LogMsg used for logging the vessel simulation now passes data into the Logger for processing there, instead of directly passing it to the Unity debug system.
LogMsg used for logging the vessel simulation now passes data into the Logger for processing there, instead of directly passing it to the Unity debug system.

--- a/KerbalEngineer/LogMsg.cs
+++ b/KerbalEngineer/LogMsg.cs
@@ -1,6 +1,4 @@
 using System.Text;
-
-using UnityEngine;
 
 namespace KerbalEngineer
 {
@@ -16,7 +14,9 @@
         public void Flush()
         {
             if (this.buf.Length > 0)
-                MonoBehaviour.print(this.buf);
+            {
+                Logger.Log(this.buf);
+            }
             this.buf.Length = 0;
         }
     }