Created a base CanvasGroupFader component to handle GUI object fading.
Created a base CanvasGroupFader component to handle GUI object fading.

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  <HintPath>Assets\Plugins\KerbalEngineer.Unity.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Assets\Scripts\Editor\BuildAssetBundles.cs" /> <Compile Include="Assets\Scripts\Editor\BuildAssetBundles.cs" />
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2015\UnityVS.CSharp.targets" /> <Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2015\UnityVS.CSharp.targets" />
</Project> </Project>
   
  namespace KerbalEngineer.Unity
  {
  using System;
  using System.Collections;
  using UnityEngine;
 
  [RequireComponent(typeof(CanvasGroup))]
  public class CanvasGroupFader : MonoBehaviour
  {
  private CanvasGroup m_CanvasGroup;
  private IEnumerator m_FadeCoroutine;
 
  /// <summary>
  /// Fades the canvas group to a specified alpha value with optional callback.
  /// </summary>
  public void FadeTo(float alpha, Action callback = null)
  {
  if (m_CanvasGroup == null || gameObject.activeInHierarchy == false)
  {
  return;
  }
 
  Fade(m_CanvasGroup.alpha, alpha, callback);
  }
 
  /// <summary>
  /// Sets the alpha value of the canvas group.
  /// </summary>
  public void SetAlpha(float alpha)
  {
  if (m_CanvasGroup == null)
  {
  return;
  }
 
  alpha = Mathf.Clamp01(alpha);
  m_CanvasGroup.alpha = alpha;
  m_CanvasGroup.interactable = !(alpha < 1.0f);
  }
 
  protected virtual void Awake()
  {
  // cache components
  m_CanvasGroup = GetComponent<CanvasGroup>();
  }
 
  /// <summary>
  /// Starts a fade from one alpha value to another with callback.
  /// </summary>
  private void Fade(float from, float to, Action callback)
  {
  if (m_FadeCoroutine != null)
  {
  StopCoroutine(m_FadeCoroutine);
  }
 
  m_FadeCoroutine = FadeCoroutine(from, to, callback);
  StartCoroutine(m_FadeCoroutine);
  }
 
  /// <summary>
  /// Coroutine that handles the fading.
  /// </summary>
  private IEnumerator FadeCoroutine(float from, float to, Action callback)
  {
  float progress = 0.0f;
 
  while (progress <= 1.0f)
  {
  progress += Time.deltaTime;
  SetAlpha(Mathf.Lerp(from, to, progress));
  yield return null;
  }
 
  callback?.Invoke();
  }
  }
  }
  <?xml version="1.0" encoding="utf-8"?>
  <Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
  <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  <ProjectGuid>{5387BB1E-32B1-4BAC-B03F-100570B9554C}</ProjectGuid>
  <OutputType>Library</OutputType>
  <AppDesignerFolder>Properties</AppDesignerFolder>
  <RootNamespace>KerbalEngineer.Unity</RootNamespace>
  <AssemblyName>KerbalEngineer.Unity</AssemblyName>
  <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
  <FileAlignment>512</FileAlignment>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  <DebugSymbols>true</DebugSymbols>
  <DebugType>full</DebugType>
  <Optimize>false</Optimize>
  <OutputPath>bin\Debug\</OutputPath>
  <DefineConstants>DEBUG;TRACE</DefineConstants>
  <ErrorReport>prompt</ErrorReport>
  <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  <DebugType>none</DebugType>
  <Optimize>true</Optimize>
  <OutputPath>..\Output\KerbalEngineer\</OutputPath>
  <DefineConstants>
  </DefineConstants>
  <ErrorReport>prompt</ErrorReport>
  <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
  <Compile Include="CanvasGroupFader.cs" />
  <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <ItemGroup>
  <Reference Include="System">
  <HintPath>..\..\game\KSP_Data\Managed\System.dll</HintPath>
  <Private>False</Private>
  </Reference>
  <Reference Include="UnityEngine">
  <HintPath>..\..\game\KSP_Data\Managed\UnityEngine.dll</HintPath>
  <Private>False</Private>
  </Reference>
  <Reference Include="UnityEngine.UI">
  <HintPath>..\..\game\KSP_Data\Managed\UnityEngine.UI.dll</HintPath>
  <Private>False</Private>
  </Reference>
  </ItemGroup>
  <ItemGroup>
  <ProjectReference Include="..\KerbalEngineer\KerbalEngineer.csproj">
  <Project>{39806613-e0b7-46e0-89a6-a569ec538cbb}</Project>
  <Name>KerbalEngineer</Name>
  <Private>False</Private>
  </ProjectReference>
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <PropertyGroup>
  <PostBuildEvent>copy "$(TargetPath)" "$(SolutionDir)Assets\Plugins" /Y</PostBuildEvent>
  </PropertyGroup>
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
  </Project>
  using System.Reflection;
  using System.Runtime.InteropServices;
 
  [assembly: AssemblyTitle("KerbalEngineer.Unity")]
  [assembly: AssemblyProduct("KerbalEngineer.Unity")]
  [assembly: AssemblyCopyright("Copyright © CYBUTEK 2016")]
  [assembly: ComVisible(false)]
  [assembly: Guid("5387bb1e-32b1-4bac-b03f-100570b9554c")]
  [assembly: AssemblyVersion("1.0.0.0")]
  [assembly: AssemblyFileVersion("1.0.0.0")]
 
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2015 # Visual Studio 2015
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer.CSharp.Editor", "KerbalEngineer.CSharp.Editor.csproj", "{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer.CSharp.Editor", "KerbalEngineer.CSharp.Editor.csproj", "{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer", "KerbalEngineer\KerbalEngineer.csproj", "{39806613-E0B7-46E0-89A6-A569EC538CBB}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer", "KerbalEngineer\KerbalEngineer.csproj", "{39806613-E0B7-46E0-89A6-A569EC538CBB}"
  EndProject
  Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KerbalEngineer.Unity", "KerbalEngineer.Unity\KerbalEngineer.Unity.csproj", "{5387BB1E-32B1-4BAC-B03F-100570B9554C}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Debug|Any CPU.Build.0 = Debug|Any CPU {D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Release|Any CPU.ActiveCfg = Release|Any CPU {D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Release|Any CPU.Build.0 = Release|Any CPU {D7B7C6CE-6B5A-CE40-5B7C-9D0E6583E469}.Release|Any CPU.Build.0 = Release|Any CPU
{39806613-E0B7-46E0-89A6-A569EC538CBB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {39806613-E0B7-46E0-89A6-A569EC538CBB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{39806613-E0B7-46E0-89A6-A569EC538CBB}.Debug|Any CPU.Build.0 = Debug|Any CPU {39806613-E0B7-46E0-89A6-A569EC538CBB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{39806613-E0B7-46E0-89A6-A569EC538CBB}.Release|Any CPU.ActiveCfg = Release|Any CPU {39806613-E0B7-46E0-89A6-A569EC538CBB}.Release|Any CPU.ActiveCfg = Release|Any CPU
{39806613-E0B7-46E0-89A6-A569EC538CBB}.Release|Any CPU.Build.0 = Release|Any CPU {39806613-E0B7-46E0-89A6-A569EC538CBB}.Release|Any CPU.Build.0 = Release|Any CPU
  {5387BB1E-32B1-4BAC-B03F-100570B9554C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  {5387BB1E-32B1-4BAC-B03F-100570B9554C}.Debug|Any CPU.Build.0 = Debug|Any CPU
  {5387BB1E-32B1-4BAC-B03F-100570B9554C}.Release|Any CPU.ActiveCfg = Release|Any CPU
  {5387BB1E-32B1-4BAC-B03F-100570B9554C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
EndGlobal EndGlobal
   
// //
// Kerbal Engineer Redux // Kerbal Engineer Redux
// //
// Copyright (C) 2016 CYBUTEK // Copyright (C) 2016 CYBUTEK
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
// //
   
namespace KerbalEngineer namespace KerbalEngineer
{ {
using KSP.UI; using KSP.UI;
using KSP.UI.Screens; using KSP.UI.Screens;
using UnityEngine; using UnityEngine;
   
public class AppLauncherButton : MonoBehaviour public class AppLauncherButton : MonoBehaviour
{ {
  private static Texture m_IconTexture;
private ApplicationLauncherButton m_Button; private ApplicationLauncherButton m_Button;
   
/// <summary> /// <summary>
/// Gets or sets the toggle button state. /// Gets or sets the toggle button state.
/// </summary> /// </summary>
public bool isOn public bool isOn
{ {
get get
{ {
return m_Button != null && return m_Button != null &&
m_Button.toggleButton.Button.interactable && m_Button.toggleButton.Button.interactable &&
m_Button.toggleButton.CurrentState == UIRadioButton.State.True; m_Button.toggleButton.CurrentState == UIRadioButton.State.True;
} }
set set
{ {
if (m_Button == null) if (m_Button == null)
{ {
return; return;
} }
   
if (value) if (value)
{ {
SetOn(); SetOn();
} }
else else
{ {
SetOff(); SetOff();
} }
} }
} }
   
/// <summary> /// <summary>
/// Disables the button if not already disabled. /// Disables the button if not already disabled.
/// </summary> /// </summary>
public void Disable() public void Disable()
{ {
if (m_Button != null && m_Button.toggleButton.Button.interactable) if (m_Button != null && m_Button.toggleButton.Button.interactable)
{ {
m_Button.Disable(); m_Button.Disable();
} }
} }
   
/// <summary> /// <summary>
/// Enables the button if not already enabled. /// Enables the button if not already enabled.
/// </summary> /// </summary>
public void Enable() public void Enable()
{ {
if (m_Button != null && m_Button.toggleButton.Button.interactable == false) if (m_Button != null && m_Button.toggleButton.Button.interactable == false)
{ {
m_Button.Enable(); m_Button.Enable();
} }
} }
   
  /// <summary>
  /// Gets the anchor position for pop-up content.
  /// </summary>
  public Vector3 GetAnchor()
  {
  if (m_Button == null)
  {
  return Vector3.zero;
  }
   
  Vector3 anchor = m_Button.GetAnchor();
   
  anchor.x -= 3.0f;
   
  return anchor;
  }
   
/// <summary> /// <summary>
/// Enables and sets the button to off. /// Enables and sets the button to off.
/// </summary> /// </summary>
public void SetOff() public void SetOff()
{ {
Enable(); Enable();
   
if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.False) if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.False)
{ {
m_Button.SetTrue(); m_Button.SetTrue();
} }
} }
   
/// <summary> /// <summary>
/// Enables and sets the button to on. /// Enables and sets the button to on.
/// </summary> /// </summary>
public void SetOn() public void SetOn()
{ {
Enable(); Enable();
   
if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.True) if (m_Button != null && m_Button.toggleButton.CurrentState != UIRadioButton.State.True)
{ {
m_Button.SetTrue(); m_Button.SetTrue();
} }
} }
   
protected virtual void Awake() protected virtual void Awake()
{ {
  // cache icon texture
  if (m_IconTexture == null && AssetBundleLoader.images != null)
  {
  m_IconTexture = AssetBundleLoader.images.LoadAsset<Texture2D>("app-launcher-icon");
  }
   
// subscribe event listeners // subscribe event listeners
GameEvents.onGUIApplicationLauncherReady.Add(OnGUIApplicationLauncherReady); GameEvents.onGUIApplicationLauncherReady.Add(OnGUIApplicationLauncherReady);
GameEvents.onGUIApplicationLauncherUnreadifying.Add(OnGUIApplicationLauncherUnreadifying); GameEvents.onGUIApplicationLauncherUnreadifying.Add(OnGUIApplicationLauncherUnreadifying);
} }
   
protected virtual void OnDestroy() protected virtual void OnDestroy()
{ {
// unsubscribe event listeners // unsubscribe event listeners
GameEvents.onGUIApplicationLauncherReady.Remove(OnGUIApplicationLauncherReady); GameEvents.onGUIApplicationLauncherReady.Remove(OnGUIApplicationLauncherReady);
GameEvents.onGUIApplicationLauncherUnreadifying.Remove(OnGUIApplicationLauncherUnreadifying); GameEvents.onGUIApplicationLauncherUnreadifying.Remove(OnGUIApplicationLauncherUnreadifying);
} }
   
/// <summary> /// <summary>
/// Called on button being disabled. /// Called on button being disabled.
/// </summary> /// </summary>
protected virtual void OnDisable() { } protected virtual void OnDisable() { }
   
/// <summary> /// <summary>
/// Called on button being enabled. /// Called on button being enabled.
/// </summary> /// </summary>
protected virtual void OnEnable() { } protected virtual void OnEnable() { }
   
/// <summary> /// <summary>
/// Called on button being toggled off. /// Called on button being toggled off.
/// </summary> /// </summary>
protected virtual void OnFalse() { } protected virtual void OnFalse() { }
   
/// <summary> /// <summary>
/// Called on mouse hovering. /// Called on mouse hovering.
/// </summary> /// </summary>
protected virtual void OnHover() { } protected virtual void OnHover() { }
   
/// <summary> /// <summary>
/// Called on mouse exiting hover. /// Called on mouse exiting hover.
/// </summary> /// </summary>
protected virtual void OnHoverOut() { } protected virtual void OnHoverOut() { }
   
/// <summary> /// <summary>
/// Called on button being ready. /// Called on button being ready.
/// </summary> /// </summary>
protected virtual void OnReady() { } protected virtual void OnReady() { }
   
/// <summary> /// <summary>
/// Called after the application launcher is ready and the button created. /// Called after the application launcher is ready and the button created.
/// </summary> /// </summary>
protected virtual void OnTrue() { } protected virtual void OnTrue() { }
   
/// <summary> /// <summary>
/// Called after the application launcher is unreadified and the button removed. /// Called after the application launcher is unreadified and the button removed.
/// </summary> /// </summary>
protected virtual void OnUnreadifying() { } protected virtual void OnUnreadifying() { }
   
private void OnGUIApplicationLauncherReady() private void OnGUIApplicationLauncherReady()
{ {
// create button // create button
if (ApplicationLauncher.Instance != null) if (ApplicationLauncher.Instance != null)
{ {
Texture iconTexture = GameDatabase.Instance.GetTexture("KerbalEngineer/Textures/ToolbarIcon", false); m_Button = ApplicationLauncher.Instance.AddModApplication(OnTrue, OnFalse, OnHover, OnHoverOut, OnEnable, OnDisable, ApplicationLauncher.AppScenes.ALWAYS, m_IconTexture);
m_Button = ApplicationLauncher.Instance.AddModApplication(OnTrue, OnFalse, OnHover, OnHoverOut, OnEnable, OnDisable, ApplicationLauncher.AppScenes.ALWAYS, iconTexture);  
} }
   
OnReady(); OnReady();
} }
   
private void OnGUIApplicationLauncherUnreadifying(GameScenes scene) private void OnGUIApplicationLauncherUnreadifying(GameScenes scene)
{ {
// remove button // remove button
if (ApplicationLauncher.Instance != null && m_Button != null) if (ApplicationLauncher.Instance != null && m_Button != null)
{ {
ApplicationLauncher.Instance.RemoveModApplication(m_Button); ApplicationLauncher.Instance.RemoveModApplication(m_Button);
} }
   
OnUnreadifying(); OnUnreadifying();
} }
} }
} }
// //
// Kerbal Engineer Redux // Kerbal Engineer Redux
// //
// Copyright (C) 2014 CYBUTEK // Copyright (C) 2014 CYBUTEK
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
// //
   
#region Using Directives #region Using Directives
   
using System; using System;
   
using UnityEngine; using UnityEngine;
   
#endregion #endregion
   
namespace KerbalEngineer.Flight namespace KerbalEngineer.Flight
{ {
using KSP.UI.Screens; using KSP.UI.Screens;
   
/// <summary> /// <summary>
/// Graphical controller for section interaction in the form of a menu system. /// Graphical controller for section interaction in the form of a menu system.
/// </summary> /// </summary>
[KSPAddon(KSPAddon.Startup.Flight, false)] //[KSPAddon(KSPAddon.Startup.Flight, false)]
public class ActionMenu : MonoBehaviour public class ActionMenu : MonoBehaviour
{ {
#region Fields #region Fields
   
private ActionMenuGui actionMenuGui; private ActionMenuGui actionMenuGui;
private ApplicationLauncherButton button; private ApplicationLauncherButton button;
   
#endregion #endregion
   
#region Methods: protected #region Methods: protected
   
protected void Awake() protected void Awake()
{ {
try try
{ {
GameEvents.onGUIApplicationLauncherReady.Add(this.OnGuiAppLauncherReady); GameEvents.onGUIApplicationLauncherReady.Add(this.OnGuiAppLauncherReady);
} }
catch (Exception ex) catch (Exception ex)
{ {
Logger.Exception(ex); Logger.Exception(ex);
} }
Logger.Log("ActionMenu was created."); Logger.Log("ActionMenu was created.");
} }
   
protected void Start() protected void Start()
{ {
if (button == null) if (button == null)
{ {
OnGuiAppLauncherReady(); OnGuiAppLauncherReady();
} }
} }
   
protected void OnDestroy() protected void OnDestroy()
{ {
try try
{ {
GameEvents.onGUIApplicationLauncherReady.Remove(this.OnGuiAppLauncherReady); GameEvents.onGUIApplicationLauncherReady.Remove(this.OnGuiAppLauncherReady);
GameEvents.onHideUI.Remove(this.OnHide); GameEvents.onHideUI.Remove(this.OnHide);
GameEvents.onShowUI.Remove(this.OnShow); GameEvents.onShowUI.Remove(this.OnShow);
if (button != null) if (button != null)
{ {
ApplicationLauncher.Instance.RemoveModApplication(this.button); ApplicationLauncher.Instance.RemoveModApplication(this.button);
} }
} }
catch (Exception ex) catch (Exception ex)
{ {
Logger.Exception(ex); Logger.Exception(ex);
} }
Logger.Log("ActionMenu was destroyed."); Logger.Log("ActionMenu was destroyed.");
} }
   
protected void Update() protected void Update()
{ {
try try
{ {
if (this.button == null) if (this.button == null)
{ {
return; return;
} }
if (FlightEngineerCore.IsDisplayable && this.button.toggleButton.Interactable == false) if (FlightEngineerCore.IsDisplayable && this.button.toggleButton.Interactable == false)
{ {
this.button.Enable(); this.button.Enable();
} }
else if (!FlightEngineerCore.IsDisplayable && this.button.toggleButton.Interactable) else if (!FlightEngineerCore.IsDisplayable && this.button.toggleButton.Interactable)
{ {
this.button.Disable(); this.button.Disable();
} }
} }
catch (Exception ex) catch (Exception ex)
{ {
Logger.Exception(ex); Logger.Exception(ex);
} }
} }
   
#endregion #endregion
   
#region Methods: private #region Methods: private
   
private void OnFalse() private void OnFalse()
{ {
try try
{ {
this.actionMenuGui.enabled = false; this.actionMenuGui.enabled = false;
this.actionMenuGui.StayOpen = false; this.actionMenuGui.StayOpen = false;
} }
catch (Exception ex) catch (Exception ex)
{ {
Logger.Exception(ex); Logger.Exception(ex);
} }
} }
   
private void OnGuiAppLauncherReady() private void OnGuiAppLauncherReady()
{ {
try try
{ {
this.button = ApplicationLauncher.Instance.AddModApplication( this.button = ApplicationLauncher.Instance.AddModApplication(
this.OnTrue, this.OnTrue,
this.OnFalse, this.OnFalse,
this.OnHover, this.OnHover,
this.OnHoverOut, this.OnHoverOut,
null, null,
null, null,
ApplicationLauncher.AppScenes.ALWAYS, ApplicationLauncher.AppScenes.ALWAYS,
GameDatabase.Instance.GetTexture("KerbalEngineer/Textures/ToolbarIcon", false)); GameDatabase.Instance.GetTexture("KerbalEngineer/Textures/ToolbarIcon", false));
this.actionMenuGui = this.button.gameObject.AddComponent<ActionMenuGui>(); this.actionMenuGui = this.button.gameObject.AddComponent<ActionMenuGui>();
this.actionMenuGui.transform.parent = this.button.transform; this.actionMenuGui.transform.parent = this.button.transform;
ApplicationLauncher.Instance.EnableMutuallyExclusive(this.button); ApplicationLauncher.Instance.EnableMutuallyExclusive(this.button);
GameEvents.onHideUI.Add(this.OnHide); GameEvents.onHideUI.Add(this.OnHide);
GameEvents.onShowUI.Add(this.OnShow); GameEvents.onShowUI.Add(this.OnShow);
} }
catch (Exception ex) catch (Exception ex)
{ {
Logger.Exception(ex); Logger.Exception(ex);
} }
} }
   
private void OnHide() private void OnHide()
{ {
try try
{ {
this.actionMenuGui.Hidden = true; this.actionMenuGui.Hidden = true;
} }
catch (Exception ex) catch (Exception ex)
{ {
Logger.Exception(ex); Logger.Exception(ex);
} }
} }
   
private void OnHover() private void OnHover()
{ {
try try
{ {
this.actionMenuGui.enabled = true; this.actionMenuGui.enabled = true;
this.actionMenuGui.Hovering = true; this.actionMenuGui.Hovering = true;
} }
catch (Exception ex) catch (Exception ex)
{ {
Logger.Exception(ex); Logger.Exception(ex);
} }
} }
   
private void OnHoverOut() private void OnHoverOut()
{ {
try try
{ {
this.actionMenuGui.Hovering = false; this.actionMenuGui.Hovering = false;
} }
catch (Exception ex) catch (Exception ex)
{ {
Logger.Exception(ex); Logger.Exception(ex);
} }
} }
   
private void OnShow() private void OnShow()
{ {
try try
{ {
this.actionMenuGui.Hidden = false; this.actionMenuGui.Hidden = false;
} }
catch (Exception ex) catch (Exception ex)
{ {
Logger.Exception(ex); Logger.Exception(ex);
} }
} }
   
private void OnTrue() private void OnTrue()
{ {
try try
{ {
this.actionMenuGui.enabled = true; this.actionMenuGui.enabled = true;
this.actionMenuGui.StayOpen = true; this.actionMenuGui.StayOpen = true;
} }
catch (Exception ex) catch (Exception ex)
{ {
Logger.Exception(ex); Logger.Exception(ex);
} }
} }
   
#endregion #endregion
} }
} }
  namespace KerbalEngineer.Flight
  {
  using UnityEngine;
 
  [KSPAddon(KSPAddon.Startup.Flight, false)]
  public class FlightAppLauncher : AppLauncherButton
  {
  private GameObject m_MenuObject;
  private GameObject m_MenuPrefab;
 
  protected override void Awake()
  {
  base.Awake();
 
  if (m_MenuPrefab == null && AssetBundleLoader.prefabs != null)
  {
  m_MenuPrefab = AssetBundleLoader.prefabs.LoadAsset<GameObject>("flight-menu");
  }
  }
 
  protected override void OnFalse()
  {
  if (m_MenuObject == null)
  {
  return;
  }
 
  Destroy(m_MenuObject);
  }
 
  protected override void OnTrue()
  {
  if (m_MenuPrefab == null)
  {
  return;
  }
 
  m_MenuObject = Instantiate(m_MenuPrefab, GetAnchor(), Quaternion.identity) as GameObject;
  if (m_MenuObject == null)
  {
  return;
  }
 
  m_MenuObject.transform.SetParent(MainCanvasUtil.MainCanvas.transform);
  }
  }
  }
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