Fixed STAGE_PRIORITY_FLOW resource disabling.
Fixed STAGE_PRIORITY_FLOW resource disabling.

--- a/Documents/CHANGES.txt
+++ b/Documents/CHANGES.txt
@@ -1,5 +1,16 @@
-1.0.13, 16-12-2014
-	Updated for KSP version 0.90
+1.0.14.0,
+    Added: New readouts to the miscellaneous category:
+        System Time
+
+    Added: Editor Overlay Tab's X position is now changable in the BuildOverlay.xml settings file.
+    Changed: Editor Overlay Tabs start position moved over as to not overlap the parts menu.
+    Fixed: Bug where STAGE_PRIORITY_FLOW resources would not be corrently disabled/enabled.
+
+1.0.13.1, 16-12-2014
+    Fixed: Issue with manoeuvre node readouts and low tier tracking station.
+
+1.0.13.0, 16-12-2014
+    Updated for KSP version 0.90
 
     Added: New readouts to the vessel category:
         - Heading Rate
@@ -7,30 +18,30 @@
         - Roll Rate
 
     Changed: Simulation to look for fuel lines that use CModuleFuelLine module.
-	Fixed: Editor Overlay now loads the saved visibility value properly.
+    Fixed: Editor Overlay now loads the saved visibility value properly.
     Fixed: Altitude (Terrain) will no longer give a reading below sea level.
     Fixed: Suicide burn now uses radar altitude that clamps to sea level.
 
 1.0.12.0, 01-12-2014
-	Added: Setting in Build Engineer to enable/disable vectored thrust calculations.
-	Added: Thrust torque field in Build Engineer (courtesy of mic_e).
-	Added: New readouts to the vessel category:
-		- Thrust Offset Angle (courtesy of mic_e)
-		- Thrust Torque (courtesy of mic_e)
-		- Part Count:  stage/total
-		- Heading
-		- Pitch
-		- Roll
-
-	Added: New readouts to the surface category:
-		- Situation
-
-	Added: New readouts to the miscellaneous category:
-		- Vectored Thrust Toggle
-
-	Fixed: The category selection within the section editors now do not always reset back to 'Orbital'.
-	Fixed: Issue where the vessel simulation can sometimes permanently freeze.
-	Fixed: Issue where the vessel simulation would not show updates when the delay was set lower than the frame rate.
+    Added: Setting in Build Engineer to enable/disable vectored thrust calculations.
+    Added: Thrust torque field in Build Engineer (courtesy of mic_e).
+    Added: New readouts to the vessel category:
+        - Thrust Offset Angle (courtesy of mic_e)
+        - Thrust Torque (courtesy of mic_e)
+        - Part Count:  stage/total
+        - Heading
+        - Pitch
+        - Roll
+
+    Added: New readouts to the surface category:
+        - Situation
+
+    Added: New readouts to the miscellaneous category:
+        - Vectored Thrust Toggle
+
+    Fixed: The category selection within the section editors now do not always reset back to 'Orbital'.
+    Fixed: Issue where the vessel simulation can sometimes permanently freeze.
+    Fixed: Issue where the vessel simulation would not show updates when the delay was set lower than the frame rate.
 
 1.0.11.3, 11-11-2014
     Changed: Gravity measurements for Isp to 9.82.

--- a/KerbalEngineer/Editor/BuildOverlay.cs
+++ b/KerbalEngineer/Editor/BuildOverlay.cs
@@ -19,17 +19,21 @@
 
 #region Using Directives
 
-using System;
-
-using KerbalEngineer.Helpers;
-using KerbalEngineer.Settings;
-
-using UnityEngine;
+
 
 #endregion
 
 namespace KerbalEngineer.Editor
 {
+    #region Using Directives
+
+    using System;
+    using Helpers;
+    using Settings;
+    using UnityEngine;
+
+    #endregion
+
     [KSPAddon(KSPAddon.Startup.EditorAny, false)]
     public class BuildOverlay : MonoBehaviour
     {
@@ -191,7 +195,7 @@
 
         #endregion
 
-        #region Methods: public
+        #region Methods
 
         public static void Load()
         {
@@ -201,6 +205,7 @@
             BuildOverlayPartInfo.ClickToOpen = handler.GetSet("clickToOpen", BuildOverlayPartInfo.ClickToOpen);
             buildOverlayVessel.Open = handler.GetSet("vesselOpen", buildOverlayVessel.Open);
             buildOverlayResources.Open = handler.GetSet("resourcesOpen", buildOverlayResources.Open);
+            buildOverlayVessel.WindowX = handler.GetSet("vesselWindowX", buildOverlayVessel.WindowX);
             handler.Save("BuildOverlay.xml");
         }
 
@@ -212,12 +217,9 @@
             handler.Set("clickToOpen", BuildOverlayPartInfo.ClickToOpen);
             handler.Set("vesselOpen", buildOverlayVessel.Open);
             handler.Set("resourcesOpen", buildOverlayResources.Open);
+            handler.Set("vesselWindowX", buildOverlayVessel.WindowX);
             handler.Save("BuildOverlay.xml");
         }
-
-        #endregion
-
-        #region Methods: protected
 
         protected void Awake()
         {

--- a/KerbalEngineer/Editor/BuildOverlayVessel.cs
+++ b/KerbalEngineer/Editor/BuildOverlayVessel.cs
@@ -19,18 +19,20 @@
 
 #region Using Directives
 
-using System;
-using System.Collections.Generic;
-
-using KerbalEngineer.Helpers;
-using KerbalEngineer.VesselSimulator;
-
-using UnityEngine;
-
 #endregion
 
 namespace KerbalEngineer.Editor
 {
+    #region Using Directives
+
+    using System;
+    using System.Collections.Generic;
+    using Helpers;
+    using UnityEngine;
+    using VesselSimulator;
+
+    #endregion
+
     public class BuildOverlayVessel : MonoBehaviour
     {
         #region Constants
@@ -51,12 +53,12 @@
         private GUIContent tabContent;
         private Rect tabPosition;
         private Vector2 tabSize;
-        private Rect windowPosition = new Rect(300.0f, 0.0f, Width, 0.0f);
+        private Rect windowPosition = new Rect(330.0f, 0.0f, Width, 0.0f);
 
         #endregion
 
         #region Properties
-
+       
         public static bool Visible
         {
             get { return visible; }
@@ -74,9 +76,28 @@
             get { return this.windowPosition; }
         }
 
-        #endregion
-
-        #region Methods: protected
+        public float WindowX
+        {
+            get { return this.windowPosition.x; }
+            set { this.windowPosition.x = value; }
+        }
+
+        #endregion
+
+        #region Methods
+
+        protected void Awake()
+        {
+            try
+            {
+                SimManager.OnReady -= this.GetStageInfo;
+                SimManager.OnReady += this.GetStageInfo;
+            }
+            catch (Exception ex)
+            {
+                Logger.Exception(ex);
+            }
+        }
 
         protected void OnGUI()
         {
@@ -99,19 +120,6 @@
             }
         }
 
-        protected void Awake()
-        {
-            try
-            {
-                SimManager.OnReady -= this.GetStageInfo;
-                SimManager.OnReady += this.GetStageInfo;
-            }
-            catch (Exception ex)
-            {
-                Logger.Exception(ex);
-            }
-        }
-
         protected void Start()
         {
             try
@@ -147,9 +155,10 @@
             }
         }
 
-        #endregion
-
-        #region Methods: private
+        private void GetStageInfo()
+        {
+            this.lastStage = SimManager.LastStage;
+        }
 
         private void SetSlidePosition()
         {
@@ -171,11 +180,6 @@
             this.tabPosition.height = this.tabSize.y;
             this.tabPosition.x = this.windowPosition.x;
             this.tabPosition.y = this.windowPosition.y - this.tabPosition.height;
-        }
-
-        private void GetStageInfo()
-        {
-            this.lastStage = SimManager.LastStage;
         }
 
         private void SetVesselInfo()

--- a/KerbalEngineer/EngineerGlobals.cs
+++ b/KerbalEngineer/EngineerGlobals.cs
@@ -33,7 +33,7 @@
         /// <summary>
         ///     Current version of the Kerbal Engineer assembly.
         /// </summary>
-        public const string AssemblyVersion = "1.0.13";
+        public const string AssemblyVersion = "1.0.13.1";
 
         #endregion
 

--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Miscellaneous/SystemTime.cs
@@ -1,1 +1,59 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+#region Using Directives
+
+using System;
+
+using KerbalEngineer.Flight.Sections;
+using KerbalEngineer.Helpers;
+
+using UnityEngine;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Miscellaneous
+{
+    public class SystemTime : ReadoutModule
+    {
+
+
+        #region Constructors
+
+        public SystemTime()
+        {
+            this.Name = "System Time";
+            this.Category = ReadoutCategory.GetCategory("Miscellaneous");
+            this.HelpString = String.Empty;
+            this.IsDefault = false;
+        }
+
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
+        {
+            this.DrawLine(DateTime.Now.ToLongTimeString(), section.IsHud);
+        }
+
+        #endregion
+
+    }
+}

--- a/KerbalEngineer/Flight/Readouts/ReadoutLibrary.cs
+++ b/KerbalEngineer/Flight/Readouts/ReadoutLibrary.cs
@@ -170,13 +170,14 @@
                 readouts.Add(new Rendezvous.OrbitalPeriod());
                 readouts.Add(new Rendezvous.SemiMajorAxis());
                 readouts.Add(new Rendezvous.SemiMinorAxis());
-
+                
                 // Misc
                 readouts.Add(new Separator());
                 readouts.Add(new GuiSizeAdjustor());
                 readouts.Add(new SimulationDelay());
                 readouts.Add(new TimeReference());
                 readouts.Add(new VectoredThrustToggle());
+                readouts.Add(new SystemTime());
 
                 LoadHelpStrings();
             }

--- a/KerbalEngineer/KerbalEngineer.csproj
+++ b/KerbalEngineer/KerbalEngineer.csproj
@@ -51,6 +51,7 @@
     <Compile Include="Flight\ActionMenuGui.cs" />
     <Compile Include="Flight\FlightEngineerPartless.cs" />
     <Compile Include="Flight\Presets\Preset.cs" />
+    <Compile Include="Flight\Readouts\Miscellaneous\SystemTime.cs" />
     <Compile Include="Flight\Readouts\Miscellaneous\VectoredThrustToggle.cs" />
     <Compile Include="Flight\Readouts\Miscellaneous\TimeReference.cs" />
     <Compile Include="Flight\Readouts\Miscellaneous\Separator.cs" />

--- a/KerbalEngineer/VesselSimulator/EngineSim.cs
+++ b/KerbalEngineer/VesselSimulator/EngineSim.cs
@@ -273,7 +273,7 @@
                         Logger.Log(type);
                         foreach (var aPartSim in allParts)
                         {
-                            if (aPartSim.resources[type] <= SimManager.RESOURCE_MIN) continue;
+                            if (aPartSim.resources[type] <= SimManager.RESOURCE_MIN || aPartSim.resourceFlowStates[type] == 0) continue;
 
                             var stage = aPartSim.DecouplerCount();
                             if (stage > maxStage)

 Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ
--- a/Output/KerbalEngineer/KerbalEngineer.version
+++ b/Output/KerbalEngineer/KerbalEngineer.version
@@ -6,7 +6,7 @@
 		"MAJOR":1,
 		"MINOR":0,
 		"PATCH":13,
-		"BUILD":0
+		"BUILD":1
 	},
 	"KSP_VERSION":
 	{