)
- {
- return moduleEngineFx;
+ public static ModuleEngines GetModuleMultiModeEngine(this Part part)
+ {
+ ModuleEngines moduleEngines;
+ MultiModeEngine multiMod = GetModule<MultiModeEngine>(part);
+ if (multiMod != null)
+ {
+ string mode = multiMod.mode;
+ for (int i = 0; i < part.Modules.Count; ++i)
+ {
+ moduleEngines = part.Modules[i] as ModuleEngines;
+ if (moduleEngines != null && moduleEngines.engineID == mode)
+ {
+ return moduleEngines;
+ }
}
}
return null;
@@ -343,6 +350,7 @@
/// <summary>
/// Gets the current specific impulse for the engine.
/// </summary>
+ /* not used
public static double GetSpecificImpulse(this Part part, float atmosphere)
{
PartModule cachePartModule = GetModule<ModuleEngines>(part);
@@ -359,6 +367,7 @@
return 0.0;
}
+ */
/// <summary>
/// Gets the total mass of the part including resources.
@@ -457,7 +466,7 @@
/// </summary>
public static bool IsEngine(this Part part)
{
- return HasModule<ModuleEngines>(part) || HasModule<ModuleEnginesFX>(part);
+ return HasModule<ModuleEngines>(part);
}
/// <summary>
@@ -540,7 +549,7 @@
/// </summary>
public static bool IsSolidRocket(this Part part)
{
- return (part.HasModule<ModuleEngines>() && part.GetModuleEngines().throttleLocked) || (part.HasModule<ModuleEnginesFX>() && part.GetModuleEnginesFx().throttleLocked);
+ return (part.HasModule<ModuleEngines>() && part.GetModuleEngines().throttleLocked);
}
public class ProtoModuleDecoupler
@@ -588,6 +597,12 @@
}
}
+ // This needs updating to handle multi-mode engines and engines with multiple ModuleEngines correctly.
+ // It currently just shows the stats of the currently active module for multi-mode engines and just
+ // the first ModuleEngines for engines with multiple modules.
+ // It should really show all the modes for multi-mode engines as separate sections.
+ // For other engines with multiple ModuleEngines it should combine the separate modules into a single set of data
+ // The constructor should be changed to take the Part itself. It can be called if HasModule<ModuleEngines>() is true.
public class ProtoModuleEngine
{
private readonly PartModule module;
@@ -627,19 +642,6 @@
MinimumThrust = engine.minThrust;
Propellants = engine.propellants;
}
-
- private void SetModuleEnginesFx()
- {
- ModuleEnginesFX engine = module as ModuleEnginesFX;
- if (engine == null)
- {
- return;
- }
-
- MaximumThrust = engine.maxThrust * (engine.thrustPercentage * 0.01);
- MinimumThrust = engine.minThrust;
- Propellants = engine.propellants;
- }
}
}
}
--- /dev/null
+++ b/KerbalEngineer/Extensions/StringExtensions.cs
@@ -1,1 +1,33 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2015 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Extensions
+{
+ public static class StringExtensions
+ {
+ public static string ToLength(this string value, int length)
+ {
+ if (value != null && value.Length > length)
+ {
+ value = value.Substring(0, length) + "...";
+ }
+ return value;
+ }
+ }
+}
--- a/KerbalEngineer/Flight/DisplayStack.cs
+++ b/KerbalEngineer/Flight/DisplayStack.cs
@@ -214,7 +214,7 @@
/// </summary>
private void DrawControlBar()
{
- GUILayout.Label("FLIGHT ENGINEER " + EngineerGlobals.AssemblyVersion, this.titleStyle);
+ GUILayout.Label("FLIGHT ENGINEER " + EngineerGlobals.ASSEMBLY_VERSION, this.titleStyle);
this.DrawControlBarButtons(SectionLibrary.StockSections);
this.DrawControlBarButtons(SectionLibrary.CustomSections);
--- a/KerbalEngineer/Flight/Readouts/Miscellaneous/SimulationDelay.cs
+++ b/KerbalEngineer/Flight/Readouts/Miscellaneous/SimulationDelay.cs
@@ -51,7 +51,7 @@
GUILayout.BeginHorizontal();
GUILayout.Label("Sim Delay", this.NameStyle);
GUI.skin = HighLogic.Skin;
- SimManager.minSimTime = new TimeSpan(0, 0, 0, 0, (int)GUILayout.HorizontalSlider(SimManager.minSimTime.Milliseconds, 0, 1000.0f));
+ SimManager.minSimTime = TimeSpan.FromMilliseconds(GUILayout.HorizontalSlider((float)SimManager.minSimTime.TotalMilliseconds, 0, 2000.0f));
GUI.skin = null;
GUILayout.EndHorizontal();
}
--- a/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/ManoeuvreProcessor.cs
+++ b/KerbalEngineer/Flight/Readouts/Orbital/ManoeuvreNode/ManoeuvreProcessor.cs
@@ -30,6 +30,8 @@
namespace KerbalEngineer.Flight.Readouts.Orbital.ManoeuvreNode
{
+ using Helpers;
+
public class ManoeuvreProcessor : IUpdatable, IUpdateRequest
{
#region Fields
@@ -163,7 +165,7 @@
deltaVDrain = deltaV.Clamp(0.0, stageDeltaV);
}
- var exhaustVelocity = stage.isp * 9.82;
+ var exhaustVelocity = stage.isp * Units.GRAVITY;
var flowRate = stage.thrust / exhaustVelocity;
var endMass = Math.Exp(Math.Log(startMass) - deltaVDrain / exhaustVelocity);
var deltaMass = (startMass - endMass) * Math.Exp(-(deltaVDrain * 0.001) / exhaustVelocity);
--- a/KerbalEngineer/Flight/Readouts/ReadoutLibrary.cs
+++ b/KerbalEngineer/Flight/Readouts/ReadoutLibrary.cs
@@ -1,6 +1,4 @@
//
-// Kerbal Engineer Redux
-//
// Copyright (C) 2015 CYBUTEK
//
// This program is free software: you can redistribute it and/or modify
@@ -28,6 +26,7 @@
using Rendezvous;
using Settings;
using Surface;
+ using Thermal;
using Vessel;
using AltitudeSeaLevel = Surface.AltitudeSeaLevel;
using ApoapsisHeight = Orbital.ApoapsisHeight;
@@ -53,6 +52,7 @@
ReadoutCategory.SetCategory("Surface", "Surface and atmospheric readouts.");
ReadoutCategory.SetCategory("Vessel", "Vessel performance statistics.");
ReadoutCategory.SetCategory("Rendezvous", "Readouts for rendezvous manovoeures.");
+ ReadoutCategory.SetCategory("Thermal", "Thermal characteristics readouts.");
ReadoutCategory.SetCategory("Miscellaneous", "Miscellaneous readouts.");
ReadoutCategory.Selected = ReadoutCategory.GetCategory("Orbital");
@@ -163,6 +163,21 @@
readouts.Add(new Rendezvous.SemiMajorAxis());
readouts.Add(new Rendezvous.SemiMinorAxis());
+ // Thermal
+ readouts.Add(new InternalFlux());
+ readouts.Add(new ConvectionFlux());
+ readouts.Add(new RadiationFlux());
+ readouts.Add(new CriticalPart());
+ readouts.Add(new CriticalTemperature());
+ readouts.Add(new CriticalSkinTemperature());
+ readouts.Add(new CriticalThermalPercentage());
+ readouts.Add(new HottestPart());
+ readouts.Add(new HottestTemperature());
+ readouts.Add(new HottestSkinTemperature());
+ readouts.Add(new CoolestPart());
+ readouts.Add(new CoolestTemperature());
+ readouts.Add(new CoolestSkinTemperature());
+
// Misc
readouts.Add(new Separator());
readouts.Add(new GuiSizeAdjustor());
--- a/KerbalEngineer/Flight/Readouts/ReadoutModule.cs
+++ b/KerbalEngineer/Flight/Readouts/ReadoutModule.cs
@@ -29,6 +29,8 @@
namespace KerbalEngineer.Flight.Readouts
{
+ using Extensions;
+
public abstract class ReadoutModule
{
#region Fields
@@ -178,13 +180,13 @@
{
GUILayout.Label(this.Name, this.NameStyle);
GUILayout.FlexibleSpace();
- GUILayout.Label(value, this.ValueStyle);
+ GUILayout.Label(value.ToLength(20), this.ValueStyle);
}
else
{
GUILayout.Label(this.Name, this.NameStyle, GUILayout.Height(this.NameStyle.fontSize * 1.2f));
GUILayout.FlexibleSpace();
- GUILayout.Label(value, this.ValueStyle, GUILayout.Height(this.ValueStyle.fontSize * 1.2f));
+ GUILayout.Label(value.ToLength(20), this.ValueStyle, GUILayout.Height(this.ValueStyle.fontSize * 1.2f));
}
GUILayout.EndHorizontal();
@@ -198,13 +200,13 @@
{
GUILayout.Label(name, this.NameStyle);
GUILayout.FlexibleSpace();
- GUILayout.Label(value, this.ValueStyle);
+ GUILayout.Label(value.ToLength(20), this.ValueStyle);
}
else
{
GUILayout.Label(name, this.NameStyle, GUILayout.Height(this.NameStyle.fontSize * 1.2f));
GUILayout.FlexibleSpace();
- GUILayout.Label(value, this.ValueStyle, GUILayout.Height(this.ValueStyle.fontSize * 1.2f));
+ GUILayout.Label(value.ToLength(20), this.ValueStyle, GUILayout.Height(this.ValueStyle.fontSize * 1.2f));
}
GUILayout.EndHorizontal();
--- a/KerbalEngineer/Flight/Readouts/Surface/AtmosphericEfficiency.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/AtmosphericEfficiency.cs
@@ -1,7 +1,7 @@
//
// Kerbal Engineer Redux
//
-// Copyright (C) 2014 CYBUTEK
+// Copyright (C) 2015 CYBUTEK
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -17,36 +17,26 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
-#region Using Directives
-
-using KerbalEngineer.Extensions;
-using KerbalEngineer.Flight.Sections;
-
-#endregion
-
namespace KerbalEngineer.Flight.Readouts.Surface
{
+ using Extensions;
+ using Sections;
+
public class AtmosphericEfficiency : ReadoutModule
{
- #region Constructors
-
public AtmosphericEfficiency()
{
- this.Name = "Atmos. Efficiency";
- this.Category = ReadoutCategory.GetCategory("Surface");
- this.HelpString = "Shows you vessel's efficiency as a ratio of the current velocity and terminal velocity. Less than 1 means that you are losing efficiency due to gravity and greater than 1 is due to drag.";
- this.IsDefault = true;
+ Name = "Atmos. Efficiency";
+ Category = ReadoutCategory.GetCategory("Surface");
+ HelpString = "Shows you vessel's efficiency as a ratio of the current velocity and terminal velocity. Less than 100% means that you are losing efficiency due to gravity and greater than 100% is due to drag.";
+ IsDefault = false;
}
-
- #endregion
-
- #region Methods: public
public override void Draw(SectionModule section)
{
if (AtmosphericProcessor.ShowDetails)
{
- this.DrawLine(AtmosphericProcessor.Efficiency.ToPercent(), section.IsHud);
+ DrawLine(AtmosphericProcessor.Efficiency.ToPercent(), section.IsHud);
}
}
@@ -59,7 +49,5 @@
{
AtmosphericProcessor.RequestUpdate();
}
-
- #endregion
}
}
--- a/KerbalEngineer/Flight/Readouts/Surface/HorizontalSpeed.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/HorizontalSpeed.cs
@@ -21,6 +21,7 @@
using KerbalEngineer.Extensions;
using KerbalEngineer.Flight.Sections;
+using System;
#endregion
@@ -44,7 +45,11 @@
public override void Draw(SectionModule section)
{
- this.DrawLine(FlightGlobals.ActiveVessel.horizontalSrfSpeed.ToSpeed(), section.IsHud);
+ // Used to do this but the bug-fix to horizontalSrfSpeed in KSP 1.0.3 actually made it worse so workaround
+ //this.DrawLine(FlightGlobals.ActiveVessel.horizontalSrfSpeed.ToSpeed(), section.IsHud);
+ var ves = FlightGlobals.ActiveVessel;
+ double horizSpeed = Math.Sqrt(ves.srfSpeed * ves.srfSpeed - ves.verticalSpeed * ves.verticalSpeed);
+ this.DrawLine(horizSpeed.ToSpeed(), section.IsHud);
}
#endregion
--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Thermal/ConvectionFlux.cs
@@ -1,1 +1,53 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2015 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Flight.Readouts.Thermal
+{
+ using Extensions;
+ using Sections;
+
+ public class ConvectionFlux : ReadoutModule
+ {
+ public ConvectionFlux()
+ {
+ Name = "Convection Flux";
+ Category = ReadoutCategory.GetCategory("Thermal");
+ HelpString = string.Empty;
+ IsDefault = true;
+ }
+
+ public override void Draw(SectionModule section)
+ {
+ if (ThermalProcessor.ShowDetails && FlightGlobals.ActiveVessel.atmDensity > 0.0)
+ {
+ DrawLine(ThermalProcessor.ConvectionFlux.ToFlux(), section.IsHud);
+ }
+ }
+
+ public override void Reset()
+ {
+ FlightEngineerCore.Instance.AddUpdatable(ThermalProcessor.Instance);
+ }
+
+ public override void Update()
+ {
+ ThermalProcessor.RequestUpdate();
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Thermal/CoolestPart.cs
@@ -1,1 +1,52 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2015 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Flight.Readouts.Thermal
+{
+ using Sections;
+
+ public class CoolestPart : ReadoutModule
+ {
+ public CoolestPart()
+ {
+ Name = "Coolest Part";
+ Category = ReadoutCategory.GetCategory("Thermal");
+ HelpString = string.Empty;
+ IsDefault = true;
+ }
+
+ public override void Draw(SectionModule section)
+ {
+ if (ThermalProcessor.ShowDetails)
+ {
+ DrawLine(ThermalProcessor.CoolestPartName, section.IsHud);
+ }
+ }
+
+ public override void Reset()
+ {
+ FlightEngineerCore.Instance.AddUpdatable(ThermalProcessor.Instance);
+ }
+
+ public override void Update()
+ {
+ ThermalProcessor.RequestUpdate();
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Thermal/CoolestSkinTemperature.cs
@@ -1,1 +1,53 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2015 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Flight.Readouts.Thermal
+{
+ using Helpers;
+ using Sections;
+
+ public class CoolestSkinTemperature : ReadoutModule
+ {
+ public CoolestSkinTemperature()
+ {
+ Name = "Coolest Skin Temperature";
+ Category = ReadoutCategory.GetCategory("Thermal");
+ HelpString = string.Empty;
+ IsDefault = true;
+ }
+
+ public override void Draw(SectionModule section)
+ {
+ if (ThermalProcessor.ShowDetails)
+ {
+ DrawLine(Units.ToTemperature(ThermalProcessor.CoolestSkinTemperature, ThermalProcessor.CoolestSkinTemperatureMax), section.IsHud);
+ }
+ }
+
+ public override void Reset()
+ {
+ FlightEngineerCore.Instance.AddUpdatable(ThermalProcessor.Instance);
+ }
+
+ public override void Update()
+ {
+ ThermalProcessor.RequestUpdate();
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Thermal/CoolestTemperature.cs
@@ -1,1 +1,53 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2015 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Flight.Readouts.Thermal
+{
+ using Helpers;
+ using Sections;
+
+ public class CoolestTemperature : ReadoutModule
+ {
+ public CoolestTemperature()
+ {
+ Name = "Coolest Temperature";
+ Category = ReadoutCategory.GetCategory("Thermal");
+ HelpString = string.Empty;
+ IsDefault = true;
+ }
+
+ public override void Draw(SectionModule section)
+ {
+ if (ThermalProcessor.ShowDetails)
+ {
+ DrawLine(Units.ToTemperature(ThermalProcessor.CoolestTemperature, ThermalProcessor.CoolestTemperatureMax), section.IsHud);
+ }
+ }
+
+ public override void Reset()
+ {
+ FlightEngineerCore.Instance.AddUpdatable(ThermalProcessor.Instance);
+ }
+
+ public override void Update()
+ {
+ ThermalProcessor.RequestUpdate();
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Thermal/CriticalPart.cs
@@ -1,1 +1,52 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2015 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Flight.Readouts.Thermal
+{
+ using Sections;
+
+ public class CriticalPart : ReadoutModule
+ {
+ public CriticalPart()
+ {
+ Name = "Critical Part";
+ Category = ReadoutCategory.GetCategory("Thermal");
+ HelpString = string.Empty;
+ IsDefault = true;
+ }
+
+ public override void Draw(SectionModule section)
+ {
+ if (ThermalProcessor.ShowDetails)
+ {
+ DrawLine(ThermalProcessor.CriticalPartName, section.IsHud);
+ }
+ }
+
+ public override void Reset()
+ {
+ FlightEngineerCore.Instance.AddUpdatable(ThermalProcessor.Instance);
+ }
+
+ public override void Update()
+ {
+ ThermalProcessor.RequestUpdate();
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Thermal/CriticalSkinTemperature.cs
@@ -1,1 +1,53 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2015 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Flight.Readouts.Thermal
+{
+ using Helpers;
+ using Sections;
+
+ public class CriticalSkinTemperature : ReadoutModule
+ {
+ public CriticalSkinTemperature()
+ {
+ Name = "Critical Skin Temperature";
+ Category = ReadoutCategory.GetCategory("Thermal");
+ HelpString = string.Empty;
+ IsDefault = true;
+ }
+
+ public override void Draw(SectionModule section)
+ {
+ if (ThermalProcessor.ShowDetails)
+ {
+ DrawLine(Units.ToTemperature(ThermalProcessor.CriticalSkinTemperature, ThermalProcessor.CriticalSkinTemperatureMax), section.IsHud);
+ }
+ }
+
+ public override void Reset()
+ {
+ FlightEngineerCore.Instance.AddUpdatable(ThermalProcessor.Instance);
+ }
+
+ public override void Update()
+ {
+ ThermalProcessor.RequestUpdate();
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Thermal/CriticalTemperature.cs
@@ -1,1 +1,53 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2015 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Flight.Readouts.Thermal
+{
+ using Helpers;
+ using Sections;
+
+ public class CriticalTemperature : ReadoutModule
+ {
+ public CriticalTemperature()
+ {
+ Name = "Critical Temperature";
+ Category = ReadoutCategory.GetCategory("Thermal");
+ HelpString = string.Empty;
+ IsDefault = true;
+ }
+
+ public override void Draw(SectionModule section)
+ {
+ if (ThermalProcessor.ShowDetails)
+ {
+ DrawLine(Units.ToTemperature(ThermalProcessor.CriticalTemperature, ThermalProcessor.CriticalTemperatureMax), section.IsHud);
+ }
+ }
+
+ public override void Reset()
+ {
+ FlightEngineerCore.Instance.AddUpdatable(ThermalProcessor.Instance);
+ }
+
+ public override void Update()
+ {
+ ThermalProcessor.RequestUpdate();
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Thermal/CriticalThermalPercentage.cs
@@ -1,1 +1,53 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2015 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Flight.Readouts.Thermal
+{
+ using Extensions;
+ using Sections;
+
+ public class CriticalThermalPercentage : ReadoutModule
+ {
+ public CriticalThermalPercentage()
+ {
+ Name = "Critical Thermal Percentage";
+ Category = ReadoutCategory.GetCategory("Thermal");
+ HelpString = string.Empty;
+ IsDefault = true;
+ }
+
+ public override void Draw(SectionModule section)
+ {
+ if (ThermalProcessor.ShowDetails)
+ {
+ DrawLine(ThermalProcessor.CriticalTemperaturePercentage.ToPercent(), section.IsHud);
+ }
+ }
+
+ public override void Reset()
+ {
+ FlightEngineerCore.Instance.AddUpdatable(ThermalProcessor.Instance);
+ }
+
+ public override void Update()
+ {
+ ThermalProcessor.RequestUpdate();
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Thermal/HottestPart.cs
@@ -1,1 +1,52 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2015 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Flight.Readouts.Thermal
+{
+ using Sections;
+
+ public class HottestPart : ReadoutModule
+ {
+ public HottestPart()
+ {
+ Name = "Hottest Part";
+ Category = ReadoutCategory.GetCategory("Thermal");
+ HelpString = string.Empty;
+ IsDefault = true;
+ }
+
+ public override void Draw(SectionModule section)
+ {
+ if (ThermalProcessor.ShowDetails)
+ {
+ DrawLine(ThermalProcessor.HottestPartName, section.IsHud);
+ }
+ }
+
+ public override void Reset()
+ {
+ FlightEngineerCore.Instance.AddUpdatable(ThermalProcessor.Instance);
+ }
+
+ public override void Update()
+ {
+ ThermalProcessor.RequestUpdate();
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Thermal/HottestSkinTemperature.cs
@@ -1,1 +1,53 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2015 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Flight.Readouts.Thermal
+{
+ using Helpers;
+ using Sections;
+
+ public class HottestSkinTemperature : ReadoutModule
+ {
+ public HottestSkinTemperature()
+ {
+ Name = "Hottest Skin Temperature";
+ Category = ReadoutCategory.GetCategory("Thermal");
+ HelpString = string.Empty;
+ IsDefault = true;
+ }
+
+ public override void Draw(SectionModule section)
+ {
+ if (ThermalProcessor.ShowDetails)
+ {
+ DrawLine(Units.ToTemperature(ThermalProcessor.HottestSkinTemperature, ThermalProcessor.HottestSkinTemperatureMax), section.IsHud);
+ }
+ }
+
+ public override void Reset()
+ {
+ FlightEngineerCore.Instance.AddUpdatable(ThermalProcessor.Instance);
+ }
+
+ public override void Update()
+ {
+ ThermalProcessor.RequestUpdate();
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Thermal/HottestTemperature.cs
@@ -1,1 +1,53 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2015 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Flight.Readouts.Thermal
+{
+ using Helpers;
+ using Sections;
+
+ public class HottestTemperature : ReadoutModule
+ {
+ public HottestTemperature()
+ {
+ Name = "Hottest Temperature";
+ Category = ReadoutCategory.GetCategory("Thermal");
+ HelpString = string.Empty;
+ IsDefault = true;
+ }
+
+ public override void Draw(SectionModule section)
+ {
+ if (ThermalProcessor.ShowDetails)
+ {
+ DrawLine(Units.ToTemperature(ThermalProcessor.HottestTemperature, ThermalProcessor.HottestTemperatureMax), section.IsHud);
+ }
+ }
+
+ public override void Reset()
+ {
+ FlightEngineerCore.Instance.AddUpdatable(ThermalProcessor.Instance);
+ }
+
+ public override void Update()
+ {
+ ThermalProcessor.RequestUpdate();
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Thermal/InternalFlux.cs
@@ -1,1 +1,53 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2015 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Flight.Readouts.Thermal
+{
+ using Extensions;
+ using Sections;
+
+ public class InternalFlux : ReadoutModule
+ {
+ public InternalFlux()
+ {
+ Name = "Internal Flux";
+ Category = ReadoutCategory.GetCategory("Thermal");
+ HelpString = string.Empty;
+ IsDefault = true;
+ }
+
+ public override void Draw(SectionModule section)
+ {
+ if (ThermalProcessor.ShowDetails)
+ {
+ DrawLine(ThermalProcessor.InternalFlux.ToFlux(), section.IsHud);
+ }
+ }
+
+ public override void Reset()
+ {
+ FlightEngineerCore.Instance.AddUpdatable(ThermalProcessor.Instance);
+ }
+
+ public override void Update()
+ {
+ ThermalProcessor.RequestUpdate();
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Thermal/RadiationFlux.cs
@@ -1,1 +1,53 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2015 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Flight.Readouts.Thermal
+{
+ using Extensions;
+ using Sections;
+
+ public class RadiationFlux : ReadoutModule
+ {
+ public RadiationFlux()
+ {
+ Name = "Radiation Flux";
+ Category = ReadoutCategory.GetCategory("Thermal");
+ HelpString = string.Empty;
+ IsDefault = true;
+ }
+
+ public override void Draw(SectionModule section)
+ {
+ if (ThermalProcessor.ShowDetails)
+ {
+ DrawLine(ThermalProcessor.RadiationFlux.ToFlux(), section.IsHud);
+ }
+ }
+
+ public override void Reset()
+ {
+ FlightEngineerCore.Instance.AddUpdatable(ThermalProcessor.Instance);
+ }
+
+ public override void Update()
+ {
+ ThermalProcessor.RequestUpdate();
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Thermal/ThermalProcessor.cs
@@ -1,1 +1,161 @@
+//
+// Copyright (C) 2015 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Flight.Readouts.Thermal
+{
+ using System;
+
+ public class ThermalProcessor : IUpdatable, IUpdateRequest
+ {
+ private static readonly ThermalProcessor instance = new ThermalProcessor();
+
+ static ThermalProcessor()
+ {
+ HottestTemperature = 0.0;
+ HottestTemperatureMax = 0.0;
+ HottestSkinTemperature = 0.0;
+ HottestSkinTemperatureMax = 0.0;
+ CoolestTemperature = 0.0;
+ CoolestTemperatureMax = 0.0;
+ CoolestSkinTemperature = 0.0;
+ CoolestSkinTemperatureMax = 0.0;
+ CriticalTemperature = 0.0;
+ CriticalTemperatureMax = 0.0;
+ CriticalSkinTemperature = 0.0;
+ CriticalSkinTemperatureMax = 0.0;
+ HottestPartName = string.Empty;
+ CoolestPartName = string.Empty;
+ CriticalPartName = string.Empty;
+ }
+
+ public static double ConvectionFlux { get; private set; }
+
+ public static string CoolestPartName { get; private set; }
+
+ public static double CoolestSkinTemperature { get; private set; }
+
+ public static double CoolestSkinTemperatureMax { get; private set; }
+
+ public static double CoolestTemperature { get; private set; }
+
+ public static double CoolestTemperatureMax { get; private set; }
+
+ public static string CriticalPartName { get; private set; }
+
+ public static double CriticalSkinTemperature { get; private set; }
+
+ public static double CriticalSkinTemperatureMax { get; private set; }
+
+ public static double CriticalTemperature { get; private set; }
+
+ public static double CriticalTemperatureMax { get; private set; }
+
+ public static double CriticalTemperaturePercentage { get; private set; }
+
+ public static string HottestPartName { get; private set; }
+
+ public static double HottestSkinTemperature { get; private set; }
+
+ public static double HottestSkinTemperatureMax { get; private set; }
+
+ public static double HottestTemperature { get; private set; }
+
+ public static double HottestTemperatureMax { get; private set; }
+
+ public static ThermalProcessor Instance
+ {
+ get
+ {
+ return instance;
+ }
+ }
+
+ public static double InternalFlux { get; private set; }
+
+ public static double RadiationFlux { get; private set; }
+
+ public static bool ShowDetails { get; private set; }
+
+ public void Update()
+ {
+ if (FlightGlobals.ActiveVessel.parts.Count == 0)
+ {
+ ShowDetails = false;
+ return;
+ }
+
+ ShowDetails = true;
+
+ ConvectionFlux = 0.0;
+ RadiationFlux = 0.0;
+ InternalFlux = 0.0;
+ HottestTemperature = 0.0;
+ HottestSkinTemperature = 0.0;
+ CoolestTemperature = double.MaxValue;
+ CoolestSkinTemperature = double.MaxValue;
+ CriticalTemperature = double.MaxValue;
+ CriticalSkinTemperature = double.MaxValue;
+ CriticalTemperaturePercentage = 0.0;
+ HottestPartName = string.Empty;
+ CoolestPartName = string.Empty;
+ CriticalPartName = string.Empty;
+
+ for (int i = 0; i < FlightGlobals.ActiveVessel.parts.Count; ++i)
+ {
+ Part part = FlightGlobals.ActiveVessel.parts[i];
+
+ ConvectionFlux = ConvectionFlux + part.thermalConvectionFlux;
+ RadiationFlux = RadiationFlux + part.thermalRadiationFlux;
+ InternalFlux = InternalFlux + part.thermalInternalFluxPrevious;
+
+ if (part.temperature > HottestTemperature || part.skinTemperature > HottestSkinTemperature)
+ {
+ HottestTemperature = part.temperature;
+ HottestTemperatureMax = part.maxTemp;
+ HottestSkinTemperature = part.skinTemperature;
+ HottestSkinTemperatureMax = part.skinMaxTemp;
+ HottestPartName = part.partInfo.title;
+ }
+ if (part.temperature < CoolestTemperature || part.skinTemperature < CoolestSkinTemperature)
+ {
+ CoolestTemperature = part.temperature;
+ CoolestTemperatureMax = part.maxTemp;
+ CoolestSkinTemperature = part.skinTemperature;
+ CoolestSkinTemperatureMax = part.skinMaxTemp;
+ CoolestPartName = part.partInfo.title;
+ }
+
+ if (part.temperature / part.maxTemp > CriticalTemperaturePercentage || part.skinTemperature / part.skinMaxTemp > CriticalTemperaturePercentage)
+ {
+ CriticalTemperature = part.temperature;
+ CriticalTemperatureMax = part.maxTemp;
+ CriticalSkinTemperature = part.skinTemperature;
+ CriticalSkinTemperatureMax = part.skinMaxTemp;
+ CriticalTemperaturePercentage = Math.Max(part.temperature / part.maxTemp, part.skinTemperature / part.skinMaxTemp);
+ CriticalPartName = part.partInfo.title;
+ }
+ }
+ }
+
+ public bool UpdateRequested { get; set; }
+
+ public static void RequestUpdate()
+ {
+ instance.UpdateRequested = true;
+ }
+ }
+}
--- a/KerbalEngineer/Flight/Readouts/Vessel/DeltaVStaged.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/DeltaVStaged.cs
@@ -30,13 +30,6 @@
{
public class DeltaVStaged : ReadoutModule
{
- #region Fields
-
- private int numberOfStages;
- private bool showing;
-
- #endregion
-
#region Constructors
public DeltaVStaged()
--- a/KerbalEngineer/Flight/Readouts/Vessel/IntakeAirDemandSupply.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/IntakeAirDemandSupply.cs
@@ -55,20 +55,11 @@
var demand = 0.0;
foreach (var part in FlightGlobals.ActiveVessel.Parts)
{
- if (part.Modules.Contains("ModuleEngines"))
+ for (int i = 0; i < part.Modules.Count; i++)
{
- var engine = part.Modules["ModuleEngines"] as ModuleEngines;
- if (engine.isOperational)
- {
- demand += engine.propellants
- .Where(p => p.name == "IntakeAir")
- .Sum(p => p.currentRequirement);
- }
- }
- if (part.Modules.Contains("ModuleEnginesFX"))
- {
- var engine = part.Modules["ModuleEnginesFX"] as ModuleEnginesFX;
- if (engine.isOperational)
+ PartModule partmod = part.Modules[i];
+ var engine = partmod as ModuleEngines;
+ if (engine != null && engine.isOperational)
{
demand += engine.propellants
.Where(p => p.name == "IntakeAir")
--- a/KerbalEngineer/Flight/Readouts/Vessel/Mass.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/Mass.cs
@@ -28,12 +28,6 @@
{
public class Mass : ReadoutModule
{
- #region Fields
-
- private bool showing;
-
- #endregion
-
#region Constructors
public Mass()
--- a/KerbalEngineer/Flight/Sections/SectionEditor.cs
+++ b/KerbalEngineer/Flight/Sections/SectionEditor.cs
@@ -215,15 +215,18 @@
this.ParentSection.Name = GUILayout.TextField(this.ParentSection.Name, this.textStyle);
var isShowingInControlBar = !string.IsNullOrEmpty(this.ParentSection.Abbreviation);
this.ParentSection.Abbreviation = GUILayout.TextField(this.ParentSection.Abbreviation, this.textStyle, GUILayout.Width(75.0f));
+
+ ParentSection.IsHud = GUILayout.Toggle(this.ParentSection.IsHud, "HUD", this.readoutButtonStyle, GUILayout.Width(50.0f));
+ if (ParentSection.IsHud)
+ {
+ this.ParentSection.IsHudBackground = GUILayout.Toggle(this.ParentSection.IsHudBackground, "BG", this.readoutButtonStyle, GUILayout.Width(50.0f));
+ }
+
if (this.ParentSection.IsCustom)
{
if (isShowingInControlBar && string.IsNullOrEmpty(this.ParentSection.Abbreviation))
{
DisplayStack.Instance.RequestResize();
- }
- if (this.ParentSection.IsHud = GUILayout.Toggle(this.ParentSection.IsHud, "HUD", this.readoutButtonStyle, GUILayout.Width(50.0f)))
- {
- this.ParentSection.IsHudBackground = GUILayout.Toggle(this.ParentSection.IsHudBackground, "BG", this.readoutButtonStyle, GUILayout.Width(50.0f));
}
if (GUILayout.Button("DELETE SECTION", this.readoutButtonStyle, GUILayout.Width(150.0f)))
--- a/KerbalEngineer/Flight/Sections/SectionLibrary.cs
+++ b/KerbalEngineer/Flight/Sections/SectionLibrary.cs
@@ -1,7 +1,7 @@
//
// Kerbal Engineer Redux
//
-// Copyright (C) 2014 CYBUTEK
+// Copyright (C) 2015 CYBUTEK
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@@ -19,22 +19,19 @@
#region Using Directives
-using System.Collections.Generic;
-using System.Linq;
-
-using KerbalEngineer.Flight.Readouts;
-using KerbalEngineer.Settings;
-
-using UnityEngine;
-
#endregion
namespace KerbalEngineer.Flight.Sections
{
+ using System.Collections.Generic;
+ using System.Linq;
+ using Readouts;
+ using Settings;
+ using UnityEngine;
+
public static class SectionLibrary
{
#region Constructors
-
/// <summary>
/// Sets up and populates the library with the stock sections on creation.
/// </summary>
@@ -71,7 +68,15 @@
ReadoutModules = ReadoutLibrary.GetCategory(ReadoutCategory.GetCategory("Rendezvous")).Where(r => r.IsDefault).ToList()
});
- var hud1 = new SectionModule
+ CustomSections.Add(new SectionModule
+ {
+ Name = "THERMAL",
+ Abbreviation = "HEAT",
+ ReadoutModules = ReadoutLibrary.GetCategory(ReadoutCategory.GetCategory("Thermal")).Where(r => r.IsDefault).ToList(),
+ IsCustom = true
+ });
+
+ SectionModule hud1 = new SectionModule
{
Name = "HUD 1",
Abbreviation = "HUD 1",
@@ -90,7 +95,7 @@
hud1.IsHud = true;
CustomSections.Add(hud1);
- var hud2 = new SectionModule
+ SectionModule hud2 = new SectionModule
{
Name = "HUD 2",
Abbreviation = "HUD 2",
@@ -101,7 +106,8 @@
ReadoutLibrary.GetReadout("AltitudeTerrain"),
ReadoutLibrary.GetReadout("VerticalSpeed"),
ReadoutLibrary.GetReadout("HorizontalSpeed"),
- ReadoutLibrary.GetReadout("Biome")
+ ReadoutLibrary.GetReadout("Biome"),
+ ReadoutLibrary.GetReadout("MachNumber")
},
};
hud2.FloatingPositionX = Screen.width * 0.75f - (hud2.ReadoutModules.First().ContentWidth * 0.5f);
@@ -109,11 +115,9 @@
hud2.IsHud = true;
CustomSections.Add(hud2);
}
-
#endregion
#region Properties
-
/// <summary>
/// Gets and sets a list of custom sections.
/// </summary>
@@ -133,13 +137,11 @@
/// Gets and sets a list of stock sections
/// </summary>
public static List<SectionModule> StockSections { get; set; }
-
#endregion
#region Updating
#region Methods: public
-
/// <summary>
/// Fixed update all of the sections.
/// </summary>
@@ -160,17 +162,15 @@
UpdateSections(StockSections);
UpdateSections(CustomSections);
}
-
#endregion
#region Methods: private
-
/// <summary>
/// Fixed updates a list of sections.
/// </summary>
private static void FixedUpdateSections(IEnumerable<SectionModule> sections)
{
- foreach (var section in sections)
+ foreach (SectionModule section in sections)
{
if (section.IsVisible)
{
@@ -184,13 +184,13 @@
/// </summary>
private static void UpdateSections(IEnumerable<SectionModule> sections)
{
- foreach (var section in sections)
+ foreach (SectionModule section in sections)
{
if (section.IsVisible)
{
if (!section.IsFloating)
{
- foreach (var readout in section.ReadoutModules)
+ foreach (ReadoutModule readout in section.ReadoutModules)
{
if (readout.ResizeRequested)
{
@@ -203,7 +203,7 @@
}
else
{
- foreach (var readout in section.ReadoutModules)
+ foreach (ReadoutModule readout in section.ReadoutModules)
{
if (readout.ResizeRequested)
{
@@ -218,13 +218,11 @@
NumberOfSections++;
}
}
-
#endregion
#endregion
#region Saving and Loading
-
/// <summary>
/// Loads the state of all stored sections.
/// </summary>
@@ -243,11 +241,11 @@
}
});
- var handler = SettingHandler.Load("SectionLibrary.xml", new[] {typeof(List<SectionModule>)});
+ SettingHandler handler = SettingHandler.Load("SectionLibrary.xml", new[] { typeof(List<SectionModule>) });
StockSections = handler.Get("StockSections", StockSections);
CustomSections = handler.Get("CustomSections", CustomSections);
- foreach (var section in GetAllSections())
+ foreach (SectionModule section in GetAllSections())
{
section.ClearNullReadouts();
}
@@ -258,22 +256,20 @@
/// </summary>
public static void Save()
{
- var handler = new SettingHandler();
+ SettingHandler handler = new SettingHandler();
handler.Set("StockSections", StockSections);
handler.Set("CustomSections", CustomSections);
handler.Save("SectionLibrary.xml");
}
-
#endregion
#region Methods
-
/// <summary>
/// Gets a list containing all section modules.
/// </summary>
public static List<SectionModule> GetAllSections()
{
- var sections = new List<SectionModule>();
+ List<SectionModule> sections = new List<SectionModule>();
sections.AddRange(StockSections);
sections.AddRange(CustomSections);
return sections;
@@ -326,7 +322,6 @@
{
return StockSections.Remove(GetStockSection(name));
}
-
#endregion
}
}
--- a/KerbalEngineer/Flight/Sections/SectionWindow.cs
+++ b/KerbalEngineer/Flight/Sections/SectionWindow.cs
@@ -134,7 +134,11 @@
(!this.ParentSection.IsHud || this.ParentSection.IsEditorVisible) ? this.windowStyle
: this.ParentSection.IsHudBackground && this.ParentSection.LineCount > 0
? this.hudWindowBgStyle
- : this.hudWindowStyle).ClampToScreen();
+ : this.hudWindowStyle);
+
+ windowPosition = (ParentSection.IsHud) ? windowPosition.ClampInsideScreen() : windowPosition.ClampToScreen();
+
+
this.ParentSection.FloatingPositionX = this.windowPosition.x;
this.ParentSection.FloatingPositionY = this.windowPosition.y;
}
--- a/KerbalEngineer/Helpers/Units.cs
+++ b/KerbalEngineer/Helpers/Units.cs
@@ -123,6 +123,11 @@
return value.ToString("N" + decimals) + "Mm";
}
+ public static string ToFlux(double value)
+ {
+ return value.ToString("#,0.00") + "W";
+ }
+
public static string ToForce(double value)
{
return value.ToString((value < 100000.0) ? (value < 10000.0) ? (value < 100.0) ? (Math.Abs(value) < Double.Epsilon) ? "N0" : "N3" : "N2" : "N1" : "N0") + "kN";
@@ -183,6 +188,16 @@
return value.ToString("N" + decimals) + "m/s";
}
+ public static string ToTemperature(double value)
+ {
+ return value.ToString("#,0") + "K";
+ }
+
+ public static string ToTemperature(double value1, double value2)
+ {
+ return value1.ToString("#,0") + " / " + value2.ToString("#,0") + "K";
+ }
+
public static string ToTime(double value)
{
return TimeFormatter.ConvertToString(value);
--- a/KerbalEngineer/KerbalEngineer.csproj
+++ b/KerbalEngineer/KerbalEngineer.csproj
@@ -48,6 +48,7 @@
<Compile Include="Editor\ResourceInfoItem.cs" />
<Compile Include="Extensions\FloatExtensions.cs" />
<Compile Include="Extensions\OrbitExtensions.cs" />
+ <Compile Include="Extensions\StringExtensions.cs" />
<Compile Include="Flight\ActionMenuGui.cs" />
<Compile Include="Flight\Presets\Preset.cs" />
<Compile Include="Flight\Readouts\Miscellaneous\SystemTime.cs" />
@@ -90,6 +91,20 @@
<Compile Include="Flight\Readouts\Surface\HorizontalAcceleration.cs" />
<Compile Include="Flight\Readouts\Surface\VerticalAcceleration.cs" />
<Compile Include="Flight\Readouts\Surface\MachNumber.cs" />
+ <Compile Include="Flight\Readouts\Thermal\CoolestSkinTemperature.cs" />
+ <Compile Include="Flight\Readouts\Thermal\CriticalPart.cs" />
+ <Compile Include="Flight\Readouts\Thermal\CoolestPart.cs" />
+ <Compile Include="Flight\Readouts\Thermal\CoolestTemperature.cs" />
+ <Compile Include="Flight\Readouts\Thermal\CriticalThermalPercentage.cs" />
+ <Compile Include="Flight\Readouts\Thermal\CriticalSkinTemperature.cs" />
+ <Compile Include="Flight\Readouts\Thermal\CriticalTemperature.cs" />
+ <Compile Include="Flight\Readouts\Thermal\HottestSkinTemperature.cs" />
+ <Compile Include="Flight\Readouts\Thermal\InternalFlux.cs" />
+ <Compile Include="Flight\Readouts\Thermal\RadiationFlux.cs" />
+ <Compile Include="Flight\Readouts\Thermal\ConvectionFlux.cs" />
+ <Compile Include="Flight\Readouts\Thermal\HottestTemperature.cs" />
+ <Compile Include="Flight\Readouts\Thermal\HottestPart.cs" />
+ <Compile Include="Flight\Readouts\Thermal\ThermalProcessor.cs" />
<Compile Include="Flight\Readouts\Vessel\AttitudeProcessor.cs" />
<Compile Include="Flight\Readouts\Vessel\DeltaVCurrentTotal.cs" />
<Compile Include="Flight\Readouts\Vessel\PitchRate.cs" />
@@ -210,6 +225,7 @@
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\Game\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
+ <Private>False</Private>
</Reference>
<Reference Include="System">
<HintPath>..\Game\KSP_Data\Managed\System.dll</HintPath>
@@ -221,6 +237,7 @@
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\Game\KSP_Data\Managed\UnityEngine.dll</HintPath>
+ <Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup />
--- a/KerbalEngineer/Properties/AssemblyInfo.cs
+++ b/KerbalEngineer/Properties/AssemblyInfo.cs
@@ -32,5 +32,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion(KerbalEngineer.EngineerGlobals.AssemblyVersion)]
+[assembly: AssemblyVersion(KerbalEngineer.EngineerGlobals.ASSEMBLY_VERSION)]
--- a/KerbalEngineer/VesselSimulator/EngineSim.cs
+++ b/KerbalEngineer/VesselSimulator/EngineSim.cs
@@ -31,6 +31,7 @@
private static readonly Pool<EngineSim> pool = new Pool<EngineSim>(Create, Reset);
private readonly ResourceContainer resourceConsumptions = new ResourceContainer();
+ private readonly ResourceContainer resourceFlowModes = new ResourceContainer();
public double actualThrust = 0;
public bool isActive = false;
@@ -52,6 +53,7 @@
private static void Reset(EngineSim engineSim)
{
engineSim.resourceConsumptions.Reset();
+ engineSim.resourceFlowModes.Reset();
engineSim.actualThrust = 0;
engineSim.isActive = false;
engineSim.isp = 0;
@@ -98,51 +100,72 @@
engineSim.isActive = active;
engineSim.thrustVec = vecThrust;
engineSim.resourceConsumptions.Reset();
+ engineSim.resourceFlowModes.Reset();
engineSim.appliedForces.Clear();
double flowRate = 0.0;
if (engineSim.partSim.hasVessel)
{
+ if (log != null) log.buf.AppendLine("hasVessel is true");
+
float flowModifier = GetFlowModifier(atmChangeFlow, atmCurve, engineSim.partSim.part.atmDensity, velCurve, machNumber, ref engineSim.maxMach);
engineSim.isp = atmosphereCurve.Evaluate((float)atmosphere);
engineSim.thrust = GetThrust(Mathf.Lerp(minFuelFlow, maxFuelFlow, GetThrustPercent(thrustPercentage)) * flowModifier, engineSim.isp);
engineSim.actualThrust = engineSim.isActive ? resultingThrust : 0.0;
+ if (log != null)
+ {
+ log.buf.AppendFormat("flowMod = {0:g6}\n", flowModifier);
+ log.buf.AppendFormat("isp = {0:g6}\n", engineSim.isp);
+ log.buf.AppendFormat("thrust = {0:g6}\n", engineSim.thrust);
+ log.buf.AppendFormat("actual = {0:g6}\n", engineSim.actualThrust);
+ }
if (throttleLocked)
{
+ if (log != null) log.buf.AppendLine("throttleLocked is true, using thrust for flowRate");
flowRate = GetFlowRate(engineSim.thrust, engineSim.isp);
}
else
{
if (currentThrottle > 0.0f && engineSim.partSim.isLanded == false)
{
+ if (log != null) log.buf.AppendLine("throttled up and not landed, using actualThrust for flowRate");
flowRate = GetFlowRate(engineSim.actualThrust, engineSim.isp);
}
else
{
+ if (log != null) log.buf.AppendLine("throttled down or landed, using thrust for flowRate");
flowRate = GetFlowRate(engineSim.thrust, engineSim.isp);
}
}
}
else
{
+ if (log != null) log.buf.AppendLine("hasVessel is false");
float flowModifier = GetFlowModifier(atmChangeFlow, atmCurve, CelestialBodies.SelectedBody.GetDensity(BuildAdvanced.Altitude), velCurve, machNumber, ref engineSim.maxMach);
engineSim.isp = atmosphereCurve.Evaluate((float)atmosphere);
engineSim.thrust = GetThrust(Mathf.Lerp(minFuelFlow, maxFuelFlow, GetThrustPercent(thrustPercentage)) * flowModifier, engineSim.isp);
+ engineSim.actualThrust = 0d;
+ if (log != null)
+ {
+ log.buf.AppendFormat("flowMod = {0:g6}\n", flowModifier);
+ log.buf.AppendFormat("isp = {0:g6}\n", engineSim.isp);
+ log.buf.AppendFormat("thrust = {0:g6}\n", engineSim.thrust);
+ log.buf.AppendFormat("actual = {0:g6}\n", engineSim.actualThrust);
+ }
+
+ if (log != null) log.buf.AppendLine("no vessel, using thrust for flowRate");
flowRate = GetFlowRate(engineSim.thrust, engineSim.isp);
}
if (log != null) log.buf.AppendFormat("flowRate = {0:g6}\n", flowRate);
-
- engineSim.thrust = flowRate * (engineSim.isp * IspG);
- // I did not look into the diff between those 2 so I made them equal...
- engineSim.actualThrust = engineSim.thrust;
float flowMass = 0f;
for (int i = 0; i < propellants.Count; ++i)
{
Propellant propellant = propellants[i];
- flowMass += propellant.ratio * ResourceContainer.GetResourceDensity(propellant.id);
+ if (!propellant.ignoreForIsp)
+ flowMass += propellant.ratio * ResourceContainer.GetResourceDensity(propellant.id);
}
if (log != null) log.buf.AppendFormat("flowMass = {0:g6}\n", flowMass);
@@ -164,6 +187,7 @@
theEngine.partId,
consumptionRate);
engineSim.resourceConsumptions.Add(propellant.id, consumptionRate);
+ engineSim.resourceFlowModes.Add(propellant.id, (double)propellant.GetFlowMode());
}
double thrustPerThrustTransform = engineSim.thrust / thrustTransforms.Count;
@@ -269,7 +293,7 @@
sourcePartSets.Add(type, sourcePartSet);
}
- switch (ResourceContainer.GetResourceFlowMode(type))
+ switch ((ResourceFlowMode)this.resourceFlowModes[type])
{
case ResourceFlowMode.NO_FLOW:
if (partSim.resources[type] > SimManager.RESOURCE_MIN && partSim.resourceFlowStates[type] != 0)
--- a/KerbalEngineer/VesselSimulator/PartSim.cs
+++ b/KerbalEngineer/VesselSimulator/PartSim.cs
@@ -38,12 +38,11 @@
public double baseMass;
public double baseMassForCoM;
public Vector3d centerOfMass;
- public double cost;
+ public double baseCost;
public int decoupledInStage;
public bool fuelCrossFeed;
public List<PartSim> fuelTargets = new List<PartSim>();
public bool hasModuleEngines;
- public bool hasModuleEnginesFX;
public bool hasMultiModeEngine;
public bool hasVessel;
@@ -57,8 +56,7 @@
public bool isNoPhysics;
public bool isSepratron;
public bool isFairing;
- public bool localCorrectThrust;
- public float moduleMass;
+ public float fairingMass;
public int stageIndex;
public String name;
public String noCrossFeedNodeKey;
@@ -90,6 +88,7 @@
partSim.resourceDrains.Reset();
partSim.resourceFlowStates.Reset();
partSim.resources.Reset();
+ partSim.baseCost = 0d;
partSim.baseMass = 0d;
partSim.baseMassForCoM = 0d;
partSim.startMass = 0d;
@@ -119,10 +118,11 @@
partSim.isFuelLine = partSim.part.HasModule<CModuleFuelLine>();
partSim.isFuelTank = partSim.part is FuelTank;
partSim.isSepratron = partSim.IsSepratron();
+ partSim.isFairing = partSim.IsFairing(partSim.part);
partSim.inverseStage = partSim.part.inverseStage;
//MonoBehaviour.print("inverseStage = " + inverseStage);
- partSim.cost = partSim.part.GetCostWet();
+ partSim.baseCost = partSim.part.GetCostDry();
if (log != null)
{
@@ -147,6 +147,11 @@
if (log != null) log.buf.AppendLine("Using part.mass of " + partSim.part.mass);
}
+ if (partSim.isFairing)
+ {
+ partSim.fairingMass = partSim.part.GetModuleMass((float)partSim.realMass);
+ }
+
for (int i = 0; i < partSim.part.Resources.Count; i++)
{
PartResource resource = partSim.part.Resources[i];
@@ -177,10 +182,9 @@
partSim.initialVesselName = partSim.part.initialVesselName;
partSim.hasMultiModeEngine = partSim.part.HasModule<MultiModeEngine>();
- partSim.hasModuleEnginesFX = partSim.part.HasModule<ModuleEnginesFX>();
partSim.hasModuleEngines = partSim.part.HasModule<ModuleEngines>();
- partSim.isEngine = partSim.hasMultiModeEngine || partSim.hasModuleEnginesFX || partSim.hasModuleEngines;
+ partSim.isEngine = partSim.hasMultiModeEngine || partSim.hasModuleEngines;
if (log != null) log.buf.AppendLine("Created " + partSim.name + ". Decoupled in stage " + partSim.decoupledInStage);
@@ -205,7 +209,6 @@
public void CreateEngineSims(List<EngineSim> allEngines, double atmosphere, double mach, bool vectoredThrust, bool fullThrust, LogMsg log)
{
- bool correctThrust = SimManager.DoesEngineUseCorrectedThrust(part);
if (log != null)
{
log.buf.AppendLine("CreateEngineSims for " + this.name);
@@ -214,20 +217,18 @@
PartModule partMod = this.part.Modules[i];
log.buf.AppendLine("Module: " + partMod.moduleName);
}
-
- log.buf.AppendLine("correctThrust = " + correctThrust);
}
if (hasMultiModeEngine)
{
- // A multi-mode engine has multiple ModuleEnginesFX but only one is active at any point
- // The mode of the engine is the engineID of the ModuleEnginesFX that is active
+ // A multi-mode engine has multiple ModuleEngines but only one is active at any point
+ // The mode of the engine is the engineID of the ModuleEngines that is active
string mode = part.GetModule<MultiModeEngine>().mode;
- List<ModuleEnginesFX> engines = part.GetModules<ModuleEnginesFX>();
+ List<ModuleEngines> engines = part.GetModules<ModuleEngines>();
for (int i = 0; i < engines.Count; ++i)
{
- ModuleEnginesFX engine = engines[i];
+ ModuleEngines engine = engines[i];
if (engine.engineID == mode)
{
if (log != null) log.buf.AppendLine("Module: " + engine.moduleName);
@@ -258,40 +259,37 @@
}
}
}
- else
- {
- if (hasModuleEngines)
- {
- List<ModuleEngines> engines = part.GetModules<ModuleEngines>();
- for (int i = 0; i < engines.Count; ++i)
- {
- ModuleEngines engine = engines[i];
- if (log != null) log.buf.AppendLine("Module: " + engine.moduleName);
-
- Vector3 thrustvec = this.CalculateThrustVector(vectoredThrust ? engine.thrustTransforms : null, log);
-
- EngineSim engineSim = EngineSim.New(
- this,
- atmosphere,
- (float)mach,
- engine.maxFuelFlow,
- engine.minFuelFlow,
- engine.thrustPercentage,
- thrustvec,
- engine.atmosphereCurve,
- engine.atmChangeFlow,
- engine.useAtmCurve ? engine.atmCurve : null,
- engine.useVelCurve ? engine.velCurve : null,
- engine.currentThrottle,
- engine.g,
- engine.throttleLocked || fullThrust,
- engine.propellants,
- engine.isOperational,
- engine.resultingThrust,
- engine.thrustTransforms,
- log);
- allEngines.Add(engineSim);
- }
+ else if (hasModuleEngines)
+ {
+ List<ModuleEngines> engines = part.GetModules<ModuleEngines>();
+ for (int i = 0; i < engines.Count; ++i)
+ {
+ ModuleEngines engine = engines[i];
+ if (log != null) log.buf.AppendLine("Module: " + engine.moduleName);
+
+ Vector3 thrustvec = this.CalculateThrustVector(vectoredThrust ? engine.thrustTransforms : null, log);
+
+ EngineSim engineSim = EngineSim.New(
+ this,
+ atmosphere,
+ (float)mach,
+ engine.maxFuelFlow,
+ engine.minFuelFlow,
+ engine.thrustPercentage,
+ thrustvec,
+ engine.atmosphereCurve,
+ engine.atmChangeFlow,
+ engine.useAtmCurve ? engine.atmCurve : null,
+ engine.useVelCurve ? engine.velCurve : null,
+ engine.currentThrottle,
+ engine.g,
+ engine.throttleLocked || fullThrust,
+ engine.propellants,
+ engine.isOperational,
+ engine.resultingThrust,
+ engine.thrustTransforms,
+ log);
+ allEngines.Add(engineSim);
}
}
@@ -408,6 +406,9 @@
public double GetMass(int currentStage, bool forCoM = false)
{
+ if (decoupledInStage >= currentStage)
+ return 0d;
+
double mass = forCoM ? baseMassForCoM : baseMass;
for (int i = 0; i < resources.Types.Count; ++i)
@@ -415,14 +416,33 @@
mass += resources.GetResourceMass(resources.Types[i]);
}
- if (hasVessel == false && isFairing && inverseStage < currentStage)
- {
- mass = mass + moduleMass;
+ if (hasVessel == false && isFairing && currentStage > inverseStage)
+ {
+ mass += fairingMass;
+ }
+ else if (hasVessel && isFairing && currentStage <= inverseStage)
+ {
+ mass -= fairingMass;
}
return mass;
}
-
+
+ public double GetCost(int currentStage)
+ {
+ if (decoupledInStage >= currentStage)
+ return 0d;
+
+ double cost = baseCost;
+
+ for (int i = 0; i < resources.Types.Count; ++i)
+ {
+ cost += resources.GetResourceCost(resources.Types[i]);
+ }
+
+ return cost;
+ }
+
public void ReleasePart()
{
this.part = null;
--- a/KerbalEngineer/VesselSimulator/ResourceContainer.cs
+++ b/KerbalEngineer/VesselSimulator/ResourceContainer.cs
@@ -150,6 +150,12 @@
return density == 0d ? 0d : this.resources[type] * density;
}
+ public double GetResourceCost(int type)
+ {
+ double unitCost = GetResourceUnitCost(type);
+ return unitCost == 0d ? 0d : this.resources[type] * unitCost;
+ }
+
public static ResourceFlowMode GetResourceFlowMode(int type)
{
return PartResourceLibrary.Instance.GetDefinition(type).resourceFlowMode;
@@ -157,7 +163,7 @@
public static ResourceTransferMode GetResourceTransferMode(int type)
{
- return PartResourceLibrary.Instance.GetDefinition(type).resourceTransferMode;;
+ return PartResourceLibrary.Instance.GetDefinition(type).resourceTransferMode;
}
public static float GetResourceDensity(int type)
@@ -169,5 +175,10 @@
{
return PartResourceLibrary.Instance.GetDefinition(type).name;
}
+
+ public static double GetResourceUnitCost(int type)
+ {
+ return PartResourceLibrary.Instance.GetDefinition(type).unitCost;
+ }
}
}
--- a/KerbalEngineer/VesselSimulator/Simulation.cs
+++ b/KerbalEngineer/VesselSimulator/Simulation.cs
@@ -75,7 +75,6 @@
public String vesselName;
public VesselType vesselType;
private WeightedVectorAverager vectorAverager = new WeightedVectorAverager();
- private static ModuleProceduralFairing moduleProceduralFairing;
public Simulation()
{
@@ -139,6 +138,7 @@
log.buf.AppendLine("PrepareSimulation started");
dumpTree = true;
}
+ this._timer.Reset();
this._timer.Start();
// Store the parameters in members for ease of access in other functions
@@ -299,6 +299,7 @@
MonoBehaviour.print("RunSimulation started");
}
+ this._timer.Reset();
this._timer.Start();
LogMsg log = null;
@@ -382,34 +383,34 @@
// Create the array of stages that will be returned
Stage[] stages = new Stage[this.currentStage + 1];
+ int startStage = currentStage;
+
// Loop through the stages
while (this.currentStage >= 0)
{
if (log != null)
{
log.buf.AppendLine("Simulating stage " + this.currentStage);
- log.buf.AppendLine("ShipMass = " + this.ShipMass);
log.Flush();
this._timer.Reset();
this._timer.Start();
}
+ // Update active engines and resource drains
+ this.UpdateResourceDrains();
+
// Update the masses of the parts to correctly handle "no physics" parts
- this.UpdatePartMasses();
+ this.stageStartMass = this.UpdatePartMasses();
if (log != null)
this.allParts[0].DumpPartToBuffer(log.buf, "", this.allParts);
- // Update active engines and resource drains
- this.UpdateResourceDrains();
-
// Create the Stage object for this stage
Stage stage = new Stage();
this.stageTime = 0d;
this.vecStageDeltaV = Vector3.zero;
- this.stageStartMass = this.ShipMass;
this.stageStartCom = this.ShipCom;
this.stepStartMass = this.stageStartMass;
@@ -448,22 +449,31 @@
stage.thrustOffsetAngle = Math.Asin(sinThrustOffsetAngle) * 180 / Math.PI;
- // Calculate the cost and mass of this stage and add all engines and tanks that are decoupled
- // in the next stage to the dontStageParts list
+ // Calculate the total cost of the vessel at this point
+ stage.totalCost = 0d;
for (int i = 0; i < allParts.Count; ++i)
{
- PartSim partSim = allParts[i];
-
- if (partSim.decoupledInStage == this.currentStage - 1)
- {
- stage.cost += partSim.cost;
- stage.mass += partSim.GetStartMass();
- }
-
- if (partSim.hasVessel == false && partSim.isFairing && partSim.inverseStage == currentStage)
- {
- stage.mass += partSim.moduleMass;
- }
+ if (this.currentStage > allParts[i].decoupledInStage)
+ stage.totalCost += allParts[i].GetCost(currentStage);
+ }
+
+ // The total mass is simply the mass at the start of the stage
+ stage.totalMass = this.stageStartMass;
+
+ // If we have done a previous stage
+ if (currentStage < startStage)
+ {
+ // Calculate what the previous stage's mass and cost were by subtraction
+ Stage prev = stages[currentStage + 1];
+ prev.cost = prev.totalCost - stage.totalCost;
+ prev.mass = prev.totalMass - stage.totalMass;
+ }
+
+ // The above code will never run for the last stage so set those directly
+ if (currentStage == 0)
+ {
+ stage.cost = stage.totalCost;
+ stage.mass = stage.totalMass;
}
this.dontStageParts = dontStagePartsLists[this.currentStage];
@@ -626,8 +636,6 @@
// For each stage we total up the cost, mass, deltaV and time for this stage and all the stages above
for (int j = i; j >= 0; j--)
{
- stages[i].totalCost += stages[j].cost;
- stages[i].totalMass += stages[j].mass;
stages[i].totalDeltaV += stages[j].deltaV;
stages[i].totalTime += stages[j].time;
stages[i].partCount = i > 0 ? stages[i].totalPartCount - stages[i - 1].totalPartCount : stages[i].totalPartCount;
@@ -656,7 +664,7 @@
return stages;
}
- public void UpdatePartMasses()
+ public double UpdatePartMasses()
{
for (int i = 0; i < this.allParts.Count; i++)
{
@@ -686,8 +694,13 @@
}
}
+ double totalMass = 0d;
for (int i = 0; i < this.allParts.Count; i++)
- this.allParts[i].startMass = this.allParts[i].GetMass(currentStage);
+ {
+ totalMass += this.allParts[i].startMass = this.allParts[i].GetMass(currentStage);
+ }
+
+ return totalMass;
}
// Make sure we free them all, even if they should all be free already at this point
Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ
--- a/Output/KerbalEngineer/KerbalEngineer.version
+++ b/Output/KerbalEngineer/KerbalEngineer.version
@@ -5,13 +5,13 @@
{
"MAJOR":1,
"MINOR":0,
- "PATCH":16,
- "BUILD":6
+ "PATCH":17,
+ "BUILD":0
},
"KSP_VERSION":
{
"MAJOR":1,
"MINOR":0,
- "PATCH":2
+ "PATCH":4
}
}