Fixed bug in the base AppLauncherButton class that would incorrectly handle setting the button to off.
Fixed bug in the base AppLauncherButton class that would incorrectly handle setting the button to off.

file:a/Assets/CurseLogo.png (deleted)
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file:a/Assets/CurseLogo.psd (deleted)
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 Binary files a/Assets/DropDownBackground.psd and /dev/null differ
 Binary files /dev/null and b/Assets/Images/app-launcher-icon.psd differ
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--- /dev/null
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--- /dev/null
+++ b/Assets/Scripts/Editor/BuildAssetBundles.cs
@@ -1,1 +1,29 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
 
+using UnityEditor;
+using UnityEngine;
+
+public class BuildAssetBundles : MonoBehaviour
+{
+    [MenuItem("Assets/Build Asset Bundles")]
+    public static void Build()
+    {
+        BuildPipeline.BuildAssetBundles(Application.dataPath + "/../Output/KerbalEngineer", BuildAssetBundleOptions.UncompressedAssetBundle);
+    }
+}

 Binary files /dev/null and b/Assets/Testing/background-editor.png differ
 Binary files /dev/null and b/Assets/Testing/background-flight.png differ
 Binary files a/Assets/ToolbarBackground.psd and /dev/null differ
file:a/Assets/ToolbarIcon.psd (deleted)
 Binary files a/Assets/ToolbarIcon.psd and /dev/null differ
--- a/Documents/CHANGES.txt
+++ b/Documents/CHANGES.txt
@@ -1,4 +1,9 @@
+    Added: Asset bundle loading and integration.
     Changed: Thermal flux is now correctly indicated in kilowatts.
+    Changed: Complete rewrite of code underpinning the stock toolbar icons.
+    Changed: Flight Engineer toolbar menu recreated using Unity UI.
+    Changed: Replaced occurances of IMGUI using RenderingManager to use OnGUI directly.
+    Fixed: Toggling the 'Control Bar' now appropriately resizes the display stack.
 
 1.0.19.4, 12-02-16
     Fixed: Only 'STAGE_STACK_FLOW' and 'STAGE_STACK_FLOW_BALANCE' resources include surface mounted parts as fuel targets.

--- /dev/null
+++ b/KerbalEngineer.CSharp.Editor.csproj
@@ -1,1 +1,124 @@
+<?xml version="1.0" encoding="utf-8"?>
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+    <ProjectGuid>{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}</ProjectGuid>
+    <OutputType>Library</OutputType>
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+    <FileAlignment>512</FileAlignment>
+    <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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+    <TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
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+    <UnityProjectType>Editor:5</UnityProjectType>
+    <UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
+    <UnityVersion>5.2.4f1</UnityVersion>
+    <RootNamespace></RootNamespace>
+    <LangVersion Condition=" '$(VisualStudioVersion)' != '10.0' ">4</LangVersion>
+  </PropertyGroup>
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+    <DebugType>pdbonly</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
+    <IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
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--- /dev/null
+++ b/KerbalEngineer.CSharp.csproj
@@ -1,1 +1,76 @@
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+      <HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
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+  <Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2015\UnityVS.CSharp.targets" />
+</Project>
 

--- /dev/null
+++ b/KerbalEngineer.Unity/CanvasGroupFader.cs
@@ -1,1 +1,109 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
 
+namespace KerbalEngineer.Unity
+{
+    using System;
+    using System.Collections;
+    using UnityEngine;
+
+    [RequireComponent(typeof(CanvasGroup))]
+    public class CanvasGroupFader : MonoBehaviour
+    {
+        private CanvasGroup m_CanvasGroup;
+        private IEnumerator m_FadeCoroutine;
+
+        public bool IsFading
+        {
+            get
+            {
+                return m_FadeCoroutine != null;
+            }
+        }
+
+        /// <summary>
+        ///     Fades the canvas group to a specified alpha using the supplied blocking state during fade with optional callback.
+        /// </summary>
+        public void FadeTo(float alpha, float duration, Action callback = null)
+        {
+            if (m_CanvasGroup == null)
+            {
+                return;
+            }
+
+            Fade(m_CanvasGroup.alpha, alpha, duration, callback);
+        }
+
+        /// <summary>
+        ///     Sets the alpha value of the canvas group.
+        /// </summary>
+        public void SetAlpha(float alpha)
+        {
+            if (m_CanvasGroup == null)
+            {
+                return;
+            }
+
+            alpha = Mathf.Clamp01(alpha);
+            m_CanvasGroup.alpha = alpha;
+        }
+
+        protected virtual void Awake()
+        {
+            // cache components
+            m_CanvasGroup = GetComponent<CanvasGroup>();
+        }
+
+        /// <summary>
+        ///     Starts a fade from one alpha value to another with callback.
+        /// </summary>
+        private void Fade(float from, float to, float duration, Action callback)
+        {
+            if (m_FadeCoroutine != null)
+            {
+                StopCoroutine(m_FadeCoroutine);
+            }
+
+            m_FadeCoroutine = FadeCoroutine(from, to, duration, callback);
+            StartCoroutine(m_FadeCoroutine);
+        }
+
+        /// <summary>
+        ///     Coroutine that handles the fading.
+        /// </summary>
+        private IEnumerator FadeCoroutine(float from, float to, float duration, Action callback)
+        {
+            // wait for end of frame so that only the last call to fade that frame is honoured.
+            yield return new WaitForEndOfFrame();
+
+            float progress = 0.0f;
+
+            while (progress <= 1.0f)
+            {
+                progress += Time.deltaTime / duration;
+                SetAlpha(Mathf.Lerp(from, to, progress));
+                yield return null;
+            }
+
+            print(m_CanvasGroup.alpha);
+            callback?.Invoke();
+
+            m_FadeCoroutine = null;
+        }
+    }
+}

--- /dev/null
+++ b/KerbalEngineer.Unity/Flight/FlightMenu.cs
@@ -1,1 +1,223 @@
-
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
+
+namespace KerbalEngineer.Unity.Flight
+{
+    using System.Collections.Generic;
+    using UnityEngine;
+    using UnityEngine.EventSystems;
+    using UnityEngine.UI;
+
+    [RequireComponent(typeof(RectTransform))]
+    public class FlightMenu : CanvasGroupFader, IPointerEnterHandler, IPointerExitHandler
+    {
+        [SerializeField]
+        private Toggle m_ShowEngineerToggle = null;
+
+        [SerializeField]
+        private Toggle m_ControlBarToggle = null;
+
+        [SerializeField]
+        private GameObject m_MenuSectionPrefab = null;
+
+        [SerializeField]
+        private Transform m_SectionsTransform = null;
+
+        [SerializeField]
+        private float m_FastFadeDuration = 0.2f;
+
+        [SerializeField]
+        private float m_SlowFadeDuration = 1.0f;
+
+        private IFlightAppLauncher m_FlightAppLauncher;
+        private RectTransform m_RectTransform;
+
+        public void OnPointerEnter(PointerEventData eventData)
+        {
+            FadeIn();
+        }
+
+        public void OnPointerExit(PointerEventData eventData)
+        {
+            // slow-fade out if the application launcher button is off
+            if (m_FlightAppLauncher != null && m_FlightAppLauncher.IsOn == false)
+            {
+                FadeTo(0.0f, m_SlowFadeDuration, Destroy);
+            }
+        }
+
+        /// <summary>
+        ///     Fades out and destroys the menu.
+        /// </summary>
+        public void Close()
+        {
+            FadeTo(0.0f, m_FastFadeDuration, Destroy);
+        }
+
+        /// <summary>
+        ///     Fades in the menu.
+        /// </summary>
+        public void FadeIn()
+        {
+            FadeTo(1.0f, m_FastFadeDuration);
+        }
+
+        /// <summary>
+        ///     Creates a new custom section.
+        /// </summary>
+        public void NewCustomSection()
+        {
+            if (m_FlightAppLauncher != null)
+            {
+                CreateSectionControl(m_FlightAppLauncher.NewCustomSection());
+            }
+        }
+
+        /// <summary>
+        ///     Sets the control bar visiblity.
+        /// </summary>
+        public void SetControlBarVisible(bool visible)
+        {
+            if (m_FlightAppLauncher != null)
+            {
+                m_FlightAppLauncher.IsControlBarVisible = visible;
+            }
+        }
+
+        /// <summary>
+        ///     Sets the display stack visibility.
+        /// </summary>
+        public void SetDisplayStackVisible(bool visible)
+        {
+            if (m_FlightAppLauncher != null)
+            {
+                m_FlightAppLauncher.IsDisplayStackVisible = visible;
+            }
+        }
+
+        /// <summary>
+        ///     Sets a reference to the flight app launcher object.
+        /// </summary>
+        public void SetFlightAppLauncher(IFlightAppLauncher flightAppLauncher)
+        {
+            if (flightAppLauncher == null)
+            {
+                return;
+            }
+
+            m_FlightAppLauncher = flightAppLauncher;
+
+            // create section controls
+            CreateSectionControls(m_FlightAppLauncher.GetStockSections());
+            CreateSectionControls(m_FlightAppLauncher.GetCustomSections());
+        }
+
+        protected override void Awake()
+        {
+            base.Awake();
+
+            // cache components
+            m_RectTransform = GetComponent<RectTransform>();
+        }
+
+        protected virtual void Start()
+        {
+            // set starting alpha to zero and fade in
+            SetAlpha(0.0f);
+            FadeIn();
+        }
+
+        protected virtual void Update()
+        {
+            if (m_FlightAppLauncher == null)
+            {
+                return;
+            }
+
+            // set toggle states to match the actual states
+            SetToggle(m_ShowEngineerToggle, m_FlightAppLauncher.IsDisplayStackVisible);
+            SetToggle(m_ControlBarToggle, m_FlightAppLauncher.IsControlBarVisible);
+
+            // update anchor position
+            if (m_RectTransform != null)
+            {
+                m_RectTransform.position = m_FlightAppLauncher.GetAnchor();
+                m_FlightAppLauncher.ClampToScreen(m_RectTransform);
+            }
+        }
+
+        /// <summary>
+        ///     Sets a given toggle to the specified state with null checking.
+        /// </summary>
+        private static void SetToggle(Toggle toggle, bool state)
+        {
+            if (toggle != null)
+            {
+                toggle.isOn = state;
+            }
+        }
+
+        /// <summary>
+        ///     Creates a menu section control.
+        /// </summary>
+        private void CreateSectionControl(ISectionModule section)
+        {
+            GameObject menuSectionObject = Instantiate(m_MenuSectionPrefab);
+            if (menuSectionObject != null)
+            {
+                menuSectionObject.transform.SetParent(m_SectionsTransform, false);
+
+                FlightMenuSection menuSection = menuSectionObject.GetComponent<FlightMenuSection>();
+                if (menuSection != null)
+                {
+                    menuSection.SetAssignedSection(section);
+                }
+            }
+        }
+
+        /// <summary>
+        ///     Creates a list of section controls from a given list of sections.
+        /// </summary>
+        private void CreateSectionControls(IList<ISectionModule> sections)
+        {
+            if (sections == null || m_MenuSectionPrefab == null || m_SectionsTransform == null)
+            {
+                return;
+            }
+
+            for (int i = 0; i < sections.Count; i++)
+            {
+                ISectionModule section = sections[i];
+                if (section != null)
+                {
+                    CreateSectionControl(section);
+                }
+            }
+        }
+
+        /// <summary>
+        ///     Destroys the game object.
+        /// </summary>
+        private void Destroy()
+        {
+            // disable game object first due to an issue within unity 5.2.4f1 that shows a single frame at full opaque alpha just before destruction
+            gameObject.SetActive(false);
+            Destroy(gameObject);
+        }
+    }
+}

--- /dev/null
+++ b/KerbalEngineer.Unity/Flight/FlightMenuSection.cs
@@ -1,1 +1,130 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
 
+namespace KerbalEngineer.Unity.Flight
+{
+    using UnityEngine;
+    using UnityEngine.UI;
+
+    public class FlightMenuSection : MonoBehaviour
+    {
+        [SerializeField]
+        private Toggle m_DisplayToggle = null;
+
+        [SerializeField]
+        private Text m_DisplayText = null;
+
+        [SerializeField]
+        private Toggle m_EditToggle = null;
+
+        private ISectionModule m_Section;
+
+        /// <summary>
+        ///     Gets or sets the section's editor visibility.
+        /// </summary>
+        public bool IsEditorVisible
+        {
+            get
+            {
+                if (m_EditToggle != null)
+                {
+                    return m_EditToggle.isOn;
+                }
+
+                return true;
+            }
+            set
+            {
+                if (m_EditToggle != null)
+                {
+                    m_EditToggle.isOn = value;
+                }
+            }
+        }
+
+        /// <summary>
+        ///     Sets the assigned section to be handled by the menu object.
+        /// </summary>
+        public void SetAssignedSection(ISectionModule section)
+        {
+            if (section == null)
+            {
+                return;
+            }
+
+            m_Section = section;
+        }
+
+        /// <summary>
+        ///     Sets the section's display visibility.
+        /// </summary>
+        public void SetDisplayVisible(bool visible)
+        {
+            if (m_Section != null)
+            {
+                m_Section.IsVisible = visible;
+            }
+        }
+
+        /// <summary>
+        ///     Sets the section's editor visibility.
+        /// </summary>
+        public void SetEditorVisible(bool visible)
+        {
+            if (m_Section != null)
+            {
+                m_Section.IsEditorVisible = visible;
+            }
+        }
+
+        protected virtual void Update()
+        {
+            UpdateControls();
+        }
+
+        /// <summary>
+        ///     Updates the menu section's controls.
+        /// </summary>
+        private void UpdateControls()
+        {
+            if (m_Section == null || m_Section.IsDeleted)
+            {
+                Destroy(gameObject);
+                return;
+            }
+
+            // display visible
+            if (m_DisplayToggle != null)
+            {
+                m_DisplayToggle.isOn = m_Section.IsVisible;
+            }
+
+            // display name
+            if (m_DisplayText != null)
+            {
+                m_DisplayText.text = m_Section.Name.ToUpperInvariant();
+            }
+
+            // editor visible
+            if (m_EditToggle != null)
+            {
+                m_EditToggle.isOn = m_Section.IsEditorVisible;
+            }
+        }
+    }
+}

--- /dev/null
+++ b/KerbalEngineer.Unity/Flight/IFlightAppLauncher.cs
@@ -1,1 +1,42 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
 
+namespace KerbalEngineer.Unity.Flight
+{
+    using System.Collections.Generic;
+    using UnityEngine;
+
+    public interface IFlightAppLauncher
+    {
+        bool IsControlBarVisible { get; set; }
+
+        bool IsDisplayStackVisible { get; set; }
+
+        bool IsOn { get; }
+
+        void ClampToScreen(RectTransform rectTransform);
+
+        Vector3 GetAnchor();
+
+        IList<ISectionModule> GetCustomSections();
+
+        IList<ISectionModule> GetStockSections();
+
+        ISectionModule NewCustomSection();
+    }
+}

--- /dev/null
+++ b/KerbalEngineer.Unity/Flight/ISectionModule.cs
@@ -1,1 +1,31 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
 
+namespace KerbalEngineer.Unity.Flight
+{
+    public interface ISectionModule
+    {
+        bool IsDeleted { get; }
+
+        bool IsEditorVisible { get; set; }
+
+        bool IsVisible { get; set; }
+
+        string Name { get; }
+    }
+}

--- /dev/null
+++ b/KerbalEngineer.Unity/KerbalEngineer.Unity.csproj
@@ -1,1 +1,66 @@
-
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+  <PropertyGroup>
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ProjectGuid>{5387BB1E-32B1-4BAC-B03F-100570B9554C}</ProjectGuid>
+    <OutputType>Library</OutputType>
+    <AppDesignerFolder>Properties</AppDesignerFolder>
+    <RootNamespace>KerbalEngineer.Unity</RootNamespace>
+    <AssemblyName>KerbalEngineer.Unity</AssemblyName>
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+    <FileAlignment>512</FileAlignment>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Debug\</OutputPath>
+    <DefineConstants>DEBUG;TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+    <DebugType>none</DebugType>
+    <Optimize>true</Optimize>
+    <OutputPath>..\Output\KerbalEngineer\</OutputPath>
+    <DefineConstants>
+    </DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+  </PropertyGroup>
+  <ItemGroup>
+    <Compile Include="CanvasGroupFader.cs" />
+    <Compile Include="Flight\FlightMenu.cs" />
+    <Compile Include="Flight\FlightMenuSection.cs" />
+    <Compile Include="Flight\IFlightAppLauncher.cs" />
+    <Compile Include="Flight\ISectionModule.cs" />
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
+  <ItemGroup>
+    <Reference Include="System">
+      <HintPath>..\..\game\KSP_Data\Managed\System.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="UnityEngine">
+      <HintPath>..\..\game\KSP_Data\Managed\UnityEngine.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="UnityEngine.UI">
+      <HintPath>..\..\game\KSP_Data\Managed\UnityEngine.UI.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+  </ItemGroup>
+  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+  <PropertyGroup>
+    <PostBuildEvent>copy "$(TargetPath)" "$(SolutionDir)Assets\Plugins" /Y</PostBuildEvent>
+  </PropertyGroup>
+  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
+       Other similar extension points exist, see Microsoft.Common.targets.
+  <Target Name="BeforeBuild">
+  </Target>
+  <Target Name="AfterBuild">
+  </Target>
+  -->
+</Project>

--- /dev/null
+++ b/KerbalEngineer.Unity/Properties/AssemblyInfo.cs
@@ -1,1 +1,10 @@
+using System.Reflection;
+using System.Runtime.InteropServices;
 
+[assembly: AssemblyTitle("KerbalEngineer.Unity")]
+[assembly: AssemblyProduct("KerbalEngineer.Unity")]
+[assembly: AssemblyCopyright("Copyright © CYBUTEK 2016")]
+[assembly: ComVisible(false)]
+[assembly: Guid("5387bb1e-32b1-4bac-b03f-100570b9554c")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]

--- a/KerbalEngineer.sln
+++ b/KerbalEngineer.sln
@@ -1,9 +1,11 @@
 
 Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 2013
-VisualStudioVersion = 12.0.30110.0
-MinimumVisualStudioVersion = 10.0.40219.1
+# Visual Studio 2015
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer.CSharp.Editor", "KerbalEngineer.CSharp.Editor.csproj", "{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}"
+EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer", "KerbalEngineer\KerbalEngineer.csproj", "{39806613-E0B7-46E0-89A6-A569EC538CBB}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer.Unity", "KerbalEngineer.Unity\KerbalEngineer.Unity.csproj", "{5387BB1E-32B1-4BAC-B03F-100570B9554C}"
 EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -11,10 +13,18 @@
 		Release|Any CPU = Release|Any CPU
 	EndGlobalSection
 	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Release|Any CPU.Build.0 = Release|Any CPU
 		{39806613-E0B7-46E0-89A6-A569EC538CBB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 		{39806613-E0B7-46E0-89A6-A569EC538CBB}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{39806613-E0B7-46E0-89A6-A569EC538CBB}.Release|Any CPU.ActiveCfg = Release|Any CPU
 		{39806613-E0B7-46E0-89A6-A569EC538CBB}.Release|Any CPU.Build.0 = Release|Any CPU
+		{5387BB1E-32B1-4BAC-B03F-100570B9554C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{5387BB1E-32B1-4BAC-B03F-100570B9554C}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{5387BB1E-32B1-4BAC-B03F-100570B9554C}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{5387BB1E-32B1-4BAC-B03F-100570B9554C}.Release|Any CPU.Build.0 = Release|Any CPU
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE

--- a/KerbalEngineer/AppLauncherButton.cs
+++ b/KerbalEngineer/AppLauncherButton.cs
@@ -24,12 +24,13 @@
 
     public class AppLauncherButton : MonoBehaviour
     {
+        private static Texture m_IconTexture;
         private ApplicationLauncherButton m_Button;
 
         /// <summary>
         ///     Gets or sets the toggle button state.
         /// </summary>
-        public bool isOn
+        public bool IsOn
         {
             get
             {
@@ -78,6 +79,23 @@
         }
 
         /// <summary>
+        ///     Gets the anchor position for pop-up content.
+        /// </summary>
+        public Vector3 GetAnchor()
+        {
+            if (m_Button == null)
+            {
+                return Vector3.zero;
+            }
+
+            Vector3 anchor = m_Button.GetAnchor();
+
+            anchor.x -= 3.0f;
+
+            return anchor;
+        }
+
+        /// <summary>
         ///     Enables and sets the button to off.
         /// </summary>
         public void SetOff()
@@ -86,25 +104,31 @@
 
             if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.False)
             {
+                m_Button.SetFalse();
+            }
+        }
+
+        /// <summary>
+        ///     Enables and sets the button to on.
+        /// </summary>
+        public void SetOn()
+        {
+            Enable();
+
+            if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.True)
+            {
                 m_Button.SetTrue();
             }
         }
 
-        /// <summary>
-        ///     Enables and sets the button to on.
-        /// </summary>
-        public void SetOn()
-        {
-            Enable();
-
-            if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.True)
-            {
-                m_Button.SetTrue();
-            }
-        }
-
         protected virtual void Awake()
         {
+            // cache icon texture
+            if (m_IconTexture == null && AssetBundleLoader.Images != null)
+            {
+                m_IconTexture = AssetBundleLoader.Images.LoadAsset<Texture2D>("app-launcher-icon");
+            }
+
             // subscribe event listeners
             GameEvents.onGUIApplicationLauncherReady.Add(OnGUIApplicationLauncherReady);
             GameEvents.onGUIApplicationLauncherUnreadifying.Add(OnGUIApplicationLauncherUnreadifying);
@@ -162,8 +186,7 @@
             // create button
             if (ApplicationLauncher.Instance != null)
             {
-                Texture iconTexture = GameDatabase.Instance.GetTexture("KerbalEngineer/Textures/ToolbarIcon", false);
-                m_Button = ApplicationLauncher.Instance.AddModApplication(OnTrue, OnFalse, OnHover, OnHoverOut, OnEnable, OnDisable, ApplicationLauncher.AppScenes.ALWAYS, iconTexture);
+                m_Button = ApplicationLauncher.Instance.AddModApplication(OnTrue, OnFalse, OnHover, OnHoverOut, OnEnable, OnDisable, ApplicationLauncher.AppScenes.ALWAYS, m_IconTexture);
             }
 
             OnReady();

--- /dev/null
+++ b/KerbalEngineer/AssetBundleLoader.cs
@@ -1,1 +1,59 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
 
+namespace KerbalEngineer
+{
+    using UnityEngine;
+
+    [KSPAddon(KSPAddon.Startup.Instantly, false)]
+    public class AssetBundleLoader : MonoBehaviour
+    {
+        private static AssetBundle m_Images;
+        private static AssetBundle m_Prefabs;
+
+        /// <summary>
+        ///     Gets the loaded images asset bundle.
+        /// </summary>
+        public static AssetBundle Images
+        {
+            get
+            {
+                return m_Images;
+            }
+        }
+
+        /// <summary>
+        ///     Gets the loaded prefabs asset bundle.
+        /// </summary>
+        public static AssetBundle Prefabs
+        {
+            get
+            {
+                return m_Prefabs;
+            }
+        }
+
+        protected virtual void Awake()
+        {
+            string bundlePath = EngineerGlobals.AssemblyPath;
+
+            m_Images = AssetBundle.CreateFromFile(bundlePath + "/images");
+            m_Prefabs = AssetBundle.CreateFromFile(bundlePath + "/prefabs");
+        }
+    }
+}

--- a/KerbalEngineer/Editor/BuildAppLauncher.cs
+++ b/KerbalEngineer/Editor/BuildAppLauncher.cs
@@ -48,7 +48,7 @@
             if (EditorLogic.RootPart != null)
             {
                 // set button state based on existing visibility
-                isOn = BuildAdvanced.Instance.Visible;
+                IsOn = BuildAdvanced.Instance.Visible;
             }
             else
             {

--- a/KerbalEngineer/Flight/ActionMenu.cs
+++ b/KerbalEngineer/Flight/ActionMenu.cs
@@ -32,7 +32,7 @@
     /// <summary>
     ///     Graphical controller for section interaction in the form of a menu system.
     /// </summary>
-    [KSPAddon(KSPAddon.Startup.Flight, false)]
+    //[KSPAddon(KSPAddon.Startup.Flight, false)]
     public class ActionMenu : MonoBehaviour
     {
         #region Fields

--- a/KerbalEngineer/Flight/DisplayStack.cs
+++ b/KerbalEngineer/Flight/DisplayStack.cs
@@ -70,7 +70,14 @@
         public bool ShowControlBar
         {
             get { return this.showControlBar; }
-            set { this.showControlBar = value; }
+            set
+            {
+                if (showControlBar != value)
+                {
+                    this.showControlBar = value;
+                    RequestResize();
+                }
+            }
         }
 
         #endregion
@@ -121,7 +128,6 @@
             try
             {
                 this.Save();
-                RenderingManager.RemoveFromPostDrawQueue(0, this.Draw);
             }
             catch (Exception ex)
             {
@@ -140,7 +146,6 @@
                 this.windowId = this.GetHashCode();
                 this.InitialiseStyles();
                 this.Load();
-                RenderingManager.AddToPostDrawQueue(0, this.Draw);
                 Logger.Log("ActionMenu->Start");
             }
             catch (Exception ex)
@@ -176,7 +181,7 @@
         /// <summary>
         ///     Called to draw the display stack when the UI is enabled.
         /// </summary>
-        private void Draw()
+        private void OnGUI()
         {
             try
             {

--- /dev/null
+++ b/KerbalEngineer/Flight/FlightAppLauncher.cs
@@ -1,1 +1,222 @@
-
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2016 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//  
+
+namespace KerbalEngineer.Flight
+{
+    using System.Collections.Generic;
+    using KSP.UI;
+    using Sections;
+    using Unity.Flight;
+    using UnityEngine;
+
+    [KSPAddon(KSPAddon.Startup.Flight, false)]
+    public class FlightAppLauncher : AppLauncherButton, IFlightAppLauncher
+    {
+        private static FlightAppLauncher m_Instance;
+        private FlightMenu m_FlightMenu;
+        private GameObject m_MenuObject;
+        private GameObject m_MenuPrefab;
+
+        /// <summary>
+        ///     Gets the current instance of the FlightAppLauncher object.
+        /// </summary>
+        public static FlightAppLauncher Instance
+        {
+            get
+            {
+                return m_Instance;
+            }
+        }
+
+        /// <summary>
+        ///     Clamps the given rect transform within the screen bounds.
+        /// </summary>
+        public void ClampToScreen(RectTransform rectTransform)
+        {
+            UIMasterController.ClampToScreen(rectTransform, Vector2.zero);
+        }
+
+        /// <summary>
+        ///     Gets a list of custom sections.
+        /// </summary>
+        IList<ISectionModule> IFlightAppLauncher.GetCustomSections()
+        {
+            return new List<ISectionModule>(SectionLibrary.CustomSections.ToArray());
+        }
+
+        /// <summary>
+        ///     Gets a list of stock sections.
+        /// </summary>
+        public IList<ISectionModule> GetStockSections()
+        {
+            return new List<ISectionModule>(SectionLibrary.StockSections.ToArray());
+        }
+
+        /// <summary>
+        ///     Gets or sets the control bar's visibility.
+        /// </summary>
+        public bool IsControlBarVisible
+        {
+            get
+            {
+                if (DisplayStack.Instance != null)
+                {
+                    return DisplayStack.Instance.ShowControlBar;
+                }
+
+                return false;
+            }
+            set
+            {
+                if (DisplayStack.Instance != null)
+                {
+                    DisplayStack.Instance.ShowControlBar = value;
+                }
+            }
+        }
+
+        /// <summary>
+        ///     Gets or sets the display stack's visibility.
+        /// </summary>
+        public bool IsDisplayStackVisible
+        {
+            get
+            {
+                if (DisplayStack.Instance != null)
+                {
+                    return DisplayStack.Instance.Hidden == false;
+                }
+
+                return false;
+            }
+            set
+            {
+                if (DisplayStack.Instance != null)
+                {
+                    DisplayStack.Instance.Hidden = !value;
+                }
+            }
+        }
+
+        /// <summary>
+        ///     Creates and initialises a new custom section.
+        /// </summary>
+        public ISectionModule NewCustomSection()
+        {
+            SectionModule section = new SectionModule
+            {
+                Name = "Custom " + (SectionLibrary.CustomSections.Count + 1),
+                Abbreviation = "CUST " + (SectionLibrary.CustomSections.Count + 1),
+                IsVisible = true,
+                IsCustom = true,
+                IsEditorVisible = true
+            };
+
+            SectionLibrary.CustomSections.Add(section);
+
+            return section;
+        }
+
+        protected override void Awake()
+        {
+            base.Awake();
+
+            // set singleton instance
+            m_Instance = this;
+
+            // cache menu prefab
+            if (m_MenuPrefab == null && AssetBundleLoader.Prefabs != null)
+            {
+                m_MenuPrefab = AssetBundleLoader.Prefabs.LoadAsset<GameObject>("FlightMenu");
+            }
+        }
+
+        protected override void OnFalse()
+        {
+            Close();
+        }
+
+        protected override void OnHover()
+        {
+            Open();
+        }
+
+        protected override void OnHoverOut()
+        {
+            if (IsOn == false)
+            {
+                Close();
+            }
+        }
+
+        protected override void OnTrue()
+        {
+            Open();
+        }
+
+        /// <summary>
+        ///     Closes the menu.
+        /// </summary>
+        private void Close()
+        {
+            if (m_FlightMenu != null)
+            {
+                m_FlightMenu.Close();
+            }
+            else
+            {
+                Destroy(m_MenuObject);
+            }
+        }
+
+        /// <summary>
+        ///     Opens the menu.
+        /// </summary>
+        private void Open()
+        {
+            // fade menu in if already open
+            if (m_FlightMenu != null)
+            {
+                m_FlightMenu.FadeIn();
+                return;
+            }
+
+            if (m_MenuPrefab == null || m_MenuObject != null)
+            {
+                return;
+            }
+
+            // create object
+            m_MenuObject = Instantiate(m_MenuPrefab, GetAnchor(), Quaternion.identity) as GameObject;
+            if (m_MenuObject == null)
+            {
+                return;
+            }
+
+            // set object as a child of the main canvas
+            m_MenuObject.transform.SetParent(MainCanvasUtil.MainCanvas.transform);
+
+            // set menu's reference to this object for cross-communication
+            m_FlightMenu = m_MenuObject.GetComponent<FlightMenu>();
+            if (m_FlightMenu != null)
+            {
+                m_FlightMenu.SetFlightAppLauncher(this);
+            }
+        }
+    }
+}

--- a/KerbalEngineer/Flight/FlightEngineerCore.cs
+++ b/KerbalEngineer/Flight/FlightEngineerCore.cs
@@ -113,6 +113,11 @@
         {
             get
             {
+                if (MainCanvasUtil.MainCanvas.enabled == false)
+                {
+                    return false;
+                }
+
                 if (isCareerMode)
                 {
                     if (isKerbalLimited && FlightGlobals.ActiveVessel.GetVesselCrew().Exists(c => c.experienceTrait.TypeName == "Engineer"))

--- a/KerbalEngineer/Flight/Sections/SectionEditor.cs
+++ b/KerbalEngineer/Flight/Sections/SectionEditor.cs
@@ -103,7 +103,6 @@
         {
             try
             {
-                RenderingManager.RemoveFromPostDrawQueue(0, this.Draw);
             }
             catch (Exception ex)
             {
@@ -120,7 +119,6 @@
             {
                 this.InitialiseStyles();
                 //ReadoutCategory.Selected = ReadoutCategory.GetCategory("Orbital");
-                RenderingManager.AddToPostDrawQueue(0, this.Draw);
             }
             catch (Exception ex)
             {
@@ -135,8 +133,13 @@
         /// <summary>
         ///     Called to draw the editor when the UI is enabled.
         /// </summary>
-        private void Draw()
-        {
+        private void OnGUI()
+        {
+            if (FlightEngineerCore.IsDisplayable == false)
+            {
+                return;
+            }
+
             this.position = GUILayout.Window(this.GetInstanceID(), this.position, this.Window, "EDIT SECTION - " + this.ParentSection.Name.ToUpper(), this.windowStyle).ClampToScreen();
             this.ParentSection.EditorPositionX = this.position.x;
             this.ParentSection.EditorPositionY = this.position.y;
@@ -233,6 +236,7 @@
                 {
                     this.ParentSection.IsFloating = false;
                     this.ParentSection.IsEditorVisible = false;
+                    this.ParentSection.IsDeleted = true;
                     SectionLibrary.CustomSections.Remove(this.ParentSection);
                     DisplayStack.Instance.RequestResize();
                 }

--- a/KerbalEngineer/Flight/Sections/SectionModule.cs
+++ b/KerbalEngineer/Flight/Sections/SectionModule.cs
@@ -31,10 +31,11 @@
 
 namespace KerbalEngineer.Flight.Sections
 {
+    using Unity.Flight;
     /// <summary>
     ///     Object for management and display of readout modules.
     /// </summary>
-    public class SectionModule
+    public class SectionModule : ISectionModule
     {
         #region Fields
 
@@ -156,6 +157,11 @@
                 }
             }
         }
+
+        /// <summary>
+        ///     Gets and sets whether the section module has been deleted.
+        /// </summary>
+        public bool IsDeleted { get; set; }
 
         /// <summary>
         ///     Gets and sets whether the section module has a background as a HUD.

--- a/KerbalEngineer/Flight/Sections/SectionWindow.cs
+++ b/KerbalEngineer/Flight/Sections/SectionWindow.cs
@@ -116,7 +116,7 @@
         /// <summary>
         ///     Called to draw the floating section window when the UI is enabled.
         /// </summary>
-        private void Draw()
+        private void OnGUI()
         {
             if (this.ParentSection == null || !this.ParentSection.IsVisible || (DisplayStack.Instance.Hidden && !this.ParentSection.IsHud) || !FlightEngineerCore.IsDisplayable)
             {
@@ -165,7 +165,6 @@
         /// </summary>
         private void OnDestroy()
         {
-            RenderingManager.RemoveFromPostDrawQueue(0, this.Draw);
             GuiDisplaySize.OnSizeChanged -= this.OnSizeChanged;
         }
 
@@ -192,7 +191,7 @@
         {
             this.windowId = this.GetHashCode();
             this.InitialiseStyles();
-            RenderingManager.AddToPostDrawQueue(0, this.Draw);
+
             GuiDisplaySize.OnSizeChanged += this.OnSizeChanged;
         }
 

--- a/KerbalEngineer/KerbalEngineer.csproj
+++ b/KerbalEngineer/KerbalEngineer.csproj
@@ -34,22 +34,25 @@
     <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
   </PropertyGroup>
   <ItemGroup>
+    <Compile Include="AppLauncherButton.cs" />
+    <Compile Include="AssetBundleLoader.cs" />
     <Compile Include="Control\IControlPanel.cs" />
     <Compile Include="Control\Panels\BuildOverlayPanel.cs" />
     <Compile Include="Control\Panels\BuildEngineerPanel.cs" />
     <Compile Include="Editor\BuildAdvanced.cs" />
+    <Compile Include="Editor\BuildAppLauncher.cs" />
     <Compile Include="Editor\BuildOverlay.cs" />
     <Compile Include="CelestialBodies.cs" />
     <Compile Include="Editor\BuildOverlayPartInfo.cs" />
     <Compile Include="Editor\BuildOverlayResources.cs" />
     <Compile Include="Editor\BuildOverlayVessel.cs" />
-    <Compile Include="Editor\BuildToolbar.cs" />
     <Compile Include="Editor\PartInfoItem.cs" />
     <Compile Include="Editor\ResourceInfoItem.cs" />
     <Compile Include="Extensions\FloatExtensions.cs" />
     <Compile Include="Extensions\OrbitExtensions.cs" />
     <Compile Include="Extensions\StringExtensions.cs" />
     <Compile Include="Flight\ActionMenuGui.cs" />
+    <Compile Include="Flight\FlightAppLauncher.cs" />
     <Compile Include="Flight\Presets\Preset.cs" />
     <Compile Include="Flight\Readouts\Miscellaneous\SystemTime.cs" />
     <Compile Include="Flight\Readouts\Miscellaneous\VectoredThrustToggle.cs" />
@@ -274,7 +277,13 @@
       <Private>False</Private>
     </Reference>
   </ItemGroup>
-  <ItemGroup />
+  <ItemGroup>
+    <ProjectReference Include="..\KerbalEngineer.Unity\KerbalEngineer.Unity.csproj">
+      <Project>{5387bb1e-32b1-4bac-b03f-100570b9554c}</Project>
+      <Name>KerbalEngineer.Unity</Name>
+      <Private>False</Private>
+    </ProjectReference>
+  </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Target Name="PostBuildMacros">
     <GetAssemblyIdentity AssemblyFiles="$(TargetPath)">

 Binary files /dev/null and b/Output/KerbalEngineer/KerbalEngineer differ
 Binary files /dev/null and b/Output/KerbalEngineer/KerbalEngineer.Unity.dll differ
 Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ
--- /dev/null
+++ b/Output/KerbalEngineer/KerbalEngineer.manifest
@@ -1,1 +1,10 @@
+ManifestFileVersion: 0
+AssetBundleManifest:
+  AssetBundleInfos:
+    Info_0:
+      Name: images
+      Dependencies: {}
+    Info_1:
+      Name: prefabs
+      Dependencies: {}
 

--- a/Output/KerbalEngineer/KerbalEngineer.version
+++ b/Output/KerbalEngineer/KerbalEngineer.version
@@ -11,8 +11,8 @@
 	"KSP_VERSION":
 	{
 		"MAJOR":1,
-		"MINOR":0,
-		"PATCH":5
+		"MINOR":1,
+		"PATCH":0
 	}
 }
 

 Binary files a/Output/KerbalEngineer/Textures/ToolbarIcon.png and /dev/null differ
 Binary files /dev/null and b/Output/KerbalEngineer/images differ
--- /dev/null
+++ b/Output/KerbalEngineer/images.manifest
@@ -1,1 +1,21 @@
+ManifestFileVersion: 0
+CRC: 2833314722
+Hashes:
+  AssetFileHash:
+    serializedVersion: 2
+    Hash: b45648c25b082800bed1fc56179dfff5
+  TypeTreeHash:
+    serializedVersion: 2
+    Hash: 00ffc586b3c4c12c72c7fed589b81235
+HashAppended: 0
+ClassTypes:
+- Class: 28
+  Script: {instanceID: 0}
+- Class: 213
+  Script: {instanceID: 0}
+Assets:
+- Assets/Images/ui-drop-down.psd
+- Assets/Images/app-launcher-icon.psd
+- Assets/Images/flight-menu-background.psd
+Dependencies: []
 

 Binary files /dev/null and b/Output/KerbalEngineer/prefabs differ
--- /dev/null
+++ b/Output/KerbalEngineer/prefabs.manifest
@@ -1,1 +1,52 @@
+ManifestFileVersion: 0
+CRC: 3889460463
+Hashes:
+  AssetFileHash:
+    serializedVersion: 2
+    Hash: dc7af1c2d3aa8684359541d179f53bae
+  TypeTreeHash:
+    serializedVersion: 2
+    Hash: a43c45227b2ed7e5db39229032ceda8b
+HashAppended: 0
+ClassTypes:
+- Class: 1
+  Script: {instanceID: 0}
+- Class: 21
+  Script: {instanceID: 0}
+- Class: 28
+  Script: {instanceID: 0}
+- Class: 48
+  Script: {instanceID: 0}
+- Class: 114
+  Script: {fileID: 1392445389, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
+- Class: 114
+  Script: {fileID: 1741964061, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
+- Class: 114
+  Script: {fileID: -765806418, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
+- Class: 114
+  Script: {fileID: 1679637790, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
+- Class: 114
+  Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
+- Class: 114
+  Script: {fileID: 2109663825, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
+- Class: 114
+  Script: {fileID: 1297475563, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
+- Class: 114
+  Script: {fileID: 571159103, guid: a3a55138b08428847a08c7b48fe72efe, type: 3}
+- Class: 114
+  Script: {fileID: -1842827791, guid: a3a55138b08428847a08c7b48fe72efe, type: 3}
+- Class: 115
+  Script: {instanceID: 0}
+- Class: 128
+  Script: {instanceID: 0}
+- Class: 222
+  Script: {instanceID: 0}
+- Class: 224
+  Script: {instanceID: 0}
+- Class: 225
+  Script: {instanceID: 0}
+Assets:
+- Assets/Prefabs/FlightMenuSection.prefab
+- Assets/Prefabs/FlightMenu.prefab
+Dependencies: []
 

--- a/ProjectSettings/ClusterInputManager.asset
+++ /dev/null
@@ -1,7 +1,1 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!236 &1
-ClusterInputManager:
-  m_ObjectHideFlags: 0
-  m_Inputs: []
 

--- a/ProjectSettings/DynamicsManager.asset
+++ b/ProjectSettings/DynamicsManager.asset
@@ -4,11 +4,11 @@
 PhysicsManager:
   m_ObjectHideFlags: 0
   serializedVersion: 2
-  m_Gravity: {x: 0, y: -9.81, z: 0}
+  m_Gravity: {x: 0, y: -9.81000042, z: 0}
   m_DefaultMaterial: {fileID: 0}
   m_BounceThreshold: 2
-  m_SleepThreshold: 0.005
-  m_DefaultContactOffset: 0.01
+  m_SleepThreshold: .00499999989
+  m_DefaultContactOffset: .00999999978
   m_SolverIterationCount: 6
   m_QueriesHitTriggers: 1
   m_EnableAdaptiveForce: 0

--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -4,7 +4,5 @@
 EditorBuildSettings:
   m_ObjectHideFlags: 0
   serializedVersion: 2
-  m_Scenes:
-  - enabled: 1
-    path: Assets/Scenes/Scene-Main.unity
+  m_Scenes: []
 

--- a/ProjectSettings/GraphicsSettings.asset
+++ b/ProjectSettings/GraphicsSettings.asset
@@ -3,7 +3,7 @@
 --- !u!30 &1
 GraphicsSettings:
   m_ObjectHideFlags: 0
-  serializedVersion: 5
+  serializedVersion: 4
   m_Deferred:
     m_Mode: 1
     m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
@@ -21,17 +21,14 @@
   - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
   - {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0}
   m_PreloadedShaders: []
-  m_ShaderSettings:
-    useScreenSpaceShadows: 1
-  m_BuildTargetShaderSettings: []
   m_LightmapStripping: 0
-  m_FogStripping: 0
   m_LightmapKeepPlain: 1
   m_LightmapKeepDirCombined: 1
   m_LightmapKeepDirSeparate: 1
   m_LightmapKeepDynamicPlain: 1
   m_LightmapKeepDynamicDirCombined: 1
   m_LightmapKeepDynamicDirSeparate: 1
+  m_FogStripping: 0
   m_FogKeepLinear: 1
   m_FogKeepExp: 1
   m_FogKeepExp2: 1

--- a/ProjectSettings/InputManager.asset
+++ b/ProjectSettings/InputManager.asset
@@ -14,7 +14,7 @@
     altNegativeButton: a
     altPositiveButton: d
     gravity: 3
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 3
     snap: 1
     invert: 0
@@ -30,7 +30,7 @@
     altNegativeButton: s
     altPositiveButton: w
     gravity: 3
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 3
     snap: 1
     invert: 0
@@ -46,7 +46,7 @@
     altNegativeButton: 
     altPositiveButton: mouse 0
     gravity: 1000
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 1000
     snap: 0
     invert: 0
@@ -62,7 +62,7 @@
     altNegativeButton: 
     altPositiveButton: mouse 1
     gravity: 1000
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 1000
     snap: 0
     invert: 0
@@ -78,7 +78,7 @@
     altNegativeButton: 
     altPositiveButton: mouse 2
     gravity: 1000
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 1000
     snap: 0
     invert: 0
@@ -94,7 +94,7 @@
     altNegativeButton: 
     altPositiveButton: 
     gravity: 1000
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 1000
     snap: 0
     invert: 0
@@ -111,7 +111,7 @@
     altPositiveButton: 
     gravity: 0
     dead: 0
-    sensitivity: 0.1
+    sensitivity: .100000001
     snap: 0
     invert: 0
     type: 1
@@ -127,7 +127,7 @@
     altPositiveButton: 
     gravity: 0
     dead: 0
-    sensitivity: 0.1
+    sensitivity: .100000001
     snap: 0
     invert: 0
     type: 1
@@ -143,7 +143,7 @@
     altPositiveButton: 
     gravity: 0
     dead: 0
-    sensitivity: 0.1
+    sensitivity: .100000001
     snap: 0
     invert: 0
     type: 1
@@ -158,7 +158,7 @@
     altNegativeButton: 
     altPositiveButton: 
     gravity: 0
-    dead: 0.19
+    dead: .189999998
     sensitivity: 1
     snap: 0
     invert: 0
@@ -174,7 +174,7 @@
     altNegativeButton: 
     altPositiveButton: 
     gravity: 0
-    dead: 0.19
+    dead: .189999998
     sensitivity: 1
     snap: 0
     invert: 1
@@ -190,7 +190,7 @@
     altNegativeButton: 
     altPositiveButton: 
     gravity: 1000
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 1000
     snap: 0
     invert: 0
@@ -206,7 +206,7 @@
     altNegativeButton: 
     altPositiveButton: 
     gravity: 1000
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 1000
     snap: 0
     invert: 0
@@ -222,7 +222,7 @@
     altNegativeButton: 
     altPositiveButton: 
     gravity: 1000
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 1000
     snap: 0
     invert: 0
@@ -238,7 +238,7 @@
     altNegativeButton: 
     altPositiveButton: 
     gravity: 1000
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 1000
     snap: 0
     invert: 0
@@ -254,7 +254,7 @@
     altNegativeButton: 
     altPositiveButton: joystick button 0
     gravity: 1000
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 1000
     snap: 0
     invert: 0
@@ -270,7 +270,7 @@
     altNegativeButton: 
     altPositiveButton: space
     gravity: 1000
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 1000
     snap: 0
     invert: 0
@@ -286,7 +286,7 @@
     altNegativeButton: 
     altPositiveButton: joystick button 1
     gravity: 1000
-    dead: 0.001
+    dead: .00100000005
     sensitivity: 1000
     snap: 0
     invert: 0

--- a/ProjectSettings/Physics2DSettings.asset
+++ b/ProjectSettings/Physics2DSettings.asset
@@ -4,20 +4,20 @@
 Physics2DSettings:
   m_ObjectHideFlags: 0
   serializedVersion: 2
-  m_Gravity: {x: 0, y: -9.81}
+  m_Gravity: {x: 0, y: -9.81000042}
   m_DefaultMaterial: {fileID: 0}
   m_VelocityIterations: 8
   m_PositionIterations: 3
   m_VelocityThreshold: 1
-  m_MaxLinearCorrection: 0.2
+  m_MaxLinearCorrection: .200000003
   m_MaxAngularCorrection: 8
   m_MaxTranslationSpeed: 100
   m_MaxRotationSpeed: 360
-  m_MinPenetrationForPenalty: 0.01
-  m_BaumgarteScale: 0.2
-  m_BaumgarteTimeOfImpactScale: 0.75
-  m_TimeToSleep: 0.5
-  m_LinearSleepTolerance: 0.01
+  m_MinPenetrationForPenalty: .00999999978
+  m_BaumgarteScale: .200000003
+  m_BaumgarteTimeOfImpactScale: .75
+  m_TimeToSleep: .5
+  m_LinearSleepTolerance: .00999999978
   m_AngularSleepTolerance: 2
   m_QueriesHitTriggers: 1
   m_QueriesStartInColliders: 1

--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -3,18 +3,18 @@
 --- !u!129 &1
 PlayerSettings:
   m_ObjectHideFlags: 0
-  serializedVersion: 8
+  serializedVersion: 7
   AndroidProfiler: 0
   defaultScreenOrientation: 4
   targetDevice: 2
+  targetResolution: 0
   useOnDemandResources: 0
   accelerometerFrequency: 60
-  companyName: CYBUTEK Solutions
-  productName: KerbalEngineer
+  companyName: DefaultCompany
+  productName: New Unity Project
   defaultCursor: {fileID: 0}
   cursorHotspot: {x: 0, y: 0}
   m_ShowUnitySplashScreen: 1
-  m_VirtualRealitySplashScreen: {fileID: 0}
   defaultScreenWidth: 1024
   defaultScreenHeight: 768
   defaultScreenWidthWeb: 960
@@ -37,7 +37,7 @@
   useOSAutorotation: 1
   use32BitDisplayBuffer: 1
   disableDepthAndStencilBuffers: 0
-  defaultIsFullScreen: 0
+  defaultIsFullScreen: 1
   defaultIsNativeResolution: 1
   runInBackground: 0
   captureSingleScreen: 0
@@ -56,19 +56,15 @@
   xboxEnableKinectAutoTracking: 0
   xboxEnableFitness: 0
   visibleInBackground: 0
-  allowFullscreenSwitch: 1
   macFullscreenMode: 2
   d3d9FullscreenMode: 1
   d3d11FullscreenMode: 1
   xboxSpeechDB: 0
   xboxEnableHeadOrientation: 0
   xboxEnableGuest: 0
-  xboxEnablePIXSampling: 0
   n3dsDisableStereoscopicView: 0
   n3dsEnableSharedListOpt: 1
   n3dsEnableVSync: 0
-  uiUse16BitDepthBuffer: 0
-  ignoreAlphaClear: 0
   xboxOneResolution: 0
   ps3SplashScreen: {fileID: 0}
   videoMemoryForVertexBuffers: 0
@@ -96,7 +92,7 @@
   metroEnableLowLatencyPresentationAPI: 0
   xboxOneDisableKinectGpuReservation: 0
   virtualRealitySupported: 0
-  productGUID: d4b9966657a10f244b36c2bf33b7aaf5
+  productGUID: affd9915876e7bc42a4bf20f2a215263
   AndroidBundleVersionCode: 1
   AndroidMinSdkVersion: 9
   AndroidPreferredInstallLocation: 1
@@ -133,10 +129,6 @@
   iPadHighResPortraitSplashScreen: {fileID: 0}
   iPadLandscapeSplashScreen: {fileID: 0}
   iPadHighResLandscapeSplashScreen: {fileID: 0}
-  appleTVSplashScreen: {fileID: 0}
-  tvOSSmallIconLayers: []
-  tvOSLargeIconLayers: []
-  tvOSTopShelfImageLayers: []
   iOSLaunchScreenType: 0
   iOSLaunchScreenPortrait: {fileID: 0}
   iOSLaunchScreenLandscape: {fileID: 0}
@@ -169,13 +161,7 @@
     banner: {fileID: 0}
   androidGamepadSupportLevel: 0
   resolutionDialogBanner: {fileID: 0}
-  m_BuildTargetIcons:
-  - m_BuildTarget: 
-    m_Icons:
-    - serializedVersion: 2
-      m_Icon: {fileID: 0}
-      m_Width: 128
-      m_Height: 128
+  m_BuildTargetIcons: []
   m_BuildTargetBatching: []
   m_BuildTargetGraphicsAPIs: []
   webPlayerTemplate: APPLICATION:Default
@@ -270,12 +256,9 @@
   playerPrefsSupport: 0
   ps4ReprojectionSupport: 0
   ps4UseAudio3dBackend: 0
-  ps4SocialScreenEnabled: 0
   ps4Audio3dVirtualSpeakerCount: 14
   ps4attribCpuUsage: 0
-  ps4PatchPkgPath: 
-  ps4PatchLatestPkgPath: 
-  ps4PatchChangeinfoPath: 
+  ps4SocialScreenEnabled: 0
   ps4attribUserManagement: 0
   ps4attribMoveSupport: 0
   ps4attrib3DSupport: 0
@@ -331,15 +314,56 @@
   psmSplashimage: {fileID: 0}
   spritePackerPolicy: 
   scriptingDefineSymbols: {}
-  metroPackageName: KerbalEngineer-Unity
+  metroPackageName: New Unity Project
+  metroPackageLogo: 
+  metroPackageLogo140: 
+  metroPackageLogo180: 
+  metroPackageLogo240: 
   metroPackageVersion: 
   metroCertificatePath: 
   metroCertificatePassword: 
   metroCertificateSubject: 
   metroCertificateIssuer: 
   metroCertificateNotAfter: 0000000000000000
-  metroApplicationDescription: KerbalEngineer-Unity
-  wsaImages: {}
+  metroApplicationDescription: New Unity Project
+  metroStoreTileLogo80: 
+  metroStoreTileLogo: 
+  metroStoreTileLogo140: 
+  metroStoreTileLogo180: 
+  metroStoreTileWideLogo80: 
+  metroStoreTileWideLogo: 
+  metroStoreTileWideLogo140: 
+  metroStoreTileWideLogo180: 
+  metroStoreTileSmallLogo80: 
+  metroStoreTileSmallLogo: 
+  metroStoreTileSmallLogo140: 
+  metroStoreTileSmallLogo180: 
+  metroStoreSmallTile80: 
+  metroStoreSmallTile: 
+  metroStoreSmallTile140: 
+  metroStoreSmallTile180: 
+  metroStoreLargeTile80: 
+  metroStoreLargeTile: 
+  metroStoreLargeTile140: 
+  metroStoreLargeTile180: 
+  metroStoreSplashScreenImage: 
+  metroStoreSplashScreenImage140: 
+  metroStoreSplashScreenImage180: 
+  metroPhoneAppIcon: 
+  metroPhoneAppIcon140: 
+  metroPhoneAppIcon240: 
+  metroPhoneSmallTile: 
+  metroPhoneSmallTile140: 
+  metroPhoneSmallTile240: 
+  metroPhoneMediumTile: 
+  metroPhoneMediumTile140: 
+  metroPhoneMediumTile240: 
+  metroPhoneWideTile: 
+  metroPhoneWideTile140: 
+  metroPhoneWideTile240: 
+  metroPhoneSplashScreenImage: 
+  metroPhoneSplashScreenImage140: 
+  metroPhoneSplashScreenImage240: 
   metroTileShortName: 
   metroCommandLineArgsFile: 
   metroTileShowName: 0
@@ -348,10 +372,9 @@
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   metroDefaultTileSize: 1
   metroTileForegroundText: 1
-  metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
-  metroSplashScreenBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628,
-    a: 1}
-  metroSplashScreenUseBackgroundColor: 1
+  metroTileBackgroundColor: {r: 0, g: 0, b: 0, a: 1}
+  metroSplashScreenBackgroundColor: {r: 0, g: 0, b: 0, a: 1}
+  metroSplashScreenUseBackgroundColor: 0
   platformCapabilities: {}
   metroFTAName: 
   metroFTAFileTypes: []
@@ -419,6 +442,7 @@
   - Android::ScriptingBackend
   - Metro::ScriptingBackend
   - Standalone::ScriptingBackend
+  - WP8::ScriptingBackend
   - WebGL::ScriptingBackend
   - WebGL::audioCompressionFormat
   - WebGL::exceptionSupport
@@ -427,12 +451,10 @@
   - iOS::Architecture
   - iOS::EnableIncrementalBuildSupportForIl2cpp
   - iOS::ScriptingBackend
-  - tvOS::Architecture
-  - tvOS::EnableIncrementalBuildSupportForIl2cpp
-  - tvOS::ScriptingBackend
   Android::ScriptingBackend: 0
   Metro::ScriptingBackend: 2
   Standalone::ScriptingBackend: 0
+  WP8::ScriptingBackend: 2
   WebGL::ScriptingBackend: 1
   WebGL::audioCompressionFormat: 4
   WebGL::exceptionSupport: 1
@@ -441,9 +463,6 @@
   iOS::Architecture: 2
   iOS::EnableIncrementalBuildSupportForIl2cpp: 1
   iOS::ScriptingBackend: 1
-  tvOS::Architecture: 1
-  tvOS::EnableIncrementalBuildSupportForIl2cpp: 0
-  tvOS::ScriptingBackend: 1
   boolPropertyNames:
   - WebGL::analyzeBuildSize
   - WebGL::dataCaching
@@ -460,6 +479,7 @@
   WebGL::emscriptenArgs: 
   WebGL::template: APPLICATION:Default
   additionalIl2CppArgs::additionalIl2CppArgs: 
+  firstStreamedSceneWithResources: 0
   cloudProjectId: 
   projectName: 
   organizationId: 

--- a/ProjectSettings/ProjectVersion.txt
+++ b/ProjectSettings/ProjectVersion.txt
@@ -1,3 +1,3 @@
-m_EditorVersion: 5.3.3p2
+m_EditorVersion: 5.2.4f1
 m_StandardAssetsVersion: 0
 

--- a/ProjectSettings/QualitySettings.asset
+++ b/ProjectSettings/QualitySettings.asset
@@ -15,8 +15,8 @@
     shadowCascades: 1
     shadowDistance: 15
     shadowNearPlaneOffset: 2
-    shadowCascade2Split: 0.33333334
-    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+    shadowCascade2Split: .333333343
+    shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
     blendWeights: 1
     textureQuality: 1
     anisotropicTextures: 0
@@ -26,11 +26,9 @@
     realtimeReflectionProbes: 0
     billboardsFaceCameraPosition: 0
     vSyncCount: 0
-    lodBias: 0.3
+    lodBias: .300000012
     maximumLODLevel: 0
     particleRaycastBudget: 4
-    asyncUploadTimeSlice: 2
-    asyncUploadBufferSize: 4
     excludedTargetPlatforms: []
   - serializedVersion: 2
     name: Fast
@@ -41,8 +39,8 @@
     shadowCascades: 1
     shadowDistance: 20
     shadowNearPlaneOffset: 2
-    shadowCascade2Split: 0.33333334
-    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+    shadowCascade2Split: .333333343
+    shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
     blendWeights: 2
     textureQuality: 0
     anisotropicTextures: 0
@@ -52,11 +50,9 @@
     realtimeReflectionProbes: 0
     billboardsFaceCameraPosition: 0
     vSyncCount: 0
-    lodBias: 0.4
+    lodBias: .400000006
     maximumLODLevel: 0
     particleRaycastBudget: 16
-    asyncUploadTimeSlice: 2
-    asyncUploadBufferSize: 4
     excludedTargetPlatforms: []
   - serializedVersion: 2
     name: Simple
@@ -67,8 +63,8 @@
     shadowCascades: 1
     shadowDistance: 20
     shadowNearPlaneOffset: 2
-    shadowCascade2Split: 0.33333334
-    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+    shadowCascade2Split: .333333343
+    shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
     blendWeights: 2
     textureQuality: 0
     anisotropicTextures: 1
@@ -78,11 +74,9 @@
     realtimeReflectionProbes: 0
     billboardsFaceCameraPosition: 0
     vSyncCount: 0
-    lodBias: 0.7
+    lodBias: .699999988
     maximumLODLevel: 0
     particleRaycastBudget: 64
-    asyncUploadTimeSlice: 2
-    asyncUploadBufferSize: 4
     excludedTargetPlatforms: []
   - serializedVersion: 2
     name: Good
@@ -93,8 +87,8 @@
     shadowCascades: 2
     shadowDistance: 40
     shadowNearPlaneOffset: 2
-    shadowCascade2Split: 0.33333334
-    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+    shadowCascade2Split: .333333343
+    shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
     blendWeights: 2
     textureQuality: 0
     anisotropicTextures: 1
@@ -107,8 +101,6 @@
     lodBias: 1
     maximumLODLevel: 0
     particleRaycastBudget: 256
-    asyncUploadTimeSlice: 2
-    asyncUploadBufferSize: 4
     excludedTargetPlatforms: []
   - serializedVersion: 2
     name: Beautiful
@@ -119,8 +111,8 @@
     shadowCascades: 2
     shadowDistance: 70
     shadowNearPlaneOffset: 2
-    shadowCascade2Split: 0.33333334
-    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+    shadowCascade2Split: .333333343
+    shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
     blendWeights: 4
     textureQuality: 0
     anisotropicTextures: 2
@@ -133,8 +125,6 @@
     lodBias: 1.5
     maximumLODLevel: 0
     particleRaycastBudget: 1024
-    asyncUploadTimeSlice: 2
-    asyncUploadBufferSize: 4
     excludedTargetPlatforms: []
   - serializedVersion: 2
     name: Fantastic
@@ -145,8 +135,8 @@
     shadowCascades: 4
     shadowDistance: 150
     shadowNearPlaneOffset: 2
-    shadowCascade2Split: 0.33333334
-    shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+    shadowCascade2Split: .333333343
+    shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669}
     blendWeights: 4
     textureQuality: 0
     anisotropicTextures: 2
@@ -159,8 +149,6 @@
     lodBias: 2
     maximumLODLevel: 0
     particleRaycastBudget: 4096
-    asyncUploadTimeSlice: 2
-    asyncUploadBufferSize: 4
     excludedTargetPlatforms: []
   m_PerPlatformDefaultQuality:
     Android: 2
@@ -177,10 +165,9 @@
     WP8: 5
     Web: 5
     WebGL: 3
-    WiiU: 5
+    Wii U: 5
     Windows Store Apps: 5
     XBOX360: 5
     XboxOne: 5
     iPhone: 2
-    tvOS: 5
 

--- a/ProjectSettings/TimeManager.asset
+++ b/ProjectSettings/TimeManager.asset
@@ -3,7 +3,7 @@
 --- !u!5 &1
 TimeManager:
   m_ObjectHideFlags: 0
-  Fixed Timestep: 0.02
-  Maximum Allowed Timestep: 0.33333334
+  Fixed Timestep: .0199999996
+  Maximum Allowed Timestep: .333333343
   m_TimeScale: 1
 

--- /dev/null
+++ b/ProjectSettings/UnityAnalyticsManager.asset
@@ -1,1 +1,11 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!303 &1
+UnityAnalyticsManager:
+  m_ObjectHideFlags: 0
+  m_Enabled: 0
+  m_InitializeOnStartup: 1
+  m_TestMode: 0
+  m_TestEventUrl: 
+  m_TestConfigUrl: 
 

--- a/ProjectSettings/UnityConnectSettings.asset
+++ /dev/null
@@ -1,15 +1,1 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!310 &1
-UnityConnectSettings:
-  m_ObjectHideFlags: 0
-  UnityPurchasingSettings:
-    m_Enabled: 0
-    m_TestMode: 0
-  UnityAnalyticsSettings:
-    m_Enabled: 0
-    m_InitializeOnStartup: 1
-    m_TestMode: 0
-    m_TestEventUrl: 
-    m_TestConfigUrl: 
 

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 Binary files /dev/null and b/Publishing/CurseLogo.psd differ