Merge branch 'Gerry1135-horizspeedfix' #45
Merge branch 'Gerry1135-horizspeedfix' #45

--- a/Documents/CHANGES.txt
+++ b/Documents/CHANGES.txt
@@ -1,5 +1,10 @@
+1.0.17.1
+    Fixed: Synched the minimum simulation time sliders and stopped them from snapping back after 999ms. (saybur)
+    Fixed: Added workaround for the bug in Vessel.horizontalSrfSpeed (Padishar)
+
 1.0.17.0
     Added: 'Mach Number' readout under the 'Surface' category and included it on the default surface HUD.
+    Added: Stock sections in the Flight Engineer can now become HUDs.
     Added 'Thermal' readouts category including:
         Internal Flux
         Convection Flux
@@ -17,9 +22,9 @@
 
     Changed: Mach on the Build Engineer now accurate to 2 decimal places.
     Changed: Max mach in the Build Engineer defaults to 1.00 even when no jet engines are present.
-    Changed: Increased eccentricity readout to 5 decimal places.  
-    Changed: Implemented Sarbian's object pooling. 
-    Changed: How the default selected body is assigned to 'Planitarium.Home'.
+    Changed: Increased eccentricity readout to 5 decimal places.
+    Changed: Implemented Sarbian's object pooling.
+    Changed: The default selected body is now assigned via 'Planitarium.Home'.
     Changed: HUDs to clamp fully inside the screen instead of allowing them to run off the edge by a certain amount.
     Fixed: Physically insignificant part mass is now associated with the parent part.
     Fixed: Longitude and Latitude readouts now use a KER formatter instead of Squad's incorrect implementation.
@@ -72,7 +77,7 @@
 
 1.0.15.1, 13-02-2015
     Rebuild
-    
+
 1.0.15.0, 08-02-2015
     Padishar's Fixes:
         Added: Support KIDS ISP thrust correction.
@@ -82,7 +87,7 @@
 
 1.0.14.1, 28-12-2014
     Fixed: Missing texture on the ER-7500 model.
-    
+
 1.0.14.0, 28-12-2014
     Added: Career mode that limits the Flight Engineer by:
         - Requiring an Engineer Kerbal of any level, or placement of an Engineer Chip or ER-7500 part.
@@ -202,7 +207,7 @@
     Added: New readout to the surface category:
         - Vertical Acceleration
         - Horizontal Acceleration
-    
+
     Changed: Atmospheric efficiency readout now shows as a percentage.
     Changed: Atmospheric settings (pressure/velocity) in the editor condensed onto a single line.
     Fixed: Bug where the overlays in the editor would stay open outside of parts screen.
@@ -359,6 +364,7 @@
     Added: Stock toolbar support in the Flight Engineer.
     Changed: Orbital Period has higher precision.
     Fixed: Various NullRefs in editor window and overlay.
-    
+
 1.0.0.0, 24-07-2014
     Initial release for public testing.
+

--- a/KerbalEngineer/Editor/BuildAdvanced.cs
+++ b/KerbalEngineer/Editor/BuildAdvanced.cs
@@ -523,12 +523,12 @@
             GUILayout.EndHorizontal();
 
             GUILayout.BeginHorizontal();
-            GUILayout.Label("Simulate using vectored thrust values:");
+            GUILayout.Label("Simulate using vectored thrust values:", settingStyle);
             SimManager.vectoredThrust = GUILayout.Toggle(SimManager.vectoredThrust, "ENABLED", buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset));
             GUILayout.EndHorizontal();
 
             GUILayout.BeginHorizontal();
-            GUILayout.Label("Verbose Simulation Log:");
+            GUILayout.Label("Verbose Simulation Log:", settingStyle);
             SimManager.logOutput = GUILayout.Toggle(SimManager.logOutput, "ENABLED", buttonStyle, GUILayout.Width(100.0f * GuiDisplaySize.Offset));
             GUILayout.EndHorizontal();
 
@@ -563,9 +563,9 @@
             }
             GUILayout.EndHorizontal();
 
-            GUILayout.Label("Minimum delay between simulations: " + SimManager.minSimTime.Milliseconds + "ms", settingStyle);
+            GUILayout.Label("Minimum delay between simulations: " + SimManager.minSimTime.TotalMilliseconds + "ms", settingStyle);
             GUI.skin = HighLogic.Skin;
-            SimManager.minSimTime = new TimeSpan(0, 0, 0, 0, (int)GUILayout.HorizontalSlider(SimManager.minSimTime.Milliseconds, 0, 2000.0f));
+            SimManager.minSimTime = TimeSpan.FromMilliseconds(GUILayout.HorizontalSlider((float)SimManager.minSimTime.TotalMilliseconds, 0, 2000.0f));
             GUI.skin = null;
         }
 

--- a/KerbalEngineer/Flight/Readouts/Miscellaneous/SimulationDelay.cs
+++ b/KerbalEngineer/Flight/Readouts/Miscellaneous/SimulationDelay.cs
@@ -51,7 +51,7 @@
             GUILayout.BeginHorizontal();
             GUILayout.Label("Sim Delay", this.NameStyle);
             GUI.skin = HighLogic.Skin;
-            SimManager.minSimTime = new TimeSpan(0, 0, 0, 0, (int)GUILayout.HorizontalSlider(SimManager.minSimTime.Milliseconds, 0, 1000.0f));
+            SimManager.minSimTime = TimeSpan.FromMilliseconds(GUILayout.HorizontalSlider((float)SimManager.minSimTime.TotalMilliseconds, 0, 2000.0f));
             GUI.skin = null;
             GUILayout.EndHorizontal();
         }

--- a/KerbalEngineer/Flight/Readouts/Surface/HorizontalSpeed.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/HorizontalSpeed.cs
@@ -21,6 +21,7 @@
 
 using KerbalEngineer.Extensions;
 using KerbalEngineer.Flight.Sections;
+using System;
 
 #endregion
 
@@ -44,7 +45,11 @@
 
         public override void Draw(SectionModule section)
         {
-            this.DrawLine(FlightGlobals.ActiveVessel.horizontalSrfSpeed.ToSpeed(), section.IsHud);
+            // Used to do this but the bug-fix to horizontalSrfSpeed in KSP 1.0.3 actually made it worse so workaround
+            //this.DrawLine(FlightGlobals.ActiveVessel.horizontalSrfSpeed.ToSpeed(), section.IsHud);
+            var ves = FlightGlobals.ActiveVessel;
+            double horizSpeed = Math.Sqrt(ves.srfSpeed * ves.srfSpeed - ves.verticalSpeed * ves.verticalSpeed);
+            this.DrawLine(horizSpeed.ToSpeed(), section.IsHud);
         }
 
         #endregion

--- a/KerbalEngineer/Flight/Readouts/Vessel/IntakeAirDemandSupply.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/IntakeAirDemandSupply.cs
@@ -55,10 +55,11 @@
             var demand = 0.0;
             foreach (var part in FlightGlobals.ActiveVessel.Parts)
             {
-                if (part.Modules.Contains("ModuleEngines"))
+                for (int i = 0; i < part.Modules.Count; i++)
                 {
-                    var engine = part.Modules["ModuleEngines"] as ModuleEngines;
-                    if (engine.isOperational)
+                    PartModule partmod = part.Modules[i];
+                    var engine = partmod as ModuleEngines;
+                    if (engine != null && engine.isOperational)
                     {
                         demand += engine.propellants
                             .Where(p => p.name == "IntakeAir")

--- a/KerbalEngineer/Flight/Sections/SectionEditor.cs
+++ b/KerbalEngineer/Flight/Sections/SectionEditor.cs
@@ -215,15 +215,18 @@
             this.ParentSection.Name = GUILayout.TextField(this.ParentSection.Name, this.textStyle);
             var isShowingInControlBar = !string.IsNullOrEmpty(this.ParentSection.Abbreviation);
             this.ParentSection.Abbreviation = GUILayout.TextField(this.ParentSection.Abbreviation, this.textStyle, GUILayout.Width(75.0f));
+
+            ParentSection.IsHud = GUILayout.Toggle(this.ParentSection.IsHud, "HUD", this.readoutButtonStyle, GUILayout.Width(50.0f));
+            if (ParentSection.IsHud)
+            {
+                this.ParentSection.IsHudBackground = GUILayout.Toggle(this.ParentSection.IsHudBackground, "BG", this.readoutButtonStyle, GUILayout.Width(50.0f));
+            }
+
             if (this.ParentSection.IsCustom)
             {
                 if (isShowingInControlBar && string.IsNullOrEmpty(this.ParentSection.Abbreviation))
                 {
                     DisplayStack.Instance.RequestResize();
-                }
-                if (this.ParentSection.IsHud = GUILayout.Toggle(this.ParentSection.IsHud, "HUD", this.readoutButtonStyle, GUILayout.Width(50.0f)))
-                {
-                    this.ParentSection.IsHudBackground = GUILayout.Toggle(this.ParentSection.IsHudBackground, "BG", this.readoutButtonStyle, GUILayout.Width(50.0f));
                 }
 
                 if (GUILayout.Button("DELETE SECTION", this.readoutButtonStyle, GUILayout.Width(150.0f)))

 Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ