Altered flight engineer menu button highlight and pressed colours so that they're more noticable.
Binary files a/Assets/Plugins/KerbalEngineer.Unity.dll and b/Assets/Plugins/KerbalEngineer.Unity.dll differ
--- /dev/null
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--- a/Assets/Scripts/Editor/BuildAssetBundles.cs
+++ b/Assets/Scripts/Editor/BuildAssetBundles.cs
@@ -1,4 +1,22 @@
-using UnityEditor;
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+
+using UnityEditor;
using UnityEngine;
public class BuildAssetBundles : MonoBehaviour
--- a/Documents/CHANGES.txt
+++ b/Documents/CHANGES.txt
@@ -1,4 +1,9 @@
+ Added: Asset bundle loading and integration.
Changed: Thermal flux is now correctly indicated in kilowatts.
+ Changed: Complete rewrite of code underpinning the stock toolbar icons.
+ Changed: Flight Engineer toolbar menu recreated using Unity UI.
+ Changed: Replaced occurances of IMGUI using RenderingManager to use OnGUI directly.
+ Fixed: Toggling the 'Control Bar' now appropriately resizes the display stack.
1.0.19.4, 12-02-16
Fixed: Only 'STAGE_STACK_FLOW' and 'STAGE_STACK_FLOW_BALANCE' resources include surface mounted parts as fuel targets.
--- a/KerbalEngineer.Unity/CanvasGroupFader.cs
+++ b/KerbalEngineer.Unity/CanvasGroupFader.cs
@@ -1,4 +1,22 @@
-namespace KerbalEngineer.Unity
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+
+namespace KerbalEngineer.Unity
{
using System;
using System.Collections;
@@ -10,7 +28,7 @@
private CanvasGroup m_CanvasGroup;
private IEnumerator m_FadeCoroutine;
- public bool fading
+ public bool IsFading
{
get
{
@@ -70,6 +88,9 @@
/// </summary>
private IEnumerator FadeCoroutine(float from, float to, float duration, Action callback)
{
+ // wait for end of frame so that only the last call to fade that frame is honoured.
+ yield return new WaitForEndOfFrame();
+
float progress = 0.0f;
while (progress <= 1.0f)
--- a/KerbalEngineer.Unity/Flight/FlightEngineerMenu.cs
+++ /dev/null
@@ -1,98 +1,1 @@
-//
-// Kerbal Engineer Redux
-//
-// Copyright (C) 2016 CYBUTEK
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see <http://www.gnu.org/licenses/>.
-//
-namespace KerbalEngineer.Unity.Flight
-{
- using KerbalEngineer.Flight;
- using UnityEngine;
- using UnityEngine.EventSystems;
-
- public class FlightEngineerMenu : CanvasGroupFader, IPointerEnterHandler, IPointerExitHandler
- {
- [SerializeField]
- private float m_FastFadeDuration = 0.2f;
-
- [SerializeField]
- private float m_SlowFadeDuration = 1.0f;
-
- public void OnPointerEnter(PointerEventData eventData)
- {
- FadeIn();
- }
-
- public void OnPointerExit(PointerEventData eventData)
- {
- // slow-fade out if the application launcher button is off
- if (FlightAppLauncher.instance != null && FlightAppLauncher.instance.isOn == false)
- {
- FadeTo(0.0f, m_SlowFadeDuration, Destroy);
- }
- }
-
- protected override void Awake()
- {
- base.Awake();
-
- // subscribe events
- FlightAppLauncher.MenuClosed += MenuClosed;
- FlightAppLauncher.ButtonHover += ButtonHover;
- }
-
- protected virtual void OnDestroy()
- {
- // unsubscribe events
- FlightAppLauncher.MenuClosed -= MenuClosed;
- FlightAppLauncher.ButtonHover -= ButtonHover;
- }
-
- protected virtual void OnEnable()
- {
- // set starting alpha to zero and fade in
- SetAlpha(0.0f);
- FadeIn();
- }
-
- /// <summary>
- /// Called when the application launcher button is hovered over.
- /// </summary>
- private void ButtonHover()
- {
- FadeIn();
- }
-
- /// <summary>
- /// Destroys the game object.
- /// </summary>
- private void Destroy()
- {
- // disable game object first due to an issue within unity 5.2.4f1 that shows a single frame at full opaque alpha just before destruction
- gameObject.SetActive(false);
- Destroy(gameObject);
- }
-
- private void FadeIn()
- {
- FadeTo(1.0f, m_FastFadeDuration);
- }
-
- private void MenuClosed()
- {
- FadeTo(0.0f, m_FastFadeDuration, Destroy);
- }
- }
-}
--- /dev/null
+++ b/KerbalEngineer.Unity/Flight/FlightMenu.cs
@@ -1,1 +1,223 @@
-
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+
+namespace KerbalEngineer.Unity.Flight
+{
+ using System.Collections.Generic;
+ using UnityEngine;
+ using UnityEngine.EventSystems;
+ using UnityEngine.UI;
+
+ [RequireComponent(typeof(RectTransform))]
+ public class FlightMenu : CanvasGroupFader, IPointerEnterHandler, IPointerExitHandler
+ {
+ [SerializeField]
+ private Toggle m_ShowEngineerToggle = null;
+
+ [SerializeField]
+ private Toggle m_ControlBarToggle = null;
+
+ [SerializeField]
+ private GameObject m_MenuSectionPrefab = null;
+
+ [SerializeField]
+ private Transform m_SectionsTransform = null;
+
+ [SerializeField]
+ private float m_FastFadeDuration = 0.2f;
+
+ [SerializeField]
+ private float m_SlowFadeDuration = 1.0f;
+
+ private IFlightAppLauncher m_FlightAppLauncher;
+ private RectTransform m_RectTransform;
+
+ public void OnPointerEnter(PointerEventData eventData)
+ {
+ FadeIn();
+ }
+
+ public void OnPointerExit(PointerEventData eventData)
+ {
+ // slow-fade out if the application launcher button is off
+ if (m_FlightAppLauncher != null && m_FlightAppLauncher.IsOn == false)
+ {
+ FadeTo(0.0f, m_SlowFadeDuration, Destroy);
+ }
+ }
+
+ /// <summary>
+ /// Fades out and destroys the menu.
+ /// </summary>
+ public void Close()
+ {
+ FadeTo(0.0f, m_FastFadeDuration, Destroy);
+ }
+
+ /// <summary>
+ /// Fades in the menu.
+ /// </summary>
+ public void FadeIn()
+ {
+ FadeTo(1.0f, m_FastFadeDuration);
+ }
+
+ /// <summary>
+ /// Creates a new custom section.
+ /// </summary>
+ public void NewCustomSection()
+ {
+ if (m_FlightAppLauncher != null)
+ {
+ CreateSectionControl(m_FlightAppLauncher.NewCustomSection());
+ }
+ }
+
+ /// <summary>
+ /// Sets the control bar visiblity.
+ /// </summary>
+ public void SetControlBarVisible(bool visible)
+ {
+ if (m_FlightAppLauncher != null)
+ {
+ m_FlightAppLauncher.IsControlBarVisible = visible;
+ }
+ }
+
+ /// <summary>
+ /// Sets the display stack visibility.
+ /// </summary>
+ public void SetDisplayStackVisible(bool visible)
+ {
+ if (m_FlightAppLauncher != null)
+ {
+ m_FlightAppLauncher.IsDisplayStackVisible = visible;
+ }
+ }
+
+ /// <summary>
+ /// Sets a reference to the flight app launcher object.
+ /// </summary>
+ public void SetFlightAppLauncher(IFlightAppLauncher flightAppLauncher)
+ {
+ if (flightAppLauncher == null)
+ {
+ return;
+ }
+
+ m_FlightAppLauncher = flightAppLauncher;
+
+ // create section controls
+ CreateSectionControls(m_FlightAppLauncher.GetStockSections());
+ CreateSectionControls(m_FlightAppLauncher.GetCustomSections());
+ }
+
+ protected override void Awake()
+ {
+ base.Awake();
+
+ // cache components
+ m_RectTransform = GetComponent<RectTransform>();
+ }
+
+ protected virtual void Start()
+ {
+ // set starting alpha to zero and fade in
+ SetAlpha(0.0f);
+ FadeIn();
+ }
+
+ protected virtual void Update()
+ {
+ if (m_FlightAppLauncher == null)
+ {
+ return;
+ }
+
+ // set toggle states to match the actual states
+ SetToggle(m_ShowEngineerToggle, m_FlightAppLauncher.IsDisplayStackVisible);
+ SetToggle(m_ControlBarToggle, m_FlightAppLauncher.IsControlBarVisible);
+
+ // update anchor position
+ if (m_RectTransform != null)
+ {
+ m_RectTransform.position = m_FlightAppLauncher.GetAnchor();
+ m_FlightAppLauncher.ClampToScreen(m_RectTransform);
+ }
+ }
+
+ /// <summary>
+ /// Sets a given toggle to the specified state with null checking.
+ /// </summary>
+ private static void SetToggle(Toggle toggle, bool state)
+ {
+ if (toggle != null)
+ {
+ toggle.isOn = state;
+ }
+ }
+
+ /// <summary>
+ /// Creates a menu section control.
+ /// </summary>
+ private void CreateSectionControl(ISectionModule section)
+ {
+ GameObject menuSectionObject = Instantiate(m_MenuSectionPrefab);
+ if (menuSectionObject != null)
+ {
+ menuSectionObject.transform.SetParent(m_SectionsTransform, false);
+
+ FlightMenuSection menuSection = menuSectionObject.GetComponent<FlightMenuSection>();
+ if (menuSection != null)
+ {
+ menuSection.SetAssignedSection(section);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Creates a list of section controls from a given list of sections.
+ /// </summary>
+ private void CreateSectionControls(IList<ISectionModule> sections)
+ {
+ if (sections == null || m_MenuSectionPrefab == null || m_SectionsTransform == null)
+ {
+ return;
+ }
+
+ for (int i = 0; i < sections.Count; i++)
+ {
+ ISectionModule section = sections[i];
+ if (section != null)
+ {
+ CreateSectionControl(section);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Destroys the game object.
+ /// </summary>
+ private void Destroy()
+ {
+ // disable game object first due to an issue within unity 5.2.4f1 that shows a single frame at full opaque alpha just before destruction
+ gameObject.SetActive(false);
+ Destroy(gameObject);
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer.Unity/Flight/FlightMenuSection.cs
@@ -1,1 +1,130 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Unity.Flight
+{
+ using UnityEngine;
+ using UnityEngine.UI;
+
+ public class FlightMenuSection : MonoBehaviour
+ {
+ [SerializeField]
+ private Toggle m_DisplayToggle = null;
+
+ [SerializeField]
+ private Text m_DisplayText = null;
+
+ [SerializeField]
+ private Toggle m_EditToggle = null;
+
+ private ISectionModule m_Section;
+
+ /// <summary>
+ /// Gets or sets the section's editor visibility.
+ /// </summary>
+ public bool IsEditorVisible
+ {
+ get
+ {
+ if (m_EditToggle != null)
+ {
+ return m_EditToggle.isOn;
+ }
+
+ return true;
+ }
+ set
+ {
+ if (m_EditToggle != null)
+ {
+ m_EditToggle.isOn = value;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Sets the assigned section to be handled by the menu object.
+ /// </summary>
+ public void SetAssignedSection(ISectionModule section)
+ {
+ if (section == null)
+ {
+ return;
+ }
+
+ m_Section = section;
+ }
+
+ /// <summary>
+ /// Sets the section's display visibility.
+ /// </summary>
+ public void SetDisplayVisible(bool visible)
+ {
+ if (m_Section != null)
+ {
+ m_Section.IsVisible = visible;
+ }
+ }
+
+ /// <summary>
+ /// Sets the section's editor visibility.
+ /// </summary>
+ public void SetEditorVisible(bool visible)
+ {
+ if (m_Section != null)
+ {
+ m_Section.IsEditorVisible = visible;
+ }
+ }
+
+ protected virtual void Update()
+ {
+ UpdateControls();
+ }
+
+ /// <summary>
+ /// Updates the menu section's controls.
+ /// </summary>
+ private void UpdateControls()
+ {
+ if (m_Section == null || m_Section.IsDeleted)
+ {
+ Destroy(gameObject);
+ return;
+ }
+
+ // display visible
+ if (m_DisplayToggle != null)
+ {
+ m_DisplayToggle.isOn = m_Section.IsVisible;
+ }
+
+ // display name
+ if (m_DisplayText != null)
+ {
+ m_DisplayText.text = m_Section.Name.ToUpperInvariant();
+ }
+
+ // editor visible
+ if (m_EditToggle != null)
+ {
+ m_EditToggle.isOn = m_Section.IsEditorVisible;
+ }
+ }
+ }
+}
--- /dev/null
+++ b/KerbalEngineer.Unity/Flight/IFlightAppLauncher.cs
@@ -1,1 +1,42 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Unity.Flight
+{
+ using System.Collections.Generic;
+ using UnityEngine;
+
+ public interface IFlightAppLauncher
+ {
+ bool IsControlBarVisible { get; set; }
+
+ bool IsDisplayStackVisible { get; set; }
+
+ bool IsOn { get; }
+
+ void ClampToScreen(RectTransform rectTransform);
+
+ Vector3 GetAnchor();
+
+ IList<ISectionModule> GetCustomSections();
+
+ IList<ISectionModule> GetStockSections();
+
+ ISectionModule NewCustomSection();
+ }
+}
--- /dev/null
+++ b/KerbalEngineer.Unity/Flight/ISectionModule.cs
@@ -1,1 +1,31 @@
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+namespace KerbalEngineer.Unity.Flight
+{
+ public interface ISectionModule
+ {
+ bool IsDeleted { get; }
+
+ bool IsEditorVisible { get; set; }
+
+ bool IsVisible { get; set; }
+
+ string Name { get; }
+ }
+}
--- a/KerbalEngineer.Unity/KerbalEngineer.Unity.csproj
+++ b/KerbalEngineer.Unity/KerbalEngineer.Unity.csproj
@@ -32,7 +32,10 @@
</PropertyGroup>
<ItemGroup>
<Compile Include="CanvasGroupFader.cs" />
- <Compile Include="Flight\FlightEngineerMenu.cs" />
+ <Compile Include="Flight\FlightMenu.cs" />
+ <Compile Include="Flight\FlightMenuSection.cs" />
+ <Compile Include="Flight\IFlightAppLauncher.cs" />
+ <Compile Include="Flight\ISectionModule.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
@@ -49,13 +52,6 @@
<Private>False</Private>
</Reference>
</ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\KerbalEngineer\KerbalEngineer.csproj">
- <Project>{39806613-e0b7-46e0-89a6-a569ec538cbb}</Project>
- <Name>KerbalEngineer</Name>
- <Private>False</Private>
- </ProjectReference>
- </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(TargetPath)" "$(SolutionDir)Assets\Plugins" /Y</PostBuildEvent>
--- a/KerbalEngineer/AppLauncherButton.cs
+++ b/KerbalEngineer/AppLauncherButton.cs
@@ -30,7 +30,7 @@
/// <summary>
/// Gets or sets the toggle button state.
/// </summary>
- public bool isOn
+ public bool IsOn
{
get
{
@@ -77,7 +77,7 @@
m_Button.Enable();
}
}
-
+
/// <summary>
/// Gets the anchor position for pop-up content.
/// </summary>
@@ -87,7 +87,7 @@
{
return Vector3.zero;
}
-
+
Vector3 anchor = m_Button.GetAnchor();
anchor.x -= 3.0f;
@@ -124,9 +124,9 @@
protected virtual void Awake()
{
// cache icon texture
- if (m_IconTexture == null && AssetBundleLoader.images != null)
- {
- m_IconTexture = AssetBundleLoader.images.LoadAsset<Texture2D>("app-launcher-icon");
+ if (m_IconTexture == null && AssetBundleLoader.Images != null)
+ {
+ m_IconTexture = AssetBundleLoader.Images.LoadAsset<Texture2D>("app-launcher-icon");
}
// subscribe event listeners
--- a/KerbalEngineer/AssetBundleLoader.cs
+++ b/KerbalEngineer/AssetBundleLoader.cs
@@ -1,4 +1,22 @@
-namespace KerbalEngineer
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+
+namespace KerbalEngineer
{
using UnityEngine;
@@ -11,7 +29,7 @@
/// <summary>
/// Gets the loaded images asset bundle.
/// </summary>
- public static AssetBundle images
+ public static AssetBundle Images
{
get
{
@@ -22,7 +40,7 @@
/// <summary>
/// Gets the loaded prefabs asset bundle.
/// </summary>
- public static AssetBundle prefabs
+ public static AssetBundle Prefabs
{
get
{
--- a/KerbalEngineer/Editor/BuildAppLauncher.cs
+++ b/KerbalEngineer/Editor/BuildAppLauncher.cs
@@ -48,7 +48,7 @@
if (EditorLogic.RootPart != null)
{
// set button state based on existing visibility
- isOn = BuildAdvanced.Instance.Visible;
+ IsOn = BuildAdvanced.Instance.Visible;
}
else
{
--- a/KerbalEngineer/Flight/DisplayStack.cs
+++ b/KerbalEngineer/Flight/DisplayStack.cs
@@ -70,7 +70,14 @@
public bool ShowControlBar
{
get { return this.showControlBar; }
- set { this.showControlBar = value; }
+ set
+ {
+ if (showControlBar != value)
+ {
+ this.showControlBar = value;
+ RequestResize();
+ }
+ }
}
#endregion
--- a/KerbalEngineer/Flight/FlightAppLauncher.cs
+++ b/KerbalEngineer/Flight/FlightAppLauncher.cs
@@ -1,27 +1,135 @@
-namespace KerbalEngineer.Flight
+//
+// Kerbal Engineer Redux
+//
+// Copyright (C) 2016 CYBUTEK
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+//
+
+namespace KerbalEngineer.Flight
{
- using System;
+ using System.Collections.Generic;
+ using KSP.UI;
+ using Sections;
+ using Unity.Flight;
using UnityEngine;
[KSPAddon(KSPAddon.Startup.Flight, false)]
- public class FlightAppLauncher : AppLauncherButton
+ public class FlightAppLauncher : AppLauncherButton, IFlightAppLauncher
{
private static FlightAppLauncher m_Instance;
+ private FlightMenu m_FlightMenu;
private GameObject m_MenuObject;
private GameObject m_MenuPrefab;
- public static event Action ButtonHover;
- public static event Action MenuClosed;
-
/// <summary>
/// Gets the current instance of the FlightAppLauncher object.
/// </summary>
- public static FlightAppLauncher instance
+ public static FlightAppLauncher Instance
{
get
{
return m_Instance;
}
+ }
+
+ /// <summary>
+ /// Clamps the given rect transform within the screen bounds.
+ /// </summary>
+ public void ClampToScreen(RectTransform rectTransform)
+ {
+ UIMasterController.ClampToScreen(rectTransform, Vector2.zero);
+ }
+
+ /// <summary>
+ /// Gets a list of custom sections.
+ /// </summary>
+ IList<ISectionModule> IFlightAppLauncher.GetCustomSections()
+ {
+ return new List<ISectionModule>(SectionLibrary.CustomSections.ToArray());
+ }
+
+ /// <summary>
+ /// Gets a list of stock sections.
+ /// </summary>
+ public IList<ISectionModule> GetStockSections()
+ {
+ return new List<ISectionModule>(SectionLibrary.StockSections.ToArray());
+ }
+
+ /// <summary>
+ /// Gets or sets the control bar's visibility.
+ /// </summary>
+ public bool IsControlBarVisible
+ {
+ get
+ {
+ if (DisplayStack.Instance != null)
+ {
+ return DisplayStack.Instance.ShowControlBar;
+ }
+
+ return false;
+ }
+ set
+ {
+ if (DisplayStack.Instance != null)
+ {
+ DisplayStack.Instance.ShowControlBar = value;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets the display stack's visibility.
+ /// </summary>
+ public bool IsDisplayStackVisible
+ {
+ get
+ {
+ if (DisplayStack.Instance != null)
+ {
+ return DisplayStack.Instance.Hidden == false;
+ }
+
+ return false;
+ }
+ set
+ {
+ if (DisplayStack.Instance != null)
+ {
+ DisplayStack.Instance.Hidden = !value;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Creates and initialises a new custom section.
+ /// </summary>
+ public ISectionModule NewCustomSection()
+ {
+ SectionModule section = new SectionModule
+ {
+ Name = "Custom " + (SectionLibrary.CustomSections.Count + 1),
+ Abbreviation = "CUST " + (SectionLibrary.CustomSections.Count + 1),
+ IsVisible = true,
+ IsCustom = true,
+ IsEditorVisible = true
+ };
+
+ SectionLibrary.CustomSections.Add(section);
+
+ return section;
}
protected override void Awake()
@@ -32,9 +140,9 @@
m_Instance = this;
// cache menu prefab
- if (m_MenuPrefab == null && AssetBundleLoader.prefabs != null)
- {
- m_MenuPrefab = AssetBundleLoader.prefabs.LoadAsset<GameObject>("flight-menu");
+ if (m_MenuPrefab == null && AssetBundleLoader.Prefabs != null)
+ {
+ m_MenuPrefab = AssetBundleLoader.Prefabs.LoadAsset<GameObject>("FlightMenu");
}
}
@@ -46,12 +154,11 @@
protected override void OnHover()
{
Open();
- ButtonHover?.Invoke();
}
protected override void OnHoverOut()
{
- if (isOn == false)
+ if (IsOn == false)
{
Close();
}
@@ -67,26 +174,28 @@
/// </summary>
private void Close()
{
- if (m_MenuObject == null)
- {
+ if (m_FlightMenu != null)
+ {
+ m_FlightMenu.Close();
+ }
+ else
+ {
+ Destroy(m_MenuObject);
+ }
+ }
+
+ /// <summary>
+ /// Opens the menu.
+ /// </summary>
+ private void Open()
+ {
+ // fade menu in if already open
+ if (m_FlightMenu != null)
+ {
+ m_FlightMenu.FadeIn();
return;
}
- if (MenuClosed != null)
- {
- MenuClosed();
- }
- else
- {
- Destroy(m_MenuObject);
- }
- }
-
- /// <summary>
- /// Opens the menu.
- /// </summary>
- private void Open()
- {
if (m_MenuPrefab == null || m_MenuObject != null)
{
return;
@@ -101,6 +210,13 @@
// set object as a child of the main canvas
m_MenuObject.transform.SetParent(MainCanvasUtil.MainCanvas.transform);
+
+ // set menu's reference to this object for cross-communication
+ m_FlightMenu = m_MenuObject.GetComponent<FlightMenu>();
+ if (m_FlightMenu != null)
+ {
+ m_FlightMenu.SetFlightAppLauncher(this);
+ }
}
}
}
--- a/KerbalEngineer/Flight/FlightEngineerCore.cs
+++ b/KerbalEngineer/Flight/FlightEngineerCore.cs
@@ -113,6 +113,11 @@
{
get
{
+ if (MainCanvasUtil.MainCanvas.enabled == false)
+ {
+ return false;
+ }
+
if (isCareerMode)
{
if (isKerbalLimited && FlightGlobals.ActiveVessel.GetVesselCrew().Exists(c => c.experienceTrait.TypeName == "Engineer"))
--- a/KerbalEngineer/Flight/Sections/SectionEditor.cs
+++ b/KerbalEngineer/Flight/Sections/SectionEditor.cs
@@ -103,7 +103,6 @@
{
try
{
- RenderingManager.RemoveFromPostDrawQueue(0, this.Draw);
}
catch (Exception ex)
{
@@ -120,7 +119,6 @@
{
this.InitialiseStyles();
//ReadoutCategory.Selected = ReadoutCategory.GetCategory("Orbital");
- RenderingManager.AddToPostDrawQueue(0, this.Draw);
}
catch (Exception ex)
{
@@ -135,8 +133,13 @@
/// <summary>
/// Called to draw the editor when the UI is enabled.
/// </summary>
- private void Draw()
- {
+ private void OnGUI()
+ {
+ if (FlightEngineerCore.IsDisplayable == false)
+ {
+ return;
+ }
+
this.position = GUILayout.Window(this.GetInstanceID(), this.position, this.Window, "EDIT SECTION - " + this.ParentSection.Name.ToUpper(), this.windowStyle).ClampToScreen();
this.ParentSection.EditorPositionX = this.position.x;
this.ParentSection.EditorPositionY = this.position.y;
@@ -233,6 +236,7 @@
{
this.ParentSection.IsFloating = false;
this.ParentSection.IsEditorVisible = false;
+ this.ParentSection.IsDeleted = true;
SectionLibrary.CustomSections.Remove(this.ParentSection);
DisplayStack.Instance.RequestResize();
}
--- a/KerbalEngineer/Flight/Sections/SectionModule.cs
+++ b/KerbalEngineer/Flight/Sections/SectionModule.cs
@@ -31,10 +31,11 @@
namespace KerbalEngineer.Flight.Sections
{
+ using Unity.Flight;
/// <summary>
/// Object for management and display of readout modules.
/// </summary>
- public class SectionModule
+ public class SectionModule : ISectionModule
{
#region Fields
@@ -156,6 +157,11 @@
}
}
}
+
+ /// <summary>
+ /// Gets and sets whether the section module has been deleted.
+ /// </summary>
+ public bool IsDeleted { get; set; }
/// <summary>
/// Gets and sets whether the section module has a background as a HUD.
--- a/KerbalEngineer/Flight/Sections/SectionWindow.cs
+++ b/KerbalEngineer/Flight/Sections/SectionWindow.cs
@@ -116,7 +116,7 @@
/// <summary>
/// Called to draw the floating section window when the UI is enabled.
/// </summary>
- private void Draw()
+ private void OnGUI()
{
if (this.ParentSection == null || !this.ParentSection.IsVisible || (DisplayStack.Instance.Hidden && !this.ParentSection.IsHud) || !FlightEngineerCore.IsDisplayable)
{
@@ -165,7 +165,6 @@
/// </summary>
private void OnDestroy()
{
- RenderingManager.RemoveFromPostDrawQueue(0, this.Draw);
GuiDisplaySize.OnSizeChanged -= this.OnSizeChanged;
}
@@ -192,7 +191,7 @@
{
this.windowId = this.GetHashCode();
this.InitialiseStyles();
- RenderingManager.AddToPostDrawQueue(0, this.Draw);
+
GuiDisplaySize.OnSizeChanged += this.OnSizeChanged;
}
--- a/KerbalEngineer/KerbalEngineer.csproj
+++ b/KerbalEngineer/KerbalEngineer.csproj
@@ -277,7 +277,13 @@
<Private>False</Private>
</Reference>
</ItemGroup>
- <ItemGroup />
+ <ItemGroup>
+ <ProjectReference Include="..\KerbalEngineer.Unity\KerbalEngineer.Unity.csproj">
+ <Project>{5387bb1e-32b1-4bac-b03f-100570b9554c}</Project>
+ <Name>KerbalEngineer.Unity</Name>
+ <Private>False</Private>
+ </ProjectReference>
+ </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="PostBuildMacros">
<GetAssemblyIdentity AssemblyFiles="$(TargetPath)">
Binary files a/Output/KerbalEngineer/KerbalEngineer and b/Output/KerbalEngineer/KerbalEngineer differ
Binary files a/Output/KerbalEngineer/KerbalEngineer.Unity.dll and b/Output/KerbalEngineer/KerbalEngineer.Unity.dll differ
Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ
--- a/Output/KerbalEngineer/KerbalEngineer.manifest
+++ b/Output/KerbalEngineer/KerbalEngineer.manifest
@@ -2,9 +2,9 @@
AssetBundleManifest:
AssetBundleInfos:
Info_0:
+ Name: images
+ Dependencies: {}
+ Info_1:
Name: prefabs
Dependencies: {}
- Info_1:
- Name: images
- Dependencies: {}
--- a/Output/KerbalEngineer/KerbalEngineer.version
+++ b/Output/KerbalEngineer/KerbalEngineer.version
@@ -11,8 +11,8 @@
"KSP_VERSION":
{
"MAJOR":1,
- "MINOR":0,
- "PATCH":5
+ "MINOR":1,
+ "PATCH":0
}
}
Binary files a/Output/KerbalEngineer/prefabs and b/Output/KerbalEngineer/prefabs differ
--- a/Output/KerbalEngineer/prefabs.manifest
+++ b/Output/KerbalEngineer/prefabs.manifest
@@ -1,12 +1,12 @@
ManifestFileVersion: 0
-CRC: 909216554
+CRC: 3889460463
Hashes:
AssetFileHash:
serializedVersion: 2
- Hash: dd3575f8562fec685c6a2d3ff59f045e
+ Hash: dc7af1c2d3aa8684359541d179f53bae
TypeTreeHash:
serializedVersion: 2
- Hash: f4aef6f1ae036c4ba7253f0f0b1e7263
+ Hash: a43c45227b2ed7e5db39229032ceda8b
HashAppended: 0
ClassTypes:
- Class: 1
@@ -28,14 +28,16 @@
- Class: 114
Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
- Class: 114
+ Script: {fileID: 2109663825, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
+- Class: 114
Script: {fileID: 1297475563, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
- Class: 114
- Script: {fileID: 2019631361, guid: a3a55138b08428847a08c7b48fe72efe, type: 3}
+ Script: {fileID: 571159103, guid: a3a55138b08428847a08c7b48fe72efe, type: 3}
+- Class: 114
+ Script: {fileID: -1842827791, guid: a3a55138b08428847a08c7b48fe72efe, type: 3}
- Class: 115
Script: {instanceID: 0}
- Class: 128
- Script: {instanceID: 0}
-- Class: 213
Script: {instanceID: 0}
- Class: 222
Script: {instanceID: 0}
@@ -44,6 +46,7 @@
- Class: 225
Script: {instanceID: 0}
Assets:
-- Assets/Prefabs/flight-menu.prefab
+- Assets/Prefabs/FlightMenuSection.prefab
+- Assets/Prefabs/FlightMenu.prefab
Dependencies: []