Moved the 'Build Asset Bundles' menu item into its own 'Build' menu, so as to stop accidentally clicking on 'Open C# Project' by mistake.
Moved the 'Build Asset Bundles' menu item into its own 'Build' menu, so as to stop accidentally clicking on 'Open C# Project' by mistake.

--- a/Assets/Scripts/Editor/BuildAssetBundles.cs
+++ b/Assets/Scripts/Editor/BuildAssetBundles.cs
@@ -21,7 +21,7 @@
 
 public class BuildAssetBundles : MonoBehaviour
 {
-    [MenuItem("Assets/Build Asset Bundles")]
+    [MenuItem("Build/Asset Bundles")]
     public static void Build()
     {
         BuildPipeline.BuildAssetBundles(Application.dataPath + "/../Output/KerbalEngineer", BuildAssetBundleOptions.UncompressedAssetBundle);