Fixed bug with impact calculations (Orbit.trueAnomaly is now in radians not degrees)
Fixed bug with impact calculations (Orbit.trueAnomaly is now in radians not degrees)

--- a/KerbalEngineer/Flight/Readouts/Surface/ImpactProcessor.cs
+++ b/KerbalEngineer/Flight/Readouts/Surface/ImpactProcessor.cs
@@ -113,7 +113,7 @@
                 this.impactAltitude = 0;
                 var e = FlightGlobals.ActiveVessel.orbit.eccentricity;
                 //get current position direction vector
-                var currentpos = this.RadiusDirection(FlightGlobals.ActiveVessel.orbit.trueAnomaly);
+                var currentpos = this.RadiusDirection(FlightGlobals.ActiveVessel.orbit.trueAnomaly * 180.0 / Math.PI);
                 //calculate longitude in inertial reference frame from that
                 var currentirflong = 180 * Math.Atan2(currentpos.x, currentpos.y) / Math.PI;