Prep version 1.1.0.1.
Prep version 1.1.0.1.

file:a/.gitignore -> file:b/.gitignore
--- a/.gitignore
+++ b/.gitignore
@@ -1,6 +1,11 @@
 # Build Folders (you can keep bin if you'd like, to store dlls and pdbs)
 [Bb]in/
 [Oo]bj/
+
+# Unity specific
+[Ll]ibrary/
+[Tt]emp/
+*.unityproj
 
 # mstest test results
 TestResults

file:a/Assets/CurseLogo.png (deleted)
 Binary files a/Assets/CurseLogo.png and /dev/null differ
file:a/Assets/CurseLogo.psd (deleted)
 Binary files a/Assets/CurseLogo.psd and /dev/null differ
 Binary files a/Assets/DropDownBackground.psd and /dev/null differ
 Binary files /dev/null and b/Assets/Images/app-launcher-icon.psd differ
 Binary files /dev/null and b/Assets/Images/flight-menu-background.psd differ
 Binary files /dev/null and b/Assets/Images/ui-drop-down.psd differ
 Binary files /dev/null and b/Assets/Plugins/KerbalEngineer.Unity.dll differ
--- /dev/null
+++ b/Assets/Prefabs/FlightMenu.prefab
@@ -1,1 +1,1317 @@
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--- /dev/null
+++ b/Assets/Scripts/Editor/BuildAssetBundles.cs
@@ -1,1 +1,29 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
 
+using UnityEditor;
+using UnityEngine;
+
+public class BuildAssetBundles : MonoBehaviour
+{
+    [MenuItem("Build/Asset Bundles")]
+    public static void Build()
+    {
+        BuildPipeline.BuildAssetBundles(Application.dataPath + "/../Output/KerbalEngineer", BuildAssetBundleOptions.UncompressedAssetBundle);
+    }
+}

 Binary files /dev/null and b/Assets/Testing/background-editor.png differ
 Binary files /dev/null and b/Assets/Testing/background-flight.png differ
 Binary files a/Assets/ToolbarBackground.psd and /dev/null differ
file:a/Assets/ToolbarIcon.psd (deleted)
 Binary files a/Assets/ToolbarIcon.psd and /dev/null differ
--- a/Documents/CHANGES.txt
+++ b/Documents/CHANGES.txt
@@ -1,4 +1,32 @@
-1.0.19.0
+1.1.0.1, 2016-04-01, KSP Build #1179
+    Fixed: Heat shields acting as staged decouplers when not set to be staged.
+    Fixed: Enabling and disabling of decouplers in staging is now correctly handled.
+    Fixed: Issue in simulation staging that caused no deltaV above a fairing whilst landed.
+    Fixed: Fairing mass calculations to work using module mass only (Changed from 1.0.5).
+
+1.1.0.0, 2016-03-30, KSP Build #1171
+    Added: Asset bundle loading and integration.
+    Added: Styling system so that Unity UI objects can use KSP stock styles.
+    Added: Unity UI window system.
+    Changed: Thermal flux is now correctly indicated in kilowatts.
+    Changed: Complete rewrite of code underpinning the stock toolbar icons.
+    Changed: Flight Engineer toolbar menu recreated using Unity UI.
+    Changed: Replaced occurances of IMGUI using RenderingManager to use OnGUI directly.
+    Fixed: Toggling the 'Control Bar' now appropriately resizes the display stack.
+    Fixed: Part info tooltips in the editor remaining open when no part is selected.
+
+1.0.19.4, 2016-02-12
+    Fixed: Only 'STAGE_STACK_FLOW' and 'STAGE_STACK_FLOW_BALANCE' resources include surface mounted parts as fuel targets.
+    Fixed: Fairing mass being doubled in the VAB (removed workaround for a KSP bug which has been fixed).
+
+1.0.19.3, 2016-02-09
+    Fixed: Fuel cross-feed from surface attached parts.
+
+1.0.19.2, 2016-11-19
+    Rebuild for KSP 1.0.5.1028 silent update.
+    
+1.0.19.1, 2016-11-09
+    Added: Key binding editor accessible under 'Settings' on the Build Engineer.
     Added: Added current vessel name readout. (antplant)
     Added: 'Relative Radial Velocity' and 'Time To Rendezvous' readouts. (itwtx)
     Added: Readout help strings. (harryyoung)
@@ -56,10 +84,10 @@
     Fixed: Thrust issues introduced with Sarbian's simulation alterations.
     Fixed: Issue where HUDs positioned close to the top/bottom of the screen could be pushed out of position.
 
-1.0.16.6, 02-05-15
+1.0.16.6, 2015-05-02
     Fixed: Separately staged fairing mass jettisons are now calculated in the editor.
 
-1.0.16.5, 02-05-2015
+1.0.16.5, 2015-05-02
     Fixed: Delta-V not being correctly calculated.
     Changed: Editor locking now uses the InputLockManager.
 
@@ -72,44 +100,44 @@
         Removed LINQ expressions.
         Converted foreach to for loops.
 
-1.0.16.3, 27-04-2015
+1.0.16.3, 2015-04-27
     Fixed issue with the toolbar icons not being created.
     Removed superfluous 'm/s' on the mach slider in the build engineer.
 
-1.0.16.2, 27-04-2015
+1.0.16.2, 2015-04-27
     Changed the atmospheric slider on the build engineer to default to 0km when changing bodies.
 
-1.0.16.1, 26-04-2015, KSP Build #828
+1.0.16.1, 2015-04-26, KSP Build #828
     Merged Sarbian's mach adjustments.
     Fixed bugs relating to thrust and atmosphere/velocity curves.
     Changed the atmospheric slider on the Build Engineer to work based on altitude.
     Changed the atmospheric slider to clamp to the maximum altitude for the selected body.
     Changed the velocity slider to clamp to the maximum usable mach value for the current vessel.
 
-1.0.16.0, 25-04-2015, KSP Build #821
+1.0.16.0, 2015-04-25, KSP Build #821
     Fixed errors relating to KSP 1.0 update.
     Fixed fuel simulation to account for new thrust system.
     Fixed atmospheric engines to use the new velocity curve.
     Fixed atmospheric readouts to work with the new atmospheric model.
 
-1.0.15.2, 13-02-2015
+1.0.15.2, 2015-02-13
     Padishar's Fixes:
         Fixed: Calculation of per-stage resource mass.
 
-1.0.15.1, 13-02-2015
+1.0.15.1, 2015-02-13
     Rebuild
 
-1.0.15.0, 08-02-2015
+1.0.15.0, 2015-02-08
     Padishar's Fixes:
         Added: Support KIDS ISP thrust correction.
         Fixed: Log spam for stage priority mode.
         Fixed: Locked tanks preventing simulation from staging.
         Fixed: No flow and all vessel modes to respect flow states.
 
-1.0.14.1, 28-12-2014
+1.0.14.1, 2014-12-28
     Fixed: Missing texture on the ER-7500 model.
 
-1.0.14.0, 28-12-2014
+1.0.14.0, 2014-12-28
     Added: Career mode that limits the Flight Engineer by:
         - Requiring an Engineer Kerbal of any level, or placement of an Engineer Chip or ER-7500 part.
         - Tracking station level 3 enables Flight Engineer everywhere.
@@ -126,10 +154,10 @@
     Fixed: Issue with the formatting large Mass and Cost values.
     Fixed: Error when loading the Engineer7500 part model.
 
-1.0.13.1, 16-12-2014
+1.0.13.1, 2014-12-16
     Fixed: Issue with manoeuvre node readouts and low tier tracking station.
 
-1.0.13.0, 16-12-2014
+1.0.13.0, 2014-12-16
     Updated for KSP version 0.90
 
     Added: New readouts to the vessel category:
@@ -142,7 +170,7 @@
     Fixed: Altitude (Terrain) will no longer give a reading below sea level.
     Fixed: Suicide burn now uses radar altitude that clamps to sea level.
 
-1.0.12.0, 01-12-2014
+1.0.12.0, 2014-12-01
     Added: Setting in Build Engineer to enable/disable vectored thrust calculations.
     Added: Thrust torque field in Build Engineer (courtesy of mic_e).
     Added: New readouts to the vessel category:
@@ -163,15 +191,15 @@
     Fixed: Issue where the vessel simulation can sometimes permanently freeze.
     Fixed: Issue where the vessel simulation would not show updates when the delay was set lower than the frame rate.
 
-1.0.11.3, 11-11-2014
+1.0.11.3, 2014-11-11
     Changed: Gravity measurements for Isp to 9.82.
 
-1.0.11.2, 10-11-2014
+1.0.11.2, 2014-11-10
     Changed: Gravity measurements for Isp calculations from 9.81 to 9.8066 for accuracy.
     Changed: Manoeuvre node burn times are now more accurate.
     Fixed: Bug in the manoeuvre node burn time calculations where it was not averaging acceleration correctly.
 
-1.0.11.1, 07-11-2014
+1.0.11.1, 2014-11-07
     Changed: Build Engineer now shows stage part count as well as total.
     Changed: Build Overlay Vessel tab data:
         DeltaV: stage / total
@@ -181,7 +209,7 @@
 
     Fixed: Issue with the vessel tab vanishing from the editor.
 
-1.0.11.0, 06-11-2014
+1.0.11.0, 201-11-06
     Added: New readouts to the orbital category:
         - Current SOI
         - Manoeuvre Node DeltaV (Prograde)
@@ -204,7 +232,7 @@
         Fixed: Issue with multicouplers when attached to parent by bottom node.
         Fixed: Issue with sepratrons on solid rocket boosters.
 
-1.0.10.0, 19-10-2014
+1.0.10.0, 2014-10-19
     UPDATE NOTICE: If you are updating from a previous version of Kerbal Engineer 1.0, please
     delete the 'Settings/SectionLibrary.xml' file, or remove the old install first.  This will
     reset the Flight Engineer sections to their default values and enable the new HUD functionality.
@@ -223,7 +251,7 @@
     Fixed: Bug in the phase angle calculations.
     Fixed: Bug where the Build Engineer would stay locked after hiding with the shortcut key.
 
-1.0.9.3, 08-10-2014
+1.0.9.3, 2014-10-08
     Added: Title of the build engineer in compact mode now shows if you are using atmospheric data.
     Added: New readout to the surface category:
         - Vertical Acceleration
@@ -233,16 +261,16 @@
     Changed: Atmospheric settings (pressure/velocity) in the editor condensed onto a single line.
     Fixed: Bug where the overlays in the editor would stay open outside of parts screen.
 
-1.0.9.2, 07-10-2014
+1.0.9.2, 2014-10-07
     Updated for KSP v0.25.0
     Changed: Prettyfied Latitude and Longitude readouts.
     Changed: ModuleLandingGear now uses the physical significance flag.
     Changed: Updated MiniAVC to 1.0.2.4.
 
-1.0.9.1, 17-09-2014
+1.0.9.1, 2014-09-17
     Fixed: Part size bug caused by TweakScale's cost calculator.
 
-1.0.9.0, 15-09-2014
+1.0.9.0, 2014-09-15
     Added: Build Engineer now also implements the '\' backslash show/hide shortcut.
     Added: New readouts to the vessel category:
         - Current Stage DeltaV
@@ -260,10 +288,10 @@
 
     Fixed: Cost calculation now works with mods implementing IPartCostModifier.
 
-1.0.8.1, 06-09-2014
+1.0.8.1, 2014-09-06
     Fixed: Bug which caused rendezvous readouts to freeze the game or show all zeros.
 
-1.0.8.0, 06-09-2014
+1.0.8.0, 2014-09-06
     Added: New readouts to the vessel category:
         - Intake Air (Usage)
 
@@ -274,14 +302,14 @@
     Fixed: An issue where deltaV would not be calculated whilst flying.
     Fixed: NullRef whilst loading the in flight Action Menu.
 
-1.0.7.1, 02-09-2014
+1.0.7.1, 2014-09-02
     Changed: Reversed Intake Air readout from 'S/D' to 'D/S' for easier reading.
     Changed: Increased Intake Air readout precision to 4 decimal places.
     Fixed: Issue where Intake Air supply was not representative of total supply.
     Fixed: Bug where actual thrust does not reset to zero on deactivated engines.
     Fixed: Thrust now scales with velocity for atmospheric engines. (Padishar's fix)
 
-1.0.7.0, 01-09-2014
+1.0.7.0, 2014-09-01
     Added: Part count information to the Build Engineer.
     Added: Reset button to the G-Force readout.
     Added: Preset system to the Flight Engineer.
@@ -317,7 +345,7 @@
     Fixed: Issues with large value wrap around in the Flight Engineer.
     Fixed: Bug in the phase angle calculation.
 
-1.0.6.0, 23-08-2014
+1.0.6.0, 2014-08-23
     Added: Time and Angle to equatorial ascending/descending nodes in the orbital display.
     Added: Time and Angle to relative ascending/descending nodes in the rendezvous display.
     Added: Overlay tooltip information delay adjustment slider to the Build Engineer settings.
@@ -327,7 +355,7 @@
     Changed: Licensing and readme structures are now more verbose to satisfy the new add-on rules.
     Fixed: Updated MiniAVC to v1.0.2.1 (fixes remote check bug as well as other minor bugs).
 
-1.0.5.0, 13-08-2014
+1.0.5.0, 2014-08-13
     Added: Acceleration readout to the Vessel category (current / maximum).
     Added: Category library system for the Flight Engineer readouts.
     Added: Drop-down category selection to better support the new system.
@@ -337,7 +365,7 @@
     Fixed: Flight Engineer toolbar menu now hides when hiding the GUI with F2.
     Fixed: Flight Engineer toolbar button now disables when in module mode and no engineer is running.
 
-1.0.4.0, 12-08-2014
+1.0.4.0, 2014-08-12
     Added: Better stock toolbar support in the flight engineer.
     Added: Dynamically generated celestial body library for supporting add-ons that modify the star system.
     Changed: Reference bodies are now listed with a nestable menu system.
@@ -347,7 +375,7 @@
     Changed: Increased Semi-major/minor axis precision to 3 decimal places.
     Fixed: Impact altitude was mistakenly formatted as an angle, it is now formatted correctly as a distance.
 
-1.0.3.0, 30-07-2014
+1.0.3.0, 2014-07-30
     Added: Integrated KSP-AVC support with MiniAVC.
     Added: Setting to change the simulation delay in the Build Engineer.
     Added: Setting to enable and disable the build overlay system.
@@ -358,7 +386,7 @@
     Fixed: Flickering in VAB and Vessel display.
     Fixed: Bug saving the GUI display size.
 
-1.0.2.0, 27-07-2014
+1.0.2.0, 2014-07-27
     Added: Separator readout module under Misc in the Flight Engineer.
     Added: Adjustable GUI display size.
     Added: Display size can be adjusted in the Build Engineer settings.
@@ -368,7 +396,7 @@
     Fixed: Engines that have a minimum thrust are now calculated properly. (Thanks to nosscire.)
     Fixed: Compact collapse mode is now saved in the Build Engineer.
 
-1.0.1.0, 26-07-2014
+1.0.1.0, 2014-07-26
     Added: Part-less Flight Engineer.
     Added: Ability to collapse the Build Engineer into compact mode from left or right.
     Added: Settings in Build Engineer for compact collapse mode and partless/module Flight Engineer.
@@ -381,11 +409,11 @@
     Changed: ER7500 part has no physical significance.
     Fixed: ActionMenu and DisplayStack destruction bug.
 
-1.0.0.1, 24-07-2014
+1.0.0.1, 2014-06-24
     Added: Stock toolbar support in the Flight Engineer.
     Changed: Orbital Period has higher precision.
     Fixed: Various NullRefs in editor window and overlay.
 
-1.0.0.0, 24-07-2014
+1.0.0.0, 2014-07-24
     Initial release for public testing.
 

--- /dev/null
+++ b/KerbalEngineer.CSharp.Editor.csproj
@@ -1,1 +1,130 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ProductVersion>10.0.20506</ProductVersion>
+    <SchemaVersion>2.0</SchemaVersion>
+    <ProjectGuid>{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}</ProjectGuid>
+    <OutputType>Library</OutputType>
+    <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
+    <FileAlignment>512</FileAlignment>
+    <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+    <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+    <TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
+    <CompilerResponseFile></CompilerResponseFile>
+    <UnityProjectType>Editor:5</UnityProjectType>
+    <UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
+    <UnityVersion>5.2.4f1</UnityVersion>
+    <RootNamespace></RootNamespace>
+    <LangVersion Condition=" '$(VisualStudioVersion)' != '10.0' ">4</LangVersion>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+    <DebugType>pdbonly</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
+    <IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+    <DefineConstants>DEBUG;TRACE;UNITY_5_2_4;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
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+    <Optimize>false</Optimize>
+    <OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
+    <IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
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+    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="mscorlib" />
+    <Reference Include="System" />
+    <Reference Include="System.XML" />
+    <Reference Include="System.Core" />
+    <Reference Include="Boo.Lang" />
+    <Reference Include="UnityScript.Lang" />
+    <Reference Include="System.Runtime.Serialization" />
+    <Reference Include="System.Xml.Linq" />
+    <Reference Include="UnityEngine">
+      <HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEditor">
+      <HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEngine.Advertisements">
+      <HintPath>Library\UnityAssemblies\UnityEngine.Advertisements.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEditor.Advertisements">
+      <HintPath>Library\UnityAssemblies\UnityEditor.Advertisements.dll</HintPath>
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--- /dev/null
+++ b/KerbalEngineer.CSharp.csproj
@@ -1,1 +1,76 @@
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+</Project>
 

--- /dev/null
+++ b/KerbalEngineer.Unity/CanvasGroupFader.cs
@@ -1,1 +1,108 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
 
+namespace KerbalEngineer.Unity
+{
+    using System;
+    using System.Collections;
+    using UnityEngine;
+
+    [RequireComponent(typeof(CanvasGroup))]
+    public class CanvasGroupFader : MonoBehaviour
+    {
+        private CanvasGroup m_CanvasGroup;
+        private IEnumerator m_FadeCoroutine;
+
+        public bool IsFading
+        {
+            get
+            {
+                return m_FadeCoroutine != null;
+            }
+        }
+
+        /// <summary>
+        ///     Fades the canvas group to a specified alpha using the supplied blocking state during fade with optional callback.
+        /// </summary>
+        public void FadeTo(float alpha, float duration, Action callback = null)
+        {
+            if (m_CanvasGroup == null)
+            {
+                return;
+            }
+
+            Fade(m_CanvasGroup.alpha, alpha, duration, callback);
+        }
+
+        /// <summary>
+        ///     Sets the alpha value of the canvas group.
+        /// </summary>
+        public void SetAlpha(float alpha)
+        {
+            if (m_CanvasGroup == null)
+            {
+                return;
+            }
+
+            alpha = Mathf.Clamp01(alpha);
+            m_CanvasGroup.alpha = alpha;
+        }
+
+        protected virtual void Awake()
+        {
+            // cache components
+            m_CanvasGroup = GetComponent<CanvasGroup>();
+        }
+
+        /// <summary>
+        ///     Starts a fade from one alpha value to another with callback.
+        /// </summary>
+        private void Fade(float from, float to, float duration, Action callback)
+        {
+            if (m_FadeCoroutine != null)
+            {
+                StopCoroutine(m_FadeCoroutine);
+            }
+
+            m_FadeCoroutine = FadeCoroutine(from, to, duration, callback);
+            StartCoroutine(m_FadeCoroutine);
+        }
+
+        /// <summary>
+        ///     Coroutine that handles the fading.
+        /// </summary>
+        private IEnumerator FadeCoroutine(float from, float to, float duration, Action callback)
+        {
+            // wait for end of frame so that only the last call to fade that frame is honoured.
+            yield return new WaitForEndOfFrame();
+
+            float progress = 0.0f;
+
+            while (progress <= 1.0f)
+            {
+                progress += Time.deltaTime / duration;
+                SetAlpha(Mathf.Lerp(from, to, progress));
+                yield return null;
+            }
+
+            callback?.Invoke();
+
+            m_FadeCoroutine = null;
+        }
+    }
+}

--- /dev/null
+++ b/KerbalEngineer.Unity/Flight/FlightMenu.cs
@@ -1,1 +1,226 @@
-
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
+
+namespace KerbalEngineer.Unity.Flight
+{
+    using System.Collections.Generic;
+    using UnityEngine;
+    using UnityEngine.EventSystems;
+    using UnityEngine.UI;
+
+    [RequireComponent(typeof(RectTransform))]
+    public class FlightMenu : CanvasGroupFader, IPointerEnterHandler, IPointerExitHandler
+    {
+        [SerializeField]
+        private Toggle m_ShowEngineerToggle = null;
+
+        [SerializeField]
+        private Toggle m_ControlBarToggle = null;
+
+        [SerializeField]
+        private GameObject m_MenuSectionPrefab = null;
+
+        [SerializeField]
+        private Transform m_SectionsTransform = null;
+
+        [SerializeField]
+        private float m_FastFadeDuration = 0.2f;
+
+        [SerializeField]
+        private float m_SlowFadeDuration = 1.0f;
+
+        private IFlightAppLauncher m_FlightAppLauncher;
+        private RectTransform m_RectTransform;
+
+        public void OnPointerEnter(PointerEventData eventData)
+        {
+            FadeIn();
+        }
+
+        public void OnPointerExit(PointerEventData eventData)
+        {
+            // slow-fade out if the application launcher button is off
+            if (m_FlightAppLauncher != null && m_FlightAppLauncher.IsOn == false)
+            {
+                FadeTo(0.0f, m_SlowFadeDuration, Destroy);
+            }
+        }
+
+        /// <summary>
+        ///     Fades out and destroys the menu.
+        /// </summary>
+        public void Close()
+        {
+            FadeTo(0.0f, m_FastFadeDuration, Destroy);
+        }
+
+        /// <summary>
+        ///     Fades in the menu.
+        /// </summary>
+        public void FadeIn()
+        {
+            FadeTo(1.0f, m_FastFadeDuration);
+        }
+
+        /// <summary>
+        ///     Creates a new custom section.
+        /// </summary>
+        public void NewCustomSection()
+        {
+            if (m_FlightAppLauncher != null)
+            {
+                CreateSectionControl(m_FlightAppLauncher.NewCustomSection());
+            }
+        }
+
+        /// <summary>
+        ///     Sets the control bar visiblity.
+        /// </summary>
+        public void SetControlBarVisible(bool visible)
+        {
+            if (m_FlightAppLauncher != null)
+            {
+                m_FlightAppLauncher.IsControlBarVisible = visible;
+            }
+        }
+
+        /// <summary>
+        ///     Sets the display stack visibility.
+        /// </summary>
+        public void SetDisplayStackVisible(bool visible)
+        {
+            if (m_FlightAppLauncher != null)
+            {
+                m_FlightAppLauncher.IsDisplayStackVisible = visible;
+            }
+        }
+
+        /// <summary>
+        ///     Sets a reference to the flight app launcher object.
+        /// </summary>
+        public void SetFlightAppLauncher(IFlightAppLauncher flightAppLauncher)
+        {
+            if (flightAppLauncher == null)
+            {
+                return;
+            }
+
+            m_FlightAppLauncher = flightAppLauncher;
+
+            // create section controls
+            CreateSectionControls(m_FlightAppLauncher.GetStockSections());
+            CreateSectionControls(m_FlightAppLauncher.GetCustomSections());
+        }
+
+        protected override void Awake()
+        {
+            base.Awake();
+
+            // cache components
+            m_RectTransform = GetComponent<RectTransform>();
+        }
+
+        protected virtual void Start()
+        {
+            // set starting alpha to zero and fade in
+            SetAlpha(0.0f);
+            FadeIn();
+        }
+
+        protected virtual void Update()
+        {
+            if (m_FlightAppLauncher == null)
+            {
+                return;
+            }
+
+            // set toggle states to match the actual states
+            SetToggle(m_ShowEngineerToggle, m_FlightAppLauncher.IsDisplayStackVisible);
+            SetToggle(m_ControlBarToggle, m_FlightAppLauncher.IsControlBarVisible);
+
+            // update anchor position
+            if (m_RectTransform != null)
+            {
+                m_RectTransform.position = m_FlightAppLauncher.GetAnchor();
+                m_FlightAppLauncher.ClampToScreen(m_RectTransform);
+            }
+        }
+
+        /// <summary>
+        ///     Sets a given toggle to the specified state with null checking.
+        /// </summary>
+        private static void SetToggle(Toggle toggle, bool state)
+        {
+            if (toggle != null)
+            {
+                toggle.isOn = state;
+            }
+        }
+
+        /// <summary>
+        ///     Creates a menu section control.
+        /// </summary>
+        private void CreateSectionControl(ISectionModule section)
+        {
+            GameObject menuSectionObject = Instantiate(m_MenuSectionPrefab);
+            if (menuSectionObject != null)
+            {
+                // apply ksp theme to the created menu section object
+                m_FlightAppLauncher.ApplyTheme(menuSectionObject);
+
+                menuSectionObject.transform.SetParent(m_SectionsTransform, false);
+
+                FlightMenuSection menuSection = menuSectionObject.GetComponent<FlightMenuSection>();
+                if (menuSection != null)
+                {
+                    menuSection.SetAssignedSection(section);
+                }
+            }
+        }
+
+        /// <summary>
+        ///     Creates a list of section controls from a given list of sections.
+        /// </summary>
+        private void CreateSectionControls(IList<ISectionModule> sections)
+        {
+            if (sections == null || m_MenuSectionPrefab == null || m_SectionsTransform == null)
+            {
+                return;
+            }
+
+            for (int i = 0; i < sections.Count; i++)
+            {
+                ISectionModule section = sections[i];
+                if (section != null)
+                {
+                    CreateSectionControl(section);
+                }
+            }
+        }
+
+        /// <summary>
+        ///     Destroys the game object.
+        /// </summary>
+        private void Destroy()
+        {
+            // disable game object first due to an issue within unity 5.2.4f1 that shows a single frame at full opaque alpha just before destruction
+            gameObject.SetActive(false);
+            Destroy(gameObject);
+        }
+    }
+}

--- /dev/null
+++ b/KerbalEngineer.Unity/Flight/FlightMenuSection.cs
@@ -1,1 +1,130 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
 
+namespace KerbalEngineer.Unity.Flight
+{
+    using UnityEngine;
+    using UnityEngine.UI;
+
+    public class FlightMenuSection : MonoBehaviour
+    {
+        [SerializeField]
+        private Toggle m_DisplayToggle = null;
+
+        [SerializeField]
+        private Text m_DisplayText = null;
+
+        [SerializeField]
+        private Toggle m_EditToggle = null;
+
+        private ISectionModule m_Section;
+
+        /// <summary>
+        ///     Gets or sets the section's editor visibility.
+        /// </summary>
+        public bool IsEditorVisible
+        {
+            get
+            {
+                if (m_EditToggle != null)
+                {
+                    return m_EditToggle.isOn;
+                }
+
+                return true;
+            }
+            set
+            {
+                if (m_EditToggle != null)
+                {
+                    m_EditToggle.isOn = value;
+                }
+            }
+        }
+
+        /// <summary>
+        ///     Sets the assigned section to be handled by the menu object.
+        /// </summary>
+        public void SetAssignedSection(ISectionModule section)
+        {
+            if (section == null)
+            {
+                return;
+            }
+
+            m_Section = section;
+        }
+
+        /// <summary>
+        ///     Sets the section's display visibility.
+        /// </summary>
+        public void SetDisplayVisible(bool visible)
+        {
+            if (m_Section != null)
+            {
+                m_Section.IsVisible = visible;
+            }
+        }
+
+        /// <summary>
+        ///     Sets the section's editor visibility.
+        /// </summary>
+        public void SetEditorVisible(bool visible)
+        {
+            if (m_Section != null)
+            {
+                m_Section.IsEditorVisible = visible;
+            }
+        }
+
+        protected virtual void Update()
+        {
+            UpdateControls();
+        }
+
+        /// <summary>
+        ///     Updates the menu section's controls.
+        /// </summary>
+        private void UpdateControls()
+        {
+            if (m_Section == null || m_Section.IsDeleted)
+            {
+                Destroy(gameObject);
+                return;
+            }
+
+            // display visible
+            if (m_DisplayToggle != null)
+            {
+                m_DisplayToggle.isOn = m_Section.IsVisible;
+            }
+
+            // display name
+            if (m_DisplayText != null)
+            {
+                m_DisplayText.text = m_Section.Name.ToUpperInvariant();
+            }
+
+            // editor visible
+            if (m_EditToggle != null)
+            {
+                m_EditToggle.isOn = m_Section.IsEditorVisible;
+            }
+        }
+    }
+}

--- /dev/null
+++ b/KerbalEngineer.Unity/Flight/IFlightAppLauncher.cs
@@ -1,1 +1,44 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
 
+namespace KerbalEngineer.Unity.Flight
+{
+    using System.Collections.Generic;
+    using UnityEngine;
+
+    public interface IFlightAppLauncher
+    {
+        bool IsControlBarVisible { get; set; }
+
+        bool IsDisplayStackVisible { get; set; }
+
+        bool IsOn { get; }
+
+        void ApplyTheme(GameObject gameObject);
+
+        void ClampToScreen(RectTransform rectTransform);
+
+        Vector3 GetAnchor();
+
+        IList<ISectionModule> GetCustomSections();
+
+        IList<ISectionModule> GetStockSections();
+
+        ISectionModule NewCustomSection();
+    }
+}

--- /dev/null
+++ b/KerbalEngineer.Unity/Flight/ISectionModule.cs
@@ -1,1 +1,31 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
 
+namespace KerbalEngineer.Unity.Flight
+{
+    public interface ISectionModule
+    {
+        bool IsDeleted { get; }
+
+        bool IsEditorVisible { get; set; }
+
+        bool IsVisible { get; set; }
+
+        string Name { get; }
+    }
+}

--- /dev/null
+++ b/KerbalEngineer.Unity/KerbalEngineer.Unity.csproj
@@ -1,1 +1,70 @@
-
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ProjectGuid>{5387BB1E-32B1-4BAC-B03F-100570B9554C}</ProjectGuid>
+    <OutputType>Library</OutputType>
+    <AppDesignerFolder>Properties</AppDesignerFolder>
+    <RootNamespace>KerbalEngineer.Unity</RootNamespace>
+    <AssemblyName>KerbalEngineer.Unity</AssemblyName>
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+    <FileAlignment>512</FileAlignment>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Debug\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+    <DebugType>none</DebugType>
+    <Optimize>true</Optimize>
+    <OutputPath>..\Output\KerbalEngineer\</OutputPath>
+    <DefineConstants>
+    </DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <ItemGroup>
+    <Compile Include="CanvasGroupFader.cs" />
+    <Compile Include="Flight\FlightMenu.cs" />
+    <Compile Include="Flight\FlightMenuSection.cs" />
+    <Compile Include="Flight\IFlightAppLauncher.cs" />
+    <Compile Include="Flight\ISectionModule.cs" />
+    <Compile Include="Properties\AssemblyInfo.cs" />
+    <Compile Include="Setting.cs" />
+    <Compile Include="UI\TextStyle.cs" />
+    <Compile Include="UI\StyleApplicator.cs" />
+    <Compile Include="UI\Window.cs" />
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Include="System">
+      <HintPath>..\..\game\KSP_Data\Managed\System.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="UnityEngine">
+      <HintPath>..\..\game\KSP_Data\Managed\UnityEngine.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="UnityEngine.UI">
+      <HintPath>..\..\game\KSP_Data\Managed\UnityEngine.UI.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+  </ItemGroup>
+  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+  <PropertyGroup>
+    <PostBuildEvent>copy "$(TargetPath)" "$(SolutionDir)Assets\Plugins" /Y</PostBuildEvent>
+  </PropertyGroup>
+  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
+       Other similar extension points exist, see Microsoft.Common.targets.
+  <Target Name="BeforeBuild">
+  </Target>
+  <Target Name="AfterBuild">
+  </Target>
+  -->
+</Project>

--- /dev/null
+++ b/KerbalEngineer.Unity/Properties/AssemblyInfo.cs
@@ -1,1 +1,10 @@
+using System.Reflection;
+using System.Runtime.InteropServices;
 
+[assembly: AssemblyTitle("KerbalEngineer.Unity")]
+[assembly: AssemblyProduct("KerbalEngineer.Unity")]
+[assembly: AssemblyCopyright("Copyright © CYBUTEK 2016")]
+[assembly: ComVisible(false)]
+[assembly: Guid("5387bb1e-32b1-4bac-b03f-100570b9554c")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]

--- /dev/null
+++ b/KerbalEngineer.Unity/Setting.cs
@@ -1,1 +1,147 @@
+namespace KerbalEngineer.Unity
+{
+    using System;
+    using UnityEngine;
+    using UnityEngine.Events;
+    using UnityEngine.UI;
 
+    public class Setting : MonoBehaviour
+    {
+        [SerializeField]
+        private Text m_Label = null;
+
+        [SerializeField]
+        private Transform m_ButtonsTransform = null;
+
+        [SerializeField]
+        private GameObject m_SettingButtonPrefab = null;
+
+        [SerializeField]
+        private GameObject m_SettingTogglePrefab = null;
+
+        private Action m_OnUpdate;
+
+        public Button AddButton(string text, float width, UnityAction onClick)
+        {
+            Button button = null;
+
+            if (m_SettingButtonPrefab != null)
+            {
+                GameObject buttonObject = Instantiate(m_SettingButtonPrefab);
+                if (buttonObject != null)
+                {
+                    button = buttonObject.GetComponent<Button>();
+
+                    SetParentTransform(buttonObject, m_ButtonsTransform);
+                    SetWidth(buttonObject, width);
+                    SetText(buttonObject, text);
+                    SetButton(buttonObject, onClick);
+                }
+            }
+
+            return button;
+        }
+
+        public Toggle AddToggle(string text, float width, UnityAction<bool> onValueChanged)
+        {
+            Toggle toggle = null;
+
+            if (m_SettingTogglePrefab != null)
+            {
+                GameObject toggleObject = Instantiate(m_SettingTogglePrefab);
+                if (toggleObject != null)
+                {
+                    toggle = toggleObject.GetComponent<Toggle>();
+
+                    SetParentTransform(toggleObject, m_ButtonsTransform);
+                    SetWidth(toggleObject, width);
+                    SetText(toggleObject, text);
+                    SetToggle(toggleObject, onValueChanged);
+                }
+            }
+
+            return toggle;
+        }
+
+        public void AddUpdateHandler(Action onUpdate)
+        {
+            m_OnUpdate = onUpdate;
+        }
+
+        public void SetLabel(string text)
+        {
+            if (m_Label != null)
+            {
+                m_Label.text = text;
+            }
+        }
+
+        protected virtual void Update()
+        {
+            m_OnUpdate?.Invoke();
+        }
+
+        private static void SetButton(GameObject buttonObject, UnityAction onClick)
+        {
+            if (buttonObject != null)
+            {
+                Button button = buttonObject.GetComponent<Button>();
+                if (button != null)
+                {
+                    button.onClick.AddListener(onClick);
+                }
+            }
+        }
+
+        private static void SetParentTransform(GameObject childObject, Transform parentTransform)
+        {
+            if (childObject != null && parentTransform != null)
+            {
+                childObject.transform.SetParent(parentTransform, false);
+            }
+        }
+
+        private static void SetText(GameObject parentObject, string text)
+        {
+            if (parentObject != null)
+            {
+                Text textComponent = parentObject.GetComponentInChildren<Text>();
+                if (textComponent != null)
+                {
+                    textComponent.text = text;
+                }
+            }
+        }
+
+        private static void SetToggle(GameObject toggleObject, UnityAction<bool> onValueChanged)
+        {
+            if (toggleObject != null)
+            {
+                Toggle toggle = toggleObject.GetComponent<Toggle>();
+                if (toggle != null)
+                {
+                    toggle.onValueChanged.AddListener(onValueChanged);
+                }
+            }
+        }
+
+        private static void SetWidth(GameObject parentObject, float width)
+        {
+            if (parentObject != null)
+            {
+                LayoutElement layout = parentObject.GetComponent<LayoutElement>();
+                if (layout != null)
+                {
+                    if (width > 0.0f)
+                    {
+                        layout.preferredWidth = width;
+                    }
+                    else
+                    {
+                        layout.flexibleWidth = 1.0f;
+                    }
+                }
+            }
+        }
+    }
+}

--- /dev/null
+++ b/KerbalEngineer.Unity/UI/StyleApplicator.cs
@@ -1,1 +1,130 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
 
+namespace KerbalEngineer.Unity.UI
+{
+    using UnityEngine;
+    using UnityEngine.UI;
+
+    public class StyleApplicator : MonoBehaviour
+    {
+        public enum ElementTypes
+        {
+            None,
+            Window,
+            Box,
+            Button,
+            ButtonToggle,
+            Label
+        }
+
+        [SerializeField]
+        private ElementTypes m_ElementType = ElementTypes.None;
+
+        /// <summary>
+        ///     Gets the UI element type used by the ThemeManager for selecting how to apply the theme.
+        /// </summary>
+        public ElementTypes ElementType
+        {
+            get
+            {
+                return m_ElementType;
+            }
+        }
+
+        /// <summary>
+        ///     Sets a the applicator to apply the selected sprite to an attached image component.
+        /// </summary>
+        public void SetImage(Sprite sprite, Image.Type type)
+        {
+            Image image = GetComponent<Image>();
+            if (image == null)
+            {
+                return;
+            }
+
+            image.sprite = sprite;
+            image.type = type;
+        }
+
+        /// <summary>
+        ///     Sets the applicator to apply the specified values to an attached selectable component.
+        /// </summary>
+        public void SetSelectable(TextStyle textStyle, Sprite normal, Sprite highlight, Sprite pressed, Sprite disabled)
+        {
+            SetText(textStyle, GetComponentInChildren<Text>());
+
+            Selectable selectable = GetComponent<Selectable>();
+            if (selectable != null)
+            {
+                selectable.image.sprite = normal;
+                selectable.image.type = Image.Type.Sliced;
+
+                selectable.transition = Selectable.Transition.SpriteSwap;
+
+                SpriteState spriteState = selectable.spriteState;
+                spriteState.highlightedSprite = highlight;
+                spriteState.pressedSprite = pressed;
+                spriteState.disabledSprite = disabled;
+                selectable.spriteState = spriteState;
+            }
+        }
+
+        /// <summary>
+        ///     Sets the applicator to apply a style to an attached text component.
+        /// </summary>
+        public void SetText(TextStyle textStyle)
+        {
+            SetText(textStyle, GetComponent<Text>());
+        }
+
+        /// <summary>
+        ///     Sets the applicator to apply the specified values to an attached toggle component.
+        /// </summary>
+        public void SetToggle(TextStyle textStyle, Sprite normal, Sprite highlight, Sprite pressed, Sprite disabled)
+        {
+            SetSelectable(textStyle, normal, highlight, pressed, disabled);
+
+            Image toggleImage = GetComponent<Toggle>()?.graphic as Image;
+            if (toggleImage != null)
+            {
+                toggleImage.sprite = pressed;
+                toggleImage.type = Image.Type.Sliced;
+            }
+        }
+
+        /// <summary>
+        ///     Sets the applicator to apply a style to the supplied text component.
+        /// </summary>
+        private static void SetText(TextStyle textStyle, Text textComponent)
+        {
+            if (textStyle == null || textComponent == null)
+            {
+                return;
+            }
+
+            if (textStyle.Font != null)
+            {
+                textComponent.font = textStyle.Font;
+            }
+            textComponent.fontSize = textStyle.Size;
+            textComponent.fontStyle = textStyle.Style;
+            textComponent.color = textStyle.Colour;
+        }
+    }
+}

--- /dev/null
+++ b/KerbalEngineer.Unity/UI/TextStyle.cs
@@ -1,1 +1,60 @@
+namespace KerbalEngineer.Unity.UI
+{
+    using UnityEngine;
 
+    public class TextStyle
+    {
+        private Color m_Colour;
+        private Font m_Font;
+        private int m_Size;
+        private FontStyle m_Style;
+
+        public Color Colour
+        {
+            get
+            {
+                return m_Colour;
+            }
+            set
+            {
+                m_Colour = value;
+            }
+        }
+
+        public Font Font
+        {
+            get
+            {
+                return m_Font;
+            }
+            set
+            {
+                m_Font = value;
+            }
+        }
+
+        public int Size
+        {
+            get
+            {
+                return m_Size;
+            }
+            set
+            {
+                m_Size = value;
+            }
+        }
+
+        public FontStyle Style
+        {
+            get
+            {
+                return m_Style;
+            }
+            set
+            {
+                m_Style = value;
+            }
+        }
+    }
+}

--- /dev/null
+++ b/KerbalEngineer.Unity/UI/Window.cs
@@ -1,1 +1,167 @@
+namespace KerbalEngineer.Unity.UI
+{
+    using System;
+    using System.Collections;
+    using UnityEngine;
+    using UnityEngine.EventSystems;
+    using UnityEngine.UI;
 
+    [RequireComponent(typeof(RectTransform), typeof(CanvasGroup))]
+    public class Window : MonoBehaviour, IBeginDragHandler, IDragHandler
+    {
+        [SerializeField]
+        private Text m_Title = null;
+
+        [SerializeField]
+        private Transform m_Content = null;
+
+        private Vector2 m_BeginMousePosition;
+        private Vector3 m_BeginWindowPosition;
+        private CanvasGroup m_CanvasGroup;
+        private RectTransform m_RectTransform;
+        private IEnumerator m_ScaleFadeCoroutine;
+
+        /// <summary>
+        ///     Gets the content transform.
+        /// </summary>
+        public Transform Content
+        {
+            get
+            {
+                return m_Content;
+            }
+        }
+
+        /// <summary>
+        ///     Gets the rect transform component.
+        /// </summary>
+        public RectTransform RectTransform
+        {
+            get
+            {
+                return m_RectTransform;
+            }
+        }
+
+        public void OnBeginDrag(PointerEventData eventData)
+        {
+            if (m_RectTransform == null)
+            {
+                return;
+            }
+
+            // cache starting positions
+            m_BeginMousePosition = eventData.position;
+            m_BeginWindowPosition = m_RectTransform.position;
+        }
+
+        public void OnDrag(PointerEventData eventData)
+        {
+            if (m_RectTransform != null)
+            {
+                // new position is the starting window position plus the delta of the current and starting mouse positions
+                m_RectTransform.position = m_BeginWindowPosition + (Vector3)(eventData.position - m_BeginMousePosition);
+            }
+        }
+
+        /// <summary>
+        ///     Adds a game object as a child of the window content.
+        /// </summary>
+        public void AddToContent(GameObject childObject)
+        {
+            if (m_Content != null && childObject != null)
+            {
+                childObject.transform.SetParent(m_Content, false);
+            }
+        }
+
+        /// <summary>
+        ///     Closes the window.
+        /// </summary>
+        public void Close()
+        {
+            ScaleFade(1.0f, 0.0f, () => Destroy(gameObject));
+        }
+
+        /// <summary>
+        ///     Sets the window title.
+        /// </summary>
+        public void SetTitle(string title)
+        {
+            if (m_Title != null)
+            {
+                m_Title.text = title;
+            }
+        }
+
+        /// <summary>
+        ///     Sets the window size.
+        /// </summary>
+        public void SetWidth(float width)
+        {
+            if (m_RectTransform != null)
+            {
+                Vector2 size = m_RectTransform.sizeDelta;
+                size.x = width;
+                m_RectTransform.sizeDelta = size;
+            }
+        }
+
+        protected virtual void Awake()
+        {
+            // component caching
+            m_RectTransform = GetComponent<RectTransform>();
+            m_CanvasGroup = GetComponent<CanvasGroup>();
+        }
+
+        protected virtual void OnEnable()
+        {
+            // scales and fades the window into view
+            ScaleFade(0.0f, 1.0f, null);
+        }
+
+        /// <summary>
+        ///     Scales and fades from a value to another with callback.
+        /// </summary>
+        private void ScaleFade(float from, float to, Action callback)
+        {
+            if (m_ScaleFadeCoroutine != null)
+            {
+                StopCoroutine(m_ScaleFadeCoroutine);
+            }
+
+            m_ScaleFadeCoroutine = ScaleFadeCoroutine(from, to, callback);
+            StartCoroutine(m_ScaleFadeCoroutine);
+        }
+
+        /// <summary>
+        ///     Coroutine to handle the scale and fading of the window.
+        /// </summary>
+        private IEnumerator ScaleFadeCoroutine(float from, float to, Action callback)
+        {
+            float progress = 0.0f;
+            float value;
+
+            while (progress <= 1.0f)
+            {
+                progress += (Time.deltaTime / 0.2f);
+                value = Mathf.Lerp(from, to, progress);
+
+                // scale
+                transform.localScale = Vector3.one * value;
+
+                // fade if a canvas group is attached
+                if (m_CanvasGroup != null)
+                {
+                    m_CanvasGroup.alpha = Mathf.Clamp01(value);
+                }
+
+                yield return null;
+            }
+
+            callback?.Invoke();
+
+            m_ScaleFadeCoroutine = null;
+        }
+    }
+}

--- a/KerbalEngineer.sln
+++ b/KerbalEngineer.sln
@@ -1,9 +1,11 @@
 
 Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 2013
-VisualStudioVersion = 12.0.30110.0
-MinimumVisualStudioVersion = 10.0.40219.1
+# Visual Studio 2015
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer.CSharp.Editor", "KerbalEngineer.CSharp.Editor.csproj", "{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}"
+EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer", "KerbalEngineer\KerbalEngineer.csproj", "{39806613-E0B7-46E0-89A6-A569EC538CBB}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer.Unity", "KerbalEngineer.Unity\KerbalEngineer.Unity.csproj", "{5387BB1E-32B1-4BAC-B03F-100570B9554C}"
 EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -11,10 +13,18 @@
 		Release|Any CPU = Release|Any CPU
 	EndGlobalSection
 	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Release|Any CPU.Build.0 = Release|Any CPU
 		{39806613-E0B7-46E0-89A6-A569EC538CBB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 		{39806613-E0B7-46E0-89A6-A569EC538CBB}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{39806613-E0B7-46E0-89A6-A569EC538CBB}.Release|Any CPU.ActiveCfg = Release|Any CPU
 		{39806613-E0B7-46E0-89A6-A569EC538CBB}.Release|Any CPU.Build.0 = Release|Any CPU
+		{5387BB1E-32B1-4BAC-B03F-100570B9554C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{5387BB1E-32B1-4BAC-B03F-100570B9554C}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{5387BB1E-32B1-4BAC-B03F-100570B9554C}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{5387BB1E-32B1-4BAC-B03F-100570B9554C}.Release|Any CPU.Build.0 = Release|Any CPU
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE

--- /dev/null
+++ b/KerbalEngineer/AppLauncherButton.cs
@@ -1,1 +1,206 @@
-
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
+
+namespace KerbalEngineer
+{
+    using KSP.UI;
+    using KSP.UI.Screens;
+    using UnityEngine;
+
+    public class AppLauncherButton : MonoBehaviour
+    {
+        private static Texture s_IconTexture;
+        private ApplicationLauncherButton m_Button;
+
+        /// <summary>
+        ///     Gets or sets the toggle button state.
+        /// </summary>
+        public bool IsOn
+        {
+            get
+            {
+                return m_Button != null &&
+                       m_Button.toggleButton.Button.interactable &&
+                       m_Button.toggleButton.CurrentState == UIRadioButton.State.True;
+            }
+            set
+            {
+                if (m_Button == null)
+                {
+                    return;
+                }
+
+                if (value)
+                {
+                    SetOn();
+                }
+                else
+                {
+                    SetOff();
+                }
+            }
+        }
+
+        /// <summary>
+        ///     Disables the button if not already disabled.
+        /// </summary>
+        public void Disable()
+        {
+            if (m_Button != null && m_Button.toggleButton.Button.interactable)
+            {
+                m_Button.Disable();
+            }
+        }
+
+        /// <summary>
+        ///     Enables the button if not already enabled.
+        /// </summary>
+        public void Enable()
+        {
+            if (m_Button != null && m_Button.toggleButton.Button.interactable == false)
+            {
+                m_Button.Enable();
+            }
+        }
+
+        /// <summary>
+        ///     Gets the anchor position for pop-up content.
+        /// </summary>
+        public Vector3 GetAnchor()
+        {
+            if (m_Button == null)
+            {
+                return Vector3.zero;
+            }
+
+            Vector3 anchor = m_Button.GetAnchor();
+
+            anchor.x -= 3.0f;
+
+            return anchor;
+        }
+
+        /// <summary>
+        ///     Enables and sets the button to off.
+        /// </summary>
+        public void SetOff()
+        {
+            Enable();
+
+            if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.False)
+            {
+                m_Button.SetFalse();
+            }
+        }
+
+        /// <summary>
+        ///     Enables and sets the button to on.
+        /// </summary>
+        public void SetOn()
+        {
+            Enable();
+
+            if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.True)
+            {
+                m_Button.SetTrue();
+            }
+        }
+
+        protected virtual void Awake()
+        {
+            // cache icon texture
+            if (s_IconTexture == null && AssetBundleLoader.Images != null)
+            {
+                s_IconTexture = AssetBundleLoader.Images.LoadAsset<Texture2D>("app-launcher-icon");
+            }
+
+            // subscribe event listeners
+            GameEvents.onGUIApplicationLauncherReady.Add(OnGUIApplicationLauncherReady);
+            GameEvents.onGUIApplicationLauncherUnreadifying.Add(OnGUIApplicationLauncherUnreadifying);
+        }
+
+        protected virtual void OnDestroy()
+        {
+            // unsubscribe event listeners
+            GameEvents.onGUIApplicationLauncherReady.Remove(OnGUIApplicationLauncherReady);
+            GameEvents.onGUIApplicationLauncherUnreadifying.Remove(OnGUIApplicationLauncherUnreadifying);
+        }
+
+        /// <summary>
+        ///     Called on button being disabled.
+        /// </summary>
+        protected virtual void OnDisable() { }
+
+        /// <summary>
+        ///     Called on button being enabled.
+        /// </summary>
+        protected virtual void OnEnable() { }
+
+        /// <summary>
+        ///     Called on button being toggled off.
+        /// </summary>
+        protected virtual void OnFalse() { }
+
+        /// <summary>
+        ///     Called on mouse hovering.
+        /// </summary>
+        protected virtual void OnHover() { }
+
+        /// <summary>
+        ///     Called on mouse exiting hover.
+        /// </summary>
+        protected virtual void OnHoverOut() { }
+
+        /// <summary>
+        ///     Called on button being ready.
+        /// </summary>
+        protected virtual void OnReady() { }
+
+        /// <summary>
+        ///     Called after the application launcher is ready and the button created.
+        /// </summary>
+        protected virtual void OnTrue() { }
+
+        /// <summary>
+        ///     Called after the application launcher is unreadified and the button removed.
+        /// </summary>
+        protected virtual void OnUnreadifying() { }
+
+        private void OnGUIApplicationLauncherReady()
+        {
+            // create button
+            if (ApplicationLauncher.Instance != null)
+            {
+                m_Button = ApplicationLauncher.Instance.AddModApplication(OnTrue, OnFalse, OnHover, OnHoverOut, OnEnable, OnDisable, ApplicationLauncher.AppScenes.ALWAYS, s_IconTexture);
+            }
+
+            OnReady();
+        }
+
+        private void OnGUIApplicationLauncherUnreadifying(GameScenes scene)
+        {
+            // remove button
+            if (ApplicationLauncher.Instance != null && m_Button != null)
+            {
+                ApplicationLauncher.Instance.RemoveModApplication(m_Button);
+            }
+
+            OnUnreadifying();
+        }
+    }
+}

--- /dev/null
+++ b/KerbalEngineer/AssetBundleLoader.cs
@@ -1,1 +1,59 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
 
+namespace KerbalEngineer
+{
+    using UnityEngine;
+
+    [KSPAddon(KSPAddon.Startup.Instantly, false)]
+    public class AssetBundleLoader : MonoBehaviour
+    {
+        private static AssetBundle s_Images;
+        private static AssetBundle s_Prefabs;
+
+        /// <summary>
+        ///     Gets the loaded images asset bundle.
+        /// </summary>
+        public static AssetBundle Images
+        {
+            get
+            {
+                return s_Images;
+            }
+        }
+
+        /// <summary>
+        ///     Gets the loaded prefabs asset bundle.
+        /// </summary>
+        public static AssetBundle Prefabs
+        {
+            get
+            {
+                return s_Prefabs;
+            }
+        }
+
+        protected virtual void Awake()
+        {
+            string bundlePath = EngineerGlobals.AssemblyPath;
+
+            s_Images = AssetBundle.CreateFromFile(bundlePath + "/images");
+            s_Prefabs = AssetBundle.CreateFromFile(bundlePath + "/prefabs");
+        }
+    }
+}

--- a/KerbalEngineer/Editor/BuildAdvanced.cs
+++ b/KerbalEngineer/Editor/BuildAdvanced.cs
@@ -24,6 +24,7 @@
     using KeyBinding;
     using Settings;
     using UIControls;
+    using Unity;
     using UnityEngine;
     using VesselSimulator;
 
@@ -811,6 +812,10 @@
                 // When not in compact mode draw the 'All Stages' and 'Atmospheric' toggles.
                 if (!compactMode)
                 {
+                    //if (GUI.Button(new Rect(position.width - 143.0f * GuiDisplaySize.Offset, 5.0f, 70.0f * GuiDisplaySize.Offset, 20.0f), "SETTINGS", buttonStyle))
+                    //{
+                    //    SettingsWindow.Open();
+                    //}
                     if (GUI.Toggle(new Rect(position.width - 143.0f * GuiDisplaySize.Offset, 5.0f, 70.0f * GuiDisplaySize.Offset, 20.0f), showSettings, "SETTINGS", buttonStyle) != showSettings)
                     {
                         hasChanged = true;

--- /dev/null
+++ b/KerbalEngineer/Editor/BuildAppLauncher.cs
@@ -1,1 +1,59 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
 
+namespace KerbalEngineer.Editor
+{
+    [KSPAddon(KSPAddon.Startup.EditorAny, false)]
+    public class BuildAppLauncher : AppLauncherButton
+    {
+        protected override void OnFalse()
+        {
+            if (BuildAdvanced.Instance != null)
+            {
+                BuildAdvanced.Instance.Visible = false;
+            }
+        }
+
+        protected override void OnTrue()
+        {
+            if (BuildAdvanced.Instance != null)
+            {
+                BuildAdvanced.Instance.Visible = true;
+            }
+        }
+
+        protected virtual void Update()
+        {
+            if (BuildAdvanced.Instance == null)
+            {
+                return;
+            }
+
+            // check if vessel is currently under construction with the presence of a root part
+            if (EditorLogic.RootPart != null)
+            {
+                // set button state based on existing visibility
+                IsOn = BuildAdvanced.Instance.Visible;
+            }
+            else
+            {
+                Disable();
+            }
+        }
+    }
+}

--- a/KerbalEngineer/Editor/BuildOverlayPartInfo.cs
+++ b/KerbalEngineer/Editor/BuildOverlayPartInfo.cs
@@ -1,7 +1,7 @@
 // 
 //     Kerbal Engineer Redux
 // 
-//     Copyright (C) 2014 CYBUTEK
+//     Copyright (C) 2016 CYBUTEK
 // 
 //     This program is free software: you can redistribute it and/or modify
 //     it under the terms of the GNU General Public License as published by
@@ -12,10 +12,9 @@
 //     but WITHOUT ANY WARRANTY; without even the implied warranty of
 //     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 //     GNU General Public License for more details.
-// 
 //     You should have received a copy of the GNU General Public License
 //     along with this program.  If not, see <http://www.gnu.org/licenses/>.
-// 
+//  
 
 namespace KerbalEngineer.Editor
 {
@@ -28,7 +27,7 @@
     public class BuildOverlayPartInfo : MonoBehaviour
     {
         private static bool clickToOpen = true;
-        private static ModuleGenerator.GeneratorResource generatorResource;
+        private static ModuleResource generatorResource;
         private static ModuleAlternator moduleAlternator;
         private static ModuleDataTransmitter moduleDataTransmitter;
         private static ModuleDeployableSolarPanel moduleDeployableSolarPanel;
@@ -102,7 +101,7 @@
                     return;
                 }
 
-                position = GUILayout.Window(GetInstanceID(), position, Window, String.Empty, BuildOverlay.WindowStyle);
+                position = GUILayout.Window(GetInstanceID(), position, Window, string.Empty, BuildOverlay.WindowStyle);
             }
             catch (Exception ex)
 
@@ -131,7 +130,16 @@
                     position.x = Input.mousePosition.x - 3 - position.width;
                 }
 
-                part = EditorLogic.fetch.ship.parts.Find(p => p.stackIcon.highlightIcon) ?? EditorLogic.SelectedPart;
+                RaycastHit rayHit;
+                if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out rayHit))
+                {
+                    part = rayHit.transform.GetComponent<Part>();
+                }
+                else
+                {
+                    part = EditorLogic.fetch.ship.parts.Find(p => p.highlighter.highlighted) ?? EditorLogic.SelectedPart;
+                }
+
                 if (part != null)
                 {
                     if (!part.Equals(selectedPart))

--- a/KerbalEngineer/Editor/BuildToolbar.cs
+++ /dev/null
@@ -1,120 +1,1 @@
-// 
-//     Kerbal Engineer Redux
-// 
-//     Copyright (C) 2014 CYBUTEK
-// 
-//     This program is free software: you can redistribute it and/or modify
-//     it under the terms of the GNU General Public License as published by
-//     the Free Software Foundation, either version 3 of the License, or
-//     (at your option) any later version.
-// 
-//     This program is distributed in the hope that it will be useful,
-//     but WITHOUT ANY WARRANTY; without even the implied warranty of
-//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//     GNU General Public License for more details.
-// 
-//     You should have received a copy of the GNU General Public License
-//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
-// 
 
-#region Using Directives
-
-using System;
-
-using UnityEngine;
-
-#endregion
-
-namespace KerbalEngineer.Editor
-{
-    [KSPAddon(KSPAddon.Startup.EditorAny, false)]
-    public class BuildToolbar : MonoBehaviour
-    {
-        #region Fields
-
-        private ApplicationLauncherButton button;
-
-        #endregion
-
-        #region Methods: private
-
-        private void Awake()
-        {
-            GameEvents.onGUIApplicationLauncherReady.Add(this.OnGuiAppLauncherReady);
-            Logger.Log("BuildToolbar->Awake");
-        }
-
-        private void Start()
-        {
-            if (button == null)
-            {
-                OnGuiAppLauncherReady();
-            }
-        }
-
-        private void OnDestroy()
-        {
-            GameEvents.onGUIApplicationLauncherReady.Remove(this.OnGuiAppLauncherReady);
-            if (this.button != null)
-            {
-                ApplicationLauncher.Instance.RemoveModApplication(this.button);
-            }
-            Logger.Log("BuildToolbar->OnDestroy");
-        }
-
-        private void OnGuiAppLauncherReady()
-        {
-            try
-            {
-                this.button = ApplicationLauncher.Instance.AddModApplication(
-                    () => BuildAdvanced.Instance.Visible = true,
-                    () => BuildAdvanced.Instance.Visible = false,
-                    null,
-                    null,
-                    null,
-                    null,
-                    ApplicationLauncher.AppScenes.ALWAYS,
-                    GameDatabase.Instance.GetTexture("KerbalEngineer/Textures/ToolbarIcon", false)
-                    );
-                Logger.Log("BuildToolbar->OnGuiAppLauncherReady");
-            }
-            catch (Exception ex)
-            {
-                Logger.Exception(ex, "BuildToolbar->OnGuiAppLauncherReady");
-            }
-        }
-
-        private void Update()
-        {
-            try
-            {
-                if (this.button == null)
-                {
-                    return;
-                }
-
-                if (EditorLogic.fetch != null && EditorLogic.fetch.ship.parts.Count > 0)
-                {
-                    if (BuildAdvanced.Instance.Visible && this.button.State != RUIToggleButton.ButtonState.TRUE)
-                    {
-                        this.button.SetTrue();
-                    }
-                    else if (!BuildAdvanced.Instance.Visible && this.button.State != RUIToggleButton.ButtonState.FALSE)
-                    {
-                        this.button.SetFalse();
-                    }
-                }
-                else if (this.button.State != RUIToggleButton.ButtonState.DISABLED)
-                {
-                    this.button.Disable();
-                }
-            }
-            catch (Exception ex)
-            {
-                Logger.Exception(ex, "BuildToolbar->Update");
-            }
-        }
-
-        #endregion
-    }
-}

--- a/KerbalEngineer/EngineerGlobals.cs
+++ b/KerbalEngineer/EngineerGlobals.cs
@@ -25,7 +25,7 @@
         /// <summary>
         ///     Current version of the Kerbal Engineer assembly.
         /// </summary>
-        public const string ASSEMBLY_VERSION = "1.0.18.1";
+        public const string ASSEMBLY_VERSION = "1.1.0.1";
 
         private static string assemblyFile;
         private static string assemblyName;

--- a/KerbalEngineer/Extensions/PartExtensions.cs
+++ b/KerbalEngineer/Extensions/PartExtensions.cs
@@ -572,6 +572,7 @@
 
             public double EjectionForce { get; private set; }
             public bool IsOmniDecoupler { get; private set; }
+            public bool IsStageEnabled { get; private set; }
 
             private void SetModuleAnchoredDecoupler()
             {
@@ -582,6 +583,7 @@
                 }
 
                 EjectionForce = decoupler.ejectionForce;
+                IsStageEnabled = decoupler.stagingEnabled;
             }
 
             private void SetModuleDecouple()
@@ -594,6 +596,7 @@
 
                 EjectionForce = decoupler.ejectionForce;
                 IsOmniDecoupler = decoupler.isOmniDecoupler;
+                IsStageEnabled = decoupler.stagingEnabled;
             }
         }
 

--- a/KerbalEngineer/Flight/ActionMenu.cs
+++ b/KerbalEngineer/Flight/ActionMenu.cs
@@ -27,10 +27,12 @@
 
 namespace KerbalEngineer.Flight
 {
+    using KSP.UI.Screens;
+
     /// <summary>
     ///     Graphical controller for section interaction in the form of a menu system.
     /// </summary>
-    [KSPAddon(KSPAddon.Startup.Flight, false)]
+    //[KSPAddon(KSPAddon.Startup.Flight, false)]
     public class ActionMenu : MonoBehaviour
     {
         #region Fields
@@ -90,11 +92,11 @@
                 {
                     return;
                 }
-                if (FlightEngineerCore.IsDisplayable && this.button.State == RUIToggleButton.ButtonState.DISABLED)
+                if (FlightEngineerCore.IsDisplayable && this.button.toggleButton.Interactable == false)
                 {
                     this.button.Enable();
                 }
-                else if (!FlightEngineerCore.IsDisplayable && this.button.State != RUIToggleButton.ButtonState.DISABLED)
+                else if (!FlightEngineerCore.IsDisplayable && this.button.toggleButton.Interactable)
                 {
                     this.button.Disable();
                 }

--- a/KerbalEngineer/Flight/DisplayStack.cs
+++ b/KerbalEngineer/Flight/DisplayStack.cs
@@ -70,7 +70,14 @@
         public bool ShowControlBar
         {
             get { return this.showControlBar; }
-            set { this.showControlBar = value; }
+            set
+            {
+                if (showControlBar != value)
+                {
+                    this.showControlBar = value;
+                    RequestResize();
+                }
+            }
         }
 
         #endregion
@@ -121,7 +128,6 @@
             try
             {
                 this.Save();
-                RenderingManager.RemoveFromPostDrawQueue(0, this.Draw);
             }
             catch (Exception ex)
             {
@@ -140,7 +146,6 @@
                 this.windowId = this.GetHashCode();
                 this.InitialiseStyles();
                 this.Load();
-                RenderingManager.AddToPostDrawQueue(0, this.Draw);
                 Logger.Log("ActionMenu->Start");
             }
             catch (Exception ex)
@@ -176,7 +181,7 @@
         /// <summary>
         ///     Called to draw the display stack when the UI is enabled.
         /// </summary>
-        private void Draw()
+        private void OnGUI()
         {
             try
             {

--- /dev/null
+++ b/KerbalEngineer/Flight/FlightAppLauncher.cs
@@ -1,1 +1,232 @@
-
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
+
+namespace KerbalEngineer.Flight
+{
+    using System.Collections.Generic;
+    using KSP.UI;
+    using Sections;
+    using Unity.Flight;
+    using UnityEngine;
+
+    [KSPAddon(KSPAddon.Startup.Flight, false)]
+    public class FlightAppLauncher : AppLauncherButton, IFlightAppLauncher
+    {
+        private static FlightAppLauncher m_Instance;
+        private FlightMenu m_FlightMenu;
+        private GameObject m_MenuObject;
+        private GameObject m_MenuPrefab;
+
+        /// <summary>
+        ///     Gets the current instance of the FlightAppLauncher object.
+        /// </summary>
+        public static FlightAppLauncher Instance
+        {
+            get
+            {
+                return m_Instance;
+            }
+        }
+
+        /// <summary>
+        ///     Applies the KSP theme to a game object and its children.
+        /// </summary>
+        public void ApplyTheme(GameObject gameObject)
+        {
+            StyleManager.Process(gameObject);
+        }
+
+        /// <summary>
+        ///     Clamps the given rect transform within the screen bounds.
+        /// </summary>
+        public void ClampToScreen(RectTransform rectTransform)
+        {
+            UIMasterController.ClampToScreen(rectTransform, Vector2.zero);
+        }
+
+        /// <summary>
+        ///     Gets a list of custom sections.
+        /// </summary>
+        IList<ISectionModule> IFlightAppLauncher.GetCustomSections()
+        {
+            return new List<ISectionModule>(SectionLibrary.CustomSections.ToArray());
+        }
+
+        /// <summary>
+        ///     Gets a list of stock sections.
+        /// </summary>
+        IList<ISectionModule> IFlightAppLauncher.GetStockSections()
+        {
+            return new List<ISectionModule>(SectionLibrary.StockSections.ToArray());
+        }
+
+        /// <summary>
+        ///     Gets or sets the control bar's visibility.
+        /// </summary>
+        public bool IsControlBarVisible
+        {
+            get
+            {
+                if (DisplayStack.Instance != null)
+                {
+                    return DisplayStack.Instance.ShowControlBar;
+                }
+
+                return false;
+            }
+            set
+            {
+                if (DisplayStack.Instance != null)
+                {
+                    DisplayStack.Instance.ShowControlBar = value;
+                }
+            }
+        }
+
+        /// <summary>
+        ///     Gets or sets the display stack's visibility.
+        /// </summary>
+        public bool IsDisplayStackVisible
+        {
+            get
+            {
+                if (DisplayStack.Instance != null)
+                {
+                    return DisplayStack.Instance.Hidden == false;
+                }
+
+                return false;
+            }
+            set
+            {
+                if (DisplayStack.Instance != null)
+                {
+                    DisplayStack.Instance.Hidden = !value;
+                }
+            }
+        }
+
+        /// <summary>
+        ///     Creates and initialises a new custom section.
+        /// </summary>
+        public ISectionModule NewCustomSection()
+        {
+            SectionModule section = new SectionModule
+            {
+                Name = "Custom " + (SectionLibrary.CustomSections.Count + 1),
+                Abbreviation = "CUST " + (SectionLibrary.CustomSections.Count + 1),
+                IsVisible = true,
+                IsCustom = true,
+                IsEditorVisible = true
+            };
+
+            SectionLibrary.CustomSections.Add(section);
+
+            return section;
+        }
+
+        protected override void Awake()
+        {
+            base.Awake();
+
+            // set singleton instance
+            m_Instance = this;
+
+            // cache menu prefab
+            if (m_MenuPrefab == null && AssetBundleLoader.Prefabs != null)
+            {
+                m_MenuPrefab = AssetBundleLoader.Prefabs.LoadAsset<GameObject>("FlightMenu");
+            }
+        }
+
+        protected override void OnFalse()
+        {
+            Close();
+        }
+
+        protected override void OnHover()
+        {
+            Open();
+        }
+
+        protected override void OnHoverOut()
+        {
+            if (IsOn == false)
+            {
+                Close();
+            }
+        }
+
+        protected override void OnTrue()
+        {
+            Open();
+        }
+
+        /// <summary>
+        ///     Closes the menu.
+        /// </summary>
+        private void Close()
+        {
+            if (m_FlightMenu != null)
+            {
+                m_FlightMenu.Close();
+            }
+            else if (m_MenuObject != null)
+            {
+                Destroy(m_MenuObject);
+            }
+        }
+
+        /// <summary>
+        ///     Opens the menu.
+        /// </summary>
+        private void Open()
+        {
+            // fade menu in if already open
+            if (m_FlightMenu != null)
+            {
+                m_FlightMenu.FadeIn();
+                return;
+            }
+
+            if (m_MenuPrefab == null || m_MenuObject != null)
+            {
+                return;
+            }
+
+            // create object
+            m_MenuObject = Instantiate(m_MenuPrefab, GetAnchor(), Quaternion.identity) as GameObject;
+            if (m_MenuObject == null)
+            {
+                return;
+            }
+
+            StyleManager.Process(m_MenuObject);
+
+            // set object as a child of the main canvas
+            m_MenuObject.transform.SetParent(MainCanvasUtil.MainCanvas.transform);
+
+            // set menu's reference to this object for cross-communication
+            m_FlightMenu = m_MenuObject.GetComponent<FlightMenu>();
+            if (m_FlightMenu != null)
+            {
+                m_FlightMenu.SetFlightAppLauncher(this);
+            }
+        }
+    }
+}

--- a/KerbalEngineer/Flight/FlightEngineerCore.cs
+++ b/KerbalEngineer/Flight/FlightEngineerCore.cs
@@ -113,6 +113,11 @@
         {
             get
             {
+                if (MainCanvasUtil.MainCanvas.enabled == false)
+                {
+                    return false;
+                }
+
                 if (isCareerMode)
                 {
                     if (isKerbalLimited && FlightGlobals.ActiveVessel.GetVesselCrew().Exists(c => c.experienceTrait.TypeName == "Engineer"))

--- a/KerbalEngineer/Flight/FlightEngineerModule.cs
+++ b/KerbalEngineer/Flight/FlightEngineerModule.cs
@@ -23,8 +23,17 @@
 
 namespace KerbalEngineer.Flight
 {
+    using VesselSimulator;
+
     /// <summary>
     ///     Module that can be attached to parts, giving them FlightEngineerCore management.
     /// </summary>
-    public class FlightEngineerModule : PartModule { }
+    public class FlightEngineerModule : PartModule
+    {
+        [KSPEvent(guiName = "Verbose Simulation Log", guiActive = true, guiActiveEditor = true)]
+        public void SimulationDump()
+        {
+            SimManager.logOutput = true;
+        }
+    }
 }

--- a/KerbalEngineer/Flight/Readouts/Vessel/DeltaVStaged.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/DeltaVStaged.cs
@@ -28,6 +28,8 @@
 
 namespace KerbalEngineer.Flight.Readouts.Vessel
 {
+    using KSP.UI.Screens;
+
     public class DeltaVStaged : ReadoutModule
     {
         #region Constructors
@@ -51,7 +53,7 @@
                 return;
             }
 
-            foreach (var stage in SimulationProcessor.Stages.Where(stage => stage.deltaV > 0 || stage.number == Staging.CurrentStage))
+            foreach (var stage in SimulationProcessor.Stages.Where(stage => stage.deltaV > 0 || stage.number == StageManager.CurrentStage))
             {
                 this.DrawLine("DeltaV (S" + stage.number + ")", stage.deltaV.ToString("N0") + "m/s (" + TimeFormatter.ConvertToString(stage.time) + ")", section.IsHud);
             }

--- a/KerbalEngineer/Flight/Readouts/Vessel/SuicideBurnProcessor.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/SuicideBurnProcessor.cs
@@ -17,32 +17,16 @@
 //     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 // 
 
-#region Using Directives
-
-
-
-#endregion
-
 namespace KerbalEngineer.Flight.Readouts.Vessel
 {
-    #region Using Directives
-
     using System;
-
-    #endregion
 
     public class SuicideBurnProcessor : IUpdatable, IUpdateRequest
     {
-        #region Fields
-
-        private static readonly SuicideBurnProcessor instance = new SuicideBurnProcessor();
-        private double acceleration;
-        private double gravity;
-        private double radarAltitude;
-
-        #endregion
-
-        #region Properties
+        private static readonly SuicideBurnProcessor s_Instance = new SuicideBurnProcessor();
+        private double m_Acceleration;
+        private double m_Gravity;
+        private double m_RadarAltitude;
 
         public static double Altitude { get; private set; }
 
@@ -52,50 +36,48 @@
 
         public static SuicideBurnProcessor Instance
         {
-            get { return instance; }
+            get
+            {
+                return s_Instance;
+            }
         }
 
         public static bool ShowDetails { get; set; }
 
+        public void Update()
+        {
+            if (FlightGlobals.currentMainBody == null || FlightGlobals.ActiveVessel == null || SimulationProcessor.LastStage == null ||
+                FlightGlobals.ship_orbit.PeA >= 0.0 || !SimulationProcessor.ShowDetails)
+            {
+                ShowDetails = false;
+                return;
+            }
+
+            m_Gravity = FlightGlobals.currentMainBody.gravParameter / Math.Pow(FlightGlobals.currentMainBody.Radius, 2.0);
+            m_Acceleration = SimulationProcessor.LastStage.thrust / SimulationProcessor.LastStage.totalMass;
+            m_RadarAltitude = FlightGlobals.ActiveVessel.terrainAltitude > 0.0
+                ? FlightGlobals.ship_altitude - FlightGlobals.ActiveVessel.terrainAltitude
+                : FlightGlobals.ship_altitude;
+
+            DeltaV = Math.Sqrt((2 * m_Gravity * m_RadarAltitude) + Math.Pow(FlightGlobals.ship_verticalSpeed, 2.0));
+            Altitude = Math.Pow(DeltaV, 2.0) / (2.0 * m_Acceleration);
+            Distance = m_RadarAltitude - Altitude;
+
+            ShowDetails = !double.IsInfinity(Distance);
+        }
+
         public bool UpdateRequested { get; set; }
-
-        #endregion
-
-        #region Methods
 
         public static void RequestUpdate()
         {
-            instance.UpdateRequested = true;
+            s_Instance.UpdateRequested = true;
             SimulationProcessor.RequestUpdate();
         }
 
         public static void Reset()
         {
             FlightEngineerCore.Instance.AddUpdatable(SimulationProcessor.Instance);
-            FlightEngineerCore.Instance.AddUpdatable(instance);
+            FlightEngineerCore.Instance.AddUpdatable(s_Instance);
         }
-
-        public void Update()
-        {
-            if (FlightGlobals.ship_orbit.PeA >= 0.0 || !SimulationProcessor.ShowDetails)
-            {
-                ShowDetails = false;
-                return;
-            }
-
-            this.gravity = FlightGlobals.currentMainBody.gravParameter / Math.Pow(FlightGlobals.currentMainBody.Radius, 2.0);
-            this.acceleration = SimulationProcessor.LastStage.thrust / SimulationProcessor.LastStage.totalMass;
-            this.radarAltitude = FlightGlobals.ActiveVessel.terrainAltitude > 0.0
-                ? FlightGlobals.ship_altitude - FlightGlobals.ActiveVessel.terrainAltitude
-                : FlightGlobals.ship_altitude;
-
-            DeltaV = Math.Sqrt((2 * this.gravity * this.radarAltitude) + Math.Pow(FlightGlobals.ship_verticalSpeed, 2.0));
-            Altitude = Math.Pow(DeltaV, 2.0) / (2.0 * this.acceleration);
-            Distance = this.radarAltitude - Altitude;
-
-            ShowDetails = !Double.IsInfinity(Distance);
-        }
-
-        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Readouts/Vessel/SurfaceThrustToWeight.cs
+++ b/KerbalEngineer/Flight/Readouts/Vessel/SurfaceThrustToWeight.cs
@@ -1,7 +1,7 @@
 // 
 //     Kerbal Engineer Redux
 // 
-//     Copyright (C) 2014 CYBUTEK
+//     Copyright (C) 2016 CYBUTEK
 // 
 //     This program is free software: you can redistribute it and/or modify
 //     it under the terms of the GNU General Public License as published by
@@ -12,55 +12,41 @@
 //     but WITHOUT ANY WARRANTY; without even the implied warranty of
 //     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 //     GNU General Public License for more details.
-// 
 //     You should have received a copy of the GNU General Public License
 //     along with this program.  If not, see <http://www.gnu.org/licenses/>.
-// 
-
-#region Using Directives
-
-using System;
-
-using KerbalEngineer.Flight.Sections;
-
-#endregion
+//  
 
 namespace KerbalEngineer.Flight.Readouts.Vessel
 {
+    using System;
+    using Sections;
+
     public class SurfaceThrustToWeight : ReadoutModule
     {
-        #region Fields
-
-        private string actual = string.Empty;
-        private double gravity;
-        private string total = string.Empty;
-
-        #endregion
-
-        #region Constructors
+        private string m_Actual = string.Empty;
+        private double m_Gravity;
+        private string m_Total = string.Empty;
 
         public SurfaceThrustToWeight()
         {
-            this.Name = "Surface Thrust to Weight Ratio";
-            this.Category = ReadoutCategory.GetCategory("Vessel");
-            this.HelpString = "Shows the vessel's surface thrust to weight ratio.";
-            this.IsDefault = true;
+            Name = "Surface Thrust to Weight Ratio";
+            Category = ReadoutCategory.GetCategory("Vessel");
+            HelpString = "Shows the vessel's surface thrust to weight ratio.";
+            IsDefault = true;
         }
-
-        #endregion
-
-        #region Methods: public
 
         public override void Draw(SectionModule section)
         {
-            if (!SimulationProcessor.ShowDetails)
+            if (FlightGlobals.currentMainBody == null || SimulationProcessor.LastStage == null ||
+                !SimulationProcessor.ShowDetails)
             {
                 return;
             }
-            this.gravity = FlightGlobals.currentMainBody.gravParameter / Math.Pow(FlightGlobals.currentMainBody.Radius, 2);
-            this.actual = (SimulationProcessor.LastStage.actualThrust / (SimulationProcessor.LastStage.totalMass * this.gravity)).ToString("F2");
-            this.total = (SimulationProcessor.LastStage.thrust / (SimulationProcessor.LastStage.totalMass * this.gravity)).ToString("F2");
-            this.DrawLine("TWR (Surface)", this.actual + " / " + this.total, section.IsHud);
+
+            m_Gravity = FlightGlobals.currentMainBody.gravParameter / Math.Pow(FlightGlobals.currentMainBody.Radius, 2);
+            m_Actual = (SimulationProcessor.LastStage.actualThrust / (SimulationProcessor.LastStage.totalMass * m_Gravity)).ToString("F2");
+            m_Total = (SimulationProcessor.LastStage.thrust / (SimulationProcessor.LastStage.totalMass * m_Gravity)).ToString("F2");
+            DrawLine("TWR (Surface)", m_Actual + " / " + m_Total, section.IsHud);
         }
 
         public override void Reset()
@@ -72,7 +58,5 @@
         {
             SimulationProcessor.RequestUpdate();
         }
-
-        #endregion
     }
 }

--- a/KerbalEngineer/Flight/Sections/SectionEditor.cs
+++ b/KerbalEngineer/Flight/Sections/SectionEditor.cs
@@ -103,7 +103,6 @@
         {
             try
             {
-                RenderingManager.RemoveFromPostDrawQueue(0, this.Draw);
             }
             catch (Exception ex)
             {
@@ -120,7 +119,6 @@
             {
                 this.InitialiseStyles();
                 //ReadoutCategory.Selected = ReadoutCategory.GetCategory("Orbital");
-                RenderingManager.AddToPostDrawQueue(0, this.Draw);
             }
             catch (Exception ex)
             {
@@ -135,8 +133,13 @@
         /// <summary>
         ///     Called to draw the editor when the UI is enabled.
         /// </summary>
-        private void Draw()
-        {
+        private void OnGUI()
+        {
+            if (FlightEngineerCore.IsDisplayable == false)
+            {
+                return;
+            }
+
             this.position = GUILayout.Window(this.GetInstanceID(), this.position, this.Window, "EDIT SECTION - " + this.ParentSection.Name.ToUpper(), this.windowStyle).ClampToScreen();
             this.ParentSection.EditorPositionX = this.position.x;
             this.ParentSection.EditorPositionY = this.position.y;
@@ -233,6 +236,7 @@
                 {
                     this.ParentSection.IsFloating = false;
                     this.ParentSection.IsEditorVisible = false;
+                    this.ParentSection.IsDeleted = true;
                     SectionLibrary.CustomSections.Remove(this.ParentSection);
                     DisplayStack.Instance.RequestResize();
                 }

--- a/KerbalEngineer/Flight/Sections/SectionModule.cs
+++ b/KerbalEngineer/Flight/Sections/SectionModule.cs
@@ -31,10 +31,11 @@
 
 namespace KerbalEngineer.Flight.Sections
 {
+    using Unity.Flight;
     /// <summary>
     ///     Object for management and display of readout modules.
     /// </summary>
-    public class SectionModule
+    public class SectionModule : ISectionModule
     {
         #region Fields
 
@@ -156,6 +157,11 @@
                 }
             }
         }
+
+        /// <summary>
+        ///     Gets and sets whether the section module has been deleted.
+        /// </summary>
+        public bool IsDeleted { get; set; }
 
         /// <summary>
         ///     Gets and sets whether the section module has a background as a HUD.

--- a/KerbalEngineer/Flight/Sections/SectionWindow.cs
+++ b/KerbalEngineer/Flight/Sections/SectionWindow.cs
@@ -116,7 +116,7 @@
         /// <summary>
         ///     Called to draw the floating section window when the UI is enabled.
         /// </summary>
-        private void Draw()
+        private void OnGUI()
         {
             if (this.ParentSection == null || !this.ParentSection.IsVisible || (DisplayStack.Instance.Hidden && !this.ParentSection.IsHud) || !FlightEngineerCore.IsDisplayable)
             {
@@ -165,7 +165,6 @@
         /// </summary>
         private void OnDestroy()
         {
-            RenderingManager.RemoveFromPostDrawQueue(0, this.Draw);
             GuiDisplaySize.OnSizeChanged -= this.OnSizeChanged;
         }
 
@@ -192,7 +191,7 @@
         {
             this.windowId = this.GetHashCode();
             this.InitialiseStyles();
-            RenderingManager.AddToPostDrawQueue(0, this.Draw);
+
             GuiDisplaySize.OnSizeChanged += this.OnSizeChanged;
         }
 

--- a/KerbalEngineer/Helpers/TimeFormatter.cs
+++ b/KerbalEngineer/Helpers/TimeFormatter.cs
@@ -28,11 +28,11 @@
 
             if (seconds > 0.0)
             {
-                years = (int)(seconds / KSPUtil.Year);
-                seconds -= years * KSPUtil.Year;
+                years = (int)(seconds / KSPUtil.dateTimeFormatter.Year);
+                seconds -= years * KSPUtil.dateTimeFormatter.Year;
 
-                days = (int)(seconds / KSPUtil.Day);
-                seconds -= days * KSPUtil.Day;
+                days = (int)(seconds / KSPUtil.dateTimeFormatter.Day);
+                seconds -= days * KSPUtil.dateTimeFormatter.Day;
 
                 hours = (int)(seconds / 3600.0);
                 seconds -= hours * 3600.0;

--- a/KerbalEngineer/Helpers/Units.cs
+++ b/KerbalEngineer/Helpers/Units.cs
@@ -127,7 +127,7 @@
 
         public static string ToFlux(double value)
         {
-            return value.ToString("#,0.00") + "W";
+            return value.ToString("#,0.00") + "kW";
         }
 
         public static string ToForce(double value)

--- a/KerbalEngineer/KerbalEngineer.csproj
+++ b/KerbalEngineer/KerbalEngineer.csproj
@@ -34,22 +34,25 @@
     <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
   </PropertyGroup>
   <ItemGroup>
+    <Compile Include="AppLauncherButton.cs" />
+    <Compile Include="AssetBundleLoader.cs" />
     <Compile Include="Control\IControlPanel.cs" />
     <Compile Include="Control\Panels\BuildOverlayPanel.cs" />
     <Compile Include="Control\Panels\BuildEngineerPanel.cs" />
     <Compile Include="Editor\BuildAdvanced.cs" />
+    <Compile Include="Editor\BuildAppLauncher.cs" />
     <Compile Include="Editor\BuildOverlay.cs" />
     <Compile Include="CelestialBodies.cs" />
     <Compile Include="Editor\BuildOverlayPartInfo.cs" />
     <Compile Include="Editor\BuildOverlayResources.cs" />
     <Compile Include="Editor\BuildOverlayVessel.cs" />
-    <Compile Include="Editor\BuildToolbar.cs" />
     <Compile Include="Editor\PartInfoItem.cs" />
     <Compile Include="Editor\ResourceInfoItem.cs" />
     <Compile Include="Extensions\FloatExtensions.cs" />
     <Compile Include="Extensions\OrbitExtensions.cs" />
     <Compile Include="Extensions\StringExtensions.cs" />
     <Compile Include="Flight\ActionMenuGui.cs" />
+    <Compile Include="Flight\FlightAppLauncher.cs" />
     <Compile Include="Flight\Presets\Preset.cs" />
     <Compile Include="Flight\Readouts\Miscellaneous\SystemTime.cs" />
     <Compile Include="Flight\Readouts\Miscellaneous\VectoredThrustToggle.cs" />
@@ -152,6 +155,8 @@
     <Compile Include="KeyBinding\KeyBinder.cs" />
     <Compile Include="Control\ControlCentre.cs" />
     <Compile Include="KeyBinding\KeyBindingsObject.cs" />
+    <Compile Include="Settings\SettingsWindow.cs" />
+    <Compile Include="StyleManager.cs" />
     <Compile Include="UIControls\DropDown.cs" />
     <Compile Include="Logger.cs" />
     <Compile Include="EngineerGlobals.cs" />
@@ -238,7 +243,23 @@
   </ItemGroup>
   <ItemGroup>
     <Reference Include="Assembly-CSharp">
-      <HintPath>..\Game\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
+      <HintPath>..\..\Game\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="Assembly-CSharp-firstpass">
+      <HintPath>..\..\game\KSP_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="KSPAssets">
+      <HintPath>..\..\game\KSP_Data\Managed\KSPAssets.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="KSPCore">
+      <HintPath>..\..\game\KSP_Data\Managed\KSPCore.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="KSPUtil">
+      <HintPath>..\..\game\KSP_Data\Managed\KSPUtil.dll</HintPath>
       <Private>False</Private>
     </Reference>
     <Reference Include="System">
@@ -250,11 +271,21 @@
       <Private>False</Private>
     </Reference>
     <Reference Include="UnityEngine">
-      <HintPath>..\Game\KSP_Data\Managed\UnityEngine.dll</HintPath>
+      <HintPath>..\..\Game\KSP_Data\Managed\UnityEngine.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="UnityEngine.UI">
+      <HintPath>..\..\game\KSP_Data\Managed\UnityEngine.UI.dll</HintPath>
       <Private>False</Private>
     </Reference>
   </ItemGroup>
-  <ItemGroup />
+  <ItemGroup>
+    <ProjectReference Include="..\KerbalEngineer.Unity\KerbalEngineer.Unity.csproj">
+      <Project>{5387bb1e-32b1-4bac-b03f-100570b9554c}</Project>
+      <Name>KerbalEngineer.Unity</Name>
+      <Private>False</Private>
+    </ProjectReference>
+  </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Target Name="PostBuildMacros">
     <GetAssemblyIdentity AssemblyFiles="$(TargetPath)">
@@ -269,7 +300,7 @@
         $(PostBuildEventDependsOn);
         PostBuildMacros;
       </PostBuildEventDependsOn>
-    <PostBuildEvent>xcopy "$(SolutionDir)Output\*" "$(SolutionDir)Game\GameData\*" /E /Y
+    <PostBuildEvent>xcopy "$(SolutionDir)Output\*" "$(SolutionDir)..\Game\GameData\*" /E /Y
 del "$(SolutionDir)Release\*" /Q
 xcopy "$(SolutionDir)Documents\*" "$(SolutionDir)Release\Documents\*" /E /Y
 7z.exe a -tzip -mx3 "$(SolutionDir)Release\$(ProjectName)-@(VersionNumber).zip" "$(SolutionDir)Output\*"

--- a/KerbalEngineer/KeyBinding/KeyBindPopup.cs
+++ b/KerbalEngineer/KeyBinding/KeyBindPopup.cs
@@ -179,6 +179,10 @@
             GUILayout.BeginVertical(HighLogic.Skin.textArea);
             GUILayout.Label("Key Bind: " + Name);
             GUILayout.Label("Selected: " + Binding);
+            if (GUILayout.Button("Clear", HighLogic.Skin.button))
+            {
+                Binding = KeyCode.None;
+            }
             GUILayout.EndVertical();
 
             // Window buttons.

--- a/KerbalEngineer/LogMsg.cs
+++ b/KerbalEngineer/LogMsg.cs
@@ -1,6 +1,4 @@
 using System.Text;
-
-using UnityEngine;
 
 namespace KerbalEngineer
 {
@@ -16,7 +14,9 @@
         public void Flush()
         {
             if (this.buf.Length > 0)
-                MonoBehaviour.print(this.buf);
+            {
+                Logger.Log(this.buf);
+            }
             this.buf.Length = 0;
         }
     }

--- a/KerbalEngineer/Logger.cs
+++ b/KerbalEngineer/Logger.cs
@@ -19,31 +19,30 @@
 
 #region Using Directives
 
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.IO;
-using System.Reflection;
-
-using UnityEngine;
-
 #endregion
 
 namespace KerbalEngineer
 {
+    using System;
+    using System.Collections;
+    using System.Collections.Generic;
+    using System.IO;
+    using System.Reflection;
+    using UnityEngine;
+
     [KSPAddon(KSPAddon.Startup.Instantly, false)]
     public class Logger : MonoBehaviour
     {
+        #region Fields
+
+        private static readonly List<string[]> messages = new List<string[]>();
+
+        #endregion
+
         #region Constants
 
         private static readonly string fileName;
         private static readonly AssemblyName assemblyName;
-
-        #endregion
-
-        #region Fields
-
-        private static readonly List<string[]> messages = new List<string[]>();
 
         #endregion
 
@@ -86,50 +85,58 @@
             {
                 try
                 {
-                    if (obj is IEnumerable)
+                    messages.Add(new[] {"Log " + DateTime.Now.TimeOfDay, GetObjString(obj)});
+                }
+                catch (Exception ex)
+                {
+                    Exception(ex);
+                }
+            }
+        }
+
+        public static void Log(string name, object obj)
+        {
+            lock (messages)
+            {
+                try
+                {
+                    messages.Add(new[] {"Log " + DateTime.Now.TimeOfDay, name + "\n" + GetObjString(obj)});
+                }
+                catch (Exception ex)
+                {
+                    Exception(ex);
+                }
+            }
+        }
+
+        private static string GetObjString(object obj, int tabs = 0)
+        {
+            string objString;
+            string tabString = string.Empty;
+            for (int i = 0; i < tabs; i++)
+            {
+                tabString += " ";
+            }
+
+            if (obj != null)
+            {
+                objString = tabString + obj;
+
+                IEnumerable items = obj as IEnumerable;
+                if (items != null)
+                {
+                    foreach (object item in items)
                     {
-                        messages.Add(new[] {"Log " + DateTime.Now.TimeOfDay, obj.ToString()});
-                        foreach (var o in obj as IEnumerable)
-                        {
-                            messages.Add(new[] {"\t", o.ToString()});
-                        }
+                        objString += "\n" + GetObjString(item, tabs + 1);
                     }
-                    else
-                    {
-                        messages.Add(new[] {"Log " + DateTime.Now.TimeOfDay, obj.ToString()});
-                    }
-                }
-                catch (Exception ex)
-                {
-                    Exception(ex);
-                }
-            }
-        }
-
-        public static void Log(string name, object obj)
-        {
-            lock (messages)
-            {
-                try
-                {
-                    if (obj is IEnumerable)
-                    {
-                        messages.Add(new[] {"Log " + DateTime.Now.TimeOfDay, name});
-                        foreach (var o in obj as IEnumerable)
-                        {
-                            messages.Add(new[] {"\t", o.ToString()});
-                        }
-                    }
-                    else
-                    {
-                        messages.Add(new[] {"Log " + DateTime.Now.TimeOfDay, obj.ToString()});
-                    }
-                }
-                catch (Exception ex)
-                {
-                    Exception(ex);
-                }
-            }
+                }
+            }
+            else
+            {
+                objString = "Null";
+            }
+
+            return objString;
         }
 
         public static void Log(string message)
@@ -186,9 +193,9 @@
             {
                 if (messages.Count > 0)
                 {
-                    using (var file = File.AppendText(fileName))
+                    using (StreamWriter file = File.AppendText(fileName))
                     {
-                        foreach (var message in messages)
+                        foreach (string[] message in messages)
                         {
                             file.WriteLine(message.Length > 0 ? message.Length > 1 ? "[" + message[0] + "]: " + message[1] : message[0] : string.Empty);
                             if (message.Length > 0)

--- /dev/null
+++ b/KerbalEngineer/Settings/SettingsWindow.cs
@@ -1,1 +1,112 @@
+namespace KerbalEngineer.Settings
+{
+    using System;
+    using Editor;
+    using Flight;
+    using KeyBinding;
+    using Unity;
+    using Unity.UI;
+    using UnityEngine;
+    using UnityEngine.Events;
+    using UnityEngine.UI;
 
+    public class SettingsWindow : MonoBehaviour
+    {
+        private static Window m_Window;
+
+        public static void Close()
+        {
+            if (m_Window != null)
+            {
+                m_Window.Close();
+            }
+        }
+
+        public static void Open()
+        {
+            if (m_Window == null)
+            {
+                m_Window = StyleManager.CreateWindow("SETTINGS", 600.0f);
+
+                AddKeyBindingsButton();
+                AddFlightActivationModes();
+                AddBuildOverlayOptions();
+
+                StyleManager.Process(m_Window);
+            }
+        }
+
+        private static void AddBuildOverlayOptions()
+        {
+            if (m_Window != null)
+            {
+                Setting buildOverlay = StyleManager.CreateSetting("Build Engineer Overlay", m_Window);
+                Toggle buildOverlayVisible = AddToggle(buildOverlay, "VISIBLE", 100.0f, value => BuildOverlay.Visible = value);
+                Toggle buildOverlayNamesOnly = AddToggle(buildOverlay, "NAMES ONLY", 100.0f, value => BuildOverlayPartInfo.NamesOnly = value);
+                Toggle buildOverlayClickToOpen = AddToggle(buildOverlay, "CLICK TO OPEN", 100.0f, value => BuildOverlayPartInfo.ClickToOpen = value);
+                AddUpdateHandler(buildOverlay, () =>
+                {
+                    buildOverlayVisible.isOn = BuildOverlay.Visible;
+                    buildOverlayNamesOnly.isOn = BuildOverlayPartInfo.NamesOnly;
+                    buildOverlayClickToOpen.isOn = BuildOverlayPartInfo.ClickToOpen;
+                });
+            }
+        }
+
+        private static Button AddButton(Setting setting, string text, float width, UnityAction onClick)
+        {
+            Button button = null;
+
+            if (setting != null)
+            {
+                button = setting.AddButton(text, width, onClick);
+            }
+
+            return button;
+        }
+
+        private static void AddFlightActivationModes()
+        {
+            if (m_Window != null)
+            {
+                Setting flightActivationMode = StyleManager.CreateSetting("Flight Engineer Activation Mode", m_Window);
+                Toggle flightActivationModeCareer = AddToggle(flightActivationMode, "CAREER", 100.0f, value => FlightEngineerCore.IsCareerMode = value);
+                Toggle flightActivationModePartless = AddToggle(flightActivationMode, "PARTLESS", 100.0f, value => FlightEngineerCore.IsCareerMode = !value);
+                AddUpdateHandler(flightActivationMode, () =>
+                {
+                    flightActivationModeCareer.isOn = FlightEngineerCore.IsCareerMode;
+                    flightActivationModePartless.isOn = !FlightEngineerCore.IsCareerMode;
+                });
+            }
+        }
+
+        private static void AddKeyBindingsButton()
+        {
+            if (m_Window != null)
+            {
+                Setting keyBindings = StyleManager.CreateSetting("Key Bindings", m_Window);
+                AddButton(keyBindings, "EDIT KEY BINDINGS", 304.0f, KeyBinder.Show);
+            }
+        }
+
+        private static Toggle AddToggle(Setting setting, string text, float width, UnityAction<bool> onValueChanged)
+        {
+            Toggle toggle = null;
+
+            if (setting != null)
+            {
+                toggle = setting.AddToggle(text, width, onValueChanged);
+            }
+
+            return toggle;
+        }
+
+        private static void AddUpdateHandler(Setting setting, Action onUpdate)
+        {
+            if (setting != null && onUpdate != null)
+            {
+                setting.AddUpdateHandler(onUpdate);
+            }
+        }
+    }
+}

--- /dev/null
+++ b/KerbalEngineer/StyleManager.cs
@@ -1,1 +1,220 @@
-
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
+
+namespace KerbalEngineer
+{
+    using Unity;
+    using Unity.UI;
+    using UnityEngine;
+    using UnityEngine.UI;
+
+    public static class StyleManager
+    {
+        private static GameObject s_WindowPrefab;
+        private static GameObject s_SettingPrefab;
+
+        /// <summary>
+        ///     Creates a setting on the supplied window.
+        /// </summary>
+        public static Setting CreateSetting(string label, Window window)
+        {
+            Setting setting = null;
+
+            GameObject settingPrefab = GetSettingPrefab();
+
+            if (settingPrefab != null && window != null)
+            {
+                GameObject settingObject = Object.Instantiate(settingPrefab);
+
+                if (settingObject != null)
+                {
+                    setting = settingObject.GetComponent<Setting>();
+                    if (setting != null)
+                    {
+                        setting.SetLabel(label);
+                        window.AddToContent(settingObject);
+                    }
+                }
+            }
+
+            return setting;
+        }
+
+        /// <summary>
+        ///     Creates and returns a new window object.
+        /// </summary>
+        public static Window CreateWindow(string title, float width)
+        {
+            GameObject windowPrefab = GetWindowPrefab();
+            if (windowPrefab == null)
+            {
+                return null;
+            }
+
+            GameObject windowObject = Object.Instantiate(windowPrefab);
+            if (windowObject == null)
+            {
+                return null;
+            }
+
+            // process style applicators
+            Process(windowObject);
+
+            // assign game object to be a child of the main canvas
+            windowObject.transform.SetParent(MainCanvasUtil.MainCanvas.transform, false);
+
+            // set window values
+            Window window = windowObject.GetComponent<Window>();
+            if (window != null)
+            {
+                window.SetTitle(title);
+                window.SetWidth(width);
+            }
+
+            return window;
+        }
+
+        /// <summary>
+        ///     Processes all of the style applicators on the supplied game object.
+        /// </summary>
+        public static void Process(GameObject gameObject)
+        {
+            if (gameObject == null)
+            {
+                return;
+            }
+
+            StyleApplicator[] applicators = gameObject.GetComponentsInChildren<StyleApplicator>();
+
+            if (applicators != null)
+            {
+                for (int i = 0; i < applicators.Length; i++)
+                {
+                    Process(applicators[i]);
+                }
+            }
+        }
+
+        /// <summary>
+        ///     Processes all the style applicators on the supplied component's game object.
+        /// </summary>
+        public static void Process(Component component)
+        {
+            if (component != null)
+            {
+                Process(component.gameObject);
+            }
+        }
+
+        /// <summary>
+        ///     Gets a setting prefab object.
+        /// </summary>
+        private static GameObject GetSettingPrefab()
+        {
+            if (s_SettingPrefab == null)
+            {
+                s_SettingPrefab = AssetBundleLoader.Prefabs.LoadAsset<GameObject>("Setting");
+            }
+
+            return s_SettingPrefab;
+        }
+
+        /// <summary>
+        ///     Gets a new ThemeTextStyle created from KSP UIStyle and UIStyleState objects.
+        /// </summary>
+        private static TextStyle GetTextStyle(UIStyle style, UIStyleState styleState)
+        {
+            TextStyle textStyle = new TextStyle();
+
+            if (style != null)
+            {
+                textStyle.Font = style.font;
+                textStyle.Style = style.fontStyle;
+                textStyle.Size = style.fontSize;
+            }
+
+            if (styleState != null)
+            {
+                textStyle.Colour = styleState.textColor;
+            }
+
+            return textStyle;
+        }
+
+        /// <summary>
+        ///     Gets a window prefab object.
+        /// </summary>
+        private static GameObject GetWindowPrefab()
+        {
+            if (s_WindowPrefab == null)
+            {
+                s_WindowPrefab = AssetBundleLoader.Prefabs.LoadAsset<GameObject>("Window");
+            }
+
+            return s_WindowPrefab;
+        }
+
+        /// <summary>
+        ///     Processes a theme on the supplied applicator.
+        /// </summary>
+        private static void Process(StyleApplicator applicator)
+        {
+            if (applicator == null)
+            {
+                return;
+            }
+
+            // get the default skin
+            UISkinDef skin = UISkinManager.defaultSkin;
+            if (skin == null)
+            {
+                return;
+            }
+
+            // apply selected theme type
+            switch (applicator.ElementType)
+            {
+                case StyleApplicator.ElementTypes.Window:
+                    applicator.SetImage(skin.window.normal.background, Image.Type.Sliced);
+                    break;
+
+                case StyleApplicator.ElementTypes.Box:
+                    applicator.SetImage(skin.box.normal.background, Image.Type.Sliced);
+                    break;
+
+                case StyleApplicator.ElementTypes.Button:
+                    applicator.SetSelectable(null, skin.button.normal.background,
+                        skin.button.highlight.background,
+                        skin.button.active.background,
+                        skin.button.disabled.background);
+                    break;
+
+                case StyleApplicator.ElementTypes.ButtonToggle:
+                    applicator.SetToggle(null, skin.button.normal.background,
+                        skin.button.highlight.background,
+                        skin.button.active.background,
+                        skin.button.disabled.background);
+                    break;
+
+                case StyleApplicator.ElementTypes.Label:
+                    applicator.SetText(GetTextStyle(skin.label, skin.label.normal));
+                    break;
+            }
+        }
+    }
+}

--- a/KerbalEngineer/TapeDriveAnimator.cs
+++ b/KerbalEngineer/TapeDriveAnimator.cs
@@ -1,7 +1,7 @@
 // 
 //     Kerbal Engineer Redux
 // 
-//     Copyright (C) 2014 CYBUTEK
+//     Copyright (C) 2016 CYBUTEK
 // 
 //     This program is free software: you can redistribute it and/or modify
 //     it under the terms of the GNU General Public License as published by
@@ -12,378 +12,392 @@
 //     but WITHOUT ANY WARRANTY; without even the implied warranty of
 //     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 //     GNU General Public License for more details.
-// 
 //     You should have received a copy of the GNU General Public License
 //     along with this program.  If not, see <http://www.gnu.org/licenses/>.
-// 
-
-#region Using Directives
-
-using UnityEngine;
-
-using Random = System.Random;
-
-#endregion
+//  
 
 namespace KerbalEngineer
 {
+    using UnityEngine;
+    using Random = System.Random;
+
     public class TapeDriveAnimator : PartModule
     {
-        #region Public Fields
-
-        [KSPField] public string Lights1 = "";
-        [KSPField] public float Lights1Speed = 0;
-        [KSPField] public string Lights2 = "";
-        [KSPField] public float Lights2Speed = 0;
-        [KSPField] public string Lights3 = "";
-        [KSPField] public float Lights3Speed = 0;
-        [KSPField] public string Lights4 = "";
-        [KSPField] public float Lights4Speed = 0;
-        [KSPField] public string Lights5 = "";
-        [KSPField] public float Lights5Speed = 0;
-        [KSPField] public string Lights6 = "";
-        [KSPField] public float Lights6Speed = 0;
-        [KSPField] public int MaxReelSpeed = 0;
-        [KSPField] public int MaxRepeatTime = 0;
-        [KSPField] public int MinReelSpeed = 0;
-        [KSPField] public int MinRepeatTime = 0;
-        [KSPField] public string Reel1 = "";
-        [KSPField] public float Reel1SpeedRatio = 1;
-        [KSPField] public string Reel2 = "";
-        [KSPField] public float Reel2SpeedRatio = 1;
-        [KSPField] public float RepeatTimeDenominator = 1;
-        [KSPField] public float SpeedChangeAmount = 0;
-        [KSPField] public float SpeedDeadZone = 0;
-        [KSPField] public float SpeedStopZone = 0;
-        [KSPField] public bool UseBakedAnimation = false;
-
-        #endregion
-
-        #region Private Fields
-
-        private float currentTime;
-        private float deltaTime;
-        private Shader lights1ShaderOff;
-        private Transform lights1Transform;
-        private Shader lights2ShaderOff;
-        private Transform lights2Transform;
-        private Shader lights3ShaderOff;
-        private Transform lights3Transform;
-        private Shader lights4ShaderOff;
-        private Transform lights4Transform;
-        private Shader lights5ShaderOff;
-        private Transform lights5Transform;
-        private Shader lights6ShaderOff;
-        private Transform lights6Transform;
-        private Shader lightsShaderOn;
-        private Random random;
-        private Transform reel1Transform;
-        private Transform reel2Transform;
-        private float repeatTime;
-        private bool sceneIsEditor;
-        private float speed;
-        private float targetSpeed;
-
-        #endregion
-
-        #region Properties
-
-        private bool isRunning;
+        [KSPField]
+        public string Lights1 = string.Empty;
+
+        [KSPField]
+        public float Lights1Speed = 0;
+
+        [KSPField]
+        public string Lights2 = string.Empty;
+
+        [KSPField]
+        public float Lights2Speed = 0;
+
+        [KSPField]
+        public string Lights3 = string.Empty;
+
+        [KSPField]
+        public float Lights3Speed = 0;
+
+        [KSPField]
+        public string Lights4 = string.Empty;
+
+        [KSPField]
+        public float Lights4Speed = 0;
+
+        [KSPField]
+        public string Lights5 = string.Empty;
+
+        [KSPField]
+        public float Lights5Speed = 0;
+
+        [KSPField]
+        public string Lights6 = string.Empty;
+
+        [KSPField]
+        public float Lights6Speed = 0;
+
+        [KSPField]
+        public int MaxReelSpeed = 0;
+
+        [KSPField]
+        public int MaxRepeatTime = 0;
+
+        [KSPField]
+        public int MinReelSpeed = 0;
+
+        [KSPField]
+        public int MinRepeatTime = 0;
+
+        [KSPField]
+        public string Reel1 = string.Empty;
+
+        [KSPField]
+        public float Reel1SpeedRatio = 1;
+
+        [KSPField]
+        public string Reel2 = string.Empty;
+
+        [KSPField]
+        public float Reel2SpeedRatio = 1;
+
+        [KSPField]
+        public float RepeatTimeDenominator = 1;
+
+        [KSPField]
+        public float SpeedChangeAmount = 0;
+
+        [KSPField]
+        public float SpeedDeadZone = 0;
+
+        [KSPField]
+        public float SpeedStopZone = 0;
+
+        [KSPField]
+        public bool UseBakedAnimation = false;
+
+        private Shader m_ButtonLightOffShader;
+        private Shader m_ButtonLightOnShader;
+        private Material m_ButtonSet1Material;
+        private Material m_ButtonSet2Material;
+        private Material m_ButtonSet3Material;
+        private Material m_ButtonSet4Material;
+        private Material m_ButtonSet5Material;
+        private Material m_ButtonSet6Material;
+        private float m_CurrentTime;
+        private float m_DeltaTime;
+        private bool m_IsRunning;
+        private Random m_Random;
+        private Transform m_Reel1Transform;
+        private Transform m_Reel2Transform;
+        private float m_RepeatTime;
+        private bool m_SceneIsEditor;
+        private float m_Speed;
+        private float m_TargetSpeed;
 
         public bool IsRunning
         {
-            get { return this.isRunning; }
+            get
+            {
+                return m_IsRunning;
+            }
             set
             {
-                this.isRunning = value;
-
-                if (this.isRunning)
-                {
-                    if (this.UseBakedAnimation)
+                m_IsRunning = value;
+
+                if (m_IsRunning)
+                {
+                    if (UseBakedAnimation)
                     {
-                        this.StartBakedAnimation();
+                        StartBakedAnimation();
                     }
                 }
                 else
                 {
-                    if (this.UseBakedAnimation)
+                    if (UseBakedAnimation)
                     {
-                        this.StopBakedAnimation();
+                        StopBakedAnimation();
                     }
                 }
             }
         }
 
-        #endregion
-
-        #region Initialisation
-
         public override void OnStart(StartState state)
         {
-            this.random = new Random();
-
-            this.StopBakedAnimation();
-            this.IsRunning = false;
+            m_Random = new Random();
+
+            StopBakedAnimation();
+            IsRunning = false;
 
             if (HighLogic.LoadedSceneIsEditor)
             {
-                this.part.OnEditorAttach += this.OnEditorAttach;
-                this.part.OnEditorDetach += this.OnEditorDetach;
-
-                this.sceneIsEditor = true;
-
-                if (this.part.parent != null)
-                {
-                    this.IsRunning = true;
+                part.OnEditorAttach += OnEditorAttach;
+                part.OnEditorDetach += OnEditorDetach;
+
+                m_SceneIsEditor = true;
+
+                if (part.parent != null)
+                {
+                    IsRunning = true;
                 }
             }
             else if (HighLogic.LoadedSceneIsFlight)
             {
-                this.IsRunning = true;
-            }
-
-            if (!this.UseBakedAnimation)
-            {
-                this.InitialiseReels();
-                this.InitialiseLights();
-            }
+                IsRunning = true;
+            }
+
+            if (UseBakedAnimation == false)
+            {
+                InitialiseReels();
+                InitialiseLights();
+            }
+        }
+
+        public override void OnUpdate()
+        {
+            if (UseBakedAnimation)
+            {
+                return;
+            }
+
+            m_DeltaTime = m_SceneIsEditor ? Time.deltaTime : TimeWarp.deltaTime;
+
+            if (TimeWarp.CurrentRate != 1.0f && TimeWarp.WarpMode != TimeWarp.Modes.LOW)
+            {
+                return;
+            }
+
+            if (IsRunning)
+            {
+                UpdateTimerCycle();
+                UpdateSpeed();
+                UpdateReels();
+                UpdateLights();
+            }
+            else
+            {
+                m_TargetSpeed = 0;
+
+                if (m_Speed != 0)
+                {
+                    UpdateSpeed();
+                    UpdateReels();
+                    UpdateLights();
+                }
+            }
+        }
+
+        private static void SetShaderOnMaterial(Material material, Shader shader)
+        {
+            if (material != null && shader != null)
+            {
+                material.shader = shader;
+            }
+        }
+
+        private Material GetMaterialOnModelTransform(string transformName)
+        {
+            Transform modelTransform = GetModelTransform(transformName);
+            if (modelTransform != null)
+            {
+                Renderer renderer = modelTransform.GetComponent<Renderer>();
+                if (renderer != null)
+                {
+                    return renderer.material;
+                }
+            }
+
+            return null;
+        }
+
+        private Transform GetModelTransform(string transformName)
+        {
+            if (string.IsNullOrEmpty(transformName) == false)
+            {
+                return part.FindModelTransform(transformName);
+            }
+
+            return null;
+        }
+
+        private void InitialiseLights()
+        {
+            m_ButtonSet1Material = GetMaterialOnModelTransform(Lights1);
+            m_ButtonSet2Material = GetMaterialOnModelTransform(Lights2);
+            m_ButtonSet3Material = GetMaterialOnModelTransform(Lights3);
+            m_ButtonSet4Material = GetMaterialOnModelTransform(Lights4);
+            m_ButtonSet5Material = GetMaterialOnModelTransform(Lights5);
+            m_ButtonSet6Material = GetMaterialOnModelTransform(Lights6);
+
+            m_ButtonLightOffShader = Shader.Find("KSP/Specular");
+            m_ButtonLightOnShader = Shader.Find("KSP/Unlit");
         }
 
         private void InitialiseReels()
         {
-            if (this.Reel1 != "")
-            {
-                this.reel1Transform = this.part.FindModelTransform(this.Reel1);
-            }
-
-            if (this.Reel2 != "")
-            {
-                this.reel2Transform = this.part.FindModelTransform(this.Reel2);
-            }
-        }
-
-        private void InitialiseLights()
-        {
-            if (this.Lights1 != "")
-            {
-                this.lights1Transform = this.part.FindModelTransform(this.Lights1);
-                this.lights1ShaderOff = this.lights1Transform.renderer.material.shader;
-            }
-
-            if (this.Lights2 != "")
-            {
-                this.lights2Transform = this.part.FindModelTransform(this.Lights2);
-                this.lights2ShaderOff = this.lights2Transform.renderer.material.shader;
-            }
-
-            if (this.Lights3 != "")
-            {
-                this.lights3Transform = this.part.FindModelTransform(this.Lights3);
-                this.lights3ShaderOff = this.lights3Transform.renderer.material.shader;
-            }
-
-            if (this.Lights4 != "")
-            {
-                this.lights4Transform = this.part.FindModelTransform(this.Lights4);
-                this.lights4ShaderOff = this.lights4Transform.renderer.material.shader;
-            }
-
-            if (this.Lights5 != "")
-            {
-                this.lights5Transform = this.part.FindModelTransform(this.Lights5);
-                this.lights5ShaderOff = this.lights5Transform.renderer.material.shader;
-            }
-
-            if (this.Lights6 != "")
-            {
-                this.lights6Transform = this.part.FindModelTransform(this.Lights6);
-                this.lights6ShaderOff = this.lights6Transform.renderer.material.shader;
-            }
-
-            this.lightsShaderOn = Shader.Find("Unlit/Texture");
-        }
-
-        #endregion
-
-        #region Updating
-
-        public override void OnUpdate()
-        {
-            if (!this.UseBakedAnimation)
-            {
-                this.deltaTime = this.sceneIsEditor ? Time.deltaTime : TimeWarp.deltaTime;
-
-                if (TimeWarp.CurrentRate != 1.0f && TimeWarp.WarpMode != TimeWarp.Modes.LOW)
-                {
-                    return;
-                }
-
-                if (this.IsRunning)
-                {
-                    this.UpdateTimerCycle();
-                    this.UpdateSpeed();
-                    this.UpdateReels();
-                    this.UpdateLights();
+            if (string.IsNullOrEmpty(Reel1) == false)
+            {
+                m_Reel1Transform = part.FindModelTransform(Reel1);
+            }
+
+            if (string.IsNullOrEmpty(Reel2) == false)
+            {
+                m_Reel2Transform = part.FindModelTransform(Reel2);
+            }
+        }
+
+        private void OnEditorAttach()
+        {
+            IsRunning = true;
+        }
+
+        private void OnEditorDetach()
+        {
+            IsRunning = false;
+        }
+
+        private void StartBakedAnimation()
+        {
+            foreach (Animation animator in part.FindModelAnimators())
+            {
+                animator.Play();
+            }
+        }
+
+        private void StopBakedAnimation()
+        {
+            foreach (Animation animator in part.FindModelAnimators())
+            {
+                animator.Stop();
+            }
+        }
+
+        private void Update()
+        {
+            if (m_SceneIsEditor)
+            {
+                OnUpdate();
+            }
+        }
+
+        private void UpdateButtonMaterial(Material material, float targetSpeed)
+        {
+            if (material == null)
+            {
+                return;
+            }
+
+            bool lightsOn;
+
+            if (targetSpeed > 0)
+            {
+                lightsOn = (m_Speed > targetSpeed);
+            }
+            else if (targetSpeed < 0)
+            {
+                lightsOn = (m_Speed < targetSpeed);
+            }
+            else
+            {
+                lightsOn = (m_Speed == 0);
+            }
+
+            SetShaderOnMaterial(material, lightsOn ? m_ButtonLightOnShader : m_ButtonLightOffShader);
+        }
+
+        private void UpdateLights()
+        {
+            UpdateButtonMaterial(m_ButtonSet1Material, Lights1Speed);
+            UpdateButtonMaterial(m_ButtonSet2Material, Lights2Speed);
+            UpdateButtonMaterial(m_ButtonSet3Material, Lights3Speed);
+            UpdateButtonMaterial(m_ButtonSet4Material, Lights4Speed);
+            UpdateButtonMaterial(m_ButtonSet5Material, Lights5Speed);
+            UpdateButtonMaterial(m_ButtonSet6Material, Lights6Speed);
+        }
+
+        private void UpdateReels()
+        {
+            if (m_Reel1Transform != null && m_Speed != 0)
+            {
+                m_Reel1Transform.transform.Rotate(Vector3.right, m_Speed * Reel1SpeedRatio);
+            }
+
+            if (m_Reel2Transform != null && m_Speed != 0)
+            {
+                m_Reel2Transform.transform.Rotate(Vector3.right, m_Speed * Reel2SpeedRatio);
+            }
+        }
+
+        private void UpdateSpeed()
+        {
+            if (m_Speed < m_TargetSpeed)
+            {
+                if (m_Speed < m_TargetSpeed - SpeedDeadZone)
+                {
+                    m_Speed += SpeedChangeAmount * m_DeltaTime;
                 }
                 else
                 {
-                    this.targetSpeed = 0;
-
-                    if (this.speed != 0)
-                    {
-                        this.UpdateSpeed();
-                        this.UpdateReels();
-                        this.UpdateLights();
-                    }
-                }
-            }
-        }
-
-        private void Update()
-        {
-            if (this.sceneIsEditor)
-            {
-                this.OnUpdate();
-            }
-        }
-
-        private void OnEditorAttach()
-        {
-            this.IsRunning = true;
-        }
-
-        private void OnEditorDetach()
-        {
-            this.IsRunning = false;
-        }
-
-        private void StopBakedAnimation()
-        {
-            foreach (var animator in this.part.FindModelAnimators())
-            {
-                animator.Stop();
-            }
-        }
-
-        private void StartBakedAnimation()
-        {
-            foreach (var animator in this.part.FindModelAnimators())
-            {
-                animator.Play();
+                    m_Speed = m_TargetSpeed;
+                }
+            }
+            else if (m_Speed > m_TargetSpeed)
+            {
+                if (m_Speed > m_TargetSpeed + SpeedDeadZone)
+                {
+                    m_Speed -= SpeedChangeAmount * m_DeltaTime;
+                }
+                else
+                {
+                    m_Speed = m_TargetSpeed;
+                }
             }
         }
 
         private void UpdateTimerCycle()
         {
-            this.currentTime += this.deltaTime;
-
-            if (this.currentTime >= this.repeatTime)
-            {
-                this.targetSpeed = this.random.Next(this.MinReelSpeed, this.MaxReelSpeed);
-
-                if (this.targetSpeed > -this.SpeedStopZone && this.targetSpeed < this.SpeedStopZone)
-                {
-                    this.targetSpeed = 0;
-                }
-
-                this.repeatTime = this.random.Next(this.MinRepeatTime, this.MaxRepeatTime);
-
-                if (this.RepeatTimeDenominator != 0)
-                {
-                    this.repeatTime /= this.RepeatTimeDenominator;
-                }
-
-                this.currentTime -= this.repeatTime;
-            }
-        }
-
-        private void UpdateSpeed()
-        {
-            if (this.speed < this.targetSpeed)
-            {
-                if (this.speed < this.targetSpeed - this.SpeedDeadZone)
-                {
-                    this.speed += this.SpeedChangeAmount * this.deltaTime;
-                }
-                else
-                {
-                    this.speed = this.targetSpeed;
-                }
-            }
-            else if (this.speed > this.targetSpeed)
-            {
-                if (this.speed > this.targetSpeed + this.SpeedDeadZone)
-                {
-                    this.speed -= this.SpeedChangeAmount * this.deltaTime;
-                }
-                else
-                {
-                    this.speed = this.targetSpeed;
-                }
-            }
-        }
-
-        private void UpdateReels()
-        {
-            if (this.reel1Transform != null && this.speed != 0)
-            {
-                this.reel1Transform.transform.Rotate(Vector3.right, this.speed * this.Reel1SpeedRatio);
-            }
-
-            if (this.reel2Transform != null && this.speed != 0)
-            {
-                this.reel2Transform.transform.Rotate(Vector3.right, this.speed * this.Reel2SpeedRatio);
-            }
-        }
-
-        private void UpdateLights()
-        {
-            if (this.lights1Transform != null)
-            {
-                this.UpdateLightTransform(this.lights1Transform, this.lightsShaderOn, this.lights1ShaderOff, this.Lights1Speed);
-            }
-            if (this.lights2Transform != null)
-            {
-                this.UpdateLightTransform(this.lights2Transform, this.lightsShaderOn, this.lights2ShaderOff, this.Lights2Speed);
-            }
-            if (this.lights3Transform != null)
-            {
-                this.UpdateLightTransform(this.lights3Transform, this.lightsShaderOn, this.lights3ShaderOff, this.Lights3Speed);
-            }
-            if (this.lights4Transform != null)
-            {
-                this.UpdateLightTransform(this.lights4Transform, this.lightsShaderOn, this.lights4ShaderOff, this.Lights4Speed);
-            }
-            if (this.lights5Transform != null)
-            {
-                this.UpdateLightTransform(this.lights5Transform, this.lightsShaderOn, this.lights5ShaderOff, this.Lights5Speed);
-            }
-            if (this.lights6Transform != null)
-            {
-                this.UpdateLightTransform(this.lights6Transform, this.lightsShaderOn, this.lights6ShaderOff, this.Lights6Speed);
-            }
-        }
-
-        private void UpdateLightTransform(Component lights, Shader on, Shader off, float targetSpeed)
-        {
-            bool lightsOn;
-
-            if (targetSpeed > 0)
-            {
-                lightsOn = (this.speed > targetSpeed);
-            }
-            else if (targetSpeed < 0)
-            {
-                lightsOn = (this.speed < targetSpeed);
-            }
-            else
-            {
-                lightsOn = (this.speed == 0);
-            }
-
-            lights.renderer.material.shader = lightsOn ? @on : off;
-        }
-
-        #endregion
+            m_CurrentTime += m_DeltaTime;
+
+            if (m_CurrentTime >= m_RepeatTime)
+            {
+                m_TargetSpeed = m_Random.Next(MinReelSpeed, MaxReelSpeed);
+
+                if (m_TargetSpeed > -SpeedStopZone && m_TargetSpeed < SpeedStopZone)
+                {
+                    m_TargetSpeed = 0;
+                }
+
+                m_RepeatTime = m_Random.Next(MinRepeatTime, MaxRepeatTime);
+
+                if (RepeatTimeDenominator != 0)
+                {
+                    m_RepeatTime /= RepeatTimeDenominator;
+                }
+
+                m_CurrentTime -= m_RepeatTime;
+            }
+        }
     }
 }

--- a/KerbalEngineer/VesselSimulator/EngineSim.cs
+++ b/KerbalEngineer/VesselSimulator/EngineSim.cs
@@ -327,6 +327,7 @@
                         break;
 
                     case ResourceFlowMode.ALL_VESSEL:
+                    case ResourceFlowMode.ALL_VESSEL_BALANCE:
                         for (int i = 0; i < allParts.Count; i++)
                         {
                             PartSim aPartSim = allParts[i];
@@ -338,6 +339,7 @@
                         break;
 
                     case ResourceFlowMode.STAGE_PRIORITY_FLOW:
+                    case ResourceFlowMode.STAGE_PRIORITY_FLOW_BALANCE:
 
                         foreach (HashSet<PartSim> stagePartSet in stagePartSets.Values)
                         {
@@ -393,8 +395,24 @@
                             log = new LogMsg();
                             log.buf.AppendLine("Find " + ResourceContainer.GetResourceName(type) + " sources for " + partSim.name + ":" + partSim.partId);
                         }
-                        partSim.GetSourceSet(type, allParts, visited, sourcePartSet, log, "");
+                        partSim.GetSourceSet(type, PhysicsGlobals.Stack_PriUsesSurf, allParts, visited, sourcePartSet, log, "");
+                        if (SimManager.logOutput && log != null)
+                        {
+                            MonoBehaviour.print(log.buf);
+                        }
+                        break;
+
+                    case ResourceFlowMode.STAGE_STACK_FLOW:
+                    case ResourceFlowMode.STAGE_STACK_FLOW_BALANCE:
+                        visited.Clear();
+
                         if (SimManager.logOutput)
+                        {
+                            log = new LogMsg();
+                            log.buf.AppendLine("Find " + ResourceContainer.GetResourceName(type) + " sources for " + partSim.name + ":" + partSim.partId);
+                        }
+                        partSim.GetSourceSet(type, true, allParts, visited, sourcePartSet, log, "");
+                        if (SimManager.logOutput && log != null)
                         {
                             MonoBehaviour.print(log.buf);
                         }

--- a/KerbalEngineer/VesselSimulator/PartSim.cs
+++ b/KerbalEngineer/VesselSimulator/PartSim.cs
@@ -42,6 +42,7 @@
         public int decoupledInStage;
         public bool fuelCrossFeed;
         public List<PartSim> fuelTargets = new List<PartSim>();
+        public List<PartSim> surfaceMountFuelTargets = new List<PartSim>();
         public bool hasModuleEngines;
         public bool hasMultiModeEngine;
 
@@ -416,13 +417,9 @@
                 mass += resources.GetResourceMass(resources.Types[i]);
             }
 
-            if (hasVessel == false && isFairing && currentStage > inverseStage)
+            if (isFairing && currentStage > inverseStage)
             {
                 mass += fairingMass;
-            }
-            else if (hasVessel && isFairing && currentStage <= inverseStage)
-            {
-                mass -= fairingMass;
             }
 
             return mass;
@@ -451,7 +448,7 @@
         // All functions below this point must not rely on the part member (it may be null)
         //
 
-        public void GetSourceSet(int type, List<PartSim> allParts, HashSet<PartSim> visited, HashSet<PartSim> allSources, LogMsg log, String indent)
+        public void GetSourceSet(int type, bool includeSurfaceMountedParts, List<PartSim> allParts, HashSet<PartSim> visited, HashSet<PartSim> allSources, LogMsg log, String indent)
         {
             if (log != null)
             {
@@ -489,7 +486,29 @@
                     {
                         if (log != null) log.buf.AppendLine(indent + "Adding fuel target as source (" + partSim.name + ":" + partSim.partId + ")");
 
-                        partSim.GetSourceSet(type, allParts, visited, allSources, log, indent);
+                        partSim.GetSourceSet(type, includeSurfaceMountedParts, allParts, visited, allSources, log, indent);
+                    }
+                }
+            }
+
+            // check surface mounted fuel targets
+            if (includeSurfaceMountedParts)
+            {
+                for (int i = 0; i < surfaceMountFuelTargets.Count; i++)
+                {
+                    PartSim partSim = this.surfaceMountFuelTargets[i];
+                    if (partSim != null)
+                    {
+                        if (visited.Contains(partSim))
+                        {
+                            if (log != null) log.buf.AppendLine(indent + "Fuel target already visited, skipping (" + partSim.name + ":" + partSim.partId + ")");
+                        }
+                        else
+                        {
+                            if (log != null) log.buf.AppendLine(indent + "Adding fuel target as source (" + partSim.name + ":" + partSim.partId + ")");
+
+                            partSim.GetSourceSet(type, true, allParts, visited, allSources, log, indent);
+                        }
                     }
                 }
             }
@@ -519,9 +538,7 @@
                     {
                         if (attachSim.nodeType == AttachNode.NodeType.Stack)
                         {
-                            if (
-                                !(this.noCrossFeedNodeKey != null && this.noCrossFeedNodeKey.Length > 0 &&
-                                  attachSim.id.Contains(this.noCrossFeedNodeKey)))
+                            if ((string.IsNullOrEmpty(noCrossFeedNodeKey) == false && attachSim.id.Contains(noCrossFeedNodeKey)) == false)
                             {
                                 if (visited.Contains(attachSim.attachedPartSim))
                                 {
@@ -531,7 +548,7 @@
                                 {
                                     if (log != null) log.buf.AppendLine(indent + "Adding attached part as source (" + attachSim.attachedPartSim.name + ":" + attachSim.attachedPartSim.partId + ")");
 
-                                    attachSim.attachedPartSim.GetSourceSet(type, allParts, visited, allSources, log, indent);
+                                    attachSim.attachedPartSim.GetSourceSet(type, includeSurfaceMountedParts, allParts, visited, allSources, log, indent);
                                 }
                             }
                         }
@@ -549,7 +566,7 @@
             // type was not disabled [Experiment]) and it contains fuel, it returns itself.
             // Rule 6: If the part is fuel container for searched type of fuel (i.e. it has capability to contain that type of fuel and the fuel 
             // type was not disabled) but it does not contain the requested fuel, it returns empty list. [Experiment]
-            if (resources.HasType(type) && resourceFlowStates[type] != 0)
+            if (resources.HasType(type) && resourceFlowStates[type] > 0.0)
             {
                 if (resources[type] > SimManager.RESOURCE_MIN)
                 {
@@ -578,7 +595,7 @@
                     else
                     {
                         lastCount = allSources.Count;
-                        this.parent.GetSourceSet(type, allParts, visited, allSources, log, indent);
+                        this.parent.GetSourceSet(type, includeSurfaceMountedParts, allParts, visited, allSources, log, indent);
                         if (allSources.Count > lastCount)
                         {
                             if (log != null) log.buf.AppendLine(indent + "Returning " + (allSources.Count  - lastCount) + " parent sources (" + this.name + ":" + this.partId + ")");
@@ -681,6 +698,11 @@
                 if (partSimLookup.TryGetValue(part.parent, out parent))
                 {
                     if (log != null) log.buf.AppendLine("Parent part is " + parent.name + ":" + parent.partId);
+                    if (part.attachMode == AttachModes.SRF_ATTACH && part.attachRules.srfAttach && part.fuelCrossFeed && part.parent.fuelCrossFeed)
+                    {
+                        if (log != null) log.buf.AppendLine("Added " + name + " to " + parent.name + " surface mounted fuel targets.");
+                        parent.surfaceMountFuelTargets.Add(this);
+                    }
                 }
                 else
                 {
@@ -755,8 +777,7 @@
 
         private bool IsDecoupler(Part thePart)
         {
-            return thePart.HasModule<ModuleDecouple>() ||
-                   thePart.HasModule<ModuleAnchoredDecoupler>();
+            return thePart.GetProtoModuleDecoupler()?.IsStageEnabled ?? false;
         }
 
         private bool IsFairing(Part thePart)

--- a/KerbalEngineer/VesselSimulator/Simulation.cs
+++ b/KerbalEngineer/VesselSimulator/Simulation.cs
@@ -34,6 +34,7 @@
     using CompoundParts;
     using Extensions;
     using Helpers;
+    using KSP.UI.Screens;
 
     public class Simulation
     {
@@ -147,7 +148,7 @@
             this.gravity = theGravity;
             this.atmosphere = theAtmosphere;
             this.mach = theMach;
-            this.lastStage = Staging.lastStage;
+            this.lastStage = StageManager.LastStage;
             this.maxMach = 1.0f;
             //MonoBehaviour.print("lastStage = " + lastStage);
 

 Binary files /dev/null and b/Output/KerbalEngineer/KerbalEngineer differ
 Binary files /dev/null and b/Output/KerbalEngineer/KerbalEngineer.Unity.dll differ
 Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ
--- /dev/null
+++ b/Output/KerbalEngineer/KerbalEngineer.manifest
@@ -1,1 +1,10 @@
+ManifestFileVersion: 0
+AssetBundleManifest:
+  AssetBundleInfos:
+    Info_0:
+      Name: prefabs
+      Dependencies: {}
+    Info_1:
+      Name: images
+      Dependencies: {}
 

--- a/Output/KerbalEngineer/KerbalEngineer.version
+++ b/Output/KerbalEngineer/KerbalEngineer.version
@@ -4,15 +4,15 @@
 	"VERSION":
 	{
 		"MAJOR":1,
-		"MINOR":0,
-		"PATCH":18,
+		"MINOR":1,
+		"PATCH":0,
 		"BUILD":0
 	},
 	"KSP_VERSION":
 	{
 		"MAJOR":1,
-		"MINOR":0,
-		"PATCH":4
+		"MINOR":1,
+		"PATCH":0
 	}
 }
 

--- a/Output/KerbalEngineer/Parts/Engineer7500/part.cfg
+++ b/Output/KerbalEngineer/Parts/Engineer7500/part.cfg
@@ -14,12 +14,13 @@
 	// --- editor parameters ---
 	TechRequired = start
 	entryCost = 0
-	cost = 500
+	cost = 150
 	category = Science
 	subcategory = 0
 	title = ER-7500 Computer Flight Unit
 	manufacturer = CYBUTEK Solutions Ltd.
-	description = The ER-7500 goes back to roots with the Kerbal Engineering System.  This unit has been proven to be at least 1x10^-5 times faster than a standard hard drive.
+	description = The ER-7500 goes back to roots with the Kerbal Engineering System. This unit has been proven to be at least 1x10^-5 times faster than a standard hard drive... Don't tell anyone but it's actually just the chip version in a fancy box with flashing lights and spinny things.
+    tags = ker engi redux compu flight tape
 
 	// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
 	attachRules = 0,1,0,1,1

--- a/Output/KerbalEngineer/Parts/EngineerChip/part.cfg
+++ b/Output/KerbalEngineer/Parts/EngineerChip/part.cfg
@@ -22,12 +22,13 @@
 	// --- editor parameters ---
 	TechRequired = start
   	entryCost = 0
-	cost = 350
+	cost = 100
 	category = Science
 	subcategory = 0
 	title = Kerbal Engineering System
 	manufacturer = CYBUTEK Solutions Ltd.
 	description = The Kerbal Engineering System boasts an impressive 128bits of solid state storage and enough processing power to run at least 3 digital watches.
+    tags = ker engi redux compu flight chip
 
 	// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
 	attachRules = 0,1,0,1,1

 Binary files a/Output/KerbalEngineer/Textures/ToolbarIcon.png and /dev/null differ
 Binary files /dev/null and b/Output/KerbalEngineer/images differ
--- /dev/null
+++ b/Output/KerbalEngineer/images.manifest
@@ -1,1 +1,21 @@
+ManifestFileVersion: 0
+CRC: 3711738391
+Hashes:
+  AssetFileHash:
+    serializedVersion: 2
+    Hash: ed55962395cdf8d8940a4674b73fa9cb
+  TypeTreeHash:
+    serializedVersion: 2
+    Hash: 00ffc586b3c4c12c72c7fed589b81235
+HashAppended: 0
+ClassTypes:
+- Class: 28
+  Script: {instanceID: 0}
+- Class: 213
+  Script: {instanceID: 0}
+Assets:
+- Assets/Images/ui-drop-down.psd
+- Assets/Images/app-launcher-icon.psd
+- Assets/Images/flight-menu-background.psd
+Dependencies: []
 

 Binary files /dev/null and b/Output/KerbalEngineer/prefabs differ
--- /dev/null
+++ b/Output/KerbalEngineer/prefabs.manifest
@@ -1,1 +1,66 @@
+ManifestFileVersion: 0
+CRC: 247544766
+Hashes:
+  AssetFileHash:
+    serializedVersion: 2
+    Hash: 6c0345330dfdd65954f99b5bf002cb14
+  TypeTreeHash:
+    serializedVersion: 2
+    Hash: f08f4b318e7775189aba716ae3ef79f9
+HashAppended: 0
+ClassTypes:
+- Class: 1
+  Script: {instanceID: 0}
+- Class: 21
+  Script: {instanceID: 0}
+- Class: 28
+  Script: {instanceID: 0}
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+  Script: {instanceID: 0}
+- Class: 114
+  Script: {fileID: 1392445389, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
+- Class: 114
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+- Class: 114
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+- Class: 114
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+- Class: 114
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+- Class: 114
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+- Class: 128
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+- Class: 222
+  Script: {instanceID: 0}
+- Class: 224
+  Script: {instanceID: 0}
+- Class: 225
+  Script: {instanceID: 0}
+Assets:
+- Assets/Prefabs/Setting.prefab
+- Assets/Prefabs/SettingToggle.prefab
+- Assets/Prefabs/SettingButton.prefab
+- Assets/Prefabs/FlightMenuSection.prefab
+- Assets/Prefabs/FlightMenu.prefab
+- Assets/Prefabs/Window.prefab
+Dependencies: []
 

--- /dev/null
+++ b/ProjectSettings/AudioManager.asset
@@ -1,1 +1,16 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!11 &1
+AudioManager:
+  m_ObjectHideFlags: 0
+  m_Volume: 1
+  Rolloff Scale: 1
+  Doppler Factor: 1
+  Default Speaker Mode: 2
+  m_SampleRate: 0
+  m_DSPBufferSize: 0
+  m_VirtualVoiceCount: 512
+  m_RealVoiceCount: 32
+  m_SpatializerPlugin: 
+  m_DisableAudio: 0
 

--- /dev/null
+++ b/ProjectSettings/DynamicsManager.asset
@@ -1,1 +1,16 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!55 &1
+PhysicsManager:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Gravity: {x: 0, y: -9.81000042, z: 0}
+  m_DefaultMaterial: {fileID: 0}
+  m_BounceThreshold: 2
+  m_SleepThreshold: .00499999989
+  m_DefaultContactOffset: .00999999978
+  m_SolverIterationCount: 6
+  m_QueriesHitTriggers: 1
+  m_EnableAdaptiveForce: 0
+  m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
 

--- /dev/null
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -1,1 +1,8 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1045 &1
+EditorBuildSettings:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Scenes: []
 

--- /dev/null
+++ b/ProjectSettings/EditorSettings.asset
@@ -1,1 +1,16 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!159 &1
+EditorSettings:
+  m_ObjectHideFlags: 0
+  serializedVersion: 3
+  m_ExternalVersionControlSupport: Visible Meta Files
+  m_SerializationMode: 2
+  m_WebSecurityEmulationEnabled: 0
+  m_WebSecurityEmulationHostUrl: http://www.mydomain.com/mygame.unity3d
+  m_DefaultBehaviorMode: 1
+  m_SpritePackerMode: 2
+  m_SpritePackerPaddingPower: 1
+  m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd
+  m_ProjectGenerationRootNamespace: 
 

--- /dev/null
+++ b/ProjectSettings/GraphicsSettings.asset
@@ -1,1 +1,35 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!30 &1
+GraphicsSettings:
+  m_ObjectHideFlags: 0
+  serializedVersion: 4
+  m_Deferred:
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+    m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
+  m_DeferredReflections:
+    m_Mode: 1
+    m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
+  m_LegacyDeferred:
+    m_Mode: 1
+    m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
+  m_AlwaysIncludedShaders:
+  - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
+  - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
+  - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
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+  - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
+  - {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0}
+  m_PreloadedShaders: []
+  m_LightmapStripping: 0
+  m_LightmapKeepPlain: 1
+  m_LightmapKeepDirCombined: 1
+  m_LightmapKeepDirSeparate: 1
+  m_LightmapKeepDynamicPlain: 1
+  m_LightmapKeepDynamicDirCombined: 1
+  m_LightmapKeepDynamicDirSeparate: 1
+  m_FogStripping: 0
+  m_FogKeepLinear: 1
+  m_FogKeepExp: 1
+  m_FogKeepExp2: 1
 

--- /dev/null
+++ b/ProjectSettings/InputManager.asset
@@ -1,1 +1,296 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!13 &1
+InputManager:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Axes:
+  - serializedVersion: 3
+    m_Name: Horizontal
+    descriptiveName: 
+    descriptiveNegativeName: 
+    negativeButton: left
+    positiveButton: right
+    altNegativeButton: a
+    altPositiveButton: d
+    gravity: 3
+    dead: .00100000005
+    sensitivity: 3
+    snap: 1
+    invert: 0
+    type: 0
+    axis: 0
+    joyNum: 0
+  - serializedVersion: 3
+    m_Name: Vertical
+    descriptiveName: 
+    descriptiveNegativeName: 
+    negativeButton: down
+    positiveButton: up
+    altNegativeButton: s
+    altPositiveButton: w
+    gravity: 3
+    dead: .00100000005
+    sensitivity: 3
+    snap: 1
+    invert: 0
+    type: 0
+    axis: 0
+    joyNum: 0
+  - serializedVersion: 3
+    m_Name: Fire1
+    descriptiveName: 
+    descriptiveNegativeName: 
+    negativeButton: 
+    positiveButton: left ctrl
+    altNegativeButton: 
+    altPositiveButton: mouse 0
+    gravity: 1000
+    dead: .00100000005
+    sensitivity: 1000
+    snap: 0
+    invert: 0
+    type: 0
+    axis: 0
+    joyNum: 0
+  - serializedVersion: 3
+    m_Name: Fire2
+    descriptiveName: 
+    descriptiveNegativeName: 
+    negativeButton: 
+    positiveButton: left alt
+    altNegativeButton: 
+    altPositiveButton: mouse 1
+    gravity: 1000
+    dead: .00100000005
+    sensitivity: 1000
+    snap: 0
+    invert: 0
+    type: 0
+    axis: 0
+    joyNum: 0
+  - serializedVersion: 3
+    m_Name: Fire3
+    descriptiveName: 
+    descriptiveNegativeName: 
+    negativeButton: 
+    positiveButton: left shift
+    altNegativeButton: 
+    altPositiveButton: mouse 2
+    gravity: 1000
+    dead: .00100000005
+    sensitivity: 1000
+    snap: 0
+    invert: 0
+    type: 0
+    axis: 0
+    joyNum: 0
+  - serializedVersion: 3
+    m_Name: Jump
+    descriptiveName: 
+    descriptiveNegativeName: 
+    negativeButton: 
+    positiveButton: space
+    altNegativeButton: 
+    altPositiveButton: 
+    gravity: 1000
+    dead: .00100000005
+    sensitivity: 1000
+    snap: 0
+    invert: 0
+    type: 0
+    axis: 0
+    joyNum: 0
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