Added relative inclination.
Added relative inclination.

--- a/KerbalEngineer/Flight/Readouts/ReadoutLibrary.cs
+++ b/KerbalEngineer/Flight/Readouts/ReadoutLibrary.cs
@@ -81,6 +81,7 @@
 

             // Rendezvous

             this.readoutModules.Add(new TargetSelector());

+            this.readoutModules.Add(new RelativeInclination());

 

             this.LoadHelpStrings();

         }


--- /dev/null
+++ b/KerbalEngineer/Flight/Readouts/Rendezvous/RelativeInclination.cs
@@ -1,1 +1,30 @@
-
+// Project:	KerbalEngineer

+// Author:	CYBUTEK

+// License:	Attribution-NonCommercial-ShareAlike 3.0 Unported

+

+#region Using Directives

+

+using KerbalEngineer.Extensions;

+

+#endregion

+

+namespace KerbalEngineer.Flight.Readouts.Rendezvous

+{

+    public class RelativeInclination : ReadoutModule

+    {

+        public RelativeInclination()

+        {

+            this.Name = "Relative Inclination";

+            this.Category = ReadoutCategory.Rendezvous;

+            this.HelpString = "Shows the relative inclination between your vessel and the target object.";

+        }

+

+        public override void Draw()

+        {

+            if (FlightGlobals.fetch.VesselTarget != null)

+            {

+                this.DrawLine(Vector3d.Angle(FlightGlobals.ship_orbit.GetOrbitNormal(), FlightGlobals.ActiveVessel.targetObject.GetOrbit().GetOrbitNormal()).ToAngle());

+            }

+        }

+    }

+}

--- a/KerbalEngineer/KerbalEngineer.csproj
+++ b/KerbalEngineer/KerbalEngineer.csproj
@@ -82,6 +82,7 @@
     <Compile Include="Flight\Readouts\ReadoutCategory.cs" />

     <Compile Include="Flight\Readouts\ReadoutLibrary.cs" />

     <Compile Include="Flight\Readouts\ReadoutModule.cs" />

+    <Compile Include="Flight\Readouts\Rendezvous\RelativeInclination.cs" />

     <Compile Include="Flight\Readouts\Rendezvous\TargetSelector.cs" />

     <Compile Include="Flight\Readouts\Surface\AltitudeSeaLevel.cs" />

     <Compile Include="Flight\Readouts\Surface\AltitudeTerrain.cs" />


 Binary files a/Output/KerbalEngineer/KerbalEngineer.dll and b/Output/KerbalEngineer/KerbalEngineer.dll differ