Fixed bug in the base AppLauncherButton class that would incorrectly handle setting the button to off.
Fixed bug in the base AppLauncherButton class that would incorrectly handle setting the button to off.

 Binary files a/Assets/Plugins/KerbalEngineer.Unity.dll and b/Assets/Plugins/KerbalEngineer.Unity.dll differ
--- a/Assets/Prefabs/FlightMenu.prefab
+++ b/Assets/Prefabs/FlightMenu.prefab
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-  m_ParentPrefab: {fileID: 100100000, guid: a41f85cb0b8964f43947e85b3e833c0f, type: 2}
-  m_IsPrefabParent: 0
+  m_PrefabInternal: {fileID: 719682886}
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 GameObject:
   m_ObjectHideFlags: 0

--- a/KerbalEngineer.Unity/CanvasGroupFader.cs
+++ b/KerbalEngineer.Unity/CanvasGroupFader.cs
@@ -28,7 +28,7 @@
         private CanvasGroup m_CanvasGroup;
         private IEnumerator m_FadeCoroutine;
 
-        public bool fading
+        public bool IsFading
         {
             get
             {
@@ -88,6 +88,9 @@
         /// </summary>
         private IEnumerator FadeCoroutine(float from, float to, float duration, Action callback)
         {
+            // wait for end of frame so that only the last call to fade that frame is honoured.
+            yield return new WaitForEndOfFrame();
+
             float progress = 0.0f;
 
             while (progress <= 1.0f)

--- a/KerbalEngineer.Unity/Flight/FlightEngineerMenu.cs
+++ /dev/null
@@ -1,181 +1,1 @@
-// 
-//     Kerbal Engineer Redux
-// 
-//     Copyright (C) 2016 CYBUTEK
-// 
-//     This program is free software: you can redistribute it and/or modify
-//     it under the terms of the GNU General Public License as published by
-//     the Free Software Foundation, either version 3 of the License, or
-//     (at your option) any later version.
-// 
-//     This program is distributed in the hope that it will be useful,
-//     but WITHOUT ANY WARRANTY; without even the implied warranty of
-//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//     GNU General Public License for more details.
-//     You should have received a copy of the GNU General Public License
-//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
-//  
 
-namespace KerbalEngineer.Unity.Flight
-{
-    using KerbalEngineer.Flight;
-    using UnityEngine;
-    using UnityEngine.EventSystems;
-    using UnityEngine.UI;
-
-    public class FlightEngineerMenu : CanvasGroupFader, IPointerEnterHandler, IPointerExitHandler
-    {
-        [SerializeField]
-        private Toggle m_ShowEngineerToggle = null;
-
-        [SerializeField]
-        private Toggle m_ControlBarToggle = null;
-
-        [SerializeField]
-        private float m_FastFadeDuration = 0.2f;
-
-        [SerializeField]
-        private float m_SlowFadeDuration = 1.0f;
-
-        /// <summary>
-        ///     Gets or sets the visibility of the control bar.
-        /// </summary>
-        public bool controlBar
-        {
-            get
-            {
-                if (DisplayStack.Instance != null)
-                {
-                    return DisplayStack.Instance.ShowControlBar;
-                }
-
-                return true;
-            }
-            set
-            {
-                if (DisplayStack.Instance != null)
-                {
-                    DisplayStack.Instance.ShowControlBar = value;
-                }
-            }
-        }
-
-        /// <summary>
-        ///     Gets or sets the visibility of the flight engineer display stack.
-        /// </summary>
-        public bool showEngineer
-        {
-            get
-            {
-                if (DisplayStack.Instance != null)
-                {
-                    return DisplayStack.Instance.Hidden == false;
-                }
-
-                return true;
-            }
-            set
-            {
-                if (DisplayStack.Instance != null)
-                {
-                    DisplayStack.Instance.Hidden = !value;
-                }
-            }
-        }
-
-        public void OnPointerEnter(PointerEventData eventData)
-        {
-            FadeIn();
-        }
-
-        public void OnPointerExit(PointerEventData eventData)
-        {
-            // slow-fade out if the application launcher button is off
-            if (FlightAppLauncher.instance != null && FlightAppLauncher.instance.isOn == false)
-            {
-                FadeTo(0.0f, m_SlowFadeDuration, Destroy);
-            }
-        }
-
-        protected override void Awake()
-        {
-            base.Awake();
-
-            // subscribe events
-            FlightAppLauncher.MenuClosed += MenuClosed;
-            FlightAppLauncher.ButtonHover += ButtonHover;
-        }
-
-        protected virtual void OnDestroy()
-        {
-            // unsubscribe events
-            FlightAppLauncher.MenuClosed -= MenuClosed;
-            FlightAppLauncher.ButtonHover -= ButtonHover;
-        }
-
-        protected virtual void OnEnable()
-        {
-            // set starting alpha to zero and fade in
-            SetAlpha(0.0f);
-            FadeIn();
-        }
-
-        protected virtual void Start()
-        {
-            DisplayStackToggles();
-        }
-
-        /// <summary>
-        ///     Sets a given toggle to the specified state with null checking.
-        /// </summary>
-        private static void SetToggle(Toggle toggle, bool state)
-        {
-            if (toggle != null)
-            {
-                toggle.isOn = state;
-            }
-        }
-
-        /// <summary>
-        ///     Called when the application launcher button is hovered over.
-        /// </summary>
-        private void ButtonHover()
-        {
-            FadeIn();
-        }
-
-        /// <summary>
-        ///     Destroys the game object.
-        /// </summary>
-        private void Destroy()
-        {
-            // disable game object first due to an issue within unity 5.2.4f1 that shows a single frame at full opaque alpha just before destruction
-            gameObject.SetActive(false);
-            Destroy(gameObject);
-        }
-
-        /// <summary>
-        ///     Called when the display stack has loaded its settings.
-        /// </summary>
-        private void DisplayStackToggles()
-        {
-            if (DisplayStack.Instance == null)
-            {
-                return;
-            }
-
-            SetToggle(m_ShowEngineerToggle, DisplayStack.Instance.Hidden == false);
-            SetToggle(m_ControlBarToggle, DisplayStack.Instance.ShowControlBar);
-        }
-
-        private void FadeIn()
-        {
-            FadeTo(1.0f, m_FastFadeDuration);
-        }
-
-        private void MenuClosed()
-        {
-            FadeTo(0.0f, m_FastFadeDuration, Destroy);
-        }
-    }
-}

--- /dev/null
+++ b/KerbalEngineer.Unity/Flight/FlightMenu.cs
@@ -1,1 +1,223 @@
-
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
+
+namespace KerbalEngineer.Unity.Flight
+{
+    using System.Collections.Generic;
+    using UnityEngine;
+    using UnityEngine.EventSystems;
+    using UnityEngine.UI;
+
+    [RequireComponent(typeof(RectTransform))]
+    public class FlightMenu : CanvasGroupFader, IPointerEnterHandler, IPointerExitHandler
+    {
+        [SerializeField]
+        private Toggle m_ShowEngineerToggle = null;
+
+        [SerializeField]
+        private Toggle m_ControlBarToggle = null;
+
+        [SerializeField]
+        private GameObject m_MenuSectionPrefab = null;
+
+        [SerializeField]
+        private Transform m_SectionsTransform = null;
+
+        [SerializeField]
+        private float m_FastFadeDuration = 0.2f;
+
+        [SerializeField]
+        private float m_SlowFadeDuration = 1.0f;
+
+        private IFlightAppLauncher m_FlightAppLauncher;
+        private RectTransform m_RectTransform;
+
+        public void OnPointerEnter(PointerEventData eventData)
+        {
+            FadeIn();
+        }
+
+        public void OnPointerExit(PointerEventData eventData)
+        {
+            // slow-fade out if the application launcher button is off
+            if (m_FlightAppLauncher != null && m_FlightAppLauncher.IsOn == false)
+            {
+                FadeTo(0.0f, m_SlowFadeDuration, Destroy);
+            }
+        }
+
+        /// <summary>
+        ///     Fades out and destroys the menu.
+        /// </summary>
+        public void Close()
+        {
+            FadeTo(0.0f, m_FastFadeDuration, Destroy);
+        }
+
+        /// <summary>
+        ///     Fades in the menu.
+        /// </summary>
+        public void FadeIn()
+        {
+            FadeTo(1.0f, m_FastFadeDuration);
+        }
+
+        /// <summary>
+        ///     Creates a new custom section.
+        /// </summary>
+        public void NewCustomSection()
+        {
+            if (m_FlightAppLauncher != null)
+            {
+                CreateSectionControl(m_FlightAppLauncher.NewCustomSection());
+            }
+        }
+
+        /// <summary>
+        ///     Sets the control bar visiblity.
+        /// </summary>
+        public void SetControlBarVisible(bool visible)
+        {
+            if (m_FlightAppLauncher != null)
+            {
+                m_FlightAppLauncher.IsControlBarVisible = visible;
+            }
+        }
+
+        /// <summary>
+        ///     Sets the display stack visibility.
+        /// </summary>
+        public void SetDisplayStackVisible(bool visible)
+        {
+            if (m_FlightAppLauncher != null)
+            {
+                m_FlightAppLauncher.IsDisplayStackVisible = visible;
+            }
+        }
+
+        /// <summary>
+        ///     Sets a reference to the flight app launcher object.
+        /// </summary>
+        public void SetFlightAppLauncher(IFlightAppLauncher flightAppLauncher)
+        {
+            if (flightAppLauncher == null)
+            {
+                return;
+            }
+
+            m_FlightAppLauncher = flightAppLauncher;
+
+            // create section controls
+            CreateSectionControls(m_FlightAppLauncher.GetStockSections());
+            CreateSectionControls(m_FlightAppLauncher.GetCustomSections());
+        }
+
+        protected override void Awake()
+        {
+            base.Awake();
+
+            // cache components
+            m_RectTransform = GetComponent<RectTransform>();
+        }
+
+        protected virtual void Start()
+        {
+            // set starting alpha to zero and fade in
+            SetAlpha(0.0f);
+            FadeIn();
+        }
+
+        protected virtual void Update()
+        {
+            if (m_FlightAppLauncher == null)
+            {
+                return;
+            }
+
+            // set toggle states to match the actual states
+            SetToggle(m_ShowEngineerToggle, m_FlightAppLauncher.IsDisplayStackVisible);
+            SetToggle(m_ControlBarToggle, m_FlightAppLauncher.IsControlBarVisible);
+
+            // update anchor position
+            if (m_RectTransform != null)
+            {
+                m_RectTransform.position = m_FlightAppLauncher.GetAnchor();
+                m_FlightAppLauncher.ClampToScreen(m_RectTransform);
+            }
+        }
+
+        /// <summary>
+        ///     Sets a given toggle to the specified state with null checking.
+        /// </summary>
+        private static void SetToggle(Toggle toggle, bool state)
+        {
+            if (toggle != null)
+            {
+                toggle.isOn = state;
+            }
+        }
+
+        /// <summary>
+        ///     Creates a menu section control.
+        /// </summary>
+        private void CreateSectionControl(ISectionModule section)
+        {
+            GameObject menuSectionObject = Instantiate(m_MenuSectionPrefab);
+            if (menuSectionObject != null)
+            {
+                menuSectionObject.transform.SetParent(m_SectionsTransform, false);
+
+                FlightMenuSection menuSection = menuSectionObject.GetComponent<FlightMenuSection>();
+                if (menuSection != null)
+                {
+                    menuSection.SetAssignedSection(section);
+                }
+            }
+        }
+
+        /// <summary>
+        ///     Creates a list of section controls from a given list of sections.
+        /// </summary>
+        private void CreateSectionControls(IList<ISectionModule> sections)
+        {
+            if (sections == null || m_MenuSectionPrefab == null || m_SectionsTransform == null)
+            {
+                return;
+            }
+
+            for (int i = 0; i < sections.Count; i++)
+            {
+                ISectionModule section = sections[i];
+                if (section != null)
+                {
+                    CreateSectionControl(section);
+                }
+            }
+        }
+
+        /// <summary>
+        ///     Destroys the game object.
+        /// </summary>
+        private void Destroy()
+        {
+            // disable game object first due to an issue within unity 5.2.4f1 that shows a single frame at full opaque alpha just before destruction
+            gameObject.SetActive(false);
+            Destroy(gameObject);
+        }
+    }
+}

--- /dev/null
+++ b/KerbalEngineer.Unity/Flight/FlightMenuSection.cs
@@ -1,1 +1,130 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
 
+namespace KerbalEngineer.Unity.Flight
+{
+    using UnityEngine;
+    using UnityEngine.UI;
+
+    public class FlightMenuSection : MonoBehaviour
+    {
+        [SerializeField]
+        private Toggle m_DisplayToggle = null;
+
+        [SerializeField]
+        private Text m_DisplayText = null;
+
+        [SerializeField]
+        private Toggle m_EditToggle = null;
+
+        private ISectionModule m_Section;
+
+        /// <summary>
+        ///     Gets or sets the section's editor visibility.
+        /// </summary>
+        public bool IsEditorVisible
+        {
+            get
+            {
+                if (m_EditToggle != null)
+                {
+                    return m_EditToggle.isOn;
+                }
+
+                return true;
+            }
+            set
+            {
+                if (m_EditToggle != null)
+                {
+                    m_EditToggle.isOn = value;
+                }
+            }
+        }
+
+        /// <summary>
+        ///     Sets the assigned section to be handled by the menu object.
+        /// </summary>
+        public void SetAssignedSection(ISectionModule section)
+        {
+            if (section == null)
+            {
+                return;
+            }
+
+            m_Section = section;
+        }
+
+        /// <summary>
+        ///     Sets the section's display visibility.
+        /// </summary>
+        public void SetDisplayVisible(bool visible)
+        {
+            if (m_Section != null)
+            {
+                m_Section.IsVisible = visible;
+            }
+        }
+
+        /// <summary>
+        ///     Sets the section's editor visibility.
+        /// </summary>
+        public void SetEditorVisible(bool visible)
+        {
+            if (m_Section != null)
+            {
+                m_Section.IsEditorVisible = visible;
+            }
+        }
+
+        protected virtual void Update()
+        {
+            UpdateControls();
+        }
+
+        /// <summary>
+        ///     Updates the menu section's controls.
+        /// </summary>
+        private void UpdateControls()
+        {
+            if (m_Section == null || m_Section.IsDeleted)
+            {
+                Destroy(gameObject);
+                return;
+            }
+
+            // display visible
+            if (m_DisplayToggle != null)
+            {
+                m_DisplayToggle.isOn = m_Section.IsVisible;
+            }
+
+            // display name
+            if (m_DisplayText != null)
+            {
+                m_DisplayText.text = m_Section.Name.ToUpperInvariant();
+            }
+
+            // editor visible
+            if (m_EditToggle != null)
+            {
+                m_EditToggle.isOn = m_Section.IsEditorVisible;
+            }
+        }
+    }
+}

--- /dev/null
+++ b/KerbalEngineer.Unity/Flight/IFlightAppLauncher.cs
@@ -1,1 +1,42 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
 
+namespace KerbalEngineer.Unity.Flight
+{
+    using System.Collections.Generic;
+    using UnityEngine;
+
+    public interface IFlightAppLauncher
+    {
+        bool IsControlBarVisible { get; set; }
+
+        bool IsDisplayStackVisible { get; set; }
+
+        bool IsOn { get; }
+
+        void ClampToScreen(RectTransform rectTransform);
+
+        Vector3 GetAnchor();
+
+        IList<ISectionModule> GetCustomSections();
+
+        IList<ISectionModule> GetStockSections();
+
+        ISectionModule NewCustomSection();
+    }
+}

--- /dev/null
+++ b/KerbalEngineer.Unity/Flight/ISectionModule.cs
@@ -1,1 +1,31 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
 
+namespace KerbalEngineer.Unity.Flight
+{
+    public interface ISectionModule
+    {
+        bool IsDeleted { get; }
+
+        bool IsEditorVisible { get; set; }
+
+        bool IsVisible { get; set; }
+
+        string Name { get; }
+    }
+}

--- a/KerbalEngineer.Unity/KerbalEngineer.Unity.csproj
+++ b/KerbalEngineer.Unity/KerbalEngineer.Unity.csproj
@@ -32,7 +32,10 @@
   </PropertyGroup>
   <ItemGroup>
     <Compile Include="CanvasGroupFader.cs" />
-    <Compile Include="Flight\FlightEngineerMenu.cs" />
+    <Compile Include="Flight\FlightMenu.cs" />
+    <Compile Include="Flight\FlightMenuSection.cs" />
+    <Compile Include="Flight\IFlightAppLauncher.cs" />
+    <Compile Include="Flight\ISectionModule.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   <ItemGroup>
@@ -49,13 +52,6 @@
       <Private>False</Private>
     </Reference>
   </ItemGroup>
-  <ItemGroup>
-    <ProjectReference Include="..\KerbalEngineer\KerbalEngineer.csproj">
-      <Project>{39806613-e0b7-46e0-89a6-a569ec538cbb}</Project>
-      <Name>KerbalEngineer</Name>
-      <Private>False</Private>
-    </ProjectReference>
-  </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <PropertyGroup>
     <PostBuildEvent>copy "$(TargetPath)" "$(SolutionDir)Assets\Plugins" /Y</PostBuildEvent>

--- a/KerbalEngineer/AppLauncherButton.cs
+++ b/KerbalEngineer/AppLauncherButton.cs
@@ -30,7 +30,7 @@
         /// <summary>
         ///     Gets or sets the toggle button state.
         /// </summary>
-        public bool isOn
+        public bool IsOn
         {
             get
             {
@@ -77,7 +77,7 @@
                 m_Button.Enable();
             }
         }
-        
+
         /// <summary>
         ///     Gets the anchor position for pop-up content.
         /// </summary>
@@ -87,7 +87,7 @@
             {
                 return Vector3.zero;
             }
-            
+
             Vector3 anchor = m_Button.GetAnchor();
 
             anchor.x -= 3.0f;
@@ -104,29 +104,29 @@
 
             if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.False)
             {
+                m_Button.SetFalse();
+            }
+        }
+
+        /// <summary>
+        ///     Enables and sets the button to on.
+        /// </summary>
+        public void SetOn()
+        {
+            Enable();
+
+            if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.True)
+            {
                 m_Button.SetTrue();
             }
         }
 
-        /// <summary>
-        ///     Enables and sets the button to on.
-        /// </summary>
-        public void SetOn()
-        {
-            Enable();
-
-            if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.True)
-            {
-                m_Button.SetTrue();
-            }
-        }
-
         protected virtual void Awake()
         {
             // cache icon texture
-            if (m_IconTexture == null && AssetBundleLoader.images != null)
-            {
-                m_IconTexture = AssetBundleLoader.images.LoadAsset<Texture2D>("app-launcher-icon");
+            if (m_IconTexture == null && AssetBundleLoader.Images != null)
+            {
+                m_IconTexture = AssetBundleLoader.Images.LoadAsset<Texture2D>("app-launcher-icon");
             }
 
             // subscribe event listeners

--- a/KerbalEngineer/AssetBundleLoader.cs
+++ b/KerbalEngineer/AssetBundleLoader.cs
@@ -29,7 +29,7 @@
         /// <summary>
         ///     Gets the loaded images asset bundle.
         /// </summary>
-        public static AssetBundle images
+        public static AssetBundle Images
         {
             get
             {
@@ -40,7 +40,7 @@
         /// <summary>
         ///     Gets the loaded prefabs asset bundle.
         /// </summary>
-        public static AssetBundle prefabs
+        public static AssetBundle Prefabs
         {
             get
             {

--- a/KerbalEngineer/Editor/BuildAppLauncher.cs
+++ b/KerbalEngineer/Editor/BuildAppLauncher.cs
@@ -48,7 +48,7 @@
             if (EditorLogic.RootPart != null)
             {
                 // set button state based on existing visibility
-                isOn = BuildAdvanced.Instance.Visible;
+                IsOn = BuildAdvanced.Instance.Visible;
             }
             else
             {

--- a/KerbalEngineer/Flight/FlightAppLauncher.cs
+++ b/KerbalEngineer/Flight/FlightAppLauncher.cs
@@ -18,28 +18,118 @@
 
 namespace KerbalEngineer.Flight
 {
-    using System;
+    using System.Collections.Generic;
+    using KSP.UI;
+    using Sections;
+    using Unity.Flight;
     using UnityEngine;
 
     [KSPAddon(KSPAddon.Startup.Flight, false)]
-    public class FlightAppLauncher : AppLauncherButton
+    public class FlightAppLauncher : AppLauncherButton, IFlightAppLauncher
     {
         private static FlightAppLauncher m_Instance;
+        private FlightMenu m_FlightMenu;
         private GameObject m_MenuObject;
         private GameObject m_MenuPrefab;
 
-        public static event Action ButtonHover;
-        public static event Action MenuClosed;
-
         /// <summary>
         ///     Gets the current instance of the FlightAppLauncher object.
         /// </summary>
-        public static FlightAppLauncher instance
+        public static FlightAppLauncher Instance
         {
             get
             {
                 return m_Instance;
             }
+        }
+
+        /// <summary>
+        ///     Clamps the given rect transform within the screen bounds.
+        /// </summary>
+        public void ClampToScreen(RectTransform rectTransform)
+        {
+            UIMasterController.ClampToScreen(rectTransform, Vector2.zero);
+        }
+
+        /// <summary>
+        ///     Gets a list of custom sections.
+        /// </summary>
+        IList<ISectionModule> IFlightAppLauncher.GetCustomSections()
+        {
+            return new List<ISectionModule>(SectionLibrary.CustomSections.ToArray());
+        }
+
+        /// <summary>
+        ///     Gets a list of stock sections.
+        /// </summary>
+        public IList<ISectionModule> GetStockSections()
+        {
+            return new List<ISectionModule>(SectionLibrary.StockSections.ToArray());
+        }
+
+        /// <summary>
+        ///     Gets or sets the control bar's visibility.
+        /// </summary>
+        public bool IsControlBarVisible
+        {
+            get
+            {
+                if (DisplayStack.Instance != null)
+                {
+                    return DisplayStack.Instance.ShowControlBar;
+                }
+
+                return false;
+            }
+            set
+            {
+                if (DisplayStack.Instance != null)
+                {
+                    DisplayStack.Instance.ShowControlBar = value;
+                }
+            }
+        }
+
+        /// <summary>
+        ///     Gets or sets the display stack's visibility.
+        /// </summary>
+        public bool IsDisplayStackVisible
+        {
+            get
+            {
+                if (DisplayStack.Instance != null)
+                {
+                    return DisplayStack.Instance.Hidden == false;
+                }
+
+                return false;
+            }
+            set
+            {
+                if (DisplayStack.Instance != null)
+                {
+                    DisplayStack.Instance.Hidden = !value;
+                }
+            }
+        }
+
+        /// <summary>
+        ///     Creates and initialises a new custom section.
+        /// </summary>
+        public ISectionModule NewCustomSection()
+        {
+            SectionModule section = new SectionModule
+            {
+                Name = "Custom " + (SectionLibrary.CustomSections.Count + 1),
+                Abbreviation = "CUST " + (SectionLibrary.CustomSections.Count + 1),
+                IsVisible = true,
+                IsCustom = true,
+                IsEditorVisible = true
+            };
+
+            SectionLibrary.CustomSections.Add(section);
+
+            return section;
         }
 
         protected override void Awake()
@@ -50,9 +140,9 @@
             m_Instance = this;
 
             // cache menu prefab
-            if (m_MenuPrefab == null && AssetBundleLoader.prefabs != null)
-            {
-                m_MenuPrefab = AssetBundleLoader.prefabs.LoadAsset<GameObject>("FlightMenu");
+            if (m_MenuPrefab == null && AssetBundleLoader.Prefabs != null)
+            {
+                m_MenuPrefab = AssetBundleLoader.Prefabs.LoadAsset<GameObject>("FlightMenu");
             }
         }
 
@@ -64,12 +154,11 @@
         protected override void OnHover()
         {
             Open();
-            ButtonHover?.Invoke();
         }
 
         protected override void OnHoverOut()
         {
-            if (isOn == false)
+            if (IsOn == false)
             {
                 Close();
             }
@@ -85,26 +174,28 @@
         /// </summary>
         private void Close()
         {
-            if (m_MenuObject == null)
-            {
+            if (m_FlightMenu != null)
+            {
+                m_FlightMenu.Close();
+            }
+            else
+            {
+                Destroy(m_MenuObject);
+            }
+        }
+
+        /// <summary>
+        ///     Opens the menu.
+        /// </summary>
+        private void Open()
+        {
+            // fade menu in if already open
+            if (m_FlightMenu != null)
+            {
+                m_FlightMenu.FadeIn();
                 return;
             }
 
-            if (MenuClosed != null)
-            {
-                MenuClosed();
-            }
-            else
-            {
-                Destroy(m_MenuObject);
-            }
-        }
-
-        /// <summary>
-        ///     Opens the menu.
-        /// </summary>
-        private void Open()
-        {
             if (m_MenuPrefab == null || m_MenuObject != null)
             {
                 return;
@@ -119,6 +210,13 @@
 
             // set object as a child of the main canvas
             m_MenuObject.transform.SetParent(MainCanvasUtil.MainCanvas.transform);
+
+            // set menu's reference to this object for cross-communication
+            m_FlightMenu = m_MenuObject.GetComponent<FlightMenu>();
+            if (m_FlightMenu != null)
+            {
+                m_FlightMenu.SetFlightAppLauncher(this);
+            }
         }
     }
 }

--- a/KerbalEngineer/Flight/Sections/SectionEditor.cs
+++ b/KerbalEngineer/Flight/Sections/SectionEditor.cs
@@ -236,6 +236,7 @@
                 {
                     this.ParentSection.IsFloating = false;
                     this.ParentSection.IsEditorVisible = false;
+                    this.ParentSection.IsDeleted = true;
                     SectionLibrary.CustomSections.Remove(this.ParentSection);
                     DisplayStack.Instance.RequestResize();
                 }

--- a/KerbalEngineer/Flight/Sections/SectionModule.cs
+++ b/KerbalEngineer/Flight/Sections/SectionModule.cs
@@ -31,10 +31,11 @@
 
 namespace KerbalEngineer.Flight.Sections
 {
+    using Unity.Flight;
     /// <summary>
     ///     Object for management and display of readout modules.
     /// </summary>
-    public class SectionModule
+    public class SectionModule : ISectionModule
     {
         #region Fields
 
@@ -156,6 +157,11 @@
                 }
             }
         }
+
+        /// <summary>
+        ///     Gets and sets whether the section module has been deleted.
+        /// </summary>
+        public bool IsDeleted { get; set; }
 
         /// <summary>
         ///     Gets and sets whether the section module has a background as a HUD.

--- a/KerbalEngineer/KerbalEngineer.csproj
+++ b/KerbalEngineer/KerbalEngineer.csproj
@@ -277,7 +277,13 @@
       <Private>False</Private>
     </Reference>
   </ItemGroup>
-  <ItemGroup />
+  <ItemGroup>
+    <ProjectReference Include="..\KerbalEngineer.Unity\KerbalEngineer.Unity.csproj">
+      <Project>{5387bb1e-32b1-4bac-b03f-100570b9554c}</Project>
+      <Name>KerbalEngineer.Unity</Name>
+      <Private>False</Private>
+    </ProjectReference>
+  </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Target Name="PostBuildMacros">
     <GetAssemblyIdentity AssemblyFiles="$(TargetPath)">

 Binary files a/Output/KerbalEngineer/KerbalEngineer and b/Output/KerbalEngineer/KerbalEngineer differ
 Binary files a/Output/KerbalEngineer/KerbalEngineer.Unity.dll and b/Output/KerbalEngineer/KerbalEngineer.Unity.dll differ
 Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ
 Binary files a/Output/KerbalEngineer/prefabs and b/Output/KerbalEngineer/prefabs differ
--- a/Output/KerbalEngineer/prefabs.manifest
+++ b/Output/KerbalEngineer/prefabs.manifest
@@ -1,12 +1,12 @@
 ManifestFileVersion: 0
-CRC: 2067172977
+CRC: 3889460463
 Hashes:
   AssetFileHash:
     serializedVersion: 2
-    Hash: 8d52da3e0a65874a41c225bd367499c6
+    Hash: dc7af1c2d3aa8684359541d179f53bae
   TypeTreeHash:
     serializedVersion: 2
-    Hash: 7225837fc006179772eb644685ace9cf
+    Hash: a43c45227b2ed7e5db39229032ceda8b
 HashAppended: 0
 ClassTypes:
 - Class: 1
@@ -17,6 +17,8 @@
   Script: {instanceID: 0}
 - Class: 48
   Script: {instanceID: 0}
+- Class: 114
+  Script: {fileID: 1392445389, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
 - Class: 114
   Script: {fileID: 1741964061, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
 - Class: 114
@@ -30,7 +32,9 @@
 - Class: 114
   Script: {fileID: 1297475563, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
 - Class: 114
-  Script: {fileID: 2019631361, guid: a3a55138b08428847a08c7b48fe72efe, type: 3}
+  Script: {fileID: 571159103, guid: a3a55138b08428847a08c7b48fe72efe, type: 3}
+- Class: 114
+  Script: {fileID: -1842827791, guid: a3a55138b08428847a08c7b48fe72efe, type: 3}
 - Class: 115
   Script: {instanceID: 0}
 - Class: 128
@@ -42,6 +46,7 @@
 - Class: 225
   Script: {instanceID: 0}
 Assets:
+- Assets/Prefabs/FlightMenuSection.prefab
 - Assets/Prefabs/FlightMenu.prefab
 Dependencies: []