CanvasGroupFader should wait for end of frame before starting a fade. This is so that only the last call to fade that frame is honoured.
@@ -88,6 +88,9 @@
private IEnumerator FadeCoroutine(float from, float to, float duration, Action callback)
+ // wait for end of frame so that only the last call to fade that frame is honoured.
+ yield return new WaitForEndOfFrame();
float progress = 0.0f;
while (progress <= 1.0f)