Flight Engineer centred on first start and default GUI size 0.
Flight Engineer centred on first start and default GUI size 0.

--- a/KerbalEngineer/Flight/DisplayStack.cs
+++ b/KerbalEngineer/Flight/DisplayStack.cs
@@ -226,7 +226,7 @@
 

                 if (!this.Hidden && (SectionLibrary.Instance.NumberOfStackSections > 0 || this.ShowControlBar))

                 {

-                    var shouldCentre = this.windowPosition.min == Vector2.zero && this.windowPosition.max == Vector2.zero;

+                    var shouldCentre = this.windowPosition.min == Vector2.zero;

                     this.windowPosition = GUILayout.Window(this.windowId, this.windowPosition, this.Window, string.Empty, this.windowStyle).ClampToScreen();

                     if (shouldCentre)

                     {


--- a/KerbalEngineer/GuiDisplaySize.cs
+++ b/KerbalEngineer/GuiDisplaySize.cs
@@ -38,7 +38,7 @@
         #region Fields

 

         private static float multiplier = 1.1f;

-        private static int increment = 1;

+        private static int increment;

         private static float offset;

         public static event SizeChanged OnSizeChanged;

 


 Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ
--- a/Output/ReadMe.htm
+++ b/Output/ReadMe.htm
@@ -157,6 +157,7 @@
 				<li>

 					1.0.2.0

 					<ul>

+						<li>Added: Separator readout module under Misc in the Flight Engineer.</li>

 						<li>Added: Adjustable GUI display size.</li>

 						<li>Added: Display size can be adjusted in the Build Engineer settings.</li>

 						<li>Added: Misc readout for adjusting display size in the Flight Engineer.</li>