Added target latitude and longitude readouts to rendezvous section
Added target latitude and longitude readouts to rendezvous section

--- a/KerbalEngineer/Flight/Readouts/ReadoutLibrary.cs
+++ b/KerbalEngineer/Flight/Readouts/ReadoutLibrary.cs
@@ -170,6 +170,8 @@
                 readouts.Add(new Rendezvous.SemiMinorAxis());
                 readouts.Add(new Rendezvous.RelativeRadialVelocity());
                 readouts.Add(new Rendezvous.TimeToRendezvous());
+                readouts.Add(new TargetLatitude());
+                readouts.Add(new TargetLongitude());
 
                 // Thermal
                 readouts.Add(new InternalFlux());

--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/TargetLatitude.cs
@@ -1,1 +1,57 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+#region Using Directives
+
+using KerbalEngineer.Flight.Sections;
+using KerbalEngineer.Helpers;
+
+#endregion
+
+namespace KerbalEngineer.Flight.Readouts.Surface
+{
+    public class TargetLatitude : ReadoutModule
+    {
+        #region Constructors
+
+        public TargetLatitude()
+        {
+            Name = "Target Latitude";
+            Category = ReadoutCategory.GetCategory("Rendezvous");
+            HelpString = "Shows the target vessel's latitude position around the celestial body. Latitude is the angle from the equator to poles.";
+            IsDefault = false;
+        }
+
+        #endregion
+
+        #region Methods: public
+
+        public override void Draw(SectionModule section)
+        {
+            var target = FlightGlobals.fetch.VesselTarget?.GetVessel();
+            if (target != null)
+            {
+                double latitude = AngleHelper.Clamp360(target.latitude);
+                DrawLine(Units.ToAngleDMS(latitude) + (latitude < 0 ? " S" : " N"), section.IsHud);
+            }
+        }
+
+        #endregion
+    }
+}

--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/TargetLongitude.cs
@@ -1,1 +1,45 @@
+// 
+//     Kerbal Engineer Redux
+// 
+//     Copyright (C) 2014 CYBUTEK
+// 
+//     This program is free software: you can redistribute it and/or modify
+//     it under the terms of the GNU General Public License as published by
+//     the Free Software Foundation, either version 3 of the License, or
+//     (at your option) any later version.
+// 
+//     This program is distributed in the hope that it will be useful,
+//     but WITHOUT ANY WARRANTY; without even the implied warranty of
+//     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//     GNU General Public License for more details.
+// 
+//     You should have received a copy of the GNU General Public License
+//     along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 
 
+namespace KerbalEngineer.Flight.Readouts.Surface
+{
+    using Helpers;
+    using Sections;
+
+    public class TargetLongitude : ReadoutModule
+    {
+        public TargetLongitude()
+        {
+            Name = "Target Longitude";
+            Category = ReadoutCategory.GetCategory("Rendezvous");
+            HelpString = "Shows the target vessel's longitude around a celestial body. Longitude is the angle from the bodies prime meridian.";
+            IsDefault = true;
+        }
+
+        public override void Draw(SectionModule section)
+        {
+            var target = FlightGlobals.fetch.VesselTarget?.GetVessel();
+            if (target != null)
+            {
+                double longitude = AngleHelper.Clamp180(target.longitude);
+                DrawLine(Units.ToAngleDMS(longitude) + (longitude < 0.0 ? "W" : " E"), section.IsHud);
+            }
+        }
+    }
+}